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Sean Dimagiba

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  1. Sean Dimagiba

    Favorite Apps?

    I recently purchased an HTC Inspire Smartphone, and I already have a few basic apps on there. Are there any apps or games that's worth checking out? Preferably free ones, but if it's worth paying for then be sure to mention them.
  2. Dead Space has always been a marquee example of the definite single-player survival-horror experience. That being said, it would seem that an addition of any kind of co-op would hamper the traditional experience. And of course, with impeccable timing, the recent showing of Dead Space 3 revealed some new things such as a new environment, movement upgrades, and also an added cooperative mode. No longer is Isaac Clarke alone in his latest adventure, but now he has a new best friend. Games like Resident Evil 5 and F.3.A.R. have added co-op options in the past in an attempt to enhance the experience and give players another way to play. Whether or not it was the co-op or simply the way the game was designed, these titles became considerably less scary than their predecessors. Is Dead Space 3 doomed to follow this same unfortunate fate? It“s important to note that co-op is only an option. According to developer Visceral Games, the game can be enjoyed in both single-player and co-op. In fact, depending on which way you choose to play, some lines of dialogue, cutscenes, and scripted events are changed around. For example, in one of the gameplay videos, one part shows Isaac approaching a building and at the top you can see Carver, the new playable character, fighting off necromorphs and calling to Isaac to meet him up there with him. The footage then shows the same sequence except in co-op mode, and since Carver is with Isaac at that moment, instead of the aforementioned cutscene there exists instead lines of dialogue that wouldn“t have been heard otherwise. It“s neat additions like these that will add more replay value to the game because players will want to see the different changes between the single-player and co-op. Isaac and Carver will have to watch each other's backs. Frontal assaults like this one won't be abundant. As far as how Dead Space plays now, it“s more of the same, if anything. You still get all of the same over-the-shoulder third-person shooting that you“re used to. The only difference here is that you“ve got an extra pair of eyes watching your back. Carver seems to be a decent partner; he usually dispatches enemies that you“re not concerned with, provides support against the big bosses, and assists you in puzzles in ample time. He also seems to be the comic relief to Isaac“s more serious side, which is a nice touch considering all of the severed tentacles flying around. It“s nice to hear a lighter side of things, but some fans may not appreciate his banter so we“ll have to wait and see how that pans out. While Visceral managed to carry over the classic Dead Space feel, the action seems to be more fast-paced than before. Enemies move at considerably faster speeds than their necromorph brethren. And with the added roll and crouch functions, not to mention human opponents that can shoot back, the action definitely has a more amped feel to it. This has been the trap of many survival-horror games. Developers feel as though they need to “get with the times” and they compare their games with bigger titles. They think that by adding more action over horror, they can gain more fans and widen their scope. While this may be true, it doesn“t change the fact that these titles originated in horror, and more often than not, it was the scares and thrills that brought in the majority of fans. Now that these games that have been made famous (thanks to their roots in horror) become more generic shoot“em ups, they also become more mainstream, companies make more money, but at the same time fans become disappointed with the final result. Can we expect the same fate to befall Dead Space 3? "Not sure if Carver is for deep gameplay experience... or EA sell-out." From the limited video clips shown at E3, Dead Space 3 seems to be running at a much faster pace. One of the bosses, which wasn“t even a necromorph, was a huge spinning drill that was rapidly flailing around as running necromorphs began to swarm Isaac. I“m not sure if this is to compensate for the extra player, but most likely this is the kind of fast-paced action we“ll see for the remainder of the game. Not that there won“t be tense moments, of course. Early in the footage, Isaac is shown walking through a blizzard, his path completely impossible to see. All of a sudden, a necromorph jumps in front of him and Isaac frantically decimates the foe. It“s moments like that which will preserve the classic experience we“ve come to know and love. We“ll see how Dead Space 3 shapes up in the following months, but until then, keep your fingers crossed.
  3. Your typical movie-goer tends to walk into the theater hoping for a spectacle of explosions, gunfire, and maybe a few lines of dialogue for the sake of those sick one-liners that would probably make its way into a ten minute compilation of similar sayings. If this is what people expect from cinema, how high can their expectations be for video games? Looking at your mainstream flow of gaming, they usually consist of your typical, run-of-the-mill shooter-fests in which you find a good spot to take aim, mow down some baddies, and move on to the next area where you repeat the process. Of course, I don“t mean to generalize; most gamers have higher expectations and want to see variety when it comes to the basic formula, whether it is a shooter, RPG, or platformer title. Still, many other great titles such as Splinter Cell, Resident Evil, and Final Fantasy have fallen into this pattern in which developers feel as though they are compelled to put more action into their titles. Games that are known for their original qualities such as horror, strategy, or stealth have been reduced into keeping half of their original concept, with the other half being straight-up action. While it works in some cases, some fans feel as though these games lose its main purpose. That being said, it can be fair to say that the “Interactive Story” genre of gaming wouldn“t seem like a popular, or more importantly - profitable - proposal at a publisher“s next meeting. However, in the past years, the interactive story has been making its return in the primetime spotlight of gaming, and depending on the crowd, it can deliver some of the most exciting moments and provoke the deepest emotions. A Storybook With Choices In point-and-click games like this, the player usually has to find clues and items in order to continue with the story The closest thing I can compare an interactive story to are the point-and-click games that were made popular back in the 90s. Their idea was simple: the player moved a cursor around the screen and by clicking on items or places in the environment the player can move the main avatar or make him/her perform specific actions. The great thing about these games and what separated them from other games during their time was that they made you truly think about what to do. Most of the time you can“t blast through the door or jump over that broken ledge, but instead you“ll be forced to find and combine items, talk to people, or solve puzzles. This is basically what interactive stories are made of. Thanks to advances in technology, the player now usually has the ability to move the character freely around a set environment, and from there the player will have to find items, talk to people, or, you guessed it, solve puzzles. While it doesn“t sound all too enthralling, within the right hands, the interactive story can keep you intrigued and even have your heart racing, depending on the situation. Pieces Of A Plot Trust me, while it may seem like nothing more than a romantic gesture, this decision in Heavy Rain will impact the story's conclusion One of the most basic features of an interactive story is that it“s a story that you should have some degree of control over. Take Heavy Rain, for example. Depending on your choices, some characters may be affected by the impending circumstances or even die, which then affects other parts of the story later on in the game. Or perhaps handling a situation one way or another affects how the plot plays out by the end. Heavy Rain can potentially have dozens of different endings. While the game ends in the same place, the variables involved can be completely different from one player“s file to the next. This is what helps create the intrigue in an interactive story, in that the player can essentially try to create the best outcome, see what happens when things go bad, or choose what they want to see happen. Interactive stories have no mandatory goals other than tell the player a tale of their own. Dealing With Dialogue Be mindful of who you take sides with in The Walking Dead Coming from a writer, one of the aspects I appreciate most from a good video game is good writing. That“s why I usually applaud games like Uncharted or Red Dead Redemption or Mass Effect; not because of its gameplay (which is superb) but because of the writing in its characters. Dialogue is taken to a next level with interactive stories. Most of the time, the player can choose what their controlled character says. In The Walking Dead video game adaptation, the player controls Lee and half the time you have to pick what he says to other characters along his journey. This added depth to interaction really allows the player to get to know this character that he/she essentially gets to form, and also get to know the world around the character. The Walking Dead is a particularly good example of this because when the game starts, you aren“t given any information about Lee other than the fact that he is being driven in a police car. You wonder why he“s being arrested when the game prompts you to say something to the police officer driving the car, and because of the fact that Telltale Games doesn“t give you any background information, Lee is essentially your own character. The choices given to you during the game, which are usually four choices performed with one of the face buttons on your controller, are fairly distinct. There“s even a choice to be silent, something that I hadn“t remembered seeing as a consistent choice in a game like this. This also adds replay value if you“re interested as to what would happen if you said something different. From Start To Finish You'll need quick fingers to survive your encounters with the dinos in Jurassic Park: The Game Some people doubt the entertainment value of interactive stories because of how the player is limited to movement, solving puzzles, and maybe picking dialogue. Some people don“t even consider interactive stories in gaming as video games, and that sparks arguments as to what a game actually is. The general definition for “video game” is a game played by electronically manipulating images produced by a computer program on a television screen or display. That sounds about right. If Call Of Duty is considered “manipulating images,” then interactive stories have a right to be considered video games, too. And exactly how fun can they be? Well, let“s bring up Call Of Duty again. You can take bullets, sprint for miles, and come out of an exploding building without a scratch besides some mysterious red gel on your eyes. In interactive stories, you don“t get to do that. When stuck in a dangerous life-or-death situation, all you can rely on is quick reflexes and timed button presses. Now it may not seem difficult or exciting, but when your character“s life, a character that you“ve been building and following for several hours, relies on a few careful button presses, you“ll be on the edge of your seat making sure you don“t miss. And interactive stories aren“t limited to Heavy Rain or games of a similar caliber. Mass Effect and InFamous are just a few examples of games that take elements of interactive stories by allowing you to pick dialogue or change the course of the game through major decisions which add to the already rich experience. The best part about interactive stories comes around the end, as the plot comes to a resolution and the main characters achieve (or don“t achieve) their goal. It is the moment when the culmination of your choices over the course of several hours comes together into a hopefully satisfying conclusion. The things you said, the people you saved, and the actions you performed flourish into a final result, and you realize that it was all because of your decisions. Even better, you can go back and do it again, continue making new stories, and you just might figure out why interactive stories can be some of the best experiences in gaming.
  4. The other day I walked into my local GameStop. Yes, I have their Power-Up Rewards membership and no, I still don“t think they“re a fine company by any means, but sometimes, you have to work with what“s in front of you. Anyways, this isn“t a commentary about GameStop“s services. I approached the gentleman at the front counter, and with a bit of hesitance in my voice, I declared to him, “I would like to cancel a pre-order.” Now, cancelling a pre-order is a fairly awkward experience. It“s essentially saying to the world, “You know, I thought I liked this and I put my hard-earned cash on it just to prove you people wrong, but turns out that I was wrong anyways.” You put your confidence in this product, assuming that it“s going to be good, and then you change your mind, losing a bit of your confidence along with it. The man at the desk complied, and asked which game it was. I told him it was Assassin“s Creed 3. That“s when a very short but sharp silence hit the store. The man helping me gave me a confused look, and he asked me why I would cancel a pre-order on such an anticipated game (if it hadn“t been apparent yet, he was a big fan of the series). Again, another awkward part of the cancelation of a pre-order is the part when the employee asks why. I know they have an obligation to interact with the customer, but I really didn“t feel like giving an explanation as to why, so I just spit some random excuses, quickening my time in the store. So, he cancelled the pre-order, got my money back, oh, and I might become “blacklisted” by my GameStop for cancelling a pre-order. Fantastic. My point here is that Assassin“s Creed 3, at this point, isn“t worth the investment for me. I“ve been a fan of the series for about three years, and I“ve played through all of the console iterations of the series. I plowed through the repetition of Altair“s journey, I spent three games and $180 on Italian playboy-turned-assassin Ezio Auditore, and I“ve mocked Desmond with witty Nathan Drake jokes too many times for me to count. I can say with confidence that I“m a fan of Assassin“s Creed. I enjoy the storyline, even though some people complain about it. Yes, Ubisoft“s promises that all of the answers will be answered in the next game are as fake as the Animus“ projections, and some of the religious references turn people off and quite frankly creep me out sometimes, but I still think that the game“s plot is the biggest motivation for me playing it. I also enjoy the combat system (which was finally refined when Brotherhood came out), and while you don“t really feel like a sneaky assassin a lot of the time, it still does a good job of dropping you into that sense. At this point, all of the elements in Assassin“s Creed feel very familiar. That“s where the problem begins. *Sigh* There was a time when two kills at once in an Assassin's Creed game were the most amazing thing in the world After Assassin“s Creed 2, the following games only added to the core experience. Basically, whatever you“ve seen from the previous title is recycled with a few new little tweaks and toys. I know that Brotherhood and Revelations weren“t meant to be taken as full-fledged sequels, but that doesn“t mean that Ubisoft couldn“t put the same effort and amount of new content that was seen in the jump between Assassin“s Creed and Assassin“s Creed 2. Brotherhood added the guild system and new weapons and more vehicle segments, and Revelations added new weapons, bomb making and Desmond puzzles. Both titles also introduced multiplayer to the series. Sadly, Brotherhood only acted as an enhanced Assassin“s Creed 2, and Revelations acted as a refined Brotherhood. I appreciate all of the new features and fixes, but honestly, they could“ve been achieved through patching or as downloadable content. Now we“re at the “third” installment of Assassin“s Creed. See, after the production of Assassin“s Creed 2, the team at Ubisoft split into two camps. One group went on to create Brotherhood and Revelations, and the other team went straight to work on Assassin“s Creed 3, which means that Assassin“s Creed 3 has been roughly a three to four year project. With all that time and with no direct design connections to Brotherhood or Revelations, then how can Assassin“s Creed 3 fall in the same copy-and-paste trap? It“s easy, really. There are some things I will applaud for Assassin“s Creed 3. The game takes place during the American Revolution, a familiar and exciting time during history, mostly because many North American gamers will likely recognize many of the places and people. The game looks great, and weather effects and free-running animations look very smooth. Combat looks vigorous and fast-paced, and Connor, our latest protagonist, has many neat moves at his disposal. These are all good things, but I can“t help but see more of the same. That“s how every series is; you start with a base concept, and with every game you try to build on it without completely alienating from the first experience. With Assassin“s Creed, however, I feel worn out at this point. From 2009, there has been a new game every year, this being the fourth consecutive year in a row. It“s why I lost interest with Call of Duty. I know - a drastic comparison, but the best I could come up with. I can“t help but feel like I“ve seen it all before, and even with a completely different development cycle, I don“t know if Assassin“s Creed 3 will go far enough to truly differentiate itself from the past two titles. After meeting the cool and silent Altair and then the charismatic leader Ezio, how will Connor stand out? Bringing up multiplayer, I never really could get into it. To me, it was original, but it was also a fancy game of hide-and-seek. When I think Assassin“s Creed and multiplayer, I think intense sword fights, free-running races, or even co-op stealth missions reminiscent of Splinter Cell: Conviction. Instead, Ubisoft thought outside of the box and did what they did, and it still serves as an ample experience but not one that could keep me hooked. And it seems that they continue to do the same with Assassin“s Creed 3. They“ve added some new modes, but it“s all they can do with the route that multiplayer has taken. Going back to single-player, I think that it will feel like a new experience, but like I said before, too familiar. I think that the fact that they decided to release a new game every year has worn some of us out, and even with the potential in Assassin“s Creed 3, it won“t wipe the slate clean. One thing to remember though - I said I cancelled my pre-order; I never said I wasn“t going to buy it. I just feel that my excitement for the series has dwindled, and hopefully Assassin“s Creed 3 will prove me extremely wrong. Until then, I“ll wait for the mark-down sale.
  5. Sean Dimagiba

    Assassin's Creed All Assassins

    From the album: Shrimpy's Images

    © http://ps3media.ign.com/ps3/image/article/121/1219827/01-all3_1330641261.jpg

  6. Sean Dimagiba

    Assassin's Creed 2 - Double Assassination

    From the album: Shrimpy's Images

    © http://media.giantbomb.com/uploads/11/112245/1557381-assassins_creed_2_flight_5_590x442_super.jpg

  7. Sean Dimagiba

    Assassin's Creed 3 Limited Edition Ad

    From the album: Shrimpy's Images

    © http://www.gamingtarget.com/images/content/news/assassins-creed-3-limited-edition-pre-order-us.jpg

  8. It“s officially summer, and that means it“s time go outside and enjoy the beautiful weather. Or if you“re like me, then you know it“ll be here for a few more months anyways, so why not just stay home for the hundredth time and play some more video games? Better yet, bring some people over and have a party. Here are a few games that you might consider bringing at your next summer party. Dance Central (Kinect) If you've never seen the moves in Dance Central, you're going to have a fun time figuring them out for the first time... in front of your friends There are a few choices for dancing games. From Just Dance, to Everybody Dances, and even Dance Dance Revolution, you can definitely have a good time with the ones that I just listed. However, I“ve seen that Dance Central for the Kinect usually brings the best crowd and laughs. Thanks to its controller-less set-up, the only assembly required is pushing aside the coffee table and leaving some space for the next dancers. Dance Central also has a very accessible learning curve, so pretty much anyone can get up and do the easier moves, or step up to a harder difficulty as required. The soundtrack consists of popular hits from today and old school classics that even the youngest guests should recognize. And it“s also hilarious to watch your friends butcher “Baby Got Back.” Rock Band/Guitar Hero (Xbox 360, PS3, Wii, PS2) Rock Band allows you to change things around for casual gamers or those who are just picky This is always a given. Either title is a fine choice, but I“ll just use Rock Band as an example. You take four players and each one plays either drums, guitar, or vocals (Or the keyboard if you“re playing Rock Band) and you basically jam out to your favorite rock songs. Rock Band is definitely a great choice because anyone of any comfort level can jump in with an instrument, and you“re more outgoing guests can start wailing out Bon Jovi classics. The games also carry a fairly varied set list, so unless your guests are hardcore rap, classical, or country fans, there shouldn“t be a problem finding at least a handful of songs they like. Other features such as No-Fail mode and Band Battles offer more ways for your guests to have fun with it. And as far as which one is the better of the two, I prefer to stick with Rock Band because of the way the in-game interface is set up, it“s recognition among pop culture, and for its more casual play style. Of course, Guitar Hero should do the job just fine. Mario Kart/Modnation Racers (Wii/PS3) Mario Kart, where turtle shells are your worst enemy Mario Kart and Modnation Racers are part of the “kart racing” genre. While they“re not hardcore enough to be considered a racing title, they make it up with wacky visuals and wild weapons. There are some racing games that do feature four-player split-screen action, but they don“t seem as fun or as accessible as these two titles are. Mario Kart is a classic, with roots back during Nintendo“s early days. Players can jump in and have a short race, or try one of the other fun modes such as Balloon Battle or Coin Runners. If you“re itching for a more intense race, Modnation Racers is the way to go. Exclusive on the Playstation 3, Modnation boats an emphasis on creating your own tracks, characters, and karts. From a racing perspective, Modnation Racers doesn“t have any special modes, but it provides a more competitive racing experience with faster speeds and devastating weapons, all while keeping its all-ages theme. Both kart racers are fun and easy to learn. Super Smash Bros. (Wii, GCN, N64) Some newcomers may not like a Smash Ball once they see what it does... Take a few dozen iconic Nintendo figures (And maybe one from Sega or Konami) and toss them into a fight to the death. That“s the basic idea for Super Smash Bros. It“s a brawler at heart, and with up to four players on a single screen, you can see some very intense match-ups, some that I“ve seen go on for more than fifteen or even twenty minutes with sweat-inducing back-and-forth action. But new players shouldn“t feel hesitant to join in. Smash“s control scheme is fairly simple, with your basic attacks locked onto single buttons. So, anyone can jump in and start pulling off a few simple leaps and attacks and even hold their own against others. Just make sure the veterans don“t discourage the newbies. Halo/Call of Duty/Other Popular Games Remember kids, no screen cheating! Chances are not everyone at your party will be a gamer or barely know what a video game is. To be safe, it wouldn“t hurt to have some of the more popular titles on hand such as Call of Duty. You can assume that most people have at least tried or seen Call of Duty, and due to its popularity you can expect at least some people to play it. Halo and Gears of War also seem to be very recognizable so they should also do just fine. Make sure that whatever game you decide to use has the option to put multiple players in at once, four if you can. And also be sure to make certain that turns will be taken, and that those turns don“t last longer than 5 to 10 minutes so that way everyone gets a chance to play. Also be sure that the game is easy or easily accessible with a humble learning curve; you want to make sure your guests are having fun with the game and not spending the whole time flipping through a manual. Lastly, remember that video games should just be one of the few things to do at your party, and shouldn“t be used as a primary source of good times. Unless, of course, things just end up that way. I mean, it“s a party after all.
  9. Sean Dimagiba

    Dead Space 3 - Flying In Flames

    From the album: Shrimpy's Images

    © http://cdn2.gamesector.net/wp-content/uploads/2012/05/Dead-Space-3-02.jpg

  10. Sean Dimagiba

    Dead Space 3 - Two On One

    From the album: Shrimpy's Images

    © http://timenerdworld.files.wordpress.com/2012/06/deadspace3coop.jpg?w=600&h=400&crop=1

  11. Sean Dimagiba

    Dead Space 3 - Isaac And Carver

    From the album: Shrimpy's Images

    © http://i.imgur.com/YEkWx.jpg

  12. Sean Dimagiba

    What have you seen recently and what did you think?

    I just saw Chernobyl Diaries, and it, well, tried to say the least. I'd say just to pass it up
  13. Did anyone else get a cardboard cutout of Juliet Starling in the mail today? o_o

    1. Show previous comments  1 more
    2. Jared


      Apparently quite a few of us got one. It was a hassle to set up, but I ain't complaining. A thanks to the company that sent it out to us.

    3. Sean Dimagiba

      Sean Dimagiba

      Yeah no kidding, I felt like such a dope until I figured out how fairly easy it was to put it together.

    4. Leah


      Yeah, the instructions were pretty stupid :(

  14. From the album: Shrimpy's Images

    © http://blondesearch.ru/img/50/502/Soulja_Boy_Vs_JBAR_Vs_Lil_B_Vs_BigHoodBoss_Modern_Warfare_2_HD.jpg

  15. Sean Dimagiba

    Super Smash Bros. Brawl - Getting The Smash Ball

    From the album: Shrimpy's Images

    © http://2.bp.blogspot.com/-_tT2Q6mIrMI/T1NvnGUIpeI/AAAAAAAABi8/OE2P5IQ9PB0/s400/technique09_071205f-1.jpg

  16. Sean Dimagiba

    Mario Kart - Mario Is Drifiting

    From the album: Shrimpy's Images

    © http://media.nintendo.com/nintendo/bin/gXI1VLQxSTNzLNB8Hw07woErmO7TrFmm/DZdn1NB7wZ3FauR10GNVMJDDbnfgukFq.jpg

  17. Sean Dimagiba

    Rock band 3 - A Break From The Action

    From the album: Shrimpy's Images

    © http://www.blogcdn.com/www.joystiq.com/media/2010/10/gamrockband3reviewui530.jpg

  18. Sean Dimagiba

    Dance Central 2 - Doing The Luau

    From the album: Shrimpy's Images

    © http://download.gamezone.com/uploads/image/data/872869/DanceCentral2_1.jpg

  19. Sean Dimagiba

    Gamefest Rock Band

    From the album: Shrimpy's Images

    © http://www.choosetiptop.com/gamefest/files/gamefest.jpg

  20. Sean Dimagiba

    Jurassic Park The Game - Handling A Triceratops

    From the album: Shrimpy's Images

    © http://clgamer.com/wp-content/uploads/2011/12/jp4.jpg

  21. Sean Dimagiba

    The Walking Dead - Trusting The Right People

    From the album: Shrimpy's Images

    © http://api.ning.com/files/73lMT4zhjoAMngjSKkQuJCDm4V0k7TgfXHEwRJc2pl80JmHDZCHOdwMoaHBaL-qZaGxNlh6Bf9AUkOQG85y69w__/walki

  22. Sean Dimagiba

    Heavy Rain - Kiss Or Don't Kiss

    From the album: Shrimpy's Images

    © http://images1.wikia.nocookie.net/__cb20120205165027/heavyrain/images/9/92/Heavy_rain_52.jpg

  23. Sean Dimagiba

    The Butler Did It - In The Dining Room

    From the album: Shrimpy's Images

    © http://actualdownload.com/pictures/screenshot/the-butler-did-it--13567.jpg

  24. Sean Dimagiba

    The Interactive Story

    From the album: Shrimpy's Images

    © http://justingibbs.com/wp-content/uploads/2009/04/interactivestory.png