Multiplayer is Dead
The Irony of the Isolated Player
It seems appropriate to begin with what is surely to be the one contention to the proceeding argument. "But Call of Duty," so will say a yet to be named person, "is incredibly popular online." Yes, and the sky is also blue—what is your point? "Well, I play with with hundreds even thousands of people a week, all from across the globe." Yes, yes but are you really? To what extent are you engaging with these other players in both the game itself and the world external to it?
The woe of digital modernity has, in ironic fashion, rendered online-players as isolated others of which are hardly more sentient than the procedural AI sought to be avoided by playing online. The dichotomy between player and BOT has, as a result, become less palpable and indeed more ostensive. The aim of this blog series, which will be composed of parts, is to provide cultural and contextual evidence of this claim in the hope that doing so will encourage change in the coeval multiplayer paradigm.