Categories See All →
Google, Bing, Yahoo
On The Chopping Block: Five AAA Games That Will Never See The Light Of Day (And One That Might)
This article is about those games. The ones that could have been AAA titles, the games that you would have expected to sell systems and launch new franchises. Why didn't these games make it? They certainly looked more than good enough. Read on to find out.
Project Milo For The Xbox 360
Project Milo went by another name when it was shown off at E3 in 2009. That name was the Natal Seller. Back when the Kinect was still called the Natal, Milo stole the show single handed. While most of the things shown were the usual "smack flies out of the air and draw with your hand!", Milo showed off the finer points of the Kinect. The ability to recognize faces, understand spoken sentences and the ability to respond accordingly. While the video presentation that was shown was obviously staged, it was still exciting to see a game make real use of the Kinect instead of just as a gimmick. Then it all came crashing down.
It would have been like turning your TV into a window. A window where someone always watches you.
Reports were coming in that Project Milo would never actually be a game and instead was just made to showcase the power of the Kinect. Peter Molyneux discussed the difficulties of trying to get Microsoft to accept that Milo would be a system seller, and worst of all,
it was rumored that Milo was cannibalized to help make an upcoming on the rails Fable game for the Kinect... Then Fable: The Journey was announced. And now, as if to signify that Milo is dead and buried, Peter Molyneux has left Lion Head. The one man capable of releasing the best Kinect game ever is gone and all hope is lost for the friend we never met.
Mega Man Legends 3
The game that caused Capcom fans everywhere to wither up and die on the spot when they got the bad news. When Mega Man Legends 3 was announced, gamers everywhere let out a collective "Huzzah!" which was quickly followed by a "Hazz-huh?" when they realized it would be a 3DS exclusive.
Despite the odd decision, many people decided they would get a 3DS just for MML3. Then Capcom announced that "Hey! Just because we announced it doesn't mean we're going to make it!" Fans scrambled to let Capcom know that they wanted the game.
Just mentioning Mega Man Legends 3 is enough to drive some people into a rage
After the first cancellation scare things seemed to go back to normal. There was a constant stream of information coming out and fans were participating in the community happily. Then Capcom dropped another bombshell. Instead of releasing a demo, they would release a prototype for two dollars. And depending on how well it sold, they would decide if they should release the game.
Fans of course were weary, but they soldiered on. Then the father of Mega Man, Keiji Inafune left the company. Shortly after Capcom suddenly cancelled MML3 with zero warning and refused to listen to the fan outcry, cementing themselves as the gaming villains of the year.
Contrary to popular belief, Fallout 3 was not the first game in the Fallout series. There was actually a whole series before that! It was made by a different company, and is vastly different from the Fallout you know today, but it was still a very fun game to play.
When it was announced that a Fallout MMO was being made by three of the developers from the original series, it is safe to say I was excited. I signed up for the beta as soon as registration opened and hunkered down for the long wait.
It probably wouldn't have looked like this, but it would have been close
I received plenty of email communications during the development, but as it turns out it was never meant to be. When the rights to the Fallout name were licensed to Bethesda, there was a clause saying Interplay could make a Fallout MMO as long as they began serious development and had $30 million set aside to start work.
Bethesda felt they didn't uphold their end of the agreement and sued to get the full rights to the Fallout name. After a few years of back and forth fighting, Bethesda was sold the full rights to the Fallout name outright and they immediately canceled all work on Fallout Online.
B.C For The Xbox
Peter Molyneux comes back into the article to take us all the way to the original Xbox and the time before history with the extremely ambitious title "B.C". The game was based around you the player taking care of a tribe of undeveloped humans. You would teach them skills that they could pass down to their children that would make life better for the tribe.
And of course you could take control of the different tribesmen. While this sounds like a simple enough game, you'll be surprised to learn the reason it was canceled was simply because technology at the time just couldn't handle the demands the game was making.
A whole world to conquer... And you'll never step foot in it
The plan for B.C was to have an ever evolving world. Every creature would have it's own life to live that wasn't dependent on what the player was doing, but more so on what was happening in the world at the time. If the player did something along the lines of causing a bird species to go extinct, a larger predator would in turn begin hunting the humans because they lost their source of food.
Or they would just plain die out because they didn't have enough food to go around. People could suffer injuries that would gimp them for the rest of their lives and change how the game played out. Obviously, nothing was capable of that in 2002, so despite sounding amazing the game had to be canned.
Sadness For The Wii
Like B.C before it, Sadness was just too much for the company Nibris to handle, the only difference being that B.C actually had gameplay videos and playable demos during big media events. Passed some concept art and a single live action trailer, nothing was ever shown of Sadness.
But if it did release it surely would have been one of the first big titles released for the newly released Nintendo Wii. With the company dissolved and production on the game being abandoned for years, there's literally zero chance of Sadness releasing. But it sounded great.
The first big game for the Wii was also one of the first games to be cancelled
Set to take place pre-world war I, Sadness would have been a next gen version of Eternal Darkness. Foregoing action and violence for a psychological form of horror, Sadness would have tasked the player with escorting your blinded son who is suffering bouts of extreme schizophrenia. You would be sent through forests and towns constantly being plagued by mythological monsters and other horrors. Would any of it be real, or just the mad visions of a mentally broken player? We'll never know, because it will never release.
On The Chopping Block
Final Fantasy 14 For The PS3
When Final Fantasy 14 was first released in 2010, the PS3 version was expected to follow as soon as six months after. Unfortunately, things just don't always work the way people hope. The PC version of the game was smashed by critics, and sales were lower than expected. To combat user decline Square Enix extended the free trial, changed the development team and promised to begin work on a better version of the PC version. Of course this caused delays for the PS3 version of the game.
Can Final Fantasy XIV really be dead before launch?
Now, the PS3 version is still in development, but it isn't scheduled to release until mid to late 2013. three years after the original release of the PC version. While I'm not saying it is impossible for Square Enix to get the game finished and released, it is just more and more unlikely the longer they take. By the time 2013 rolls around we're more than likely going to be looking at the next Playstation, let alone a console version of final Fantasy 14.
As always, thanks for reading. Are there any other games that were canceled and you thought they shouldn't have been? What do you think about my opinion on Final Fantasy 14? Why not comment below?
Top Stories From Around the Web