Jump to content

- - - - -

Review: DuckTales Remastered

DuckTales Remastered Capcom WayForward

Developer: WayForward

Publisher: Capcom

Platform: PlayStation 3 (PSN), Xbox 360 (XBLA)

Wii U (eShop), PC (Steam)

Release Date: August 13, 2013

(Sept. 11 for XBLA)

ESRB: E for Everyone

This review is based on the PlayStation 3 version of the game

The original DuckTales game for the NES is perhaps one of the best known and most beloved games based on a license. So strong is the nostalgia fans have for it that many would declare it to be one of the very best platformers of its time, only rivaled in superiority by Super Mario Bros. and a few others. Based on a modified version of the engine used in the Mega Man games, DuckTales had a unique gameplay premise - protagonist Scrooge McDuck would use his cane as a pogo stick both as a way to defeat enemies and to reach higher areas in addition to traversing dangerous terrain.

Now, some 24 years after its original release, Capcom and Disney Interactive have teamed up with WayForward to develop a recreation of the original game with all-new, HD art and design as well as other modernizations such as voice acting and even story elements. But this isn't just DuckTales the way WayForward wants to do it; Remastered is incredibly faithful to the original, thankfully.

Posted Image

Right from the get-go, WayForward pays homage to the original game by opening up the title screen with what sounds like the original NES theme but is actually a remixed version. Upon starting, you're thrown into the game's brand new tutorial level, which not only serves as an introduction to the gameplay, but to the story as well. Scrooge's money bin is once again broken into by the Beagle Boys, and it's up to him to stop them. From there, a treasure map is found, and Scrooge, along with his three nephews, Huey, Louie, and Dewey; his niece, Webbigail (or Webby, for short); and lovable (but clumsy) pilot Launchpad are thrown into an international search for five lost treasures across five very different locations.

Similar to the Mega Man games DuckTales' engine is based off of, you're able to select which of the five levels you'd like to go to in any order. And in an attempt to modernize certain aspects of the game, certain areas are expanded on and added to in each level. In fact, all but one level have a subplot that must be dealt with, usually involving a fetch quest where Scrooge must find a number of unique items before moving on (more on that in a bit). Only one of the levels really felt a bit tiresome in this regard (the Amazon), but the rest made it feel as if the fetch quest lent to the natural exploration of the level instead of wandering around aimlessly.

Posted Image

While much of the platforming is pretty straightforward stuff and relatively "unimaginative" compared to many of the modern games today, it's still quite a bit of fun, and there are some interesting level designs that make good use of your skill with Scrooge's cane, especially the new final level that was added. Another thing you'll be on the lookout for in each level are diamonds (big and small) and rubies, which can either be found in treasure chests dispersed throughout the level or by walking in certain spots and having them appear out of thin air. By collecting them, they'll add to your money total, which you can then use to buy art and music outside of levels to view and listen to in the Gallery section.

As mentioned earlier, in each level is a new story that ties the events and the level's boss together. In a way, each level plays out almost as its own cartoon episode, with the beginning setting up the plot, different cutscenes dispersed throughout, and the boss battle tying things up and resolving the plot. WayForward even thought of clever ways to explain strange bosses such as the Moon Rat and the Terra-firmie King. It's also a joy to see secondary characters like Bubba Duck, Fenton Crackshell/GizmoDuck, Gyro Gearloose, Flintheart Glomgold, and others make appearances and contribute to the story.

Posted Image

There's no shortage of voice talent in the game as well; in fact, DuckTales Remastered reunites much of the cast of the original TV show, including voice-acting legends Alan Young as the greedy but lovable miser Scrooge; June Foray as antagonist Magica De Spell; Russi Taylor as Huey, Louie, Dewey, and Webby; and Terry McGovern as Launchpad. Such talent really lends to the authenticity of the whole experience, even with Young and Foray in their '90s now. As for the music, composer Jake Kaufman introduces some new arrangements of the old, classic songs from the original game that help bring them into the modern age, including the beloved Moon theme, which is absolutely done justice here.

If there's one thing that truly shines above everything else, though, it's the game's outstanding visuals. WayForward went the extra mile in recreating and re-drawing all of the original assets in HD, with the backgrounds recreated in 3D, and the characters and enemies all beautifly hand-drawn in 2D. They even contracted Mike Peraza and Rick Evans, who worked on the original TV show, to work on the backgrounds and layouts, showing extra care and attention to ensure that everything is as authentic as possible. The only downside in the visuals department that I would mention is the lack of lip-synching to the voices; it's understandable why it was omitted (since that would require much more time and animation) but it's still a shame, if only a small one. Fortunately, the characters do a fair bit of pantomiming when they talk, so the illusion of them speaking is still there to a degree.

Posted Image

In all, it's hard to imagine another developer (perhaps save for Nintendo) who has gone above and beyond when remaking a classic game. Whereas other developers might have gone for the quick and easy route, simply recreating character models and calling it a day, WayForward went the extra mile in striking a fine balance between paying homage to the TV show by adding new material, and honoring the original game by keeping most of what made it so great. It isn't perfect in every regard, and the gameplay is far from innovative in this day and age, but for anyone who was a fan of the show and the original game, DuckTales Remastered is like revisiting an old friend. It's well worth visiting for both those who are nostalgic for their youth and for anyone looking for a fun and charming platformer.



+ Animation and visuals are top notch, beautiful
+ Remixed songs from the original game are quite catchy
+ Game genuinely feels like a series of DuckTales cartoons
+ Almost all of the original voice actors return and do a fabulous job


- Story scenes can get bothersome during repeated attempts to beat a level
- Platforming is a bit basic beside some of the more difficult areas
- Game is still short (around 3-5 hours on first playthrough)


Overall Score: 8 (out of 10)


DuckTales Remastered is a must-play for fans of the old show and NES game. The gameplay might not feel as fresh nowadays, but it still holds up and feels as charming as ever, especially with the addition of newly animated and voiced cutscenes.


Awesome review Jason. I missed out on the retro days with this so definitely gonna pick this up. This really looks like a great HD remastered game and it was well done. Glad to see the voice acting cast return and do a fantastic job as I love the show as a kid. Good job Wayforward. Hopefully more of these will be made and would love to see one of my favorites, Goof Troop. Gonna pick up this game once it's on sale on PSN. I don't think the game is worth 15 bucks if it's only 3 hours. I'd probably bite around half off that.

I remember loving this game; still, $15.00 is steep.


Great review. 

Looks very beautiful for a remake of a pixelized game from decades past, so WayForward definitely did a great job there. Weird to see Capcom pick this up, but I guess they didn't have much releasing over the summer so they had to do something.


I would get this if it were cheaper for sure as I never got a chance to play the original. I know it's Capcom and they never really do sales....but maybe a price drop on Steam will happen in say....a few years time? :D

Looks very beautiful for a remake of a pixelized game from decades past, so WayForward definitely did a great job there. Weird to see Capcom pick this up, but I guess they didn't have much releasing over the summer so they had to do something.


Capcom published the original game too, haha. :)


They actually had a deal with Disney to publish games based on their properties for a while in the late '80s to mid '90s, so they did a whole slew of Disney games, including the SNES version of Aladdin.

A heads up, you can grab Ducktales (Steam) for $11.25 on Green Man Gaming using the promotional code GMG25-R7GA8-XTUCY (expires September 13th).

I did not know his nephews was voiced by one person. I'm definitely getting this game just so I can play it. I grew up a fan of Ducktales. I'm still excited to try this one day.

Great review! Ducktales Remastered is a wonderful way to modernize a classic, and I'm happy to see others who like it or are at least interested in it. As someone who never played the original game and still enjoys Remastered, I definitely urge anyone who has even the slightest interest in the game to try it out, though I can certainly agree with the sentiment of wanting to wait for a sale. :lol:




Top Stories From Around the Web



Friends of GP

Site Navigation


  • General Inquiry
  • contact (at) gamepodunk (dot) com

  • Press Related
  • gp.press (at) gamepodunk (dot) com

Site Info