Everyone has regrets, but some are committed to plastic a little more thoroughly than others. In an interview with Edge Magazine, Metal Gear Rising: Revengeance producer Atsushi Inaba cited the PlayStation 3 port of Bayonetta as Platinum Games's biggest disappointment.
He may be right. People criticized the PS3 port of Bayonetta for its controls and framerate, so outsourcing it probably wasn't Platinum Games's greatest decision. Inaba says they had their reasons, though.
"The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn't really know how to develop on PS3 all that well, and whether we could have done itâ€¦ is irrelevant: we made the decision that we couldn't. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure."
There's no "I would do it differently if I could" there, but that's a good appreciation of their circumstances and acknowledgement of the problem, so that's good addressing of the issue.
While porting may not be an issue for the WiiU exclusive Bayonetta 2, that doesn't mean it won't have the same problems. We'll see, okay? Jeez, get off my back about it.
Revengeance might, though. We'll find out upon its release on February 19th, 2013, assuming Quetzalcoatl doesn't end the world before then.