If you've played any Super Smash Bros. game, you've seen it well enough by now. "Edge-hogging" has been a part of the gameplay in the series since its inception, where one player will attempt to hang off the edge of the platform/level and keep the other player from climbing back on after they were thrown or smashed off.
But that's all about to change if series creator and director of the upcoming Super Smash Bros for Wii U and 3DS Masahiro Sakurai has anything to say about it. According to a new post from the developer on Miiverse, "new changes are being made to attack and defense options for for grabbing edges."
In the latest image of the game shared on Smashbros.com (and pictured at the top right in this article), Sakurai reveals that Link's grab is actually trumping Mario's in this instance. Another change he addressed involved the period of invincibility that hanging off a ledge can give and that air time and damage will help determine that. In addition, grab controls are no longer going to be affected by whether a player's damage is above or below 100% damage.
Both Sakurai and Namco Bandai really seem to be going all-out to fine-tune all of these details, which is really great to see, and especially so since edge-hogging has been an annoying tactic for so long.
Super Smash Bros. for Wii U and 3DS is currently scheduled for release in 2014.