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Jordan Haygood

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Jordan Haygood last won the day on September 12

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About Jordan Haygood

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    Kaptain Jurassic
  • Birthday 10/12/1990

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    5284 - 2393 - 6951
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  1. Take a look at the SNES Classic's in-game menu and catchy music

    So awesome. GOOD THING I CAN'T PLAY IT.
  2. Obligatory - What are you playing right now!

    I've been playing a lot of Mario + Rabbids: Kingdom Battle. That game is actually surprisingly good. And I've always hated Rabbids.
  3. Watchu Buyin' September 2017 Edition

    Well, my copy of Metroid: Samus Returns came in, so there's that. I also plan on picking up SteamWorld Dig 2 and Pokken Tournament (didn't play the original). I'm also really interested in Golf Story for some reason. I'm not even that into golf, but this particular game intrigues me. Not entirely sure yet on Cuphead. I love the art direction, but the game looks a bit repetitive. I might wait for reviews. Oh, and yes, I too need to get A Hat in Time.
  4. What are your favorite ending/credits themes?

    I've always liked the one from Super Mario 64 quite a lot: The one from Super Mario World was great as well:
  5. What are your favorite RPG battle themes?

    It may not be the best Final Fantasy, but Mystic Quest has some pretty kickass battle themes: Normal battle: Boss battle: Final boss battle:
  6. Obligatory - What are you playing right now!

    Well, I got a new Wi-Fi extender to amplify the signal up to my room (my house is big), so now I'm able to play Splatoon 2 online. So naturally, I can hardly put it down. Send help.
  7. One thing I noticed that is highly unnecessary is that some threads are considered serious questions that users can vote up and/or consider "best answer." Like in the recent gaming purchases thread, for instance.
  8. Recent Gaming Purchases

    I bought the Sonic Mania Collector's Edition for Switch a little while back so I could review it (as well as enjoy a game I've been wanting to play and admire the awesome goodies that come with the collector's edition). If you haven't played it, do it. It's only $20. I also went ahead and bought the new Mario + Rabbids game, since I heard it was actually really good, despite how annoying Rabbids are. And I bought Splatoon 2 as well because I loved the first one and would really like to play with some fellow Podunkers who have it. Oh, and I preordered a few games, too. My copy of Rayman Legends: Definitive Edition comes in tomorrow, and I have a copy of Metroid: Samus Returns arriving in a few days when it's released. I have a few other preorders, but they're a bit too far down the line to consider them purchases just yet.
  9. Obligatory - What are you playing right now!

    Still playing Sonic Mania. I beat it already, but I'm now working on beating it with Tails solo and Knuckles solo. Then I might try Knuckles & Knuckles, since yes, that is a mode in this game. Aside from that, I'm also playing Splatoon 2. Or, at least, I'm trying to. My internet doesn't seem to want me to play online at the moment, so all I can really do right now is play through story mode until I get it working online. Which is hopefully soon, because there are some Podunkers I'd like to play with.
  10. Share your last beaten games here!

    Sonic Mania, as evidenced by my review. Spoiler alert: It's amazing. I'm still trying to debate if I like Sonic 3 & Knuckles more or Mania. Either way, it's definitely in my top 2 favorite Sonic games of all time.
  11. Review: Sonic Mania

    Developers: PagodaWest Games, Headcannon Publisher: Sega Platform(s): Nintendo Switch, PlayStation 4, Xbox One, PC Release Date(s): August 15th, 2017; August 29th, 2017 (PC) ESRB: E for Everyone Note: This review is based on the Nintendo Switch version of the game Let’s be real for a second; Sonic the Hedgehog hasn’t exactly had the best of luck over the years. Ever since he entered the 3D realm, our favorite supersonic hedgehog has stumbled a few too many times for his own good. That’s not to say that there aren’t any good 3D Sonic games, but… well, let’s just say the blue blur hasn’t exactly had the greatest track record (and I’m not talking about literal track records here, as I’m sure he breaks them all). Sonic the Hedgehog in 2D, however, has almost always been great, at least in my opinion. So, you can imagine my excitement when Sonic Mania was first announced. I’ve awaited a game like this for what feels like an eternity. In fact, I’d say I’ve been waiting for Sonic Mania ever since I beat Sonic 3 & Knuckles, I just didn’t know what it would be called. And once it was released, I couldn’t help but feel like I was in the 90s again. Not only does it feel like a true entry in Sonic’s Genesis era, but with today’s technological advancements, Sonic Mania performs even better, too. Some extremely creative level designs, an insanely good soundtrack, and all the nostalgia you could ever ask for makes Sonic Mania one game no Sonic fan should miss. As with most of the classic Sonic games, Sonic Mania doesn’t really focus too much on story. There is a story being told, but it takes a back seat to just about every other aspect of the game. The gist is that, following the events of Sonic the Hedgehog 3 & Knuckles, Sonic and Tails have noticed a strong energy reading similar to the Chaos Emeralds coming from Angel Island, so they head on over there. Of course, Dr. Eggman (who else?) and the Hard-Boiled Heavies – a group of robots created by the bad doctor – noticed the signal too, so they made sure to get there first. What they find is a gem known as the Phantom Ruby, which enables Eggman and the Heavies with immense power, including the ability to warp Sonic & co. through time and space. And thus, the possibility to replay old stages becomes possible. Sonic Mania is more than just a collection of old levels, of course. While the development team most definitely repurposed some of the old levels’ designs, they also made sure to change some things. For example, while the Act 1 stages of the classic zones are very reminiscent to the originals, Act 2 tends to be a brand-new level entirely. Aside from that, there are also some new zones you will only see in Sonic Mania (at least for now). And if I’m being honest here, I’d even wager that the newer stuff has the better level design (please don’t kill me…). As for how Sonic Mania controls, it’s exactly what you would expect. From the simple running, jumping, and spin-dashing mechanics to Tails flying and Knuckles gliding and climbing, the game really feels like you’re playing Sonic 3 & Knuckles again, but with a different lineup of levels. The power-ups from Sonic 3 & Knuckles even make a nice comeback. There is a new mechanic, however, that helps Sonic Mania stand out a bit more – the Drop Dash. Basically, while Tails can fly & Knuckles can glide, Sonic can now dash immediately after dropping to the ground after a jump. It can be very useful if you get the hang of it, although until I figured out how to use it, I sometimes found myself drop-dashing accidentally to unfortunate consequences. Speaking of things from Sonic 3 & Knuckles that have returned for Sonic Mania: love it or hate it, the blue sphere special stages are back. They don’t unlock Chaos Emeralds this time, however. Instead, upon clearing these special stages, you earn silver medals when hitting all blue spheres and gold for also collecting the rings. Collect enough medals and you start unlocking additional features, such as moves from previous games, Debug Mode and the much-needed “& Knuckles” Mode, a feature that allows you to have Knuckles tag along on your adventure, even if you’re playing as Knuckles. Because if there’s one team-up I always wanted to see, it’s Knuckles & Knuckles. While the blue sphere special stages don’t unlock Chaos Emeralds, they aren’t the only special stages in this game. Finding a giant ring hidden in each stage will warp you to a new type of special stage exclusive to Sonic Mania where you must catch a UFO and take the emerald from its grasp, collecting blue spheres to gain speed and rings to not run out of time. I actually found these special stages quite enjoyable, with a definite Sonic Jam/Sonic R vibe going on. And like with any type of special stage, they get harder and more frustrating, which can get annoying when you have to keep looking for the giant rings in order to retry the stages after failing. But it’s all worth it in the end, once you can become Super Sonic and fight the true final boss of the game. There’s not a ton to say about the graphics aside from it being like Sonic 3 & Knuckles, but better. And I found that delightful. As a long-time fan of the game (and the series in general, of course), I just love how similar it looks. Obviously, the resolution is higher and the overall quality is better since it can be. And I was impressed by how seamlessly the development team could create new levels that look exactly like something from Sonic 3 & Knuckles. Like, seriously, these levels don’t look out of place at all. If you’re a sucker for nostalgia, then Sonic Mania will have no trouble satisfying you. The music, though. THE MUSIC, THOUGH. Seriously, Sonic Mania not only lives up to the awesomeness of the classic games it borrows levels from by remastering certain songs we all remember from those games, but the remixes used in the Mania-exclusive Act 2 stages of some of those zones and the songs written for the brand-new zones are just pure gold. In fact, I’d even go so far as to say that Sonic Mania has my all-time favorite soundtrack of any Sonic game ever. And that’s really saying something. Of course, it certainly helps that many of my favorite Sonic tunes have returned in Sonic Mania. I realize I haven’t said a whole lot about the negatives in Sonic Mania. But there’s a reason; I simply can’t think of that many. I remember one time when the game glitched on me and somehow replaced the jumping sound effect with the ring one, which was weird. I also ran into a glitch in a certain new stage right before the boss that kept the boss from showing up, thus keeping me from progressing until I either ran out of time or killed myself. Other than that, there are a few annoyances that carried over from the classics, such as abruptly and unfairly getting crushed to death. And if you’re one of those people who didn’t care too much for the stop-and-go style of classic Sonic games, this game probably won't change your mind. For the longest time, I’ve considered Sonic 3 & Knuckles to be my favorite Sonic game of all time. But now that I’ve played Sonic Mania, I’m not so sure anymore. The game has its share of glitches, but they are few and far between and takes nothing away from what makes the game so good. With some level designs so good I might even consider them the series’ best, graphics that make the game look like a Genesis game with higher resolution, and possibly my favorite soundtrack of any Sonic game ever, Sonic Mania is one hell of a comeback. If you’re a fan of the classic Sonic games, you owe it to yourself to get this game. You won’t regret it. I promise. Pros + Incredible level design that might even top the classics + Fun special stages with plenty to unlock + Delightfully retro graphics style + Amazing soundtrack that is hard to stop listening to Cons - A few minor glitches - Some frustrations passed down from the classics Overall Score: 9 (out of 10) Fantastic A wonderful throwback to Sonic's Genesis days, Sonic Mania is a fantastic game and a strong contender for best Sonic game of all time, thanks to some incredible level design, a delightfully retro graphics style, and an amazing soundtrack. This is one game no Sonic fan should miss out on.
  12. Man, the new site looks friggin' awesome! Definitely a welcome change, in my opinion. And now that we have a functional mobile site, something tells me we'll see a ton more activity in the future. I'm pretty excited about the site moving forward.
  13. Watchu Buyin' August 2017 Edition

    I too have Sonic Mania preordered. I'll be getting the collector's edition for Switch. Besides that, even though I hate Rabbids, Kingdom Battle actually looks good, so I might pick that up. Maybe StarCraft Remastered, now that you let me know it's coming, haha.
  14. Review: Mages of Mystralia

    Developer: Borealys Games Publisher: Borealys Games Platform(s): PC, PlayStation 4, Xbox One Release Date(s): May 18th, 2017 (PC); August 22nd, 2017 (PS4) ESRB: E10+ for Everyone 10+ Official Website Note: This review is based on the PC version of the game I always appreciate when game developers try something new and different, opting to get creative with their craft rather than making their games carbon copies of other games. Perhaps the game has a really unique aesthetic that makes the game look like no other game out there. Or perhaps the game has a gameplay mechanic that hasn't been seen before. Developer Borealys Games is one developer whose action-adventure title Mages of Mystralia applies to the latter example. With a fresh new mechanic that allows for a unique and customizable magic-wielding adventure, Mages of Mystralia definitely has its charm, and a pleasantly colorful art style and beautiful soundtrack certainly help to emphasize that. But is that enough to make this game good? Or does Mages of Mystralia's flaws hurt it too much to make the game worth your time? What is Mages of Mystralia? Well, it's a game about mages, of course. To be more specific, the story involves a land (called Mystralia, funny enough) where mages, who once prospered, are now banned from society thanks to a mage-king from long ago who became mad with power and ...just plain ruined it for everyone. Gee, thanks a lot, dude. You play as Zia, a young woman who has recently awakened her arcane abilities. Unfortunately, in the process, her new yet uncontrolled abilities cause her house to burn down, her uncle perishing along with it. So yeah, she basically murdered her uncle by accident. Even though this game is fairly lighthearted, it definitely has its dark moments. After she flees from her village, she finds a fellow mage who introduces himself simply as Zia's mentor, since he decides to teach her the ways of the mage so she doesn't accidentally wreak havoc on Mystralia. After a transition involving Zia receiving a wand and a robe, the game finally kicks off. The story of Mages of Mystralia isn't really what I would consider a highlight, though. That's not to say it's terrible, in fact, I'd say it's fairly interesting, just that it's not really something you should look forward to since there's not a whole lot to it. But there are a couple of nice twists, even though they might be a bit predictable to some, and I enjoyed the development of Zia as a mage over the course of the game, so the story is still enjoyable. The real highlight of Mages of Mystralia is its gameplay. I've played games with customizable spells before, but none were quite like what this game has to offer. You basically have four main spell types - Immedi, Actus, Creo, and Ego. Seems simple enough, right? But then you have your runes, and that's where things get fun. You start with very few but gather much more as you do things like progress the story or solve various puzzles. And the more you have, the more you can put together with your four spells to create a plethora of different spells, from simple to chaotic. Want a spell that creates a clone of you that shoots fire out like a turret? Go ahead and make it. Want to shoot five fireballs that bounce off walls and shoot more fireballs upon impact with an enemy? You do you. Oh, and did I mention that you can change the element of any spell later on? Because you totally can. Which makes spell-crafting even deeper more fun. One thing that makes spell-crafting pleasantly challenging is this game's puzzles. There will be times when you have to create specific spells that will allow you to meet a given challenge, such as lighting several torches before a timer resets them. The best part about those particular puzzles is that they sometimes have multiple methods, some of which make the challenge a lot easier if you can conjure up the right spell. However, there's another type of puzzle that doesn't use your spells. With these, you basically move circles around a board until the arrows on them point to each other and the circles each light up. If I confused you just now, oh well. Just know that these are fun, too, if you like puzzles that make you feel smart afterward. Which I certainly do. Like with any game, it's hard not to find at least one gameplay flaw. Mages of Mystralia is no different. For one thing, I found that the controls could get in the way at times. For example, I fell off cliffs and into the water far too often because the controls didn't always get along with the camera angles in certain spots. Thankfully, you only lose a bit of health, but it still gets annoying. Maybe I just suck, but it seemed to me like an oversight that forces you to be extra careful to avoid pitfalls such as those. I also found it quite irritating when I got hit by an enemy, fell down, got back up and got hit again before I could even do anything. Seems like the whole invincibility frames thing could have been utilized a bit better. I noticed a few pretty bad glitches, too. Fortunately, they mostly helped me, like a couple of times when enemies fell through the floor and died or that time when my attack never dissipated and enemies kept getting hit by it. It should still get patched, of course. The game also has some sidequests, and while they are indeed a welcome addition, the lack of some sort of quest log makes it confusing to keep up with them. I also wish that the map was bigger (as in not just one overworld map of Mystralia but also maps of each individual area) and allowed you to mark it, or at least marked itself so you didn't have to constantly backtrack to find a single puzzle, item, or quest you couldn't get/pass before. These features are nice to have to keep you engaged, but could have been streamlined better. As far as looks go, Mages of Mystralia has a very charming art style. Rather than boasting high-end graphics, or even attempting something remotely close, Borealys Games chose a simpler, colorful aesthetic that is certainly pleasant to look at, which will actually help it age better in the long run. And it makes sense, considering this is an indie game, so it was a smart move to keep it simple instead of trying to be overly ambitious and making the game super ugly like some indie devs (and even some triple-A devs). Even with the simplistic graphical style, though, I did notice some lagging here and there. I'm not completely sure if it's the game's problem or mine, but my computer has run more graphics-heavy games without lag before, so I'm thinking Mages of Mystralia might have a framerate issue. I'll let you determine that yourself if you decide to purchase the game. It wasn't a game-breaker, but it was noticeable. Mages of Mystralia has a very pretty soundtrack as well. It's soothing to listen to while playing through the game, which is generally a plus with video game soundtracks. Beautifully written and beautifully orchestrated, composer Antoine Vachon did a splendid job composing a soundtrack that fits perfectly into the world of Mystralia. I can't think of much to say about the sound design, though, since there's really nothing noticeably bad about it. When characters talk, they make a vocal noise when a word bubble pops up, and it works fine. As do the spell-casting sounds, enemy sounds, various background sounds, and the voice acting heard in the beginning and ending cutscenes is pretty good. Maybe some players will notice something jarring, but everything worked just fine for me. All in all, Mages of Mystralia has a lot going for it, and I enjoyed my playthrough. Unfortunately, the game suffers a bit from somewhat flawed controls, a few glitches here and there, and lacks some features that make certain other features feel incomplete. But with its lighthearted yet occasionally dark story with some pretty good main character development, a delightfully creative and fun spell-crafting mechanic, a charming and pleasantly vibrant art style, and a beautiful soundtrack that fits the world perfectly, Mages of Mystralia is a good game that I recommend picking up. Pros + Lighthearted yet occasionally dark story with some pretty good main character development + Delightfully creative and fun spell-crafting mechanic + Charming, pleasantly vibrant art style + Beautiful soundtrack that fits the world perfectly Cons - Suffers a bit from somewhat flawed controls - Apparent glitches here and there - Lacks some features that make certain other features feel incomplete Overall Score: 8 (out of 10) Great A game that can easily be described as "The Legend of Zelda meets Harry Potter," Mages of Mystralia is a fun action-adventure game well worth your time thanks to its brilliant spell-crafting system alone, but also has vibrant visuals, a beautiful soundtrack, and enough other good qualities to push whatever shortcomings it may have off to the sidelines. Disclosure: This game was reviewed using downloadable code provided by the publisher