Jump to content
Sign in to follow this  

E3 2013: Hands-On With Sonic Lost World


Leah

Note: The majority of the article (black text) was written by me, Leah. The blue text is written by Marcus Estrada, who added his own thoughts on the game's demo as well.

 

In recent years, Sonic has been steadily regaining his former glory and effectively putting a stop to the infamous “Sonic Cycle.†Even though I still haven“t gotten my hands on the last few great titles, such as Sonic Colors and Sonic Generations, I still wanted to try out the recently announced Sonic Lost World and see what it had to offer. So, Marcus and I made our way towards Sega“s E3 booth to get that started.

 

med_gallery_6_13_1152388.jpg

 

In regards to Sonic, I'm even further out of the loop than Leah. I've focused my time with the Genesis games the most, of course, with attention paid to the Sonic Adventure games as well. Then I took up some of the more dubious titles - Sonic the Hedgehog (2006) and Shadow the Hedgehog - which really means any Sonic game I play next will be considered "good" by comparison.

 

For this preview, I“ll be focusing on the Wii U version of Sonic Lost World. I decided to try out the Windy Hill Zone level, which is more 3D-focused versus the other playable Desert Ruins level, which felt akin to old 2D Sonic games.

 

Immediately, I was greeted by bold, bright colors and fluid animation. After fiddling around with buttons and learning the controls, I was soon blasting through the level as the blue hedgehog. Like with any other Sonic game, the goal is to dash through the level while defeating any enemies that may get in your way. To improve your score, it“s advised to avoid damage and collect as many rings as possible.

 

 

Leah actually had a really hard time with the controls because they were not logically placed, at least to both of us. A separate button for running meant that she actually waddled through most of the level instead of running which Sonic is so well known for. I was able to play with a great deal of speed and still found some segments to be impeding Sonic's dash through the world.

 

As I progressed, Sonic Lost World felt more and more similar to the Wii“s Super Mario Galaxy. Floating land masses? Check. Bouncing between said land masses in an extravagant fashion? Check. Gravity not a problem as you run around each area? Check. Some people may think it“s blatant copying and that it will just be a Super Mario Galaxy clone. However, I have played and watched enough of Sonic Lost World to say that this is not the case. It“s different enough to be its own game, and a promising one at that.

 

It's not like Super Mario Galaxy is the only game that features traveling across planets, but Sonic Lost World sure does make it seem a lot similar. However, I feel that Sonic works better with it than Mario ever did. Jumping from planet to planet flows better when you're the famous blue hedgehog and it doesn't seem out of place for a Sonic game.

 

med_gallery_6_13_103981.jpg

 

I say that Sonic Lost World is a game from Sega to look forward to. Not only that, but it“s a seemingly good game that the meager Wii U library needs. I know I“m definitely going to keep my eye on it as its release draws near!

Sign in to follow this  


User Feedback

Recommended Comments

There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×