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  2. Bizarre Monkey

    Share your last beaten games here!

    Basically Astroneer is epic, a nice casual very immersive experience where you play a funny little spaceman and civilize planets in space. The only gripe i have is that one you make a base on all four planets and have built everything there is to build there's not much point to play it again. Also it's one of the few games where the single player is better than multiplayer because as a single player game it is SO immersive and easy to lose yourself in that being on voice chat breaks the suspension of belief and its ultimately less enjoyable.
  3. Bizarre Monkey

    heyo, not new just taking a swing by

    And I am not! So HMHMHMHM good news friendos I may have a really epic game demo for you to try around september hopefully! Making a lot of epic progress on the Fantasia game so here's a quick showing of one of the crazy cool bossfights to placeholder music. I could post more but I think this video says enough??
  4. Over the weekend, Bandai Namco announced at Anime Expo that a pair of Digimon titles would be heading to the Nintendo Switch later this year -- namely, Digimon Story: Cyber Sleuth, and its sequel, Digimon Story Cyber Sleuth -- Hacker's Memory. Both will be included in one collection called Digimon Story Cyber Sleuth: Complete Edition. The announcement comes as good news for fans of the series since the PlayStation 4 version of Digimon Story: Cyber Sleuth (the English version of which originally released in 2016) is now out of print physically and was removed from the PlayStation Store in December 2018. While Bandai Namco's official response as to why it was removed is a bit cagey, it's largely assumed that it was due to the license (which Saban currently owns) ending for that particular title. In any case, fans can look forward to playing Digimon Story Cyber Sleuth: Complete Edition when it lands on Nintendo Switch and PC via Steam later this year on October 18. Source: Press Release
  5. Developer: WindThunder Publisher: Winking Entertainment Corp. Platform: Switch, PS4, PC, iOS Release Date: May 23, 2019 ESRB: T Note: This review is based on the Nintendo Switch version of the game The episodic game format is not without its risks. While it can potentially ease the cost of development in creating smaller games released in sequence over a span of time, a lot hinges on the ability to keep the player’s interest for the duration of the full series. If the first episode doesn’t hook the player, they’re not likely to return for the rest. Such is one of the hurdles faced by the action RPG, Heroine Anthem Zero. Heroine Anthem Zero: Episode 1, or Heroine Anthem Zero: Sacrifice, is the first chapter of a prequel to the original Heroine Anthem: The Elect of Wassernixe and Heroine Anthem II: The Angel of Sarem, which released back in 2002 and 2003, respectively. As both of those games are rather old and obscure, it’s fortunate that Heroine Anthem Zero is set thousands of years prior, and thus requires no knowledge of the originals. Episode 1 features the story of Wanin, a young warrior of the Norse-inspired Uzato tribe that works as a Forest Keeper, patrolling the forest near his hometown for danger. He’s accompanied for the duration of the game by the fairy, Mormolia, who assists him in his duties. Most of the game follows the perspective of this pair, who are entertaining, if simplistic, in their writing. Wanin is a brave, capable warrior that cares for his sister, Naire, who has been chosen to serve as the maiden of an important ceremony in a neighboring land, though he’s also somewhat oblivious and foolhardy. The more perceptive Mormolia, on the other hand, is quick to anger, often insults Wanin for his obliviousness, and loves to drink. Unfortunately, there’s not much else to say about the story, as the main plot beats serve as apparent set-up for what comes, I presume, in Episode 2. And despite the short length, it does not feel particularly well-paced. Large amounts of story and exposition take precedence in the first few hours before turning the focus almost exclusively to gameplay broken up with smaller, lighter story beats for the remainder of the experience. To its credit, the game has some interesting lore. Story sequences are enhanced with great character art, as well as painterly illustrations put on display when characters speak of the myths, legends, and history of their land. The characters are all voiced in Japanese, and their acting boosts the experience as well. The bigger faults with Heroine Anthem Zero lie with its gameplay. As a side-scrolling action RPG, it generally controls well. Wanin can swing his sword in a basic combo as well as dash, double-jump, and scale vertical walls. But the combat overall is very basic and generally lacking in challenge, even on the standard difficulty. There are some enemies that can only be damaged by charging Wanin’s sword attack, and enemies can be stunned by sending Mormolia at them. Even the final boss, the most challenging encounter in the game, was little more than a battle of attrition. In fact, I didn’t die to any of the bosses in the game. What killed me far more often, and with far more frustration, was the game’s platforming. Relatively early on, the game introduces spiked vines that stretch across sections of the ground, walls, and ceilings. At that point, these vines are the single most damaging thing in the game and will knock off huge chunks of life every time you collide with one. The game also features instant-death bottomless pits, and while some are clearly obvious, such as when hopping across a rickety bridge stretched across a chasm, others very much aren’t. More than once, I hopped down a hole, thinking it might lead down to an underground cave, only to be met with the 'Game Over' screen. And if you die, you’re forced to retry from the last save point you accessed. Another issue comes from the game’s map and fast travel system. The map itself is of little use and does nothing to illustrate the actual landscapes. It simply indicates how sections in the zone you’re currently in are linked together. Once fast travel is unlocked, most save points will feature a character that will freely take you to most any other save point, but only within the same zone that you’re currently in. This means, for example, that it’s not possible to jump straight back to town from the western woods. But even then, there’s no real incentive to actually make use of the fast travel, as the fast travel character also doubles as the shop with all the best healing items and weapons necessary to beat the game. Possibly the most annoying moment in the game came during a dungeon that serves as the home of the few simplistic-but-required puzzles. In a large chamber, there are four switches that need to be pressed in order to open the way forward. Each of these switches are in turn blocked by gates that open via other switches, and these timed gates will close after a few seconds. After clearing all four gates, hitting the switches, and opening the door ahead, I backtracked to the previous chamber and used the save point, only to find on my return that the switches had all reset and the door ahead had closed, forcing me to redo the entire sequence. Having only played the game on the Switch, I have no idea how its technical performance compares to that of other platforms. Originally released in 2016, Episode 1 was published on the PC, PS4, and iOS before it made its way to Nintendo’s console this year. Aspects of some of the game’s menus feel tuned more for touch, though playing on a TV is just fine. The only real hiccup comes in the equipment menu, where there’s a strangely long, noticeable lag while scrolling through weapons or clothing in the inventory. The game also occasionally encounters odd hitches during cutscenes, and even during the end credits as different images are swapped in and out. For the most part, these graphic hitches aren’t that bothersome, but on rarer occasions, I’ve had similar hitching occur during gameplay. I’ve had to abort more than a couple of jump attempts because of an odd pause in the animation, though I can’t blame any of my deaths on this. On a more positive note, the music in Heroine Anthem Zero is a genuine highlight. The soundtrack, composed by Joe Chou, is comprised of some great music that fits the tone of the world and characters. Tonally, it reminded me at points of games like Valkyrie Profile, and even in the game’s most annoying moments, the music was one element that I always appreciated. Heroine Anthem Zero: Episode 1 feels like a mixed bag. I like the characters, the music, the world, and the general sense of the gameplay. But the pacing, platforming, and technical oddities frequently pulled me out of the experience. I can’t say that I didn’t have any fun, but had there been more polish and fewer annoyances, I could have had a lot more. Based on my experience, I wouldn’t rule out playing Episode 2, but I’d hope that it’s an improvement. Pros + Fun artwork and interesting, if simple characters + Great music and entertaining voice acting + Attractive and colorful artwork and graphics + Combat is in general lightweight and not stressful Cons + Odd pacing of story and gameplay + Annoying platforming with high-damage hazards and instant-death pits + Lack of responsiveness in some menus, and the map is near useless + Odd animation hitches occur every once in a while that can throw timing off while platforming Overall Score: 5 (out of 10) Average Heroine Anthem Zero: Episode 1 is a mixed bag with likeable characters, music, world, and general gameplay but is brought down by its pacing, platforming, and technical oddities. Disclosure: This game was reviewed using downloadable code provided by the publisher
  6. There once was a time when the only type of Pokémon storage was a series of boxes within a PC in whichever game you were playing. When you put the game down for good, your Pokémon were doomed to remain in their boxes ‘til the end of time. With the release of the Nintendo DS came a way to migrate Pokémon from the Game Boy Advance games to the DS iterations. And then came Pokémon Bank, which supplied a way to store Pokémon from the DS and 3DS games and move them around between any of the 3DS titles. Times have changed once again. Now that we have the highly popular mobile app that is Pokémon GO, the Nintendo Switch titles Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, and the upcoming Switch titles Pokémon Sword and Pokémon Shield, a new storage method has been born – a cloud-based mobile app called Pokémon Home. Announced at the 2019 Pokémon Press Conference, the app is basically a ‘home’ for any Pokémon you have, housing creatures from GO, Bank, and any of the Switch titles. As the creators themselves explain it, it’s “a place where all Pokémon gather.” Storing and transferring your Pokémon aren’t the only things you can do with Pokémon Home, however. You will also be able to trade with friends, strangers nearby, or people in other parts of the world. They need the Pokémon Home app, too, of course. Pokémon Home will be available in early 2020, so stay tuned. Source: YouTube
  7. Jordan Haygood

    Pokémon Sleep Turns Snoozing Into Gaming

    For the past few years, millions have been enjoying the best excuse to get out of the house since a burning house, fittingly titled Pokémon GO. As the name implies, you play by...well, GOing places in the real world, doing all sorts of Pokémon-related activities, such as catching the creatures, battling with them, hatching eggs, and collecting items. It was a brilliant idea, to say the least. Now, it's time to take the idea a step further. No, we won't be playing in space or anything crazy like that. Instead, we'll be playing in our sleep. Nope, nothing crazy at all. Announced at the 2019 Pokémon Press Conference, we will be getting a brand new mobile app known as Pokémon Sleep, which will "turn sleep into entertainment." So basically, while Pokémon GO tracks movement to reward you for being active, Pokémon Sleep will track your sleeping habits and reward you for getting the sleep you need. In the end, the folks involved with these apps really want us to be as healthy as possible by using the Pokémon IP. And what better way, right? Coinciding with Pokémon Sleep will be a new gadget to play with. Remember Pokémon GO Plus? Maybe not. It's a little pokéball themed gadget that connects with GO to add a new and simple way of playing that didn't require looking at your phone. Well, get ready for a new version called Pokémon GO Plus+. No, you read that right. It's a bigger pokéball themed gadget (still small enough to stick in most pockets) that does what the original Plus did, only you can also put it next to your pillow when you sleep to use with Pokémon Sleep. Both Pokémon Sleep and Pokémon GO Plus+ will release sometime in 2020, so stay tuned. Source: YouTube
  8. Developer: Image & Form International AB Publisher: Thunderful Publishing AB Platform: Nintendo Switch Release Date: April 25, 2019 ESRB: E for Everyone At this point in Image & Form’s rapidly-expanding SteamWorld franchise we’ve had two incredible Metroidvania entries; an epic, space-faring tactical strategy title; and a lesser-known tower defense game for DSiware that started it all. According to studio head Brjann Sigurgeirsson, fans had been clamoring for the Swedish developer to give the RPG genre a go and it seems his team was all too happy to oblige. Thus, SteamWorld Quest: Hand of Gilgamech was born. A departure from the sci-fi setting of previous games in the series, SteamWorld Quest features a storybook tale that unfolds in an era of knights, dragons, and magic, narrated by SteamWorld Heist’s Seabrass in a welcome cameo. The journey begins with two adolescent female steambots named Armilly and Copernica -- a wannabe knight and a novice alchemist, respectively – who find themselves caught up in a plot against a rising evil. Along the way, you’ll pick up a few more party members and discover some unsettling truths about what’s really happening, and maybe even experience a twist or two. Naturally, SteamWorld Quest is a bit heavier on the narrative than previous games due to being an RPG. However, the cast is wisely kept smaller and contained versus large and unwieldy, thus giving each character just enough focus and attention to keep them interesting. The writing is downright hilarious at times too, once again showing that Image & Form really does have one of the best localization teams on the indie side of the industry. And though the plot is a little formulaic (yet entirely self-aware), the writers do subvert a few typical story tropes – the two main leads are both female, for one -- and ultimately, there are fulfilling arcs for each of the characters by the time the credits roll. Unlike many other 2D RPGs where a top-down or isometric view is standard, the out-of-battle sequences in SteamWorld Quest take place in a side-scrolling manner where you’ll mostly move from left to right (and vice versa) and screen to screen, coming across the occasional treasure chest and/or puzzle, a shopkeeper, and scores of enemies. Touch an enemy (they’ll be alerted to your presence if you come too close) and you’ll initiate a battle, which is far and away the best part of this game. In fact, I’ve never played a card-based battle system that I enjoyed more than this one. The mechanics are kept surprisingly simple: at the beginning of each battle, you’re dealt eight “punch cards” randomly from your deck of 24 (which you can customize throughout the game), and you can play up to three cards each turn. Playing base cards (usually lower level attacks that have no number) will help you build up your steam power gauge, in turn allowing you to play even stronger cards that unleash powerful attacks, restore health, or cast buffs that help your team (or debuffs on your enemies). What really propels the gameplay in a big way are the variety of options at your disposal. Sure, you can play your cards as they’re dealt, but you can also strategically choose to pass on some in order to get the right combination to line up special combos that can, at times, save your bacon entirely. The battle system is also amazingly well-balanced. I played on the Normal difficulty, but the challenge remained consistent throughout, picking up toward the end. Image & Form did a great job making boss fights feel alive and engaging thanks to a number of different scenarios you’ll have to play through. For example, one boss poisons your characters every five turns, forcing you to constantly switch between damage control and going on the offense. Other bosses might have lackeys or pawns whose extra attacks and damage can add up over time unless you defeat them. Creative scenarios like this kept me looking forward to each and every battle, which is a rarity for me when it comes to RPGs. If there’s one thing that disappointed me, it’s the lack of activities and interaction with the world outside of battles. There’s little to no interaction with NPCs due to them being sparse, little to no side quests that you can carry out that either reward you with more loot or delves deeper into the game’s lore, no interesting minigames to shake things up, and no engaging puzzles aside from the ‘lite’ ones you come across (find a switch to open a gate, or rotate images a certain way to open a door, etc.). While the battle system is near perfect, the out-of-battle activities and exploration are the biggest aspects Image & Form could and should expand upon should they give the game a sequel (or create other RPGs like it). Still, the game has so much going for it that it’s easy to overlook this aspect this time around. The art, like in other recent SteamWorld games, is fantastic and draws on the strengths of Image & Form’s talented and creative team while the music keeps the story suspenseful and allows for some lighter moments as well. If you’ve played other SteamWorld titles, then it shouldn’t come as a surprise to you that SteamWorld Quest is another great entry. And if you’re hesitant because you’re not sure what to make of the card-based battle system, be assured that this is easily one of the best battle systems I’ve ever played in an RPG; it’s both fun and engaging, as is the deck-building element. While the game still has some room to grow for next time (more out-of-battle activities, for example), SteamWorld Quest is a tremendous first step into the RPG genre for Image & Form’s ambitious franchise and more than lives up to the lofty expectations the studio has set with its prior games. Overall Score: 8.5 (out of 10) Great SteamWorld Quest is fun, zany, and boasts what is possibly the best card-based battle system in any game to date. Though not without room to improve, this is yet another genre Image & Form has shown considerable skill and expertise developing in, and I can't wait to see what's next. Disclosure: This game was reviewed using downloadable Switch code provided by the publisher
  9. Just finished the Matrix Trilogy and boy that was amazing the second time around. Didn't get any of this the first time around. But I'm glad I saw it again. So much symbolism and biblical reference it is insane.
  10. I saw Minority Report recently and it was amazing. Great movie that will get you thinking when it is done. Just saw The Matrix again and boy it was so much better the second time. I was able to talk through all the messages in the movie with my best friend and it is just mind blown.
  11. I watched Glass and it was good. I saw a lot of people complaining about it saying it wasn't what they thought it would be. It's a movie continuing two other movies Unbreakable and Split so if you have not seen those you will be confused. I thought it was a pretty good sequel for those movies and makes me want to see more from this story.
  12. It seems Epic Games is on a warpath to dominate the video game market these days, from their recent inroads with the Epic Game Store and acquiring exclusive rights to game debuts to riding high with Fortnite -- currently the most popular game in the world. Now it has been announced that the publisher is acquiring Rocket League developer, Psyonix. The transaction was discussed in a new post on Psyonix's website today and revealed that nothing is changing for Rocket League due to the acquisition. Not much was revealed about what this means for the developer other than expanded resources and reach for their popular eSports title, but Psyonix does state that the game will be heading to the Epic Games Store in the long run. According to The Verge, Rocket League will no longer be available on Steam after that point. As for the acquisition itself, Psyonix and Epic Games expect the transaction to close around the end of May to early June 2019. Source: Psyonix, The Verge
  13. Just saw Edge of Tomorrow last night and it was really good. If you haven't seen it, go watch it and don't look up anything about it.
  14. When the SEGA Genesis Mini was announced in March, only ten of its forty included games were revealed, with the company set to announce the remaining titles leading up to the launch. Now the mini console's next ten titles have been revealed, including a few surprises. The newly announced titles include the following: Earthworm Jim Sonic the Hedgehog 2 Castle of Illusion Starring Mickey Mouse World of Illusion Starring Mickey Mouse and Donald Duck Contra: Hard Corps Thunder Force III Super Fantasy Zone Shinobi III: Return of the Ninja Master Streets of Rage 2 Landstalker As a reminder, here's a look at the total revealed list so far: While the first ten games that were revealed are 90% SEGA-published titles, the inclusion of three third party-published titles with the ten newly revealed games (Earthworm Jim, Castle of Illusion, and World of Illusion, specifically), two of them being licensed titles, shows that SEGA is going beyond their own library of games to include a good mix of the best and most classic titles on the console; not unlike what Nintendo has done with the NES and SNES Classics. Speaking of Castle of Illusion and its sequel, both games' inclusion have many fans excited at the prospect of potentially having more licensed games be part of the twenty games that have yet to be revealed. The Genesis was no stranger to great licensed Disney games in particular, including Aladdin (of which the Genesis port is widely claimed to be the best version of the game), The Lion King, The Jungle Book, Toy Story, and many others. However, it's safe to say that the remaining 70-75% of the list will likely be SEGA-published titles, so the prospect of even just one or two more Disney games appears low, especially considering that there are two core Sonic titles and two spin-offs of the series that are likely to make the list as well. In any event, SEGA has been revealing ten games of the Genesis Mini's confirmed forty titles every month so far, so the next ten will likely be unveiled in May if the company sticks to this pattern. The Genesis Mini is set to release on September 19, 2019 for $79.99.
  15. DarkCobra86

    Obligatory - What are you playing right now!

    I think they will and can. My only disappointment is them jumping on the mobile bandwagon. Instead of doing that they should focus on a really really good and polished Diablo 4.
  16. DC has done great on the origin movies like Wonder Woman and Aqua Man. I need to see Shazam when it comes out. So hopefully they finally have things under control. The trailer for the Joker movie looks pretty sweet and I'm looking forward to the flash movie.
  17. I loved Shazam. I wasn't expecting to like it but I'm glad I got to see it. I totally agree with you and this is a great origin story for him. I also didn't expect how that fight in the end would have gone in the movie and that surprised me. It was a fun cool movie to watch. I though Aquaman was great.
  18. Former Nintendo of America president Reggie Fils-Aime is now enjoying his retirement from the company as of this week and, having just recently joined Twitter, he's shared an image of an epic painting that he received from The Game Awards' Geoff Keighley (and commissioned by artist Sam Spratt) to commemorate his time with Nintendo. The painting depicts Fils-Aime with his hands in the air as if he's manipulating marionettes as he's positioned over three of his most popular animated likenesses, as listed below. (From left to right in the painting) Reggie's Mii - which was most famously shown off during the reveal for Super Smash Bros. for Wii U and 3DS Puppet Reggie (some would say "Muppet" Reggie) - whom made his memorable appearance in a Nintendo Digital Event during E3 2015 and was designed/crafted by none other than Jim Henson's Creature Shop. Robot Chicken figure Reggie - whom made his appearance during Nintendo's 2014 E3 Presentation, which the Robot Chicken creators created special segments for. In any case, the painting certainly is an epic sendoff for the beloved former NOA president, who is now retired with Nintendo currently at the top of their game (no pun intended) in the industry. Source: Twitter
  19. One of this year's most anticipated superhero games finally has a release date. Today Nintendo revealed that fans would get the opportunity to play as Marvel's most popular superheroes in Marvel Ultimate Alliance 3: The Black Order on July 19, exclusively on Nintendo Switch (through both retail and the Nintendo eShop on Nintendo Switch). The game's story pits Marvel's Finest against the villainous Thanos and his cohort, The Black Order, as they engage in a race to find the Infinity Stones before the latter can use them to unleash chaos on the universe. Along with iconic superhero mainstays like Iron Man, Captain America, Hulk, Spider-Man, and Wolverine, you'll also be able to play as other characters such as Black Panther, Deadpool, Doctor Strange, and even Spider-Gwen; all of which will have their own unique abilities and power sets. Also, in addition to playing through the story solo, you'll be able to play co-op with friends via local play or online play; the latter of which you'll need an active Nintendo Switch Online membership (which costs $20) in order to use. Despite the title's current exclusivity to Switch, it is currently unknown if this is a timed exclusive or a lifetime deal (Team Ninja is the game's developer). Square Enix's Octopath Traveler was exclusive to Switch upon its release last year but a Steam version of the game was announced recently, so we'll have to wait and see what happens with Marvel Ultimate Alliance 3. Source: Press Release
  20. Jason Clement

    Obligatory - What are you playing right now!

    Tbh, I'm a little scared for Blizzard's future atm, especially after Activision finally made their first moves on putting checks and balances on them (with layoffs and such). Also, did I see that Overwatch is trending downward now (both in perception and sales)? Fortnite is really disrupting that whole scene, unfortunately for other developers. But yeah, if Blizzard doesn't knock it out of the park with Diablo 4, I really wonder what'll happen to them.
  21. Jason Clement

    What have you seen recently and what did you think?

    Saw Shazam last weekend. It was pretty good; DC is finally on a roll with their movies, even if I thought Aquaman was a little bit messy with its story and runtime yet still enjoyable. No story-specific spoilers here, but one of the cool things is that Shazam actually focuses more on the human drama element of the movie more than the superhero part; I'd say it's ultimately... 60/40 in that regard. The superhero parts aren't bad either (the villain is a lot better than I thought he'd be; Mark Strong really leans into his character here), but the film is obviously made stronger by Billy Batson's story as a boy who discovers who his true family is. All in all, it's a pretty strong superhero origin film, and one that actually builds up the villain from the start and gives them the screentime they deserve.
  22. DarkCobra86

    Obligatory - What are you playing right now!

    Anthem will improve. Bioware knows how to make a good game. Diablo 4 will be awesome whenever it drops. Just got to remember Destiny was even more grindy when it first came out. And look at how far the game has come.
  23. Sailor Liztress

    Obligatory - What are you playing right now!

    I'm not sure I want to wait for Diablo 4, lol. And I do think that Anthem has potential. Which is why I'm not doing like I've heard others do and get a refund for it. I mean, I'm not sure I got my money's worth from it yet. But I want to give it a chance to improve.
  24. DarkCobra86

    Obligatory - What are you playing right now!

    Man you are making me want to play diablo 3 again. But I'll wait for Diablo 4. With Anthem, it was clear that EA rushed Bioware to release it. With still so many bugs and things they need to fix. Give it time and I think it will get better. Destiny offers a lot more for me right now but it took them a lot of time to get there as well. Anthem right now needs a great fun raid that keeps you coming back for the grind. Right now it is literally just grind for skins and decal which is fun and all but that shouldn't be the end game. I want to grind for top end gear. Guns need to be better. At GM3 you have to rely on combo. So if you have a bad team comp it takes too long to finish.
  25. Sailor Liztress

    Obligatory - What are you playing right now!

    Honestly, it has a lot of improving to be done. I like it in short spurts though. Which is why I'm starting yet another new go-round on Diablo 3. Picked up the Eternal Collection for the Xbox (because who says you can't own too many copies of the same game, lol?) and decided to give the necromancer a whirl.
  26. I recently saw both Creed 1 and 2. I love it and it parallel the original rocky very well. Captain Marvel was really good for me. Don't need to see it for Endgame though.
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