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Marcus Estrada

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Everything posted by Marcus Estrada

  1. Developer: Ubisoft Sofia Publisher: Ubisoft Platform: PS Vita Release Date: October 30, 2012 ESRB: M for Mature It was in 2007 that Assassin“s Creed first arrived on consoles. Although it was far from a perfect game, the premise and gameplay showed a lot of promise. Since then, we“ve seen the series branch and spin off multiple times before, and now we finally have the 3rd installment. With this release also came a new spin-off titled Assassin“s Creed III: Liberation. This game is meant to occur around the same time frame as Assassin“s Creed III, but instead of focusing on Connor, it focuses on another assassin by the name of Aveline de Grandpré. Is Aveline“s adventure a worthwhile one? Well, the game certainly feels like an Assassin“s Creed game. Before now, it has been fairly hard to perfectly recreate the world in a portable release. This hasn“t stopped them from creating competent portable titles, but it isn“t the same. Liberation manages to buck this trend by truly creating a console game on a handheld device. Visually it looks very close to games from this console generation. Obviously, this is due in part to the screen“s small resolution, but the Vita currently has no consume video output cables so there“s no other way to view it. Still, to have a game as massive on the Vita seems like a success. It is, although the fact that it is so console-styled makes one yearn to actually play it on a big screen. This is due to the fact that, no matter what your opinion is, handheld games tend to cater to an audience that wants to be able to pick up and play a game. Games that tend to succeed most portably are ones that would not do well on a console. In a way, it almost feels detrimental to have a game which is meant to be played longer on the Vita, however there are no doubt those who will appreciate this. If you are someone looking for a serious console experience on the go then this game hits that mark well. Enough about how it is such an accurate Assassin's Creed experience; how does it fare as a new entry? Certainly this is one of the bravest series titles yet. There have been women assassins in past games but this is the first time that the game revolves around one. As a whole, Aveline is a fantastic lead character. She is just as adept at murdering as her forebears and still manages to be completely likeable. The gameplay takes advantage of her gender by offering up new methods of sneaking around as well. With other games, you could seek refuge in crowds, hire courtesans, and various other features. The ideas still remain here, except they have been tweaked to fit with Aveline. She has three main outfits which are: Assassin, Slave, and Lady. Instead of disguising in groups of passerbys, you can now cluster in with a group of slaves if you“re dressed as such. This grants you access to slave-laden areas without much attention paid to you, although eyes glance over you with more suspicion. The Lady dress allows her to walk around the city without getting stopped by guards, unless she is entering into restricted territory. Even then, the Lady guise allows Aveline to charm specific men who will help her get past otherwise sticky situations. However, this form restricts her movement so much that she“s unable to engage in all the fancy climbing that is typical of the series. Finally, the Assassin outfit is what to wear when you“re ready to kick butt. It is the most attention-grabbing form but is also what you“ll probably want to wear most. Each outfit retains its own meter for how wanted the character is. If you“re bad at blending in, or keep killing people in public, the meter will increase. Although you can simply get out of sight for a while, the meter still has an overall notoriety amount which will remain steady. By tearing down wanted posters of Aveline, you help to redeem her normalcy (at least until you do something suspicious again). However, the meters reset between chapters so it“s not as if you are doomed to be chased across New Orleans all the time. Because both the Assassin and Slave persona are able to climb all over things, they are more likely to have higher notorieties. However, this doesn“t mean that playing as the Lady is smooth sailing. One odd thing about playing is her is that she still gets hassled, even with no level of suspicion placed on her. When walking by groups of men (not soldiers) they will see her and then doggedly chase her around. This obviously gets in the way of completing tasks when you must avoid them. Although it probably wasn“t thought of as such during development, this gameplay element basically teaches players that they should be guarded around groups of men. It is incredibly odd, and disconcerting considering the game never explains why these ruffians are after Aveline. Once you understand the subtleties of each guise it is often preferred to opt for the ones which can actually climb. However, for nearly half the game it does not offer you the chance to choose which persona to for the majority of missions. Being the Lady is one of the most frustrating experiences around and is required at times. It makes sense that she must dress that way to attend a ball, but why must she also be fashionable on a walk to some location? Regardless, most missions focus around the Slave and Assassin persona so it“s not as bad as it could be. Being free to run and climb on everything is where the game excels. As with other games in the series, the Vita offers an incredibly fluid control over Aveline as she climbs buildings, caves, or trees. Trees in particular feel wonderful to run through like a Tarzan-in-training. The only negative about this is that is“ fairly easy to see how you are meant to move on the trees. There are not many “branching” paths to take and only so many climbable paths throughout the area. Alongside this, there are a handful of sections which are incredibly linear, but this is to be expected. As far as gameplay is concerned, Liberation manages to mimic what console versions have offered previously. This is not exactly the case with the game“s length. Although it is certainly not the shortest Assassin“s Creed experience, it is shorter than many of the rest, clocking in at around 10 hours. Of course, side quests extend this time but if you play straight through the story this is about as long as it takes. As you might expect, this also leads to some pacing and story troubles. Because there is only so much time to tell Aveline“s story, much is left out. It is only around the last few chapters that they attempt to fill everything in quickly. It doesn“t work, and feels corny a lot of the time. The ending is also something that many will be able to see right from the start, considering the questions you have when starting the game are the only ones left unresolved until the very end. Other questions never even touched on are why Aveline is never socially stigmatized despite being in the era of American slavery. It seems the subject is something that Ubisoft just didn“t want to deal with, even though they made this the backdrop. With all that out of the way, we can now discuss the most divergent additions to the game, which are of course the Vita touch controls. They are not main gameplay controls but typically only used in a handful of circumstances. For example, you can only pickpocket by using touch as well as open letters and solve a few puzzles. The problem with touch controls is not that they exist but that they are forced upon you at certain segments during the game. There is a point where you are required to pickpocket multiple things. At that point you learn that the touch control for it is extremely hit and miss. Similarly, other functions such as tilt and camera are also are harder to use then they should be. The camera functionality in particular deserves a special note because it is actually broken. There are a couple of times in the game where this function comes up and is required to use to proceed. These segments simply ask you to point the rear camera at a bright light in order to light up the paper on screen, revealing a secret message. It also displays what the rear camera is viewing onto the screen. This is a perfectly fine idea in concept but it doesn“t work because the minigame actually requires the front-facing camera to have light on it. Because of this, you can stick the rear camera right up against a light bulb and nothing will happen. It“s incredibly frustrating that this somehow made it past testers. If a player were aware that the front camera is where the light needs to go then it“s a quick segment to pass through, but since the game actually tells you otherwise it leads quickly to agitation. However, all Vita functionality makes up only 10% of the game. Then there“s the matter of non game-breaking glitches. For better or worse, we have come to expect these in console games. However, were you ready to see tons of them in a portable game? This game uses the same engine as Assassin“s Creed III does and since that game has glitches galore it only makes sense that this one would too. Most are not annoying, and are simply funny. However, there are times it becomes a gameplay nuisance and just feels like the game wasn“t ready. For example, you may be blending in one second and be flung up in the air the next. Although the fall doesn“t kill, it does cause Aveline to be mighty suspicious, causing nearby guards to suddenly come for her. Then there“s the weird way that after a mission clears it will sometimes say you failed. It“s fairly odd although it still lets you proceed. When it comes right down to it, the experience that Liberation offers is fair. Although it is an accurate recreation of the Assassin“s creed world, it deviates little despite having such a creative new lead. Some of the changes, such as personas, are neat at first but do not change much of how the game is played. The Vita-specific controls range from acceptable to truly annoying, but are overall only a small piece of the overall game. There could have been so much more delved into with Aveline“s life, but as is, it is still a pleasant experience. Those who want to experience a strong and smart female lead should check it out, as well as Assassin“s Creed diehards. Assassin“s Creed III: Liberation may not be the best experience in the series but it is an interesting alternative to the main games. Pros: + Great new lead character and cast + Manages to be on par with console bretheren + Minus Vita-specific functions, it controls very well Cons: - Certain Vita functions are absolutely atrocious in use - Only some reality of the 18th century is brought up when so much more could be explored - General gameplay glitches all over the place Overall Score: 7 (Out of 10) Good Assassin's Creed III: Liberation is worth experiencing for those hungry to have a full Assassin's Creed experience in their hands.
  2. Marcus Estrada

    Review: Mercenary Kings

    Developer: Tribute Games Publisher: Tribute Games Platform: PC (Steam), PS4 (PSN) Release Date: March 25, 2014 ESRB: M for Mature You might not remember it, but in 2012, Tribute Games ran a Kickstarter for an awesome-looking arcade action game called Mercenary Kings. It took a while to release but certainly not as long as some other crowdfunded projects out there. Now that the game is out we can appraise how successful it was at meeting its goals, or more importantly, how fun the game is regardless of intent. Mercenary Kings is a 2D action platformer with roots in classics such as Metal Slug and Contra. The spirit of these titles is kept alive thanks to pixelated artwork and similarly fast gameplay. After selecting from a list of missions, you set off to a stage to complete its given goal. Usually, orders are pretty simplistic. Find a certain amount of item, person, or take someone out and then head back to home base to select a new mission. The basics are simple enough, but there“s definitely more to it than that. Between missions the player can upgrade their weapons, get their goods modded, and stock up on other supplies. One weird facet is a simple crafting mechanic which facilitates upgrades. No, it“s not like Minecraft. All you have to do is collect craftable objects during missions and then bring them back. Items are all over the place, either popping out of enemies as they die or locked in easily-breakable chests. Thankfully, there“s no limit to how much of the crafting stuff you can carry. The same is not true for more mission-imperative items. With that said, you can easily ignore most of this stuff and simply get to shooting up everyone in sight. Enemies come in a handful of types such as sniper, robotic snail, and other obvious cannon fodder. Each has their own tactics for efficient termination, but often you can employ the same general ones. For many characters, simply ducking and waiting between bursts of fire is good enough. It“s a shame that "waiting" is at all a part of the gameplay, though, considering Mercenary Kings wants to be a totally frantic experience. When the game is at its best, you feel like a real badass. After getting the basic mechanics down it is easy to work through enemies without a scratch. It“s not too hard thanks to the fact that enemy bullets apparently fly in slow motion. For whatever reason, there is an active reload mechanic, though, which can lead to trouble. During each reload session you can cut down on time by hitting the reload button at the right time with an on-screen prompt. Because the prompt always shifts the "best" spot, you“ll need to keep an eye on it. As such, you might be thrown temporarily out of whack with the rampant destruction around you. This may be just one unfortunate design decision but the more glaring issue is the missions themselves. As previously stated, there are a few types that reoccur a ton. They could effectively be considered "fetch quests" in many instances since you just need to find their markers on the map and head there. With little variety in general gameplay, Mercenary Kings can become a very tiresome experience indeed. It“s a tremendous shame considering the game otherwise has a great deal of visual polish. With art by famed pixel artist Paul Robertson it stands as one of the most attractive pixelated indie games to date. However, there is a weird proclivity to make nearly every female character in game have tremendous, jiggling breasts despite characters“ otherwise chibi-style frames. If you don“t mind (or, instead, enjoy) that then the art will probably appeal as 100% awesome. The soundtrack is also suitably awesome for a modern 2D action game. Although the gameplay is incredibly repetitive, you may find it a ton of fun when getting together a group of friends to play. Local co-op includes slots for four players and amps up everything. As bullets spew all over the screen, you“ll find accomplishing missions much easier than before. This changes them from being chore-like to entertaining experiences. You can also play online but, again, you“ll want to set up a time between friends. Strangely, the online player base seemed quite dead - or I was just online at all the wrong times. There was so much work done to make Mercenary Kings look and feel like a very cool retro game for the modern age. But there are still points where it falters. Those who enjoy (or can look over) repetitive missions cannot ignore the bugginess. On nearly every gameplay session the game would crash. This is purely in regards to the PC version. Thankfully crashes were always upon mission start rather than during one, but it was still an annoyance. In many ways, Mercenary Kings is a polished, entertaining product. It has excellent artwork, imaginative bosses, and fun references to other games. Gameplay is also easy to get a grasp of. However, thanks to the decisions to limit the game in scope via dull missions, the appeal quickly starts to wear off. Those who have the option to should play local or online co-op to enjoy the entire game. Otherwise, you“ll likely find yourself worn out before long. Pros: + Mastering the game feels very rewarding + Lovingly detailed pixel art + Online and local co-op for increased mayhem Cons: - PC version seems prone to crashing - Missions are far too repetitive - Active reload mechanic is an unneeded annoyance Overall Score: 6 (out of 10) Decent Mercenary Kings had a lot of promise and partially lives up to expectations. Just don“t go into it anticipating the next Metal Slug and it“ll satisfy your 2D action platformer needs. Disclosure: This game was reviewed using downloadable Steam code provided by the publisher
  3. It might be hard to recall, but there was a time when a program by the name of Steam was detested by gamers. Alongside Valve“s release of Half-Life 2 was a new requirement that players needed Steam in order to access the title. However, the software barely had any functionality at all and was prone to crashing. This was in 2004. Today, invoking Steam“s name results in a very different opinion. Many gamers flock to Steam as their number one choice for purchasing digital PC games. In fact, there are many out there who go so far as to state they won“t buy a game until it has come to Steam. Yes, you can add your own game files to the program and launch through it, but that isn“t the same. There“s something to actually owning a game on Steam and increasing that collection amount. Of course, then there“s the much-loved Steam holiday sales which through copious deals around day after day, some of which price games at incredible discounts. Valve has had a very good last few years thanks to Steam. But it seems like it might soon begin to fall out of favor with its massive user base. A handful of policy changes have been rolling out over the past few years which are now becoming a large portion of the store. These include the Steam Greenlight and Early Access initiatives. Both seek to allow more titles onto the service without having to go through Valve“s slower and one at a time approach of the past. But shouldn“t more games being made available be purely positive? Yes, it is exciting that any game has the chance at Greenlight success. However, there are many issues with the program (that Valve itself acknowledges). As long as Greenlight stays as is, however, these issues will remain as sticking points. One of the biggest issues is the fact that it ends up being a popularity contest. Games that best know how to market themselves, have an existing fanbase, are able to bribe users, or happen to be from a popular genre (horror) always take the lead. Well, the point of Greenlight is to let the players choose, isn“t it? The main problem with that is the majority audience is simply unaware of what they“re voting for in droves. Sometimes it“s obvious, such as a well-known mobile game or indie success outside of Steam. Then there are other games that provide gorgeous screenshots or cool concepts that get voted up into being Greelit quickly. And then they come out and… it“s not pretty. Many Greenlight games are excellent and add a much needed facet of the Steam Store. However, there are other games that are absolutely broken or horrendous in other ways that make it through. Managing to fool players is rewarded and Steam isn“t able to say no. After all, they can“t exercise quality control as that goes against the rules of Greenlight. While this is a great positive for small games that otherwise would never get past Valve, but also lets in drivel. Without mentioning names, I have already wandered into many Steam Communities to see players distressed, annoyed, or rightly angry at developers for not fixing their clearly broken titles. There were some questionable games on Steam before, but at a lesser amount than there are now. Alongside this trend is the Early Access program. Steam devised it as a way to get currently in development games onto the store. By doing so, the developers may speak more directly with fans, gauging their desires as well as getting reports on glitches. At its core, it is a very helpful service for developers and a neat way for players to feel like they“re helping shape a product. What could go wrong? So far, very few games have made it out of Early Access so it“s hard to tell where this will lead, but right now there“s a lot of trouble. Some developers seem keen on squashing any criticism on their respective Steam Community, completely voiding the point of being on Early Access. Others have in the past asked for egregious amounts of money. There“s no guarantee that these games will even ever reach a finished state. As no one has outright stated they quit development, we can“t tell how Valve will or will not choose to reprimand them. Some games are progressing nicely, while others appear to have gone live at super early states and not gotten far since. On one hand, it is an exciting prospect that Steam will eventually be a very “open” storefront. However, thanks to many poor quality games arriving, users are becoming more cautious with their purchases. Getting burned by a purchase once might not deter a user, but after a few stinkers who knows? Steam“s audience is vast and has been built up by the promise of good games at (often) great prices. With an increasing amount of broken projects though it is aiming to hurt that image which took so long to build up. Will as many users purchase Steam titles because they simply like the synopsis, concept, or selected screenshots? It seems this will not be as frequent as it has been so far. Then again, what can be done about it? The concept of Steam being open to all developers is fantastic but proves to be much harder to manage in reality. We“ll have to see how everything continues to evolve. We“ll also have to see whether the current diehard Steam users will continue to lavish blind affection onto Valve. As a user, be sure to do your homework before buying any new games on Steam. For all the great new releases coming out, there are always going to be a handful that don“t deserve your money.
  4. Marcus Estrada

    Review: White Night

    Developer: OSome Studio Publisher: Activision Platform: PC, PS4, Xbox One Release Date: March 3, 2015 ESRB: M for Mature As the phenomenon that is “indie games” continues to grow in the video game landscape it only makes sense that some big name companies have begun publishing more unique titles from small development teams. This March Activision of all people brought OSome Studio“s noir horror adventure White Night to PC as well as modern consoles. In the past, chances are this visually-arresting title would have not received such a wide reach. In any case, now that the game is out there, is it worth playing? Is there more than simply a gorgeous exterior? Well, before we get around to answering that question let“s first explore the basics of White Night. The start is compelling - you control a character who has just survived a car crash. With no knowledge of where you are, or even who you are, the player experiences the same sort of confusion as our protagonist. As he hobbles from the wreck, gameplay features are simply explained. You can look at objects, interact with some items, and listen to a bit of mumblings from the protagonist. There are also journal entries from multiple characters spread about liberally throughout to provide backstory. Point and click adventure gameplay permeates the entire experience. Yes, you actually move the character directly like in a Telltale game, but beyond that it“s a very slow, deliberate experience. There are puzzles to solve, items to manipulate, and loads of exposition. All of that is pretty typical, but you“ll also find action segments. After all, this is a modern horror game… Basically, ghosts permeate the manor you discover and are trapped within. If they spy you then they“ll float angrily toward you. Get touched by one and it“s game over! There are auto saves, as well as the ability to save your progress too (although that is tied to specific areas - literally sitting on couches - within the building). So, ghosts have the potential to be frustrating, but it could certainly be worse. Another classic, and a much maligned, horror trope is limited supply of important items. White Night“s necessary commodity comes in the form of matches. Of course it would be too convenient for this big old house to be brightly lit in the middle of the night! Matches light the way during a large percentage of exploration and run down after a while (or must be put out in order to operate two-handed items). You“ll find more scattered around, but careful exploration means you“ll likely run out more often than you“d like. Given the game“s stark black and white art style it“s nearly impossible to explore in pitch black locations otherwise. Then there“s the story which is forced upon players at every instance. It“s not all that interesting. Sure, it“s cool to see a period piece (set around the Great Depression) but the aspect doesn“t actually play into much. It feels more like window dressing when the core story could have easily be pushed into any timeframe. There are multiple endings, but the big reveal is pretty easy to guess beforehand. My biggest disappointment is with the writing which, at times, felt incredibly steeped in noir sensibilities. Yet, for every cool line there were multiple which sounded super odd. It“s almost as though two folks wrote the game (with no attempt to smooth them together for cohensions“ sake) or that an editor only looked over portions of text. Despite annoyances as far as matchsticks, ghosts, and story are concerned, there“s still one aspect of White Night that exceeds 150%: Visuals! The game looks awesome with its stark art and distinct camera angles. Some of the more extreme camera angles cause issues as far as depth perception are concerned but damn they look good! It would have been cool to see every single room given equal stylized care, but that might have resulted in a more confusing play experience. What we have with White Night is a game that is all style and some substance. Gameplay as far as puzzles are concerned works just fine. There just so happen to be some annoying aspects of classic horror games included. Sure, some can argue things like limited inventory, iffy control, and rote storytelling as integral to a truly classic horror experience, but modern games have shown new ways to achieve the same fearful effects. White Night deserves appreciation for the obvious effort put in, but five hours might be better spent with any number of excellent horror titles. Pros: + Lovingly stylized black and white noir atmosphere + Variety of puzzles to solve, most of which are logical + Large, creepy home to explore Cons: - Matches and saving system are more annoying than tension-raising - Cool camera sometimes leads to control issues - Ghosts are totally unfair at times Overall Score: 6 (out of 10) Decent If White Night“s gameplay was as stunning as the visuals then this would have been a home run for horror fans. Disclosure: This game was reviewed using downloadable Steam code provided by the publisher
  5. Marcus Estrada

    Review: Gurumin: A Monstrous Adventure

    Developer: Nihon Falcom Publisher: Mastiff Platform: PC (Steam, GOG) Release Date: March 30, 2015 ESRB: E10+ Gurumin: A Monstrous Adventure is the kind of game that is easily thrown by the wayside. When it launched in the US on PSP in 2007, well, the existing interest in the platform wasn“t exactly booming. Many unique titles failed to make a splash and Gurumin was one of them. Now it“s being given a second chance via a digital PC release on Steam and GOG. I“ll admit to having never played the game on PSP, but now I wish I really had. As it turns out, the game is 100% classifiable as a “hidden gem” which is finally getting its much-deserved chance in the spotlight. So, what the heck is Gurumin? The game stars a young girl named Parin who has just moved in with her heavily-bearded grandfather. Unfortunately, this town is completely deprived of children! What the heck is Parin supposed to do with her time? Well, luckily for her she just so happens to discover that a group of monsters live right outside of town. Because adults cannot see them, she is totally free to goof around with her new buddies. This excitement is short-lived, though, when the monster village is decimated by other, crueler monsters known as Phantoms shortly after their meeting. Parin takes arms against them with an ancient monster weapon—a drill. From there, players must adventure through tons of levels to defeat Phantoms and collect items stolen from her monster buddies. Gameplay feels pretty standard with its 3D action-platforming style. After selecting an area from a world map, you enter into a level—drill in hand—and beat up basically anything in your path. Alongside Phantoms, this also includes rocks, pillars, and walls which tend to crumble under the drill“s power. Breaking stuff yields coins and sometimes even unveils secret items or areas. Basically, you want to cause as much damage as possible on every stage, but it“s not that hard to do. Phantoms start off pretty easy but after a while you“ll definitely want to upgrade weapons and items for an easier time. After the first few hours with Gurumin: A Monstrous Adventure you“ll also settle into the basic pattern of gameplay. You“ll visit a level, complete it to collect an item at the end, bring the item to the monsters, and then see a new area unlock. Sometimes more puzzling elements are added in, but for the most part the same pattern repeats itself throughout much of the game. It“s not a bad thing, as the gameplay is enjoyable, just that it might feel a little too obvious at times. There are boss battles thrown in between as well as story segments which help keep things fresh. And really, it“s that storyline which turns the game from simply an enjoyable action-based time into something truly special. You see, despite (or because of) having played so many games over my lifetime, it“s rare to find one that feels endearing and honest. Gurumin provides a wonderfully adorable world with goofy monsters peppered throughout. All of Parin“s friends are unusual, such as a gigantic cat who has a deep voice and shy demeanor. Then there is a fellow who dances continuously for no apparent reason. Every single character is charming in their own strange ways and these quirks help the game stand out against its contemporaries. Even now, the humor still (mostly) hits as cutely irreverent. After hours of play there were just a few facets which caused caused annoyance. The biggest is the default camera“s problem following Parin in an intelligent fashion. Of course, you can manipulate it on your own to fix its issues. The controls display for PC keyboard users, but unfortunately don“t change if you swap to gamepad controls. Because control instructions sometimes focus on “mouse cursor” location, though, it becomes slightly confusing to figure out how exactly to pull a special move off via controller. In all, these complaints are minimal and pale in comparison to the pure joy of playing. It“s rare for a game to provide such a simple, wonderful experience like Gurumin: A Monstrous Adventure. Many 3D games in general tend to age poorly, but this one still manages to be a highly enjoyable experience. Without the charming storyline and cast, it probably wouldn“t work so well, but their inclusion makes it stand out. If you missed out (like many of us did) on the PSP release back in the day, then make up for it by grabbing the PC release now. Gurumin: A Monstrous Adventure is a wonderful title which deserves all the attention it can get. Pros: + Adorably weird cast of characters + Mostly simple, enjoyable action and platformer gameplay + Bright, cartoony world that is fun to explore Cons: - Default camera movement is iffy - Button prompts aren“t tailored for gamepad players Overall Score: 9 (out of 10) Fantastic It's rare for a game to provide such an overwhelmingly charming experience as Gurumin. More players simply must give it a try! Disclosure: This game was reviewed using downloadable Steam code provided by the publisher.
  6. Marcus Estrada

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  7. Marcus Estrada

    Game Bundle Roundup for Week of March 27th

    Another week, another overwhelming batch of bundles, right? Wrong! This week proves perhaps the smallest sum of new bundles in a good long while. It's almost like the times before zillions of sites took Humble Bundle's initiative and ran with it. In any case, here's the selection of game bundles that launched this week. Bundle Stars All Stars Bundle Price: $2.99 Deponia (Steam) Magicka (Steam) Mount & Blade: With Fire and Sword (Steam) Prime World: Defenders (Steam) S.T.A.L.K.E.R.: Clear Sky (Steam) System Shock 2 (Steam) To the Moon (Steam) Tropico 4 Steam Special Edition (Steam) Groupees Be Mine 18 Price: $1 The Barbarian Fabula Mortis (Steam) Nicolas Eymerich The Inquisitor Book II: The Village Price: $4 Aaru's Awakening (Steam) The Forest of Doom (Steam) Relica Online RPG Run or Die (Steam) Groupees Who's Gaming Now?! The Drastik Measure Price: Varies A Family of Grave Diggers Call of Tomsk-7 (Desura) Chowderchu (Desura) Into the Dark: Ultimate Trash Edition (Steam) LowcoBall Soul Gambler: Dark Arts Edition (Steam) Volt (Steam) Warriors & Castles (Desura) Waste Walkers Indie Gala Every Monday Bundle 1st Anniversary Price: $2.99 Banzai Pecan: The Last Hope for the Young Century (Steam) Crimzon Clover World Ignition (Steam) Freedom Planet (Steam) Sword of Asumi (Steam) Train of Afterlife (Steam) Vanguard Princess + 2 DLC (Steam) Indie Royale The Venetian Bundle Price: $2.79 Camera Obscura (Steam, Desura) Chainsaw Warrior (Steam, Desura) Greyfox (Steam) InnerCube (Steam) Super Chain Crusher Horizon (Steam, Desura) Top Hat (Steam)
  8. Marcus Estrada

    Review: La-Mulana EX

    Developer: Pygmy Studio Publisher: Rising Star Games Platform: PS Vita (PSN) Release Date: March 3, 2015 ESRB: T for Teen It was nearly a decade ago when La-Mulana first launched on PC. Since then, 2D pixelated titles have really come into their own. No longer simply trips down memory lane, many games feature retro aesthetics along with compelling new twists on classic gameplay—or are much harder than ever before. In the span of time since La-Mulana“s arrival and now, trends have also pushed toward roguelike action experiences ala Spelunky and Rogue Legacy. On its face, this title may seem similar to both these properties (and in particular, Spelunky with its hat-wearing, whip-equipped explorer) but don“t be fooled! La-Mulana EX thrives on difficulty in some very different ways. The story of La-Mulana is simple, but effective. You are a wily explorer by the name of Lemeza Kosugi (an Indiana Jones-like) who sets out to explore the ruins named, well, "La-Mulana." Inside the ruins are many dangerous areas, monsters, traps, and tons of puzzles and secrets. Your task is to uncover a whole host of secrets by solving ancient puzzles, but doing so is much harder than it might first appear. Unlike so many games which would offer really flimsy puzzle concepts, this one tends to require careful thought (and action). Before you can even really get started exploring you need to stock up on supplies. This is just one example of its difficulty. Sure, the digital manual provides some strong tips as to what to do first, but in-game you“re basically free to wander about. Heck, you can encounter a massive boss in the first few minutes if you are super exploration-minded, but you“ll die trying to harm it! In a similar vein, you“ll accomplish very little without first buying a few choice items from shopkeepers. These allow you to read and translate ancient text scattered about the ruins. Read everything. Practically every bit of information you“ll come across offers hints ranging from fairly obvious to super obscure. A skillful puzzle-solving mind isn“t all one requires to succeed at La-Mulana EX. Lemeza must also be gracefully guided throughout his explorations to stay alive. See something that looks a bit off? Be careful as it“s almost certainly a trap. Try and get accustomed to the feel and duration of jumps as there“s minimal air control. This often leads to overshooting a platform and falling in some place you really don“t want to be. Of course, becoming skilled at butt-kicking via weapons is another needed skill. Become a well-rounded explorer and the experience will be a tad easier, but even so there“s all those puzzles to obsess over. Seriously though, don“t ignore the possibility of checking a guide as this title isn“t holding back in the least. High difficulty in a non-platforming/action gameplay component might turn off some potential players, unfortunately. There are some exclusive new features in La-Mulana EX to presumably entice existing fans to pick up the Vita version. This includes a Monster Bestiary which updates whenever you encounter a monster for the first time. It provides monster details as well as a bit of artwork. While cute, it“s not particularly game changing. The best tweaks are in regards to making the game slightly more accommodating to new players. Some puzzles have been modified and there“s a teensy bit more handholding to get players prepped. That“s all, though, so really it still doesn“t matter much where you go to get your La-Mulana fix. La-Mulana EX is not the first time the game has landed on a console, but it is the first time Sony platform owners can get a crack at it. For whatever reason, the game is currently exclusive to Vita, with no PS4 release in the works. But hey, the game is confirmed to play via PlayStation TV! My biggest gripe with the game is its tiny screen. The Vita has a lovely little widescreen view, but this title runs in 4:3 with borders on both sides. Lemeza“s already a small dude exploring vast locations and shrinking down the screen further makes it even more of a strain for players“ eyes. As such, it“s definitely suggested to play via PS TV if you“re fortunate enough to own one. At its core, La-Mulana EX is still the same ”ol excellent game that launched back in 2005. However, the push to a mobile platform has done more harm than good by forcing folks to play via a miniscule window. As long as you can handle that, then you“ll have some heavy exploration and puzzle solving to look forward to. And seriously, don“t be afraid to check out guides or other resources every so often as this journey is fraught with peril. Pros: + Same core La-Mulana experience that fans originally fell in love with + Tons of terrific puzzles and traps to work through + A wide set of locations within the ruins to explore Cons: - Little pixelated player and enemies have been transformed into even tinier versions - Unexpectedly challenging for players expecting a more action-oriented platformer - Minimal additions don“t really call for an “EX” label Overall Score: 7.5 (out of 10) Good It's hard to deny the appeal of La-Mulana, but EX doesn't add much for existing fans and new players might feel their eyes tire out after playing for a while. Disclosure: This game was reviewed using downloadable PS Vita code provided by the publisher
  9. Marcus Estrada

    White Night Screenshot 3

    From the album: Review Images

  10. Marcus Estrada

    White Night Screenshot 2

    From the album: Review Images

  11. Marcus Estrada

    White Night Screenshot 1

    From the album: Review Images

  12. Marcus Estrada

    Game Bundle Roundup for Week of March 20th

    Last week was a pretty lonesome one for bundle devotees - but apparently that was just a little lull. This week we've got multiple selections from Humble Bundle, Bundle Stars, and Indie Gala as well as the other typical sites. There are some new games in the mix as well, although some very common bundle titles are still being passed around. As usual, games that have my personal recommendation are highlighted in green. Feel free to suggest your own top titles in the comments, or let us know which you bought! Bundle Bandits Steam Bandits #3 Price: $2 Bionic Dues (Steam) Dungeons: Eye of the Draconus (Steam) Small Town Terrors: Pilgrim's Hook (Steam) Why So Evil (Steam) Bundle Stars Ship Simulator Extremes Bundle Price: $3.49 Ship Simulator Extremes (Steam) + Bunch of DLC Bundle Stars Hearts of Iron III Bundle Price: $4.99 Heart of Iron III (Steam) + Bunch of DLC Bundle Stars Victoria Complete Bundle Price: $4.99 Victoria Complete (Steam) Victoria 2 (Steam) + Bunch of DLC Bundle Stars The Zen Bundle Price: $2.49 Bientôt l'été(Steam) Danmaku Unlimited 2 (Steam) Edna & Harvey: Harvey's New Eyes (Steam) The Graveyard (Steam) Luxuria Superbia (Steam) Mountain (Steam) Over the Void (Steam) Particula (Steam) Pretentious Game (Steam) Sparkle 2 Evo (Steam) Daily Indie Game Desura Bundle 3 Price: $0.99 Atonement: Scourge of Time (Desura) DarkBase 01 (Desura) It's time to get out from the solar system (Desura) Led It Rain (Desura) Pester (Desura) Smash Cat (Desura) Groupees Build a Greenlight 21 Bundle Price: Varies Alpha Version.0 Broken Bots Cloud Knights (Desura) Descending Grave Prosperity: Redux - Part 1 (Desura) Hypt (Desura) Orbital Cargo S.O.R.S. StartBolita Humble PC & Android Bundle 12 Price: $1 The Inner World (Steam) Tetrobot and Co. (Steam) Titan Attacks! (Steam) VVVVVV (Steam) Price: Beat the average Costume Quest (Steam) Ironclad Tactics (Steam) Bonus games Price: $10 Shadowrun Returns (Steam) Humble Weekly Bundle Roguelikes 2 Price: $1 A Wizard's Lair (Steam) The Nightmare Cooperative (Steam) Vertical Drop Heroes HD (Steam) Price: Beat the average Delver (Steam) Road Not Taken (Steam) Price: $8 Heavy Bullets (Steam) Indie Ammo Box Fighting Season Bundle Price: $1 Battleplan: American Civil War (Steam) DarkEnd (Steam) Gunspell: Steam Edition (Steam) Z (Steam) Price: $5 Blackbay Asylum (Steam) iO (Steam) Space Farmers (Steam) Indie Gala Every Monday Bundle Price: $3.49 Aveyond Gates of Night (Steam) Cold Contract (Steam) Darkstone (Steam) Deadly Sin 2 (Steam) Labyrinthine Dreams (Steam) Legend of Candlewind (Steam) Quest of Dungeons (Steam) Tomb of Tyrants (Steam) Indie Gala Hump Day Bundle Price: $1 Gun Monkeys (Steam) F-117A Nighthawk Stealth Fighter 2.0 (Steam) Tycoon City: New York (Steam) Price: $4.29 7th Legion (Steam) Ancient Planet (Steam) Cubicle Quest (Steam) Fatty Maze's Adventures (Steam) Garden Rescue (Steam) Odysseus Long Way Home (Steam) Sometimes (Steam) The UnderGarden (Steam) The World Named Fred (Steam) Indie Gala Spring Rush Bundle Price: $1 Deep Dungeons of Doom (Steam) The Joylancer: Legendary Motor Knight (Steam) Paranautical Activity (Steam) Price: $3.89 BlazeRush (Steam) Down to One (Steam) Last Knight: Rogue Rider Edition (Steam) Motorama (Steam) The Old City Leviathan (Steam) Surgeon Simulator 2013 (Steam) Indie Royale The Mixer 17 Bundle Price: $2.49 Air Guardians (Steam, Desura) The Blue Flamingo (Steam) Critical Mass (Steam, Desura) Lantern Forge (Steam, Desura) Memories of a Vagabond (Steam, Desura) Ocean City Racing (Steam, Desura) Party of Sin (Steam, Desura) Postmortem: One Must Die (Steam, Desura) Streets of Chaos (Steam, Desura) Zombie Solitaire (Steam)
  13. Marcus Estrada

    La-Mulana Screenshot 3

    From the album: Review Images

  14. Marcus Estrada

    La-Mulana Screenshot 2

    From the album: Review Images

  15. Marcus Estrada

    La-Mulana Screenshot 1

    From the album: Review Images

  16. Marcus Estrada

    Game Bundle Roundup for Week of March 13th

    Happy Friday the 13th! Looking for some new games to play around with? Well, as with every week, if you're a PC gamer then you're totally in luck as many new bundles launched. As with last week, they're slowing a fair bit. Have bundles finally begun to wear out their welcome - or is this just an odd lull period? Heck, there's not even a Humble Weekly Bundle for the first time in weeks! Bundle Stars Crimson Bundle Price: $2.99 Antisquad (Steam) Blue Flamingo, The (Steam) Crimsonland (Steam) Frederic: Evil Strikes Back (Steam) Frederic: Resurrection of Music (Steam) Hero of the Kingdom (Steam) inMomentum (Steam) Urja (Steam) Violett (Steam) War in a Box: Paper Tanks (Steam) Bundle Stars F1 Race Stars Bundle Price: $4.99 F1 Race Stars + 13 DLC Groupees Kiss Bundle 5 Price: $1 Gold Rush! Classic (Steam) Gunspell - Steam Edition (Steam) Price: $3 Dark End (Steam) Fist of Jesus (Steam) Z (Steam) Indie Gala Every Monday Bundle Price: $3.49 Air Guardians (Steam) Borealis (Steam) But to Paint a Universe (Steam) Ephemerid: A Musical Adventure (Steam) Monomino (Steam) One Night (Steam) Redux Dark Matters (Steam) Talisman Digital Edition (Steam) Indie Gala Friday Special Bundle Price: $1 Orc Attack (Steam) Streets of Chaos (Steam) Price: $2.99 HyperRogue (Steam) Leona's Tricky Adventures (Steam) Majestic Nights (Steam) Phoenix Force (Steam) Proxy Blade Zero (Steam) Pushcat (Steam) Samurai_jazz (Steam) Shelter (Steam) Ski-World Simulator (Steam) Snowcat Simulator (Steam) Indie Royale The Mixer 16 Bundle Price: $2.47 99 Levels to Hell (Steam, Desura) Cathmouth Island Episode 1 (Steam, Desura) Ensign-1 (Steam, Desura) FootLOL: Epic Fail League (Steam, Desura) Frayed Knights (Steam, Desura) Growing Pains (Steam) Mana Crusher (Steam, Desura) Pulstar (Steam, Desura) Residue (Steam, Desura) Sugar Cube: Bittersweet Factory (Steam)
  17. Marcus Estrada

    Game Bundle Roundup for Week of March 6th

    After an outrageously packed week for bundles this week brings us... surprisingly little. That's not a bad thing, though as it saves bundle devotees a bit of cash. Well, without further ado here's this week's minimal list with personal recommendations highlighted in green. Bundle Stars Killer Bundle 2.0 Price: $4.99 10 Years After (Steam) Blitzkrieg Anthology (Steam) Blitzkrieg 2 Anthology (Steam) Boid (Steam) Enemy Front (Steam) Hegemony Rome: The Rise of Caesar (Steam) Redline (Steam) Reprisal Universe (Steam) Samudai (Steam) Space Rangers HD: A War Apart (Steam) Daily Indie Game Super Bundle 22 Price: $1.49 1Quest (Steam) Chains (Steam) Platypus (Steam) Robowars (Steam) Speed Kills (Steam) Starion Tactics (Steam) Groupees Build a Greenlight Bundle 20 Price: Varies Adventures of Tree, The Commander Cool 2 Eron FleetCOMM: Arcade Edition (Desura) Indie Assault Lost Moon Mirrored Riddled Corpses Shutter Why So Evil 2: Dystopia Indie Gala The Big Time Bundle Price: $1 Bang Bang Racing (Steam) Who's That Flying?! (Steam) Price: $2.99 Anna Extended Edition (Steam) Ceville (Steam) Sine Mora (Steam) Price: $4.89 Crash Time 3 (Steam) Grand Ages Rome (Steam) + Expansion Pack Indie Gala Every Monday Bundle Price: $2.99 Depths of Peril (Steam) King Arthur's Gold (Steam) Master Reboot (Steam) Secrets of Raetikon (Steam) Solar Struggle (Steam) X-note (Steam) Humble Weekly Bundle Monochromatic Price: $1 The Bridge (Steam) Closure (Steam) Dominique Pamplemousse (Steam) Price: Beat the average Betrayer (Steam) NaissanceE (Steam) Oquonie Price: $10 Neverending Nightmares (Steam)
  18. Happy 15th anniversary to the PS2!

    1. barrel

      barrel

      Best console ever! (I'll only accept SNES as a counterpoint.).

    2. Jason Clement

      Jason Clement

      Hard to believe it's been 15 years already.

  19. Marcus Estrada

    Game Bundle Roundup for Week of February 27th

    Hungry for bundles? If you're reading this post then chances you are at least a little bit. Unlike last week's utter downpour of new game batches, this week we've got far fewer to tide folks over with. Of course, if you really think of it even 7 bundles is quite a ton of games up for offer for just a few dollars. If you see a title in the list with green font that means I'm personally suggesting it, but feel free to let others know about any other excellent games. Flying Bundle: Addicts Bundle Price: $4 Burning Cars (Steam) Countless Rooms of Death (Steam) Diehard Dungeon (Steam) Grim Legends: The Foresaken Bride Lilly Looking Through (Steam) Millennium - A New Hope (Steam) They Breathe (Steam) Time Mysteries: The Ancient Spectres (Steam) Time Mysteries: The Final Enigma (Steam) 2 bonus games Groupees Remute's Hipster Orgy Bundle Price: $1 Ball'n'Flag Battle Buggy Grounds The Labyrinth of Time (Steam) Little Walker Nobu: Fat Revenge! (Desura) Pitiri 1977 (Steam) Pluck (Desura) Slinki (Desura) Sumo Revise! Swordlord Humble Weekly Bundle Made in Japan Price: $1 Cherry Tree High Complete Pack (Steam) Fairy Bloom Freesia (Steam) Influent + Language Pack (Steam) Price: Beat the average Magical Battle Festa (Steam) Revolver 360 Re:Actor (Steam) The Tale of ALLTYNEX (Steam) Price: $10 Half-Minute Hero: The Second Coming (Steam) Rime Berta (Steam) Indie Gala Dragon Rock Bundle Price: $1 Battlepaths (Steam) Muffin Knight (Steam) Scourge Outbreak Ambrosia Bundle (Steam) Price: $4.99 A Bird Story (Steam) BlazBlue Calamity Trigger (Steam) BloodRayne Betrayal (Steam) Double Dragon Neon (Steam) Karmaflow Act 1 (Steam) Silence of the Sleep (Steam) Indie Gala Every Monday Bundle Price: $2.99 Catmouth Island (Steam) Crunch Time! (Steam) eXperience 112 (Steam) Hero of Many (Steam) Rex Rocket (Steam) Tiestru (Steam) Indie Royale The KISS Bundle Price: $2.77 Canyon Capers (Steam, Desura) Cobi Treasure Deluxe (Steam, Desura) Glacier 3: The Meltdown (Steam, Desura) Hostile Waters; Antaeus Rising (Steam, Desura) Hyper Fighters (Steam, Desura) Nosferatu: The Wrath of Malachi (Steam, Desura) Numbra Deluxe (Steam, Desura) Racer 8 (Steam) Radical Roach (Steam, Desura) The Tribloos 2 (Steam, Desura) Lazy Guys 'Late February' Bundle Price: $2.99 An Imp? A Fiend! (Desura) Atonement: Scourge of Time (Desura) Barter Empire (Desura) Global Conflicts: World Collection (Desura) HassleHeart (Desura) Koala Kids (Desura) Polyology (Desura) SheHe (Desura) Shin Samurai Jazz (Desura) Startag (Desura) Stoorm (Desura)
  20. Marcus Estrada

    Review: Dying Light

    Developer: Techland Publisher: Warner Bros. Interactive Entertainment Platform: PS4, Xbox One, PC (Steam) ESRB: M for Mature Release Date: January 27, 2014 Note: This review is based on the PS4 version of the game When Dead Island was about to launch in 2011 I was quite excited. It looked like the next zombie game which would differentiate itself from the pack. In the end, I ended up being severely let down by what turned out to be a capable but clunky experience. Fast forward a few years and now we have Dying Light. Although the name avoids painting it as a sequel to Dead Island, it feels so much like one. As sequels are meant to do, it improves on nearly every aspect of the existing zombie formula and manages to create something unique. Although it may not be a rousing success either, it“s certainly a step in the right direction. Dying Light introduces us to the story of Kyle Crane, a sort of undercover agent who has gone to the fictional location of Harran in order to liberate some information. Unfortunately, right out of the gate he screws up and attracts the attention of survivors—and zombies. He“s saved by a band of survivors, which of course means he now owes them his life. It also happens to provide an “in” for him to gather intel and hopefully discover where the target resides. Of course, the story falls into a predictable pattern where Kyle isn“t sure where his allegiances lie, and it never quite transcends that samey storyline. Luckily, the game doesn“t live or die based on its storyline. Instead, most of the player“s focus will be continually pointed at gameplay itself. At zillions of points during your playthrough you must traverse Hassan in order to collect items, search an area, or talk to NPCs. This also happens to be a huge, sprawling landscape. Without a convenient method of fast travel (although a zipcord does help once unlocked) you“ve got to trust that Kyle“s arms and legs can get you from one side of the map to the other. He“s got some pretty great freerunning (or parkour) skills to make it through alive. This movement mechanic is handled surprisingly well. Although not all ledges can be climbed, if you see something that looks ripe for grabbing onto it“s usually possible. Instead of dealing with hordes of zombies on the street you can simply take to the roofs and push lone zombies off them. When a situation gets too hot there“s usually an option to sprint off and make your way to a safer location. At least, that“s true during the day. At night a special kind of zombie lurks and is best avoided until getting leveled up a fair bit. These creatures lurking in the darkness can kill you in one hit! Oh, and nighttime itself is also outrageously dark which lends itself to unexpected deaths for unprepared players. When you choose to engage in combat (or more likely, are forced to as part of a mission) things feel a bit too similar to Dead Island. Melee attacks are slow and deliberate, which lends itself to a more strategic sort of play—but that“s hard to do with zombies piling up from all directions. Although there are guns to be found, there aren“t many. The real killing blow in early stages of Dying Light is that weapons break quickly. You“ll have to scrounge about through drawers, enemy corpses, and locked chests to collect items to fix weapons a limited amount of times. Destructible weapons is usually an annoying design choice as proves to be the case here. There are some lovely aspects to be found while playing. The world is gorgeous (if slightly less pristine on PS4 compared to PC), there“s a ton of side missions, large variety of weapons to find or craft, and a well-oiled freerunning mechanic. However, these strides don“t fully overstep the shadow of Dead Island. Techland has still provided less than optimal combat and an average storyline. With that said, most of the time my experience with Dying Light was enjoyable. After shutting off the critical side of my brain and leveling up a bit, the game brings a satisfying zombie romp to current generation platforms. Pros: + Vast location full of freerunning promise + Tons of weapons to choose from + Multitude of ways to level up Kyle Cons: - Uninspiring, predictable story - Clunky fight mechanics - Slow progression from zero to hero Overall Score: 6.5 (out of 10) Decent Dying Light has tons of promise but Techland ended up falling back on existing design decisions rather than fully embracing change. Disclosure: This review is based on downloadable code provided by the publisher.
  21. Marcus Estrada

    Game Bundle Roundup for Week of February 20th

    Wow, it seems all the bundle makers conspired to launch a litany of new collections this week. There are 15 in all (16 if you count the latest StoryBundle, which is pretty neat). Usually the average isn't quite this high. So, with that said here's a handy list to look over all of them. As per usual, I'll be marking off the games I find particularly awesome in green. Feel free to share what you bought, what you think is a good deal, and such in the comments! Bundle Bandits Steam Bandits Bundle 2 Price: $2 Brink of Consciousness: Lonely Hearts Murders (Steam) Oniken (Steam) Space Legends; At the Edge of the Universe (Steam) Yury (Steam) Bundle Stars Puzzle Bundle Price: $2.49 Dungeon of Elements (Steam) IGT Slots Paradise Garden (Steam) Lexica (Steam) Millie (Steam) Puzzler World (Steam) Puzzler World 2 (Steam) ReignMaker (Steam) Bundle Stars Trinity Bundle Price: $2.49 Eradicator (Steam) iO (Steam) Legends of Aethereus (Steam) Nam (Steam) Pixel Boy and the Ever Expanding Dungeon (Steam) Revenge of the Titans (Steam) Sentinel (Steam) Shiny the Firefly (Steam) Stronghold 3 Gold (Steam) Terrian Saga: KR-17 (Steam) DailyIndieGame Desura Bundle 2 Price: $0.99 Chernobyl Underground (Desura) Combat Cats (Desura) Divided Nation (Desura) Great Story of a Mighty Hero, The (Desura) In Spaaace! (Desura) Slink! (Desura) DailyIndieGame Super Bundle 20 Price: $1.49 Avencast: Rise of the Mage (Steam) Biology Battle (Steam) Chains (Steam) Radical Roach (Steam) Tank Universal (Steam) Terra Incognita (Steam) Groupees Build a Greenlight 19 Bundle Price: Varies Dungeon Warfare East Tower Akio Go Home No Turning Back oO Stoorm (Desura) Super Elf Jump SuperLink Tompi Jones Unium Zombie Zoid Groupees Who's Gaming Now Spoiler Alert Bundle Price: Varies Astro Emporia Bit Shifter (Desura) Enemy Mind (Steam) Not the Robots (Steam) Pixel Puzzles: Japan (Steam) Pixel Puzzles: UndeadZ (Steam) Spoiler Alert - Collector's Edition (Steam) Undead Shadows (Steam) Humble Square Enix Bundle 2 Price: $1 Hitman: Absolution (Steam) Hitman GO Supreme Commander 2 (Steam) Price: Beat the average Deus Ex: Human Revolution - Director's Cut (Steam) Murdered; Soul Suspect (Steam) Thief (Steam) Bonus games Price: $15 Sleeping Dogs (Steam) Tomb Raider (Steam) Humble Weekly Bundle Co-Op 2 Price: $1 Hero Siege (Steam) ibb & obb - Best Friends Forever Double Pack (Steam) Shadow Puppeteer (Steam) Price: Beat the average Damned (Steam) Hammerwatch (Steam) Price: $10 Contagion (Steam) Forced (Steam) Indie Ammo Box Price: $1 Frozen Hearth (Steam) Metal Drift (Steam) Mr. Bree+ (Steam) Price: $4.50 Hero Siege (Steam) Retro/Grade (Steam) Tiny Troopers (Steam) Indie Gala Battle for Glory Bundle Price: $4.89 Battle Group 2 (Steam) Bridge Constructor Medieval (Steam) Commandos Behind Enemy Lines (Steam) Commandos Beyond the Call of Courage (Steam) Commandos 2 Men of Courage (Steam) Commandos 3 Destination Berlin (Steam) Deadly 30 (Steam) Imperial Glory (Steam) Onikira: Demon Killer (Steam) Praetorians (Steam) Skilltree Saga (Steam) Indie Gala Friday Bundle Price: $1 Cubot (Steam) Gentlemen! (Steam) Gravity Badgers (Steam) Syberia (Steam) Price: 2.99 Beyond Space (Steam) Blinding Dark (Steam) CreaVures (Steam) Kami (Steam) Point Perfect (Steam) Ship, The (Steam) Steel Storm Burning Retribution (Steam) Still Life (Steam) Syberia II (Steam) Unhack (Steam) Indie Royale The Debut 24 Bundle Price: $1.03 500 Years Act 1 (Desura) Alarameth TD (Desura) Atonement: Scourge of Time (Desura) Hare in the Hat (Desura) PING 1.5+ (Desura) Pixel Star (Desura) Red Goblin: Cursed Forest (Desura) Shutter (Desura) Witches, Heroes and Magic (Desura) Indie Royale The Mixer 15 Bundle Price: $2.41 Crystals of Time (Steam, Desura) Final Dusk (Steam, Desura) Micron (Steam, Desura) Obludia (Steam, Desura) Reversion - The Meeting 2nd Episode (Steam, Desura) Slaughtering Grounds, The (Steam, Desura) Three Dead Zed (Steam, Desura) White Noise Online (Steam) Why So Evil (Steam, Desura) Bonus game PlayInjector "Remember 2014" Bundle Price: $2.99 Bridge Constructor (Steam, Desura) Fibrillation (Desura) Pid (Steam) Plain Sight (Steam) Shi No Mori (Desura) Stoorm (Desura)
  22. What are your favorite multiplayer games?

    1. Show previous comments  7 more
    2. Venom

      Venom

      SSB, Mario Kart, and Garry's Mod. The licensed Lego games too, since those aren't as much fun alone.

    3. gaiages

      gaiages

      Anything with Mario in it, really.

    4. Blazeknyt

      Blazeknyt

      Smash Bros., Mario Kart, Borderlands, Gears of War, Gunstar Heroes.

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