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Why I Cancelled My Pre-Order For Assassin’s Creed 3

Assassins Creed III Ubisoft

The other day I walked into my local GameStop. Yes, I have their Power-Up Rewards membership and no, I still don’t think they’re a fine company by any means, but sometimes, you have to work with what’s in front of you. Anyways, this isn’t a commentary about GameStop’s services. I approached the gentleman at the front counter, and with a bit of hesitance in my voice, I declared to him, “I would like to cancel a pre-order.”

Now, cancelling a pre-order is a fairly awkward experience. It’s essentially saying to the world, “You know, I thought I liked this and I put my hard-earned cash on it just to prove you people wrong, but turns out that I was wrong anyways.” You put your confidence in this product, assuming that it’s going to be good, and then you change your mind, losing a bit of your confidence along with it. The man at the desk complied, and asked which game it was.

I told him it was Assassin’s Creed 3.

That’s when a very short but sharp silence hit the store. The man helping me gave me a confused look, and he asked me why I would cancel a pre-order on such an anticipated game (if it hadn’t been apparent yet, he was a big fan of the series). Again, another awkward part of the cancelation of a pre-order is the part when the employee asks why. I know they have an obligation to interact with the customer, but I really didn’t feel like giving an explanation as to why, so I just spit some random excuses, quickening my time in the store. So, he cancelled the pre-order, got my money back, oh, and I might become “blacklisted” by my GameStop for cancelling a pre-order. Fantastic.

My point here is that Assassin’s Creed 3, at this point, isn’t worth the investment for me. I’ve been a fan of the series for about three years, and I’ve played through all of the console iterations of the series. I plowed through the repetition of Altair’s journey, I spent three games and $180 on Italian playboy-turned-assassin Ezio Auditore, and I’ve mocked Desmond with witty Nathan Drake jokes too many times for me to count. I can say with confidence that I’m a fan of Assassin’s Creed. I enjoy the storyline, even though some people complain about it.

Yes, Ubisoft’s promises that all of the answers will be answered in the next game are as fake as the Animus’ projections, and some of the religious references turn people off and quite frankly creep me out sometimes, but I still think that the game’s plot is the biggest motivation for me playing it. I also enjoy the combat system (which was finally refined when Brotherhood came out), and while you don’t really feel like a sneaky assassin a lot of the time, it still does a good job of dropping you into that sense. At this point, all of the elements in Assassin’s Creed feel very familiar. That’s where the problem begins.

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*Sigh* There was a time when two kills at once in an Assassin's Creed game were the most amazing thing in the world


After Assassin’s Creed 2, the following games only added to the core experience. Basically, whatever you’ve seen from the previous title is recycled with a few new little tweaks and toys. I know that Brotherhood and Revelations weren’t meant to be taken as full-fledged sequels, but that doesn’t mean that Ubisoft couldn’t put the same effort and amount of new content that was seen in the jump between Assassin’s Creed and Assassin’s Creed 2. Brotherhood added the guild system and new weapons and more vehicle segments, and Revelations added new weapons, bomb making and Desmond puzzles. Both titles also introduced multiplayer to the series.

Sadly, Brotherhood only acted as an enhanced Assassin’s Creed 2, and Revelations acted as a refined Brotherhood. I appreciate all of the new features and fixes, but honestly, they could’ve been achieved through patching or as downloadable content. Now we’re at the “third” installment of Assassin’s Creed. See, after the production of Assassin’s Creed 2, the team at Ubisoft split into two camps. One group went on to create Brotherhood and Revelations, and the other team went straight to work on Assassin’s Creed 3, which means that Assassin’s Creed 3 has been roughly a three to four year project. With all that time and with no direct design connections to Brotherhood or Revelations, then how can Assassin’s Creed 3 fall in the same copy-and-paste trap? It’s easy, really.

There are some things I will applaud for Assassin’s Creed 3. The game takes place during the American Revolution, a familiar and exciting time during history, mostly because many North American gamers will likely recognize many of the places and people. The game looks great, and weather effects and free-running animations look very smooth. Combat looks vigorous and fast-paced, and Connor, our latest protagonist, has many neat moves at his disposal. These are all good things, but I can’t help but see more of the same. That’s how every series is; you start with a base concept, and with every game you try to build on it without completely alienating from the first experience.

With Assassin’s Creed, however, I feel worn out at this point. From 2009, there has been a new game every year, this being the fourth consecutive year in a row. It’s why I lost interest with Call of Duty. I know - a drastic comparison, but the best I could come up with. I can’t help but feel like I’ve seen it all before, and even with a completely different development cycle, I don’t know if Assassin’s Creed 3 will go far enough to truly differentiate itself from the past two titles.

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After meeting the cool and silent Altair and then the charismatic leader Ezio, how will Connor stand out?


Bringing up multiplayer, I never really could get into it. To me, it was original, but it was also a fancy game of hide-and-seek. When I think Assassin’s Creed and multiplayer, I think intense sword fights, free-running races, or even co-op stealth missions reminiscent of Splinter Cell: Conviction. Instead, Ubisoft thought outside of the box and did what they did, and it still serves as an ample experience but not one that could keep me hooked. And it seems that they continue to do the same with Assassin’s Creed 3. They’ve added some new modes, but it’s all they can do with the route that multiplayer has taken. Going back to single-player, I think that it will feel like a new experience, but like I said before, too familiar.

I think that the fact that they decided to release a new game every year has worn some of us out, and even with the potential in Assassin’s Creed 3, it won’t wipe the slate clean. One thing to remember though - I said I cancelled my pre-order; I never said I wasn’t going to buy it. I just feel that my excitement for the series has dwindled, and hopefully Assassin’s Creed 3 will prove me extremely wrong. Until then, I’ll wait for the mark-down sale.


11 Comments

I feel your pain man. While I still intend to get my hands on this game, I completely understand where you're coming from. At the heart of it all, Assassin's Creed really hasn't evolved from its core concepts of assassinating targets and finding more confusing clues and leads. Sometimes, it wears you down right? I hope AC III is good, because it looks amazing.
Wait, getting blacklisted from preordering is a thing?

I didn't realize Ubisoft split the team after AC2. Makes me wonder if AC3 be missing some of the better features from the other games as a result, sort of like what happens with Call of Duty games.
I like the part where you mention that North American gamers would recognize the history of the time, and this is entirely true. As a Canadian living in the Great White North, I recognize the gameplay as all about killing red coats. You know, the soldiers and people who, as loyalists, will continue on after the war to create a country around the principles of peace, order, and good government. My country, my ancestors. I might be called pretentious here for caring about what happens in a virtual world that isn't real, but the source material is enough, and I'm sure many can certainly recognize the apathy a gamer can feel towards all these 'Hoorah, America!' video game settings.

Constant assurances from Ubisoft that the game wasn't about killing redcoats never materialized, so I too decided to cancel my pre-order.
Don't worry Sean, I'm pretty sure you can't get blacklisted unless you, like, pre-ordered 20 copies for 20 of the AC3 tins then canceled your order later. I cancel stuff all the time (or moreso, just don't pick games up) then the money is still in my account and I can transfer it elsewhere. They have to allow people to un-pre-order even if it personally takes a little nibble out of their "pre-order" quota. If an employee is threatening to blacklist you then take it up with their higher ups (or further, if needed) and they'll get reprimanded fast.

In regards to AC3, yeah, I know what you mean! Although, I started to feel the tedium set in immediately after 2. I didn't enjoy 1 so much but AC2 was really great. Then I started playing Brotherhood and felt like it was mostly the same game right over again, except less interesting. I haven't played AC since then but AC3 looks at least different enough to make me interested again. All the same, I'm only going to buy Liberation for the time being (if they do indeed come out on the same day).

I didn't realize Ubisoft split the team after AC2. Makes me wonder if AC3 be missing some of the better features from the other games as a result, sort of like what happens with Call of Duty games.


I doubt that AC III will be missing any of the implementations. If you consider something like Ghost Recon: Future Soldier and Splinter Cell: Conviction, both of which were handled by two different development teams, you'll notice a few very similar gameplay conceits. The most obvious is the Target Mark system, which carried over from Splinter Cell. However, the quick pace and emphasis on speedy kills also carried over from Splinter Cell to Ghost Recon. Though the genres and development teams were different, it's clear that Ghost Recon's developers paid attention to the design philosophy of Conviction.

For a franchise like Assassin's Creed, you can bet the developers of AC III have been paying attention to what their cohorts have been doing. I'm sure they've even improved upon the mechanics the other development team has begun. From footage and gameplay previews, it's clear that this game is still very much Assassin's Creed material despite the drastic setting change. You can rest assured that Ubisoft will do its best to make an experience consistent with the rest of the franchise, but with a few modern touches.
I love the story and having it North America is definitely a plus. I do agree however that I feel a bit worn out as well. The Brotherhood and revelations should of been DLC but who am I to judge business practices...I mean I did buy them. Hopefully AC3 is at least as good as AC2.
Great article and after feeling burned out by the samey-ness of Brotherhood (I haven't even approached Revelations yet), I can totally relate.
I sort of agree, at least regarding 2 through Revelations. I think the setting and story change will be enough to make it feel fresh for me, plus the fact that I never played the first and skipped out on Revelations means it won't be as worn out for me. I'll definitely agree if we get two more titles with the same setting and character, then that would definitely be milking it.
Nice write up man. I really enjoyed the first two AC games but I am hesitant to tryout Brotherhood and Revelations because they feel and look like DLC rather than true sequels. Sadly your post kind of reinforced that idea for me.
Blacklisted? What the hell is that? If I HAPPEN to go to Gamestop with money, take my damn money and I'll return whatever the hell I want XD

But man don't fret too much, it'll be 20 bucks in 1 month at today's rate and then you can play A3 for cheap.
I'm still excited about it, but having played all the others I know exactly what you mean. I really look forward to the plot though so I can't bow out...

Ugh, now I'm worried.

 


 

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