Welcome to the sixty-third week of my PokÃ©mon feature here on Game Podunk! In case you missed the last one, check it out! Stay tuned for future entries coming every Friday.
Now is your chance to grab Jirachi via the Nintendo Network. No trip to GameStop necessary this time; just get your Mystery Gift via any Internet connection. Every single Mythical PokÃ©mon will be distributed during a specific month for the remainder of this year. Now may be your only chance for a really long time, to actually catch them all!
Over the past year I“ve put together this feature, I“ve only vaguely addressed what I look for in PokÃ©mon games. There“s a lot to be gleaned from my old Region Spotlight bits, I“m sure. But this week and next, I“m going to get down to the nitty-gritty. First and foremost, I“d like to discuss what my ideal Sun & Moon will be like, since those are games we know are coming. Next week, I“ll depart from what we know -- where I base my predictions, expectations, wants, etc off what little information is out there -- in favor of discussing what my ideal PokÃ©mon game would be like, no holds barred. Without further ado:
Reach for the Sun (and Moon)
Like I mentioned last week: there is so much more to PokÃ©mon than adding a hundred new creatures to the roster and distributing handfuls of them throughout the land. First and foremost--I want to state for the record that I would absolutely adore if there were only a few new additions to the overall total of PokÃ©mon. If they brought the number from 721 to 750 [possibly 752 or 755 to account for brand new Mythical PokÃ©mon, like always], plenty of people would be upset. But not this guy!
There“s so much they can spend time refining if they don“t spend as much time coming up with new critters. Sure, give us a new Box Legendary (like Ho-Oh, Kyogre, and Palkia), a few brand new additions to each major type of environment in the game, and maybe a few extras. But there are plenty of folks out there who find 721 PokÃ©mon is already a little overwhelming. A Generation that dropped heavy creature design in favor of tightening plot, characters, settings, and even battle type would be cool with me.
Let“s talk about the things I“d like to return before I take a look at the bigger picture here. First and foremost, like I mentioned in my review a long time ago: The DexNav is quite possibly the best thing to ever happen to the â€œPokÃ©mon catchingâ€ aspect of gameplay; I want and expect its return. I don“t mind if it takes a new form, since Hoenn is where the various â€œNavâ€ bits come from. But as long as its structure is still in place for Gen 7, I“m a happy Clamperl.
Definitely want Horde battles to come back [possibly improved?], for my EV training ways. And here“s my â€œit“s a long shot, but you know [some of us] want itâ€: Make walking with your PokÃ©mon a â€œbig thingâ€ like it was in HeartGold and SoulSilver. I“d be the first time we saw that feature return in almost six years, and would make an excellent nod to the Big Anniversary Ideal that caters to and celebrates fans. You could even release a separate PokÃ©walker app on the 3DS, similar to PokÃ©mon Dream Radar to get folks active without necessarily cannibalizing PokÃ©mon GO!
Moving on: I“m still wondering about the â€œflowersâ€ hint that a PokÃ©mon guy gave us a long time ago. This was prior to the announcement of the XY&Z anime, as well as Sun & Moon. If those games take place in a region directly connected to Kalos...I“m hoping we get a plot that“s centered around the resurrection of Team Flare, and borrows tons from Gold & Silver in how it“s connected, accounts for a passage of time, and maybe even features returning characters and a battle against â€œyourselfâ€ like Red, back then. If I“m really reaching, maybe it can feature three regions: Kalos, â€œNew Kalosâ€, and Hoenn [or a bunch more?]. Since it“s the Big 20th Anniversary Game, I“m not really counting anything out.
I“m really curious about how transferring PokÃ©mon from Red, Blue and Yellow will work. It“s going to make a few PokÃ©mon gain some crazy traction if there“s no restrictions in place. The example I“ll keep mentioning: Machamp learns Fissure in RBY... and gains the No Guard ability in current day. That“s a One Hit KO Move with 100% accuracy. I think it would be enough of an alteration to the metagame if there were no restrictions in place when it came to transferring. It would let PokÃ©mon unable to learn certain moves gain them in a â€œtransfer onlyâ€ capacity, and whatnot. I“m sure there will be other battle mechanics added on that I can“t even imagine, but that“s a good enough starting point for me.
And hey -- if you don“t want to give us the ability to have 750 potential PokÃ©mon walking behind us, Game Freak: what about flagging the starter Pikachu from Yellow to be Special and letting it follow behind us! I think that“d be a neat touch.
Last but not least -- and this stresses more potential ties to Kalos: it“s time for a fully customizable trainer again, and the chance to make your narrative that much more personal. Give folks an even wider variety of presets to use, even more clothes to buy, and possibly some costumes that make you look like Red, Gold, Brendan, Lucas, or their lady counterparts. Let folks decide if they want a male or female rival for themselves... and let us name that rival, instead of giving preset names like May and Serena.
I think that should cover most of the bases! It“ll be fun to look back on this when we know [much] more about Sun & Moon in the coming months. Next week will be a departure from the confines of Sun & Moon to describe my ideal PokÃ©mon experience from the ground up. In the meantime -- what do you want out of the games coming this holiday? Please do share!