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Game of the Year 2016: Wildcard's PicksGame of the Year 2016 Overwatch Severed Zero Time Dilemma Tokyo Mirage Sessions #FE Bravely Second Kirby: Planet Robobot Odin Sphere Leifthrasir Deus Ex: Mankind Divided
I had less trouble than I thought picking my 10; in fact I had a few fight just to get on. I guess that makes 2016 a pretty good year (in gaming at least... sheesh!) and as excited as I was for many of the games on my list, I know 2017 is going to be just as good. Until then though, I had lots of releases to keep me busy, the best of which (in my opinion, at least) are below. So read and enjoy, or fight me, whatever!
10. Pokemon Sun/Moon
I’ve had my share of criticisms of the seventh generation Pokemon games Sun and Moon but that doesn’t mean I don’t like them. For one, they finally gave me the thing I’ve always wanted: a slow and public death for HMs. Sun/Moon even gave me things I never knew I wanted, like island trials, which even on their worst day are still more fun than gym leaders. Trials even allowed for better characterization of the trainers of their island, which lent to an already more intimate Pokemon journey than we’ve had in a very long time. Even catching the same Pokemon for the unpteenth time was more fun with the addition of regional variants. At the end of the day this game may come in last on my list, but it doesn’t come in last in my heart, for what that’s worth!
9. Animal Crossing: New Leaf ~Welcome Amiibo~
What? Didn’t this game come out like 4 years ago? It might have, but right when I think I’m finally done with it the Welcome Amiibo update hits, bringing features, improvements, and content for days. Seriously. How is a guy supposed to move on? Entirely new villagers to invite, vast improvements to the ease of filling your town with the villagers you want most, a much needed expanded storage system, two new minigames that are tied to two of a slew of new furnishings, even the ease of Animal Crossing: Happy Home Designer’s interior designing UI are all now in the game you could have sworn you were done playing. The update is so hefty it really could have been called an expansion. I was already just shy of 400 hours, but I have no doubts I’ll hit the big four-oh-oh now.
8. Deus Ex: Mankind Divided
It’s funny, that the largest criticism I’ve heard about Deus Ex: Mankind Divided was how similar it is to Human Revolution. It might have been a problem, I think, if it had been less than the five-year-long hiatus the series took between installments. Instead, the game expands the Deus Ex world, which has managed to become somehow even worse for Augmented citizens. It’s sad to say but the plot -- despite its solid Sci-Fi theme -- feels all too real in our current day and age. Even though the game kept some of the things I wish it hadn’t (*coughgridbasedinventorycough*) it still has fantastic level design and unparalleled freedom in how you approach the missions you are given. So yes, it’s more Adam Jensen. I definitely asked for this.
7. Odin Sphere Leifthrasir
I’ll admit, I never played the original, but after both Muramasa Rebirth and Dragon’s Crown, there was no question in my mind I needed to. Leifthrasir, however unpronounceable the name is, proved to live up to my every expectation for a Vanillaware game. The artwork is absolutely gorgeous, with it’s hand drawn character animations and magnificent backgrounds. The entire game belongs on the side of some epic van mural. The action is no slouch either, with a combat system that keeps the action fast and fun, like a perfect mix of Muramasa and Dragon’s Crown. The high-fantasy Norse-inspired theme even gives it that little extra bit of charm. Really, there are really very few reasons not to check out this game. So what are you waiting for?
6. Kirby Planet Robobot
Ok I’m really not the world’s biggest Kirby fan, in fact I suspect that might be Jon, but I digress. Kirby: Planet Robobot truly surprised me, mixing classic Kirby action with a new mechanic that didn’t focus the game too tightly around it, some fun new mini games, and of course you can’t go wrong with amiibo support. It even has a lot of call backs to Kirby’s long history, which I’m sure Jon already discussed to the point of beating a dead horse so I won’t touch it, but what I will say is that I enjoyed it even more than I did Triple Deluxe (which I did enjoy). Plus there’s a freaking mech suit, man. Come on, how do you top that?
5. Bravely Second
I know I got a lot of… fiddle faddle for having the original Bravely Default on my GOTY list way back when. However, being the stubborn (and always correct) person that I am, I stand by that decision. What Bravely Default did right, it did in spades. A well thought out and nothing short of revolutionary combat system sold me that game in a big way and its sequel, Bravely Second continues that proud tradition, but fixes some of the more infuriating plot devices of the first. It even adds some cooler jobs (Catmancer, hello!). If you passed on Second because of Default, let me be the first (or perhaps only latest) person to tell you, you’ve made a huge mistake.
4. Tokyo Mirage Sessions #FE
Sometimes it’s hard to imagine that a game like Tokyo Mirage Sessions exists. Nintendo collaborating with Atlus to produce an RPG for Wii U that combines the fundamental elements of the Fire Emblem series with that of Atlus’s Shin Megami Tensei games (including elements of Persona) -- well pinch me cause this year Christmas came in June!
Aside from the multifaceted combat system and game’s rich Japanese idol culture premise (both of which are highly enjoyable by the way), the game manages to do the one thing few other games on Wii U ever do… make the gamepad make sense. Aside from a functional map, the game uses the bottom screen like a cell phone, allowing you to receive (and occasionally send) text messages to your friends, all of which feel like message convos taken from my actual phone.
TMS's cast of characters are as charming as they are genuine, hardly the typical JRPG tropes seen in other games. The side missions are incredibly worth it, and the designs for both mirages and main characters alike are unforgettable, especially when the game’s solo mechanic kicks in, treating you to a miniature concert as an impressive mirage attack occurs. Sure, it’s got tons of style, but TMS#FE has plenty of substance too!
3. Zero Escape Vol. 3: Zero Time Dilemma
This is one of those video games in which I almost can’t say anything because SPOILERS. But the third game in Kotaro Uchikoshi’s Zero Escape series, for those of you who haven’t had the pleasure of playing them, is somewhere firmly between SAW and The Butterfly Effect (minus that goon Ashton Kutcher).
The puzzles in this series are well thought out but seem to be harder in this installment, giving the most challenge I’ve encountered in this series to date. The game also hilariously has an ending you can earn in the very first minute -- if you’re lucky. But you probably aren’t so prepare to die… a lot! I honestly wouldn’t recommend playing this without playing the first two first, cause you’ll be more lost than the S.S. Minnow, but if you like a good survival horror/sci-fi-ish/VN/puzzle/psychological thriller loaded with fringe science theory and cat puns this is definitely your game.
Imagine there’s this game system. PlayStation makes it, it’s a handheld. It has a gorgeous OLED screen, with touch capability and dual analog sticks. Now imagine the people who made other top tier games for this system that were fun, funny, and vibrant, they make a game that is about death, loss, and grief. You get to see what profound loss can turn you into if you aren’t careful. And it does all this with mostly images and very few words. And it plays like a grown up version of Infinity Blade mixed with an old school first person dungeon crawler.
Well, you don’t have to imagine because all of this happened -- you probably just didn’t play it. The beauty and the pain portrayed in Severed is matched only by how simple and refined the combat is. It may not have the whimsy of their other games, but Severed is easily one of DrinkBox Studios’ best, and one of the best games overall on the Vita -- not just of this year, but of any year.
It’s hard to quantify a single thing about Overwatch that pushed it to the top for me, because it isn’t a single thing, or even a few things. In truth what I liked about this game is everything.
The characters are diverse and loads of personality, way more than they should considering there’s no actual story mode. Instead random character interactions and voice lines work well at giving you plenty of insight into their personalities, while additional material like the backstory and comics on Blizzard’s website fill in the gaps. The action itself is fun and frenetic, with enough updates, character and map additions, and special events to keep me playing all year. All of which were free, in fact.
But at the end of the day I think the real deciding factor here is that the game is just fun, capitalizing on the things people loved about Splatoon and Team Fortress 2 and mashing them together for something that managed to stand out above just about every other game for me this year. And the best part is, I know I will still be playing this game around the time I begin to write next year’s GOTY list too.
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