-Learning more about the story of FF7.
-Being able to play as Zack
-Can avoid certain battle if you walk along the edges (a little trick I found)
-The lady at Shinra headquarter that gives me a potion to drink that puts me on reraise status.
What did you hate about the game
-Not being able to skip the cutscene
-Not being able to choose which DMW to use
-Missions (I'm actually half and half on them, while they are fun, some are a real pain to go through).
Graphics – (10)
The graphics were amazing for a game on the psp. I didn't expect it to be that good, but it truly was impressive. The cut scenes were well done. You can see how well the graphics are when they show the summons.
Sound – (8)
The music for this game was good like all the final fantasy games. No one specific song stood out to me. For the most part, I think the music fit nicely.
Gameplay – (9)
Similar to many of the final fantasy games, crisis core allow you to move your character throughout open areas, interactions with characters and environment, look for items (weapons, materia), and battles with monster (through real time battle). The game has a new game plus option after completing it.
Players are allowed to do missions (side quests) whenever you go to a save point. You will be sent to a different area to complete the mission and when completed, reward(s) will be given to you. The missions are usually locating and defeating monsters, they are the ones that will be on the open area for you to walk up and start a battle. More missions can be available as the story progress or completion of other missions. If you fail or complete the mission, it will just take you back to the save point.
Like ff12, the battle system is real time battle in which you can move, initiate attacks, special abilities, spells, item use, block, or dodge during battle. Zack's abilities in battle are set by what materia he is equipped with. If you stand behind the enemy, Zack will get critical hit every time. There are Digital Mind Wave (DMW). Like a slot machine, it has one part with numbers (1-7) and another with pictures of characters in the game. If the characters matches, then you will do a limit break or get to use a summon. If the numbers matches, then the materia in that slot will power up. To gain a level, the slot needs to match "777." You can also fuse materia in the game. Fusing materia will have improved bonuses and make it more powerful.
Lasting Appeal – (9)
I got this game because I wanted to know more about the back story of final fantasy 7. Definitely worth it for me just from the storyline aspect. The ending was so amazing that I would play it to watch the ending again. I definitely would play this again because of the new game plus. I would play it on a harder difficulty though. Also, I didn't get 100% on the missions on my first go around, so that is something I will try for if I play it again.
If you are a hardcore final fantasy gamer, definitely get this game and play it. Especially if you are a big ff7 fan. If you have a psp, I would suggest playing this game. It is fun and the graphics are nice to see. And just for the ending, definitely worth playing it.
Lasting Appeal 9
Final Score: 9