Jump to content


Social Media

facebook facebook facebook facebook

Search Articles



71 active user(s)(in the past 15 minutes)

68 guests, 0 anonymous users
Google, Oberyn Martell, Yahoo, Bing, Daenerys Stormborn, Venom

* * * * *

10 Speedruns that Leave the Game Behind


Regardless of the game being played, speedrunners live by a simple mantra: Gotta go fast. Beating a game as fast as possible sounds simple, but record-breaking runs are the result of months of planning and practice. This list takes a look at some of the more interesting speedruns out there; runs so fast that they have to be seen to be believed.

Due to the competitive nature of speedruns, not all of the runs on this list are world records. Each run will list the name of the game with a video, the category, time, and runner. Most have notes or commentary; some may contain language not safe for work. As these runs are playthroughs of games, there will also be spoilers.

 

Demon’s Souls (Any %) - 1:04:xx by Thanatos


http://www.youtube.com/watch?v=6pJTTsuK7SA


Few games have the reputation for being difficult that Demon’s Souls has. Even Dark Souls is considered a lesser challenge compared to the original. As such, it is cathartic to see the game trounced in just over an hour. With meticulous planning and expert skill, Thanatos shows Demon’s Souls where the true speedrunning starts.


VVVVVV (Any %, single segment) - 15:54 by Voitose


http://www.youtube.com/watch?v=wdjCt3hHT34


Solid runs of sadistic platfomers are always entertaining. Even with six deaths, Voitose’s run is extremely impressive, especially considering it was done in a single segment. His notes on the run give a glimpse into the dedication that is required for speedrunning. This run is not the result of a couple weeks of play, but rather the product of a month of over 500 attempts and remarkable persistence.


Quake (Nightmare skill, any %) - 11:29 by Quake Done Quickest team


http://www.youtube.com/watch?v=VpiNDxssUL0


A compilation of individual level runs, Quake Done Quickest ignores monsters and secrets, blazing through levels at a breakneck speed. Nothing fancy here, just a lot of strafe jumping, bunny hopping (techniques that involve jumping to maintain a faster momentum than running), and grenade/rocket jumps to reach high and far-away areas. It sounds standard, but nothing is that simple at these speeds.


Super Mario Bros. (Any %) - 04:58 by andrewg1990


http://www.youtube.com/watch?v=kcmKPmj9yeE


Clocking in at just under five minutes, this run is the result of years of competition, resulting in an extremely polished run capable of little improvement, if any at all. While there may be some walljumping, a trick that allows Mario to jump off a wall without touching the ground, and other small glitches, this run is largely masterful gameplay.


Mega Man 2 (With zips) - 28:57 by Seth Glass


http://www.youtube.com/watch?v=SnOGTrrfHtc


Mega Man 2 serves as a nice introduction to zip glitches. Some, such as the one in Bubble Man’s stage, are easy enough to do in a casual playthrough. For the unfamiliar, a zip glitch is when a player abuses the game’s collision detection and tendency to keep the character from being stuck in walls, resulting in the character zipping across the screen to remove the conflict. Quick Man’s stage is particularly interesting, as most of the stage and the boss fight are done in the dark due to skipping the flag that cause the lights to turn back on.


Sonic 3 & Knuckles (Knuckles) - 26:28 by mike89


http://www.youtube.com/watch?v=PM7mQzgjN_s


If Mega Man 2 was “Zip Glitches 101,” Sonic 3 & Knuckles is the masters course. The run starts off normally, but once Hydrocity Zone Act 2 hits, the zips take over. Most zips involve getting the character stuck in a wall. Sonic games, however, have some zips are triggered simply by looking down. Although Knuckles’ run is the one featured here, every character’s route contains similar mayhem. There are zips, characters taking the wrong exits, and other nonsense that the game struggles to keep up with. For another character’s run and to hear some glitches explained as they happen, this Tails run, also by mike89, is worth watching.


Dark Souls (Any, large-skip glitches) - 32:47 by Thanatos


http://www.youtube.com/watch?v=fWTf0LdCtAo
Part 2 Part3


Not content with bringing Demon’s Souls to its knees, Thanatos also makes humiliating Dark Souls his pastime. Unlike his previous run on this list, this particular run utilizes a glitch to skip half of the game. By quitting the game after jumping off a ledge and dying in the Firelink Altar, the player is able to get to the final area of the the game without defeating the four bosses required to access the Kiln of the First Flame. Even without knowing about the skip, there is still plenty of impressive play in this run.


Pokémon Green (Large-skip glitches) - 0:04 (in-game time) by Sir VG


http://www.youtube.com/watch?v=Z-v85SbZxgM


Up until now, all the runs on the list have played the game to some semblance of completion. There are some speedruns, though, that can skip all of that gameplay nonsense and get right to the meaty credits - meet Pokémon Green. Using the Dokokashira door glitch after obtaining Oak’s Parcel, this run goes from Pallet Town, to Route 16, through a hedge into Celadon City, and then arrives at a glitched version of the Pokémon League Hall of Fame. Sir VG manages to be the very best like no one ever was while ignoring all the badges, Pokémon, and laws of physics in the process.

 To round things out, these final runs feature two different categories for popular games. Although both categories have different goals and run times, they’re both glitch-heavy and hardly resemble the standard game.
 

Super Mario 64 (Zero star) - 07:33 by FunilaSM64


http://www.youtube.com/watch?v=y8I7mYVpCvY


(70 star) - 49:42 by honey


Starting off is the zero star run of Super Mario 64. This run uses collision glitches to bypass the barriers that would normally prevent Mario from getting to the Bowser stages without the required number of stars. There’s not much to say about three stages and crazy wall clipping, but it certainly is impressive.


To see the game with significantly more gameplay, take a look at the 70 star run. Though collision glitches are still a staple, this run uses them to get 70 stars to legitimately beat the game instead of just beating Bowser. Of course, how honey chooses to get those stars is where the real fun lies.


The Legend of Zelda: Ocarina of Time (Any %) - 21:45 by zfg


http://www.youtube.com/watch?v=JbceRzEL3ks


(MST) - 2:35:00 by Cosmo


To preface this, ZeldaSpeedRuns offers in-depth explanations of the numerous tricks used in these runs. First is the any % route, a run that changed recently due to the discovery of the wrong warp glitch. The end result is a mind-boggling jump from the Gohma fight in the Deku Tree to the Ganon’s Tower escape sequence. The run concludes with child LInk defeating Ganon using the Kokiri Sword. Wonders never cease.


Case in point, though not a world record and using an outdated route, Cosmo’s MST run is chock-full of them. An MST run is an any % run that requires the player to get all Medallions, Spiritual Stones, and complete all of the trials in Ganon’s Tower. While such requirements sound like they would lead to a tame run, that is far from the case. This run leaves Ocarina of Time a twisted shell of its former self with several skips and frame-perfect tricks.

 
Hopefully this article showed off not only some crazy speedruns, but also how varied speedruns can be, for every glitchfest is a run that showcases pure gameplay. While not always up-to-date due to their verification process, Speed Demos Archive is a good place to start looking for runs of any sort. For those that love glitches, there are tool-assisted speedruns that use emulation and frame-by-frame play to bring a game to its limit, often resulting in hilarious and horrifying results. The best place to find those is TASVideos.


Which run left you the most impressed? Do you feel strongly about standard runs versus glitched runs or regular speedruns against tool-assisted speedruns? Did you like some of the runs on the list and want some similar runs to view? Comment below and be heard!


14 Comments

I'd have to say beating Demon's Souls in a little more than hour is the most impressive. There's no way I could even come close to that.
Yeah, I was pleased enough to just beat Demon's Souls. It's pretty hard wrapping your head around that time, even after you've seen the run.
Just seeing Shrine of Storms of Demon's Souls and Tomb of the Giants in Dark Souls destroyed is something else. To do the entire game in roughly an hour (especially Dark Souls, which forces more backtracking) just blows my mind.

I prefer more thorough speedruns if I do watch them (which I rarely) and not glitch heavy (though, seeing Ocarina of Time turned upside down due to glitches is pretty interesting). If I see tools-assisted that usually tells me that they just abused save-states which anyone with enough patience can do eventually and if it exploits glitches too much it can looks like glorified cheat codes to me (gliding through walls like the Sonic and Knuckles run?). I get that some glitches are crazy hard to trigger but I think there is a certain point where you aren't playing the game and only are shaving off time, which I get is the goal for speedrunners, but I prefer more of a display of mastery than outright shattering how a game plays.
I can't imagine how frustrating doing this would be...is it even worth it?

Just seeing Shrine of Storms of Demon's Souls and Tomb of the Giants in Dark Souls destroyed is something else. To do the entire game in roughly an hour (especially Dark Souls, which forces more backtracking) just blows my mind.

I prefer more thorough speedruns if I do watch them (which I rarely) and not glitch heavy (though, seeing Ocarina of Time turned upside down due to glitches is pretty interesting). If I see tools-assisted that usually tells me that they just abused save-states which anyone with enough patience can do eventually and if it exploits glitches too much it can looks like glorified cheat codes to me (gliding through walls like the Sonic and Knuckles run?). I get that some glitches are crazy hard to trigger but I think there is a certain point where you aren't playing the game and only are shaving off time, which I get is the goal for speedrunners, but I prefer more of a display of mastery than outright shattering how a game plays.


They're usually a bit of a joke due to their restrictions, but Twin Galaxies does have some speedruns that might fit you as far as glitchless goes. There are some fine ones that are light on glitches, though. Ninja Gaiden in particular just got a new low % (no pickups) record that's pretty impressive.

I can't imagine how frustrating doing this would be...is it even worth it?


It really depends on the game. For instance, the VVVVVV run took over 500 attempts over the span of a month. In contrast, a speedrunner named Klaige finally got what he wanted out a hardest difficulty John Morris run of Castlevania Bloodlines after over 1,000 attempts. Of course, that run can be lost as early as 30 seconds in, so it's a bit atypical.
I admire what these people do and seeing the speed runs of Demon Souls and Dark Souls blew my mind ^^ This is something that I don't have the time or patience to do but kudos to those who like a real challenge.

Keep the speed runs coming guys!
I forgot to mention this earlier in my reply to barrel, but there are some TAS runs that focus more on comedy than on speed.

For example, these two runs (The Family Feud one contains some language not safe for work) play around with how the game recognizes given answers.



I sometimes go on Speed Demos Archive just for the heck of it and.....wow, some of those runs are EXTREMELY impressive! That VVVVVV one especially pretty much blew me away. Fantastic game I must say, but extremely hard too, as the fastest I've beaten it was around 30 minutes I think (and my first playthrough took 3 hours, so it just depends I guess). Bravo to those speedrunners! I wish I could be one and maybe I can someday if I find some unheard of game or new game no one has speedrunned yet, but who knows haha. >.<
I always wondered how much patience these guys must have. I usually don't even do second playthroughs of games, yet they probably do hundreds! I know I couldn't do that, just too tedious and monotonous for me.

Though it is cool to see how they are able to clear a game that takes 60 + hours in only an hour or less!
I would make a bunch of mistakes, get pissed and turn the game off, at least nowadays. The closest I ever got to a legitimate speed-run was Resident Evil 2 back in the PS1 days. I replayed the all the game scenarios over and over and could beat them very quickly.
Trust me, your appreciation for how much skill is shown in the Demon's Souls/Dark Souls speedrun videos will only grow as you get familiar with the games yourself. The little details those guy know about the worlds, such as exact spots that's safe to drop off from, is simply astounding. They memorized everything and put it all together in a single playthrough no longer than a sitcom.
All of these runs are impressive! The one I liked the most was the 70 star run on Mario 64. I have beaten that game numerous times, and never imagined it could be beaten like that. Honey is as fast as lightning lol. Well done!

One that didn't make the list, Super Mario Bros. 3, had an awesome speedrun when I watched it a couple of years ago. I bet they are even faster now after all this time. I'll have to check out an updated version of the video.

All of these runs are impressive! The one I liked the most was the 70 star run on Mario 64. I have beaten that game numerous times, and never imagined it could be beaten like that. Honey is as fast as lightning lol. Well done!

One that didn't make the list, Super Mario Bros. 3, had an awesome speedrun when I watched it a couple of years ago. I bet they are even faster now after all this time. I'll have to check out an updated version of the video.


I actually really like seeing SMB3 run. It's a super interesting game, especially how you have to manage P Speed to be really good at it.

I can't imagine how frustrating doing this would be...is it even worth it?


I can tell you one game that would not be worth it but for some reason I hope to manage to do a speedrun(even if its going to make me insane ) and that is Escape from Butcher Bay. Man that game is just.. just mind-blowing I mean literally it will exhaust every vain in your body until it burst with rage red blood because its hard difficulty is insane...:_:...

 

 

 

Top Stories From Around the Web

 

About

Friends of GP

Site Navigation

Contact

  • General Inquiry
  • contact (at) gamepodunk (dot) com

  • Press Related
  • gp.press (at) gamepodunk (dot) com

Site Info