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Sean Dimagiba

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Everything posted by Sean Dimagiba

  1. Sean Dimagiba

    Mass Effect 3 - Looking Over Earth

    From the album: Shrimpy's Images

    © http://www.gameranx.com/updates/id/3576/article/mass-effect-beta-leaked-bioware-responds/

  2. Sean Dimagiba

    Mass Effect 3 Demo - Mission Settings

    From the album: Shrimpy's Images

    © http://wccftech.com/wp-content/uploads/2011/11/xlarge_64bd5083718d47f06715f8dec52c96a6.jpg

  3. Sean Dimagiba

    Mass Effect 3 Demo - Selecting the Vanguard

    From the album: Shrimpy's Images

    © http://cache.kotaku.com/assets/images/9/2011/11/1654ae004552cf1aefa2c0fbf036174c.jpg

  4. Sean Dimagiba

    50 First Minutes - A Day with AMY

    I always make sure to give a chance to games that lack the huge amounts of advertising or money as triple-A titles. Recently, in fact, I stumbled upon a little game called “AMY” the other day, and judging by YouTube videos and screenshots, I was excited to try out a brand new survival-horror game that wasn“t Resident Evil or Dead Space. I remembered how greatly impressed I was when I discovered Siren: Blood Curse, hidden in a small corner in the Playstation Store, so I took the same feelings upon downloading AMY. Almost faster than the time it took to download, I quit the game and yelled at the Xbox to give me a refund. "I'll teach you to try and steal my purse!" Right from the get-go, Lana, the game“s protagonist, awakens from a train crash, and at first I thought it explained the wonky movements in the game, but sadly, the controls didn“t fare any better off the train. Lana uses a tank-control-like system, so her movements are fuddled together to simulate the disparity of the situation or some other nonsense. It doesn“t matter because moving around in AMY is pretty bad. Half the time I walked into walls or barriers that were basically things on the floor with invisible walls. It was also hard to position Lana to use consoles or pick up items, and in a game where survival is key, fighting the analog sticks shouldn“t be part of the battle. While I respect AMY's style, it's broken gameplay just can't pick up the slack. It only takes a few minutes for Lana to pick up a wooden board and start handing out a thrashing. As I walked with my new weapon an infected stood up and began to limp towards my direction. Combat in AMY is interesting to say the least. First, Lana slouches over in some sort of demented “battle-stance,” and with one button press she will flail the plank like it was the hammer of Thor. Sadly, the wooden plank definitely packs less of a punch than any kind of hammer. Combat feels very airy, similar to Oblivion, but to a completely new level. Your best bet is to mash the attack button and hope that the enemy can“t get a hit in because dodging is just embarrassing, really. I feel as though Lana“s lack of energy in her dodge reflected my growing disinterest for the game. I think this portrays how I felt after playing AMY. I think the most aggravating part of AMY was my overall expectations. Now, I always try to jump into a game with a neutral perspective, but the trailers really got me excited. I loved everything the game had to offer; new survival mechanics, gloomy art style, and a possibly involved storyline. After playing through the first chunk of AMY, I just couldn“t bring myself to move on. Later on, the game becomes slightly unplayable due to continued problems in its exposition and attempts at strategy-based bosses and Amy“s combat abilities. Not to mention that frame-rate drops faster than rain, and screen tearing is rampant. I even usually say that games have some redeeming qualities or little quirks to spark the interest in people, but if I were to recommend AMY to someone, I“d feel pretty bad. If you wish to give AMY a chance, then download the demo. Trust me, it“s as far as you“d want to get in the game. Or you can check out our review for another take on Amy's shortcomings.
  5. Sean Dimagiba

    AMY - Lana

    From the album: Shrimpy's Images

    © http://farm8.staticflickr.com/7022/6667706245_f6aa51de59.jpg

  6. Sean Dimagiba

    AMY - Spooky Hallways

    From the album: Shrimpy's Images

    © http://www.pixeljumpers.com/wp-content/uploads/2011/09/Amy-release-date-600x300.jpg

  7. Sean Dimagiba

    AMY - Stick, Meet Zombie

    From the album: Shrimpy's Images

    © http://files.mmomfg.com/wp-content/uploads/2012/01/amy-1.jpg

  8. Sean Dimagiba

    AMY - Behind You!

    From the album: Shrimpy's Images

    © http://www.justpushstart.com/wp-content/uploads/2012/01/amy-game-515x289.jpg

  9. From what I hear and see around the internet and from other people, the Playstation Move seems to be a decent accessory to the Playstation 3. That“s the problem- I have yet to find enough reason to pick up the Move, other than the fact that I don“t have a hundred or so dollars lying around. I respect developers trying to toss in Move functions in games like Resistance 3, Killzone 3, and Resident Evil 5. But see, I“m a fairly picky person. I spend minutes separating the bits of vegetables in my food, and I tend to spend half of my time in RPGs customizing the color of armor trims. So, that being said, I“m a little hesitant on the selection available for the Move. Not that the games are bad, but there“s a few that I“d really like to see and that just might tip the scale of my decision. Dead Space 2 If it can be done in Resident Evil, then there“s no stopping it from happening in Dead Space. Practically sharing the same control scheme, Dead Space can take a few notes from Resident Evil if it ever happens on the Move. Imagine traversing the Sprawl and fending off necromorphs with the Move controller. Considering Dead Space“s third-person angle, the Move could easily be implemented for improved aiming over the analog controller. I was teased by the collector“s edition of Dead Space 2, which contained a free copy of the game Dead Space: Extraction using Move capabilities. While this was fun, I was hoping for a more daring feature on the disc. Another factor to consider is that in Dead Space, the player can move and shoot simultaneously. This added mobility should also be enticing for Visceral Games as a good opportunity to show off the Move“s potential. Uncharted 3: Drake's Deception I wasn“t the only one thinking of it. There were many rumors about Uncharted 3 making a Move release, but sadly it didn“t happen. While I understand that Naughty Dog wanted to create a solid product, I think adding Move capabilities would truly enhance some parts of the game. Using some of the advertised Move attachments, the player can really feel like he or she is firing an AK-47. It would also be interesting to utilize in button prompts for climbing and scripted events. Perhaps one could even throw a punch with the swing of the controller? I have seen several iterations of motion control in Uncharted but they only went as far as throwing grenades and balancing Drake on a log (both of which were a bit laughable). The Elder Scrolls V: Skyrim I know this one“s a bit of a stretch, but hear me out. If you“ve ever played Skyrim, then you“ll know that combat boils down to whatever is in the player“s left and right hands such as magic or weapons. So, if the player has two functioning hands, and if there are two Move sticks, and if I“ve done my math correctly (for once), then Move controls would make sense in Skyrim. The Move controllers would act as your hands and you could swing a sword, cast spells, or fire a bow using the accurate sensors of the Move. Swordplay, you ask? Check out a game called Legend of Zelda: Skyward Sword. Archery? Wii Sports Resort boasts a whole mode for archery in a very clever way. And throwing? It“s a simple task for the Move. Besides combat, the Move can also be used to possibly play alchemy, pick-pocketing, or lock-picking mini-games.
  10. I Am Alive was a game that we heard about, oh, only four years ago. Essentially, we received an E3 trailer in 2008 and were subsequently left in the dark after that. There wasn“t any news, updates, or information besides another trailer in 2010 which was less than impressive. Finally, in 2011, Ubisoft released a legitimate gameplay trailer for I Am Alive. After being in the dark for nearly four years, many delays, and changes in developers, will this downloadable title take advantage of its rough journey? A Project in the Darkworks I Am Alive had a confusing and jumpy upbringing. It all started when Jade Raymond, ex-producer for Assassin“s Creed, was rumored to have been working on a new title at the time, which we later found out wasn“t true. At E3 2008, the first trailer emerged for I Am Alive, and it depicted the main character running for his life and defending himself against a group of men for a bottle of water. Later on it flashes back to the main character walking to work, and then falling victim to the earthquake that would begin the game. There was much speculation about the story and gameplay. After compiling everything, it would have been a third-person survival game in which you venture around in a post-apocalyptic Chicago and try to find survivors while trying to survive yourself. I was very excited for this idea so I kept my fingers crossed as I waited, and waited...and then waited some more. I consistently checked the official webpage and scoured forums and news sites for any relevant information about the game but after about a year of waiting and with nothing new to see, I gave up hopes for the game for a little while. Then, in 2010, I Am Alive made a surprising comeback with a new gameplay trailer, which displayed some of the destructible environments. I“ll be honest, after waiting two years and only getting a minute-and-a-half minute teaser, I was pretty ticked off. It didn“t stop me from getting excited again, however. Sadly, nothing new came up again for another year, when they released a real gameplay trailer showing what the final product is. Turns out that they scrapped the original concept, and the title was handed over from Darkworks to Ubisoft Shanghai sometime in 2010. I Am… a Family Man Now that we have a game nearly ready to go, we can delve into the meat of it. You play as a man who is searching for his wife and daughter. The catch is that it has been one year since the “Event,” a circumstance that has eliminated nearly all of the world“s population. It sounds similar to the previous earthquake concept considering how the game features destroyed skyscrapers and roads, most likely damaged by earthquakes. The story is definitely a change from before, but I actually like the new story concept because it seems like a good outlet for character development, drama, and I“m just a sucker for those kinds of movies/games. The Beauty of an Empty Handgun The game is still a third-person survival game, but it takes some qualities of Deus Ex: Human Revolution and the Uncharted series. One aspect of the game is combat, which you can imagine that, in a post-apocalyptic game, it would mostly involve melee. The main character can use blades and blunts, but nothing has been shown for any make-shift weapons just yet. Ranged weapons are also a possibility. The player starts out with an unloaded handgun, and besides having some fantastic metaphorical meaning, the player can find ammo or use the gun to thwart would-be waste-landers, loaded or not. When fighting man-to-man, the game stays in third-person, but when using a gun or the featured bow and arrow, the game shifts to a first-person angle. I was never a big fan of this mechanic but it seems to be bearable in I Am Alive. When not fighting for one“s life, the player will be climbing around crumbling buildings and shattered boulevards. The climbing system in I Am Alive includes a stamina bar, and when performing free-running actions this bar will decrease, so the player will have to strategically conserve stamina. The last part of I Am Alive is survival. Considering that the environment is a desolate city filled with crazies and lunatics, you“ll want to stay fit and healthy, so the game will include ways to keep the main character in shape. The player will also find many items to help him traverse the wasteland or barter with other survivors. Speaking of other survivors, you“re not alone in this journey. Some survivors will ask for help or items, while most will try to kill you and use you as a blanket. You can try to talk your way out, run away, or, like I said earlier, you can use your acting skills to threaten enemies with a possibly-loaded handgun (And by the way, it probably isn“t). Is the Anticipation Still Alive? At the moment, I Am Alive is shaping up to look like a good game. With interesting game mechanics and a graphic style that reminds me of movies like The Road and I Am Legend, I Am Alive should be another excellent title under Ubisoft“s belt if all goes well. No matter what happens, I want to point out that this game took way too long to complete. After holding onto the edge for four years, I may be thankful to finally receive a game but the fact that it“s only a downloadable title makes me question Ubisoft“s integrity. Not to say that downloadable games aren“t good, but couldn“t they use more time to get this as a full release, even with all of the setbacks they had to go through? And, I was more excited before when I saw the first trailer compared to when I saw the most recent one. Even though I“ll definitely be waiting on the final product, I“ll always wonder what could“ve been…
  11. I know a yearly recap may seem a little belated at this point, but I wanted to give 2011 the chance to flesh out a bit. After looking over some of the events and games that have occurred over the past year, it“s easy to point out some very notable instances, whether they“re good or bad. And while I can“t pin-point every single triumph or tragedy from 2011, I can surely express some thoughts about what has happened in this great year for gaming. Considering how many fantastic titles there was this year, I didn“t get the chance to play everything so don't be shocked if I missed out on something. I can still give you a decent wrap-up of what I have played, however. The Year of RPGs Not to be confused with its explosive denotation, 2011 consisted of many stellar role playing games. Many of these titles were highly anticipated over the course of several months or even years. Now that I mention it, many of these games will keep you busy for several months…or years. - Dead Island“s reverse trailer provided some powerfully emotional images, and while the final product had a rough launch, it“s hard to deny that severing the limbs of zombies with a fire axe or a katana would ever old. - Deus Ex: Human Revolution also copied Dead Island“s approach to advertisement by showing off an impressive cinematic trailer with movie-quality standards. Thankfully, while it definitely wasn“t one of the most graphically stunning games of this year, its art design, soundtrack, and overall style helped bolster the innovative power-based gameplay in Deus Ex. - RAGE, developed by legendary id Software, reaped the benefits of its nine year journey. The game runs at a beautiful 60 fps, and there are loads of guns, missions, likable characters that call to other classics such asBorderlands or the movie Mad Max (both of which are very awesome). - Dark Souls continued Demon“s Souls“ notorious reputation of being difficult, and not the normal kind of difficulty seen in today“s games, but classic, finger-numbing, nearly-lifeless gameplay reminiscent of older titles. - The Elder Scrolls V: Skyrim was definitely the most anticipated RPG of the year, and for good reason. Skyrim has an interesting main quest, a plethora of side-quests, and more weapons or spells than one could imagine. The innovative leveling and skill system also helped Skyrim revolutionize what an RPG should be. - Mass Effect 2 hit the PS3 in 2011, and I was skeptical. I didn“t find the combat or dialogue tree enjoyable at first, but once the experience pulls you in, Mass Effect 2 introduces a compelling story-line with believable characters and dialogue, and the combat and RPG elements are fantastic as well. A Little Competition Never Hurt Anyone With the slew of legendary series making new installments, the giants of the gaming industry had to go toe-to-toe with their genre counter-parts. Sometimes there were conflicts among fan-bases, platforms, or even both. - The third-person shooter market has been emerging past the many first-person games that many know and love. The two notable TPSs of 2011 were Uncharted 3: Drake“s Deception, and Gears of War 3. Both are cover-based shooters. Both are exclusives to their respective consoles. Both show off the technical power of their engine and their software. Uncharted and Gears of War arguments have constantly lead to verbal death matches in which no one simply wins. The people who win are the people who enjoy whatever they choose to play, whether it be Uncharted,Gears, or both. And just to let you know, I prefer Uncharted over Gears, but that doesn“t necessarily mean that it“s better. Rather, it just means that I think Nathan Drake/Nolan North is one of the greatest characters/people in the world. - The big bout of the year was Call of Duty: Modern Warfare 3 and Battlefield 3. While I didn“t really care much for either, it was hard for the topic to slip from conversation. Two long-running series had been set for a Fall release. While Call of Duty has millions of players online everyday of every hour, Battlefield has had its stake in the ground of gaming for years. The reason for the conflict is probably the fact that Call of Duty nowadays receives a lot of hate for being popular and, let“s be honest, haters do what they must. Just like most game arguments, it was pointless to figure out which game was “better” because both games have separate styles and features. Call of Duty is more fast-paced and quick while Battlefield is more strategic and tactical. It“s kind of like comparing a hockey match to a chess match, and I mean no insult to either game. - Motion controls are no strangers to the PS3 and the Xbox, and the Playstation Move and Kinect have continued to try to win gamers over. Kinect has been trying to work on new games and insert any chance of motion control into games like Forza 4. Move has been trying to do the same with games like Killzone and Resistance. While I didn“t care for either, I did get the chance to tinker with both platforms and they“re both a lot of fun. I don“t see this becoming anything serious anytime soon, but what matters is that they“re entertaining. Meanwhile, the Wii has been playing it safe with more stellar titles like Skyward Sword. It“s all a calm prelude before the Wii U makes a debut this year so we“ll have to wait and see how much farther motion controls go in the next few years. The Strange, The Weird, and The Goofy Every year, there are games that stand out amidst all the others, and 2011 is no exception. Whether they were known for its design, humor, or style, these games sparked a feeling inside of me like no other games, and whether it was good or disturbing is under my discretion. - Shadows of the Damned came from Grasshopper Manufacturer, the people responsible for wacky games like Killer7and No More heroes. Considering their reputation, it should come as no surprise that Shadows of the Damned is definitely out there. You play as a Mexican demon hunter who goes to hell to save his true love. This brilliant concept wouldn“t be complete without a torch as a sidekick and a handgun called “The Boner.” Yeah. - If Grand Theft Auto is the Martin Scorsese of video games, then Saints Row is Quentin Tarantino. Saints Row: The Third promised to continue the over-the-top sandbox gameplay from the previous installments, and it surely didn“t disappoint. Creating a character with thousands of items and accessories and venturing through Steelport is only a fraction of the fun contained in Saints Row: The Third. You can pilot a futuristic aircraft, body-slam a pedestrian on the street, or go on a rampage inside a cat-shaped car. The one thing I like about Saints Row is that it doesn“t really take itself seriously, which a lot of games don“t do very often. - The Driver series made its return with Driver: San Francisco. Instead of being your average racing game, Driver: SFcame with a twist. In this iteration, the player can leave their body and jump into the body of another driver, essentially taking over the other vehicle. It“s definitely a strange idea, but it was necessary to win races and chase down bad guys. And it was fun. The Creation Station More and more games are starting to include features in which the player can create their own little parts in the game. Level editors and building still have a likeable effect on people no matter how old they are. - LittleBigPlanet 2 is known for its idea of creation. By simply typing in a single keyword, you can find thousands of levels created by people around the world. It“s really quite amazing how people who play the game can imagine and bring to life all of the environments and puzzles using the tools given, and trust me, I“ve tried to make my own levels but the farthest I ever got was a wooden platform. Shame on me. - I“ve said it many times before and I“ll say it again; Minecraft is one of the best games out there right now. Leaving the player in the middle of nowhere with nothing but there bare hands sounds like the beginning of a movie but in fact is the start of a brand new adventure. Once the player gets his or her bearings, that“s when the real work begins. Millions of people have built castles, houses, forts, statues, and elaborate traps for unsuspecting friends. - InFamous 2 threw quite the curveball at players with its level editor. That“s right. In InFamous 2, you can create and share levels that you make. You can put obstacles, power-ups, and enemies in specific positions anywhere in the map and have them perform special functions. While it isn“t the easiest thing in the world to use, it“s definitely a neat addition to the game. Looking Back - and Ahead There“s a lot that happened for gaming in 2011, and a lot of it that I missed. I only wish that I had some time to go back and see it all but just as soon as I get some time to catch up, 2012 brings even more surprises. It only seems like yesterday that I was waiting for Skyrim and Uncharted 3, and now I“ve already got plans to purchase Mass Effect 3,Twisted Metal, and other upcoming titles. Now that we“re done looking back, let“s hope that 2012 will once again change the gaming industry for the better!
  12. I know a yearly recap may seem a little belated at this point, but I wanted to give 2011 the chance to flesh out a bit. After looking over some of the events and games that have occurred over the past year, it“s easy to point out some very notable instances, whether they“re good or bad. And while I can“t pin-point every single triumph or tragedy from 2011, I can surely express some thoughts about what has happened in this great year for gaming. Considering how many fantastic titles there was this year, I didn“t get the chance to play everything so don't be shocked if I missed out on something. I can still give you a decent wrap-up of what I have played, however. The Year of RPGs Not to be confused with its explosive denotation, 2011 consisted of many stellar role playing games. Many of these titles were highly anticipated over the course of several months or even years. Now that I mention it, many of these games will keep you busy for several months…or years. - Dead Island“s reverse trailer provided some powerfully emotional images, and while the final product had a rough launch, it“s hard to deny that severing the limbs of zombies with a fire axe or a katana would ever old. - Deus Ex: Human Revolution also copied Dead Island“s approach to advertisement by showing off an impressive cinematic trailer with movie-quality standards. Thankfully, while it definitely wasn“t one of the most graphically stunning games of this year, its art design, soundtrack, and overall style helped bolster the innovative power-based gameplay in Deus Ex. - RAGE, developed by legendary id Software, reaped the benefits of its nine year journey. The game runs at a beautiful 60 fps, and there are loads of guns, missions, likable characters that call to other classics such asBorderlands or the movie Mad Max (both of which are very awesome). - Dark Souls continued Demon“s Souls“ notorious reputation of being difficult, and not the normal kind of difficulty seen in today“s games, but classic, finger-numbing, nearly-lifeless gameplay reminiscent of older titles. - The Elder Scrolls V: Skyrim was definitely the most anticipated RPG of the year, and for good reason. Skyrim has an interesting main quest, a plethora of side-quests, and more weapons or spells than one could imagine. The innovative leveling and skill system also helped Skyrim revolutionize what an RPG should be. - Mass Effect 2 hit the PS3 in 2011, and I was skeptical. I didn“t find the combat or dialogue tree enjoyable at first, but once the experience pulls you in, Mass Effect 2 introduces a compelling story-line with believable characters and dialogue, and the combat and RPG elements are fantastic as well. A Little Competition Never Hurt Anyone With the slew of legendary series making new installments, the giants of the gaming industry had to go toe-to-toe with their genre counter-parts. Sometimes there were conflicts among fan-bases, platforms, or even both. - The third-person shooter market has been emerging past the many first-person games that many know and love. The two notable TPSs of 2011 were Uncharted 3: Drake“s Deception, and Gears of War 3. Both are cover-based shooters. Both are exclusives to their respective consoles. Both show off the technical power of their engine and their software. Uncharted and Gears of War arguments have constantly lead to verbal death matches in which no one simply wins. The people who win are the people who enjoy whatever they choose to play, whether it be Uncharted,Gears, or both. And just to let you know, I prefer Uncharted over Gears, but that doesn“t necessarily mean that it“s better. Rather, it just means that I think Nathan Drake/Nolan North is one of the greatest characters/people in the world. - The big bout of the year was Call of Duty: Modern Warfare 3 and Battlefield 3. While I didn“t really care much for either, it was hard for the topic to slip from conversation. Two long-running series had been set for a Fall release. While Call of Duty has millions of players online everyday of every hour, Battlefield has had its stake in the ground of gaming for years. The reason for the conflict is probably the fact that Call of Duty nowadays receives a lot of hate for being popular and, let“s be honest, haters do what they must. Just like most game arguments, it was pointless to figure out which game was “better” because both games have separate styles and features. Call of Duty is more fast-paced and quick while Battlefield is more strategic and tactical. It“s kind of like comparing a hockey match to a chess match, and I mean no insult to either game. - Motion controls are no strangers to the PS3 and the Xbox, and the Playstation Move and Kinect have continued to try to win gamers over. Kinect has been trying to work on new games and insert any chance of motion control into games like Forza 4. Move has been trying to do the same with games like Killzone and Resistance. While I didn“t care for either, I did get the chance to tinker with both platforms and they“re both a lot of fun. I don“t see this becoming anything serious anytime soon, but what matters is that they“re entertaining. Meanwhile, the Wii has been playing it safe with more stellar titles like Skyward Sword. It“s all a calm prelude before the Wii U makes a debut this year so we“ll have to wait and see how much farther motion controls go in the next few years. The Strange, The Weird, and The Goofy Every year, there are games that stand out amidst all the others, and 2011 is no exception. Whether they were known for its design, humor, or style, these games sparked a feeling inside of me like no other games, and whether it was good or disturbing is under my discretion. - Shadows of the Damned came from Grasshopper Manufacturer, the people responsible for wacky games like Killer7and No More heroes. Considering their reputation, it should come as no surprise that Shadows of the Damned is definitely out there. You play as a Mexican demon hunter who goes to hell to save his true love. This brilliant concept wouldn“t be complete without a torch as a sidekick and a handgun called “The Boner.” Yeah. - If Grand Theft Auto is the Martin Scorsese of video games, then Saints Row is Quentin Tarantino. Saints Row: The Third promised to continue the over-the-top sandbox gameplay from the previous installments, and it surely didn“t disappoint. Creating a character with thousands of items and accessories and venturing through Steelport is only a fraction of the fun contained in Saints Row: The Third. You can pilot a futuristic aircraft, body-slam a pedestrian on the street, or go on a rampage inside a cat-shaped car. The one thing I like about Saints Row is that it doesn“t really take itself seriously, which a lot of games don“t do very often. - The Driver series made its return with Driver: San Francisco. Instead of being your average racing game, Driver: SFcame with a twist. In this iteration, the player can leave their body and jump into the body of another driver, essentially taking over the other vehicle. It“s definitely a strange idea, but it was necessary to win races and chase down bad guys. And it was fun. The Creation Station More and more games are starting to include features in which the player can create their own little parts in the game. Level editors and building still have a likeable effect on people no matter how old they are. - LittleBigPlanet 2 is known for its idea of creation. By simply typing in a single keyword, you can find thousands of levels created by people around the world. It“s really quite amazing how people who play the game can imagine and bring to life all of the environments and puzzles using the tools given, and trust me, I“ve tried to make my own levels but the farthest I ever got was a wooden platform. Shame on me. - I“ve said it many times before and I“ll say it again; Minecraft is one of the best games out there right now. Leaving the player in the middle of nowhere with nothing but there bare hands sounds like the beginning of a movie but in fact is the start of a brand new adventure. Once the player gets his or her bearings, that“s when the real work begins. Millions of people have built castles, houses, forts, statues, and elaborate traps for unsuspecting friends. - InFamous 2 threw quite the curveball at players with its level editor. That“s right. In InFamous 2, you can create and share levels that you make. You can put obstacles, power-ups, and enemies in specific positions anywhere in the map and have them perform special functions. While it isn“t the easiest thing in the world to use, it“s definitely a neat addition to the game. Looking Back - and Ahead There“s a lot that happened for gaming in 2011, and a lot of it that I missed. I only wish that I had some time to go back and see it all but just as soon as I get some time to catch up, 2012 brings even more surprises. It only seems like yesterday that I was waiting for Skyrim and Uncharted 3, and now I“ve already got plans to purchase Mass Effect 3,Twisted Metal, and other upcoming titles. Now that we“re done looking back, let“s hope that 2012 will once again change the gaming industry for the better!
  13. Sean Dimagiba

    Uncharted 3: Drake's Deception - G-Mal

    From the album: Shrimpy's Images

    © http://geekrevolt.com/wp-content/uploads/2011/04/Uncharted-3-Multiplayer-Beta-Drake-Green-Shirt.jpg

  14. Sean Dimagiba

    The Elder Scrolls V: Skyrim - Wolves

    From the album: Shrimpy's Images

    © http://files.g4tv.com/ImageDb3/267569_S/skyrim.jpg

  15. Sean Dimagiba

    Playstation Move Logo

    From the album: Shrimpy's Images

    © http://cache.kotaku.com/assets/images/9/2010/03/playstation_move_arc_01.jpg

  16. Sean Dimagiba

    I Am Alive - The Road

    From the album: Shrimpy's Images

    © http://igntube.com/wp-content/uploads/I-Am-Alive-Game.jpg

  17. Sean Dimagiba

    I Am Alive - Saving A Child

    From the album: Shrimpy's Images

    © http://venturebeat.files.wordpress.com/2011/12/i-am-alive.jpg

  18. Sean Dimagiba

    I Am Alive - Down the Sights

    From the album: Shrimpy's Images

    © http://cf.shacknews.com/images/20110819/iamaliveteaser_19081.nphd.jpg

  19. Sean Dimagiba

    I Am Alive - Concept Art

    From the album: Shrimpy's Images

    © http://gamingbolt.com/wp-content/uploads/2011/08/IAmAlive_01.jpg

  20. Sean Dimagiba

    I Am Alive - Adam Concept

    From the album: Shrimpy's Images

    © http://fourplayercoop.com/wp-content/uploads/2011/02/iamalive.jpg

  21. Sean Dimagiba

    Dead Space 2 - The Puker

    From the album: Shrimpy's Images

    © http://static.gamesradar.com/images/mb/GamesRadar/us/Games/D/Dead%20Space%202/Everything%20Else/Super%20Review/Dead_Spac

  22. Sean Dimagiba

    The Best of 2011

    From the album: Shrimpy's Images

    © http://files.g4tv.com/ImageDb3/289799_S/The-Best-Games-Of-2011--G4s-Staff-Picks-For-The-Year.jpg

  23. Sean Dimagiba

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    From the album: Shrimpy's Images

    © http://fronttowardsgamer.com/wp-content/uploads/shadows-of-the-damned.jpg

  24. Sean Dimagiba

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    From the album: Shrimpy's Images

    © https://images-na.ssl-images-amazon.com/images/G/01/videogames/detail-page/lbp2.04.lg.jpg

  25. Sean Dimagiba

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    From the album: Shrimpy's Images

    © http://donthatethegeek.com/wp-content/uploads/2012/01/tumblr_lx8wa4ch2X1qdv1qj.png

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