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Lackluster sales prompt Resogun developer 'Housemarque' to move on from arcade games

Jason Clement

Over the years, Finnish developer Housemarque has traditionally been known for developing critically acclaimed arcade games like Super Stardust, Resogun, and Nex Machina. However, that's all coming to an end.


In a new statement on their website, the studio has outlined their intentions to move on from the arcade genre from this point forward. The reason?


"Despite critical success and numerous awards, our games just haven’t sold in significant numbers," says Housemarque CEO Ilari Kuittinen. "While some of them have reached a massive audience due to free game offerings across various digital sales channels, this unfortunately doesn’t help pay for development, which gets costly for high production quality."


Kuittinen goes on to mention that the industry is moving toward multiplayer experiences with strong, robust communities -- a sentiment that's been echoed recently by EA Games when they shut down Visceral Games a few weeks ago. 


"Looking ahead to our next projects, we are exploring something totally different than what you might expect of us, but we believe this will lead to the creation of even more engaging gaming experiences. Our core values remain the same – gameplay first with first class execution. We are really excited about our new projects and look forward to unveiling our first game from the new era of Housemarque."


While it's unfortunate that Nex Machina and Matterfall -- both of which released earlier this year -- will be the last arcade games from Housemarque, developers are increasingly faced with the reality of adapting to the market or having to shutter their studios when their games aren't selling.


It will likely be a while before we see what Housemarque's next project is, but it'll be interesting to see where they go nonetheless.


Source: Housemarque


What are your thoughts on Housemarque moving on from arcade games?

Edited by Jason Clement

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I'm sad face because their games are really fun and I was always ready for more. It's not like there aren't a metric butt-ton of arcade-y shooters out there, but very few were as flashy and fun as Housemarque's. But I'm also really interested and a bit excited to see where they go next. I mean, sure, they're obviously going to have to go with something more "mainstream" but I'm positive they'll put their own personal touch on it to still make sure it stands out from the crowd, so I'm looking forward to seeing what that is.

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