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Snake Pass offers a slithery twist on 3D action-puzzle games, David Wise to compose

Snake Pass Sumo Digital David Wise PC Xbox One PS4 Nintendo Switch

You might know Sumo Digital as the developer behind the Sonic and All-Stars Racing series as well as the more recent LittleBigPlanet 3, but these days they're looking toward producing their own IP in addition to the larger AAA work they do with large publishers like SEGA and Sony.

Case in point: say hello to their newest project: Snake Pass.

It's a physics-based 3D action-puzzle game that puts you in the role of Noodle the Snake, who also has a helping buddy known as Doodle the Hummingbird. Noodle's goal is to reach the top of Haven-Tor, where a mysterious intruder threatens the tranquility of the area.

While that might seem a bit Banjo-Kazooie-esque, the gameplay is anything but. Snake Pass is all about making use of each level's landscape in order to scale up and reach different destinations. There is no jumping from platform to platform; you'll need to slither up poles and complete puzzles to get Noodle and Doodle where they need to go.

Another reason you should pay attention? David Wise -- the composer on the first three Donkey Kong Country games and Donkey Kong Country: Tropical Freeze -- is working on the soundtrack. Considering that the music is a big reason why that series is so good, Snake Pass is looking to be in great hands.

For a preview of what Wise has in the works for the game, check out the snippet here on Soundcloud.

Expect to hear more on the game as we get closer to its launch. For now, Snake Pass is targeting an early 2017 release date on Steam, Xbox One, PS4, and Nintendo Switch.

Check out the game's latest trailer below!


Source: Snakepass.com

Are you looking foward to Snake Pass?


2 Comments

I remember seeing a trailer for this a while back and this newest trailer still keeps me interested. It looks like it could be a fun (if a bit slow-paced) physics puzzler so I'll have to keep up with it and check out previews and reviews to see how it turns out.

This is interesting. Seems like the game play will be a bit slower because of the snake movement which I kind of like. Allows you to sit back and determine the best course of action and not have to rush so much.

 

 

 

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