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Jason Clement

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Everything posted by Jason Clement

  1. Though we had previously gotten a "mini" Nintendo Direct in January, the one we had yesterday was effectively the first real substantial Nintendo Direct of the year. And what a Direct it was! I won’t cover every announcement here as there are plenty of other places to go for a detailed recap, including watching the actual video itself. Instead, I'll be analyzing what we saw and what it means, all starting with the video's biggest reveal. Super Smash Bros. is finally coming to Switch, and it’s likely not a port Let's be real here: Of everything Nintendo could have announced, Super Smash Bros. was one of the least suspected games. In fact, it was almost a given that it wouldn't be shown. Why? Because every past iteration of the game has been announced at E3, arguably the most important video game industry event of the year. The fact that they chose to reveal the game now instead of E3 is very interesting; perhaps Nintendo wants to it to have a greater mindshare among fans now rather than simply revealing it four months before launch. The strategy behind it makes sense; generate a ton of hype and let fans spread the word, then get even more info in June. You think people were excited for E3 before? They’re going to be ecstatic now that it’s guaranteed Smash will be the main showcase. And, oh yeah – the game is coming out this year as well. It was a well-played, strategic move on Nintendo’s part, and the reveal was pulled off excellently (the reflection of the Smash logo in the Inkling’s eye was a great touch). Those short few seconds will help sustain the hype for Nintendo and the Switch over the next few months as we wait to see what else they’ll reveal. Third parties are crushing it on Switch (or should I say "Crashing" it?) The Switch already pulled off some impressive third-party surprises in 2017. From Bethesda’s Skyrim, Doom, and Wolfenstein II: The New Colossus to Rockstar’s L.A. Noire and more, the Switch is getting the most third-party support it’s seen since the Gamecube’s heyday. But yesterday’s Direct was a clear affirmation that third-parties are continuing to take notice of the Switch’s success and that they’re largely here to stay this time around. Nowhere was this more evident than with the announcement of Crash Bandicoot N. Sane Trilogy – previously a PS4-exclusive – coming to Switch this year. Not only that but other powerhouse AAA titles like South Park: The Fractured But Whole, Okami HD, Travis Strikes Again: No More Heroes, and even indie hits like Undertale are making their way over as well. Unless Nintendo does something to really botch up the 2018 release schedule, momentum will likely only keep building from here as more and more third parties square up to release their games and nab their own piece of the Switch pie. The Port, Remaster, and Collection Plan – How 3DS will be sustained Microsoft and Sony would probably be booed into oblivion if they announced as many ports, remasters, and collection/remixes as Nintendo announced, but there’s at least one good reason why the latter can get away with it for now. The Wii U was an unmitigated sales disaster and only the most hardcore Nintendo fans played whatever games came out on it. So, for most people, when it comes to these ports? This is all new material, baby, and that includes games like the much-lauded Captain Toad: Treasure Tracker, Hyrule Warriors: Definitive Edition, and Donkey Kong Country: Tropical Freeze – all of which we’ll see before the end of this year. On a similar note, we finally have a good idea of Nintendo’s plan for the 3DS going forward. We saw some of this last year, but the recent Direct outlines the fact that 3DS will be sustained with ports, enhanced remasters/remakes, and collections/remixes. And why not? It’s clear that Nintendo will be focusing 90-95% of its creative efforts on Switch now, and releasing ports and remakes of older games will be the cheapest, fastest, and most effective way to ensure that 3DS players will still be thrown a bone every now and then. Not only that, but Nintendo has chosen some interesting games that even longtime fans will have a hard time ignoring. Luigi’s Mansion is something we haven’t seen since the game’s original release on Gamecube in 2001, so its arrival on 3DS – especially after its sequel, Dark Moon, released on the handheld in 2013 – is a much-welcomed addition to the library. WarioWare Gold is getting the same treatment that Nintendo gave to Mario Party: The Top 100 and Rhythm Heaven Megamix, where it’s essentially a compilation of the series’ best mini-games masquerading as a new game. Yet, it’s been years since we’ve gotten a new WarioWare title, so many fans are excited and willing to overlook that particular tidbit. Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey is a bit of a headscratcher. Developer Alpha Dream released Mario & Luigi: Superstar Saga + Bowser’s Minions – an enhanced remake of the very first game in the series with a new, added side story – just last year, and now they’re doing another remake? Let’s not forget that they skipped over the second game, Partners in Time, either. Personally, I would think that many fans are getting fatigued from this series with all of the releases in recent years, but apparently they must be selling. That said, there are still new 3DS games on the horizon with the likes of Dillon’s Dead-Heat Breakers, Detective Pikachu, and Sushi Striker: The Way of Sushido. Also, I suspect Nintendo is holding back one or two other new 3DS titles for an E3 reveal – possibly a new 2D Zelda as one last hurrah for the series on the system. Aside from that, expect to see this trend of ports and remakes on the 3DS as the handheld (presumably) continues to die down in 2019. The future for Splatoon 2 is bright; it’s the closest thing Nintendo has to a Games-as-a-Service title now Splatoon 2 is, without a doubt, one of the biggest successes on Switch outside of Breath of the Wild and Super Mario Odyssey. Plenty of players dismissed it as a 1.5 version when it was initially announced, but the amount of new content Nintendo continues to pour into it is staggering. Oh, and did I mention that the DLC has been 100% free? It’s no wonder that the game manages to maintain a steady playerbase to this day. And now with yesterday’s Direct, they’ve confirmed the 3.0 update will bring dozens of new items, three new courses, and a brand new rank (Rank X) among other things. But even more importantly, Splatoon 2 is getting its first paid DLC, which smartly introduces a new single-player campaign called 'Octo Expansion' instead of splintering the player-base with multiplayer content that’s locked behind paywalls. The new campaign is quite hefty to boot, with 80 missions in addition to new stories that shed light on the series’ different characters. Oh, and you’ll unlock access to Octoling characters in multiplayer after beating it. With the continuing DLC and Octo Expansion, Nintendo appears to have a pretty clear roadmap for Splatoon 2 and values it as one of their biggest properties to keep supporting. I’m willing to bet Octo Expansion may not be the last paid DLC either; if new free DLC continues past this year, they’ll likely use the paid expansions to help fund the free updates for multiplayer while keeping the paid stuff to non-essential, optional features. Nintendo’s roadmap into 2019 and beyond Yesterday’s Direct obviously didn’t reveal everything this year has to offer, but we did get a look at a good chunk of it. Here are the most important things we now know about where the company is heading with its strategy. Nintendo is rallying around Super Smash Bros. as its big title for 2018 There will, of course, be other games coming this Fall, but these other titles will likely act as supporting games. This will probably include the still-unnamed Yoshi title that was revealed last year in addition to the new Fire Emblem. Beyond that, perhaps we'll get a Mario Party or other tertiary title? If anything, the biggest question mark is now Animal Crossing. Will we finally see it a new one for Switch at E3? Or will Nintendo save it for 2019? If Metroid Prime 4 is positioned as next year's major game, it stands to reason that it probably won't matter whether Animal Crossing releases this year or next. We’ll find out for sure in three months whether we’ll see it in 2018 or not. Switch’s lineup will likely continue to be padded with ports for the next year or two Nintendo has done an impressive job releasing at least one big game a month for Switch since its launch. But if it wants to maintain that schedule, it’ll need to rely on ports to do it, simply because new games take time to develop and it likely can't sustain that kind of momentum with them. Case in point, this spring we’re getting four ports; Bayonetta 1 and 2 have already released, and Donkey Kong Country: Tropical Freeze and Hyrule Warriors: Definitive Edition are coming in May. That leaves April as the only month without a first-party title for now (January also had nothing). As for the second half of the year, Captain Toad: Treasure Tracker is the only confirmed port so far; it’ll be releasing in July. Don't be surprised if we get at least one or two more before the end of 2018. Nintendo will, for the first time in a while, be able to rely on third parties to help fill the gap between first-party releases For the last five years (at the very least), Nintendo has turned to indie games to help fill in gaps while their own first-party titles were being polished for release. This was largely out of necessity since most of the third-party support for the Wii U trickled off fast in 2013. But with the advent of Switch, third-parties are back in a big way and are releasing some of their popular titles on the platform, making the wait between big first-party titles like Smash Bros. a little easier. Also, let’s not forget the onslaught of indie games that have been coming consistently every Thursday since the end of last Summer or so. 3DS is being wound down with smaller games and ports This was expected, but what’s surprising is how Nintendo is actually keeping the 3DS alive longer than most expected. With this in mind, we'll likely see the platform being kept alive with ports and smaller games until 2020 when it’s either retired or succeeded by something else. That said, the future is looking pretty good for Nintendo. While it's hard to say whether the Switch will hit its goal of selling 20 million units for the year of fiscal 2018 (it will easily pass that number in total sales to date) it definitely looks a lot more plausible with the impending arrival of Super Smash Bros. and the gauntlet of other great games coming our way soon. What are your thoughts on the recent Direct? Has it changed your outlook on Switch this year?
  2. The Shining series is one we haven't seen in the West for nearly 11 years now (with the last game being Shining Force EXA on PS2 in 2007), but that will all change soon as SEGA announced today that it will be bringing Shining Resonance Refrain to North America this summer. Originally called Shining Resonance -- previously a Japanese-only release on PS3 in 2014 -- this remaster collects the original game, all of its DLC, features dual audio with Japanese and English tracks, and includes a new "Refrain Mode," which unlocks two characters (Imperial Princess Excella and Dragonslayer Jinas) for use in your party. Shining Resonance Refrain's story centers on a young man named Yuma whom has the soul of a Shining Dragon in him and can transform into one through use of his sword. However, this makes him the target of the Empire, who want to use his power against the Kingdom of Astoria. After a rescue effort by the latter and its princess, Sonia, Yuma is moved by the plight of their nation and joins the fight to save their land. The game's battle system features two interesting aspects -- one is the Resonance system (hence the game's title), in which characters can deepen their relationship and form a "Resonance" with each other through events and dates, thus providing a new level of support in battle. Another is the B.A.N.D. system, which your party will be able to play rune songs that can provide beneficial effects throughout the battle; certain characters might even perform the song in a different costume as well. Shining Resonance Refrain's launch edition will feature a collectible metal slipcase featuring artwork of Excella, Sonia, and Kirika, and will release on PlayStation 4, Xbox One, and Nintendo Switch for $49.99 USD/$64.99 CAD this Summer. No specific date has been announced yet, but we'll let you know as soon as they announce it. Check out the game's official announcement trailer below, which shows off a segment with characters jamming to the B.A.N.D. system. Source: Press Release Are you excited that a new Shining title is headed to the West?
  3. PlayStation Plus' free games lineup is about to get a pretty big bump in March 2018. For the first time in a while, Sony is offering two big first-party titles with From Software's Bloodborne and Insomniac's Ratchet and Clank. The former has been widely praised for being a great Souls-like game that's exclusive to PS4 while the latter received critical acclaim for being an excellent reboot of the Ratchet and Clank series. The rest of the offerings include THQ Nordic's Legend of Kay (an adventure game starring anthropomorphic animals) and Comcept's Mighty No. 9 for PS3 (the latter of which is Mega Man-like that's cross-play with PS4), as well as horror game Claire: Extended Cut and arcade game Bombing Busters (think Bomberman-like gameplay) for PS Vita; both of which are also cross-play with PS4. Here's the full list: Bloodborne (PS4) Ratchet and Clank (PS4) Legend of Kay (PS3) Mighty No. 9 (PS3, PS4) Claire: Extended Cut (PS Vita, PS4) Bombing Busters (PS Vita, PS4) And if you haven't heard yet, Sony announced that PS Plus will be dropping PS3 and PS Vita titles next year. What are your thoughts on March 2018's free game lineup for PlayStation Plus?
  4. Zelda games have long used the same story/scenario to introduce each new game: a new hero is born every hundred years to take up the Master Sword and fight a new (or reborn) evil. But in each game, you only play as one of those heroes the whole way through. What if you could take things further? Such as playing every direct successor to the legendary sword? That's what the premise is in onebitbeyond's upcoming game, Swords of Ditto. Instead of playing as one hero on a quest with a legendary sword, you'll be playing a "micro adventure" in which you play as a randomly assigned hero attempting to defeat the evil dark queen, Morno. You'll have three days to prepare for your encounter, solving different puzzles and dungeons in order to acquire weapons and items, leveling up the legendary sword, and destroying Morno's "anchors" (weakening the final boss in the end). However, if your character dies in the final encounter with Morno, you'll pick up 100 years later with another new randomly-assigned hero wielding the same legendary sword and going on an all-new quest to defeat the evil queen. You'll even be able to do it while playing with another player in fact (though co-op is limiting to 2-player local-play only). With new layers of gameplay and secrets revealing themselves in every subsequent playthrough, Swords of Ditto looks to be a game to keep an eye on. You'll be able to play through your own micro adventures when it makes its debut on April 24 on PlayStation 4 and PC. Be sure to check out the trailer below! Source: Press Release Are you interested in checking out Swords of Ditto?
  5. Jason Clement

    PlayStation Plus dropping free PS3 and PS Vita titles in 2019

    Yeah, it kinda sucks. I mean, I get the business reality behind it, but it's still nice to get an extra few games each month, especially when it's mostly been indie games as of late for both platforms.
  6. It's only February but this year is already off to a great start with game releases, and it's only going to get better this week as one of gaming's most classic RPGs gets a makeover -- Secret of Mana, that is. What is it? Originally releasing on Nintendo's SNES in 1993, Secret of Mana is the second entry in the Mana series (known as Seiken Densetsu in Japan), and the first to reach widespread acclaim. As an Action RPG, Secret of Mana was a sharp contrast to Square's more popular series, Final Fantasy. Instead of selecting and choosing your options in battle and then watching it play out, all of the action in Secret of Mana unfolded in real-time. Enemies bounced around the screen and lunged at your character while he (or she, depending on who your lead character was) brandished his sword to defend himself or dodge the attack. It was an approach not unlike the Legend of Zelda series, and one that was less common for its time. Why is it so beloved? It hits on almost everything any gamer wants out of a game. The visuals are bright, colorful, and appealing, and its sprite work and character design are among Square's most memorable from that time period. Its story -- about a boy who is unwittingly chosen to bear a legendary sword and then gets caught up in a war that decides the fate of the world -- has its share of great moments and twists and is generally evocative of the classic hero's journey. The streamlined battle system -- which made use of a circle of options that surrounded the character to select different options -- was fast-paced, fun, and intuitive. Last but not least, its soundtrack -- composed by Hiroki Kikuta -- is considered one of the best musical game scores to date. Also of note -- in the original SNES version, Secret of Mana was also one of the first big RPGs to let your friends play cooperatively with you. Traditionally, two players could control two of the game's characters as you played through the game, but if you had a special Multitap connected, up to three players could play together -- a revolutionary feat for an RPG at the time. What's new in this remake? Much like the recently released Shadow of the Colossus remake, Secret of Mana's visuals has been entirely redone, bringing the game into HD for the first time and using the same 3D engine that 2016's Adventures of Mana was built on. Also new to this version are added voice-overs, a newly arranged musical score, and upgraded gameplay improvements such as new Interlude Episodes that showcase new scenes between Randi and the various characters he encounters throughout the game. Where can I buy it, and what platforms is it coming out on? The game will be out digitally on PlayStation Network for both PlayStation 4 and PlayStation Vita, as well as on Steam for PC users on February 15 for $39.99. However, if you want to buy a physical copy, boxed versions are being sold exclusively at Gamestop for all three platforms. Also, if you pre-order the game in either format (digitally or physically), you'll get access to special costumes for all three characters. Are you interested in buying the Secret of Mana remake?
  7. Sorry guys, we've been having trouble posting stuff over the last week. I think normal forum topics will still work, but anything with any amount of formatting won't, which is why you haven't seen any reviews or anything like that yet. Hoping to get this resolved soon.

  8. Sorry for new articles this week yet! Ran into an issue where it's not publishing articles with formatting. Hopefully upgrading to the latest version of IPS will fix it!

  9. It's the end of an era, folks. First, word came out that PlayStation Worldwide Studios head Andrew House was stepping down from his role at the end of 2017, then the beloved Kaz Hirai parody account known as @KazHiraiCEO would also be retiring from making jokes sometime in 2018. Now, the real Kaz Hirai -- the actual CEO of Sony -- has announced he will be stepping down from his role in March, though he will be transitioning into the role of chairman. Hirai has tapped current Sony CFO Kenichiro Yoshida as his successor in the CEO role. Though he's best known to PlayStation fans for his work on the video game brand, especially for his infamous 2006 E3 appearance ("Riiiiidge RACER!"), Hirai started at Sony Computer Entertainment America in 1995 and quickly rose through the ranks over the years, eventually succeeding Ken Kutaragi as President and Group CEO of Sony Interactive Entertainment Inc., and then Howard Stringer as President and CEO of Sony Corporation itself. Hirai bows out as he leaves Sony as a whole on a financial upswing, having helped restructure the company after years of losses and bringing it back into the black. Source: The Verge What are your thoughts on Kaz Hirai retiring from his role as Sony CEO?
  10. Jason Clement

    Sony CEO Kaz Hirai to step down from role in March

    Honestly, being CEO of a company as big as Sony can be a big headache, and I imagine Hirai wanted to leave on a high note, so this would certainly be the time to do it. Interesting that the timing comes so close to Andrew House leaving, though.
  11. Sorry we've gone dark for a few days, everyone! It turns out our server was having some issues with malware slowing it down, so that's why the site was pretty much inaccessible for a day or two. Also, it made it so that you basically couldn't post anything (articles, comments, or status updates) for another 12-15 hours after that, so I'm glad things are back to normal now.

  12. We're less than two weeks out from the release of Radiant Historia: Perfect Chronology -- the enhanced re-release of the 2011 RPG which adds all-new game content -- and now Atlus is giving you a closer look at what you can expect to get with the launch edition of the game. It's a clever little video that mirrors the game's alternate timeline scenarios where Atlus PR Manager Jacob Nahin must choose three different paths for the game's unboxing, thus giving you three different links to choose at the end of the short video. Regardless of which you choose, you'll get a closer look at the game's elongated box, art book, and stickers. Also, if you're interested in the game but aren't sure whether to make the leap and buy it yet, you can check out the demo for the game on the 3DS eShop right now. And while you're there, you can pick up the Radiant Historia 3DS theme for the low, low cost of completely free. Finally, here's a glimpse at the game's DLC release schedule- February 13 (Launch Day) Growth Ring ($1.99): Consumable item. Gain additional EXP. Mole Armlet ($1.99): Consumable item. Gain additional money. New Difficulty: DEADLY (Free): Unlock "Near Death" difficulty. Chibi Art Pack ($2.49): Switch main character art to Chibi art. Classic Art Pack ($2.49): Switch main character art to original version's. Bathing in Mana ($3.99): Fan service event. Each character will show up ready for a swim. Plus an additional boss battle. February 20 Rage of the Fallen ($2.49): Rescue Aht and Marco in New Granorg in different timeline. Under the Moonlight ($2.49): Investigate information leak with Eruca and Rainey in New Granorg in different timeline. February 27 Settling the Score ($2.49): Investigate the distortion in time with Rosch and Gafka in different timeline. Fight against seven bosses in sequence. Meeting in the Chasm ($2.49): Explore the hidden past of Nemesia. Hunting Corridor (2.99): A dungeon that you can find an item to boost up your character parameters. Radiant Historia: Perfect Chronology is set to launch on the 3DS family of systems on February 13. Will you be picking up Radiant Historia: Perfect Chronology? What are your thoughts on the launch edition?
  13. How's everybody doing this weekend? Anyone playing Monster Hunter World? :)

    1. Sailor Liztress

      Sailor Liztress

      After telling myself that I'm not going to splurge on any more games for a while? Yes, I am playing Monster Hunter World. xD 

    2. Venom

      Venom

      Pretty much everyone is it seems like.

  14. If you haven't been paying attention to the Swedish gaming scene, you've been missing out on two of the biggest indie developer success stories in recent years. And now, things are about to get a whole lot bigger. Case in point, Image & Form (developer of the SteamWorld series) and Zoink Games (developer of Stick It to the Man and the upcoming Fe) have joined forces to form Thunderful, a limited liability company that will wholly own both developers. With the relationship formalized, the new company will eventually move into a bigger office together, but will still develop new and existing IP under their respective labels. Thunderful is co-owned by Image & Form CEO Brjann Sigurgeirsson, Zoink Games CEO Klaus Lyngeled, and Bergsala Holding. Sigurgeirsson will assume the mantle of CEO for Thunderful whereas Lyngeled will become the Chief Creative Officer. So what led to the decision to join together? “We already work together on a daily basis in PR, marketing, intelligence and publishing,” says Brjann Sigurgeirsson, CEO of Image & Form and CEO of Thunderful. “Image & Form and Zoink will continue to produce games like we always do, but we’re now formalizing our close relationship. Through Thunderful we can share resources more effectively, officially act together and launch bigger, more ambitious game projects. We’re becoming a real powerhouse.” “Brjann and I already exchange very much information, so this development is natural,” says Klaus Lyngeled, CEO of Zoink and Chief Creative Officer of Thunderful. “With a group of close to 50 people we’ll grow our clout both nationally and internationally.” Also of note, Bergsala Holdings is the sole distributor of Nintendo products (among other things) in the Nordic region and has been a long-standing partner for both companies. At the moment, Thunderful has close to 50 employees and nine projects that are currently in development -- two of which are Fe and Flipping Death, while the remaining seven are as-of-yet unannounced. Image & Form's most recent title, SteamWorld Dig 2, released in September 2017 and has been critically acclaimed and gone on to be the company's best-selling game to date. It received a 9.5 out of 10 in our review. Source: Press Release What are your thoughts on Image & Form joining with Zoink Games to become Thunderful?
  15. Nearly three and a half years after the debut of Nintendo's own Amiibo line, PlayStation has decided to get into the figure-selling business as well with a new line they're calling 'Totaku'. However, this time they're just that: collectible figures. There's no special NFC capability and interactivity with games. ThinkGeek is set to produce the Totaku line with seven figures initially, including the following: Bloodborne's hunter Crash Bandicoot Parappa the Rapper Kratos (from God of War) The Feisar FX350 racing ship from Wipeout Sackboy (from LittleBigPlanet) Heihachi (from the Tekken series) They'll be sold exclusively at GameStop starting March 23, 2018. What are your thoughts on PlayStation's Totaku line? Will you be buying any of them?
  16. The Xbox Game Pass got a major boost today as it was announced that Xbox One exclusives will now come to the service day and date with their release. The first three games to get this treatment will be Sea of Thieves (coming March 20), State of Decay 2, and Crackdown 3. Xbox's Phil Spencer also clarified that this applies to every future Xbox One exclusive, making this a pretty big coup for Xbox and Microsoft in general, given that PlayStation and Nintendo don't have any equivalents to this yet. As a reminder, Xbox Game Pass gives players access to 100 games for $9.99 a month as long as you're subscribed. The list of games is rotated regularly as well, making way for new and different games. Given that Xbox's biggest exclusives generally cost $59.99 at release, this could be a game changer for monetizing the way people pay for games if you can access them for only $9.99 a month now. It could also hint at Xbox's strategy for their next generation console as well. Source: Major Nelson What are your thoughts on Xbox Game Pass including future Xbox One exclusives? Does it make you want to subscribe?
  17. If you love Metroidvania games and/or titles with beautiful, hand-drawn animation; or even games with lots of intense action-packed moments (i.e. Metal Slug or Mega Man), be sure to pay extra special attention to Iconoclasts, which releases tomorrow on a handful of platforms. Made by Joakim Sandberg, an indie game developer best known for his work on Noitu Love 1 and 2 as well as his animation work on past Wayforward titles (such as Shantae: Risky's Revenge and Shantae and the Pirate's Curse), Iconoclasts looks to be Sandberg's biggest and most impressive game to date (having been in development for seven years). The game stars Robin, a mechanic who wants to help other people, as she navigates a word in conflict that she's seeking to put back together and fix. Check out the trailer below! Iconoclasts releases tomorrow, January 23rd, on PlayStation 4, PS Vita, and PC (via Steam). What are your thoughts on Iconoclasts? Are you interested in playing it?
  18. Yuji Naka, whose original claim to fame is that of the original programmer for Sonic the Hedgehog, has announced on Twitter that he's officially joined Square Enix as of the beginning of this year. Naka had previously created his own company, Prope, after a 23-year career working with SEGA and working on numerous Sonic titles, Nights into Dreams, Billy Hatcher and the Giant Egg, and much more. At Prope, Naka's best-known work was the quirky Let's Tap (a mini-game compilation for Wii in which you tapped a box in order to perform different functions in-game) and Rodea the Sky Soldier for Wii and Wii U. Prope's future without Naka is currently unknown. As for his switch to Square Enix, Naka hasn't said much about it other than the following: What sort of games will he make there? It seems likely that he'll be working in the realm of RPGs given that its Square Enix's bread and butter, but we'll have to wait and see to be sure. What are your thoughts on Yuji Naka leaving Prope for Square Enix?
  19. Jason Clement

    Most anticipated games for 2018!!?? Share!

    Oh yeah, almost forgot about that one! Count me in as excited about it as well. I hope they show off more villains for it at some point. We've only seen Mr. Negative so far, right?
  20. Remember Motorstorm? And Driveclub? Ah, the good ol' days... Evolution Studios had a good stint as one of Sony Interactive Entertaiment's top racing game developers, but the studio was sadly shuttered after being DriveClub's development proved to be more troubling than expected. Now the former studio's lead talent is making a comeback in the form of Wushu Studios in Liverpool, England. While the new studio hasn't revealed much about their first project, a tweet from their official Twitter account yesterday stated that their debut title would be a sci-fi IP. Chances are you'll have to wait quite a bit longer before we get any significant information on the game as the studio's formation only came about in August 2017, and... you know, games take a long time to develop (AAA games often take 3 years or more to develop). Also of note, Mass Effect 3 concept artist Dave Figini has also joined the team along with Nate Najda, a co-founder and administrator of Reset Era more commonly known on the web as 'Shinobi'. Najda has joined as the studio's head of marketing and PR. Source: Press Release Does Wushu Studios' pedigree interest you in their debut title?
  21. Jason Clement

    Most anticipated games for 2018!!?? Share!

    For me, right now it's definitely the Shadow of the Colossus remake. Been wanting to replay that for a few years now, but now is finally the right time to do so! Beyond that, there's nothing I'm super hyped about. I'll play Kirby Star Allies in March, and there are some other indie games and such I'm curious about, but I'm waiting for E3 to hear about the big guns later this year.
  22. Greetings, and welcome to 2018! If you’ve been wondering what’s going on GP, wonder no more. I’m still here, and so all is well. Ha. Yo, it's been quiet as of late. What's up with that? No really, though, if you’re wondering why it’s been a little quieter as of late (GOTY posts aside), it’s because I’m virtually running things mostly by myself these days and I've been struggling with keeping up with things here and work, though I still receive much-appreciated assistance on the editorial side from various people who are super gracious with their time and still contribute here and there. On that note, @barrel is still here for now and I believe you’ll continue to see reviews from him for the time being. Justin (aka @Hailinel) still contributes on occasion (you’ll likely see him continue to cover some of Koei Tecmo’s games), as does @Harrison Lee and @Jordan Haygood. And, fingers crossed, hopefully you’ll see a little bit of @Jonathan Higgins in some form, whether it be a review, something of his own, or excerpts for a group piece. Aside from that, I know it’s been quiet on the community front, and I’m hoping to change that around. We still have… no official staff per se that keep regular tabs on the forum. The main reason for this is because the old mods eventually left due to their increasingly busy life (or changes in interest) and we just haven't been able to recruit new ones, and while we technically do have some that are mods, they also have to keep up with a busy schedule with work and whatnot. I try to keep up here and there, but with no regular mods who check in, it’s been tough to keep things going. I’m trying to decide how to move forward with building the forum back up. Plans for 2018 My biggest priority is to help restore the activity on the forum to where we're seeing multiple people post each day. Obviously, a big way would be to bring back giveaways, but my methods of doing that are super limited without outside help. I'd thought of doing a Patreon for GP to help with this, but I'm really not sure how much support we'd get at the moment. If we can't do a straight-up game giveaway of your choice on a monthly or bi-monthly basis, I'm going to try a bit harder to see if I can get some keys for new games to give away. I'll have to check my email and see, but I have a number of miscellaneous keys for certain games that have come out in the last year, so stay tuned on that front. Can't promise anything right now, but I'd also like to bring back the Prize Vault if possible. New Features and Such For articles and such, you'll still likely see me post about various news. Reviews will also continue. I'm hoping to be able to be able to post one a week, and then build to two a week in later months. We'll see. Oh, and GP's Top 10 Game of 2017 is still coming. It's taking a bit longer to compile that one, but you'll see it soon. I have a few new ideas for regular features as well. One thing I'd really like to do is more group pieces, so basically gathering thoughts from the different people who write here on different subjects. You might see one pretty soon, in fact. Other than that, I'm still in the brainstorming stage. Last But Not Least... I want to thank everyone who checks in and has been doing so, even though there hasn't been as much new content or forum activity lately. A big thanks to @Royzoga @DarkCobra86, @TKtheknight, @Rex705, @Laddie13, @iwx Leprechaun, @Shin GenX, and @carlituser especially; without you guys, we wouldn't still have a community, so thank you for supporting us. I'll be spending some time this week coming up with some new topics and commenting when possible, so be sure to check back and see what's new. Also, if you have anything you'd like to say or add some suggestions for stuff you'd like to see this year, feel free to let me know below!
  23. Same. I never got around to playing TWEWY, so I'm glad it gets to live on with a newly remastered port! Also yeah, I wouldn't expect 60FPS for Dark Souls on Switch, though it would be nice. I'm also curious to know if they'll do Dark Souls 2, though I imagine they couldn't do 3 unless it was way scaled down (since that was on XB1 and PS4).
  24. In a surprise (or not so surprising?) Nintendo Direct Mini this morning, a number of interesting third-party games were announced for the Nintendo Switch with releases happening this year. Check out the trailers from the newest games that were announced below! The World Ends With You: Final Remix was easily the biggest surprise -- it's an enhanced version of the original DS game that's been updated with HD visuals, a new epilogue that reveals new story beats, and the option to play via touchscreen or via Joy-Con. Some 8 years removed from its original release, fans had almost given up hope of seeing a new entry in the series. While Final Remix isn't quite that, it's great to see Square-Enix possibly gearing up to do more with the series with this announcement. Dark Souls: Remastered was also announced, marking the series first foray onto a Nintendo console. It will include the Artorias of the Abyss DLC in addition to improved framerate and resolution and will release on May 25. SNK Heroines ~Tag Team Frenzy~ -- a fighting game featuring popular female characters from various past SNK games ~ was one of the more unique titles announced and is coming this Summer. Fan-favorites like King of the Fighters' Mai Shiranui, Athena Asamiya, Leona Heidern, and Yuri Sakazaki were all confirmed to be a part of the roster, and you'll be able to dress them up in a variety of costumes and items as well. Ys VIII: Lacrimosa of Dana was also announced in what was a fairly strong showing for NIS America. This eighth installment in the series features series protagonist Adol on a deserted island that's inhabited by large, vicious beasts. You'll need to build a base, find other shipwreck survivors if you hope to make it out alive. Ys VIII launches this Summer (you can read Barrel's review of the PS4 version from last year for his opinion on the game). Payday 2 was a game that was previously announced but shown off in a complete form here. You'll be able to join up with friends either locally or online to pull off heists. Other Switch-exclusive features include HD Rumble (which you'll be able to feel the rumbles of explosions and such) and a new character named Joy who wears a custom LED light mask. You can look for the game on February 27. Fe, a new 3D platformer from Zoink Games (Stick it to the Man) and EA, was announced and shown off. You'll run, jump, and glide through a dark Nordic forest to explore a world full of secrets, legends, and mystical characters. The game launches on February 16. And last but not least, Celeste was the lone indie game to be shown off (I guess if you don't count Payday 2 as one). Labeled a "pure action platformer," you'll guide protagonist Madeline as she jumps, climbs, and dashes her way through each stage. Also announced were unlockable B-side chapters that offer even more of a challenge. Celeste launches on January 25. Overall, not a lot of third-party announcements, but it's incredibly likely you'll be a hearing a lot more either directly from publishers in the coming months or in more mini directs like this one leading up to E3. What were your thoughts on the third-party games announced during this mini Direct?
  25. Jason Clement

    What are your 2018 resolutions?

    I'm not HUGE into resolutions, but I do find it helps when you try to improve either on yourself or things in your life, especially when it's early in the year. I have two main resolutions, and they're: 1. To continue improving in areas that I need to work on (i.e. getting better sleep, and on time; eating healthier, improving my writing, reading more). 2. Being a more positive person in general and giving more compliments to people, etc. Both are pretty self-explanatory, but in the case of #2, I have noticed I sometimes come off too critical of certain things and that's something I'm hoping to change. What about you? Do you have any resolutions for this year?
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