I don't know how familiar you are with the term "Anti-Aliasing" but you experience it whenever you play a game. Basically, Anti-Aliasing is a technique used to smooth "jaggies" in 3D games. This is very apparent when going from early 3D games on the N64 and even up to the PS2 era where there was little, if any, anti-aliasing in effect. This past generation saw it starting to be used on consoles, though the lack of it in certain areas is still very apparent.
Enter, the PC master race.
While console games are constrained by the limitations of their hardware, PC games can be tweaked and forced into using several types of anti-aliasing. I won't go into the specifics of the various types and how they work, but needless to say, the difference is immediate.
This little blog post spawned out of me playing a few rounds of Need For Speed Hot Pursuit (2010) and becoming frustrated as to why the cars looked so terrible despite running at 3200x1800 resolution with maximum settings. Depending on your GPU, you can use different programs to achieve the same result and in this case I used Nvidia Inspector which allowed me to directly hack into the games graphics profile and increase the amount of anti-aliasing exponentially. Below are the comparisons.
And here's a close up of the hood of the car and the roof, can you tell which side is which?
And that's all for now! I'm always messing around with graphical tweaks and such so there will definitely be more where that came from (or more pictures in the game screenshot thread)
Here are some bonus shots!