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Jason Clement

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Everything posted by Jason Clement

  1. Zelda-like games are a dime dozen these days but Sparklite (from indie developer Merge Games and publisher Red Blue Games) looks to be a cut above the rest with a few things that make it stand out. Part Zelda-like adventure, part rogue-like, and part... crafting-like (?), Sparklite is set in a world where its natural resource (or life force) goes by the same name. Its story focuses on a young heroine named Ada, whose quest is to save the world from an antagonistic, self-named 'Baron' that is seeking to exploit the resource in order to further his own nefarious goals. To do so, you'll explore five procedurally-generated biomes, invent different gadgets and weapons to solve puzzles and defeat enemies, battle giant bosses, and help the local population rebuild The Refuge. Last but not least, all of this will be set to a soundtrack composed by Dale North (of Wizard of Legend fame). If mixing Zelda gameplay, crafting, and a procedurally-generated world sound right up your alley, you can check out Sparklite on the Nintendo Switch eShop, Playstation Store on PlayStation 4, Xbox Games Store on Xbox One, and Steam starting today. The game is also on sale for 15% off on each platform until November 20. Check out the game's launch trailer below! Source: Press Release
  2. Jason Clement

    Review: A Knight's Quest

    Developer: Sky 9 Games Publisher: Curve Digital Platform: Nintendo Switch, PlayStation 4, Xbox One, PC (via Epic Games Store) Release Date: October 10, 2019 ESRB: T for Teen Note: This review is based on the Nintendo Switch version of the game It’s always a bit surprising to me that we don’t see more games use 3D Zelda titles as a base, given the series’ immense popularity. Sky 9 Games' A Knight’s Quest is one of the first indie titles I’ve seen recently that attempts this and actually gets much closer to replicating the experience (especially the adventure aspect) than most other games have. Unfortunately, there are also a number of aspects that hinder it from living up to its potential. In A Knight’s Quest, you play as Rusty – a clumsy adventurer who unwittingly unleashes an unknown, presumably malevolent force that has been sealed away. In order to fight this evil, Rusty is tasked with seeking out four spirit heroes and their powers, which in turn means going on a journey to find each one in their own dungeon. The story isn’t necessarily the most original ever, but it works for setting the game in motion. Likewise, the dialogue often aims for funny and nonsensical, but is hit and miss. This is mostly due to just about every character being written with a combination of snarky/sarcastic wit and internet meme culture; kind of like that awkward friend who tries to be funny by repeating outdated internet memes and jokes. In the end, the character dialogue comes off as more of a first draft and could use a bit more refinement. The game takes a good half hour to really get going, but once it does, its world shows off impressive potential. Though it isn’t the open-ended, interconnected wilderness featured in The Legend of Zelda: Breath of the Wild, it’s apparent the developers took a lot of inspiration from it. There are many large, detailed areas for you to explore with treasure chests and other loot off the beaten path, skeletons at campfires, different enemies littering the landscape, and sidequests you can undertake from certain characters you come across in your travels. In fact, the design of the world and its various areas is perhaps the most impressive and compelling aspect of the game. Not only is it appealing from a visual standpoint, many of the areas are massive in size and can take 20+ minutes or more to traverse for first-time players, adding to the feeling that you’re on a long journey. There is also an oddly satisfying ‘Zelda meets Mario’ aspect to the gameplay, where it incorporates a lot of 3D platforming and vertical exploration in certain areas, giving the game a bit more of a unique flavor in contrast to typical adventure games. Likewise, the soundtrack composed by Will Bedford is excellent and evokes a real sense of adventure and wonder. The overworld theme has a heroic melody reminiscent of the Hyrule Field theme from The Legend of Zelda: Ocarina of Time, and the Desert Proving Grounds theme is a real symphonic highlight, featuring an eclectic mix of strings, horns, flutes, and different kinds of unique percussion (such as bells). Unfortunately, that’s just about where the games’ good qualities stop. While the world is expansive and looks great, the actual characters look rather bland and mediocre. The enemy design is much more miss than hit, consisting of such things as generic, one-eyed snake creatures, generic skeletons with swords, scorpions, and other creatures that just aren’t that original or interesting. Making matters even worse is that they all use the same two or three sound effects, making them even more irritating. Perhaps the biggest issue of all is the combat and controls. For the most part, combat works just enough that you can get through the game, but it’s uneven and loose at best. Where it gets a bit dicey is when you face multiple enemies at once. There’s at least one major instance in the story where you’ll be faced with this scenario; however, you’ll realize that the battle system is largely designed around you fighting one enemy at a time. So while you’re attacking one, the rest are still doing (sometimes major) damage to you, and it’s impossible to dodge every attack. There are certain items (such as bombs) designed to attack large groups, but they’re not terribly effective, and the few multi-enemy attacks you have are not super viable because of how long they take to perform (you must wait and charge a few seconds before unleashing them). The flow of battle also simply isn’t fast enough for you to fight large groups of enemies evenly, leading Rusty to slowly fight one enemy and clumsily move to the next. Beyond that, a number of standard quality of life features that are generally present in games like this are either simply missing in this one, or not implemented as effectively as they should be. One major issue is there are no maps of each area beyond a simple, illustrated overworld map in your sub-menu. There’s a compass at the top of the screen that will show you which direction your objective is in, but it’s not 100% foolproof and can sometimes misguide you. Also, fast travel is something that’s implemented fairly early on in many games, yet you don’t even get access to it in the first half of this game even though you pass by many fast-travel stations (that you can't yet access) in your travels, forcing you to sometimes retrace your steps through long, winding areas. There’s also no way to sell off any loot you acquire early on, as well as no meaningful way to buy items (especially health-recovering ones) until the second major area you get to. This leads to another issue in that you simply don’t have enough inventory storage slots in the beginning, and thus no way to store some of the more valuable items you come across when you run out of room. And last but not least, there were a number of clipping issues I faced. In one area, my character simply stopped responding to any control input and I had to restart the game entirely to continue, and in yet other areas I would clip through the wall or floor and die instantly. Despite the negatives, I still had fun throughout the game, and there’s a lot to admire about A Knight’s Quest. Its world is one of the most impressive I’ve ever seen created by an indie team. The soundtrack is also exceptional and could easily be mistaken for a AAA title's score. Even much of the gameplay (especially dungeons) and main quest itself is pretty fun and compelling. There’s arguably a good game beneath a rough exterior here; if the game had another half a year or more of polish, I might’ve been able to call this a pretty good game. As it currently is, the negative aspects drag a good experience down to just a decent one at best. Pros + Large, impressive world with lots of sidequests and ripe for exploration + Soundtrack is great + Dungeons are surprisingly fun and capture a bit of the Zelda magic Cons - Issues with the fluidity of combat; fighting large groups is incredibly difficult and not really fair for players - Lack of standard quality of life features (especially early on) that would make the game much better and a lot more pleasant to play - Character and enemy models are a bit bland in design - Infrequent clipping issues at various points Overall Score: 6.5 (out of 10) Decent An impressive world (both visually and in design) and epic musical score are undermined by a number of issues plaguing gameplay as well as a lack of standard quality of life features, causing this Zelda-like title to be just a decent adventure at best for those brave enough to overcome its problems. Disclosure: This game was reviewed using downloadable Switch code provided by the publisher.
  3. If you thought you were done with Wargroove after playing through its campaign, think again. Chucklefish announced today that its upcoming DLC, titled Wargroove: Double Trouble, is coming soon and will bring a heap of new features along with it, including a new campaign, all for the low, low price of absolutely free. The new story campaign focuses on the Outlaws faction and introduces new commanders such as the mighty Wulfar; two troublesome twins known as Errol and Orla; and the whip-wielding Vesper -- all of whom will participate in a heist after an unexpected kidnapping and some severe ransom demands. Other things in the new DLC include: 2 new units: Thieves and Riflemen New Arcade missions Competitive online Quick Play maps Public and Private Multiplayer Lobbies – you can now also play custom campaigns online! New Volcano map theme and more updates to the custom Editor tools Outlaw music tracks, composed by Phonetic Hero Editor tool updates Check out Wargroove's website to see updates on the latest balance changes and what the editor tool updates entail. Last but not least, Wargroove: Deluxe Edition (for Nintendo Switch, PS4, and Xbox One) will be heading physically to stores on October 29. It will include a physical disc/cart of the game, a downloadable copy of the OST, a commander sprite sticker sheet, a poster map of Aurania (Outlaw version), a mini strategy guide with tips and stats on all in-game units, and a reversible cover sheet. As for the Wargroove: Double Trouble DLC, no release date has been announced yet but Chucklefish says it will be coming soon. Source: Chucklefish
  4. If you haven't heard yet, Super Mario Run is slated to release next month on December 15th for $10. The game is free to start and also features three modes that you can try, but to get access to everything, you'll have to pay the one-time fee of $10. While I'm sure the game will be pretty good, there's been a lot of outcry over whether the price is too high. Honestly, I'm not too sure how the price versus content comparison works out yet, but for three modes and 20-something levels (I think?), that's not terribly bad. There are no micro-transactions like in other games you can play for free or for cheaper (like Rayman Jungle Run), and the price is equal to what people pay for two coffees at starbucks or two combo meals at McDonalds. USgamer was able to put it a lot better than I did if you want to check out their reasoning on the matter. But at the end of the day, I think people are grousing on the price because the mobile app space has trained people to think that everything should be a dollar or less when most of these developers can't even afford to go on at those prices unless the games sell millions (see Candy Crush etc.). We'll see what happens, but I'm glad Nintendo is standing their ground here. If there wasn't much content at all, that'd be one thing, but no one would blink an eye at the price if this were on the eShop. What do you guys think? Is $10 too much?
  5. So my PC's rear 120mm fan has finally started making grinding noises today. I looked up the symptoms and it looks like the bearings are probably shot. I've heard that you can use a light machine oil to lubricate the fan and get rid of the noise, but I'm wondering how long that solution lasts. If you've ever dealt with this issue before, did you try to treat the fan yourself? Or did you just buy an entirely new one?
  6. Dragon Quest fans are about to get another dose of the franchise soon as Square Enix announced today that the first three Dragon Quest titles will be making its way to Nintendo Switch later this month. These include Dragon Quest, Dragon Quest II: Luminaries of the Legendary Line, and Dragon Quest III: The Seeds of Salvation -- all three of which make up what is known as the Erdrick Trilogy. Dragon Quest III in particular is largely considered to be one of the best in the series, so be sure to put that one on your radar if you haven't played any of these previously. The three Dragon Quest titles will cost $4.99, $6.49, and $12.49, respectively, and will be available to buy digitally on Nintendo Switch on September 27. Not coincidentally, Dragon Quest XI S: Echoes of an Elusive Age also releases that day; it's a good time to be a Dragon Quest fan! Source: Press Release
  7. Jason Clement

    Steam Summer Sale 2017

    Pretty sure that's a bot you're responding to, DC. It's hard keeping up with all of the new ones that keep popping up here nowadays. But on the flipside, it's cool that you're still keeping an eye on this place! How've you been? Feels like forever since we've last talked. xD
  8. Jason Clement

    Game Podunk Suggestion Thread

    Got a suggestion? Let us know in the comments below and we'll put it under consideration! Thanks!
  9. A new Games With Gold lineup announced on the same day as the October 2017 PS Plus lineup? WHAT IS THIS WORLD COMING TO? Anyhoo, here's the October lineup for Microsoft's Games With Gold: Gone Home (Xbox One, Oct. 1-31) The Turing Test (Xbox One, Oct. 15 to Nov. 15) Rayman 3 HD (Xbox 360, Oct. 1-15) Medal of Honor: Airborne (Xbox 360, Oct. 16-31) Not a bad lineup either. I can't imagine many people haven't played Gone Home at this point, but that's just me. I'm definitely interested in The Turing Test, though. Shame I don't have XBLG right now...
  10. Jason Clement

    Black Friday Dealio: $15 games galore, oh my!

    Uh, so this was a pretty good deal that I saw on Twitter, especially since @Shin GenX was looking for Cuphead on the cheap. Granted, Cuphead's normal price is $20, so you're only saving $5 here, but it's the best price you'll find right now. Anyhow, here's a list of pretty good games for $15 and where you can get them. Cuphead - $15 Newegg link (use promo code EMCBBCD55) Super Lucky's Tale - $15 Newegg link (use promo code EMCBBCD56) Target link Uncharted: The Lost Legacy - $15 Target link Injustice 2 - $14 (PS4) Gamestop link (XB1) Gamestop link Everybody's Golf - $15 Target link Knack 2 - $15 Target link Ratchet & Clank - $15 Amazon link Kingdom Hearts 1.5 + 2.5 HD Remix - $15 Target link World of Final Fantasy - $15 Target link Let me know if I forgot any!
  11. Jason Clement

    Favorite Movie Music of 2013?

    Was going through some of my favorite movie music from 2013 earlier today, so I decided to make a thread for this. I'm sure there are more tracks that I can't think of at the moment, but here are a few of my favorites from throughout the year. http://youtu.be/hvxyzWIwQA8 Starts out slow but picks up around 1:08. This still might be my favorite track of the year. Pretty epic-sounding stuff. I can also imagine Marshall in the background saying "I WILL FIND HIM, JOR-EL!!!" For some reason it sounds a little quieter here, I dunno why, but you may have to turn the volume up a little to hear it. The riff at the beginning is extremely catchy but I especially love when the whole orchestra comes in at 0:45. Great stuff! Howard Shore's stuff is always usually pretty great, but his elvish tracks are pretty spectacular, what with the chorus and all. This is pretty low-key stuff, but I especially like the percussion and beat that happens at 2:15. Such a catchy little song, lol. I'll probably add more later too if I can think of anything else. What about you? Any songs or themes that really stood out to you this year in movies?
  12. Technically Leah posted this topic about two years ago, but now it's time for an updated thread! Yesterday I finally got a new phone (Samsung Galaxy S4) after having the same bulky one for 3-4 years and I have to say it's nice to finally have something up-to-date, haha. In any case, I'm curious to hear what everyone else has, so which smartphone do you have (if any)? And do you like it, or are you eyeing a new one sometime soon?
  13. Knights and Bikes, London-based Foam Sword Games' first game, has officially gone gold and is coming to a PlayStation 4 or PC near you soon. Dubbed a "Goonies-inspired adventure," Knights and Bikes is a co-op, story-based adventure game that centers on two girls who are searching for the legendary cursed treasure of Penfurzy Island. Across the course of six days you'll explore the island, solve puzzles, talk to different people, and fight off the ancient curse that protects the treasure using such items as frisbees, water balloons, toilet plungers, a game gauntlet, and more. Also central to the gameplay are bikes, which you'll need to upgrade in order to visit certain areas of the island. If the game's painterly, cartoon-like aesthetic seems familiar to you, there's good reason for it: the game's central creators, Rex Crowle and Moo Yu, previously worked at Media Molecule on award-winning games such as LittleBigPlanet and Tearaway. Further bolstering the pedigree on the title is Kenny Young, another Media Molecule alum who also most recently worked on 2018's breakout VR hit Astro Bot Rescue Mission; and Daniel Pemberton, who composed much of the music for LittleBigPlanet 1 and 2, and was the composer for Spider-Man: Into the Spider-Verse. Originally launching as a successful Kickstarter project in 2016, it's been a long ride for Knights and Bikes through its 3+ year development but you'll finally be able to play this whimsical adventure when it comes digitally to PlayStation 4 and PC on August 7. Check out the game's E3 2018 trailer below. Source: Foam Sword Games
  14. I have to admit I've had a growing interest in ripoff games in recent years, if only to see what they come up with. And if I'm not mistaken, some of these ripoff developers have been getting somewhat better with what they produce. Case in point, this Smash Bros. ripoff that combines Smash Bros. with a card-based RPG battle system in place of a fighting game. https://www.youtube.com/watch?v=nAMmbVc-ytg While they use a lot of existing assets from games that have already come out (like the art and music), the actual character models they came up with and the battles look sort of cool. I'm sure this'll get shut down at some point, but maybe it'll give Nintendo inspiration to do something similar?
  15. Alright folks, the Fall gaming deluge is upon us. Though August was a busier month than normal (for an August), September looks to be opening the floodgates for great games. Here's a look at the biggest games out this month. Sept 5 Knack 2 (PS4) Sept 6 Destiny 2 (PS4, XB1) Sept 8 Monster Hunter Stories (3DS) Sept 12 Pro Evolution Soccer 2018 (PC, PS4, XB1) Ys: Lacrimosa of Dana (PS4, PS Vita) Sept 14 Divinity: Original Sin II (PC) Sept 15 Dishonored: Death of the Outsider (PC, PS4, XB1) Metroid: Samus Returns (3DS) NBA Live 18 (PS4, XB1) NHL 18 (PS4, XB1) Sept 19 Marvel vs Capcom Infinite (PC, PS4, XB1) NBA 2K18 (PC, PS4, XB1, Switch) Sept 21 Steamworld Dig 2 (Switch, PC) *PS4 and Vita versions on 26th Sept 22 The LEGO Ninjago Movie Videogame (PC, PS4, XB1, Switch) Pokken Tournament DX (Switch) Project Cars 2 (PC, PS4, XB1) Sept 26 Blue Reflection (PS4, PC) Danganronpa V3: Killing Harmony (PS4, PS Vita, PC) FIFA 18 (PC, PS4, XB1, Switch) Ruiner (PC, PS4, XB1) Senran Kagura: Peach Beach Splash (PS4) Total War: Warhammer 2 (PC) Sept 29 Cuphead (XB1, PC) Gundam Versus (PS4) Yokai Watch 2: Psychic Specters (3DS) What I'm Buyin' Despite that massive list, the only two games I'm looking forward to digging into are Metroid: Samus Returns and Steamworld Dig 2 (aside from what I'm already playing from August). There's a few that I'm curious about (like MvC Infinite), but purchases on those can wait, especially since Black Friday is getting closer and closer. Not sure what the pricing is on Cuphead as well, but I may wait on that one. We'll see. WHAT ARE YOU BUYIN' THIS MONTH?
  16. I believe we've had this discussions before but because the last one was so long ago and because peoples' methods change, I believe it's relevant to ask again -- how do you deal with your backlog? There seem to be a few popular methods for it, as far as I can see. "Finish one or two games before you can start a brand new game" probably works well for some. I personally haven't tried this too much lately, mostly because my gaming philosophy is to play what you're most excited for when it comes out. But I can see this being pretty effective if you have the right mindset for it. "Finish one or two games before you can BUY another." Basically a variant on the last one, except you're basically ensuring that you're buying a game for every two you complete, thus ensuring that you're halving your collection over time. Not a bad route either, and has been very effective for many. Again, I have the same issue where I buy games that I'm most excited for as they release AND if I can play them right away. "Play one or two games at the same you're playing a current one." This is actually my current method of playing backlog games. I'll play what I'm most excited to play, and switch between one or two other games depending on the day or time of. To give you an example, probably the most popular way of doing this is to play one game on each platform and switch between them, so Fire Emblem on 3DS, Rare Replay on Xbox One, and then Horizon on PS4, let's say. What I've also been trying (and somewhat failing at recently) is actually switching between three games but playing just one a day. This was actually a pretty successful way for me to play for about a week or two as I tried to tackle that glut of games that released in April, but it's kind of fallen off now that some bigger games that I've been wanting to play are out. It's definitely tough but if you can make it work, this is a pretty effective method overall. The best way of doing it is probably one game per platform though. "Play backlog games when you feel like playing them." This is, by far, probably the biggest way people tackle their backlog. It's also probably the least effective because there's no built-in culpability, but if you have really good self-discipline, hey, maybe you can make it work. But overall, this is the no-sweat, go-at-your-own-pace method. Chances are this won't help much unless you get in a mood where you want to play several backlog games in a row and/or have nothing else to play. Anyhow, those were the four biggest methods I could think of for tackling backlog games. Which one(s) do you guys use? And do you guys know of any others?
  17. I have to admit, I wasn't incredibly interested in this at first, but this is by far one of the best Kingdom Heart compilations yet. In addition to having an HD version of the previously 3DS-only Kingdom Hearts: Dream Drop Distance, it also contains a new playable campaign featuring Aqua (from Birth By Sleep) and a movie version of KINGDOM HEARTS χ [chi] Back Cover, which features the origins of five Keyblade masters from the past. Take a look at the new trailer and let us know what you think! EDIT: Apparently it launches on January 24, 2017 in the West.
  18. If you guys haven't seen yet, Lay's has three new chip flavors that have been circulating for a few months now. They are... I've gotten to try all three, so here's what I think of them. CRISPY TACO Surprisingly tastes a lot like Tacos, honestly. Your first thought might be, "Sure, it probably tastes like that because it's just a taco seasoning mixture used on the chips," but you can almost taste the meat as well, if that makes sense. All in all, it's a really good chip flavor. EVERYTHING BAGEL If you like bagels, then you know the Everything Bagel (which has onion, poppyseed, and sesame seed) is far and away one of the best and tastiest ones. UNFORTUNATELY, this doesn't taste much like it, imo. Maybe it tastes like the cream cheese? Honestly, it tastes a lot more like a cheese flavor overall. FRIED GREEN TOMATO This one is difficult to describe. I've never had real fried green tomatoes, so I can't speak to the authenticity of how true it is to the real thing, but it's not bad. There's a certain taste to it that I can't pin; a certain spice they use. Not my favorite of the flavors but not bad either. SO WHICH ONE IS THE BEST?
  19. Jason Clement

    The GP Moderators

    Hey everyone, A lot of you already know who the moderators are, but for those who don't, I'll list them below. They're some of GP's most knowledgeable and veteran members, so if you need help finding something or just have a general inquiry about how something works, feel free to talk to them in the chat or by private messaging them. Moderators/Site Managers barrel Emilia Clarke (Ludono) Jordan Haygood The Site Managers are responsible for the everyday activities and events happening in the forums. They will police spam, control bots, and regulate to enforce GP guidelines. Our SMs are peace keepers and will take appropriate and reasonable actions against malicious, hostile, or vulgar behaviors or comments. When possible, our SMs will also help in keeping members connected by managing various social network applications (Digg, FaceBook, Twitter, YouTube, etc.) and keep everyone plugged in so you'll never miss another contests, deals, news, and more. Link to the Official Moderating Team page.
  20. Hello Games has been gradually teasing No Man Sky's next update, Beyond, over the last year, but today they've finally announced when you can expect to play through the upcoming content: August 14. Beyond is described as 'three updates in one, and like prior updates, this one will also be free. Chief among the new inclusions is the inclusion of a 'radically new multiplayer and social experience' as well as support for VR, letting you become more immersed in the vastness of space and alien planets as you experience it first-hand. It's still a bit vague as to what the update entails in full but Hello Games will be trickling out information leading up to Beyond's release in a few weeks. Source: Hello Games
  21. Greetings and salutations, Podunkers! Welcome to 2016! ...what? We're two thirds of the way through the month already? WHERE DID ALL THE TIME GO?? Ahem... anyhow, you may have noticed things have gotten off to a little bit of a quiet start this year in the last two weeks. There are various reasons why but I'm hoping to alleviate that a bit starting this week, and take this GP locomotive... Yup, you tell 'em, Abe. Anyhoo, if you're still with me and haven't tuned me out yet, I decided to try doing something a bit different recently with something we're calling GP Daily. For the past two years, the staff and I have struggled over what to do with news, especially since there are so many other bigger sites that cover things faster and more effectively than we do. So did it make sense to keep doing it at all? Even still, I tried to keep on with it with the help of Jonathan, even though pretty much everyone else on the staff had no interest or motivation to do it (sorry guys, I'm throwing you all under the bus, haha). And then... it struck me - what if we could recap most of the day's biggest news along with some smaller stuff that people might not know about (new indie games and such) and display it in a way that's no nonsense, straight to the point, and presented in an appealing way? Granted, there are some sites that do stuff like this, but the only ones that come to mind are IGN's Daily Fix video (which I don't care for watching news recaps) and Destructoid's recap at the end of the day, which is literally a list of all of their articles for the day. In any case, GP Daily -- you may have seen some of the news listed through other means, but it serves a number of purposes here on GP. 1) It serves as a recap for members and visitors who may have read something and forgot it 2) It serves as a legitimate source for news for people who might not be tuned into video game news the way others are. 3) It helps us produce content and stay on our writing toes (?). And most importantly... 3) It serves as a potential point of discussion for members here. The End No, I'm kidding. Don't go away. I'm not finished with you just yet (hey! I see you getting ready to close that tab). But I really do have to thank members like Shin GenX for expressing some of his opinions on how GP could use something more original and different to help make the site stand out. This got me thinking a lot more about what kind of content we could produce that's less marketing spiele and more interesting and... us, I guess. Is GP Daily going to start netting tons of traffic for the site? Probably not. Will it continue forever? I don't know. Does this mean the end of individual news pieces? Not necessarily; I'll still do the occasional news piece, but it depends on what it is and how urgent the news is. What I do know is that I'm committed to producing high quality content that's entertaining and informative for you wonderful people. I'm pretty proud of what we accomplish with our reviews and especially our GOTY material every year; we actually do get a number of comments on Twitter about how well they're produced, so it gives me a lot of pride when I look at what the staff and I have accomplished there. I guess I hope GP Daily ends up being a cornerstone for the site in that it's there for you to read most of the time. I'm in the process of streamlining how it's produced so I can spend less time composing it each day. I may not get to it every day either, but my goal is to get it out at least 3 days a week minimum, with the main goal being to do it every weekday. But I digress. I've meandered on far too long about this, like I usually do. So here are some closing thoughts. A new State of the Podunk Address is in the works; I'm aiming to get it out sometime in the near future; I'll be detailing what's ahead for GP; this was actually one part of it, in fact. So I guess you could say the rest is Part 2? I'm also working on getting the rest of the staff up to speed on certain things, so hopefully things will start to pick up and be a little bit busier around here from now on. Anyhoo, that's that. Hope you enjoy GP Daily, and stay tuned for some more forum-oriented talk coming up in the State of the Podunk address. Peace out~ Jason
  22. Jason Clement

    About Game Podunk

    About Game Podunk Welcome to Game Podunk (GP), an exceptional online community dedicated to the gaming industry and to the people who play, read, and write about video games. Our mission is to inform and endorse the positive views around the culture of video games while working with our members to generate rich original content for meaningful discussions. At Game Podunk, we offer a place for gamers to build a positive social identity, and to combat the many negative stereotypes broadcasted by the media and even some gaming sites today. In short, we respect gamers and want to set an example of how civil, fun, and intelligent a gaming site can be. This is why unlike other sites, you“ll find little or no acts of trolling, flaming, spamming, and immature comments from our members. We hope that“s good news to you, and that you“ll be interested to stay around and take part in what we“re doing here. GP also takes pride in offering our readers quality content to carry on worthwhile discussions. We“ve been awarding our top contributors with exclusive deals, free game contests, and even cash through our shop, featured blogs, and ongoing prize vaults. If you“re an aspiring writer or an avid blogger on video games, GP is a great place to build your portfolio with a supportive community that takes interest in your work. We love to hear what gamers have to say and to maintain the best conversations, Game Podunk expects everyone to respect each other“s differences and opinions. Moderators will not tolerate anyone firing personal attacks or insults on another user. If you don“t agree, learn to disagree and present your argument in an intelligent and respectful manner. We don“t mind a little heated debate just as long as you“re being smart and mature about it. GP is seriously committed to being community-centric and relies heavily on our members to help us grow. We hope you“ll take part in what we have to offer by registering for free and introducing yourself in the forums. For any questions or assistance, please contact our moderators or refer to the help thread. The above is the original mission statement for Game Podunk as posted by our last site admin, Nashkirb. We're actually in the process of revising a new one as I type this, but it won't stray far from what Nash has established already.
  23. It's been crazy hot this Summer so I've been thinking about getting a portable air conditioner, but I'm not sure yet. One of the issues is the exhaust -- I have a crank window, not a sliding one -- so I've been looking up videos and such to try to find a solution for that. The good news is it isn't a huge issue to get around, but I'm curious -- have any of you used a portable air conditioner before? If so, do you recommend it?
  24. PQube's and JoySteak Studio's Songbird Symphony is out on digital shops this week, and it stars a cute little bird named 'Birb' that sets off on an adventure to discover his heritage. As Birb, you'll move the environment around you by tapping in sync with background beats, solve different puzzles to add new sound queues to the background music, collect feathers to learn more about different birds, and explore interconnected levels with many different passages. Oh, and you'll participate in rhythm battles as well, and with its combination of platforming, rhythm, and puzzles, it definitely looks to be one of the more unique indie titles out this year. If that all sounds good to you, you can check out Songbird Symphony on Nintendo Switch, PlayStation 4, and PC (via Steam) for $16.99. And be sure to check out the trailer below! Source: Press Release
  25. Team17 is no stranger to games based on cooking thanks to publishing Ghost Town Game's mega smash Overcooked! series in recent years, and this week they're introducing a new game from Hermes Interactive that puts a bit of a different spin on the genre called Automachef. Instead of directly controlling the chefs like in the Overcooked! games, Automachef is all about automating the process via machinery. Essentially, it's one part puzzle game and one part resource management, in which you create the ideal layout for your culinary creations. There are three modes to play through: Campaign, Contracts, and Sandbox. Campaign focuses on having the player create efficient kitchens while keeping in mind spatial, energy, and resource management challenges. Contracts mode puts you in the role of a business owner in which you'll manage funds and expand your business. Lastly, Sandbox mode is exactly what it sounds like, letting you roam free and experiment with creating any type of kitchen you'd like. Oh, and if you play the game on PC, you'll have the option to use Steam Workshop to create your own recipes, ingredients, and levels. Automachef is available to buy digitally right now on Nintendo Switch and PC via Steam for £10.99/14,99€/$14.99. Check out the launch trailer for the game below! Source: Press Release
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