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Capcom Explains Why There's No Vita Version of Resident Evil: Revelations


Jordan Haygood

Not too long ago, it was officially announced that the Nintendo 3DS exclusive Resident Evil: Revelations would be dropping the "exclusive" label and coming to other consoles. The thing is, though, the PlayStation Vita seems to be the only console this game won't be releasing for. Needless to say, people wanted to know why. In response, Capcom product manager Mike Lunn made it clear on the PlayStation blog that the reasoning involves the Vita's small screen and its lack of surround sound.

 

In his response, Lunn wrote, "when we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc." He went on to say that "this type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent."

 

When you put it that way, it's understandable. However, what about the fact that the game was on the 3DS? Well, Lunn explained that the "3DS and PS-vita infrastructure let alone developing games for them are extremely different beasts." He then explained how "even just the screens as you mention are completely different resolutions/functions."

 

From Lunn's reasoning, it can be determined that Resident Evil: Revelations was made for the 3DS due to its unique 3D feature, whereas a Vita version of the game would simply be the same as the home console versions. And according to Lunn, Capcom wanted the new version to take advantage of a larger format screen and surround sound to give players a truly horrific experience - one that the Vita version wouldn't have been able to provide. Vita version or not, though, non-3DS owners will finally get a chance to play Resident Evil: Revelations when it hits the Wii U, PS3, Xbox 360, and PC on May 21st.

 

Are you disappointed that you can't play Revelations on your Vita?

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