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E3 2014: Hands-On With Mario Maker

Marcus Estrada

Mario Maker had been rumored before E3 began and it was a rumor that proved true! This upcoming Wii U title allows players to actually design their own Super Mario Bros. (or New Super Mario Bros.) stages. No doubt this has been the dream of many, as evidenced by all the ROM hacks of the world. Of course, Nintendo“s offering is set to be the most user friendly way to create your own levels once it launches.




There was an early build of Mario Maker available to test at E3. It allowed players to make fairly small stages with a dozen or so objects. Various blocks and enemies were available, although a lot I hoped to see were not included yet. To make stages all you had to do was click and drag an object from the items bar and place it somewhere on the world. At any time you could also jump into the stage to test how something worked. Right now, there was a limit of 100 enemies per stage but these numbers may change in the future.


I had no problems getting it to work but just bumped into the current limitations of Mario Maker. As of right now there is no way to make warp pipes. Pipes were available just for decoration or to stick piranha plants into. Similarly, although there were wings that could be applied to enemies, this wouldn“t make them fly. Basically all the things I had hoped to make when messing around with it weren“t possible - yet. It“s certain that tons of features are still being designed, such as other visual styles, stage backdrops, and additional objects.




Most all of the design aspects occur while staring at the GamePad. Because of this, I have to wonder if a 3DS version isn“t in the works. Outside of technical limitations, it seems that the game would be a perfect fit. After all, you“re stuck staring at the GamePad for quite a while to perfect the level. Only actually playing it benefits from a larger screen. Well, whatever it ends up launching on, Nintendo fans are sure to get a kick out of seeing their dream stages in motion.


Mario Maker is pegged for Wii U launch in the first half of 2015.

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