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Found 12 results

  1. Thought this would make for an interesting topic - are there any developers out there that you don't trust? I should mention this is somewhat different from developers you don't like since I'm sure there are plenty of those. Not liking a developer is one thing, but not trusting them is a whole nother story, basically meaning that you don't believe in their ability to deliver on a game and such, let alone the quality of it. Recently, Comcept has been thrown into the spotlight on this subject because of the fact that Mighty No. 9 might slip to a 2016 release (or at least the physical version might) when it was due out in September. That, combined with the Red Ash Kickstarter going up even before Mighty No. 9 was released made it seem like they were jumping the gun quite a bit with funding and such. And now they revealed that they have a publisher backing the game and that the Kickstarter would just fund extra stuff. It's easy to see why a lot of people wouldn't trust Comcept going forward, but this actually also reminds me of the Gearbox debacle from a few years back when it was revealed that they didn't do due diligence on Aliens: Colonial Marines, where they instead outsourced almost all of it. They were also accused of using SEGA's Aliens money to fund Borderlands 2 at the time, which they deny. I could go on about other developers as well, but I'm curious - are there are any developers out there that you don't trust now, and why is that the case?
  2. Tales from the Borderlands was a surprise announcement by Telltale Games late last year at VGX, and now the developer is ready to spill even more info on their highly anticipated collaboration with Gearbox. First off, the first screens of the game have finally been shown off, and—surprise!—it looks a lot like Telltale's other recent efforts (The Walking Dead and The Wolf Among Us, namely), though it's also in keeping with the same cel-shaded visual style that Gearbox created for the series. Fans will also be happy to know that Tales from the Borderlands takes place after the events of Borderlands 2, unlike the recently announced Borderlands: The Pre-Sequel, which will take place between the first game and the second. There will also be two protagonists through which the story is told, and you'll alternate between the two as the story progresses. The first is a low-level data-miner within Hyperion named Rhys who apparently has his own ambitions; the other is Fiona, a fast-talking con-artist looking to pull off the con of a lifetime. Neither are vault hunters, but that doesn't mean you won't run into any during the course of the story; in fact, one confirmed to appear is Zero, and Telltale is teasing more appearances from others throughout the first two games as well as from The Pre-Sequel. One additional neat point is that any loot you come across in the game will be able to used in other areas of the Borderlands franchise, presumably meaning the other games. Tales from the Borderlands is expected to release this Summer for $4.99 an episode. Source: Press Release, PlayStation Blog Are you excited for Tales from the Borderlands?
  3. While Vita fans are still waiting for the handheld release of Borderlands 2, Gearbox has announced another game in the series in the meantime, and it isn't Borderlands 3. Instead, it's an interquel called Borderlands: The Pre-Sequel, and it takes place between the first and second Borderlands games. The Pre-Sequel will introduce four new classes to play as in addition to fighting alongside Handsome Jack and witnessing his rise to becoming a tyrant along with the Hyperion Corporation. Another new aspect of the game will be low-gravity and oxygen-powered combat. Also, the four characters corresponding to the new classes should be familiar to Borderlands veterans; you'll have the opportunity to play as: Athena, the Gladiator - first seen in The Secret Armory of General Knoxx DLC for the original Borderlands Wilhelm, the Enforcer - previously a boss in BL2 Nisha, the Lawbringer - The Sheriff of Lynchwood from BL2 Claptrap, the Fragtrap - The goofy robot companion from BL2 That's most of what is being shared about the game at this moment, but Gearbox has confirmed that they are working on the title in conjunction with 2K Australia. More information will be revealed in the coming months, but for now, Borderlands: The Pre-Sequel is planned for release on PlayStation 3, Xbox 360, and PC later this year. Source: Borderlandsthegame.com What are your thoughts on Borderlands: The Pre-Sequel?
  4. Today at VGX 2013, the first new game reveal was a crossover project between Borderlands developer Gearbox and adventure game developer Telltale Games called Tales from the Borderlands. Of course, Telltale will be taking the lead in developing this new project, which will be an episodic game series much like their previous titles, and it will involve a storyline that is defined by the player's choices. New characters will also be introduced (by Telltale), so it isn't just an extension of previous Borderlands games. Unfortunately, that's all we know about the project right now so stay tuned for more info in 2014.
  5. Jason Clement

    Gearbox To Acquire Homeworld IP

    Last week we learned that Team Pixel was not able to follow through with their plan to release new Homeworld games (despite having their Kickstarter completely backed) since they were unable to acquire the IP through the recent auction of THQ's remaining properties. So who did end up as the highest bidder for the Homeworld IP? None other than Gearbox, the developer behind Borderlands 2 and Aliens: Colonial Marines (the latter of which became a huge debacle due to allegations of being mostly outsourced and an incomplete mess). Gearbox announced their plans to acquire the IP in a post on their site today, saying that Brian Martel, Gearbox Software's Chief Creative Officer, "has great love and respect for Relic's brilliant, fun and innovative game and personally spearheaded the acquisition." The developer's first and foremost interest is to "preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms," according to Martel. In any case, no concrete plans for further games in the series have been announced yet but Gearbox is inviting you to let them know on their forums what you think should be done with the series. Source: Gearbox What do you think of Gearbox acquiring the Homeworld IP?
  6. Jordan Haygood

    Duke Nukem Forever

    From the album: Kaptain's Gallery

    © Gearbox, 2K Games

  7. http://www.gatheryourparty.com/articles/2012/11/12/pound-of-flesh/ A bit of an old article, but an interesting read, and a bit more relevant now than it was in November. Only slightly, though. Basically, it goes over how the original Borderlands' art style is *very* similar to a certain stylized movie. While this news was revealed a long time ago by Kotaku (here's that article), no one ever bothered to ask the movie director himself his thoughts on Borderlands' similarities, and that's what this article does. In light of Gearbox's messing up of the new Aliens game, everyone will be sure to enjoy another case of Gearbox being lame, right? Any thoughts? I take the article with a grain of salt myself, but it's an interesting read regardless
  8. Brittany Vincent

    Review: Aliens: Colonial Marines

    Developer: Gearbox Software Publisher: Sega Platform: Xbox 360, PS3, PC Release Date: February 12 2013 ESRB: M for Mature A retail copy of the game was supplied by the publisher for review. This review is based on the Xbox 360 version of the game. What's the definition of an unplayable game? "Unplayable" should obviously be taken to mean that the product cannot be played. In the case of Gearbox's Aliens: Colonial Marines, plenty of criticisms spring to mind, many of them negative. But unlike the spectators who watched me complete the game or those I played the game with, the world "unplayable" didn't cross my mind. I was fortunate enough to never have encountered game-breaking glitches, and though I was on autopilot for the entirety of the game, the lack of challenge wasn't cause for me to abandon it. I soldiered on, despite the multiple (at least seven) tweets of "I'm sorry" when my Raptr client tweeted my game activity. For the record, there's nothing more condescending than the insincere condolences of those who see you playing a "bad" game, thinking you're being forced or that you're too stupid to know anything else. This entry in the world of Alien games (mostly subpar) was especially rancid, but wholly playable. Bland, disjointed, and mediocre? You bet. But nothing different than what you might find in the bargain bin. What makes this game different is that we had every right to think it would be spectacular. And it fails spectacularly at what it set out to accomplish. The vitriol spewn at Colonial Marines by my partners is not all undeserved, though it mainly stemmed from the massive amount of hype generated by Gearbox for Colonial Marines as the new "go-to" Aliens title. To recognize any part of the half-baked plot as Aliens canon or any piece of the game as better than slapped together with minimal effort is ludicrous: it's clear it needed much more time in the oven. But amidst a sea of uninspiring gunplay, nonsensical plot revelations, and the most braindead xenomorphs I've ever come face to face with, there were some interesting moments as well -- decent voice acting, easter eggs for Aliens fans, and even a bit of dark humor. There just weren't enough shining moments to declare it a victory. Divulging the plot details isn't really necessary in order for you to understand what kind of game this is - you'll be able to pick apart every single bit of strangeness siphoned in by the writers, and it's frankly more frustrating than anything else. Considering the many bizarre twists near the end of the game, it's best to think of Colonial Marines as a "what-if" scenario with familiar characters and locations. Reading into it any further is disappointing. The things that do occur on the journey will draw criticism and questions, so be prepared to be scratching your head when you come in contact with someone you thought long gone. Other than these snippets which will cause you to question the motives of the Colonial Marines writers, your only objective in-game is to shoot. Shoot some more. Shoot Xenomorphs 'til they're dead. Shoot Facehuggers 'til they're dead. Walk around with a squad member until they're inevitably dead. It's very cut-and-dry. But even taking aim at enemies doesn't have much weight to it. Whether attacking Wey-Yu forces or aliens, there's no real "kick" when you land a hit, leading you to wonder if you're even doing any damage until they randomly fall down dead. Guns, even though they're meant to mimic the sound effects from the movies, carry the most grating noise I think I've heard in a first-person shooter. It's supposed to be emulating the pulse rifle, but instead it sounds like the sad whine of a dying gun. It's most unpleasant. The arsenal of weapons you'll pick up (some attached to characters from the Aliens mythos) is lackluster as well, and none of them feel particularly powerful until you try out a flamethrower. Even then, it's pretty yawn-worthy. Level design is lackluster and lazy as well, though the first couple of areas were worth it just to stare out at the wreckage and the same setpieces seen in the movies. Time spent wandering around earlier levels with a fleeting sense of childlike wonder quickly dissipated into annoyance as the last chain of four to five levels looked and felt exactly the same. They melted into one another like a goopy mess, much like the objectives themselves, which hardly varied beyond "open this door," "pull this switch," and "kill X amount of aliens." It creates a sort of monotonous symphony, one without variance or different sounds to keep it afloat. In many ways, it's just going through the motions of what an FPS should be with little regard for polishing its myriad aspects and more focus on keeping its head above water rather than refining unacceptable traits. What interesting moments I did glean from the game were creeping through egg-infested areas where you needed to simply stop moving for aliens to not attack you. It wasn't horrifying, but it did instill a quick sense of dread that I appreciated. Since the motion tracker wasn't exactly necessary throughout the meat of the game, this was one part that felt distinctly more Alien-like and thus as if more attention had been paid to it. These times were, of course, few and far between, and did little to create an engaging atmosphere every step of the way. Most of the time I was bored, listless, and ready to advance the plot. I moved forward, I shot things, and the level was completed. And looking back on it now, that's what I've done in every shooter -- even my favorites. But this particular one didn't really provide anything truly memorable except its shoddy visuals, sloppy multiplayer, and bizarre "canon" that did little to answer the questions I had. In short, Aliens: Colonial Marines is an exercise in the same slog we've been seeing for years. It just did things in a less appealing and acceptable manner. Coupled with strange design decisions, the fluff accompanied by its marketing campaign, and ludicrous amounts of buzz, it had so much to live up to. It did not. It's playable. And that's about all you can say about it. Pros: + Motion trackers, power loaders, and other Alien setpieces + Decent voice acting + Occasionally interesting bits (but not often) Cons: - Muddy, horrible graphics - Samey levels - Samey levels (what? we didn't think you'd notice) - Boring objectives Overall Score: 3.0 (out of 10) Poor Aliens: Colonial Marines fails miserably at instilling any sense of fear or adventure into its extremely short campaign. It's a shooter. That's about it.
  9. Hype is a massive force in the gaming industry and it always has been. The main reason that the 1989 film The Wizard saw big audiences was due to one thing. No, it wasn“t the deeply affecting narrative, but simply the fact that fans knew that footage of Super Mario Bros. 3 would get some screentime. In the current age, we hear news as it happens and are spoon fed tiny teasers, concept art, and pre-rendered videos. The industry“s continual hyping up of games is in full swing. However, the industry has recently suffered at its own hands right in front of gamers. Aliens: Colonial Marines is a game that was reviewed negatively by the majority of gaming press. Over the years it continued to see videos and gameplay footage from media events to keep fans aware of the upcoming game. Seven years in production later, the game launched to intense criticism and ire. This was not the game that was promised to fans time and time again. Instead, it was labeled a mediocre shooter that didn't deserve the name of Aliens. A few days after this all started to go down, Bungie officially announced their much anticipated game Destiny. Instead of swarming the media with alpha game footage, they did just as companies have been apt to do in the past. Showing concept art and talking up a big game, they did not actually give anyone a fair look at the actual game they were excitedly announcing. Normally, this would be business as usual, but with Aliens: Colonial Marines still a fresh wound, some have begun to question the industry“s actions. Why is it that we as fans may be thrown into fits of ecstasy over such unimportant bits of information? No matter the age, it only takes a certain franchise or company to get many to revert back to squealing schoolchildren in an instant. There is something magical about hype and its role in promoting upcoming titles. Game companies have become masters of media and manipulation. If they know they can get away with simply espousing key phrases then that“s exactly what they“ll do. Sometimes it works and sometimes it doesn“t. For example, one needs to only recall Sony“s 2006 press conference where Kaz Hirai announced a Ridge Racer game on PSP. He had wrongly assumed the fanbase for the game was so enthralled that they would clap madly at him simply saying the name. Instead, Hirai was stuck on stage making his iconic “Riiiiiiidge Racer!” comment to a silent audience. Most of the time though, things play out much differently. As was the case with Duke Nukem Forever or Aliens: Colonial Marines, games get built up thanks to the press (and other forms of media) only to be torn down by players once they get their hands on time. Some have suggested that media is deception, and in many ways, that is exactly what is being presented. Deceptive marketing is not only a part of the gaming world, but it is not all done with malicious intent. Think back to Dead Island, which was given a truly emotional pre-rendered trailer. That one video sent shockwaves through the community as gamers uttered a collective “I need it” before pre-ordering the game. Was Dead Island anything like that? Certainly the visuals were different but so too was the story. Although there was a narrative, it was hardly as heart-wrenching as what had been displayed in the trailer. Developer Deep Silver may have hoped to create such an emotional experience when they began, but that was far from what the end product was. Games routinely go through many changes over the course of creation. What they choose to show at trade shows and in interviews is only what they know will make them look best. Aliens is not the first game to have done this and it will not be the last. In the case of newly announced Destiny, they are probably not deeply into production as of yet. As such, you can“t expect them to hold firm to every comment said in their introductory videos. Those are simply the hopes and plans for what Destiny will become, but not proof positive of the game being all those things when it finally launches. However, we have been trained to believe that all the preview media is indicative of what a game will become. Certainly it makes sense to assume that things will at least be similar to what they are being shown and discussed as beforehand. Still, development of a game is a long, strenuous process and a lot gets left on the cutting room floor. As gamers, we must learn not to go gaga over previews, teasers, and whatever else the gaming world is tossing at us. Can we divorce ourselves from the infinite amount of previews and developer updates, though? It is practically ingrained in our DNA to listen when a favorite developer speaks. There is something exciting about feeling like you“re in on the shaping of a game. Anticipating a game is fun and a way to feel a part of the community at large. Still, it doesn“t do us a lick of good. The only way we will know if a game is truly fun to us is if we have it in our hands and are playing it to completion. That“s not to say that previews can“t be fun, just that we must be sure to keep the analytical part of our minds on. If designers and developers are just talking to a camera and saying all the cool things that a game will have that does nothing for players. Concepts are just concepts until proven as functioning (and fun) in gameplay. When watching trailers and other forms of media, think about their purpose. Are they stripping away the veil of privacy to give you a view into development? Or are they simply saying and showing cool things with the purpose of hyping up the audience? Are the things displayed and said facts and proven as existing in the game or are they ideas? As long as you can keep from devolving into a rabid consumer while checking out preview content, you will hopefully be able to avoid the stinging pain of games not living up to their potential in the future.
  10. Marcus Estrada

    Duke Nukem Forever Box Art

    From the album: Marcus's Album

  11. It's been a while since we've gotten some news on SEGA and Gearbox's upcoming Aliens: Colonial Marines, but the House of Hedgehog revealed a brand new story trailer for the game today. It doesn't necessarily tell us anything we didn't know before, but it's still nice to see a trailer that explains everything. Details on the story were actually first revealed back in 2008 when it was announced that the plot would take place after the events of the third Alien film, and that this game's events would be considered canonical by 20th Century Fox. The story puts the player in the shoes of Corporal Christopher Winter, a colonial marine who is part of a search-and-rescue effort sent to find out what happened to the U.S.S. Sulaco. Aliens: Colonial Marines is currently scheduled to release on February 12, 2013 for Xbox 360, PS3, Wii U, and PC. You can check out the trailer .