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Jason Clement

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Jason Clement last won the day on December 30 2017

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About Jason Clement

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  1. Most anticipated games for 2018!!?? Share!

    Oh yeah, almost forgot about that one! Count me in as excited about it as well. I hope they show off more villains for it at some point. We've only seen Mr. Negative so far, right?
  2. Remember Motorstorm? And Driveclub? Ah, the good ol' days... Evolution Studios had a good stint as one of Sony Interactive Entertaiment's top racing game developers, but the studio was sadly shuttered after being DriveClub's development proved to be more troubling than expected. Now the former studio's lead talent is making a comeback in the form of Wushu Studios in Liverpool, England. While the new studio hasn't revealed much about their first project, a tweet from their official Twitter account yesterday stated that their debut title would be a sci-fi IP. Chances are you'll have to wait quite a bit longer before we get any significant information on the game as the studio's formation only came about in August 2017, and... you know, games take a long time to develop (AAA games often take 3 years or more to develop). Also of note, Mass Effect 3 concept artist Dave Figini has also joined the team along with Nate Najda, a co-founder and administrator of Reset Era more commonly known on the web as 'Shinobi'. Najda has joined as the studio's head of marketing and PR. Source: Press Release Does Wushu Studios' pedigree interest you in their debut title?
  3. Most anticipated games for 2018!!?? Share!

    For me, right now it's definitely the Shadow of the Colossus remake. Been wanting to replay that for a few years now, but now is finally the right time to do so! Beyond that, there's nothing I'm super hyped about. I'll play Kirby Star Allies in March, and there are some other indie games and such I'm curious about, but I'm waiting for E3 to hear about the big guns later this year.
  4. Same. I never got around to playing TWEWY, so I'm glad it gets to live on with a newly remastered port! Also yeah, I wouldn't expect 60FPS for Dark Souls on Switch, though it would be nice. I'm also curious to know if they'll do Dark Souls 2, though I imagine they couldn't do 3 unless it was way scaled down (since that was on XB1 and PS4).
  5. In a surprise (or not so surprising?) Nintendo Direct Mini this morning, a number of interesting third-party games were announced for the Nintendo Switch with releases happening this year. Check out the trailers from the newest games that were announced below! The World Ends With You: Final Remix was easily the biggest surprise -- it's an enhanced version of the original DS game that's been updated with HD visuals, a new epilogue that reveals new story beats, and the option to play via touchscreen or via Joy-Con. Some 8 years removed from its original release, fans had almost given up hope of seeing a new entry in the series. While Final Remix isn't quite that, it's great to see Square-Enix possibly gearing up to do more with the series with this announcement. Dark Souls: Remastered was also announced, marking the series first foray onto a Nintendo console. It will include the Artorias of the Abyss DLC in addition to improved framerate and resolution and will release on May 25. SNK Heroines ~Tag Team Frenzy~ -- a fighting game featuring popular female characters from various past SNK games ~ was one of the more unique titles announced and is coming this Summer. Fan-favorites like King of the Fighters' Mai Shiranui, Athena Asamiya, Leona Heidern, and Yuri Sakazaki were all confirmed to be a part of the roster, and you'll be able to dress them up in a variety of costumes and items as well. Ys VIII: Lacrimosa of Dana was also announced in what was a fairly strong showing for NIS America. This eighth installment in the series features series protagonist Adol on a deserted island that's inhabited by large, vicious beasts. You'll need to build a base, find other shipwreck survivors if you hope to make it out alive. Ys VIII launches this Summer (you can read Barrel's review of the PS4 version from last year for his opinion on the game). Payday 2 was a game that was previously announced but shown off in a complete form here. You'll be able to join up with friends either locally or online to pull off heists. Other Switch-exclusive features include HD Rumble (which you'll be able to feel the rumbles of explosions and such) and a new character named Joy who wears a custom LED light mask. You can look for the game on February 27. Fe, a new 3D platformer from Zoink Games (Stick it to the Man) and EA, was announced and shown off. You'll run, jump, and glide through a dark Nordic forest to explore a world full of secrets, legends, and mystical characters. The game launches on February 16. And last but not least, Celeste was the lone indie game to be shown off (I guess if you don't count Payday 2 as one). Labeled a "pure action platformer," you'll guide protagonist Madeline as she jumps, climbs, and dashes her way through each stage. Also announced were unlockable B-side chapters that offer even more of a challenge. Celeste launches on January 25. Overall, not a lot of third-party announcements, but it's incredibly likely you'll be a hearing a lot more either directly from publishers in the coming months or in more mini directs like this one leading up to E3. What were your thoughts on the third-party games announced during this mini Direct?
  6. What are your 2018 resolutions?

    Hey, nothing wrong with that! Sometimes the boring resolutions are the most important ones.
  7. What are your 2018 resolutions?

    I feel better knowing I'm not the only person who has a ton of Udemy courses they haven't gone through yet, lol. I guess that's what they get for putting each course on sale for $10 way too often. I even have some of the game development ones like you mentioned. Speaking of which, I actually started to go through some of them recently (er, ones that aren't related to game development), so at least I'm starting to get some use out of them now. On a side note, I remember when I was intent on learning Flash so I could make animations and such. Bought a bunch of books, but could never get a handle on Actionscript, so I eventually gave up. And now, Flash is pretty much obsolete and being retired; pretty crazy.
  8. Yes, good point! I meant to mention that in my post too but forgot (ha). Thanks for your support, DC!
  9. What are your 2018 resolutions?

    I'm not HUGE into resolutions, but I do find it helps when you try to improve either on yourself or things in your life, especially when it's early in the year. I have two main resolutions, and they're: 1. To continue improving in areas that I need to work on (i.e. getting better sleep, and on time; eating healthier, improving my writing, reading more). 2. Being a more positive person in general and giving more compliments to people, etc. Both are pretty self-explanatory, but in the case of #2, I have noticed I sometimes come off too critical of certain things and that's something I'm hoping to change. What about you? Do you have any resolutions for this year?
  10. Would've added this to the State of the Podunk thread, but it might've not been noticed as much there so I'll say it here.

     

    If you're wondering why there haven't been any new members that have joined the forum over the past year (or even two?) other than the new GOTY writers, it may be partly due to something I just discovered in the last month, which is that people haven't been getting the validation emails they need to complete their account. I'm looking into this now, and hopefully we'll get some more people once it's resolved!

  11. Greetings, and welcome to 2018! If you’ve been wondering what’s going on GP, wonder no more. I’m still here, and so all is well. Ha. Yo, it's been quiet as of late. What's up with that? No really, though, if you’re wondering why it’s been a little quieter as of late (GOTY posts aside), it’s because I’m virtually running things mostly by myself these days and I've been struggling with keeping up with things here and work, though I still receive much-appreciated assistance on the editorial side from various people who are super gracious with their time and still contribute here and there. On that note, @barrel is still here for now and I believe you’ll continue to see reviews from him for the time being. Justin (aka @Hailinel) still contributes on occasion (you’ll likely see him continue to cover some of Koei Tecmo’s games), as does @Harrison Lee and @Jordan Haygood. And, fingers crossed, hopefully you’ll see a little bit of @Jonathan Higgins in some form, whether it be a review, something of his own, or excerpts for a group piece. Aside from that, I know it’s been quiet on the community front, and I’m hoping to change that around. We still have… no official staff per se that keep regular tabs on the forum. The main reason for this is because the old mods eventually left due to their increasingly busy life (or changes in interest) and we just haven't been able to recruit new ones, and while we technically do have some that are mods, they also have to keep up with a busy schedule with work and whatnot. I try to keep up here and there, but with no regular mods who check in, it’s been tough to keep things going. I’m trying to decide how to move forward with building the forum back up. Plans for 2018 My biggest priority is to help restore the activity on the forum to where we're seeing multiple people post each day. Obviously, a big way would be to bring back giveaways, but my methods of doing that are super limited without outside help. I'd thought of doing a Patreon for GP to help with this, but I'm really not sure how much support we'd get at the moment. If we can't do a straight-up game giveaway of your choice on a monthly or bi-monthly basis, I'm going to try a bit harder to see if I can get some keys for new games to give away. I'll have to check my email and see, but I have a number of miscellaneous keys for certain games that have come out in the last year, so stay tuned on that front. Can't promise anything right now, but I'd also like to bring back the Prize Vault if possible. New Features and Such For articles and such, you'll still likely see me post about various news. Reviews will also continue. I'm hoping to be able to be able to post one a week, and then build to two a week in later months. We'll see. Oh, and GP's Top 10 Game of 2017 is still coming. It's taking a bit longer to compile that one, but you'll see it soon. I have a few new ideas for regular features as well. One thing I'd really like to do is more group pieces, so basically gathering thoughts from the different people who write here on different subjects. You might see one pretty soon, in fact. Other than that, I'm still in the brainstorming stage. Last But Not Least... I want to thank everyone who checks in and has been doing so, even though there hasn't been as much new content or forum activity lately. A big thanks to @Royzoga @DarkCobra86, @TKtheknight, @Rex705, @Laddie13, @iwx Leprechaun, @Shin GenX, and @carlituser especially; without you guys, we wouldn't still have a community, so thank you for supporting us. I'll be spending some time this week coming up with some new topics and commenting when possible, so be sure to check back and see what's new. Also, if you have anything you'd like to say or add some suggestions for stuff you'd like to see this year, feel free to let me know below!
  12. Game of the Year 2017: Jason's Picks

    Did anyone have any inkling of how good 2017 would be for video games before the year started? Even knowing full well that Breath of the Wild would likely be amazing, I think this year took most people by surprise. Honestly, we haven’t had a year full of titles this amazing since… 2011, at least. Or maybe even 2007 (Bioshock, Portal, Super Mario Galaxy). Heck, some would argue 1998 (Ocarina of Time, Metal Gear Solid, Half-Life). There was something for everyone this year, and arguably even too much of it. 2018 will be a busy year for sure; not only will we be playing all of the newest releases, we’ll be using whatever free time is left to catch up on our backlog of amazing games from 2017. Seriously. With that said, let’s take a look at the titles that surprised and delighted me the most this year. Honorable Mention Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy True story: The debut of Katrielle Layton – the famous Professor Hershel Layton’s daughter – is probably the least best (I dare not say ‘worst’) entry in the Layton series to date. This is because the story takes an episodic approach, the puzzles are fairly easy, most cases are generally non-consequential in nature, and many of the mysteries’ answers are telegraphed before completing them. And yet, none of that really mattered by the time the final scene aired. Katrielle and the Millionaires’ Conspiracy is easily the most charming game I’ve played all year long. The new cast, along with the supporting characters you come to know are what really make the game special in the end. With everything happening in the real world this year, I just wanted to disappear into Layton’s positive and whimsical take on London, following the adventures of Katrielle, Ernest, and their dog ‘Sherl’ as they crack case after case. Not all of the cases are winners, but there are a few that are incredibly touching and make the game worth playing in the end. 10. Metroid: Samus Returns The Metroid series returned with a bang this year, first with the announcement of Metroid Prime 4 being in development and then with the surprise announcement and subsequent release of Metroid: Samus Returns – the long-awaited remake of the Game Boy-only Metroid II: Return of Samus. While it doesn’t do a lot to propel the series forward in a gameplay sense, this is true, classic, 2D Metroid gameplay at its finest. Featuring revamped controls that give you more flexibility and a new melee dodge attack that can parry enemies when timed right, Samus Returns adds just enough to improve the old experience while totally overhauling most of the outdated level design and mechanics of the original game. The encounters with different Metroid evolutions are some of the best moments in the game, adding a real and rare sense of threat and danger to what has usually been a more atmospheric, exploratory game. Also, there just might be a new addition or two to the game’s story to shake things up in the same way Metroid Zero Mission did nearly a decade and a half ago. 9. Cosmic Star Heroine I’d been aware of Zeboyd Games’ previous titles (Cthulhu Save the World, Breath of Death VII etc.), but they’d never appealed to me until Cosmic Star Heroine released this year. Zeboyd Games created perhaps the best homage to both Chrono Trigger and Phantasy Star that I’ve seen yet with Cosmic Star Heroine. The battles wisely move away from the “select strongest attack until your MP is depleted” approach and instead injects more strategy by way of introducing cooldowns for each attack and focusing on when you should use them. The story is interesting and well done, if a bit cliched, and moves at a brisk pace, even if it’s somewhat lacking in the character-building department. Cosmic Star Heroine’s universe is also pretty fascinating; Zeboyd did an excellent job of designing a wide variety of alien creatures and strange worlds, not to mention its eclectic cast of characters. Also, the music is a pretty rad take on ‘80s and ‘90s sci-fi soundtracks (think Babylon 5). 8. World to the West Rain Games is a developer that has been on my radar ever since I played their excellent Metroidvania title Teslagrad from a few years back. Their brilliant, hand-painted visuals combined with thought-provoking puzzles made me super enthused for their next title, World to the West. Set in the same world as Teslagrad, World to the West eschews the 2D platforming of its predecessor and opts for an isometric Zelda-like approach. The result is a game with great, cartoon-like visuals; an interesting story set one generation after the former game and which focuses on four unique characters who come from significantly different backgrounds, and action-puzzle gameplay that splits the focus between said four characters’ special abilities. It’s one of the few games I’ve played in which the world is cleverly designed so that you’ll need to use all four characters to explore and open it up with each one's own skills. 7. SteamWorld Dig 2 The first SteamWorld Dig was an excellent surprise hit when it released a few years back, so I was both super excited and hesitant at the thought of SteamWorld Dig 2. Why? I didn’t know what developer Image & Form would be able to do that would keep it from feeling like a complete rehash. Luckily for us, Image & Form saw this issue coming, and they did something smart. They cast Dot -- a minor character from the first game -- as the protagonist in this one and created a whole new mystery: What happened to Rusty, the original protagonist? The truth of the matter will take you through twists and turns, and it’s pulled off incredibly well. New items and machine parts help differentiate the core gameplay cycle, which is the same as the first game’s but with a more interesting world and better-designed caverns to navigate and solve. Excellent gameplay aside, what really made an impact on me with SteamWorld Dig 2 is how the plot plays with your expectations, and completely shatters them in the end. 6. Sonic Mania When it was first announced, I wasn’t that interested in Sonic Mania. It had been some time since I’d last played a 2D Sonic title, and the prospect of “going back” to the old classic style just didn’t seem like progress to me. Little did I know that it’s exactly what the series needed, especially since the newer games have grown creatively stagnant over the last decade (or two). Sonic Mania injects just enough retro levels to keep it from feeling like a “best hits collection” and wisely introduces remixed versions of old levels along with entirely new ones that stand up with the very best the series has to offer. It manages to nail that feeling where it plays like you imagined it played way back when, but in reality is so much better than what Sonic 1 had to offer. Topped off with a brilliant soundtrack, Sonic Mania is what I consider to be the best Sonic game to date. I did not expect to be as blown away by it as I currently am. Welcome back, Sonic. Stick around for a while. 5. Fire Emblem Echoes: Shadows of Valentia Shadows of Valentia proves that Intelligent Systems is only getting better at making Fire Emblem games, and I was thrilled to discover just how good it was. Being a remake of the NES-only Fire Emblem Gaiden, the second game in the series which never made it out of Japan, Shadows of Valentia stays true to its retro roots by keeping the different battle rules from the original game (no weapons triangle, magic depletes health, etc.) while adding brand new elements in the way of third-person dungeon crawling and exploring different areas of towns and forts. While the latter addition isn’t always used to great effect, it’s fun to finally control a Fire Emblem character firsthand and helps to break up the pace between battles. Ultimately, Shadows of Valentia offers a surprisingly strong story (which is equally surprisingly dark in certain moments) that tackles themes of classism, war, and sacrifice – culminating in a grand finale that pays off in a big way at the very end. Fire Emblem has rarely been as good as Echoes gets, and I hope to see most of the new systems and mechanics used here in the new Fire Emblem title for Switch next year. 4. Splatoon 2 There was a point this year, perhaps around August or September, where I was certain Splatoon 2 would be my game of the year, if not for three other incredible games (one of which I had to do some more reflecting back on). With over 265 hours invested, Splatoon 2 is by far my most-played game of the year and the one I had the most fun with on a consistent basis. Some would say it’s not really a sequel; that it’s a 1.5 version of the game. Even if that’s true, it’s heads and shoulders above the first game, with a solid, diverse grouping of Ranked match games, tons of new hairstyles, weapons, specials, and ways to modify your character. And let’s not forget about Salmon Run, the new horde mode that might just be “mode of the year”. I’ve spent countless hours taking out Salmonids, collecting golden eggs, and having a general blast with @barrel, @Rissake, @YukiKairi, @Venom, and others. No other game has given me that “just one more game feeling” quite like Splatoon 2 has, and that’s a testament to just how good it is. 3. Super Mario Odyssey If you know me, you might be surprised to see this game “only” placing third on my list. That’s mainly because this was an exceptional year with amazing games, but don’t let the lack of GOTY status fool you. This is a Mario title we haven’t seen in quite some time, and boy did it feel good to be running around and exploring each level at your own pace. Super Mario Galaxy 1 and 2 had moments of this, even if they were still largely linear affairs, but Odyssey’s wide open levels were so out of the norm for the past 15 years that they actually recalled elements of this year’s Breath of the Wild. What I appreciated most about Odyssey is that it really does feel like Mario is embarking on a great journey. Nintendo’s Tokyo studio also spared no effort to make every level feel as unique and original as possible, getting away from the standard lava world, ice world, and jungle world. Instead, you’ll find a level based on New York City, a food-based world, a desert world with ice-elements and an underground temple, and a forest with a tower that’s occupied by robots, just to name a few. It’s super imaginative, not to mention super inspired, due to the cap-throwing mechanic where you can capture and control different enemies. Due to all this and more (that soundtrack!), Super Mario Odyssey is far and away the most creative game I’ve played this year. 2. Horizon Zero Dawn Horizon Zero Dawn is far and away the biggest surprise of 2017 for me. It always looked fantastic in previews, but I didn’t realize just how much I would fall down the rabbit hole with it until I played it late this year. First off, it’s the most graphically impressive game I’ve played in 2017; stunning vistas, vast gorges, tree-lined forests, and populated towns and civilizations – it has it all. It also has the best narrative I’ve experienced all year; Aloy’s journey from shunned outcast to legendary warrior in the eyes of the people is an experience I’ll not forget, and there’s a deep amount of lore to the world, not to mention the many mysteries behind the plot are all well-thought out and have satisfying answers to them. What really puts the game over the top for me is how good its machine-hunting combat is. At first, it’s incredibly daunting and seems complex (and really, it is), but after you learn the intricacies of how to hunt each machine (especially the large ones), the game really takes off. There are so many ways you can take them down, from using a rope gun to tie them down to disable them to setting traps, tripwires, and shooting off weapons, modules, and weak spots with your arrows. Each encounter is incredibly dynamic and life-like, with each machine actually mimicking and behaving like the natural animal/creature it’s designed after. It’s a thrilling experience every time you’re involved in a hunt with larger machines because the danger feels incredibly real for Aloy, and it makes each victory all the sweeter when you eventually do take them down. Horizon was a powerful experience for me -- one of those rare games that completely drown out real life and make you invested in the world within, and one I'll not forget anytime soon. 1. The Legend of Zelda: Breath of the Wild Breath of the Wild is a game that many Zelda fans have been waiting a long time for. While I wasn’t one of the ones hankering for a return to Zelda 1 mechanics (the go-anywhere approach), I’ll never forget the feeling of being dropped in this massive world and being in awe at how much there is to do and see. I’ve heard many ask what Breath of the Wild does for open worlds that is so amazing. The answer has to do with interactivity – the world in BotW is so intricate in how you can interact with it and how it reacts to what you do. Horizon and other games have worlds that are impressive in size and scope, but there’s little you can do to it except traverse it and interact with specially designed areas and characters. In BotW, you can climb nearly everything, decide how you want to approach a certain location, chop trees down to cross large ravines, set grass on fire and then ride the updraft the smoke creates, move almost any object that’s not attached to the ground with magnetism, and much more. In short, the world is alive, and never has a title for a game been more appropriate. The plot itself, while not my favorite of the series, is still fairly good, and the individual story arcs and moments are well-done; especially those that involve the four champions. I also really enjoyed the Divine Beasts; even though we didn’t get traditional dungeons, these were fairly close in approximation them, and one of the Divine Beasts might just be one of my top 10 dungeons in the whole series. In the end, Breath of the Wild will be remembered for letting players play the way they want to. There are definitely things that can be improved, but by and large, this is a landmark title that broke barriers and will shape games for years to come.
  13. Hope everyone is having a great week! Trying to clear out some games in the backlog before the year ends. xD

    1. TKtheknight

      TKtheknight

      Same! Been a busy working holiday weekend. Today I beat Telltale's Guardians of the Galaxy and loved it! How are you enjoying Horizon Jason? I can see you adding it to your GOTY list.

    2. Jason Clement

      Jason Clement

      @TKtheknight You'll find out tomorrow for sure, TK! ;)

       

      Also, I really liked Telltale's GotG as well; it won't make my list, sadly, but I thought it had a great finale and all.

  14. Free Ebooks

    Wait, what newsletters are these?
  15. Hey Carlituser! Welcome back! Thanks for reminding me about that; I'll add a how-to for that in the post above. Here's what you do- There's a button called "Create" in the black user bar near the top of the screen (it's at the center right) under the main navigation bar. You can see it in the lower lefthand corner of the screenshot below. Click that and you'll get a bunch of options, including creating a new forum thread. To create a new update, choose "Status." And that'll take you to the screen where you can type and post a new status update!
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