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The Powerful Presence of a Person

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The first game for my new Sony powerhouse (the PS3) ended up being Scott Pilgrim vs. the World. Having only one controller, I was hoping to bust knuckles with strangers online, but the game doesn't support online multiplayer. While this initially saddened me, it got me thinking about the multiplayer scene, and it made me glad to see that Scott Pilgrim does NOT offer online multiplayer. So many games today focus on online multiplayer, (especially those FPSs) that it feels like local multiplayer is slowly losing its place. (or maybe it's just me) It's like everyone expects every game to support online multiplayer. Scott Pilgrim not offering online multiplayer also reinforces the old school arcade feeling that the game exudes. Remember those days of playing Teenage Mutant Ninja Turtles or X-Men in the arcades? Do you remember what going to the arcade felt like? It also saddens me that many of you that may end up reading this don't know that feeling. Yeah, Scott Pilgrim is going for that.




Local players only!


Personally, I love the feeling of playing with another person. Usually you will end up cooperating with your partner, which can make for great saves. With another experienced gamer, both of you end up fighting against multiple enemies solo, and then realize that's not such a great idea. Trouble and hilarity usually ensue. Let's not get started on the competition battle games bring along. And remember when arcades were around and someone would “save†you in a battle game? Yeah, that was sweet. (How many of you know what I mean by “savingâ€)? Ultimately the best part about local multiplayer is the person (or people) that are there playing with you. The fact that you can simply talk to them, laugh with them, yell at them, whatever it is. Yeah, you can speak to others with a headset during online multiplayer, but it's not always the same as having a friend right there sitting next to you.


With online multiplayer, sometimes you end up with people who don't know how to play, and you can't do much to help them out. People end up holding you back, and you're not prepared for it. The best case scenario is when you and your team are just steamrolling the competition without saying a word to each other. Somehow everyone is in perfect sync, filling their roles, or matching their playstyles with the right people. While that can be great when the team manages to kick ass, when no one is physically there, the same feeling is not replicated.


By no means am I saying that online multiplayer is a bad thing, I'm only pointing out one social fault. It's amazing, and I wouldn't give it up, but the interaction with other people being in the same room and playing the same game at the same time is what makes gaming part of what it is. Gaming is a media form that brings people together, just like going to the movies. People get together to play video games together and have a good time. It's also an interactive form, so you are, in some way, shape or form, in control of what happens in the game. (That's not something you can do at the movies!) And for those non-gamers out there, why don't you give it a try when a friend asks you to join in on playing?


There are many reasons to like and dislike both forms of multiplayer, but which version do you prefer?

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