When you finish a game's story, that usually means that there is nothing new to learn about the characters and world. Personally, I find that kind of sad because I've spent the better part of twenty hours or more getting to learn about the game world and its inhabitants, and when the story is beaten, then there's usually nothing else for me to learn (unless there's extensive post-game content or more story-related DLC coming). Thankfully, that isn't always the case when it comes to video game lore.
You might not be aware of this, but people still make books. According to some rumors I've read, a book is made out of paper with bits of ink on it. That ink is arranged into different patterns that form words. It sounds crazy, but some of these books have actually been used to expand the story of some of your favorite games. I've listed some of these books below so you too can know the wonders of "reading."
The Final Fantasy XIII Novella
It can be pretty scary getting into a new hobby, so we're going to start things off nice and easy just to get you started. If you played both of the Final Fantasy XIII games released so far, you might have noticed something quite alarming. Practically every single character from the first game had seemingly vanished without a trace.
I have game manuals longer than this thing
This annoyed me simply because there was little-to-no explanation when it came to the characters' whereabouts. Some of them weren't even mentioned until the very end of the game. This is where the nice and easy novella comes into play. At a measly thirty six pages, this nice starter story should only take you a few days to read from front to back.
While it doesn't go deep into details pertaining to exactly what happens to the first game's characters, it at least gives you some sort of idea as to where the game's characters ended up before the events of Final Fantasy XIII-2 took place. Unfortunately, it doesn't answer all of the questions raised in the game, but what do you expect from a thirty six page book?
Prepare For Halo 4 (By Reading!)
Surprisingly enough, Halo 4 is right around the corner. A new game in the series usually means some new lore to work through, but when it comes to the Halo series, the novel is king. Going throughout the series, the games are just chock full of callbacks to the books released over the years.
Spoilers! Things don't go as planned.
In fact, the entire plot of Halo: Reach came from the book Fall of Reach, which released over a decade ago. Books were still pretty underground back then so I won't hold it against you if you've never heard of it. But the fact is, the books are insanely important to the Halo series.
I would go so far as to say you should actually read the books before you play the games just so you can get the most out of both mediums. The characters you meet as you play will no longer be strangers and you might even figure out how they die before it happens in the game.
And who can resist becoming a time traveling/seer into the future?
The Horror Of H.P Lovecraft
Call of Cthulhu: Dark Corners of the Earth was a game based on a few of H.P Lovecraft's stories. Namely, Shadow Over Innsmouth and The Shadow Out Of Time. Pretty shadowy, eh?
The reason I bring up H.P Lovecraft is because of his reputation as the father of modern horror. If you want a reading experience the likes of a Silent Hill story, you could always just read the Silent Hill comics. But they're... well, let's just say they're kind of hard to read.
Leather bound horror goodness!
If you want a psychological horror story with a dash of old timey racism, then H.P Lovecraft is your guy. Not all of his stories really hit it out of the park, but his best ones are world renowned for how they shaped the horror genre. Luckily, you can buy the complete works of H.P Lovecraft for as little as $20 at places like Barnes & Noble; I suggest you do it.
And finally while we're here at the end, might I suggest you read some of the works of Junji Ito? The guy can't write an ending to save his life but his short stories are the epitome of "Boss". Get to it!
Books. The final frontier of media. You might be afraid going into this new medium, but it is totally worth it. They might not be as flashy as a TV show or video game, but if you want a game's full story then you need to actually sit down and read the story! As always, thank you for reading.