Welcome to the seventy-first week of my PokÃ©mon feature here on Game Podunk! In case you missed the last one, check it out! Stay tuned for future entries coming every Friday.
If you're reading this on the day it's published, Shaymin should be available via the Nintendo Network. It'll be live from July 1st through 24th. Every single Mythical PokÃ©mon will be distributed during a specific month for the remainder of this year. Now may be your only chance for a really long time, to actually catch them all!
These past few weeks have been filled with all kinds of surprise twists. I“ll get to E3 2016 in a moment since just one aspect of
But after I got back from Los Angeles, I caught one heck of a severe cold [hence my absence last week], and then... three PokÃ©mon Mystery Dungeon games were released on the Wii U Virtual Console. Europe already had Red & Blue Rescue Team, the first games in the series. But we got Explorers of Sky ahead of them -- you know, the one I said was the pinnacle of the series both in a previous IV and in my PokÃ©mon Super Mystery Dungeon review.
Since I replayed the entirety of Sky“s main story and Special Episodes while I was in repair -- next week, I“ll talk about the PokÃ©mon Mystery Dungeon series quite a bit. For now, let“s go back to the main series.
There are plenty of
I will never not fight for making the games I love friendlier to newcomers. I“m the type to consider adding Easy Mode to Dark Souls and other â€œcontroversialâ€ fodder. Thankfully, though, PokÃ©mon“s barrier of entry is relatively tame. Key items like the Experience Share (current gen) have made the grind easier than it“s ever been, which helps more people finish what they start. Everything“s become rhythmical and increasingly easier to bear over time, because -- as the adage goes -- it“s always someone“s first ever PokÃ©mon game.
Still, the PokÃ©mon series“ largest barrier is... that there are now over 721 PokÃ©mon. We might break 800 with every new critter Sun & Moon introduce! So let me be the first to say: it“s about dang time that they“ve rolled out a UI that accounts for things like what type an enemy PokÃ©mon is, what move that you select will be most effective against it, and even how your specific stats have been lowered by altering moves like â€œGrowlâ€ and Abilities like â€œIntimidateâ€.
There“s no more uncertainty when it comes to that. If you“re the type, you can literally stack numbers against your opponent, to see who will come out on top! Gosh, it feels so utterly refreshing. I“ve been waiting for them to make cosmetic changes like this to the battle menu since at least Diamond & Pearl.
The battle menus aren“t all that“s improved, though. Zeroing in on your character when a trainer is near will stop from being surprised when a battle initiates, and make for the younger crowd playing these games to have an easier time of it. Indeed, I“m quite interested in the narrative,
But my single biggest takeaway from all the E3 news and footage is that PokÃ©mon as a whole just got a little more welcoming. The changes appear subtle to most people, but I for one am elated. It“s been a long time coming!