It was just last week that we found out EA was closing Dead Space developer Visceral and cancelling their Star Wars project in one fell swoop. But now, we finally have a better look at what happened behind-the-scenes thanks to a new report from Kotaku's Jason Schrier.
In his article, Schrier outlined a number of reasons that led to Visceral's downfall. Contrary to how EA's statement made it sound, their Star Wars project wasn't cancelled due to it being a single-player experience. The truth is that a number of factors contributed to a perfect storm of issues that made the project an insurmountable task.
One problem was Visceral's high cost, being situated in California's Bay Area -- one of the most expensive areas to live in the entire US. Another issue had to do with infighting and mismanagement between EA and Visceral, with project lead Amy Hennig having too much control and say over the project, especially in areas that she wasn't as experienced in, such as the gameplay. Apparently, this led to many arguments and debates over certain things in the game, slowing progress considerably.
There's much more to the story as well; for the rest, be sure to check out Schrier's piece. It's easily one of the most fascinating (albeit sad and unfortunate) stories in the industry right now.
What are your thoughts on the troubles at Visceral?
Edited by Jason Clement