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Sean Dimagiba

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Everything posted by Sean Dimagiba

  1. Sean Dimagiba

    Deus Ex: Human Revolution - Icarus Landing

    From the album: Shrimpy's Images

    © http://cdn.gamerant.com/wp-content/uploads/Deus-Ex-Icarus-Trailer-Screenshot.jpg

  2. From the album: Shrimpy's Images

    © http://i.qkme.me/35290x.jpg

  3. In 2007, Ubisoft introduced us to the professionally stoic Altair. Then in 2009, we spent 3 years with the playboy-turned-assassin Ezio Auditore. And within that time we learned about Desmond Miles, an average bartender from New York born into the order. Over a span of a few years, Assassin“s Creed has brought us new, likable protagonists, each having their own pasts and stories. Now, in 2012, a new player enters the field: Ratohnhaké:ton, or Conner for short. Staged in the heat of the American Revolution, Connor must follow his fate to become an assassin and claim vengeance on those who wronged him. Can Conner live up to his ancestor“s gaming nirvana, or will this assassin desynchronize the series? Humble Beginnings Altair grew up in a harsh childhood, and Ezio grew up as a party-goer until he was forced to draw revenge, so how does Connor“s story add up? Well, his is similar to Ezio, but perhaps to a more extreme extent. While Ezio lost his brothers and father, Connor“s gripe is the loss of his native home. Details are scarce, but this premise will provide a plethora of juicy story-telling. There will also be memories of Connor during his childhood up to his adulthood, something that I enjoyed in Assassin“s Creed 2 and Fallout 3. Adding the earlier memories will help absorb the player into Connor“s world and situation more efficiently. Not only is it good for plot, but it also makes for engaging tutorial levels. Not too sure what's going on here, but Connor looks pretty cool Friends in the Right Places In the original Assassin“s Creed, there weren“t really any famous historical figures that really stood out to an Average Joe. In Assassin“s Creed 2 and beyond, we get to interact with Leonardo Da Vinci and even fist-fight the Pope! And in Assassin“s Creed 3, you can only expect more. American history is a class that almost everybody takes in life, and almost any American can tell you who George Washington and Benjamin Franklin is (hopefully). That being said, they“ll be in Assassin“s Creed 3. Connor will get to spend time with Washington to plot out missions, and he may go to Franklin possibly for some new gadgets or whatnot. There may be other famous names in this installment (Paul Revere and John Adams, just to name a few) so hopefully Ubisoft really takes advantage of the time period. Running from Scratch Right after Assassin“s Creed 2, the team who worked on the game immediately started work on Creed 3 while other studios developed Brotherhood and Revelations. Due to this, you may notice that the animations in the past Assassin“s Creeds pretty much look the same. Altair, Ezio, and Desmond free-run in the same fashion, and maybe it has something to do with genetics, but you won“t be seeing the same set in this game. Assassin“s Creed 3 will be using animations from scratch, so Connor, civilians, and the environment will act and react differently than previous titles. Not that I had a problem with the old animations, but it will definitely be nice to see some new animations in work. "Welcome to Assassin v.s. Wild" Dagger, meet Tomahawk One of the bigger changes to Assassin“s Creed will be the addition of dual-wielding. This has been a heavily requested feature since Creed 2, and to see it in action is great and seems fitting for Connor“s character. With the addition of dual-wielding, double counters are now available. For those who don“t know, Brotherhood introduced double counter kills but the execution of them wasn“t incredibly refined and it was really a counter kill with a ranged kill so technically it doesn“t count. Now Connor can counter against two foes at once. One screenshot shows him clashing a tomahawk with a British soldier“s rifle. Speaking of guns, the wrist-gun was introduced in Assassin“s Creed 2, and for me, it was a very welcome addition. Along with throwing knives, a crossbow, and bombs, ranged combat has definitely become a viable alternative for combat in Assassin“s Creed. Some new shots from Assassin“s Creed 3 shows Connor carrying an actual rifle, which he“ll need because, considering the time period, it“s almost a guarantee that all enemies will have a ranged firearm on them. I“ve followed Assassin“s Creed since its initial launch back in 2007. There have been rough patches, but combined with the many achievements under its belt Assassin“s Creed has grown into an amazing video game series. The series started to follow the Call of Duty method by releasing a new game every year, and while each one was fairly good, there wasn“t any dramatic improvement or changes. Assassin“s Creed 3 is hoping to change that with a brand new character, story, and spirit.
  4. Sean Dimagiba

    Assassin's Creed 3 - In the Forest

    From the album: Shrimpy's Images

    © http://www.unfinishedman.com/wp-content/uploads/2012/03/assassins-creed3-debut-trailer-connor.jpg

  5. From the album: Shrimpy's Images

    © http://www.digitalnoob.com/wp-content/uploads/2012/03/assassins_creed_3_image.png

  6. Sean Dimagiba

    Assassin's Creed 3 - Box Art Close-Up

    From the album: Shrimpy's Images

    © http://www.unfinishedman.com/wp-content/uploads/2012/03/assassins-creed-3-boxart-zoomed.jpg

  7. I recently stumbled upon a Skyrim video which displays the certainly advantageous perks for being a rogue in Skyrim. Adorned in magnificent Nightingale Armor, the player picked off far away targets with well-aimed bow shots and performed rolls and crept around corners to pull off some sick assassinations. Needless to say, I was impressed; the majority of my Skyrim file consisted of bashing anything that got close. See, when I normally play games, I don“t usually have the patience to sneak around or even be subtle unless I“m actually forced to. You could say that I“m a natural “Rambo” when it comes to video games, and most of the time it works. But the problem with this approach is that after a while, it starts to lose meaning. I“ve spent so many games simply shooting or slashing at first sight, but at this point it“s all routine. So, I decided to spend the next couple of weeks playing games centered on stealth, or play games in a stealthy manner. Skyrim was only the first, and acted as a rough introduction to the realm of “Stealth.” At first, I considered starting over with a new character to try out the rogue class, but I looked over at my tank-like warrior and realized that the extremely-high One-Handed and Archery skills could help me start off well. All I would need to do is level up Sneak, Lockpicking, and Pickpocketing, and the rest will sure follow. That“s what I thought, at least. Some club soda should get the blood stains out I decided to try and hone my sneaking skills in a random cave, filled with dozens of necromancers. It was perfect. Narrow hallways, dark caverns, and good ranging distance reeked of ninja-like activity. I pressed down on my left analog stick and crept right in. In case you“re wondering, I was a level 30-something Argonian, and I had on a full set of Steel Plate armor; not a very suitable ensemble for sneaking. I thought my decent Sneak level would compensate for that, but without any perks into that skill tree, it served as useless. I tried to approach an unsuspecting necromancer as she walked down a flight of stairs. I unsheathed my sword and tried to get close, but my Heavy Armor made me sluggish, and just as I got about two meters away from her, she turns around, detecting my presence. I was so thrown off guard that I barely managed to finish her off was it not for a quick “Fus Roh Dah.” Things did not fare any better deeper into the cave; a pair of necromancers found me as I tried to shoot them with arrows from a higher ledge, another summoned an Ice Atronach as I tried to go in for a behind kill, and I alerted several necromancers and had to run all the way to the start of the dungeon before my “Hidden” status returned. Needless to say, I beat the dungeon in the sloppiest fashion imaginable. Caves in Skyrim can get creepy, so bring some torches After leaving the cave, I was just about ready to give up and return to my barbaric desires. Frustrated, I hopped onto the Skyrim wiki and read a few articles about sneaking. As it turns out, equipment, character level, and perks significantly alter one“s experience (Who knew, eh?). Because I got pretty far into the game with my level 30-something character, the enemies were tough, so my low Sneak skill couldn“t compensate for the level difference. My bouldering, Steel Plate Armor? Too noisy. And my Sneak skill was at 40 or so, but without any significant perks, the percent bonuses aren“t enough to get me by. After realizing this, I went back onto Skyrim, gathered some coins, and ran a few “errands” to make some changes… After an hour or so of fast-traveling, skill teachers, and shopping, I had a decent rogue build, with an emphasis on One-Handed combat. I bought myself some Elven armor, crafted and enchanted two steel daggers, and had a few enlightening conversations with some Sneak skill NPCs. I was ready for round two, and stumbled upon another cave. This time, things went much better. I one-shot killed a few bandits, stuck to the shadows, and even got my first melee assassinations for the first time in Skyrim (Yay!). I walked out of the cave with a new perspective. There's no way to word how awesome this armor is Many games that impose multiple play styles do it for a reason. When I got my first back-stab kill, it was thrilling. Sure, I could have easily walked up to the bandit and fought him, but it wouldn“t have the same enjoyment as sneaking. My hands shook and my heart beat faster as I silently hid behind rock formations and crates, and to scan the area of hiding spots and enemies made me feel like a medieval Jason Bourne. Perhaps for someone who normally plays stealthily, they probably think I“m over-exaggerating, and I am. But to change up styles and try something new is definitely a lot of fun. And it went on. I improved my methods by spam-jumping up mountain cliffs, edging over deadly ledges, and using arrows to lure enemies to different spots. Eventually, Sneak became my second highest skill at a whopping 70, only second to my 82 One-Handed. I crafted dual-Dwarven daggers, found an ebony bow, and earned the right to wear the awe-inspiring Nightingale Armor. I had reached a certain rogue euphoria in Skyrim, and while there is better equipment available, I felt as though I had achieved something special. It was so special, in fact, that I grew a hunger for stealth. In my daily life, I clocked all of my actions, turned off all the lights in the house, and stalked several people on the street. And if my imaginary accusations of myself sound ridiculous, then you“ll know that I had to have more. I ditched Skyrim, and picked up another title with a focus on discrete death. It was about an assassin, and his creed… To be continued in Part 2…
  8. Sean Dimagiba

    The Elder Scrolls V: Skyrim - Nightingale Armor

    From the album: Shrimpy's Images

    © http://cloud.steampowered.com/ugc/523779391900085783/03931CBAD8814097F2B76011731214DD0DC28D6C/200x200.resizedimage

  9. Sean Dimagiba

    The Elder Scrolls V: Skyrim - Cave Exploration

    From the album: Shrimpy's Images

    © http://www.tetsuosdream.com/wp-content/gallery/screenshots/cave-sky.jpg

  10. From the album: Shrimpy's Images

    © http://www.overclock.net/image/id/961705/width/600/height/375/flags/LL

  11. Sean Dimagiba

    The Elder Scrolls V: Skyrim - Sneak Skill Icon

    From the album: Shrimpy's Images

    © http://www.gamebanshee.com/skyrim/skills/images/sneak.png

  12. Sean Dimagiba

    The Problem With The Tester

    For those who don“t know, The Tester is a reality game show that you can download for free off of the Playstation Store. Basically, it“s about a handful of contestants who play video games (Or, in other words, praised Sony in their audition video) and compete in a series of challenges to snag a job at SCE or another developer related to Playstation. There have been three seasons so far, and this season the winning contestant gets a job at Sony Santa Monica Studio, the geniuses behind God of War and Fat Princess. Over the past two years or so, the show has been trying to grab more viewers and has been trying to flesh out what the show is trying to go for. While I admit that things have improved, there are still some major gripes that I find disturbing for game show standards. A Video Game Show, Where Games aren“t the Star "This football will teach me about the complex world of Gaming! Yeah!" You“d think in a game show about gaming featuring gamers competing for a job in the gaming industry, there“d be a decent amount of video game playing, right? Wrong. More apparent in the first two seasons, The Tester regular puts contestants through challenges that don“t really have a lot to do with gaming. Sure, they encourage leadership skills, integrity, and a calm composure, but if I had to lose a job because I couldn“t eat crackers fast enough or I couldn“t fire a cantaloupe off a slingshot, then I probably wouldn“t bother signing up in the first place. One of the few times I remember gaming-related challenges were the first two season finales and a few trivia challenges. And I“m not saying these challenges are bad; in fact, I find them almost always entertaining and when you think about it, they do actually enforce a skill required to work in the business. It“s just that when the elimination time comes, which is at the end of every episode, the judges will send someone home because they failed a miniscule part of the challenge, and it eventually becomes frustrating when your favorite was sent home for some stupid reason. Now, they have gotten better at it. In season 3, contestants face each other in actual video games and the winner gains a bonus for the actual upcoming challenge. It“s definitely a step in the right direction. Where do they find these People? Quick! Use a Lesser Ward! Like any good game show, you need to have a colorful set of characters that can create drama or awkward scenes, or most likely both. When it comes to The Tester, I“m really not too sure what they“re going for. For me, I“m split when it comes to the cast; half the cast is really well selected, and the other half is filler or conflict-starters. For the half that I enjoy, I think they seem like nice, genuine people in real-life and are usually the ones I root for. As for the other half, I completely despise them… or even forget they were ever on the show. Perhaps it“s just a case that they didn“t seem to reflect the same magic they had pre-showtime, but no matter whom it is, one thing that always bothered me was the phony “Personal Camera” moments in which basically, in reality shows, contestants have little segments where their confessionals are spliced in between the show to add some insight to the situation. Now, in a lot of shows, it“s clear when these confessionals are forced or scripted, and in The Tester, it“s rampant. Or maybe they do actual, real confessionals. Or maybe they“re really nice when not on screen? I don“t know. But no matter what the case is, they just seem unnatural. A Panel of Producers One of these contestants will work for Santa Monica... Someone save us. At the end of each episode, after the contestants have completed their challenge, the losing team or contestants must face a panel of judges who will decide the person going home. This is always the most controversial part of the show, as it is in many reality shows. But it“s particularly controversial because this is where the show almost always takes a wrong turn. Generally, we would assume that the contestant who showed the least effort and failed in the challenge, along with past failures, would go home. Sadly, that“s not how it goes down in The Tester. See, in The Tester, you can do everything right, or you can redeem for your past performances; it doesn“t matter. I“ll make an example out of one of the more recent episodes: episode 3 of season 3. In the challenge, two teams had to go through an obstacle course, carry cantaloupes along the way, and each member must hit a target with a cantaloupe to complete the challenge. The losing team had two significantly weak members; burnNibelheim and Suzkaiden. One refused to carry ammo to the slingshot, and the other struggled to hit her target compared to the rest of the team. It might make sense to send either home, correct? Well, for those who don“t watch the show, Suzkaiden is basically the villain in the show; she has a horrific attitude, and she constantly opposes the other contestants. Her brash attitude has even been signified by other contestants in front of the judges during elimination at every judging this season. And yet, despite all of the clear reasons to send this girl home, who did they eliminate? Egoraptor, a contestant that didn“t perform poorly and who has a huge fan-base among the internet. The judges claimed that Egoraptor wasn“t being a team-player because he didn“t help out his team-mates with the launching of the cantaloupes and therefore abandoned them. Yes, this is true. He did leave… to retrieve more ammo for the team! And yes, Egoraptor did shoot his target on the first try, but to be honest, that was sheer luck. If you“ve seen the set-up they had, then you“ll know that it wasn“t science. Shooting fruit from a slingshot is just as mindless as it seems. The reason why they sent Egoraptor, and then later burnNibelheim, was because they needed to keep Suzkaiden for- you guessed it, drama! Oh, drama. It keeps the world spinning. And it also, supposedly, keeps viewers. But don“t blame the judges; they“re just doing whatever the producers tell them to. The producers believe that keeping contestants who create conflicts will gain views, as if they know people will always come for that stuff. But the problem here is that the villain isn“t even that interesting, or that bad; she just yells a lot. And thanks to the elimination of Egoraptor, many Egoraptor and Xbox fan-boys have been bombarding forums and The Tester YouTube videos with constant hate. So, I would say their plan has back-fired this time, and if we“re talking about butt-hurt internet people, then this injury will last for a while. I hope the producers for the show will learn from their mistakes after this fiasco. If you search up the episode that I“m talking about, or now any Tester-related videos, you may see that the “Dislike” bar is the majority. Let them take this as sign to change the way they do the show. And for the onslaught of Egoraptor/Xbox fan-boys, go do something else. All of the abrasive comments are pointless, rude, and degrading to the show and Egoraptor himself. While some of them demand change, complaining about it in a ridiculous manner won“t get you anywhere.
  13. Sean Dimagiba

    The Tester - Launching Fruit

    From the album: Shrimpy's Images

    © http://www.wired.com/images_blogs/gamelife/2012/02/tester_3_3_2.jpg

  14. Sean Dimagiba

    The Tester - Season 3 Cast

    From the album: Shrimpy's Images

    © http://i.usatoday.net/communitymanager/_photos/game-hunters/2012/02/06/tester0206x-large.jpg

  15. Sean Dimagiba

    The Tester - Big Fazeek

    From the album: Shrimpy's Images

    © http://farm5.static.flickr.com/4004/5164429923_818a330a91.jpg

  16. Sean Dimagiba

    The Tester - Launching Footballs

    From the album: Shrimpy's Images

    © http://www.wired.com/images_blogs/gamelife/2010/03/testernets.jpg

  17. Sean Dimagiba

    The Tester Logo

    From the album: Shrimpy's Images

    © http://www.handheldgamingblog.com/wp-content/uploads/2011/05/scea-the-tester.jpg

  18. My first experience with Twisted Metal wasn“t a good one. I remember going to my chum“s basement on a chilly Fall afternoon, and my friend kept nagging me about never having played Twisted Metal Black, a game that I“d heard about maybe once or twice. It wasn“t long before he put the disc in his busted PS2 Slim and we were off. Now, this game spawned around 2001, roughly two years after the PS2 debuted. With that, I was prepared to be lenient on my judgment of the game (It was 2008 at the time). Unfortunately, my judgment still stood; I thought the game was actually pretty horrible, to put it lightly. The controls felt stiff and cheap, the visuals weren“t all too hot for a 2001 title, and the vehicles and characters were easily unlikable. I didn“t understand all of the high praise emitting from Twisted Metal, and from that point on I never played it again (As well as my friend who always held a grudge against me for my opinion on the game). But of course, fate loves throwing curveballs, and in February of 2012, Twisted Metal was ready for a new installment. Could an eleven-year lapse between Black and the reboot cure my hatred? In a game like Twisted Metal, physics are out of the question. It was another chilly Winter night, similar to the one when I first played Twisted Metal. Returning from a local video rental store, I popped the brand new Twisted Metal in my PS3 and immediately an imprint of Sweet Tooth“s face greeted me upon start-up. I sighed in agony and started a standard death-match. As I sifted through the already-unlocked vehicles, I thought to myself that even though the vehicles were a bit ridiculous, they were still kind of neat in theory. I mean, how many games let you drive around in an ambulance that fires hospital gurneys? In the end, I picked "The Outlaw," a souped-up police SUV. Then, the match started up, and without warning, as I flipped through the manual, I was immediately bombarded by a waterfall of bullets as two foes rushed at me and plowed me over like a toy car. I frantically tossed the manual aside and began driving away, one of the few controls I managed to memorize. As I started to get away from my foes, a red targeting sight creeps from behind and I“m once again bombarded, but this time with a shower of fire. Now burning in an inferno, I tried to drive through all of the houses and stores littered in the map in hopes of loosing my pursuers. My health was drying up faster than a lake in the Sahara, but the HUD indicated a health power-up located inside of the middle of a grocery store. I casually shattered through the store“s windows, and just as I was about to absorb a well-needed health, an enormous semi-truck that I later found out is known as “Darkside” popped out of nowhere and smashed the side of my SUV, delivering the final blow. The game laughed in my face, and a tacky “Game-Over” logo blinked on-screen. I sat back in silence, awe-struck. This vehicle is most-likely not street legal. I sat in shock. Not because of sheer anger, but because of how exhilarating my two minutes alive were. I“ve played difficult and intense games before, but Twisted Metal slaps you in the face and pours freezing water over your head… and that's only as a morning wake-up call. Never do I remember this game being so difficult or fast-paced, but then again my previous experience was mostly me quitting after a few minutes and watching my friend play as he yelled in frustration. I now understand why. Twisted Metal embodies the chaos and intense speed of death racing, and does so with big guns and bigger cars. Sure, the controls are still similar to how they were back in 2001, but they work, and are absolutely necessary if the player hopes to escape death and fire off weapons quickly enough. But I suppose the real question is: Do I like Twisted Metal now? How do you improve a chainsaw? Ignite it in flames, of course! Well, to be short- yes. I know getting my ass kicked seems like a weird way to like a game, but that beating only pushed me to beat through it again, which I did several times. It was because of the challenge and chaos that Twisted Metal pulled me in and didn“t let go for the few days I spent with the game. Perhaps it isn“t enough to get me to buy it, but maybe, if the price drops or someone gets it for my birthday, then theoretically I won“t be disappointed to play it again. Possibly.
  19. Sean Dimagiba

    Oscars 2012 Thread

    I'm very disappointed that Drive wasn't nominated for anything besides Sound Design or something minuscule like that. It was really snubbed this year.
  20. Sean Dimagiba

    Twisted Metal - Flaming Chainsaw

    From the album: Shrimpy's Images

    © http://files.g4tv.com/ImageDb3/271632_S/twisted-metal-eat-sleep-play-talks-about-their-upcoming-game.jpg

  21. From the album: Shrimpy's Images

    © http://totalplaystation.com/pic.php?file=/media/games/ps2/twistedmetalblack/images/old/tmb-12.jpg

  22. Sean Dimagiba

    Twisted Metal - The New "Big Wheel"

    From the album: Shrimpy's Images

    © http://www.thegameeffect.com/contentMedia/images/users/Nschneider/twistedmetal-1-28-2012.jpg

  23. Sean Dimagiba

    Twisted Metal - Sweet Tooth

    From the album: Shrimpy's Images

    © http://images.wikia.com/twistedmetal/images/f/f9/TM2012NeedlesKane.jpg

  24. I“m going to just come out and say it: no one messes with the Vanguard in Mass Effect! No one! Honestly, that thing is a tank made of pure biotic power and awesomeness. Biotic charge is nothing short of exhilarating, and that Nova attack… wow. You don“t want to be the person inside of that radius, I“ll tell you that. But enough about why the Vanguard kicks ass. I digress because the Mass Effect 3 demo came out a few days ago, and the public multiplayer beta only a couple days after that. I eagerly downloaded the 1700mb file and after a quick trip through Commander Shepard“s preview of his upcoming adventure, I dove straight into the online fray. Right from the start you are introduced to a class selection page. All of the single-player classes make a return here so players who have spent hours with their beloved Engineers or Sentinels should feel right at home. As I scrolled down to the Vanguard, which was at the bottom (Because Bioware saves the best for last), I was puzzled to see that only the human female was available for that class (each class has a human male and female and two other races to choose from). I don“t see why male or female for humans can be interchangeable as it only subtracts one race slot that could“ve been used for another race. But, I decided that playing as a female would be well worth it, so my female Vanguard deployed. All of the normal classes return, but I'm pretty sure we all know who we came for... The general layout for Mass Effect 3“s multiplayer is nothing special; in its beta phase, the menus are just plain blue with red highlights, and navigation definitely isn“t as smooth as interfaces from Halo or Call of Duty. Nonetheless, it gets the jobs done, and there was a surprising depth to it all; I spent a good twenty minutes configuring weapon-load-outs, equipping weapon mods, leveling up powers, and customizing the outer appearance of my female Vanguard right from the start before any playtime. Here, finding a match is simple enough. The player sets up several categories such as difficulty, location, and enemy variation, and matches are found faster than a Biotic Charge, and I“m running on NAT 3 people! Bravo! Now, the fun part. As I get tossed into the middle of a match, I hear gunshots and vibrations from my controller erupt during the last moments of the loading screen. After a while, I realize that those shots were my character being shot at. What the hell? What a great way of starting the match. Eventually, I“m in, and I immediately notice a change in movement. Compared to Mass Effect 2, my character moves with a similar tank-ness but feels more agile thanks to changes in control and additions of unlimited sprint, dodge-rolls, and improved cover maneuverability. The new cover-to-cover system is reminiscent of Gears of War, which some people may find handy. In addition, the two maps provided are fairly small, but they offer not only varied levels or combat but also good, strategic points to try out your abilities. If your teammates are suppressing enemies in a small straightaway, you can run into a nearby building and flank them from above. Speaking of teammates, Mass Effect 3“s multiplayer is a full co-op experience. Sadly, you won“t be going toe-to-toe with your friends to see whose Singularity is more potent, but you will get to team-up with three other players and battle waves of enemies to perform a set of goals. After each match you level up, and you can buy item packs, one of which may contain that shiny secondary color for your armor! You can choose to play on Bronze, Silver, or Gold ranking missions. Or, pick random and cross your fingers. Overall, I“m very satisfied with how Mass Effect 3 is turning out. The game has a solid multiplayer, it looks gorgeous, and the weapons and powers have a more powerful impact. While cooperative-only components aren“t among the most popular features in a game, the way it was implemented in Mass Effect 3 is excellent and I hope it can thrive at least for a good year or two with a few DLCs sprinkled here and there. Mostly everyone knows Mass Effect for a fantastic single-player experience, but now we may know it as a game with great multiplayer, too.