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Jason Clement

Great Read on Irrational's Culture and What Led to Their Demise

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If you haven't read it yet, I'd highly suggest checking out Polygon's article, "The final years of Irrational Games, according to those who were there."


Basically, it goes into the culture that existed behind-the-scenes, descriptions of what it was like to work with Levine (both good and bad), their final days, and the ultimate demise of the whole developer. It also explains why Bioshock Infinite took something like 5 years to develop. Really interesting stuff, especially if you like long-form articles.



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This seem like it could become a movie or something with the word "Demise."

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