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  1. 5 points
    Yup I got a copy. No wonder the steam gifts site was going crazy with so many Metro 2033 giveaway.
  2. 2 points
    As far as video games go, 2017 was one that was special in a way that’s next to impossible to replicate. The Switch launched with The Legend of Zelda: Breath of the Wild, and was followed throughout the year with a slew of high-quality releases ranging from Splatoon 2 to Super Mario Odyssey. The Yakuza series was reintroduced to the west with a bang in the form of Yakuza 0 and a high-quality remake of the original in Yakuza Kiwami. And there was plenty of RPG goodness across the board, from Xenoblade Chronicles 2 and Persona 5 to my personal Game of the Year of 2017, Nier: Automata. The sheer quantity of incredible releases last year that may be remembered as generation-defining, if not some of the greatest video games ever made, would be hard for 2018 to top. And truthfully, this year never did hit the absolute highs of 2017 for me. That’s not to say that there weren’t plenty of great games this year, but none hit me with the impact of last year’s incredible slate. However, there were still a couple of incredible Yakuza games released this year, as well as a Fist of the North Star-themed Yakuza spin-off that’s still sitting in my backlog. So maybe some of last year’s magic still managed to rub off! Regardless of how quiet or not 2018’s march of releases was, I still had plenty to play, had plenty of fun, and on that subject, that’s all that really matters. 10) Fortnite Though Fortnite was released last year, I’m including it here at the tenth spot on my list because, like so many other people, there was a period of about two and a half months where it was literally the only game I played. Both on the PS4, and later the Switch, the Battle Royale game was one I just couldn’t put down, often ending late nights after just “one more game.” For the record, I was terrible. I only ever came in first place once, but it was through the semi-tactical fluke of managing to win a round without ever firing shot and letting the only remaining opponent get claimed by the encroaching storm. Truth be told, any experience I had with Fortnite after that oddity was a bonus. 9) Attack on Titan 2 Click here to read GP's official review The first of three Koei Tecmo games on this year’s list, Attack on Titan 2 really captured the feel of the anime, but with the twist of inserting the player into an original character slotted into the narrative’s existing events. In a year with an actual Spider-Man game (that I haven’t played yet), Attack on Titan 2 still satisfied that urge to swing through cities and forests with grace and ease. Now if Koei Tecmo would just consider localizing the Ruby Party Attack on Titan game. 8) Warriors Orochi 4 Warriors Orochi 4 was seen by a lot of Musou fans as something of a mea culpa from Koei Tecmo after the generally negative response to Dynasty Warriors 9. While it does introduce new mechanics involving magic and gave powered-up divine forms to select characters, the game doesn’t do much to rock the boat. And if you’re a Musou fan like I am, that’s fine, and it’s comforting, but it also left me with some mixed feelings for reasons that will become clear later down the list. That said, it’s a solid, fun continuation of one of the best Warriors series out there, even if it doesn’t feature the crazier crossover characters from last year’s Warriors All-Stars. 7) BlazBlue: Cross Tag Battle Click here to read GP's official review Calling BlazBlue: Cross Tag Battle a BlazBlue game is something of a misnomer. It is a BlazBlue game, but it’s also Persona 4 Arena, Under Night In-Birth, and… the Rooster Teeth animated series RWBY?! As crazy a mash-up as the game is in concept, it’s a frenetic fighting game of intense, fast-paced tag battle-style matches that can end in the blink of an eye. The game also holds a special place in my heart for serving as my introduction to competing at EVO. (I didn’t advance very far, but I didn’t go 0-2, either!) 6) Octopath Traveler Octopath Traveler is one of the more unique RPGs to come out of Square Enix in years. On the surface, it might strike people as a cousin to the divisive SaGa series, as it features eight playable characters, each with their own story and path through the game. Unlike the typical SaGa title, however, the gameplay is much easier to learn and understand, and all eight characters become part of the player’s party through natural play (but by no means is the game a cakewalk). Combine its gameplay and engaging characters with a visual style that feels like a pop-up book version of SNES-era RPGs, and it’s the sort of experience that’s right up my alley. 5) Soulcalibur VI Soulcalibur VI feels as much like a return to form as it does something new. After having so much fun and spending so many hours in Soulcalibur II, the third, fourth, and fifth games all had significant issues or gaps that left me wanting. It didn’t help that the guest characters the series brought in could never match the fun feeling of playing as Link from The Legend of Zelda, or even the goofy inclusion of Heihachi from the Tekken series. Soulcalibur VI in some ways takes a back to basics approach with its story, returning to the storyline of the first two titles and exploring it in depth with not one but two different story modes. The game mechanics feel sharp and polished, and the cast of classic characters has never looked better. Even the guest character, Geralt from the Witcher series, fits right in. And hey, 2B from Nier: Automata is joining the fray around the time that I’m writing this list up, so it’s only looking better as time goes on! 4) Dynasty Warriors 9 Click here to read GP's official review There’s no question that, to many, Dynasty Warriors 9 was a disappointment. The mechanical and systemic changes brought about by setting the game in an open world were bold experiments by Omega Force; the boldest shift taken by the series in many, many years. And the game launched with some technical flaws that required several patches to address, many of which were no doubt due to the game not getting enough time in the oven before it launched. And so I can understand where the disappointment comes from. But… I was never truly disappointed. While Dynasty Warriors 9 is flawed, I loved my time with it. I played it for over a hundred hours, and currently sit one trophy short of earning my first platinum trophy for any title I’ve played on a PlayStation console. I’m generally not a completionist by nature, but when I have more time, I’d like to go back and get that last one, because really and truly, I think Dynasty Warriors 9 is a lot of fun. In particular, the new combat system it introduces is a major step forward from the tried-and-true charge system that has existed in most Dynasty Warriors titles since the earliest entries. If anything, I would love to see more of this type of gameplay in a more refined entry, whether that be Dynasty Warriors 10, Samurai Warriors 5, or something else. But given the general response Dynasty Warriors 9 received, I won’t be surprised if Omega Force backtracks and makes more titles of the old form, like Warriors Orochi 4, for example. I’ll be disappointed, but not surprised. 3) Yakuza Kiwami 2 Click here to read GP's official review Like last year’s Yakuza Kiwami, Yakuza Kiwami 2 is another remake, this time of the second and last entry to grace the PlayStation 2. Built on the Dragon Engine originally developed for Yakuza 6, Kiwami 2 takes an already wild adventure and makes it even better. Punching man-eating tigers in the face has never looked so beautiful! While Yakuza 2 is often credited as the game where the series truly found its voice, Kiwami 2 refines the experience, adding more of what works, taking away a few things that don’t really work anymore, and as a bonus, tying in new sidestory elements to act as a direct sequel to Yakuza 0. Fans of the 80s-era prequel will absolutely love the callbacks, both goofy and heartfelt. 2) Yakuza 6: The Song of Life Click here to read GP's official review Billed as the game that ends the long and melodramatic tale of Kazuma Kiryu, Yakuza 6 contains everything that Yakuza fans love, from the action and drama to the more absurdist and comedic set pieces. If it truly lacks anything, such as meatier or more meaningful appearances from several fan-favorite characters, it’s only because the game’s plot is written with Kazuma and the now grown Haruka front and center. As the series has progressed, both star characters have grown older, and their arcs have taken them in some unexpected directions. But good things deserve to come to a proper end, and the Yakuza team elected to do just that. The game tells a story that ties a fitting bow around what has been a long journey for Haruka, and particularly for the lead character Kiryu. And that’s something that very, very few game series that have gone on for as long as Yakuza has can claim to have done as well. 1) Super Smash Bros. Ultimate Super Smash Bros. Ultimate really does feel in many ways like the ultimate Smash Bros. title. With a roster featuring every playable character that ever appeared across the previous entries, including third-parties, in addition to a few brand-new characters, the roster has something for most everyone. And though the size of that roster is the likely reason for why some traditional features aren’t present in Ultimate, like Home Run Contest or trophy collecting, the game has a host of deep, quality features that doesn’t make it feel slimmed down in any way. As someone that’s played Smash Bros. since the original N64 title, it’s fair for me to say that Ultimate may end up being my favorite entry. Not just due to the breadth of its gigantic roster that’s due to grow even further with coming DLC, but with the dev team’s reverence for the source materials that the roster comes from. Even the Spirit Battles, challenges themed after hundreds of characters from Nintendo’s past, as well as some special guests, are as creative and humorous as they are challenging. One battle I found particularly amusing cast three female Corrins with jetpacks as the Elite Beat Divas from Elite Beat Agents. The surprise in how these depictions are crafted, and how they translate specific references, make the battles as enticing as the actual challenge of fighting them. That the game’s Adventure Mode, World of Light, is entirely based around these Spirit Battles, makes for some of the best single-player content in any Smash Bros. game. Super Smash Bros. Ultimate has everything it needs to keep me playing it well into the foreseeable future, both alone and with friends and strangers. And being packed with such quantity and quality, it’s easily my personal Game of the Year.
  3. 2 points
    Did anyone have any inkling of how good 2017 would be for video games before the year started? Even knowing full well that Breath of the Wild would likely be amazing, I think this year took most people by surprise. Honestly, we haven’t had a year full of titles this amazing since… 2011, at least. Or maybe even 2007 (Bioshock, Portal, Super Mario Galaxy). Heck, some would argue 1998 (Ocarina of Time, Metal Gear Solid, Half-Life). There was something for everyone this year, and arguably even too much of it. 2018 will be a busy year for sure; not only will we be playing all of the newest releases, we’ll be using whatever free time is left to catch up on our backlog of amazing games from 2017. Seriously. With that said, let’s take a look at the titles that surprised and delighted me the most this year. Honorable Mention Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy True story: The debut of Katrielle Layton – the famous Professor Hershel Layton’s daughter – is probably the least best (I dare not say ‘worst’) entry in the Layton series to date. This is because the story takes an episodic approach, the puzzles are fairly easy, most cases are generally non-consequential in nature, and many of the mysteries’ answers are telegraphed before completing them. And yet, none of that really mattered by the time the final scene aired. Katrielle and the Millionaires’ Conspiracy is easily the most charming game I’ve played all year long. The new cast, along with the supporting characters you come to know are what really make the game special in the end. With everything happening in the real world this year, I just wanted to disappear into Layton’s positive and whimsical take on London, following the adventures of Katrielle, Ernest, and their dog ‘Sherl’ as they crack case after case. Not all of the cases are winners, but there are a few that are incredibly touching and make the game worth playing in the end. 10. Metroid: Samus Returns The Metroid series returned with a bang this year, first with the announcement of Metroid Prime 4 being in development and then with the surprise announcement and subsequent release of Metroid: Samus Returns – the long-awaited remake of the Game Boy-only Metroid II: Return of Samus. While it doesn’t do a lot to propel the series forward in a gameplay sense, this is true, classic, 2D Metroid gameplay at its finest. Featuring revamped controls that give you more flexibility and a new melee dodge attack that can parry enemies when timed right, Samus Returns adds just enough to improve the old experience while totally overhauling most of the outdated level design and mechanics of the original game. The encounters with different Metroid evolutions are some of the best moments in the game, adding a real and rare sense of threat and danger to what has usually been a more atmospheric, exploratory game. Also, there just might be a new addition or two to the game’s story to shake things up in the same way Metroid Zero Mission did nearly a decade and a half ago. 9. Cosmic Star Heroine I’d been aware of Zeboyd Games’ previous titles (Cthulhu Save the World, Breath of Death VII etc.), but they’d never appealed to me until Cosmic Star Heroine released this year. Zeboyd Games created perhaps the best homage to both Chrono Trigger and Phantasy Star that I’ve seen yet with Cosmic Star Heroine. The battles wisely move away from the “select strongest attack until your MP is depleted” approach and instead injects more strategy by way of introducing cooldowns for each attack and focusing on when you should use them. The story is interesting and well done, if a bit cliched, and moves at a brisk pace, even if it’s somewhat lacking in the character-building department. Cosmic Star Heroine’s universe is also pretty fascinating; Zeboyd did an excellent job of designing a wide variety of alien creatures and strange worlds, not to mention its eclectic cast of characters. Also, the music is a pretty rad take on ‘80s and ‘90s sci-fi soundtracks (think Babylon 5). 8. World to the West Rain Games is a developer that has been on my radar ever since I played their excellent Metroidvania title Teslagrad from a few years back. Their brilliant, hand-painted visuals combined with thought-provoking puzzles made me super enthused for their next title, World to the West. Set in the same world as Teslagrad, World to the West eschews the 2D platforming of its predecessor and opts for an isometric Zelda-like approach. The result is a game with great, cartoon-like visuals; an interesting story set one generation after the former game and which focuses on four unique characters who come from significantly different backgrounds, and action-puzzle gameplay that splits the focus between said four characters’ special abilities. It’s one of the few games I’ve played in which the world is cleverly designed so that you’ll need to use all four characters to explore and open it up with each one's own skills. 7. SteamWorld Dig 2 The first SteamWorld Dig was an excellent surprise hit when it released a few years back, so I was both super excited and hesitant at the thought of SteamWorld Dig 2. Why? I didn’t know what developer Image & Form would be able to do that would keep it from feeling like a complete rehash. Luckily for us, Image & Form saw this issue coming, and they did something smart. They cast Dot -- a minor character from the first game -- as the protagonist in this one and created a whole new mystery: What happened to Rusty, the original protagonist? The truth of the matter will take you through twists and turns, and it’s pulled off incredibly well. New items and machine parts help differentiate the core gameplay cycle, which is the same as the first game’s but with a more interesting world and better-designed caverns to navigate and solve. Excellent gameplay aside, what really made an impact on me with SteamWorld Dig 2 is how the plot plays with your expectations, and completely shatters them in the end. 6. Sonic Mania When it was first announced, I wasn’t that interested in Sonic Mania. It had been some time since I’d last played a 2D Sonic title, and the prospect of “going back” to the old classic style just didn’t seem like progress to me. Little did I know that it’s exactly what the series needed, especially since the newer games have grown creatively stagnant over the last decade (or two). Sonic Mania injects just enough retro levels to keep it from feeling like a “best hits collection” and wisely introduces remixed versions of old levels along with entirely new ones that stand up with the very best the series has to offer. It manages to nail that feeling where it plays like you imagined it played way back when, but in reality is so much better than what Sonic 1 had to offer. Topped off with a brilliant soundtrack, Sonic Mania is what I consider to be the best Sonic game to date. I did not expect to be as blown away by it as I currently am. Welcome back, Sonic. Stick around for a while. 5. Fire Emblem Echoes: Shadows of Valentia Shadows of Valentia proves that Intelligent Systems is only getting better at making Fire Emblem games, and I was thrilled to discover just how good it was. Being a remake of the NES-only Fire Emblem Gaiden, the second game in the series which never made it out of Japan, Shadows of Valentia stays true to its retro roots by keeping the different battle rules from the original game (no weapons triangle, magic depletes health, etc.) while adding brand new elements in the way of third-person dungeon crawling and exploring different areas of towns and forts. While the latter addition isn’t always used to great effect, it’s fun to finally control a Fire Emblem character firsthand and helps to break up the pace between battles. Ultimately, Shadows of Valentia offers a surprisingly strong story (which is equally surprisingly dark in certain moments) that tackles themes of classism, war, and sacrifice – culminating in a grand finale that pays off in a big way at the very end. Fire Emblem has rarely been as good as Echoes gets, and I hope to see most of the new systems and mechanics used here in the new Fire Emblem title for Switch next year. 4. Splatoon 2 There was a point this year, perhaps around August or September, where I was certain Splatoon 2 would be my game of the year, if not for three other incredible games (one of which I had to do some more reflecting back on). With over 265 hours invested, Splatoon 2 is by far my most-played game of the year and the one I had the most fun with on a consistent basis. Some would say it’s not really a sequel; that it’s a 1.5 version of the game. Even if that’s true, it’s heads and shoulders above the first game, with a solid, diverse grouping of Ranked match games, tons of new hairstyles, weapons, specials, and ways to modify your character. And let’s not forget about Salmon Run, the new horde mode that might just be “mode of the year”. I’ve spent countless hours taking out Salmonids, collecting golden eggs, and having a general blast with @barrel, @Rissake, @YukiKairi, @Venom, and others. No other game has given me that “just one more game feeling” quite like Splatoon 2 has, and that’s a testament to just how good it is. 3. Super Mario Odyssey If you know me, you might be surprised to see this game “only” placing third on my list. That’s mainly because this was an exceptional year with amazing games, but don’t let the lack of GOTY status fool you. This is a Mario title we haven’t seen in quite some time, and boy did it feel good to be running around and exploring each level at your own pace. Super Mario Galaxy 1 and 2 had moments of this, even if they were still largely linear affairs, but Odyssey’s wide open levels were so out of the norm for the past 15 years that they actually recalled elements of this year’s Breath of the Wild. What I appreciated most about Odyssey is that it really does feel like Mario is embarking on a great journey. Nintendo’s Tokyo studio also spared no effort to make every level feel as unique and original as possible, getting away from the standard lava world, ice world, and jungle world. Instead, you’ll find a level based on New York City, a food-based world, a desert world with ice-elements and an underground temple, and a forest with a tower that’s occupied by robots, just to name a few. It’s super imaginative, not to mention super inspired, due to the cap-throwing mechanic where you can capture and control different enemies. Due to all this and more (that soundtrack!), Super Mario Odyssey is far and away the most creative game I’ve played this year. 2. Horizon Zero Dawn Horizon Zero Dawn is far and away the biggest surprise of 2017 for me. It always looked fantastic in previews, but I didn’t realize just how much I would fall down the rabbit hole with it until I played it late this year. First off, it’s the most graphically impressive game I’ve played in 2017; stunning vistas, vast gorges, tree-lined forests, and populated towns and civilizations – it has it all. It also has the best narrative I’ve experienced all year; Aloy’s journey from shunned outcast to legendary warrior in the eyes of the people is an experience I’ll not forget, and there’s a deep amount of lore to the world, not to mention the many mysteries behind the plot are all well-thought out and have satisfying answers to them. What really puts the game over the top for me is how good its machine-hunting combat is. At first, it’s incredibly daunting and seems complex (and really, it is), but after you learn the intricacies of how to hunt each machine (especially the large ones), the game really takes off. There are so many ways you can take them down, from using a rope gun to tie them down to disable them to setting traps, tripwires, and shooting off weapons, modules, and weak spots with your arrows. Each encounter is incredibly dynamic and life-like, with each machine actually mimicking and behaving like the natural animal/creature it’s designed after. It’s a thrilling experience every time you’re involved in a hunt with larger machines because the danger feels incredibly real for Aloy, and it makes each victory all the sweeter when you eventually do take them down. Horizon was a powerful experience for me -- one of those rare games that completely drown out real life and make you invested in the world within, and one I'll not forget anytime soon. 1. The Legend of Zelda: Breath of the Wild Breath of the Wild is a game that many Zelda fans have been waiting a long time for. While I wasn’t one of the ones hankering for a return to Zelda 1 mechanics (the go-anywhere approach), I’ll never forget the feeling of being dropped in this massive world and being in awe at how much there is to do and see. I’ve heard many ask what Breath of the Wild does for open worlds that is so amazing. The answer has to do with interactivity – the world in BotW is so intricate in how you can interact with it and how it reacts to what you do. Horizon and other games have worlds that are impressive in size and scope, but there’s little you can do to it except traverse it and interact with specially designed areas and characters. In BotW, you can climb nearly everything, decide how you want to approach a certain location, chop trees down to cross large ravines, set grass on fire and then ride the updraft the smoke creates, move almost any object that’s not attached to the ground with magnetism, and much more. In short, the world is alive, and never has a title for a game been more appropriate. The plot itself, while not my favorite of the series, is still fairly good, and the individual story arcs and moments are well-done; especially those that involve the four champions. I also really enjoyed the Divine Beasts; even though we didn’t get traditional dungeons, these were fairly close in approximation them, and one of the Divine Beasts might just be one of my top 10 dungeons in the whole series. In the end, Breath of the Wild will be remembered for letting players play the way they want to. There are definitely things that can be improved, but by and large, this is a landmark title that broke barriers and will shape games for years to come.
  4. 2 points
    2017 has been quite the year for us gamers. Not only did Nintendo release the insanely successful Switch, but there have been a lot of quality games released as well, on Switch and just about anything that plays games. Even mobile devices have seen a few really fun games. But with so many quality titles coming out left and right, it was actually pretty overwhelming, and I simply couldn’t keep up. So, since there are still plenty of games I haven’t gotten around to playing yet, I’ve decided to make a less traditional Game of the Year list. Sort of like an award show, if you will. Anyway, enough stalling. Let’s get to it already… Most Addicting Mobile Game Animal Crossing: Pocket Camp I normally don’t put mobile games on my Game of the Year lists, but Animal Crossing: Pocket Camp felt deserving of that honor. It’s a simple mobile game, yet it has the same level of quality you would find in an official game released on Nintendo’s own consoles. And just like when Animal Crossing: New Leaf was first released, I just… can't seem to go a day without playing it at least a little… Best Spiritual Successor to Banjo-Kazooie Yooka-Laylee I’ve been a huge fan of the Banjo-Kazooie games since the day I played the original for the first time. So, when I heard that several members of the original team got together to create a sort of spiritual successor to the series (since, you know, new Rare doesn’t really seem to care much for the IP), you better believe I was excited. And I gotta say, Yooka-Laylee is pretty much exactly what I hoped it would be. I mean, it does have its fair share of flaws, but it’s still a really fun platformer for fans of the Banjo-Kazooie series (well, the first two, anyway), and it definitely satisfied my itch. Of course, Grant Kirkhope’s amazing soundtrack certainly helps. I still have a bit of an itch, though, so hopefully, Playtonic announces Tooka-Laylee soon enough… Best RPG I Still Need to Beat Xenoblade Chronicles 2 I know what you’re thinking, but hear me out. I may not have beaten Xenoblade Chronicles 2 yet, but I’ve definitely played enough to think it’s a really damn good game. Which is awesome, because the original was my favorite game of 2012 and it’s cool to see that the numbered sequel (Xenoblade Chronicles X was more of a spinoff, I guess) is also top-notch. It’s a great RPG with a beautiful world, an engrossing story, and an amazing soundtrack. Really, what more could you want? Most Terrifying Game I've Played All Year Resident Evil 7: Biohazard (VR) Oh man, this game. After all the complaints about the Resident Evil series seemingly forgetting its horror roots in favor of more cinematic gameplay, Capcom did an amazing job giving us an entry that was scary. And Resident Evil 7 is scary as hell. And not only is it a terrifying game in its own right; when you don the PlayStation VR headset? I lost count of how many heart attacks I had during my playthrough… Most Splatastic Shooter Splatoon 2 If you’ve played the first Splatoon, you’ll pretty much know what to expect from Splatoon 2. Not that that’s a bad thing by any means. The original Splatoon is an amazing game, and Splatoon 2 is basically a better version with more features and …probably more people playing, or at least soon enough since the Switch is selling like hotcakes (I still don’t know why that’s a saying). So, don’t you even worry if you haven’t played the original; if you have a Switch, get this game. It’s fun. Biggest Nostalgia Overload Sonic Mania Click here to read GP's official review It’s crazy how satisfied I was with Sonic Mania. Sonic 3 & Knuckles was always up there for me as one of my favorite games ever, so a game so incredibly similar, with stages not only from that particular game, but from other classic Sonic adventures, and with some original levels to boot, is exactly what I needed in my life. You can read my detailed thoughts in my review, but just know that this game is now up there right alongside Sonic 3 & Knuckles as one of my favorite games ever. Nostalgia is a powerful thing, isn’t it? Game I Didn't Expect to Be So Good Mario + Rabbids: Kingdom Battle Like many people, I didn’t know how to feel when a Mario and Rabbids crossover was leaked. I just never really liked Rabbids. I always thought they were a little too annoying for my taste. But I felt hopeful once I actually saw what kind of game Mario + Rabbids: Kingdom Battle was. And when I actually played it for myself, I was way more satisfied than I thought I would be. It’s insanely fun, and it even made me hate Rabbids a lot less. Seriously, it’s fantastic. Of course, Grant Kirkhope’s amazing soundtrack certainly helps. Wait, why do I feel déjà vu…? Best Game You Should Not Let Your Kids Play South Park: The Fractured but Whole I’ve been a fan of South Park since I was a child, even though I wasn’t supposed to be (so feel free to disregard this entry’s heading). I also enjoyed the games growing up, even though they weren’t exactly top-notch. But man, when South Park: The Stick of Truth came out, I was impressed by how much it seemed like I was playing the show. Not only that, but it was a really great game in general. And now we have a sequel in South Park: The Fractured but Whole (giggle). Which, wouldn’t you know it, is also a really great game. It has a different gameplay style to fit with the superhero theme, which I actually had a lot of fun with, and the humor is just as funny as you would expect. If you like the show, there really isn’t any reason you wouldn’t enjoy this game. Most Fun Globe-Trotting Adventure Super Mario Odyssey Ever since I was a kid, I’ve enjoyed just about every Mario game immensely. So, I never feel like I’ll ever be disappointed when a new one comes out. And one thing I love is when a Mario game demolishes my expectations. Super Mario Odyssey is one such game. I knew I’d end up having a lot of fun with it, but once I played the game myself, I was blown away by how good it is. Super Mario Odyssey basically takes everything I love about the series, adds a brand-new mechanic, and gives me one of the most fun experiences I’ve ever had. Seriously, I can think of so few negative things to say about this game, it’s crazy. Best Game of 2017 (That I've Played) The Legend of Zelda: Breath of the Wild Of all the games I’ve played this year, you’d think it would have been tough narrowing down which game I felt deserved the honor of my favorite game of 2017. But to be honest, it really wasn’t. I mean, it was kind of hard not choosing Super Mario Odyssey, since I had so much fun with it, but in the end, I just had to go with The Legend of Zelda: Breath of the Wild. As the series’ first foray into the open world realm, Nintendo did an amazing job. Seriously, there were so many times when I meant to go to a specific place but ended up either getting lost or just getting distracted by a cool place I haven’t seen before. Or I’d find a shrine and feel obligated to check it out. Honestly, even though the series changed quite a bit from what we’re used to, I firmly believe that The Legend of Zelda: Breath of the Wild is a perfect example of what it means to be an “adventure game,” and a very fitting evolution of the original The Legend of Zelda adventure.
  5. 2 points
    Thanks Marcus! I was able to get a code and activated it on Steam. Woo! Sadly I don't have a gaming laptop so definitely play it in the future while I add this to the backlog of games lol.
  6. 1 point
    All that glitters is gold. And after this year, I’ve no choice but to believe that all my gaming wishes come true. No, seriously — I wanted Kirby’s animal friends to come back; they did. I wanted Phantasy Star Online 2 to be localized, and now I owe Barrel a kingdom. STREETS OF RAGE 4 is gonna be a thing next year and Adam Hunter’s finally playable again. I didn’t even know how badly I wanted Sonic Mania or Super Mario Odyssey until the moment I saw them. But nothing will ever hold a candle to how viscerally I reacted during the last few minutes of the February 13th Nintendo Direct this year. Anyone who I consider a friend knows how this Game of the Year list is going to end. But hey, it’s more about the journey than the destination, right? Here are ten-ish... gaming-related things released in North America this year that I enjoyed the most. That sweeping statement ought to cover my bases and let me get away with a technicality or two, huh? 10) Kingdom Hearts III This pick echoes how I feel about Persona 5. So much style, I’m tempted to use the phrase “practically peerless” yet again. It was enjoyable to actually play, barring a few rough edges. The soundtrack is the real mark of mastery. Gosh, though—the writing leaves a lot to be desired. This isn’t your generic, “Lol, the plot of Kingdom Hearts is labyrinthine and hard to understand,” take — I understood everything pretty darn well. It’s just... the script constantly does wrong by the women of the series. The localization changed meaningful dialogue between characters in unsatisfactory ways, too. Nomura and friends scored use of a major IP in Frozen, but Sora, Donald and Goofy absolutely do not belong when they wander around in Arendelle. You get to see the iconic “Let It Go” song being sung by Elsa’s proper voice actress — and the Kingdom Hearts characters are just kind of standing off to the side like, “Oooh, pretty.” I’ve been able to suspend my disbelief with “Square-Enix’s take on Disney worlds” over the years. So much style, I’m tempted to use the phrase “practically peerless” yet again. But III was the first time where the properties used were so big that Nomura probably wasn’t given a whole lot of wiggle room to make his prized original characters feel like they actually belonged in the stories they were pushing forward. Kingdom Hearts III is truly “AAA” in terms of budget and Disney’s involvement... and the writing suffers for it. Everything else, though, is so ridiculously cool and over-the-top that it managed to squeeze onto my list... despite me feeling more bitter than sweet. If I had a list of personal criticisms regarding mechanics in past Kingdom Hearts titles, III addresses every single one of them. It has more than just nostalgia going for it — the team has learned a lot since around 2001 when all this stuff started. I have such a love/hate relationship here. But it still deserves this spot as one of the more memorable parts of my gaming year. 9) Trials of Mana Seiken Densetsu 3 may have come out in 1995, but it didn't make its way to North America until this past summer. What we now know as Trials of Mana isn’t just a stellar SNES title — it’s the Mana series at its finest hour. Final Fantasy Adventure is lovely, and Secret of Mana will always have a nostalgic place in my heart. But I’d pay $40 for Trials of Mana all by itself, much less the full Collection of Mana package. The mechanics that help make Secret of Mana a timeless classic to many have been refined here. Hit detection is much better overall, and you don’t have to level up a character’s magic spell or preferred weapon by using them hundreds of times. Rather than sticking with a small cast like the previous two Mana titles, there are six characters the player can mix and match to form a party of three. The story, final boss, and endings will vary depending upon who leads your crew and who joins them, adding a degree of replay value. ...Trials of Mana isn’t just a stellar SNES title — it’s the Mana series at its finest hour. That said, nothing really holds a candle to Trials of Mana’s character class customization. I’ve genuinely never needed a dedicated healer (as is oft a trope of Japanese action RPGs). My most recent team of Hawkeye, Riesz, and Angela were powerful enough to steamroll entire groups of enemies & bosses while only needing to rely on consumable items to get the job done. Very few action-RPGs of its day can claim to be as balanced as Trials of Mana. It was a blast to play the fan translation on my PC multiple decades back...but it is a privilege to finally be able to pay for it and play it on the big screen. Truly, no entry in the Mana series has matched its overall quality, before or since. 8. Cadence of Hyrule Rogue-likes — the genre that houses some of my favorites like Pokémon Super Mystery Dungeon & Azure Dreams — are a guilty pleasure of mine. Crypt of the Necrodancer takes those mechanics and combines them with elements of a rhythm game. Every enemy, piece & part of the environment only moves when you move — but you have to move in sync with the beat of the song playing, or you’re penalized. Cadence of Hyrule is this exact same premise, but with all the trappings of your typical top-down Zelda (spoilers, but you’ll see the best example of that elsewhere on this list). You can play as either Link or Zelda (finally!) & freely explore a randomly generated Hyrule, moving to the beat of the music… ...or not! Holy Toledo, the Fixed-Beat Mode baked into Cadence of Hyrule turned it from something I’d have to regrettably pass on (I am not the biggest fan of rhythm-based mechanics — there are valid reasons I’ll never “git gud” enough to keep up) into one of my favorites this year. Utilizing this mode turns the whole experience into “Zelda Mystery Dungeon” & nothing more... which I am absolutely, positively here for. Brace Yourself Games has shown everyone that these unique indie collaborations should be a new standard for Nintendo. I’m so happy Nintendo essentially licensed out The Legend of Zelda to a small group of talented fans. The custom art feels like a natural evolution of The Minish Cap. From a design standpoint, these folks took weapons & other mechanics from all the great top-down Zeldas and blended them into a short, sweet, infinitely replayable (due to almost every aspect being randomly generated) package. Brace Yourself Games has shown everyone that these unique indie collaborations should be a new standard for Nintendo. I hope it’s the first of many, to be frank. The old dogs at Tokyo EAD could absolutely learn some new tricks by allowing these one-of-a-kind spin-offs to elevate their most popular franchises. 7) Knights & Bikes EarthBound, The Goonies, Moonrise Kingdom — a handful of titles across multiple forms of media come to mind when I think of adventures starring children that genuinely capture the whimsy of being a kid. Knights & Bikes is another example I can happily add to this list, headed up by the Lead Creator of Tearaway, and one of the programmers of titles like LittleBigPlanet and Ratchet & Clank. Two little ladies (Demelza & Nessa) and their pet goose (an endearing fellow named Captain Honkers, the true Best Goose of 2019) explore the coasts of Penfurzy island on their bikes, looking for treasure & adventure. If you’re looking for fun without giant swords and guns, their weapons of choice to take down baddies are things like frisbees, water-balloons, something pretty heavily inspired by the Power Glove for the NES, and a boom-box. Their tale is the kind of coming-of-age story that’s spun literal children’s books. Themes can get fairly glum, and tensions can run fairly high towards the end — but this is truly an experience meant for the whole family. It’s inclusive... genuinely fun to explore, and an absolute visual treat. You can pretty much immediately tell this is from some of the minds who melded Tearaway and other Media Molecule-headed romps. It’s inclusive — to the point where you can pick whether or not Nessa’s a vegetarian & have Demelza alter a story she’s telling to reflect that choice — genuinely fun to explore, and an absolute visual treat. Knights & Bikes is a short, sweet adventure that left me hoping this single Kickstarted game gives way to an entire new transmedia franchise that brings new books, console entrees, and shows alike. 6) The Sega Genesis Mini Y’all, this is the finest “nostalgic tiny console with a compilation of games” ever released. 42 games ported over by M2, the legendary developers behind the SEGA Ages titles, that turn everything they touch into the definitive versions of each game. While the SEGA Mini doesn’t quite elevate examples like Monster World IV or Sonic Spinball into the modern era with exclusive features that’d be present if they were all SEGA Ages titles — they are flawless ports. And the library features stuff you thought you’d never see released digitally again, like Mega Man: The Wily Wars, Dynamite Headdy, Castle of Illusion Starring Mickey Mouse, and a good 10 other truly “deep cuts” from SEGA’s legacy. ...the finest “nostalgic tiny console with a compilation of games” ever released. Rounding out my bottom five game-things of 2019 with something I can only spend a paragraph explaining (without going into each and every title offered, anyway) feels kind of odd. But while my SNES Mini will wind up collecting dust now that Yoshi’s Island is a part of Nintendo Switch Online, I feel like the SEGA Mini will take up one of my HDMI ports for many years to come. 5) Luigi’s Mansion 3 I’ve always been a bigger fan of Mario’s eternal understudy. Luigi is the closest thing you’d find resembling me in the Mushroom Kingdom — he’s a giant dork, way more timid & afraid than heroic, but ultimately motivated to do what’s right by his friends. Luigi’s Mansion 3 releasing on Halloween was poetry. This series is really my only comfort food within the “horror” genre, because it’s more about comic relief & fun than actual jump-scares or grim gore. The first one was a fun, exploratory adventure that was honestly over too soon. The second rectified the former’s length problem, but was hindered by its attempts to break apart exploration into chunks with its “mission”-based structure that constantly sent you back to a sort of hub world just when things were getting interesting. ...it’s got a whimsy that outclasses even Super Mario Odyssey. Exploring each floor of The Last Resort hotel felt more like I was playing a Mario-style take on Disney’s Castle of Illusion than the usual horror-inspired romp. This hotel has... a whole freaking pyramid inside it, a coliseum inspired by the Middle Ages, a dinosaur museum... let’s just say it puts Las Vegas getaways to shame. Every new floor had me wondering what kind of wacky place I’d be thrown into next. You’re not constantly interrupted by “Mission Complete” screens, and gathering up every hidden gem & Boo to be found took me a little over fifteen hours— not less than five, like the first. The things that put Luigi’s Mansion 3 over the top for me personally concern Luigi himself, though. There are so many cute moments—his scaredy-cat nature is purposefully as exaggerated as it can possibly be, the bosses bring out the best parts of his personality... you can even pet the dog! It’s just good, clean fun. The line “it feels like a wholesome Saturday morning cartoon,” is the most overused cliche in the industry, but I’m using it here because it’s got a whimsy that outclasses even Super Mario Odyssey. 4) Gato Roboto First think of Metroid. No, not “Metroid-like” or “Metroidvania” — actual Metroid on the NES. Now, make Samus a tiny cat that’s not capable of much except jumping, climbing, and being really gosh darn cute...until she gets in her giant robot mech. This is the recipe for Gato Roboto, my favorite take on Me(ow)troid since Axiom Verge. While heading through space, a man and his cat end up marooned on an alien planet. Trapped, the man who would otherwise end up the hero of this story has no choice but to send his cat to explore in his stead. The good kitty winds up unfurling a devious plot of world domination at the hands of... a mouse that can talk?? ...my favorite take on Me(ow)troid since Axiom Verge. This is a romp that can be over as quickly as the original Metroid, but it’s also one of my most replayed games this year. Rather than evoke horror or a sense of unease like the series that inspired it, Gato Roboto chooses comedy and cute vibes. Level design has you piloting the mech most of the time, but often leaves kitty to its own devices. The robot armor can take its fair share of hits, but kitty can only be hit once before being kicked back to the last (very generous) checkpoint. There are plenty of ways developer Doinksoft chooses to mix things up mechanically — the robot armor isn’t the only thing the cat ends up piloting, for example. I’m hard-pressed to come up with a few hundred more words to explain why, but gosh this was some of the most fun I’ve had in the genre in years. It’s definitely priced like an NES title should be, too — I genuinely feel you can’t go wrong picking it up, if you’re a fan of the genre. 3) Pokémon Shield Half the reason why Pokémon Shield gripped me so hard was in how it was marketed. See, by the time the previous brand new entries, Sun & Moon, were out... over 80 of their brand new Pokémon were revealed publicly through trailers and other means. We knew what the starters were going to turn into, about most of the new “regional variants” — just a few Ultra Beasts and Mythical Pokémon were kept hidden. By contrast, before November 15th, Sword & Shield had officially revealed only 23. They went through pretty painstaking efforts to share as little information as possible before release. The intent behind the two generations is markedly different — this one wanted to surprise me. And boy howdy, it did. Give or take 70 Pokémon, including Galarian forms and evolutions, were brand new to me & revealed solely during my adventure. I haven’t been this won over by the ole clever marketing machine since I first played Pokémon back when I was single digits in the late 90s. I can genuinely say it may stay “my favorite Pokémon game of the last ten years.” The Wild Area helps the Galar region to feel more “connected” than any region before it. From a spot on Route 5, you can see the city of Hammerlocke—that you’ll arrive in much later on—waaay off in the distance. Early on in my adventure, because it happened to be raining where I was exploring there, I was able to take down a Lv30 Onix with my Drizzile while I was over ten levels lower than it. Max Raid Battles, despite some flawed aspects, are genuinely the most addicting multiplayer feature to hit the series in multiple decades. Both the new Dynamaxing feature & more limited Pokédex should do a lot to refresh competitive play. Without getting too far into spoiler territory, I’ll just say the story does a lot with a little. The Pokémon Company addresses a criticism of Sun & Moon being “too talky” by making characters say less, but hiding bits of character-specific backstory in their League Cards, which players collect as the story develops & can read at their own leisure. It has what amounts to my favorite endgame (the final few hours before the credits, and a bit after) since Black & White’s N sieges the Pokémon League. Overall, I feel more positively towards Pokémon Shield than any previous entry since 2009, when HeartGold pulled my nostalgia strings hard. There are definitely community-related aspects that need to be updated in a patch, but if they keep nurturing the experience rather than abandoning it, I can genuinely say it may stay “my favorite Pokémon game of the last ten years.” 2) Baba Is You Plenty of video games turn “breaking” them into a fun side thing you can do — like old debug mode cheats in Sonic the Hedgehog 2. Very few — and only one I can think of in the puzzle genre — make breaking & redefining rules it puts in place the whole point. “You” is the player. And if the “Baba is You” text is on the screen, the player controls Baba. Other rules in place may be “Flag in Win” and “Wall is Stop” — where a wall in front of you would literally stop Baba from reaching the flag. If the word “Wall” can be moved, though, you might be able to push the Wall text down to replace “Baba”, making “Wall is You” and then literally reaching the flag as the wall that was formerly thwarting you in order to win. Here’s a trailer. Here’s an early example. Here’s an absolutely insane trick I pulled whose end result permanently turned a numbered level I cleared on the world map into a key — and into Baba (at which point I could freely move around the entire map, for funsies.) If I were reviewing it, I’d fight pretty hard for a 10/10. It’s quite simply the new paradigm in the puzzle genre. The amount of work it must’ve taken to create an engine that allows players to willingly break levels’ rules wide open, to the point where it has long-term effects on one’s save file, without everything falling apart is just staggering to think about. The brain-power it takes to solve Baba is You’s logic puzzles must pale in comparison to what it took to actually design them. I have no additional gushing regarding narrative, visuals, or the soundtrack, this time. The engine & entirely breakable mechanics truly speak for themselves. Baba is You Is Win — Arvi Teikari’s peers will be trying to emulate its cunning for a very, very long time. If I were reviewing it, I’d fight pretty hard for a 10/10. It’s quite simply the new paradigm in the puzzle genre. You don’t just follow the rules to win — you literally rewrite them. 1) Link’s Awakening I’ve played Link’s Awakening almost once a year, every year since 1993. It remains “the shining example that taught me how freaking amazing this medium could be”, the first one to make me cry, the one I’ve absolutely muscle-memorized. It is, quite simply, my favorite video game of all time. It’s hard to overstate just how badly I’ve wanted this exact thing to dream itself into existence. A Link Between Worlds was a phenomenal modernization of A Link to the Past (don’t tell anyone, but I find the original pretty middling at best) in the form of a sequel. This re-imagining of Koholint from the folks at Grezzo isn’t a sequel. It doesn’t really break any new ground — or change much of anything, from a narrative or level-design perspective. At the end of the day, admittedly, I prefer it this way. It reminds me a lot of how they handled Ocarina of Time 3D & Majora’s Mask 3D many moons ago: the Switch breathed new life into Link’s Awakening’s presentation — formerly stuck on the Game Boy — and allowed some mechanics (like being stuck with just two buttons for weapons) that age poorly about the original to be brought forward. Of course, while “uprezzed ports” could describe the 3D entries, Link’s Awakening on Switch dreams bigger. The whimsical, almost “storybook” art style & lack of a sweeping, orchestral soundtrack are polarizing to a few. But I recognize what both are trying to do, and I absolutely adore them for it. It's an elevated version of my favorite video game ever made. The new models for characters, monsters, and locales are an ideal way to keep the original’s proportions intact, and the new Koholint uses the colors from Link’s Awakening DX faithfully. The arrangements from Ryo Nagamatsu are definitely more subdued compared to A Link Between Worlds’ more “epic” feel — but the way he seamlessly blends the original’s chiptunes into his new takes are wonderful. Angler’s Tunnel was one of the tracks from GB Link’s Awakening that kind of struggled a bit—at the end of the day, it was just a sped up version of the “Cave Theme” from elsewhere in the adventure. Angler’s Tunnel on the Switch kicks off with slow harps at first, bringing in a new melody that feels more “underwater”. A few seconds later, the original GB melody plays in the background on top of it. That stuff right there happens a few times throughout the new old journey. Nagamatsu doesn’t reinvent the original soundtrack — he just does his due diligence to elevate it. That’s what Link’s Awakening is on Nintendo Switch. It’s an elevated version of my favorite video game ever made. Now, I just don’t know what else to wish for. Maybe, just maybe, Camelot will hear my plea.
  7. 1 point
    Developer: Sega/Media Vision Publisher: Sega Platform: PS4, Xbox One, Switch, and PC Release Date: July 10, 2018 ESRB: T for Teen Note: This review is based on the PlayStation 4 version of the game The phrase "Shining" holds a very different connotation in the gaming space depending on who you ask. Ask an old school RPG fan what it means to them and they would likely mention its previous, tactical role-playing game form of the beloved Shining Force titles. If you were to ask developer Sega themselves, they would likely phrase it in a way that could be just about anything resembling an RPG, especially given the many games they have churned out under its banner. That said, the Shining series has most often shifted toward a more typical action-RPG template in Japan these past couple decades. Though it may be an enhanced release of a formerly Japanese-exclusive PlayStation 3 title, Shining Resonance Refrain should radiate as a curious new direction for the series after a long absence from English speakers specifically. Above nearly all else, Shining Resonance Refrain takes a keen interest in both dragons and music while very rarely separating either element. Everything from the usage of musical armaments (...called "Armonics") to the main character, Yuma, who bears the latent power of a powerful dragon, play pivotal roles in the overarching narrative. That said, ultimately, the story itself rarely boils down to being more than a handful of good guys fighting against an evil empire despite however much jargon it tries to throw at the player like "Diva Magica" or many phrases straight out of Norse mythology. The main story remains predictable to a fault and can be rather hokey in more than a few instances because of it. Gameplay-wise, Shining Resonance: Refrain takes more than a few notes from its action-RPG contemporaries (such as Namco's Tales of- series) but with a couple of minor twists. You have your real-time combat system in which normal attacks use a stamina gauge and it quickly becomes encouraged to use special MP skills right before one runs out of stamina to maintain a constant offense. To not so subtlety chime a reminder of the musical setup, there is also a BPM gauge that steadily builds up mid-battle which will provide a variety of buffs upon use depending on the song. Admittedly, battles are rather button-mashy, and quickly become routine, but are also easy to get into. The game also does a decent job at making each party member feel unique, such as the ranged grenadier, Marion, who can use support spells, and even the main character, Yuma, who quickly goes from using a standard longsword to transforming into the Shining Dragon mid-battle. There are more than a few battle system foibles than the simplicity of it, however. Some are amusing like the main character becoming overpowered to the point of trivializing most other attackers by literally only needing to mash the circle button from the halfway point and on. Less amusing, however, are the frequent slowdown for flashier spells and, what can be even more annoying, the sleepy ally AI especially in regards to healing/suicidal positioning. Unlike the frequent slowdown hiccups, thankfully some of the AI problems can get straightened out over time if one messes with 'traits' within the Bond Diagram mechanic, which affects AI tendencies like their increased inclination towards using healing or buffs/debuffs mid-fight. In sharp contrast to their unreliable combat usage, one of the surprising strengths of Shining Resonance Refrain's main playable cast is their likability in a story context. One the most obvious ways to see this is within the primary town, which features numerous interpersonal scenes as well as the opportunity to go on dates with party members (yes, guys included). It is clear that these affinity systems were mostly developed with the pretty lady characters in mind but the actual implementation comes across as far more wholesome than one would expect. In addition, there is a pretty earnest friendship that develops between everyone, and not just Yuma despite, well, the story having more than a few over-the-top anime antics moments in-between. Perhaps the biggest problem with the entire game (yes, even more than the very cliched main story) are the huge discrepancies caused by the level-up progression. Main story bosses spike in level at an absurd rate each chapter, and the means of gaining the experience to close the gap in a reasonable amount of time is quite limited. I had to go out of my way to look into items that made it so inactive party members would gain experience, and to increase the rate of seeing the in-game equivalent to Dragon Quest's Metal Slimes (called eggs) in specific, randomly generated Grimoire dungeons, because the experience obtained from normal enemies in regular environments was way too low (... just like in Dragon Quest). In spite of such glaring gameplay flaws, Shining Resonance Refrain still somehow manages to be better than the sum of its parts in charm alone. One of the key ways it does is in the sharp localization which makes an often predictable script somehow still entertaining to read, especially regarding character specific scenes in the central town. The underlying care also transfers to the audio, like how the instrumentation of BPM songs will change based on which character performs it; a nice touch to an already good soundtrack. Heck, even the English dub is solid as well, though I admit I gravitated towards the Japanese voices due to some top-notch talent and it having a more natural transition towards the Japanese-only vocal songs. Shining Resonance Resonance is one of those strange titles that is significantly flawed in both its gameplay progression and main storytelling yet manages to stumble onto the path of being enjoyable regardless. Its key flaws are quite difficult to ignore, especially if one has a low tolerance towards cliche storytelling (which it is dense with), and it requires a willingness to accept the genre stereotypes it so frequently leans on to see a more sincere, lighthearted underside. If one wants an easy to approach action-RPG that is as charming as it is predictable, Shining Resonance Refrain is a solid option. But those expecting anything deeper in their RPG experience would be much better served looking elsewhere than it. Pros + Easy to approach combat system that manages to make each playable character feel distinct + Likable main cast of characters with surprisingly wholesome vibe between them + Pleasant aesthetic from the sharp soundtrack to well-realized character models Cons - Very predictable storytelling that can be quite hokey with its anime tropes - Balancing party experience becomes cumbersome due to huge enemy level spikes between each main story chapter -Occasional slowdown and dumb ally AI unfortunately bog down combat - A bit too much backtracking between zones Overall Score: 7 (out of 10) Good Shining Resonance Refrain does very little to veer from the course of many Japanese RPG stereotypes but for those willing to accept its often predictable nature can still find an earnest hidden charm underneath it all Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  8. 1 point
    Since we've gone this long with no new info I bet we get a full reveal and release date at E3. I mean, I hope that's the case and they aren't just going to plunk it down without telling anyone about it.
  9. 1 point
  10. 1 point
    Super hype to see The World Ends with You getting some love again in something that'snot an iOS port, haha. I'll definitely be grabbing that when I get the chance! Everything else was either meh, or most expected, except Dark Souls-- REEEEEEEEEEEEEEEEEEEEEEE I just beat Dark Souls for the first time like 3 weeks ago, so I'm a little sad to have waited this long and then boom, REMASTER. Though I heard somewhere the frame rate is locked at 30 again, even when docked which kinda boggles my mind since from my experience with DSFix and other players, is the primary reason the game got modded in the first place. Maybe I misunderstood it though, but hey, here's hoping we hear something new from From Software soon!
  11. 1 point
    Oh No I'm getting older again! Happy new year.
  12. 1 point
    This past year was easily one of the worst in my entire life. Without even going into the hellscape that is the current political climate I was also forced to deal with many far more personal concerns that made sure my mental fortitude was being only kept intact by the narrowest string at times. Irrespective of the time or seasons that the hardships of life decided to unfurl before me, 2017 in gaming brightly illuminated even amongst the darkest moments of my life. If anything, it's one of the very few things that kept me sane with reasoning to look forward to each new day. Maybe that intro was a bit too much of a downer, but what I am trying to say is that if 2017 was not such a strong year for gaming I would very likely still be in a terrible mental state. People have been arguing that 2017 is on the level of being on the caliber of 1998 in gaming -- and I'd be inclined to agree with them for the most part. You may notice a recurring theme as my 2017 list goes on where I'm actually putting a bigger emphasis on storytelling than gameplay like I would normally in previous years. Because there is no shortage of excellent games with great gameplay in 2017, the ones that also hit an emotional focal point through either their storytelling or writing were more likely to click with me. Without further ado, here are my personal favorite games of 2017. 10) Super Mario Odyssey Super Mario Odyssey is probably the closest thing in my mind to 3D platforming perfection. Masterful controls, top-notch level design, a constant satisfying loop with collectibles, a dapper-looking Bowser, and even the catchy "Jump Up, Super Star!" theme is sung by none other than the seemingly long-forgotten Pauline. Perhaps the biggest criticism I could truly level against Mario Odyssey is that it simply did not stick in my memory quite as much as other games this year after the initial credits rolled despite how much I enjoyed playing it in the heat of the moment. 9) Nier Automata Like most Yoko Taro games I find myself strongly respecting but am also equally frustrated at what Nier Automata attempts to achieve. Part of that was the unfair expectation was thinking it'd be a Platinum game with a Nier touch. And let me tell ya, I LOVE Platinum character-action games (Bayonetta 2 <3). What I got, however, was a Nier game with a Platinum touch, which conceives of all of the bizarre, yet fascinating quirks of a Yoko Taro game without the shoe-string budget and generally terrible gameplay he was known to be saddled with back at Square-Enix (*cough* the entire Drakengard series *cough*). Because of this, I was fighting between conflicting emotions of it not quite grabbing me as the storytelling/cast of characters in the original Nier did, nor the gameplay of Platinum in their prime. But like any game by the eccentric director, it likes to play upon expectations over time. Everything from a Metal Gear Solid 2-styled mantle pass, phenomenal dynamic soundtrack, twisted storytelling, and a highly evocative ending sequence that could only be executed within the medium of video games made the whole experience better than the sum of its clunky parts for myself. 8) Final Fantasy XIV: Stormblood Final Fantasy XIV: A Realm Reborn continues to be far and away the best thing bearing the Final Fantasy name in nearly a decade. Unlike the prior expansion that is more noteworthy for its storytelling, Stormblood is generally more impressive for its dramatic gameplay overhaul (not to say the story isn't compelling in Stormblood, though). Apparently, all it took was the noble sacrifice of the PS3 version. In which case I'll just say: why didn't they just throw the PS3 version into the sun earlier? [says this as someone who played FFXIV on PS3 for nearly 2 years] While I hardly consider myself a hardcore player I was more than swept into the fires of war that is Stormblood for months. With a campaign that is better than most RPGs this year (I've played a lot of RPGs this year), it features exciting bosses, creative dungeons, an English story localization that nearly rivals the quality of FFXII, two incredibly fun new classes, and entirely revamped gameplay mechanics that also happened to give my precious Astrologian class lovely buffs to help bring the Ala Mhigan war effort that much closer to home. To justify my occasionally dangerous addiction that much further I even made some new friends in real life during the course of playing it as well. All of this was almost enough to make people like myself forget the nightmare that was the early access launch. Almost... 7) The Legend of Heroes: Trails in the Sky The 3rd I would've been perfectly okay if Trails in the Sky simply ended with the second entry. I mean, the extremely endearing Estelle Bright had her story arc pretty thoroughly resolved by the end of the Trails in the Sky SC after all. Still, despite initially coming off as a somewhat unnecessary fanservice game, Trails in the Sky: The 3rd tugged at my heartstrings in many surprising ways. I grew to greatly appreciate the distinctly different yet engrossing new lead cast members (Kevin especially) and radically changed-up gameplay structure present in The 3rd. It played the gamut of emotions from giving beloved supporting characters a stronger foundation/resolution, to also revealing deeply unsettling parts of ones you didn't know quite as well as you thought you did, all up until its tear-worthy conclusion that eventually wormed its way overall into being my favorite game in the would-be trilogy. 6) The Legend of Zelda: Breath of the Wild It's tempting to make the obvious play on the title like: "The newest Legend of Zelda was a breath of fresh air!" or something like that. But... that's just it. Breath of the Wild truly was a fresh contrast for not only the series becoming notoriously stagnant with its formulaic design but open world games at large. In a year where I dipped my toes into games such as Horizon: Zero Dawn or Assassin's Creed: Origins, I learned that I wasn't actually totally done with the entire open world subgenre, but rather ones that refused to challenge their gameplay norm. So, apparently, I was just bored of open world games not made by Nintendo, I guess. Breath of the Wild brought back a sense of genuine wonderment to not only the once decaying series but its homogenized modern open world contemporaries. It successfully evoked the sense of mystique during exploration and respected the player's own ability at discovering unorthodox solutions at nearly every turn we haven't seen since basically the very first Zelda game. I may not adore every facet of its design, such as weapon degradation, but I could not be more pleased with how Nintendo (of all companies) deliberately chose to be so fascinatingly different in a time where every other company tried to stay the course with open world games. 5) Night in the Woods It seems to me that Night in the Woods is highly likely to resonate with a very specific age demographic than others. As it turns out, I happen to be one of them within that age group. So I saw more than a bit of myself in Mae and her group of friends with their day to day troubles even if they were all animal... people... that stood on two feet. Shelving the existential animal question for now, both the writing and characters really struck a chord with me. The fact that I also happened to unintentionally play the game mostly concurrent with the late October themed narrative helped it be that much more immersive. Admittedly there are some elements that don't entirely ring with me in the game; predominately the weird psychedelic/supernatural elements that seep their way into what should've otherwise felt like a surprisingly grounded main narrative. But the moments where it felt so very human made me forgive such shortcomings the game had... even though they were technically animals. 4) Yakuza 0 Click here to read GP's official review The Yakuza series has always been one I liked much more conceptually than actually playing. Well, until Yakuza 0 that is. Turns out all they needed was a playable Majima!.. in a game that wasn't Yakuza Dead Souls. But seriously, I extolled the many virtues of Yakuza 0 through the course of my review. But the cliff notes version of my fondness for it had a lot to do with how expertly it balanced very serious, engaging storytelling and hilarious (though, occasionally heartwarming), as well as insanely abundant, side content complemented by the expert localization. Most impressive of all is that it is a prequel that retroactively makes all of its predecessors better by the reverence it pays to them as well as being the best game in the series. 3) Xenoblade Chronicles 2 There have been a lot of knee-jerk reactions towards Xenoblade Chronicles 2 in it simply existing. Some justified, some not. What I will say is that even though Xenoblade Chronicles 2 is likely the least cohesive game in the entire series, it is also far and away the one that I had the most fun actually playing. Xenoblade Chronicles 2 may not be the game that I myself and many others expected, but it was also one I did not know I wanted as much as I did. For as many technical rough spots and unnecessary anime fanservice/trope moments it presents at the forefront, I was also blown by just how much heart and depth it had buried beneath for both its gameplay systems and storytelling. It has been a while since I felt like a game so regularly went "And here's one more cool new thing!" via some gameplay mechanic or an exciting story beat. Couple it further with a masterful soundtrack, an impeccable world design, very rewarding battle system, and a surprisingly endearing main cast made my expansive journey and my absurd current playtime within more than worth it (...100+ hours). I am certainly looking forward to the additions to it via various updates in 2018, such as the added story content too. 2) Persona 5 As someone who would easily put Persona 3 & 4 high in the bracket of my all-time favorite video games, to say that I was hungry for Persona 5's eventual release would be a major understatement. Turns out that "Winter 2014" was much further away than anyone had imagined. So impatient was I to finally play it that I literally bought the game two times just because I could not wait an extra day for my limited edition to arrive via mail. Even though I was frothing at the mouth to finally play it I would say my expectations were actually pretty reasonable for what P5 actually ended up being. I wanted a game to NOT just feel like Persona 4 all over again by assuming a strong identity of its own and, of course, improve upon many enjoyable gameplay systems of prior entries. And it did just that. Actually, it did MUCH more than that. Persona 5 challenges much of the fundamental ideology of its two predecessors from the relationship dynamic between characters to the dark underpinnings of its storytelling, causing it to be rather divisive amongst fans on that front alone. It is also the most Shin Megami Tensei-y the series has felt since the original two Persona games (...technically, three.) with the return of demons, negotiation mechanics, and an oddly high default difficulty. On that pretense, I had a blast playing Persona 5. Its countless quality of life improvements to an already addictive RPG/school life formula, some insane late game narrative twists, jazzy soundtrack, and basically being the most stylish video game in existence (with people still swooning over its UI) more than solidified its place in my mind. It may not be my favorite Persona game (that honor goes to Persona 4 Golden), and I certainly have a criticism or two against specific story elements, but it didn't need to be for me to consider it an amazing RPG experience. 1) Utawarerumono: Mask of Truth Click here to read GP's official review Ever have that one game in which you adore but also can't really recommend it to anyone? Yet, at the same time, you also desperately want to talk to someone about how amazing it was? Yeah, that's kind of how it was for me while playing Utawarerumono: Mask of Truth. Unfortunately, most people will be unable to get past either its' odd gameplay hybrid of both visual novel/strategy-RPG OR the basically required-to-enjoy predecessor called Utawarerumono: Mask of Deception (released just four months prior), which is not nearly as good as Mask of Truth, and I can't really blame them. Much like Xenoblade Chronicles 2, there are also more than a few problematic "anime" fanservice elements that become a really tough aspect to ask most people to overlook. Again, can't easily recommend it to anyone... But, in a year where everyone is rooting for incredibly depressed robots trying to act like humans (Nier Automata) -- I and maybe like two other people were tested by the plight of the equally, if not possibly more so, emotionally scarred protagonists in the brilliant narrative conclusion to the Utawarerumono trilogy in Mask of Truth. Wrapping up so many story threads through amazing character development and riveting wartime storytelling, a deeply fascinating world/lore with a shockingly stellar localization to punctuate the experience, and perhaps an instance or two of salt flying into my eyes to trigger the waterworks did more than a number on me story-wise alone. Add all of this to my favorite subgenre of role-playing game (good ol' turn-based SRPGs!) and it somehow it snuck its way into my favorite of the year in such fierce competition. It is definitely a game most are unlikely to get around to appreciating, and again, I don't blame them in the slightest, though I know that I could not have been gladder to have played it as my Game of 2017.
  13. 1 point
    Editor's Note: Kairi is our second new guest writer for our Game of the Year 2017 feature this year! She's a passionate gamer and RPG fan who plays quite a lot of games throughout the year and works on the retail side of the gaming industry. You can follow her at @YukiKairi on Twitter. Let me begin by saying that this was probably one of my favorite starts to any gaming year in history. 2017 started off with some great releases in the first 3 months that I haven’t seen in years. First, we had Resident Evil 7: Biohazard which was fully playable in VR, and if you don’t know me -- which I’m sure some of you may not -- I cannot play horror, but boy do I enjoy watching others get scared playing these games and watching the story unfold. Sadly, this game didn’t make my personal list, but it’s a worthy nominee since it brought faith back in the series and genre of horror. Sony took me by surprise with releasing so many exclusives this year and having a majority of them come out right at the start. Nintendo released their new system -- the Switch -- fairly early as well, gaining amazing support from many game developers. In the latter half of this year, Nintendo came out with their next classic system, the SNES, which included a never before released title: Star Fox 2. Sadly, Microsoft was a major disappointment for me this year. They started off by canceling Scalebound; a title that I was really anticipating. On the plus side, there was one title that caught my eye which I’ve been eagerly waiting to play and that’s Cuphead. Cuphead is one of those gems that eats at my core due to the art style, gameplay, and music soundtrack. The best way for me to describe it is old-school Disney (back when Steamboat Willie came out) met with Looney Tunes and decided to have a baby, which became this game. The fact that this game is completely hand-drawn just blows me away. There are honestly so many titles that I would love to gush over and talk more about, but I just can’t get to them all this year. That’s how busy this gaming year has been for me. I think I’ve played more as well as looked into more games than previous years combined. I wish I got to play more of my backlog (including some that I just recently acquired) so I could consider them on this year’s list as well. It’s been one eventful year for gaming and I can’t wait to see what 2018 brings. With that said, it’s been very challenging for me to compile this list together, but somehow I’ve nailed it down to these ten intriguing and unique gems that I’m anxious to talk more about in depth. 10. Sonic Mania I’ve been looking forward to this release since being instructed to check it out. The last Sonic title I played personally was Sonic Colors for the Wii. I haven’t seen a Sonic title I wanted to delve into until this caught my eye. Once I started playing it, I instantly got classic Sonic vibes. The music and controls were just as familiar to me as I was playing it back in the day with some new moves included. The updated graphics still look like classic Sonic but are refreshing to see in this day in age. I really enjoyed playing some of the classic levels as well as the newly designed levels. I never thought I’d get to enjoy a Sonic game again. This game was definitely every Sonic fan dreams and then some. 9. Splatoon 2 As someone who played the first title towards the end of the Wii U’s cycle, I wasn’t expecting to pick this title up for quite some time. What the single-player lacks is where it shines in its multiplayer, which I put way too many hours into. I played way more of this installment than the first might I add. The new maps and the new weapons really add more to this title than the first. Splatfest is still a whole lot of fun and continues to have a unique way for picking teams. But the game's new mode, called “Salmon Run”, is definitely one of the best modes I’ve played in any multiplayer to date and made me enjoy it so much more. This title just had to ink its way unto my list for how much of a joy it has been to play. Who wouldn’t want to be a squid instead of kid? 8. Mario + Rabbids: Kingdoms Battle When I first heard of a Mario and Rabbid collaboration, I thought: "Was this a joke? It sounds like a terrible idea and there was no way it could ever work or be good." Boy, am I eating my words right now. What makes this title so great is not just the humor of the Rabbids, but it’s actually quite a challenging strategic game. It’s very much an X-COM rip-off in gameplay style where it has a similar cover system and grid system, but it takes it a step more with character design. Each character has their own set of abilities for you to choose from and two different weapon sets which you are able to pick which weapon to use. And the level design was really on par with other Mario titles. This was definitely my top pick for "most surprising game of the year". I secretly hope there’s a sequel in the works because I’d love to see the Mario cast team up with the Rabbids again with some new faces added as well. 7. Fire Emblem Warriors Truthfully, if I had to choose one Fire Emblem title to consider on this list I’d probably pick this one. As excited as I was for Echoes earlier this year, I sadly didn’t have a chance to play it due to time spent on other titles and Fire Emblem Heroes on my phone, but I was equally excited for this installment as well. Fire Emblem Warriors is a fantastic collaboration with Fire Emblem and Dynasty Warriors' gameplay. It really utilized all my favorite parts of FE, except it isn’t grid-based; instead, you can completely roam the battlefield, which is a blast. The music is still fantastic as ever. The story is still interesting and enjoyable enough. The voice-acting isn’t as bad as I thought it would be, but I still enjoy the Japanese voice-acting a bit more. My one complaint I have about it is the characters involved in the game are heavily from Awakening and Fates. There are so many more characters from the series overall I would have included. I’m still secretly hoping for either more DLC to include more characters from other titles or perhaps a sequel, which would still be up my alley since I really have enjoyed pretty much every FE title since being recommended to play this series. Currently, I’m really looking forward to playing more DLC that starts arriving soon with the first character pack on December 21. 6. The Legend of Zelda: Breath of the Wild This was a title that I’ve been tossing back and forth while trying to figure out the best spot to include it on my list. I’ve been eagerly awaiting the next Zelda every time a new one comes out. This one did not disappoint, to say the least. In fact, this title was the very reason I bought a Switch on day one. However, what I didn’t expect was how frustrating this installment in the series this one would be. It’s got adventure for sure; the whole map is huge and full of exploration. I definitely give it that since this was one of my favorite features. The story is fantastic and really tears at the heart as far as friendships with loyalty for any Zelda tale, but in order to appreciate it, you need to find the locations of certain memories and then some to fully understand it. One new feature that I really enjoyed and probably spent way too much time doing was the cooking aspect. It was just loads of fun exploring and mixing new ingredients. Lastly, the one detail that really took my breath away was the visuals and character design. This really showcased the Switch in a good light right off the bat. As far as criticism goes, one of the main reasons why I placed it here was the battle system. It feels too much like Dark Souls (I love the Souls series, don’t get me wrong, but for certain games like Zelda it’s just off-putting). Personally, I don’t mind weapon durability since that brings a challenge in and of itself, but I feel like weapons are too easy to break, especially when you have a weapon at level 20 that will still break in 3 hits after using it. Now, one key improvement that would fix this issue would be a Blacksmith, just like Skyrim where you would go to fix your weapons. One core weapon they completely ruined was the Master Sword, which is a legendary and key component to any Zelda. There’s a key reason as to why it’s the Master Sword; it shouldn’t take 13 hours to recharge in order to use it. Another major reason for its ranking here on the list is any time you decide to climb a mountain, somehow it would start to rain, and in order to continue your climb you will have to wait 20 min in real time. I don’t even know how many times it rained, but boy was it so annoying. Other reasons include the dungeons or bosses not being as challenging or unique enough. The most annoying enemy are the guardians. Whether they were the Stalker variety or not they could instantly kill you. Heavens forbid if you weren’t equipped with the right gear or weapons and stumbled across one or many of these. You were just doomed to death. I felt the puzzles were pretty lackluster as well. In one of them, I flipped the maze tablet over and then once more to complete the challenge instead of doing the maze puzzle. Lastly, the voice-acting was just awful. I really was not impressed with the English cast at all. In fact, I muted it every time there was dialogue. I wish they decided not to do voice-overs after all. Honestly, I really wanted to enjoy this title so much, but there are many other Zelda titles that just have greater gameplay and replay value to me. That said, this title is still worth checking out due to story and visuals alone, but I feel younger audiences will have such a hard time appreciating it since it’s quite challenging at times. 5. Xenoblade Chronicles 2 To say I’ve been a fan of this series since the first one released on the Wii would be correct since I did take part in a certain fan campaign. When this title was unveiled in January of this year, I didn’t expect to see it at all this year since it just seemed to good to be true, but I’m glad it actually came out and at such a great time, I might add. I’ve always appreciated titles such a these where I’m able to explore the open world and soak in the surrounding environment. If I could live amongst the clouds in a vivid setting such as this, I believe I would never want to step foot off of it. I really enjoy this gameplay style since the combat feels so much like Final Fantasy XII, but it tweaks it just a bit to make it its own unique addictive combat system. I’m always willing and ready to delve hours upon hours into JRPGs such as this since I enjoy the storyline and being able to have the choice for sidequests. One small complaint I have would be the mini-map since you can get lost here and there if you’re not careful, but I’m glad to hear that there’s a new patch coming that seems to fix this feature. What makes this title worth my while even more was the fact that the soundtrack transported me to a new world which made me feel like I was a part of it. It’s such a joy to hear since it’s by one of my favorite composers Yasunori Mitsuda, whose work never ceases to amaze me. The blade designs are all very unique since each rare blade was made by a different artist that usually works on different titles. I was intrigued when Nintendo unraveled the new designs each week leading up to launch since it sparked more excitement and gave me an insight into the artist's work on this title. There are some designs which may be questionable since they don’t have the look and appeal to the series overall, but I honestly feel like it's a breath of fresh air since I got to see a new artist take on character design that I myself was never familiar with. I was really impressed with how well everything about this title meshed together. I’m grateful to say that towards the end of 2017 we have another standout JRPG that every fan should check out. I’m certainly curious what the new story content will bring and what the new rare blade will be seeing as that won’t be out till next year, but thankful that I have more to look forward to. 4. Horizon Zero Dawn Having never truly played a game by Guerilla Games before, I was willing to try this out based on the many previews I saw and the fact that it had a strong female lead. This was another title that featured a key aspect that I really enjoy in quite a few games: having a beautifully crafted post-apocalyptic open world where I could explore anywhere. However, this is one where as a player you need to be careful of your surroundings since it's inhabited by robotic creatures called 'machines,' which some are peaceful and others will attack. The combat was challenging in that you needed to be strategic with certain enemies to pinpoint their weaknesses and compelling since it made me feel like a hunter out in the woods wanting to pick up a bow myself. I really appreciated the stealth aspect of this game as well since I’m such a sucker for being stealthy and laying low like in the Assassin’s Creed series. Hands down my favorite performance by any actor this year was Ashly Burch who definitely delivered an amazing performance as Aloy. I’m looking forward to trying out the Frozen Wilds expansion since it just recently came out last month and I’ve been delving into so many other titles as of late. 3. Super Mario Odyssey To say this is probably one of my favorite Mario games to date would be highly correct. When I first saw gameplay footage of this, I was a bit skeptical; not to say I wasn’t a fan of a hat named “Cappy” which allowed Mario to become literally anything he tossed it at. I actually really enjoyed this aspect of the title, but I was not a fan of one particular kingdom at first. New Donk City, which is part of the Metro Kingdom, just seemed rather out of place for a Mario game to me since Mario was running around a city largely based on New York City itself with humans. I soon realized that was pretty foolish of me since that was only one of the many kingdoms to explore and enjoy. With that out of the way, I must say the color palette of this Mario blows all other Mario titles out of the water. It’s been such a joy to visit other kingdoms and roam around such a breathtaking backdrop. The gameplay really reminds me of Mario 64 and Sunshine style combined with more key Mario elements. Lastly, the music had one of the best theme songs ever this year since it was super catchy and a blast to hear. This was by far my favorite title to launch on the Switch this year and is a title that everyone can enjoy and appreciate for years to come. Also, who wouldn’t want a sidekick like Cappy on their team to overcome Bowser’s plot to marry Peach? 2. NieR: Automata This was by far my hardest choice to make because it very easily could have been my top pick, especially since this was my most anticipated title to come out this year. Ever since catching a glimpse of it briefly being shown at E3 in 2015 to showcase its artwork, I instantly fell in love with the character design and setting. Also, this was by far my favorite of the different installments in the series. I’ve always been an avid fan of Yoko Taro’s work. His style is truly remarkable and I really admire it. This style really eats at my core due to the dark, unusual post-apocalyptic backdrop. I never thought I’d have a chance to play a game that required several gameplays to fully understand the depth of the story and it honestly changed my life for the better. A game that made me have so many feelings for androids I never believed would be possible. While the story and character design is what makes me appreciate this title the most, it has a great fast-paced action and a combat system that was a joy to play. Its music soundtrack is highly desirable as well with it being my favorite from any title this year. Honestly, I can’t wait to see the next installment if in fact there is one, or even a new IP from Taro. Before mentioning my number one pick I want to take some time to briefly list some honorable mentions that could have made my list. In no particular order here they are: Life is Strange: Before the Storm, Destiny 2, Layton’s Mystery Journey, Injustice 2, and Tales of Berseria. 1. Persona 5 A title that honestly deserves this spot and 'Best JRPG' for the year. A game that was first announced in 2013, then got delayed from its original release in 2014 to improve the quality to finally release in 2016 in Japan, and then finally a worldwide release at the start of this year. It’s been a title that many Persona fans have been waiting for since 4 came out in 2008. Even though I’m a newer fan of this series, I’m not sure why I didn’t delve into it much earlier. This was my first Persona title even though Persona 4 Golden is in my backlog. However, I am not new to Atlus titles; they always know how to make brilliant and fascinating games (with Catherine being my favorite; I’m still holding out for a sequel!). The story in Persona 5 is so well put together and enjoyable. I was impressed right out of the gate when it started off as a flashback sequence. I enjoyed the overall theme behind it and how it used a high school setting. It was a joy to play as a Phantom Thief. It’s not every day you get to go incognito with a different persona in another realm to steal someone’s heart that has an ill will. Not going to spoil anything, but the major twist was so satisfying. The voice cast was one of the best works for a team altogether. The character design is one I can always get behind since I enjoy artwork such as this. I really appreciated the turn-based combat system much more because it gave you the option to 'Hold Up' the enemy, which allowed you to do a number set of options as well. The dungeons were actually a lot of fun to explore as well. I can’t wait to see how the next one will compare since this was such a pleasure to delve into. It’s been a delight to share my favorites for this year with all of you. Now, here are some titles I’m highly anticipating to enjoy next year: Code Vein, Vampyr, Detroit Become Human, Ni No Kuni II, God of War, Insomniac's Spider-Man, Project Octopath Traveler, Lost Sphear, Far Cry 5, and the new Fire Emblem title.
  14. 1 point
    Editor's note: Marissa (aka 'Rissa') is our first new contributor to our Game of the Year feature this year! She's a friend from Twitter who loves gaming and occasionally cosplays at different coventions throughout the year. You can find follow her at @Rissake on Twitter and find more of her writing on Medium. It didn’t take long before the games came rolling out in 2017. Not only were there an incredible selection of games, we were also bestowed with the release of the Nintendo Switch! With a new system rolling out, and many other great games following, 2017 was, in my opinion, one of the best years in gaming. I am a loyal Nintendo gamer, so you will find that all of my selections were exclusively for the Switch or Nintendo 3DS. They definitely kept me busy this year. 9. ARMS Nintendo’s clever take on boxing was one of the most intriguing games for me this year, and I was highly anticipating it. I’m not one for fighting games, but the unique rapid fighting style and artwork had me completely captivated. Each fighter comes with a choice of arms which range from boxing gloves to giant hammers, missile cannons and other unique choices. The combo you choose will determine how your character fights. As much as I enjoyed this game, I am guilty of not playing nearly enough of it. However, I have been able to play different modes such as single player, multiplayer and online play. It takes a while to grasp the fighting style, and using the joycons is a definite challenge in itself. Overall, a unique take on a fighting game that I would love to get back into. 8. Dragon Quest VIII: Journey of the Cursed King 3DS By no means is this a “new” game, but cor blimey, the 3DS remake of Journey of the Cursed King was one of my highlights in 2017! After playing the original on the PS2 years ago, I was incredibly happy to welcome an old friend to the comfort of my 3DS. As upsetting as it was to not hear the beautifully orchestrated music we had heard on the PS2 version, the new content makes up what our ears lack. Having Red and Morrie joining in on your adventures made the battles all the more interesting! No more random battles, & new side quests, new dungeons and even a whole new take on the ending makes this 3DS remake everything you need and more! Reliving one of my favorite games brought me an immense amount of joy. 7. Fire Emblem Warriors As someone who has never played a Dynasty Warriors game and didn’t care all that much for Hyrule Warriors, Fire Emblem Warriors has been a thrill to play! The Kingdom of Aytolis is falling, and it is up to Princess Lianna and Prince Rowan to rally troops and restore peace to their nation. If you’re a fan of hack and slash games and Fire Emblem Awakening/Fates, then this is the game for you. The missions were fun, yet challenging, and the story kept me interested in progressing through the game more & more. Plus, the amusing support conversations gave the game an extra charm. Multiplayer is a blast and I highly recommend you play this with a friend. It makes everything more enjoyable (and maybe a little easier). 6. Mario Kart 8 Deluxe Because Switch ports make everything better. Mario Kart 8 is by far my favorite in the Mario Kart franchise, and I was thrilled to have it on the Switch! With better graphics, new characters, new courses and even an improved Battle mode, this game has easily made its way into my top picks this year. Plus, the Smart Steering was a nice touch for those who are new or inexperienced with Mario Kart (it made playing with my family a lot more entertaining). 5. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy Little known fact: the Professor Layton series is one of my all-time favorite gaming franchises. Not only did we get a new Layton game, but we get a new (adorable) protagonist: Katrielle Layton. The daughter of the esteemed Professor Layton begins her career as a detective and opens up her own agency, solving numerous cases and puzzles on her way. As expected with any Layton game, the music is wonderful, characters are charming and the story is light-hearted with many intricate puzzles. Being able to customize your office and dress up Katrielle as you wish made the game all the more unique. While it kept similar features from previous games, it was definitely a different take on the Layton series. However, change can be good and I found it very refreshing to be greeted with different cases and new characters to grow close to. It may not have been the “perfect” Layton game, but I’m excited to see where LEVEL-5 will be taking us on our Layton Journey. 4. Fire Emblem Echoes: Shadows of Valentia For the past 4 years, Fire Emblem has easily made its way onto my list of favorite gaming series. Each one I have played has been a wonderful experience, and Shadow of Valentia gave my love for this series a major boost. Echoes offered not only your classic Fire Emblem gameplay but some new features that gave it a whole new feeling. I particularly enjoyed exploring through temples and dungeons for endless amounts of loot and gaining extra experience. It was a nice break from the narrative of the game. I’m guilty of not playing the original version, Fire Emblem Gaiden, but I know without a doubt this remake was a faithful successor. With its captivating character artwork, strategic gameplay and a beautiful story, this was an easy choice for my top 2017 games! 3. Splatoon 2 Of all the games I was looking forward to the most this year, Splatoon 2 was the one. I fell in love with the first one back in 2015 and I devoted over 200 hours of blissful gameplay into it. Needless to say, I fell in love with this series all over again. Splatoon 2 is vibrant, quirky and nothing short of amazing. With a plethora of returning features to see, we are also lavished with so many new weapons, stages, music and clothing (not to mention hairstyles)! Salmon Run is a brand-new co-op mode featured in Splatoon 2 and is definitely one you’ll want to try. It may take playing a few rounds to get used to the horde environment, but I found it easily addictive and a blast to play online with friends! We may not have our lovely Squid Sisters this time around, but Pearl and Marina are extremely likable and give Splatfest a whole new groove. No doubt this game is off the hook and one of the highlights of my year. 2. Super Mario Odyssey The man wears many hats, and that’s one of the beauties of this game. He’s more than just a plumber, he’s anything you want him to be. Super Mario Odyssey absolutely blew me away in every single aspect. It’s breath-taking, charming and heartwarmingly nostalgic for most gamers familiar with the Mario series. It’s genuinely a fun game! There are so many Power Moons to find and places to explore that you will never grow tired of playing. Super Mario Odyssey is gorgeous, & I can gush over the aesthetic elements of this game forever. Regardless if I’m playing on my 4K HD TV or my Switch screen, the vivid colors make this game pure eye candy! Of course, the soundtrack is not to be forgotten. The music is catchy, orchestrated beautifully and creates a perfect atmosphere throughout the game. Honestly, I can never get enough of 'Jump Up, Super Star'. Playing this game was an absolute joy, and brought out the small child in me who grew up playing Mario games. Tears may have been present with admiration and nostalgia, & that is why I know it truly means so much to me. It is such a phenomenal game that is not only a top pick for 2017, but a top pick for my personal favorites. 1. The Legend of Zelda: Breath of the Wild The funny thing about this being my number one pick for 2017 is that I was very skeptical about it prior to release. Don’t get me wrong, I was excited, but seeing how different it was going to be from previous Zelda games had me worried. After playing this game for a short amount of time proved I had nothing to worry about. Breath of the Wild was everything I wanted and more. The moment I realized this might be the best game I’ve ever played was alarming. Yes, it’s different, yes, it’s new, but that’s what makes it so fascinating. You literally can do anything you want right from the start. You can climb any surface, swim in any body of water and pick up almost any object you see. Breath of the Wild allows you to explore until your heart's content. What I love most about this game is not only Link’s development throughout the game, but also yours as the player. You obtain better items to fight powerful enemies, better equipment to tread through various climate changes and even more courage to face menacing foes. I was completely unable to fight against a Guardian until I was at least 50+ hours in and by then I had plenty of practice with the shield parry. After years of playing video games, Breath of the Wild brought forth a completely new experience of gaming to me. It was not like anything ever played in all my years. There were days I’d play for hours and did not accomplish anything except exploring new areas and admiring views. Everything about this game won me over, and I will never forget the moment I first started playing or all the Divine Beasts I conquered. I caught myself grinning like a child as I played this game. This may be the reason it has triumphed over all others.
  15. 1 point
    If nothing else, 2017 was an absolute bonanza when it came to quality games. No matter what kind of game you like or what platforms you own, chances are there were at least a few high-quality games that could tickle your fancy. Some years have made it difficult for me to pick out ten games in total that I felt would fit on my list, but in this case, the issue was all about trying to whittle down a long, long list of contenders. And this isn’t even taking into account games I haven’t had a chance to start yet, like Super Mario Odyssey. One can only wonder if 2018 will be able to keep up the pace. Honorable Mention: Xenoblade Chronicles 2 As of this writing, I’m less than halfway through Xenoblade Chronicles 2. It wouldn’t be fair to put it in my top ten in that regard, but from what I’ve played, the game has many of the things I’d want from a proper sequel. Its world and themes evoke much of what made the first game special, while the presentation takes on its own stylistic approach with a more obviously anime-influenced aesthetic. The gameplay carries many of the same core principles, but with some new elements and streamlined returning features, which make it challenging but rewarding, and the story is building toward something that feels as rewarding as the original. Maybe I’ll put the game on next year’s Top 10 list when things are said and done, but for now, Xenoblade Chronicles 2 deserves at the very least an honorable mention. And now, on to my top ten games for 2017! 10. Kamiko The shortest and simplest game on my list, Kamiko probably wouldn’t have caught my attention had it not been for a couple of factors. In particular, the game launched not long after the Switch went on sale, and it was one of the first indie games to appear in the console’s eShop. It also didn’t hurt that the game is priced at only five dollars. There are a lot of arguments about how game price and the breadth of content should or shouldn’t be a point of comparison, but in Kamiko’s case, the price is a perfect fit. A simple adventure with retro Zelda-style qualities, three playable characters, and a completion time of just a few hours, it’s one of the best bargains on the Switch or any other platform to see a release this year. 9. Toukiden 2 For me, the time I spent with Koei Tecmo’s Toukiden 2 were the most fun I’ve ever had in the monster-hunting genre. While the original game borrowed more of its design from the Monster Hunter series, the sequel exudes more confidence in going its own way, most notably with its expansive open world. The refinements made to the core hunting mechanics and other systems also help the game stand out as a title worthy of standing on its own, rather than being labeled as a simple clone of the games that obviously inspired it. 8. Splatoon 2 The sequel to one of the Wii U’s few honest-to-squidness breakout hits, Splatoon 2 doesn’t stray too far from what made the original game so good. But while the sequel in some ways feels like a slight upgrade or a minimal expansion, it still carries that fresh feeling. The mechanical improvements, additional modes, and continued free content updates have helped elevate what was a slim game at launch into a game that’s remarkably better than the original in almost every way. 7. Hatsune Miku: Project Diva Future Tone Future Tone is easily the most content-rich and challenging release in the Project Diva series, and if you’re a fan of Vocaloid music like I am, there’s really no better game to get. With its massive track list comprised of songs taken from both the Project Diva and Project Mirai rhythm series spanning numerous artists and genres, Future Tone ‘s collection of classic songs featuring the Crypton Vocaloids is unparalleled. Also, any game that features Hatsune Miku is guaranteed to make me happy, if only because of her presence! 6. Fire Emblem Echoes: Shadows of Valentia Count me among the many that never saw this coming. When Nintendo announced a Fire Emblem-specific Nintendo Direct early this year, I, like most people, assumed that it would focus mostly on Fire Emblem Warriors and the previously announced mobile game, Fire Emblem Heroes. So color me surprised when the Direct began with, of all things, a trailer for a full remake of Fire Emblem Gaiden! Shadows of Valentia is both a complete modernization of Gaiden, as well as a love letter to everything that made the original so unique and sometimes unfairly maligned as a black sheep. It doubles down on its dungeon and town exploration, ignores the weapon triangle in combat, ties magic usages to unit health, and puts a premium on environmental cover. The new modern touches like Mila’s Turnwheel, which allows the player to rewind time and take back actions and whole turns, just add to the fact that Shadows of Valentia isn’t afraid to be different in a post-Awakening-and-Fates world. 5. Yakuza 0 Sega’s cult hit Yakuza series took on new life in the west this year, and Yakuza 0 led the charge. With dual narratives featuring series protagonist Kazuma Kiryu and loveable lunatic Goro Majima in late 1980s Japan, the game still carries the series trademark melodramatic storytelling mixed with comically absurd asides. One minute, Kiryu is on the streets of Kamurocho, beating up thugs and staving off betrayals, and the next, he’s at a bowling alley, having won a chicken that he intends to recruit as a real estate manager. And every second is glorious. 4. Warriors All-Stars As a fan of Koei Tecmo’s Warriors games, I was blessed with more than one title that fit on my personal Top 10 for the year. It was honestly difficult determining how to rank them, but at Number 4, I’m placing Warriors All-Stars. As a successor to the Warriors Orochi series, All-Stars takes the crossover concept and runs with it, creating a game that celebrates the combined libraries of Koei, Tecmo, and Gust. Like I noted in my review earlier this year, it’s not quite Super Smash Warriors, but it comes very close to fulfilling that idea. And there’s just something special about wracking up thousands of K.O.s with an otome game protagonist. 3. Fire Emblem Warriors While Warriors All-Stars is a fun celebration of Koei Tecmo, Fire Emblem Warriors does for Fire Emblem what Hyrule Warriors did for The Legend of Zelda. And in many ways, Fire Emblem Warriors outdoes its predecessor in presentation, gameplay, and content. The Warriors format just seems like a more natural fit for Fire Emblem, and the game has been designed with the franchise’s strategy RPG roots in mind. While it is a little disappointing that the roster is predominantly made up of Fates, Awakening, and Shadow Dragon characters, each of them are brought to life with an incredible touch of detail, remaining true to their personalities and bringing about a level of expressiveness in their combat styles that the core strategy titles couldn’t bring across. 2. The Legend of Zelda: Breath of the Wild Breath of the Wild is largely what I’ve wanted from 3D Zelda games for a while now. In many ways, it feels like a modern reimagining of the very first NES game. The game allows the freedom to just go where I want to go, do what I want to do, and always feel rewarded in ways large and small for exploring off the beaten path. It contains qualities that beg for experimentation, whether that involve messing with the game’s physics and chemistry systems to pull off ridiculous stunts, finding inventive ways to approach combat encounters, or more simply seeing how long I can survive making a bee-line for Hyrule Castle from the start of the game. (SPOILERS: I wouldn’t get very far at all.) 1. Nier: Automata I cannot think of a game that has left an emotional impact on me as powerful as the one left by Nier: Automata. At once dismal and beautiful, hopeless and hopeful, bearing witness to the trials and tortures that the game’s android protagonists live through in one playthrough after another, it’s left me in tears of both anguished hurt and determined exultation. I wish I could point to any one moment that defines this experience for me, but I’m afraid to say anything in specifics out of fear of spoiling too much. All I can say in that regard is that if you play Nier: Automata (and you should!), you absolutely should not stop until you’ve achieved Endings A, B, C, D, and most importantly of all, E. Nier: Automata is hands down my favorite game of 2017, and the debate in my mind was never even close.
  16. 1 point
    How's everyone doing? I don't want to go back to work today... Also, sorry for the lack of content over the past week; been busy and such, though we'll be posting some new stuff soon.
  17. 1 point
    Been a while since I've been here. Oui! I'll do my best to visit more. Usually use my time playing games, catching up with shows, movies, and resting my body from work. Happy Holidays!
  18. 1 point
    Yeah, honestly, I think the overall issue is just that EA didn't know how to properly manage Visceral, or at least communicate with them. So Visceral was trying to do one thing when EA was set on something else. I dunno, EA has a lot of issues.
  19. 1 point
    I wear my sunglasses at night! Or at least JC Denton does, but you can watch him do that on #Twitch #DeusEx https://www.twitch.tv/royzoga123
  20. 1 point
    Developers: PagodaWest Games, Headcannon Publisher: Sega Platform(s): Nintendo Switch, PlayStation 4, Xbox One, PC Release Date(s): August 15th, 2017; August 29th, 2017 (PC) ESRB: E for Everyone Note: This review is based on the Nintendo Switch version of the game Let’s be real for a second; Sonic the Hedgehog hasn’t exactly had the best of luck over the years. Ever since he entered the 3D realm, our favorite supersonic hedgehog has stumbled a few too many times for his own good. That’s not to say that there aren’t any good 3D Sonic games, but… well, let’s just say the blue blur hasn’t exactly had the greatest track record (and I’m not talking about literal track records here, as I’m sure he breaks them all). Sonic the Hedgehog in 2D, however, has almost always been great, at least in my opinion. So, you can imagine my excitement when Sonic Mania was first announced. I’ve awaited a game like this for what feels like an eternity. In fact, I’d say I’ve been waiting for Sonic Mania ever since I beat Sonic 3 & Knuckles, I just didn’t know what it would be called. And once it was released, I couldn’t help but feel like I was in the 90s again. Not only does it feel like a true entry in Sonic’s Genesis era, but with today’s technological advancements, Sonic Mania performs even better, too. Some extremely creative level designs, an insanely good soundtrack, and all the nostalgia you could ever ask for makes Sonic Mania one game no Sonic fan should miss. As with most of the classic Sonic games, Sonic Mania doesn’t really focus too much on story. There is a story being told, but it takes a back seat to just about every other aspect of the game. The gist is that, following the events of Sonic the Hedgehog 3 & Knuckles, Sonic and Tails have noticed a strong energy reading similar to the Chaos Emeralds coming from Angel Island, so they head on over there. Of course, Dr. Eggman (who else?) and the Hard-Boiled Heavies – a group of robots created by the bad doctor – noticed the signal too, so they made sure to get there first. What they find is a gem known as the Phantom Ruby, which enables Eggman and the Heavies with immense power, including the ability to warp Sonic & co. through time and space. And thus, the possibility to replay old stages becomes possible. Sonic Mania is more than just a collection of old levels, of course. While the development team most definitely repurposed some of the old levels’ designs, they also made sure to change some things. For example, while the Act 1 stages of the classic zones are very reminiscent to the originals, Act 2 tends to be a brand-new level entirely. Aside from that, there are also some new zones you will only see in Sonic Mania (at least for now). And if I’m being honest here, I’d even wager that the newer stuff has the better level design (please don’t kill me…). As for how Sonic Mania controls, it’s exactly what you would expect. From the simple running, jumping, and spin-dashing mechanics to Tails flying and Knuckles gliding and climbing, the game really feels like you’re playing Sonic 3 & Knuckles again, but with a different lineup of levels. The power-ups from Sonic 3 & Knuckles even make a nice comeback. There is a new mechanic, however, that helps Sonic Mania stand out a bit more – the Drop Dash. Basically, while Tails can fly & Knuckles can glide, Sonic can now dash immediately after dropping to the ground after a jump. It can be very useful if you get the hang of it, although until I figured out how to use it, I sometimes found myself drop-dashing accidentally to unfortunate consequences. Speaking of things from Sonic 3 & Knuckles that have returned for Sonic Mania: love it or hate it, the blue sphere special stages are back. They don’t unlock Chaos Emeralds this time, however. Instead, upon clearing these special stages, you earn silver medals when hitting all blue spheres and gold for also collecting the rings. Collect enough medals and you start unlocking additional features, such as moves from previous games, Debug Mode and the much-needed “& Knuckles” Mode, a feature that allows you to have Knuckles tag along on your adventure, even if you’re playing as Knuckles. Because if there’s one team-up I always wanted to see, it’s Knuckles & Knuckles. While the blue sphere special stages don’t unlock Chaos Emeralds, they aren’t the only special stages in this game. Finding a giant ring hidden in each stage will warp you to a new type of special stage exclusive to Sonic Mania where you must catch a UFO and take the emerald from its grasp, collecting blue spheres to gain speed and rings to not run out of time. I actually found these special stages quite enjoyable, with a definite Sonic Jam/Sonic R vibe going on. And like with any type of special stage, they get harder and more frustrating, which can get annoying when you have to keep looking for the giant rings in order to retry the stages after failing. But it’s all worth it in the end, once you can become Super Sonic and fight the true final boss of the game. There’s not a ton to say about the graphics aside from it being like Sonic 3 & Knuckles, but better. And I found that delightful. As a long-time fan of the game (and the series in general, of course), I just love how similar it looks. Obviously, the resolution is higher and the overall quality is better since it can be. And I was impressed by how seamlessly the development team could create new levels that look exactly like something from Sonic 3 & Knuckles. Like, seriously, these levels don’t look out of place at all. If you’re a sucker for nostalgia, then Sonic Mania will have no trouble satisfying you. The music, though. THE MUSIC, THOUGH. Seriously, Sonic Mania not only lives up to the awesomeness of the classic games it borrows levels from by remastering certain songs we all remember from those games, but the remixes used in the Mania-exclusive Act 2 stages of some of those zones and the songs written for the brand-new zones are just pure gold. In fact, I’d even go so far as to say that Sonic Mania has my all-time favorite soundtrack of any Sonic game ever. And that’s really saying something. Of course, it certainly helps that many of my favorite Sonic tunes have returned in Sonic Mania. I realize I haven’t said a whole lot about the negatives in Sonic Mania. But there’s a reason; I simply can’t think of that many. I remember one time when the game glitched on me and somehow replaced the jumping sound effect with the ring one, which was weird. I also ran into a glitch in a certain new stage right before the boss that kept the boss from showing up, thus keeping me from progressing until I either ran out of time or killed myself. Other than that, there are a few annoyances that carried over from the classics, such as abruptly and unfairly getting crushed to death. And if you’re one of those people who didn’t care too much for the stop-and-go style of classic Sonic games, this game probably won't change your mind. For the longest time, I’ve considered Sonic 3 & Knuckles to be my favorite Sonic game of all time. But now that I’ve played Sonic Mania, I’m not so sure anymore. The game has its share of glitches, but they are few and far between and takes nothing away from what makes the game so good. With some level designs so good I might even consider them the series’ best, graphics that make the game look like a Genesis game with higher resolution, and possibly my favorite soundtrack of any Sonic game ever, Sonic Mania is one hell of a comeback. If you’re a fan of the classic Sonic games, you owe it to yourself to get this game. You won’t regret it. I promise. Pros + Incredible level design that might even top the classics + Fun special stages with plenty to unlock + Delightfully retro graphics style + Amazing soundtrack that is hard to stop listening to Cons - A few minor glitches - Some frustrations passed down from the classics Overall Score: 9 (out of 10) Fantastic A wonderful throwback to Sonic's Genesis days, Sonic Mania is a fantastic game and a strong contender for best Sonic game of all time, thanks to some incredible level design, a delightfully retro graphics style, and an amazing soundtrack. This is one game no Sonic fan should miss out on.
  21. 1 point
    There is a lot to consider. First the list only shows domestic gross, it shows Deadpool ahead of Spiderman 3, but if you click on it and look at worldwide Spiderman made $890,871,626 with Deadpool at $731,004,344. Second, being R rated does limit profits which is why studios prefer PG-13. Currently the highest grossing R rated movie is Matrix Reloaded with $742,128,461. Deadpool is getting close to that, but not there yet and most R rated movie don't get anywhere near that. The Avengers made $1,519,557,910 which is the 5th highest grossing movie of all time, it never would have made that much money if it were rated R. I think unless the movie really outperforms Matrix Reloaded (I would say at least the billion dollar mark that has become pretty common among PG-13 movies recently), then they probably will keep making movies the way they do currently. Mostly PG-13 with the occasional R.
  22. 1 point
  23. 1 point
    Yeah the didn't evolve comment is weird since they changed as much as the could without creating an entirely new game... Sound isn't awful per say, but much like Seattles colour palette it is a bit stifled. I've been playing it through a surround sound system cranked up all the way and it's definitely lacking that "oomph" you'd kind of expect. That said, the smoke powers don't really lend themselves to big "BOOMS" but rather the "swoosh" sounds you get. Yeah, I've been going paragon as well just because the big choices so far made me lean towards good and since with inFamous you have to be completely committed to one side the combat has been a bit samey aka restrain as many people as possible lol
  24. 1 point
    Titanfall will obviously be the best selling because of former Call of Duty team working together and bringing in Titan sales. This is because multiplayer is a huge selling point. As for best reviewed game, it would be easily Titanfall again, but I'd like to go different and say Infamous: Second Son. PS4 is finally getting a great game this year and the return of a great franchise. I enjoyed the story with the Infamous series and looking forward to it. Woo!
  25. 1 point
    Huh... these games always intrigued me but never had the chance. Are they like point and click adventures? Or different?
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