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Four Video Game Features That Exist Just To Creep People Out


Technology has advanced leaps and bounds in recent years. We've got affordable HDTVs, memory cards that can hold upwards of 32 gigabytes, and of course, the modern video game. Gone are the days when a guard following your footprints would blow your mind so hard you would forget that you're supposed to be hiding from him and end up getting caught.

But that isn't a bad thing. It just means more games are making use of awesome bits of technology to immerse you into your game just a little bit more than it would have. But some of these things... they're just weird. They aren't thrown in to make the game more immersive at all! They're just kind of there... creeping you out. Read on to understand what I mean.

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Dead Or Alive Sweats It Out


The DOA series has been known for adding a lot of fanservice to their games. Practically everything on a female character will jiggle at some point, and don't be surprised if a bikini fight breaks out. It is merely the natural progression of things. While those sorts of things can be laughed away as just fanservice, this new feature in DOA taps into some very... awkward situations.

Of course I'm talking about the realistic sweat mechanics in the next game. This sort of thing goes beyond the whole jiggle physics put into the previous Dead Or Alive games, and I don't think people understand the repercussions of it just yet. It won't just be characters' shirts getting wet as they fight; sweat doesn't work that way and never will.

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Whelp, that's in my search history now


No, when Dead Or Alive 5 releases, you'll have a roster full of characters who will force you to watch them suffer from swamp butt in real time if you're unable to end a fight fast enough. This isn't a fanservice feature; the series has gone far past see-through shirts as fanservice, seeing as they've released two volleyball games already. This is more like punishment for people who take too long in their fights.

While I'm sure someone somewhere in the world will see a bead of sweat go down Christie's cleavage and think "Wow, that's totally why I spent $60 on this game!" I believe they'll be quick to change their tune when they see the Mickey Mouse stain forming on her stomach and chest. For those of you who aren't aware of what that is, look it up.

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You Have To Force People To Look At You In FFXIII


I have very recently gotten into Final Fantasy XIII and Final Fantasy XIII-2. I took my time because my first encounter with FFXIII was cut short thanks to a deleted save that cost me a lot of hours of game time. Through my second playthrough though, I noticed an oddity in the character I was controlling. Their head was bobbing every which way as I played the game.

When I stopped to see just why Lightning couldn't control the muscles in her neck, she stopped moving her head. Then I turned the camera left, and she looked in the corresponding direction. Turn the camera every which way and your main character will turn it along with the camera. I thought it was neat and continued on with my quest.

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Women purposefully averting their eyes from me? This game just got too real


But then later on when I was up against a barrier, I turned the camera around and it zoomed in on Lightning's face. While she would move her head around when I was looking around the map, up close and personal is a completely different story. I would move the camera, but her head stayed in place. That is when I noticed the creepy part.

Once the camera got that close to her face, her eyes took over. Move the camera left and her eyes would dart to the right. Just the same as with the head movements, only slightly faster. I started swinging the camera all around and her eyes began to roll around in her head trying to keep up. That is when I stopped moving the camera and shrieked in horror.

Well, I didn't really shriek, but you get the idea.

The camera was positioned dead center of the screen, and Lightning's eyes had centered on it. She was looking directly into the camera. While it isn't inherently creepy, just imagine someone walking through the room as Snow eyeballs them. It'll make anybody feel uncomfortable.

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Isaac Clark Clearly Has Issues In Dead Space 2


Dead Space 2 has a lot of swearing and gore. These are facts. There is so much gore in the game that an ad campaign was launched specifically around making middle aged women watch a few scenes from the game. While the advertisements weren't that great, it just goes to show you that there were a lot of bad things going on in Dead Space 2.

Our hero from the first game, Isaac Clark, has returned and this time he came packing some vocal chords to talk with. No longer the silent protagonist, Isaac sure did have a lot to say. Most of those things were screaming and swear words, but they still count for something. But those aren't the game's creepy feature. This feature was actually more of a creepy easter egg.



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I wonder if Mario has to deal with this sort of stuff...


When things do get real and necromorphs start attacking, Isaac Clark suits up and gets back into the business of cutting off limbs and bashing heads in. In fact, he might just be releasing a lot of pent up aggression as he stomps the heads of the many horrors facing him as he travels. While I can't repeat what he's said in this article, I'll give you a guide on how to trigger the dialog yourself.


1.) Find a monster

2.) Stomp

3.) Just keep stomping


Eventually, after the appropriate amount of stomps are met, Isaac Clark will just start screaming obscenities. He'll scream at the pile of goo under his boot, he'll scream at the walls, he'll even scream swear words at nothing in particular. He just keeps swearing as long as you're stomping. Kind of creepy knowing you're playing as a super maniac with anger issues.

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Pretty Much Everything You Can Do In The Sims Series


One of the main things about the Sims series is the fact that you can do anything with the little life you've created. And the creators really do mean anything. Be a movie star, a career criminal, or even just a teacher. The choice is yours on how you want your sim's lives to play out. Even if that means you want to have the creepiest sim on the planet.

While The Sims 2 really just limited your insanity to stalking people, burning down houses, drowning people and kidnapping babies, The Sims 3 really kicked it up a notch in the seriously creepy department. No more than five minutes into my first family, my mandatory fat magician immediately began peeping in windows and digging in garbage.

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Toenail clippings and a scrap of cardboard? Sounds like dinner to me!


That was before I even told him to do those sorts of things. This is thanks to The Sims character traits section which you gain access to as you create your sim. While there are normal ones like being tidy and movie lover, you will usually find yourself with a Sim who enjoys murmuring dark secrets to himself in a dimly lit alley whenever he isn't harassing his neighbors.

Imagine if these features had been around when The Sims Online was still around. Instead of just ordering someone a bunch of pizzas to annoy them, there would be whole worlds filled with Silence of the Lambs-type serial killers prowling around peeping into windows and looking for sims who forgot to lock their doors. I now want this game to exist.

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While I am sure there are plenty more creepy features in games, I feel these four are enough to provide you a good example of what games are slowly becoming this generation. I personally find it all very hilarious. While these sorts of things might not creep out the average person playing the game, you really have to think about it from another person's perspective to realize just how creepy it is when you lock your sims in a room filled with fire.

As always, thanks for reading! Are there other creepy game features you know of that weren't mentioned in this article? Why not share them in the comments below? I'm sure there are plenty of things to be discussed.


2 Comments

Creepy? those things are pretty bad ass and only make me like games a lot more. I never even knew about the DOA 5 sweat mechanic, but I like the game a little more for it.
Oh man, that sweat thing is fantastic. There really is no valid reason to include that.

See also: the last-enemy-in-a-room mechanic in Max Payne. It's not a secret - the tutorial even points it out - but it's as gruesome and pointless as the Issac Clark stomp. You can just destroy someone, shooting apart their body in real time. It's... a bit much.

 

 

 

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