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  1. Today
  2. Time to finish up #KingdomHeartsBirthbySleep and with Aqua's story the only one left, I've apparently saved the best for last! Come swing by the #Twitch stream and have a morphenomenal night! https://www.twitch.tv/royzoga123
  3. Time to finish up #KingdomHeartsBirthbySleep and with Aqua's story the only one left, I've apparently saved the best for last! Come swing by the #Twitch stream and have a morphenomenal night! https://www.twitch.tv/royzoga123

  4. Yesterday
  5. Another night of #MarioKart8 is here! Let's jam out to some Japanese tunes from the 80's while we grind those online races! ROYZYABOY! https://www.twitch.tv/royzoga123
  6. Another night of #MarioKart8 is here! Let's jam out to some Japanese tunes from the 80's while we grind those online races! ROYZYABOY! https://www.twitch.tv/royzoga123

  7. Last week
  8. Review: Dead Cells

    Developer: Motion Twin Publisher: Motion Twin Platform: PS4, Xbox One, Switch, and PC Release Date: August 7, 2018 ESRB: T for Teen Note: This review is based on the PlayStation 4 version of the game By being clearly inspired by numerous rogue-lite and Metroidvania titles, or to use its own preferred nomenclature of 'RogueVania', it can certainly be tempting to write Dead Cells off as just another one of those. However, Dead Cells is not content with simply paying tribute to iconic titles. There is an impressive sheen to nearly every facet of its gameplay that not only separates itself from its various contemporaries but also makes it so easy to get lost in the experience, even when it was in an Early Access state last year. After being constantly iterated upon, such as adding new levels, weapons, abilities, and plenty more, Dead Cells is now confident enough to consider itself a full product while also finally letting console owners in on the action as well -- and for great reason. The game quickly drops the player right in, quite literally, as an amorphous green sludge falls from the ceiling and reanimates a fallen humanoid vessel. This eerie landscape becomes one of the closest things to a home, especially after a failed run. Players will soon enough find themselves scrounging whatever tools they can to hopefully overcome their fierce enemy and environmental opposition as they uncover the mysterious depths of Dead Cells' world. Regardless of its moody world-building and sparse bits of lore (like a certain From Software series), however, Dead Cells absolutely thrives on its stellar combat-focused 2D gameplay above all else. Whether one is swinging a bulky axe, firing a crossbow, setting up a bear trap, or using hardly subtle nods to other gaming properties (like "Valmont's" whip), the underlying theme is that its huge offensive toolkit has a satisfying power behind it in the right hands. Little details like being able to roll-cancel or shield parry (if it's equipped) out of nearly every animation makes combat feel rather fair too, even though a specific run may not be generous in yielding one's favorite weapons or skills of choice and thus forces them to try out different ones. To help makes its multitude of weaponry and skills more digestible, Dead Cells divides them into the three in-game stat categories of Brutality, Tactics, and Survival, each of which can be strengthened by obtaining scrolls that are scattered across different levels. Despite the categorization simplification, there is a surprising nuance to each style like when picking 'mutation' passive abilities after completing each level. For example, Brutality can take the most advantage of a mutation that increases damage against an enemy suffering from a status ailment while someone specializing in Survival can regain more life per enemy kill. It is very enjoyable to watch once terrifying bosses/enemies quickly melt due to utilizing a smart synergy of mutations/weapons in addition to getting better and better at the game. For as thoroughly entertaining as Dead Cells is with its raw combat, the main reason why its addictive gameplay pull is so strong is because of how it wisely borrows and improves upon Rogue Legacy's overall structure. Rogue Legacy's most welcome contribution to "RogueVanias" was rewarding a player gradually in the form of unlocked blueprints for new abilities or various other conveniences after a failed run. Dead Cells technically does the same thing (while adding many new weapons too), yet the feedback loop is far more consistent by doing so after each completed level. This constant dopamine fix, in spite of the harsh difficulty at many times, also extends to its many branching level paths where thorough exploration can unveil some invaluable permanent upgrades like a quick wall run or a destructive ground pound that opens up the experience that much more. Amidst such incredibly tight gameplay and level design, Dead Cells' greatest blemish actually resides in its technical performance, which still often holds up rather well. Generally speaking, Dead Cells evokes a 2D sprite art feel with chunky pixels (mainly regarding enemy dismemberment) and smooth animations despite technically being rendered with 3D assets. Unfortunately, its key technical slight on PS4 happens mid-level where there is a brief stutter that seems to outright skip frames of animations before going back to the normally buttery smooth gameplay performance and this happens every few minutes. While I never encountered this problem during the mean boss fights, even after a successful hard mode run, I could see the visual hiccups being distracting enough to cause an untimely demise in more chaotic combat moments, so hopefully it can be cleaned up via patch soon. Dead Cells has the uncanny ability of being able to cherry-pick aspects from so many other games and have one be totally fine with it. Because, instead of instilling fatigue, Dead Cells far more often impresses the player by how masterfully realized just about every facet of its core design ends up being. Everything from the skill-based combat that is a total bliss to control, a highly-rewarding structure that accommodates a wealth of different player styles, and plenty of secrets to uncover creates a fiendishly addictive game experience that players will more than struggle to break from the "...just one more run" mentality it so actively encourages. Pros + Fiendishly addictive structure that encapsulates the 'just one more run' mindset + Incredibly tight, responsive combat that accommodates a huge wealth of different playstyles + Branching paths, many unlockables, and the improvisational nature easily makes no one playthrough the same + Stylish aesthetic with moody environmental backdrops Cons - Weird occasional visual stutters mid-level can be distracting Overall Score: 9 (out of 10) Fantastic Dead Cells does not shy away from a familiar "RogueVania" template, but rather chooses to do it so well that players will be hard-pressed to justify dividing their time when Dead Cells is that much more satisfying and rewarding to actually play Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  9. Morphing into another night of #Twitch streaming with some #MarioKart8! Come hang out and have a morphenomenal time! ROYZYABOY! https://www.twitch.tv/royzoga123

  10. Morphing into another night of #Twitch streaming with some #MarioKart8! Come hang out and have a morphenomenal time! ROYZYABOY! https://www.twitch.tv/royzoga123
  11. Time for another night of #DotHackINFECTION #Speedrun attempts! Come swing by and have a morphenomenal time on my #Twitch stream. ROYZYABOY! https://www.twitch.tv/royzoga123
  12. Time for another night of #DotHackINFECTION #Speedrun attempts! Come swing by and have a morphenomenal time on my #Twitch stream. ROYZYABOY! https://www.twitch.tv/royzoga123

  13. I really liked the movie outside of the final boss battle.
  14. Taking it easy tonight with a session of #MarioKart8 and more 80's Japanese Mix Tapes! Come swing by the #Twitch stream and have a morphenomenal night! ROYZYABOY! https://www.twitch.tv/royzoga123

  15. Taking it easy tonight with a session of #MarioKart8 and more 80's Japanese Mix Tapes! Come swing by the #Twitch stream and have a morphenomenal night! ROYZYABOY! https://www.twitch.tv/royzoga123
  16. I watched Wonder Woman the other day. It was good...not amazing, but good. If nothing else it proves DC cinematic universe movies don't have to suck.
  17. Another lazy day Sunday! Let's spend it playing some more #KingdomHeartsBirthbySleep! Come swing by and join me on my first playthrough, we're going through Terra and later Aqua today! ROYZYABOY! https://www.twitch.tv/royzoga123
  18. Another lazy day Sunday! Let's spend it playing some more #KingdomHeartsBirthbySleep! Come swing by and join me on my first playthrough, we're going through Terra and later Aqua today! ROYZYABOY! https://www.twitch.tv/royzoga123

  19. I recently saw 12 Angry Men. Amazing black and while film starting Henry Fonda. The amount of things they dealt with in the movie were amazing. Apparently this movie gets a studied a lot in film school. Definitely watch it if you ever get a chance.
  20. Time for another #KingdomHeartsBirthBySleep stream! Come swing by the #Twitch stream and join me on my first playthrough where I get confused by plot and lore and forget everything. ROYZYABOY! https://www.twitch.tv/royzoga123
  21. Time for another #KingdomHeartsBirthBySleep stream! Come swing by the #Twitch stream and join me on my first playthrough where I get confused by plot and lore and forget everything. ROYZYABOY! https://www.twitch.tv/royzoga123

  22. Earlier
  23. Let's keep pushing it! Come hang out for another night of #DotHackINFECTION #Speedrun attempts on #Twitch. It's gonna be a morphenomenal night! ROYZYABOY! https://www.twitch.tv/royzoga123

  24. Let's keep pushing it! Come hang out for another night of #DotHackINFECTION #Speedrun attempts on #Twitch. It's gonna be a morphenomenal night! ROYZYABOY! https://www.twitch.tv/royzoga123
  25. Review: Pato Box

    Developer: Bromio Publisher: Bromio Platform: Nintendo Switch, PC, PS Vita Release Date: July 9, 2018 ESRB: T for Teen Note: This review is based on the Nintendo Switch version of the game I’ll be the first to admit that the description and press material for Pato Box was more eyebrow-raising than intriguing at first. A spiritual successor to the Punch-Out!! series starring an… anthropomorphic boxing duck? A black-and-white comic book art style? I was more than a bit puzzled but decided to roll the dice and see what wackiness Pato Box had in store, and I can genuinely say I wasn’t prepared. Pato Box is a fusion of game styles, mixing the classic boxing matches of Punch-Out!! with a semi-3D explorable environment. It’s a wholly unique experience that’s only out-weirded by the story. The plot immediately tosses the titular 'Patobox' into a pickle. The popular duck boxer isn’t so popular with his promoters at Deathflock, and they attempt to off him in a rigged match. Patobox sets out on a quest to get his revenge on Deathflock, punching everything that stands in his way in the face. Much of Patobox’s out-of-ring time is spent exploring the Deathflock headquarters and prepping for his bouts. The duck can talk to various building inhabitants and occasionally has to solve small puzzles, avoid obstacles, or play minigames to progress. Deathflock’s place of residence is pretty large, and there all manner of hidden goodies and sight gags for players to dive into. For whatever reason, Pato Box also decided it’d be cool to make your primary source of interaction with the gameworld a punch. If you feel like breaking chairs and dishes, go right ahead! No one seems to care that Patobox can break everything in sight. The matches, of course, are where the game makes its true home. Like Punch-Out!!, players assume the perspective of Patobox from behind and have a few basic jabs and punches. However, Pato Box spices things up with different dodge mechanics, some tactically-important punch types, and interactive objects that are often themed after each boss. Every match is a puzzle to unravel, exploiting the mechanics to best take down the opposition. Make no mistake, Pato Box is hard. You’ll lose more than a few fights as you work out how to face each boxer. This probably comes as no surprise, but Pato Box is full of camp and humor. The story never takes itself seriously and revels in the weirdness of a duck boxer. Patobox never really talks and seems to only convey his thoughts by staring at things. Somehow, his allies always seem to know what’s on his mind, which makes his silence all the more amusing. Patobox lets his fists do the talking, and that’s all that really matters. Beyond the protagonist, the art style will probably be the first thing to grab your attention. Pato Box is a gorgeous Mad World-esque comic book dreamland. Characters communicate with comic word bubbles, and the coloration looks like a black-and-white newspaper cartoon. The developers have done a great job conveying the feel of a graphic novel in Pato Box’s style, and it lends a lot more credence to the idea that Pato Box is truly its own beast apart from Punch-Out!! I only have a few minor quibbles, and most concern the fights. It was a bit tricky to tell how much damage I was dealing or being dealt, with very visual cues to suggest my health situation until it was almost too late. It also artificially inflated the difficulty at times, and I wasn’t always sure if my punches were landing. Eventually, you get used to the rhythm of bouts and the mechanics become second-nature, but folks who haven’t played Punch-Out!! may have some initial struggles. The exploration segments are also fun, but a tad slow and occasionally lacking in things to do. Again, it’s a fairly minor complaint about an otherwise great game. Pato Box isn’t weird just to be weird. All of the quirky sights and sounds feel relevant to the game’s universe, and everything just “works”. The marriage of adventure games and Punch-Out!! is out of left field, but the concept is well-executed. That Pato Box finds ways to innovate on the Punch-Out!! formula only enhances the quality of the matches. Every boss is unique, and the developers have done a great job forcing players to change strategies. Don’t sleep on the next Rocky. Give the boxing duck his due and pick up Pato Box. Pros + Zany concept that actually succeeds + Visually-striking and artistically unique + Well thought-out boss battles Cons - Exploration occasionally drags on a bit too long Overall Score: 8.5 (out of 10) Great Pato Box does its own thing and does it well. If you love the Punch-Out!! franchise or weird, surrealist art pieces, Pato Box should be up your alley. Disclosure: This game was reviewed using downloadable code provided by the publisher
  26. Let's keep going for some personal bests in more #DotHackINFECTION #Speedrun attempts tonight. Swing by the #Twitch stream and have a morphenomenal time! ROYZYABOY! https://www.twitch.tv/royzoga123

  27. Let's keep going for some personal bests in more #DotHackINFECTION #Speedrun attempts tonight. Swing by the #Twitch stream and have a morphenomenal time! ROYZYABOY! https://www.twitch.tv/royzoga123
  28. First two days of the new job done! Let's celebrate with a #Twitch stream! Come swing by and hang out, watch some more #Speedrun attempts for #DotHackINFECTION. It's gonna be a morphenomenal night! https://www.twitch.tv/royzoga123 

  29. First two days of the new job done! Let's celebrate with a #Twitch stream! Come swing by and hang out, watch some more #Speedrun attempts for #DotHackINFECTION. It's gonna be a morphenomenal night! https://www.twitch.tv/royzoga123
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