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WildCardCorsair

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WildCardCorsair last won the day on December 6 2017

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About WildCardCorsair

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  1. WildCardCorsair

    Shantae: Half-Genie Hero gets one last free update with Jammies mode

    The support for this game has been pretty awesome. Definitely don't regret double dipping.
  2. WildCardCorsair

    Review: Shining Resonance Refrain

    What? Barrel actually kinda liked a game with character designs by a known eroge artist? Kidding... sorta. Great review Barrel!
  3. WildCardCorsair

    PlayStation Plus dropping free PS3 and PS Vita titles in 2019

    Oh I agree. I think the worst thing they could do is to take the servers down. It's not like any system they make can afford to have every game downloaded on them at once... I know I can't, even with the largest Vita memory card they made.
  4. WildCardCorsair

    PlayStation Plus dropping free PS3 and PS Vita titles in 2019

    I'd love to say I told you so.... so... I told you so. It sucks yes, but I think it further exposes the fact that PS+ hasn't been worth the asking price for a long time. I mean if the PSN was actually pretty decent I think they could justify the same price as XBL but throwaway games and shoddy servers do not a $60 annual charge make. I tend to try and find sale prices on 12 month cards and that's the only reason I've been able to justify paying for it. It's even harder now. p.s. I hate the PSN, can you tell? lol.
  5. WildCardCorsair

    Sonic Mania Plus gives fans what they want with a physical release

    Man I am all over this game, even though it'll be the third time I buy it! Sonic Mania really is a freakin' awesome answer to the desire for dedicated old school 2D Sonic. I'm super happy I got the Collector's edition when it first came out and this will be a really great addition to that. Gotta! Go! Fast!
  6. Great article man! For one I'm pretty glad they're not abandoning the 3DS just yet. Even though I have a Switch and a ton of games for it I still love my 3DS and get the mood to play it often. The Switch definitely looks like it's in good shape with more and more third party support all the time. It's great to see. There is one point where I disagree with you though. I'm pretty sure Smash for Switch is just an enhanced port. New character skins for certain characters (like botw Link for Link much like Fierce Diety Link was just a costume), a few new characters like the inklings and maybe an Arms character or two, and a couple new stages along with a compilation of the best stages from the Wii U and 3DS versions. Think about it, if the Switch is a marriage between a home console and handheld, what better way to marry the two versions of Smash 4 than on the Switch? Besides since Smash games traditionally take forever between versions I don't think there's going to be an entirely new game coming out so soon.
  7. WildCardCorsair

    Game of the Year 2016: Wildcard's Picks

    End of the year lists are fun for me, mostly because it allows me to reflect on the things I loved about video games during the whole year. Typing these out and remembering "Oh yeah, that really was a good game" is like a wonderful trip down gaming memory lane. One that you, dear readers, can take with me! I had less trouble than I thought picking my 10; in fact I had a few fight just to get on. I guess that makes 2016 a pretty good year (in gaming at least... sheesh!) and as excited as I was for many of the games on my list, I know 2017 is going to be just as good. Until then though, I had lots of releases to keep me busy, the best of which (in my opinion, at least) are below. So read and enjoy, or fight me, whatever! 10. Pokemon Sun/Moon I“ve had my share of criticisms of the seventh generation Pokemon games Sun and Moon but that doesn“t mean I don“t like them. For one, they finally gave me the thing I“ve always wanted: a slow and public death for HMs. Sun/Moon even gave me things I never knew I wanted, like island trials, which even on their worst day are still more fun than gym leaders. Trials even allowed for better characterization of the trainers of their island, which lent to an already more intimate Pokemon journey than we“ve had in a very long time. Even catching the same Pokemon for the unpteenth time was more fun with the addition of regional variants. At the end of the day this game may come in last on my list, but it doesn“t come in last in my heart, for what that“s worth! 9. Animal Crossing: New Leaf ~Welcome Amiibo~ What? Didn“t this game come out like 4 years ago? It might have, but right when I think I“m finally done with it the Welcome Amiibo update hits, bringing features, improvements, and content for days. Seriously. How is a guy supposed to move on? Entirely new villagers to invite, vast improvements to the ease of filling your town with the villagers you want most, a much needed expanded storage system, two new minigames that are tied to two of a slew of new furnishings, even the ease of Animal Crossing: Happy Home Designer“s interior designing UI are all now in the game you could have sworn you were done playing. The update is so hefty it really could have been called an expansion. I was already just shy of 400 hours, but I have no doubts I“ll hit the big four-oh-oh now. 8. Deus Ex: Mankind Divided It“s funny, that the largest criticism I“ve heard about Deus Ex: Mankind Divided was how similar it is to Human Revolution. It might have been a problem, I think, if it had been less than the five-year-long hiatus the series took between installments. Instead, the game expands the Deus Ex world, which has managed to become somehow even worse for Augmented citizens. It“s sad to say but the plot -- despite its solid Sci-Fi theme -- feels all too real in our current day and age. Even though the game kept some of the things I wish it hadn“t (*coughgridbasedinventorycough*) it still has fantastic level design and unparalleled freedom in how you approach the missions you are given. So yes, it“s more Adam Jensen. I definitely asked for this. 7. Odin Sphere Leifthrasir I“ll admit, I never played the original, but after both Muramasa Rebirth and Dragon“s Crown, there was no question in my mind I needed to. Leifthrasir, however unpronounceable the name is, proved to live up to my every expectation for a Vanillaware game. The artwork is absolutely gorgeous, with it“s hand drawn character animations and magnificent backgrounds. The entire game belongs on the side of some epic van mural. The action is no slouch either, with a combat system that keeps the action fast and fun, like a perfect mix of Muramasa and Dragon“s Crown. The high-fantasy Norse-inspired theme even gives it that little extra bit of charm. Really, there are really very few reasons not to check out this game. So what are you waiting for? 6. Kirby Planet Robobot Ok I“m really not the world“s biggest Kirby fan, in fact I suspect that might be Jon, but I digress. Kirby: Planet Robobot truly surprised me, mixing classic Kirby action with a new mechanic that didn“t focus the game too tightly around it, some fun new mini games, and of course you can“t go wrong with amiibo support. It even has a lot of call backs to Kirby“s long history, which I“m sure Jon already discussed to the point of beating a dead horse so I won“t touch it, but what I will say is that I enjoyed it even more than I did Triple Deluxe (which I did enjoy). Plus there“s a freaking mech suit, man. Come on, how do you top that? 5. Bravely Second I know I got a lot of… fiddle faddle for having the original Bravely Default on my GOTY list way back when. However, being the stubborn (and always correct) person that I am, I stand by that decision. What Bravely Default did right, it did in spades. A well thought out and nothing short of revolutionary combat system sold me that game in a big way and its sequel, Bravely Second continues that proud tradition, but fixes some of the more infuriating plot devices of the first. It even adds some cooler jobs (Catmancer, hello!). If you passed on Second because of Default, let me be the first (or perhaps only latest) person to tell you, you“ve made a huge mistake. 4. Tokyo Mirage Sessions #FE Sometimes it“s hard to imagine that a game like Tokyo Mirage Sessions exists. Nintendo collaborating with Atlus to produce an RPG for Wii U that combines the fundamental elements of the Fire Emblem series with that of Atlus“s Shin Megami Tensei games (including elements of Persona) -- well pinch me cause this year Christmas came in June! Aside from the multifaceted combat system and game“s rich Japanese idol culture premise (both of which are highly enjoyable by the way), the game manages to do the one thing few other games on Wii U ever do… make the gamepad make sense. Aside from a functional map, the game uses the bottom screen like a cell phone, allowing you to receive (and occasionally send) text messages to your friends, all of which feel like message convos taken from my actual phone. TMS's cast of characters are as charming as they are genuine, hardly the typical JRPG tropes seen in other games. The side missions are incredibly worth it, and the designs for both mirages and main characters alike are unforgettable, especially when the game“s solo mechanic kicks in, treating you to a miniature concert as an impressive mirage attack occurs. Sure, it“s got tons of style, but TMS#FE has plenty of substance too! 3. Zero Escape Vol. 3: Zero Time Dilemma This is one of those video games in which I almost can“t say anything because SPOILERS. But the third game in Kotaro Uchikoshi“s Zero Escape series, for those of you who haven“t had the pleasure of playing them, is somewhere firmly between SAW and The Butterfly Effect (minus that goon Ashton Kutcher). The puzzles in this series are well thought out but seem to be harder in this installment, giving the most challenge I“ve encountered in this series to date. The game also hilariously has an ending you can earn in the very first minute -- if you“re lucky. But you probably aren“t so prepare to die… a lot! I honestly wouldn“t recommend playing this without playing the first two first, cause you“ll be more lost than the S.S. Minnow, but if you like a good survival horror/sci-fi-ish/VN/puzzle/psychological thriller loaded with fringe science theory and cat puns this is definitely your game. 2. Severed Imagine there“s this game system. PlayStation makes it, it“s a handheld. It has a gorgeous OLED screen, with touch capability and dual analog sticks. Now imagine the people who made other top tier games for this system that were fun, funny, and vibrant, they make a game that is about death, loss, and grief. You get to see what profound loss can turn you into if you aren“t careful. And it does all this with mostly images and very few words. And it plays like a grown up version of Infinity Blade mixed with an old school first person dungeon crawler. Well, you don“t have to imagine because all of this happened -- you probably just didn“t play it. The beauty and the pain portrayed in Severed is matched only by how simple and refined the combat is. It may not have the whimsy of their other games, but Severed is easily one of DrinkBox Studios“ best, and one of the best games overall on the Vita -- not just of this year, but of any year. 1. Overwatch It“s hard to quantify a single thing about Overwatch that pushed it to the top for me, because it isn“t a single thing, or even a few things. In truth what I liked about this game is everything. The characters are diverse and loads of personality, way more than they should considering there“s no actual story mode. Instead random character interactions and voice lines work well at giving you plenty of insight into their personalities, while additional material like the backstory and comics on Blizzard“s website fill in the gaps. The action itself is fun and frenetic, with enough updates, character and map additions, and special events to keep me playing all year. All of which were free, in fact. But at the end of the day I think the real deciding factor here is that the game is just fun, capitalizing on the things people loved about Splatoon and Team Fortress 2 and mashing them together for something that managed to stand out above just about every other game for me this year. And the best part is, I know I will still be playing this game around the time I begin to write next year“s GOTY list too.
  8. WildCardCorsair

    Gotham City Sirens movie announced

    If they give Harley more than 8 painfully uninspired 1-liners I would definitely be interested. It sounds like the movie we might finally see the Harley we all really love, not the silly eye candy one they forced on us in Suicide Squad. But then again this is the Snyder-verse so it will probably be garbage.
  9. I wanted to pose a unique question to you all who read or are invested in comic books, but first it requires a small history lesson so bare with me. Blue Beetle has been around a long time, but the third incarnation, Jaime Reyes is fairly new to comics canon. Back in 2011 during the Infinite Crisis storyline Ted Kord, previous Blue Beetle was killed, and his mystical scarab fell to (New) Earth and was found by Jaime Reyes, a El Paso high school student. Through that series, the post-Flashpoint "New 52" storyline and the current Rebirth storyline Jaime Reyes has continued to be the Blue Beetle. The 2011 series and New 52 series both had wonderful ties to my hometown of El Paso, which served as the setting for the book a good deal of the time. Landmarks were recreated, local slang used, the general look and feel was familiar to me. Being represented in comics by a person who not only shares my ethnic background, but shares the same local culture is a pretty indescribable feeling. I can only imagine this is what people in New York City have felt like for ages, with all the super heroes that exist there in various comics. Then Rebirth. Jaime Reyes is still Blue Beetle, and the book is still set in El Paso but none of the real life El Paso can be seen in the book. Names of places or streets are now made up and the general look of this "El Paso" doesn't look much like here at all. None of the social issues or unique cultural phenomenon that only we know (having a unique combination of being the 5th largest city in Texas, a border town with tens of thousands of people commuting to and from Mexico daily, and having an overwhelmingly Hispanic population). I'm otherwise enjoying the book but I can't help but have my opinion of it colored by it's current lack of what attracted me to the character in the first place. So, after all that... my question is: How important is representation to you in comics? Do you tend to gravitate to characters that have a shared ethnic background, sexual orientation, home town, or other such commonality? Do you find any of yourself in any characters from any comic (DC, Marvel, or other)? And would the sudden removal of those forms of representation drive you away from the said book? I ask because I'm struggling to keep my interest in the book. It's not bad by any means, but I guess it's one of those cases of "You don't know what you've got til it's gone." Currently I'm still reading Blue Beetle monthly but I don't know how much longer I can fight my urge to drop it now that it no longer feels like the setting and characters are as familiar to me as they once were.
  10. WildCardCorsair

    How much do you spending on gaming each year?

    I hear ya. Normally I wouldn't be able to either but I usually take pictures of my purchases or keep track of them for game of the year list purposes, so it's just a matter of combing through my social feeds and working articles. By no means is my list complete lol, it's just the best reconstruction I have with all my recorded data.
  11. WildCardCorsair

    How much do you spending on gaming each year?

    Wow, way to get me to be horrified at my own spending habits Jason! It's safe to say I've spent more this year than you, and I don't feel like this year is really out of the ordinary either so I feel like it's probably pretty ordinary. Hell, a quick tour of my Instagram probably totals what you've spent on gaming/gaming related stuff and that's about half of what I've actually bought... So let's see, as far as I know these are all the games and gaming related stuff I recall buying in 2016 so far. Phoenix Wright Ace Attorney HD Trilogy (was on sale) Shovel Knight amiibo Transistor, Bastion, Flower on PS4 and Rainbow Moon on Vita (during a flash sale) Fire Emblem Fates Special Edition Twilight Princess HD w/ Wolf Link amiibo Senran Kagura Estival Versus Endless Summer Editions for both PS4 and Vita Roy amiibo Trails of Cold Steel Lionheart Ed. for Vita (late to the party, I know) Final Fantasy Explorers Hyrule Warriors Legends Odin Sphere Liefthrasir Storybook Edition for PS4 Tokyo Mirage Sessions #FE Special Edition Zero Time Dilemma for 3DS Squid Sisters amiibos Monster Hunter Generations Corpse Party Back to School Ed. Bravely Second End Layer (sadly not the special edition T-T) Deus Ex Mankind Divided for PS4 Overwatch Origins Ed. for PS4 Pokemon Moon Gravity Rush Remastered (physical) Kirby Planet Robobot and a Waddle Dee amiibo Angry God Beater 2: Hyperbolic Title X for Vita (another sale) AN XBOX ONE WITH 7 GAMES A FRIEND WAS SELLING Assorted DLCs and IAP for games including but not limited to Destiny's Rise of Iron expansion and at least $125 on Hearthstone's One Night in Karazhan, Mean Streets of Gadgetzan, and Whispers of the Old Gods sets. A gross amount spent on Disney Infinity figures and play sets (thankfully all on sale!) ...oh and Xbox Live and PlayStation Plus somewhere in there. So I guess barring console purchases a good average is upwards of 1k annually on game stuffs? Futz me no wonder I'm always broke.
  12. WildCardCorsair

    Review: Severed

    Developer: Drinkbox Studios Publisher: Drinkbox Studios Platform: PS Vita Release Date: April 26, 2016 ESRB: Teen Death. A lot of video games have it. A whole lot. Not many of them really address what it is, though. Not the loss, not the feeling of failure. Severed -- the latest game from indie powerhouse Drinkbox Studios -- actually does, and in an interesting way. It does so not with words but through the imagery of the protagonist“s quest to find her missing family in the land of the dead. You play as Sasha, who finds herself not only without her mother, father, and brother, but without her right arm. The how and the why are unclear, but it becomes clear very quickly that just about everything in this world wants to kill you. Up until now Drinkbox has given players plenty of humorous games, from the Tales From Space games involving '50s inspired wanton alien destruction, to a dimensional barrier-punching luchador in Guacamelee, Drinkbox games have always had a good bit of humor to them. Severed is a different beast entirely. The game tasks you with rescuing your family members in a strange place filled with vicious monsters around every corner. Your first real success, and your first real failure is a shock to the system, setting the tone for this game, one that stands firmly apart from their previous games. Indeed, this game is about loss and reconciliation, sobering themes that clash boldly against the aesthetics that pervade Severed. And while the game is not chatty in the least, you still piece together a lot on your own simply from what you see while you“re navigating this foreign world. By the end it affected me more than it had any right to considering how little written narrative exists. If you“ve heard or seen anything about Severed, I“m sure the game itself sounds like a cross between Fruit Ninja and Infinity Blade but it does more to surpass them both than any touchscreen game I've ever played. Combat is easy to learn, almost too easy in fact. Your first battle will leave you with a false sense of security that will be shattered moments later if you aren't careful. As the game progressed I found myself fighting not only more enemies, but tougher ones as well. Right up until the end combat remained challenging, upping the ante on a regular basis right along with upgrades and newly acquired abilities. Oh, and if you were at all worried, Severed is easily played with either your right or left hand. Severed“s enemies are also pretty well thought out. Because what good are fights without some ugly beasties to face the pointy end of your sword? With each new enemy, new strategies must be devised to fight them, meaning you can“t just flail about like some noob with a foam sword at his first LARP. No, you actually have to think on your feet. The order in which you defeat enemies is every bit as important as how you defeat them. Even more so, in fact, at the end of the game in which success and failure can literally depend on the order of your actions and not just your ability to rub your finger across the touchscreen really fast. I don“t want to say much about the various curveballs Drinkbox throws your way because I“d hate to give anything away about this game that I don“t absolutely have to, but my heart raced in nearly every battle, and when I won, I felt like I had earned it. But fighting is only part of this game. When you aren“t fighting creepy crawly monster dudes you“ll find yourself navigating a series of dungeons. Each of the three major dungeons in the game have their own secrets to find and puzzles to solve. Now some of you will probably be groaning right about now, “More dungeon puzzles?” Rest assured, though, the puzzles never become stale and aren“t overused in the least, many of them are just as satisfying as the battles are. As you progress through the game, slicing up bad guys and the occasional boss, the same abilities you acquire will also work in dungeons, allowing you to access previously inaccessible areas of dungeons. Doing so can reward you with even more secret treasure stashes and even a couple super secret items (oooh!). So really, instead of Infinity Blade, think of a more compact, first-person version of Skyward Sword, but without all the riding around on giant bird. Oh, and without that awful stamina meter. Basically, Severed is a game that can easily rival other heavy hitters in the dungeon exploring business, but in a shorter venture which eliminates the need for more gimmicky, repetitive dungeon design and puzzles. Severed is easy on the eyes, too. Augusto “Cuxo” Quijano (Concept Lead) and Stephen Goulet (Art Director) aimed to create a rich world inspiried by non-euro-centric cultures without being directly tied to any one of them, and I“d say the more than succeeded. The environments really shine with help from some deep hues and wonderful design. The colors alone are gorgeous enough to remark on but the striking images the game presents had a lasting affect on me long after the credits rolled. You see, the main character undergoes an incredible visual transformation, looking less and less human and more like the monstrous denizens of the world you“re journeying through (which I“m certain was the point and has some deeper meaning regarding the effect conflict and loss has on a person... but I ain“t no psychology major). Each time I passed by a mirror or opened up the upgrades menu I couldn“t help but notice the change. It felt strange seeing Sasha each time, and instead of feeling more powerful or confident, somehow I felt uneasy about the idea of her possibly trading her humanity for power. Heavy stuff man. And with some really atmospheric music that only enhances the visuals, Severed really does pull out all the stops to immerse you in this strange and frightening world. Basically, if you want to feel good again about buying a Vita, buy Severed. It“s the game that will make you remember why you loved your neglected handheld again, like some kinda dark, touch based Danielle Steele novel. You“ll look at it, wistfully. You“ll admire how brilliantly it“s OLED screen shines (unless you got a 2000 series Vita I suppose). You“ll remember the soft feel of the warm screen that responds lasciviously to your every touch. Ok, so I may have gone a bit daytime soap there, but Severed is definitely sexy and you should play with it. The ever evolving fights remain consistently challenging and will test you in a way that never feels unfair. The dungeons are as fun to explore as they are wonderful to look at. And while the end of the game is a tad bit ambiguous, the theme of the game is never disrespected and the world in which it takes place is fascinating. It left me wanting more, something only a handful of other games have accomplished. It really is a game that belongs on every Vita. Pros + The world of Severed is exotic and enticing + Combat is frantic, exciting, and more complex that it seems + Dungeon design is cleverly paced, ability gated + Lefty friendly! Cons - I wish there was more Overall Score: 9 (Out of 10) Fantastic Severed“s core concept seems simple, but is sure to surprise Vita owners with it“s wealth of impressive design and gameplay features. Disclosure: This game was reviewed using downloadable code provided by the publisher
  13. WildCardCorsair

    Review: Megadimension Neptunia VII

    Developer: Compile Heart, Idea Factory Publisher: Idea Factory International Platform: PlayStation 4 Release Date: February 2, 2016 ESRB: Teen Megadimension… that isn“t right, is it? It“s some strange error on the box, much like Resident Evil Revelaitons (sic)? Well as much as it might seem like that, it actually isn“t. The longstanding ”Hyperdimension“ moniker is dropped for the first time in the series (no, Hyperdevotion Noire, you loner, you don“t count.) I guess it kinda makes sense, though? Like those mega bundles, Megadimension Neptunia is sorta three games in one. Why sorta? Well, all the different worlds are connected plot wise, but they are also not immediately connected to each other, meaning you can“t travel between them as you see fit. On one hand, I feel like Megadimension Neptunia VII tries to give us the series“s most complex plot yet. Which hey, I can totally appreciate. The first “game” takes us to the Zerodimension. A world on the brink of collapse, populated by a sole CPU. So naturally most of the game“s chief characters aren“t available. Thankfully this amounts to basically a prologue of sorts, but the problem of having access to the characters we“ve come to know and love. However, once the Zerodimension prologue is over, the problem is hardly fixed, cause immediately after you“re thrust into one of four “mini episodes” that limits you to certain small groups of characters. So yeah, we have a more complex plot that revolves around something other than an allegory about how piracy ruins video games, but at the cost of 40+ hours of the game limiting you to three characters at most at a time. In a game that revolves around personified video game consoles, was anyone looking for that kind of depth, especially at the cost of running around Gamindustri having to repeat the same levels among different groups of characters? Indeed they were not, says I. Other than that, the new characters from Gold Third, B-sha (Bandai Namco), C-sha (Capcom), S-sha (Square/Square Enix), and K-sha (Konami), are all cool additions with hilarious side stories based on the history of the companies they represent. So, like the plot, the combat system sees some added complexity as well. Mechanics that have evolved slowly in the Re:Birth games are all but turned on their head here. The previous title, Re;birth 3: V Generation ditched SP, adding it to the EXE gauge. Well the two are separate once again, but that isn“t the only change. This time around the EXE gauge actually resets between battles, meaning that you can“t spam attacks until it“s full and save that bad boy and say “Make my day.” All Clint Eastwood style when a wannabe tough guy rolls around. The basic nature of attack chains have also changed, somewhat for the better, somewhat for worse. Megadimension still features three different attack types, but because enemies no longer have a guard gauge, “Break,” as it existed previously, is replaced with an attack type that“s simply a mix of the other two. How you set combo attacks has changed as well. Before, each attack in the combo had a point value, but this time around weapons determine how many combo attacks can be set for characters. It“s a confusing change as the original combo system remained largely the same for many of the previous titles, and quite frankly I felt like I“d just woken up in an alternate dimension after seeing it. As time went on I started to like it more though, as choosing a weapon based not only on its damage value and attack area, but how it affects the combo system, injects more strategy into the game at the cost of the set-it-and-forget-it ease of combos in games past. Furthering the changes to combat system, Combo Traits make the order of attacks in the combo matter as each attack has criteria for additional damage based on your previous attacks. This makes certain attacks more useful in conjunction with others so you are encouraged to experiment and change them often, which certainly beats the old strategy of “find the one that hurts the bad dude the most and use it three/four times in a row.” But the changes hardly stop there. A key feature added to the game revolves around the ability to break parts off bad dudes like Beatrix Kiddo at the House of Blue Leaves. Early on it isn“t explained much but most tougher enemies and bosses have destructible bits that can break off if you attack them from a certain angle. You“ll want to experiment with this anyway since in this game characters“ positions actually affect how much damage you deal, but hitting them just right can actually net you cool stuff, and in some cases is even required if you don“t want to spend all day on a boss that might as well be a 'Sham Wow.' I“m pretty sure this was meant to replace enemies“ guard gauges but it ends up being more practical and rewarding than the old system ever was. The Formation system has also seen big changes. Just like positioning can enhance damage and break parks, you“ll also have to specifically position your team to unleash an F-Skill. Basically all these changes make for the most strategic combat in a Neptunia game yet, which I personally appreciate, for for plot reasons mentioned above, you won“t get to experience much of it until much later in game. Oh, and there“s this new thing called NEXT forms for the main CPUs, which are about as much of an afterthought mechanically as this mention of them is. On the subject of what hasn“t changed. Well. There“s no easy way to say this. Get ready to see the same areas that have inexplicably been around forever. Again. And again. And again. You get the idea. The Re;Birth games have received a lot of flak (from myself included) for reusing so many assets but those were developed back-to-back with little time for implementing feedback, and even if they hadn“t been, their status as remakes don“t lend themselves much to the possibility for drastic changes anyway. With Megadimension Neptunia VII that excuse simply does not exist. While there are plenty of new enemy models, the same old repeat offenders rear their tired faces yet again in this title. The running gags surrounding Arfoire“s frequent opposition are as tired at this point as actually fighting Arfoire several times a game for the last 145,179 games. Ok, maybe it only feels like there“s been that many, but seriously. Can we give Arfoire a break? For the love of all that is holy? Even a self aware joke about how tedious your mid-boss fights are don“t excuse them after this many games. Hashtag sadface. Look, I“ve been asking for change in these games since I started reviewing them, but this is like one of those freaky Twilight Zone, Stephen King, M. Night Shyamalan type things where I have all the time in the world but my glasses break while I come home and my family is eating the pie meant to curse an old gypsy and it turns out I was dead the whole time. Basically, "be careful what you wish for" should be a huge sticker on the front of this box because reviewers and fans alike have been asking for changes and we got them… but not for what we“d hoped. Done-to-death elements like much of the music, dungeons, and recurring boss battles are still beating that same dead horsebird. I“m surprised there“s anything left of that poor horse-birdy to be honest. And breaking up the game into a series of “episodes” with limited character selection for much of the game is a pretty baffling decision if you ask me. The changes that have been made though, actually make this title the most strategic and challenging that the series has seen in a long time. And let“s face it, if your game is known for 1) self referential, third-wall-breaking, and gaming industry humor, and 2) gameplay, there is absolutely nothing wrong with strengthening the weaker of the two. Just be careful what you lose along the way, and more importantly the changes maybe you should be focusing on a little more. Pros: + Trademark Neptunia series humor is back! + Huge overhauls to equipment and combat greatly reward players for strategy and planning Cons: - Still many repetitive boss fights and reused dungeons - Disjointed narrative removes many of the characters from use for too much of the game - Bath scenes. Plural. Why? That“s all I“m saying. Overall Score: 6.5 (out of 10) Decent Megadimension Neptunia VII may have the least confusing title in the series, but changes to combat and lack of changes in other areas may still confuse players. Disclosure: This game was reviewed using downloadable code provided by the publisher
  14. WildCardCorsair

    Game of the Year 2015: WildCardCorsair's Picks

    2015 certainly surprised me. For starters, I was almost certain that Batman: Arkham Knight would be on this list, but I guess things don“t always work out the way you think. That“s not to say there were only bad surprises this year; in fact, I“d like to think that many of the games on my list were pleasant surprises. Games I didn“t expect to love or respect as much as I do. Heck, there are even a couple I probably would never have played if friends hadn“t motivated (read: forced) me to try them. Oh, and spoiler alert -- Undertale ain“t here so don“t go looking for it! A side note: Where“s Fallout 4? Don“t get me wrong, I love the game. It“s a great game. But it“s not really that much different from Fallout 3 or New Vegas. Sure, plenty of things work much better in Fallout 4, but there“s very little that“s actually new. For a game that had so much time pass between it and it“s previous franchise installment, I expected more. I dunno, call me crazy. So Fallout 4 gets my honorable mention, but alas, nothing more this year. 10. BOXBOY! Official GP Review A quirky, fun little title from Kirby“s developers, Hal Labs, BoxBoy has become a very unlikely favorite of mine this year. Initially, the visual presentation really turned me off, but due to the (incessant) insistence of Jon I gave it a whirl. Puzzle platforming with a simple premise, but very quickly becoming a test of box management, for the lack of a better word. The further you go, the more creative you have to get if you want to complete each level, even more so to collect all those crowns! Thanks, Jon. 9. The Legend of Zelda: Majora's Mask 3D While Majora“s Mask has always been one of my favorite Zelda titles, Grezzo“s 3DS port takes it a step further, allowing players all the benefits of the original, with some of the enhancements that made Ocarina of Time 3D better, and new ones that make the game more accessible for newcomers (those wussies!). The town of Termina and the people who live in it are really the stars of this off-kilter Zelda title, which each side quest bringing you closer to the people in Link“s world than ever before. 8. Persona 4: Dancing All Night Official GP Review A surprisingly good follow up to Persona 4 Golden... set in a rhythm game? Well, as it turns out that“s exactly what this is. Solid as a rhythm game in general, Dancing All Night impressed me further with it“s highly-uncharacteristic-for-the-genre fully scripted plot that acts as a commentary on idol/pop star culture. The songs are a mix of great ditties from Persona 4 and remixes that are just as amazing in their own right. Visually, the game is near-seizure inducing, with full 3D models inside of a 3D environment and the ability to even watch a “choreography mode” that will show you just the character without all the fancy camera angles so you too can drop it like it“s hot (or whatever it is the kids are dancing to these days). 7. Yoshi's Woolly World Official GP Review I got this a bit late, but the wife and I were looking for something to play together. The cute, crafty world of Kirby“s Epic Yarn had been one of our favorite co-op experiences on the Wii, so naturally this Good-Feel game and spiritual successor was a no brainer. We were not disappointed. This game has a tad more challenge in the level design, plenty of amiibo support, collectathon goodness, great co-op, and best of all, an extreme dedication to the crocheted theme. The way the ground crinkles like fabric, unweaving parts of the stage to find hidden paths, even the slight fraying of the yarn the yoshis and other stuff in the game are made out of screams massive attention to detail that does not go unnoticed. I promise you, this much cuteness is nearly lethal. 6. Monster Hunter 4 Ultimate It“s strange to say this now, but I wasn't always a fan of Monster Hunter. I used to complain about the tank controls, complicated control scheme, and hard-for-the-sake-of-hard boss fights that make up the vast majority of the game. And even though I still do, playing with friends has allowed me to see the good things that make those criticisms far less severe. There's an intricacy to the controls that allows for some seriously complex player tactics. The weapon variety is impressive. Online play is surprisingly stable. And MH4U in particular has a variety of Nintendo and other publisher crossover DLC, all of which that has been entirely free and updated regularly. Thanks Char! 5. Xenoblade Chronicles X Not without its problems, sure, but Monolith Soft has done something right when the world of Mira is more interesting than most other open world games 2015 has offered us. The game“s passive online elements, along with the 4-person online quests definitely offer what other open world games have not… the feeling of never being alone. Xenoblade Chronicles X asks a lot of people who would explore it, but it rewards in kind with a rich battle system and seemingly endless treasures to seek out. Oh, and who else hasn“t wanted to pilot a huge transforming mech and beat the snot out of a monster that is 10-stories tall? Surely no one. 4. SteamWorld Heist Official GP Review Image & Form made this game called SteamWorld Dig a while ago, which was cool. It was like a Steampunk western version of Dig Dug -- you know, the thing you never knew you needed. So when they turned their attention to making a new game in the same world, but this time with turn-based strategy RPG gameplay -- well, you could say I was instantly on board. The game revolves around the very Firefly-esque crew of Captain Piper Faraday and their no-good (but somehow still good) pirating of robo-jerks at the edge of space. I mean really, what more do you need in a game? 3. Stretchmo I“ve been a fan of this series since the original Pushmo game dropped early in the 3DS“s lifespan. The calming atmosphere and clever puzzle mechanics have earned it a spot in the upper echelon of modern puzzle games in my opinion, but Stretchmo in particular really stands out among them. Of course, the 3D puzzles are fun, but the multitude of added puzzle elements and even the structure of this game“s free-to-start model are all incredibly well-thought out. I guess you could say that this game stretches your dollar pretty far... I“ll see myself out. 2. Splatoon Are you a kid, or are you a squid? This is a question that has kept me up late at night as my ink-stained clothes messed up my sheets in a way that would even make Billy Mays cringe. An primarily online competitive shooter game from Nintendo. A shooter. Let that sink in. Or don“t, 'cause the stain will set. Ok, I“ll stop, I promise. The game is worth it by itself, but the immense list of post-release (free!) DLC and regular Splatfest competitions have helped the game stay fresh. No, that was not a Squid Sisters pun. Well, okay... I guess now it is. 1. Destiny: The Taken King I started playing Destiny pretty late into its first year, but early enough to understand people“s criticisms of it. The Taken King aimed to change those and I believe it succeeded on almost every point. Crafting more interesting stories, with the use of their you-never-knew-just-how-interesting-they-actually-are characters, improved loot systems, fewer complicated item level increasing sidequests, better PVP, better quest and bounty systems, more content crammed into existing areas, and impressive new areas with loads to do. Sure, it“s just a shooter, but one that rewards players for their time spent fighting the darkness (alone or with friends!), impressive boss design, and plenty of cool new dance emotes too. Yup. It“s a dance off bro.
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