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	<title>Game Podunk: Video Game News, Community, PS3 Xbox 360 Wii Contests, and Forum</title>
	<link>http://www.gamepodunk.com/</link>
	<pubDate>Fri, 24 May 2013 02:40:20 +0000</pubDate>
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	<description>Manage articles</description>
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		<title>Best of PlayStation Collection Vol. 1 Confirmed for June Launch</title>
		<link>http://www.gamepodunk.com/_/industry-news/sony/best-of-playstation-collection-vol-1-confirmed-for-june-launch-r2755</link>
		<description><![CDATA[If you've been keeping an eye on the upcoming <em class='bbc'>Best of PlayStation Collection Vol. 1</em>, then you're likely already aware of the reporting Siliconera did last month. At the time, it was stated that this retail release would <a href='http://www.gamepodunk.com/_/industry-news/sony/the-best-of-playstation-network-vol-1-will-release-in-june-r2615' class='bbc_url' title=''>come out in June</a> for the cost of $20. Today the <a href='http://blog.us.playstation.com/2013/05/22/best-of-playstation-network-vol-1-arrives-this-june' class='bbc_url' title='External link' rel='nofollow external'>PlayStation Blog</a> revealed that this information was half true.<br /><br /><em class='bbc'>The Best of PlayStation Collection</em> is just the start of a series of disc-based copies of popular PSN titles. <em class='bbc'>Vol. 1</em> includes <em class='bbc'>Fat Princess, Sound Shapes, <a href='http://www.gamepodunk.com/_/reviews/ps3-reviews/review-tokyo-jungle-r1433' class='bbc_url' title=''>Tokyo Jungle</a></em>, and <em class='bbc'>When Vikings Attack!</em> Games such as <em class='bbc'>Sound Shapes</em> do not have Cross Buy functionality in this release, nor additional paid DLC.<br /><br />When will you be able to pick up <em class='bbc'>Best of PlayStation Collection</em>? It's out on June 25th at the price of $40. Sure, it's not as great a deal as Siliconera had initially estimated, but it is still $15 cheaper than buying each of these games separately on PSN.]]></description>
		<pubDate>Thu, 23 May 2013 22:10:15 +0000</pubDate>
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		<title>The Warriors Closing in on PSN Release</title>
		<link>http://www.gamepodunk.com/_/industry-news/sony/the-warriors-closing-in-on-psn-release-r2754</link>
		<description><![CDATA[<a href='http://www.gamepodunk.com/_/industry-news/sony/manhunt-sneaking-up-on-psn-r2666' class='bbc_url' title=''>When<em class='bbc'> Manhunt</em> came to PS2 Classics</a> on PSN last week, Rockstar Games stated that <em class='bbc'>The Warriors</em> would also be making its way onto the service soon. It looks like they were serious about saying "soon" because the game will be made <a href='http://blog.us.playstation.com/2013/05/22/the-warriors-coming-next-week-to-psn/' class='bbc_url' title='External link' rel='nofollow external'>available next week</a>.<br /><br />The game based on the much-loved 1979 film of the same name is certainly less controversial than <em class='bbc'>Manhunt</em>. Of course, it is still rated M. When it comes to PSN it will be at the cost of $10, which is perfectly in line with other PS2 Classics releases.<br /><br />With <em class='bbc'>The Warriors</em> soon available on PSN, the service now boasts a ton of Rockstar's catalog. <em class='bbc'>Bully</em>, <em class='bbc'>Red Dead Revolver</em>, and all PS2 versions of Grand Theft Auto are already there.<br /><br /><br /><em class='bbc'><strong class='bbc'>What is your favorite or least favorite Rockstar game of all time? </strong></em>]]></description>
		<pubDate>Thu, 23 May 2013 21:56:42 +0000</pubDate>
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		<title>Aksys Bringing Two Unannounced Titles to E3</title>
		<link>http://www.gamepodunk.com/_/industry-news/aksys-bringing-two-unannounced-titles-to-e3-r2753</link>
		<description><![CDATA[So, we know what <a href='http://www.gamepodunk.com/_/industry-news/xseed-announces-e3-lineup-r2751' class='bbc_url' title=''>XSEED Games is bringing to E3</a> but what of other Japanese game-focused companies? <a href='http://www.aksysgames.com/2013/05/22/aksys-games-will-be-at-e3-2013-come-and-visit/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+aksysgames+%28Aksys+Games+Site+Posts%29' class='bbc_url' title='External link' rel='nofollow external'>Aksys Games</a> recently announced that they will indeed be at E3 2013, with both known titles as well as a few surprises.<br /><br />Here's what we know they'll have in tow:<ul class='bbc'><li><em class='bbc'>A.R.E.S. Extinction Agenda EX</em> (360)</li><li><em class='bbc'>Muramasa Rebirth</em> (Vita)</li><li>Two new titles</li></ul>Asksy isn't a company afraid to localize niche titles so we've got to wonder what these two games are. Both of them will not only have trailers but also be available in playable form for convention goers. Expect Game Podunk to check out the two secret titles during E3!<br /><br /><br /><em class='bbc'><strong class='bbc'>What do you think the unannounced games might be? </strong></em>]]></description>
		<pubDate>Thu, 23 May 2013 21:40:47 +0000</pubDate>
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		<title><![CDATA[Final Fantasy XIV Finally Hitting PS3 with a Collector's Edition]]></title>
		<link>http://www.gamepodunk.com/_/industry-news/final-fantasy-xiv-finally-hitting-ps3-with-a-collectors-edition-r2752</link>
		<description><![CDATA[<em class='bbc'>Final Fantasy XIV</em> was in an incredibly tight spot when it launched back in 2010. Although it looked far better than the previous online title (<em class='bbc'>Final Fantasy XI</em>), it was met with widespread negativity. Due to the vast issues with the title, subscription fees were delayed for an entire year. Eventually, Square Enix decided to restart the game with <em class='bbc'>Final Fantasy XIV: A Realm Reborn</em>.<br /><br /><em class='bbc'>A Realm Reborn</em> is not an expansion pack but a total reboot of <em class='bbc'>XIV's</em> world. Many improvements were brought to the game which will hopefully make it far more successful than its predecessor. The original version was set to release on PS3, but only ever saw PC launch. <em class='bbc'>A Realm Reborn</em>, however, will be the first taste of the game <a href='http://blog.us.playstation.com/2013/05/23/final-fantasy-xiv-a-realm-reborn-on-ps3-827-pre-order-collectors-ed-details/' class='bbc_url' title='External link' rel='nofollow external'>on PS3 later this year</a>.<br /><br />To celebrate the relaunch, a <em class='bbc'>Collector's Edition</em> is also being made available for PC and PS3 users. It includes the game and additional content disc, soundtrack CD, art cards, account security token, and art book. Of course, a few exclusive DLC mounts and armor also come with it. All together, the <em class='bbc'>Collector's Edition</em> costs $80. If you'd rather skip the frills and just get the standard edition, <em class='bbc'>Final Fantasy XIV</em> will cost $40. It's out on August 27th but if you opt for the more expensive version you'll be granted early access into the game.]]></description>
		<pubDate>Thu, 23 May 2013 21:21:49 +0000</pubDate>
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		<title>XSEED Announces E3 Lineup</title>
		<link>http://www.gamepodunk.com/_/industry-news/xseed-announces-e3-lineup-r2751</link>
		<description><![CDATA[Sure, a lot of eyes will be on Sony and Microsoft as they discuss their upcoming consoles in detail, but that's not all E3 will be about. A great deal of new games will also be showcased for those consoles as well as all the devices currently available. With E3 right around the corner, XSEED Games have shared a list of products that they'll be bringing to the event.<br /><br />Their main games are as follows:<ul class='bbc'><li><em class='bbc'>Killer is Dead </em>(360/PS3)</li><li><em class='bbc'>Ragnarok Odyssey Ace</em> (PS3/Vita)</li><li><em class='bbc'>Rune Factory 4</em> (3DS)</li><li><em class='bbc'>Valhalla Knights 3</em> (Vita)</li><li><em class='bbc'>Ys: Memories of Celceta</em> (Vita)</li></ul>Under the brand Marvelous Online, they are also bringing a handful of smartphone and Windows-based titles, which are the following:<ul class='bbc'><li><em class='bbc'>Battle Space</em> (Browser)</li><li><em class='bbc'>Cross Horizon</em> (Android/iOS)</li><li><em class='bbc'>Knights in the Sky</em> (Browser)</li><li><em class='bbc'>Ninja Warrior</em> (Android/iOS)</li><li><em class='bbc'>Pandora Saga</em> (Windows)</li><li><em class='bbc'>Shin Megami Tensei: Imagine</em> (Windows)</li></ul>Of course, the main attention of the gaming world will be the first list of titles, especially in regards to<em class='bbc'> Killer is Dead</em> and <em class='bbc'>Rune Factory 4</em>. Regardless, it looks like their booth will be pretty jam packed for this year's E3!<br /><br /><br /><em class='bbc'><strong class='bbc'>Which XSEED property are you looking forward to most?</strong></em>]]></description>
		<pubDate>Thu, 23 May 2013 21:06:00 +0000</pubDate>
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		<title>Nintendo Download - Featured Games 5/23/13: Kirby Extravaganza</title>
		<link>http://www.gamepodunk.com/_/industry-news/nintendo/nintendo-download-featured-games-52313-kirby-extravaganza-r2749</link>
		<description><![CDATA[It seems that Kirby is the theme of the day in today's Nintendo Download update as three classic Kirby games have arrived on the Wii U eShop: <strong class='bbc'><em class='bbc'>Kirby Super Star</em></strong>, <strong class='bbc'><em class='bbc'>Kirby's Dream Course</em></strong>, and <strong class='bbc'><em class='bbc'>Kirby's Dreamland 3</em></strong>. All three represent the entirety of Kirby's efforts on the SNES, with the exception of <em class='bbc'>Kirby's Avalanche</em>, which was a modified version of <em class='bbc'>Super Puyo Puyo</em> for North American audiences.<br /><br />Also, Nintendo is running a promotion where if you buy two of the Kirby games, you get the third free. The promotion ends on May 30 at 9am PST, so you have a week to decide if you want to go for it.<br /><br />Aside from that, <strong class='bbc'><em class='bbc'>Donkey Kong Country Returns 3D</em></strong> makes its way to the 3DS eShop tomorrow (May 24th), as well as <em class='bbc'><strong class='bbc'>NARUTO Powerful Shippuden</strong></em>, which previously saw a retail release back in March. Finally, there's <em class='bbc'><strong class='bbc'>Groove Heaven</strong></em>, which is a new original rhythm game for the eShop.<br /><br />Check out the full list of games below:<br /><br /><strong class='bbc'>Wii U eShop</strong><ul class='bbc'><li><em class='bbc'>Kirby Super Star (VC)</em></li><li><em class='bbc'>Kirby's Dream Course (VC)</em></li><li><em class='bbc'>Kirby's Dreamland 3 (VC)</em></li></ul><strong class='bbc'>3DS eShop</strong><ul class='bbc'><li><em class='bbc'>Donkey Kong Country Returns 3D</em> (available 5/24)</li><li><em class='bbc'>NARUTO Powerful Shippuden</em></li><li><em class='bbc'>Groove Heaven</em></li></ul><strong class='bbc'>DSiware</strong><ul class='bbc'><li><em class='bbc'><span style='color: #696969'>No new titles</span></em></li></ul><strong class='bbc'>Sales</strong><ul class='bbc'><li><em class='bbc'>The "Denpa" Men: They Came By Wave</em> - <span style='color: #0000cd'><strong class='bbc'>20% off</strong></span></li></ul>]]></description>
		<pubDate>Thu, 23 May 2013 19:09:54 +0000</pubDate>
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		<title>Next Nintendo Direct Scheduled During E3</title>
		<link>http://www.gamepodunk.com/_/industry-news/nintendo/next-nintendo-direct-scheduled-during-e3-r2748</link>
		<description><![CDATA[In the past, Nintendo usually announced Nintendo Direct presentations only a day or two before they actually happened, but this time they're giving everyone plenty of notice for their next one which is scheduled for their usual time slot in the past when they would normally have a E3 press conference. That is, the Tuesday morning after Microsoft and Sony have their conferences the day before; this year, that day falls on <strong class='bbc'>June 11</strong>.<br /><br />Like the last Direct, this one is slated to focus on upcoming Wii U software for the Fall and beyond. Nintendo has already confirmed that they will be showing off new information and have playable versions of new 3D Mario, Mario Kart, and Super Smash Bros. games, and it's likely they'll have a slew of other games to announce as well.<br /><br />So mark your calendars for June 11, 2013 at 7am PST/10am EST if you plan to see what Nintendo has in store for E3 and the Fall.<br /><br /><em class='bbc'><strong class='bbc'>Are you excited for Nintendo's announcements?</strong></em>]]></description>
		<pubDate>Thu, 23 May 2013 18:10:52 +0000</pubDate>
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		<title>Retro Game Music Bundle Goes Live with Great Soundtracks</title>
		<link>http://www.gamepodunk.com/_/industry-news/retro-game-music-bundle-goes-live-with-great-soundtracks-r2747</link>
		<description><![CDATA[Chances are, if you're reading a gaming site then you've probably been playing video games for a while. You may have even played them since you were a tiny little child. If so, then the launch of the <a href='http://www.gamemusicbundle.com/' class='bbc_url' title='External link' rel='nofollow external'>Retro Game Music Bundle</a> today may bring back some fond memories.<br /><br />The Game Music Bundle people worked hard to provide a selection of soundtracks which were never released before for their respective games. There are two tiers - $1 and $10 - which both include a bevy of content.<br /><br />Here is the $1 tier:<ul class='bbc'><li><em class='bbc'>7th Guest and 11th Hour Original Soundtrack</em></li><li><em class='bbc'>Duke Nukem 3D: Original Soundtrack</em></li><li><em class='bbc'>Myst: The Soundtrack</em></li><li><em class='bbc'>Jazz Jackrabbit 1 & 2</em></li><li><em class='bbc'>Tyrian</em></li></ul>At $10, the 2nd tier includes modern and retro games:<ul class='bbc'><li><em class='bbc'>Alter Ego Dreamwalker OST</em></li><li><em class='bbc'>Cosmo's Cosmic Adventure: Original Soundtrack</em></li><li><em class='bbc'>Double Dragon Neon</em></li><li><em class='bbc'>Duke Nukem II: Original Soundtrack</em></li><li><em class='bbc'>Edge</em></li><li><em class='bbc'>Jazz Jackrabbit 3</em></li><li><em class='bbc'>Lava Blade</em></li><li><em class='bbc'>Magnetis - Original Game Soundtrack</em></li><li><em class='bbc'>Major Stryker: Original Soundtrack</em></li><li><em class='bbc'>NUKEM: Duke 3D Remixes</em></li><li><em class='bbc'>Shadow Warrior: Original Soundtrack</em></li><li><em class='bbc'>Stargunner: Original Soundtrack</em></li><li><em class='bbc'>Wacky Wheels: Original Soundtrack</em></li></ul>Overall, that is 18 soundtracks for your listening pleasure if you pay $10 or over. Definitely check this out if you've got a fondness for retro game music. The bundle is live right now and will be for 13 more days.]]></description>
		<pubDate>Thu, 23 May 2013 15:42:37 +0000</pubDate>
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		<title>Epic Mickey 2 on Vita Adds Enhanced Features</title>
		<link>http://www.gamepodunk.com/_/industry-news/sony/epic-mickey-2-on-vita-adds-enhanced-features-r2746</link>
		<description><![CDATA[<em class='bbc'>Epic Mickey 2: The Power of Two </em>originally arrived during the holiday season of last year on 360, PS3, Wii, and Wii U. The push for Mickey and Oswald's adventure was great although it didn't turn out to be the blockbuster hit of the season. Regardless, Vita owners will get their chance at the game soon.<br /><br />Specifically, the game launches on <a href='http://blog.us.playstation.com/2013/05/23/epic-mickey-2-on-ps-vita-this-june-with-enhanced-features/' class='bbc_url' title='External link' rel='nofollow external'>June 18th</a>. What awaits those who make <em class='bbc'>Epic Mickey 2</em> on Vita their first foray into the game? As you might expect, some additions have been implemented to make the title feel right at home on the system. These include added touch screen control for paint/thinner as well as camera movement. Menu navigation and other uses of the touch screen show they've tried to make sure the Vita version is not simply a rushed port.<br /><br />Other additions include ad hoc network functionality for multiplayer mode. It was not stated whether or not this version includes Trophies, but that is likely. In case you were wondering, <em class='bbc'>Epic Mickey 2</em> is also not a part of the Cross Buy promotion, but that seems more common with digital-only titles anyway.]]></description>
		<pubDate>Thu, 23 May 2013 15:27:50 +0000</pubDate>
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		<title>Grand Theft Auto 5 Gets Two Special Editions</title>
		<link>http://www.gamepodunk.com/_/industry-news/grand-theft-auto-5-gets-two-special-editions-r2745</link>
		<description><![CDATA[Collector's editions of games seem to come out very frequently these days. The more money put into a game, the higher chances it has of getting one or more special editions as well.<em class='bbc'> Grand Theft Auto V</em> is undoubtedly an expensive triple A title and as such is getting two neat little editions.<br /><br /><em class='bbc'>The Grand Theft Auto 5 Special Edition</em> was <a href='http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1823650&highlight=' class='bbc_url' title='External link' rel='nofollow external'>announced by developer Take-Two</a> today includes a collectible steel book, map of Los Santos and Blaine County, and digital content including additional weapons, outfits, and more. Both versions also come with the Atomic Blimp DLC. This edition happens to be $75.<br /><br />What if you're interested in a version with more tangible items? That's where the <em class='bbc'>Collector's Edition</em> may appeal to you. It includes all the contents of the <em class='bbc'>Special Edition</em> as well as other items. These include a bag, key, and hat. Digital goods include custom characters and added vehicles. Taking the plunge with this set will cost you $150.<br /><br /><em class='bbc'>Grand Theft Auto V</em> is coming on September 17th to PS3 and 360.]]></description>
		<pubDate>Thu, 23 May 2013 15:08:55 +0000</pubDate>
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		<title>Winners Announced for Indies Crash E3</title>
		<link>http://www.gamepodunk.com/_/industry-news/winners-announced-for-indies-crash-e3-r2743</link>
		<description><![CDATA[A few years ago, many wacky and unusual games were able to be seen at E3 in an area known as Kentia Hall in the Los Angeles Convention Center. Unfortunately, the hall was then taken out of the event floor space which left these smaller developers and publishers without a spot to showcase their wares. It has been like that for a while now and will probably never return.<br /><br />In the current generation, many of us are aware of indie games but that is primarily due to being huge fans of gaming. What about all those who simply tune in during E3 to hear about the next triple A titles? They are completely blind to most indie titles and would be for E3 2013 as well if it weren't for Indies Crash E3.<br /><br />This competition's inaugural event has been a success. The purpose was to grant a handful of independent developers a golden ticket of sorts. Instead of having to have an already massive fanbase or shelling out for a nearly $1000 ticket, these indies are now getting a free ticket to the event. As part of winning, they also have received a PR team which will do their best to make sure big gaming sites are aware of their games.<br /><br />Here are the ten winners <a href='http://indiescrashe3.com/winners-announced' class='bbc_url' title='External link' rel='nofollow external'>announced today</a>:<ul class='bbc'><li>Saibot Studios with <em class='bbc'>Doorways</em></li><li>Sunstone Games with <em class='bbc'>Kaiju Combat</em></li><li>Neuro Games with <em class='bbc'>Project Neumann</em></li><li>Raspina Studio with <em class='bbc'>E.T. Armies</em></li><li>TripleClaim Game Collective with <em class='bbc'>Bananaz in Space</em></li><li>Spiffy Goats with <em class='bbc'>Glorious: Companions</em></li><li>Pardis Game Studio with <em class='bbc'>Shabgard - Down of Darkness</em></li><li>Behold Studios with <em class='bbc'>Knights of Pen & Paper</em></li><li>Frozen Pixel Studio with <em class='bbc'>Nucleotide</em></li><li>Man Fight Dragon with <em class='bbc'>Black Annex</em></li></ul>Here's hoping their win in the competition will get these indie developers some much-needed press. Hopefully the Indies Crash E3 event will also continue to happen for future conventions.]]></description>
		<pubDate>Thu, 23 May 2013 00:47:15 +0000</pubDate>
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		<title>Skyward Collapse Coming to Steam Tomorrow</title>
		<link>http://www.gamepodunk.com/_/industry-news/skyward-collapse-coming-to-steam-tomorrow-r2741</link>
		<description><![CDATA[Arcen Games, known best for titles such as <em class='bbc'>AI War: Fleet Command </em>and<em class='bbc'> A Valley Without Wind</em>, are just about to release their latest game. This is pretty exciting considering their last title, <em class='bbc'>Shattered Haven,</em> launched just this March. The company is returning to the strategy genre with <em class='bbc'>Skyward Collapse</em>.<br /><br />In Skyward Collapse, players will take god game-style control over the continent of Luminith. Unlike other games of this type, players can create gods and creatures to place in the world but cannot actually control them once they're out. The task then becomes keeping a balance between warring factions without one decimating the other.<br /><br />This may seem a bit challenging, which is why there are multiple difficulties available for each type of gamer. Those interested should be aware that <em class='bbc'>Skyward Collapse</em> is out tomorrow via Steam as well as the official <a href='http://www.arcengames.com/w/index.php/skyward-features' class='bbc_url' title='External link' rel='nofollow external'>Arcen Games website</a>. It will be DRM free through them, but of course that's not the case with Steam. <br /> <br /><p class='bbc_center'><iframe id="ytplayer" class="EmbeddedVideo" type="text/html" width="640" height="390" src="http://youtube.com/embed/xtm4MUFpPAs?html5=1&fs=1" frameborder="0" allowfullscreen webkitallowfullscreen /></iframe></p>]]></description>
		<pubDate>Thu, 23 May 2013 00:18:27 +0000</pubDate>
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		<title>Game Podunk Roundtable: Did Microsoft Manage To Impress With the Xbox One?</title>
		<link>http://www.gamepodunk.com/_/analysis-opinions/game-podunk-roundtable-did-microsoft-manage-to-impress-with-the-xbox-one-r2740</link>
		<description><![CDATA[Yesterday we all learned about the final remaining console to be announced in the next generation race: <a href='http://www.gamepodunk.com/_/industry-news/microsoft/the-next-xbox-will-be-called-xbox-one-r2720' class='bbc_url' title=''>The Xbox One</a>. Though the name was a bit of a surprise, no doubt many were excited to hear details about this successor to the 360 and how it would improve on and change the current Xbox gaming scene.<br /><br />Unfortunately, there are still a few things that remain ambiguous about the system. It's been revealed that it <a href='http://www.gamepodunk.com/_/industry-news/microsoft/not-all-xbox-one-games-will-be-always-on-but-do-require-authentication-r2733' class='bbc_url' title=''>will require an internet connection to play games</a>, but how often will you need to be connected? One representative said every 24 hours though others are playing coy with the official answer. How will this affect consumers' reception of the console?<br /><br />Another thing that remains uncertain is how the Xbox One will handle used games, with some reports saying that it will charge a full-priced fee to consumers who use a used disc, but Microsoft's Major Nelson is <a href='http://www.gamepodunk.com/_/industry-news/microsoft/xbox-one-has-a-fee-to-play-used-games-update-r2731' class='bbc_url' title=''>saying that it's not written in stone yet</a>. So what does this mean for you? Should you be excited for the Xbox One?<br /><br />The GP staff assembled their thoughts on the matter and shared their initial impressions about the console (both good and bad) below.<br /><br /><span class='bbc_hr'>&nbsp;</span><br /><br /><span style='font-size: 14px;'><strong class='bbc'>Jason Clement | <span style='color: #000080'>Editor-in-Chief</span></strong></span><br /><br />"If there's anything that truly took me by surprise about yesterday's announcement, it was the name they Microsoft went with. 'Xbox One' could quite possibly be one of the biggest misfires in video game console naming since the Wii U was revealed in 2011, and not because it sounds bad, but because it may ultimately lead to confusion among consumers. Don't believe me? It's <a href='http://i.imgur.com/bCOtjTR.jpg' class='bbc_url' title='External link' rel='nofollow external'>already happening</a> in Bing's search engine.<br /><br />Aside from the name, there wasn't much that excited me. Understandably, they're holding their biggest game announcements for E3, but sports and TV offerings didn't exactly strike a chord with me, and the obscured information we're getting about the console's DRM tells me that Microsoft are more concerned about taking control away from consumers as much as they can to suit their own needs. There are obvious concerns with this, and Microsoft will have a lot to prove with the console when E3 finally arrives in a few weeks."<br /><br /><br /><span style='font-size: 14px;'><strong class='bbc'>Marcus Estrada | <span style='color: rgb(255,0,0)'>Managing Editor</span></strong></span><br /><br />"The Xbox One seems to be heading toward exactly what Microsoft wants - control of the living room TV. While I expect there will eventually be games I'm interested in for the system, as of now, they aren't playing to my interests. That's fine, as I don't expect any company to ever do so, but they also seem to be pushing me away as well. If used games cost an extra fee (aside from purchasing them used to begin with) then that is an annoyance. So too is the idea of games that are not otherwise online possibly making use of always online connectivity. Having suffered some really bad internet connectivity issues as of late, I can see that my household isn't ready for that, and that is true of some others as well.<br /><br />I still fully intend to buy the system, but I will continue to not support digital-only content as Microsoft has proved for the second time they do not really care to allow legacy support for XBLA games. They did not offer original Xbox users transfers of their (very few) digital titles, and they are doing so again here. As a collector, this is going to be the biggest issue I face in the future, and it's a shame no one is really looking forward on this topic."<br /><br /><br /><span style='font-size: 14px;'><strong class='bbc'>Marshall Henderson | <span style='color: rgb(0,0,205)'>Editor</span></strong></span><br /><br />"The Xbox One is a hot mess of absurdity. It introduces a lot of ideas, but very few of the good ideas are particularly pertinent to their extant market, and the other ideas are actively geared against that market, and any other market that would use their product for any of its independent uses. Typically after announcing stuff like this, the incumbent consoles might be expected to state their case to counteract their competition's announcements, but really, one could convey anything Nintendo or Sony would need to say by simply reading the verbatim statements of Microsoft's representatives in a more incredulous tone.<br /><br />Frankly, Microsoft doesn't seem to be making a game console at all at this point. The representatives for the Xbox One have made it perfectly clear that their goal is television and sports, and the majority of their presented functions are not gaming-related at all, with the exception of the occasional backhand to gamers wanting to borrow games from one another or have any sort of experience with the console not pre-approved by Microsoft. This is a corporate market now, with consumers being expected to accept the terms of their purchases, rather than buying products that serve their needs. You don't owe Microsoft a <em class='bbc'>damn thing</em>, not to pay a fee on a used game you bought--oh wait not, oh wait maybe, not to connect to the internet at least once a day, not to keep your <a href='http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=kinect&x=0&y=0' class='bbc_url' title='External link' rel='nofollow external'>Kinect</a> plugged up."<br /><br /><br /><span style='font-size: 14px;'><strong class='bbc'>Harrison Lee | <span style='color: rgb(47,79,79)'>Staff Writer</span></strong></span><br /><br />"The Xbox One is a bit of a disappointment. It's a slick-looking DVR that offers voice functionality and high-quality motion control, or so we're led to believe. It also plays next-generation games, but Microsoft wasn't keen on advertising those bits. While I understand they want to save the gaming goodies for E3, it looked like the company had decided cable TV was the future of entertainment, and that the Xbox One will lead the way. I hope this isn't their philosophy because we're pushing away from standard cable service.<br /><br />In addition, the attempt at targeting a much broader user base makes me think they might have made some hardware concessions in the GPU and visual fidelity performance sectors to account for the extra TV and media-related tech. Surprisingly, this next generation of consoles is apparently matching your average mid-grade PC, and without compelling exclusives to draw me to the One (or the PS4, for that matter), I'm probably going to hold out until a sale."<br /><br /><br /><span style='font-size: 14px;'><strong class='bbc'>Jared | <span style='color: rgb(0,100,0)'>Features Editor</span></strong></span><br /><br />"The new <a href='http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=kinect&x=0&y=0' class='bbc_url' title='External link' rel='nofollow external'>Kinect</a> is the most interesting thing Microsoft offered at their presentation. The voice recognition that they demoed was amazing to say the least and that supposed ability of being able to monitor your heartbeat was just a great way to show of how advanced this little doohickey could end up being. Everything else they showed off or announced was predictable. It is still too early to tell if the Xbox One is going to sink or swim, but they're really going to suffer if they keep refusing to give people a straight answer on all this DRM nonsense."<br /><br /><br /><span style='font-size: 14px;'><strong class='bbc'>Gaiages | <span style='color: rgb(128,0,128)'>Community Manager</span></strong></span><br /><br />"I'm still not quite sure what to think of the Xbox One reveal. The 360 has been taking a certain... mostly non-gaming direction as of late, and the One seems to be following that same direction. With the ability to multitask between different forms of media and many of the new features not involving gaming at all, Microsoft is really striving for this to be an all-in-One device (pun completely intended).<br /><br />I'm hoping we'll see more about the games during E3. With Microsoft's boast of a fair amount of exclusives and new IPs, they're going to have to reveal some of this at the show to really get gamers behind them.<br /><br />A random thought, though, for the voice recognition... sure, it worked fine at the conference, but what about those with accents or speech issues/impediments? Seeing how excited Microsoft was about it, I sure hope the technology is up to the task to understand everyone."<br /><br /><span class='bbc_hr'>&nbsp;</span><br /><br />If there's anything you can glean from these thoughts overall, two words seem to summarize our overall feeling of the Xbox One at the moment - hesitation and uncertainty. It's safe to say that some, if not many of you reading this might feel the same way as well, especially judging from reactions on social networks and the like.<br /><br />Will Microsoft be able to get rid of the doubt and hesitation currently that persists around the Xbox One currently? We'll find out in a few weeks when they pull back the cover completely on the Xbox One at E3.<br /><br /><em class='bbc'><strong class='bbc'>What were your thoughts on the Xbox One reveal? Let us know in the comments below!</strong></em>]]></description>
		<pubDate>Thu, 23 May 2013 00:10:19 +0000</pubDate>
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		<title>Indies Not Allowed to Self-Publish on Xbox One</title>
		<link>http://www.gamepodunk.com/_/industry-news/microsoft/indies-not-allowed-to-self-publish-on-xbox-one-r2739</link>
		<description><![CDATA[One of the ways Microsoft had diverged from the pack in the 360 era was that they allowed independent developers to self-publish games onto their service. This was the main reason why so many indies flocked to the system in the early half of its lifespan. It seemed that only PC was able to contend with the mass of content (both good and bad) coming onto Xbox Live Indie Games (XBLIG).<br /><br />Of course, as many indie games have proven themselves to be profitable ventures, other companies have jumped on board. Sony is now fostering very strong connections with indies, as Nintendo and others attempt to as well. Microsoft has instead allowed XBLIG to fester and not offered any way for these games to work on Xbox One.<br /><br /><a href='http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games' class='bbc_url' title='External link' rel='nofollow external'>Shacknews</a> got the word that self-publishing is out for the next generation. They asked if independent developers would require publisher representation and the answer was a solid yes, at least, "as of right now". Many indie games have found themselves publishers, of course, but it is tough for the smaller, more niche titles. It's possible this will change in the future, but it seems that for now an XBLIG-equivalent on Xbox One is out of the picture.<br /><br /><br /><em class='bbc'><strong class='bbc'>Is it important to welcome indie games onto a platform? </strong></em>]]></description>
		<pubDate>Wed, 22 May 2013 17:25:45 +0000</pubDate>
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		<title>Xbox Live Gold Opens Up to Family</title>
		<link>http://www.gamepodunk.com/_/industry-news/microsoft/xbox-live-gold-opens-up-to-family-r2738</link>
		<description><![CDATA[Yesterday it was revealed that Xbox Live accounts would <a href='http://www.gamepodunk.com/_/industry-news/microsoft/xbox-one-will-use-your-existing-xbox-live-membership-r2723' class='bbc_url' title=''>remain the same</a> across Xbox 360 and Xbox One. This is good news because it means players retain past achievements as well as their Gamertags. But what else will users be able to benefit from with their Xbox Live accounts?<br /><br />If you have Gold, then you'll now be able to share it with everyone in your household. Previously, Gold was tied specifically to only one account, which would not allow for other users to take advantage of it within the same home. There had been a Family Plan available for Gold, but that was discontinued by Microsoft.<br /><br /><a href='http://www.polygon.com/2013/5/22/4354646/xbox-live-gold-memberships-apply-to-both-xbox-one-and-360' class='bbc_url' title='External link' rel='nofollow external'>Polygon</a> saw explanation of Gold's new family-friendly approach from the following quote:<br /><br /><span style='color: #0000ff'>"We want you log in to get your stuff, and when he logs in to get his stuff. On that console, if you have Gold, he can use Gold as well."</span><br /><br />Of course, this is all tied to one Xbox One system. If your household has multiple machines then it is likely not going to allow users to siphon the same Gold features across them. So far, current Xbox Live Gold subscribers will see their Gold status applied to Xbox One as well. So far we are not certain what features Gold offers on the new system.]]></description>
		<pubDate>Wed, 22 May 2013 16:40:19 +0000</pubDate>
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		<title>Xbox 360 Peripherals Not Compatible with Xbox One</title>
		<link>http://www.gamepodunk.com/_/industry-news/microsoft/xbox-360-peripherals-not-compatible-with-xbox-one-r2737</link>
		<description><![CDATA[In case you were wondering if your collection of plastic guitars and controller would work on Xbox One, you've got your answer today. Unlike the whole used game debacle which has seen many conflicting reports, Microsoft has only offered up one response to old controllers and accessories working on Xbox One - they won't.<br /><br />Here is the official statement parroted off by Microsoft to sites such as <a href='http://www.joystiq.com/2013/05/22/microsoft-only-xbox-one-controllers-accessories-will-work-wit/' class='bbc_url' title='External link' rel='nofollow external'>Joystiq</a>:<br /><br /><span style='color: #0000ff'>"Xbox One was designed from the ground up with entirely new technology to deliver a new generation of experiences for both games and entertainment For example, the Wireless Controller will connect to the console using high speed data transfer to enable higher fidelity headset audio and future controller add-on experiences that are not possible with Xbox 360 wireless technology. Additionally, the all-new Kinect sensor's ability to locate the wireless controller is dependent on new technology. In order for Xbox One to deliver robust, meaningful gaming scenarios for all users across all experiences, only Xbox One controllers and accessories will work with the new console."</span><br /><br />It does make sense that old controllers won't work, considering this is often the case for new console launches. In fact, it was mainly only the PlayStation that had kept their items cross compatible until the PS3 era. So be ready to buy some new controllers for the system. Alongside that, grab a new headset, fight stick, and whatever else you use on the 360.]]></description>
		<pubDate>Wed, 22 May 2013 16:24:56 +0000</pubDate>
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		<title><![CDATA[Xbox One Doesn't Require Kinect Functionality for All Games]]></title>
		<link>http://www.gamepodunk.com/_/industry-news/microsoft/xbox-one-doesnt-require-kinect-functionality-for-all-games-r2736</link>
		<description><![CDATA[Microsoft just won't let the Kinect go. Although it did see some success thanks to the likes of <em class='bbc'>Dance Central</em>, it certainly did not end up being the "next Wii" as was probably intended. All the same, Microsoft has put serious money into the technology and maybe with the Xbox One it will finally fruition into something greater.<br /><br />All Xbox One systems will come with a Kinect, and that Kinect is required to be connected to the system at all times. While creepy, it isn't a big deal considering most people leave their random peripherals connected to consoles anyway. What was worrisome about this required connectivity was that it could have meant all games would have Kinect functions.<br /><br />When Phil Harrison was asked by <a href='http://www.eurogamer.net/articles/2013-05-21-phil-harrison-on-xbox-one-kinect-indie-games-and-red-rings' class='bbc_url' title='External link' rel='nofollow external'>Eurogamer</a> if all developers would need Kinect functions in their game, he said the following:<br /><br /><span style='color: #0000ff'>"No, but as I say we hope that they do, and whether it's something as simple as a voice command or whether it's a more sophisticated gesture, is up to the designers to how they want to unlock that."</span><br /><br />There is indeed a very strong push by Microsoft to make Kinect integral, but at least all developers don't have to squish it into their games if they don't want to.<br /><br /><br /><em class='bbc'><strong class='bbc'>What are your favorite Kinect games? How could the Kinect be improved?</strong></em>]]></description>
		<pubDate>Wed, 22 May 2013 16:08:05 +0000</pubDate>
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		<title><![CDATA[Xbox One Hard Drives Aren't Replaceable]]></title>
		<link>http://www.gamepodunk.com/_/industry-news/microsoft/xbox-one-hard-drives-arent-replaceable-r2735</link>
		<description><![CDATA[Now that the dust has begun to settle from the Xbox One event, multiple Microsoft staff are getting asked all sorts of questions about the new system. <a href='http://www.engadget.com/2013/05/21/xbox-one-hard-drive/' class='bbc_url' title='External link' rel='nofollow external'>Engadget</a> spoke with senior developer of product planning Albert Penello to get the details about the system's 500 GB hard drive.<br /><br />As it turns out, unlike the previous 360, users will be unable to remove the hard drive. This is an internal drive which is non-user-serviceable. There's no doubt that modders will probably find a way to replace the internal drives with something larger, but that action would probably void the Xbox One's warranty.<br /><br />What happens if you manage to fill up all that space with game installs and downloads, though? Thankfully, you can attach external hard drives (likely not proprietary). These drives are set to have the same functionality as internal, meaning you can save all the same stuff to them. Just make sure that your external drives have USB 3.0 connectivity because that's how they'll plug into Xbox One.]]></description>
		<pubDate>Tue, 21 May 2013 23:54:04 +0000</pubDate>
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		<title>Requirements to Use Xbox One as a TV Hub</title>
		<link>http://www.gamepodunk.com/_/industry-news/microsoft/requirements-to-use-xbox-one-as-a-tv-hub-r2734</link>
		<description><![CDATA[One of the highly-touted features during the Xbox reveal event was how the system would interface with live TV. According to them, a whole lot can be done with this, such as turning the Xbox One into a personal channel of favorite shows, or simply watching a show without switching inputs. For as convenient as this seems, there are things people will have to consider before <a href='http://www.xbox.com/en-US/xboxone/what-it-does' class='bbc_url' title='External link' rel='nofollow external'>making use of these functions</a>.<br /><br />For one, just buying a shiny new Xbox One won't be enough. Users are required to connect the system through a supported receiver device, as well as access to a set top box to begin with. The device, and of course television network, are sold separately.<br /><br />These features are also restricted to United States citizens at the moment. The hope is to get them out to other regions in the near future. Having television-related features on the system are likely to generate new sales but hopefully purchasers will be aware of the various caveats.]]></description>
		<pubDate>Tue, 21 May 2013 22:26:56 +0000</pubDate>
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		<title><![CDATA[Not All Xbox One Games will be 'Always On' but Do Require Authentication]]></title>
		<link>http://www.gamepodunk.com/_/industry-news/microsoft/not-all-xbox-one-games-will-be-always-on-but-do-require-authentication-r2733</link>
		<description><![CDATA[The whole "always online" concept may have some great intentions, but has been shown to gamers in very negative ways. In recent history we have both <em class='bbc'>Diablo III</em> and <em class='bbc'>Sim City</em> facing huge issues thanks to their constantly required internet connections and reliance on outside servers. As such, the rumors that Xbox One will be always online have been deflected, at least partially.<br /><br />Microsoft is hoping that many developers will choose to make use of their Azure servers. If so, this takes the requirements off the developers to have sufficient servers as they can expedite their processes to Microsoft's cloud instead. Of course, if a developer chooses this route then the game will be an always online title.<br /><br />Thankfully, this is not a requirement for developing on the new system. Developers can also choose to handle games as they have in the past, without having to go the always online route. All the same, <a href='http://www.computerandvideogames.com/407929/always-online-requirement-is-optional-for-xbox-one-devs/' class='bbc_url' title='External link' rel='nofollow external'>Microsoft offered</a> this initially confounding statement to CVG:<br /><br /><span style='color: #0000ff'>"Xbox One does not have to be always connected, but Xbox One does require a connection to the Internet."</span><br /><br />So, basically, all games do require an online activation when you buy them and install to your system. Beyond that though, a persistent internet connection is dependent on the game in question.]]></description>
		<pubDate>Tue, 21 May 2013 21:18:14 +0000</pubDate>
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