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2012's Game of the Year Could Actually be a Digital Title


This year has seen some pretty big game releases, and there's no doubt in my mind that there will be plenty of arguing when it comes time to crown the game of the year for 2012. I just think people will be arguing over the wrong games.


Sure, we've seen a lot of stellar $60 releases this year. But when it comes right down to it for me, the digital titles will reign supreme when it comes time to announce the game of the year. Just which digital titles do I think are most deserving? Read on to find out.





Let's just get right down to it. I loved Journey the most out of any game this year. The way the story was presented, the ability to explore and find more of the world's backstory through hieroglyphs, just overall everything about it was great to me. We even gave it one of our highest ratings of the year in our review.


But of course, people did find faults in the game. The main problem being that game completion times usually clocked in at about two hours and thirty minutes for most players. I'm not like most people when it comes to Journey however.




Yeah, I loved it. So what!?


When Journey did release to the public earlier this, I went a wee bit overboard with it. I wrote three different articles about it, beat the story nine times and played for countless hours searching for anything else the game had to offer me.


In my mind, Journey is my personal game of the year, but when it comes to the overall vote of the gaming community, I'm going to have to count it out. There were plenty of people who disliked the length of the game or just couldn't get into the story. It was the same way with me for the Unfinished Swan.


When the game released, it was getting rave reviews. Nines across the board. Every review I read said it was like the next Journey and how it could even be game of the year. I played it and ended up hating it. The story didn't interest me and the gameplay was flat. Of course, my opinion of the game is the odd one out this time.



Tokyo Jungle


When I made the mistake of buying The Unfinished Swan, I also made the great choice of buying Tokyo Jungle. Now before we go any further, yes I'm aware of the fact that Tokyo Jungle came out on a disc in Japan. But here in America it was a digital title, so shut it!


No matter where I've traveled to on the internet, the one constant theme of every website (including our own) was the universal praise of Tokyo Jungle by its userbase. Even here at Game Podunk I was being told that I had to buy it first and foremost, which is just insanely strange...




Let's just say things get weird


Not because it is a bad game, but because it is a weird game. Who would have guessed a game about random wild animals surviving in the apocalypse would turn out so popular? While I'll admit the game gets kind of repetitive due to repeating challenges, but there is no denying how addictive the game is.


After countless hours trying to get my pig to live for a hundred years I still haven't even come close to unlocking everything the game has to offer. Considering the price paid, it is one of the most worthwhile games on the PSN. But where it excels in fun, it lacks memorability. It is certainly a contender for GOTY, but I can think of one other digital title that could beat out both of the previous titles mentioned.



The Walking Dead


This is it. This is my personal choice for game of the year. For those of you that haven't played The Walking Dead yet, let me explain just why it is so great. First of all, the game's choice system. While I enjoyed the story in Heavy Rain for the most part, I never felt like my choices mattered in the end. I was watching a story play out, but I had little control over it.


In The Walking Dead, I feel like every single choice I make has an impact on the story and characters. I know that isn't always the case, but more often than not I'm in total control of how my story plays out. This has led to some pretty crazy outcomes.




We shouldn't care so much about them, but we do!


The game, of course, has multiple paths, but if you were to go to a forum and say you were going to redo a part, you would be scolded. The player base believes you're only cheapening the effect of the game's story by trying to get a better outcome.


Along with having a story so great it's actually frowned upon to try to change it is a cast of characters you just might end up caring about. A rarity in most games these days. If you were to look at any website discussing the game you would find people actually arguing over their own choices, regretting that they lost people along the way and angry about being betrayed by others.


Everything that has happened to them on their journey is entirely because of they choices they made and it just kills them when they see they've failed their group in some way. Any graphical problems the game has are instantly trumped by the fact that the game has actually made people care. Sure they're problematic at times, but that's easy to overlook when the game is this good.


While it may seem far fetched to think a digital title could become the game of the year, I really don't see why they should be left out of the running. What do you think? Why not post in the comments below and let me know? As always, thank you for reading.

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