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Found 144 results

  1. Marcus Estrada

    Knock-knock Screenshot 3

    From the album: Review Images

  2. Marcus Estrada

    Knock-knock Screenshot 2

    From the album: Review Images

  3. Marcus Estrada

    Knock-knock Screenshot 1

    From the album: Review Images

  4. The "Father of Survival Horror" Shinji Mikami will be showing off his latest original work The Evil Within at the Tokyo Game Show slated for this week. For those of us without a round-trip ticket to Japan, Bethesda has released a gameplay trailer giving a glimpse of the terror to come. Centering on the Detective Sebastion and his partner as they rush to the scene of a bloody mass murder, he sent to a nightmare realm where the demons of reality mesh with the demons of his psyche. It all carries a spirit of the Silent Hill series which can be nothing but a good thing. The Evil Within is in development for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC and is slated for release in 2014.
  5. Looking for more horror in your gaming diet? Unfortunately most big developers are not yet ready to chase it, but the genre does see continued attention from the indie developer crowd. One such upcoming title is Forgotten Memories, which likely has escaped attention due to being an iOS title. Of course, Psychoz Interactive isn't going to keep their game restricted to one console. In the Touch Arcade forums they have been saying a whole lot of stuff, including that Forgotten Memories will come to Wii U and likely Vita. In fact, Psychoz Interactive owner Georges Paz said this: "Btw, Forgotten Memories will be showcased in the Official Nintendo Magazine for the best upcoming Wii U games. More info soon." This of course doesn't make sense if you consider that Nintendo Power is no longer being published in the United States and Canada. We'll just assume they perhaps mean a Nintendo magazine in some other English-speaking location. In any case, it seems that this horror game is going to proliferate itself all over the place.
  6. Marcus Estrada

    Amnesia: A Machine for Pigs Sees Another Delay

    Amnesia: The Dark Descent was not the first horror game in existence to put players into a powerless state, but it was the one that drew a great deal of attention to that style of play. Because of it, many have now gone on to seek infinitely more indie horror games and developers have responded by providing copious amounts of them. Of course, those who loved Amnesia: The Dark Descent are hoping Amnesia: A Machine for Pigs will be available soon. Unfortunately, the game keeps being delayed. It was first delayed near the start of the year into Summer but now that we're heading into Summer it has been revealed this is not the quarter Amnesia: A Machine for Pigs will release in either. This information was provided via Frictional Games in their forums where they said: "We know we will not make Q2, we also know when the game will be ready for launch. We have not set the exact day yet. You can however make good use of the weather outside this summer and look forward to gaming with the piggies as the summer comes to an end." With Summer ending in late September perhaps we'll see the game release in time for Halloween. Although that certainly wasn't their initial expectation, it's always a good time to sell a horror game.
  7. Developer: Level-5 Inc. Publisher: Level-5 Inc. Platform: 3DS (eShop) Release Date: May 16, 2013 ESRB: T for Teen A download code was supplied by the publisher for this review. The Starship Damrey was my first Guild series game. Although I love Level-5 and was somewhat interested in Liberation Maiden, I never got around to purchasing and playing any of the Guild01 titles. However, upon the announcement of The Starship Damrey last month, it caught my eye instantly. A retro-styled adventure/horror game with no tutorials or explanations? Sounds like my kind of game – and I had to have it. Though I did end up enjoying my experience with The Starship Damrey, were expectations set too high? The story is quite simple. You wake up in a cold sleep capsule aboard the Starship Damrey with no memory of anything – who you are or what“s going on in the ship. The capsule is locked, and the only way to get out is to have someone open it from the outside. So, you take control of a robot dubbed AR-7 – the only robot on board that is still controllable. As AR-7, you roam throughout the ship as you slowly make your way towards the locked capsule with “you†inside. As mentioned previously, the game offers no explanation whatsoever about how anything works or what you“re supposed to do. It“s definitely a nice change of pace when compared to how much games hold our hand nowadays, even if I did have a bit of trouble in the very beginning. Things end up becoming quite easy and not very challenging, however. For example, you“re only able to carry one item at a time and you“re unable to drop it, which leaves very little room for error. And puzzles are usually as simple as taking an item from point A to point B. The ship is also pretty small and there“s not much open-ended exploration. The visuals aren“t anything spectacular, either; not the best that the 3DS has to offer, but not the worst. Just one word of advice: Get used to endless gray hallways. As a horror game, The Starship Damrey is a neat little title in the genre, especially considering handhelds don“t get a lot of horror love. It“s not scary, per se – this isn“t Dead Space, but it“s definitely creepy at times with how pitch-black and empty it is inside the ship and not knowing what you might stumble upon next. However… as is the case with the puzzles, the “scare factor†soon becomes stale. With all the backtracking and whatnot, you“ll simply start becoming bored rather than creeped out. I can“t say much in regards to the story without spoiling it. The Starship Damrey is very short, however. You“ll definitely get it started and done with in one playthrough (which you should do anyway, as to get the full effect). Is the $8 price tag worth it then? For how short The Starship Damrey is and with little to no replay value, I“d say wait for it to be discounted. It“s a decent title, so it deserves a chance. Just don“t expect the next best horror game. Pros: + Well-written story, even if it may end too quickly + Decent horror game for the 3DS Cons: - Too expensive for what it has to offer - Puzzles and exploration end up becoming tedious Overall Score: 5.5 (out of 10) Average The Starship Damrey may not be what you think it is. While the story is swell, the exploration, puzzles, and price-point aren“t so.
  8. Marcus Estrada

    Play the Among the Sleep Alpha Now

    Kickstarter has been the hub for game developers and others to place their projects for a few years now. It finally seems to be waning in popularity though as more and more projects just miss being funded. Until today, it seemed that the daily pledges toward Among the Sleep would allow the game to just barely succeed. With three days left, the campaign has been successfully funded. What spurred this new rush of funders? Today is when Krillbite Studios released a playable alpha for all. No, not just funders, but everyone who visits the page. The alpha is of course free and showcases the basic concepts of the game in hopes that more will be encouraged to fund Among the Sleep. If you've already funded the project, and are in a reward tier that promises alpha play, don't worry about this alpha devaluing your access. During the Summer Krillbite will release a longer, polished alpha as well as beta access later on.
  9. Marcus Estrada

    Cry of Fear Finally Joins Steam

    Cry of Fear is one of those games that's been around for a while but has been unable to move beyond a relatively small fanbase. It initially began as a Half-Life 1 based mod before but has since been upgraded to a standalone game. Along with that, it just launched on Steam for the low price of free. The game is played in either single or co-op and attempts to creep the player out in a variety of ways. Of course, what else could be expected from a horror game? Despite being a free title, it purports to offer about eight hours of gameplay. Weapon sound effects and AI intelligence were also improved the for Steam debut. As Cry of Fear was initially built over Half-Life, it also doesn't require fancy new computers to run. Finally, in case you're curious if the game is even good, it managed to win multiple "best of" awards from ModDB last year. These awards include best single player and scariest game of 2012.
  10. Yes, Kickstarter projects are everywhere these days, but that doesn't stop more from being posted. Despite the relative saturation of the platform, some of the most exciting projects manage to move past them and get funded. Among the Sleep is the latest game hoping to get funded. Previously, development on the game had been ongoing. It was showcased at a few events and even made it onto our list of five upcoming horror games worth looking into. The concepts presented a first person game played through the eyes of a two year old child. Things were definitely seeming creepy, and worth being excited about. What do Krillbite Studios require Kickstarter for? They've got the core gameplay mechanics completed but now have to work on all the rest. Creating a polished game around the play is going to take a great deal more work. As each member works only part time for the Studio, it will take a much longer time to complete without any external funding. Among the Sleep's Kickstarter is asking for $200,000. At $15 you can get a digital copy of the game once it's out. $25 backers get the game as well as the soundtrack in digital format. Those who desire a boxed copy of the game have to pay into the $150 tier. If you've never seen the game before, then definitely check out the gameplay teaser:
  11. It looks like Climax Studios (who worked on Silent Hill: Origins and Silent Hill: Shattered Memories) is making another horror game. Seems like they just posted screenshots and have said nothing about it, though! This upcoming horror game, which currently does not have a title, appears to have a doll-related theme (which can be creepy enough as it is). We can see a female doll in two shots that might be our protagonist. Other shots display the disheveled dollhouse and a scary face in the mirror. Check out the screenshots below! What do you think this untitled Climax Studios game is about? Are you looking forward to it based on the screenshots alone?
  12. Marcus Estrada

    Review: Slender: The Arrival

    Developer: Parsec Productions Publisher: Blue Isle Studios Platform: PC (Web) Release Date: March 27, 2013 ESRB: N/A (M suggested) A download code was provided by the publisher for this review Slender: The Eight Pages started a phenomenon in the horror gaming world. Although there have long since been examples of horror games that leave you weaponless, this has been mostly abandoned by modern developers. Amnesia: The Dark Descent managed to stoke those fires again, although it was with Slender that a new boom began in indie-based horror game development. Much of these games are based off the modern urban legend of Slender Man. Mark Hadley developed Slender and released it while probably never expecting the massive fandom that would soon surround it. Since then, he decided to give the game another shot and make it a more fleshed out, better-looking experience. As such, Slender: The Arrival was born and has recently been unleashed to Slender-hungry fans everywhere. Is this game a worthy response to the original or has it lost its ability to scare? For the most part, Slender: The Arrival is as scary as its predecessor. Changes mostly seem to have been made to expand the audience to more than horror or indie game diehards. This is done primarily by a tremendous upgrade to the graphics. If there was one criticism to be said of the original, it was that the visuals definitely did not inspire fear. Sure, they didn“t hinder it, but the board-like Slender Man and otherwise weak visuals were off-putting to many. In this game, graphics are on par with modern releases. If you had any issue immersing yourself in Slender due to graphics, than this game should have you covered. The biggest change that is realized upon playing the game is the story. Sure, there were notes to collect in the original, but that was the majority of storytelling involved. In The Arrival, you get a bunch more information, although it never feels like the game is overloading you with unimportant content. This is a tough balancing act that Parsec Productions got right. There are still eight main pages to collect, but there are also other bits of information strewn on letters (or walls) that further fill out bits of the mythology. You begin the game with little knowledge of what“s going on. As protagonist Lauren, you are forced out of a car due to a tree toppling over directly in front of the road. Where was she heading? She was on her way to her old friend Kate“s house. Walking the rest of the way there, the tree leaves rustle in the wind as the sun slowly sets. Although nothing appears wrong yet, the atmosphere is immediately a bit off. Night falls as you enter her house, finding it in disarray, and realize that something is definitely wrong since Kate is nowhere to be found. Searching through her house feels ominous, and this feeling never really leaves the player, even when exploring beyond the “safety” of her home. There are a few distinct areas to explore and each is a fearful experience, although all are not perfect. For example, one area pits you against an enemy which appears skewed toward much more boilerplate horror. That“s not to say that Slender Man is an incredibly innovative horror antagonist, but it manages to be much creepier than this other being presented later. To say too much about Slender Man“s use in the game would be destroying some of the game“s scariness. What I can say though is that the effects surrounding this entity are quite cool and good at generating more fear in the player. There is not too much use of “boo” scares, which makes it even more appealing. As with a Silent Hill game, you are most often tipped off to nearby danger thanks to technical malfunction. In the case of The Arrival, your video camera screen shows distortion. Speaking of which, the entire game is played through the lens of a video camera. This may excite fans of Marble Hornets as that web series is framed as a documentary. In a way, the game feels like an extension of it, and only adds to the mythos surrounding Slender Man. It also adds some personalization to the game, as if you really are behind the camera and trying to uncover secrets with Lauren. One important facet of horror media is audio. The Arrival absolutely excels in this department. From the onset, there are sounds such as footfalls crunching in leaves slightly off time with your own, which makes you worry something else is in the woods. Then there is general audio in the background which attempts to unnerve as it quietly plays in the background. For most of the game, it wouldn“t be considered music, although it is definitely tracks and not purely natural game audio. Only later does something closer to music come in to heighten the atmosphere. It should be obvious by now that this game is quite good at being a scary experience. There“s also no doubt that it is a massive improvement over Parsec“s first game as well. Still, one point that may bother some players is the length of the game. There is only about an hour of play included to see the experience from start to finish. Sure, some notes may be missed on the first playthrough, but you can see most things in a short period of time. If you absolutely need replay value in games then this is one to pass on. Otherwise, the hour play time is justified as the story is able to convey itself well in the short time frame. The end does come suddenly, but it seems hard to see what could have been changed. Slender: The Arrival is a horror game that both newbies to Slender-based horror games can enjoy as well as those who loved the first. The developers show that they have a strong sense of what makes games scary and this translates to a game with a very foreboding atmosphere. It may or may not scare you, but there“s a neat little story and mystery to unravel while playing. Give it a shot if you“ve longed for more “true” horror games in the sea of unscary drivel coming from big name developers. Pros: + Smart sound design + Interesting story that sparks curiosity + Genuinely creepy encounters Cons: - Introduction of bothersome enemy - Relatively short experience Overall Score: 7 (out of 10) Good Slender: The Arrival manages to trump its origins to offer a modern horror story in the form of a video game.
  13. Marcus Estrada

    Fatal Frame Haunting PSN This Week

    Of all the horror series out there, Fatal Frame has definitely managed to be one of the scariest. The series began in 2001 for PS2 and saw two sequels on the system. Later, a fourth game was brought to Japanese Wii systems exclusively via developer Grasshopper Manufacture. The Wii also saw a re-release of Fatal Frame II. Nintendo once again got some love with the more recent spinoff Spirit Camera: The Cursed Memoir. Fatal Frame will be available as a PS2 Classic with the PS Store update tomorrow. No price was listed, but these games generally cost $10. That may be the best deal available considering the first three games are often sold for $20 each. The original Fatal Frame focused on a woman searching for her older brother who disappeared in a mansion. Of course, this mansion is bursting with ghosts, which makes her task pretty difficult. The main trait of Fatal Frame games is the Camera Obscura which allows players to photograph ghosts to stop them in their tracks. Are you excited to see Fatal Frame on PSN? Are the next two games set to follow?
  14. Marcus Estrada

    Slender: The Arrival Screenshot 3

    From the album: Review Images

  15. Marcus Estrada

    Slender: The Arrival Screenshot 2

    From the album: Review Images

  16. Marcus Estrada

    Slender: The Arrival Screenshot 1

    From the album: Review Images

  17. Whether or not you enjoyed recent games like Dead Space 3 or Resident Evil 6, one this is for certain: they“re not traditional horror games. Both series may have had roots in survival horror and even been quite scary at times, but they have shifted to action horror, if you“re even willing to call them horror at all any more. What has changed about gamers and the industry over the years to cause this? The trend has been a long time coming. In a way, if the oldest horror games had access to today“s technology, they may have been action-horror hybrids from the start. There are still many out there interested in more pure horror experiences, but big names in the industry are less enthused. Why cater to a smaller portion of the market when you can hit many more targets with the action genre? If you feel like a stranded horror fan then maybe you should look toward independent games. Indie developers are not beholden to any audience and create whatever they want. As of late, they are especially interested by horror. Here is a list of five upcoming games looking to please fans of horror. A Short Tale of Solitude Starting off the list is A Short Tale of Solitude which seems to draw more from literary and cinematic worlds than games. As such, it definitely looks like something set to surprise many gamers. It is set during World War I as a young French boy named Sebastian loses both his parents. He goes to live in an orphanage in which children rule and engage in pretty grisly rituals. The game itself is set to play out as a point-and-click adventure all in black and white. Then there are the children of the orphanage, who disturbingly look much more like wooden dolls than children. Sebastien, as well, takes this form. Phobia Interactive implies that this is due to him being a “sick” child, imagining safer things to help distance himself from the true horror unfolding in front of him. A Short Tale of Solitude was hoped to see completion in January, but will now hopefully arrive a bit later this year. Amnesia: A Machine for Pigs Amnesia: The Dark Descent terrified gamers nearly three years ago. Although it was not the first game to place gamers into such a powerless character running from a stalking being, it definitely managed to be the most popular. Finally, developer thechineseroom is nearing completion on their next game: Amnesia: A Machine for Pigs. Although not a direct sequel, it is set to play off the same universe they already built up. It takes place in 1899 as a man returns from a disastrous trip. Instead of returning home to heal, his mind is filled with images he can“t control - images of a strange machine. From there, the game looks to draw off the existing puzzle and hiding gameplay that fans have come to expect. Currently, the game is set to be out in the 2nd quarter of 2013. Among the Sleep Among the Sleep is a game which has been just under the radar for years now. Having won multiple festival awards over the years, Krillbite Studios have been working hard to perfect their surreal experience. The game centers around a two year old child who lets their imagination get the best of them late at night. While in control of the child, players will begin to experience a wide variety of strange and scary occurrences. As the small child you must work to overcome the surreal phantasms and stay safe from danger. That may be hard though, considering how powerful the imagination of little children is. Do you remember some of the spooky stuff you imagined at young ages? Hopefully Among the Sleep manages to capture youthful fears well. There is no date announced for its release but the game is said to be coming soon. Shadow of a Soul Vivec Entertainment“s Shadow of a Soul is looking to create an episodic horror tale. It also happens to be the first on the list which isn“t a PC exclusive (also aiming for PS3). In the first episode, players focus on a thief attempting a heist. As he explores, the realization quickly dawns on him that things are not right. Whatever is there with him won“t let him leave, either. Players will progress through the game with adventure game style control. Despite this, the game has 3D environments and looks fairly like a “modern” game. Ghosts are an underutilized entity in games so hopefully Shadow of a Soul uses them effectively. The episodic series will be a trilogy and Chapter 1 currently has a release date of May 2013. http://youtu.be/tenpLSKU-9U Slender: The Arrival Last year, a new horror phenomenon sparked in the form of Slender: The Eight Pages. Although the Slenderman character and surrounding modern mythos are not exactly fresh, the game managed to introduce many to the thin, well-dressed monster. It also showed that horror in its purest state has no requirement of good graphics or compelling storyline. Developer Mark Hadley was not content to let his original game be the end and is currently working on Slender: The Arrival. This time around, the game is going to be a more polished experience. An actual narrative is infused by the writers of the Marble Hornets web series, as well as the game getting a complete graphical overhaul. Although fans were happy enough with the original Slender, this is an attempt to make the game as Hadley envisioned it (but was unable to create on his own). Slender: The Arrival will be out on March 26th. It“s easy to see that horror is still a big deal in the gaming world. With big names shunning the genre, it only leaves more room for indie developers to flourish. This list is only the start, as there are many other horror games also hoping to launch this year. Some other intriguing titles are: Asylum, Memory of a Broken Dimension, Routine, and Stasis. As long as there is still a thriving community of horror fans in the gaming world (and there always will be) then someone out there will keep creating horror games!
  18. Marcus Estrada

    Lone Survivor on PS3/Vita Set for July

    It was in November of last year that Jasper Byrne of Superflat Games first announced that Lone Survivor was coming to PSN. Today Byrne took to the PS Blog and shared a batch of new information about the upcoming port. This psychological horror game was well liked when it arrived on PC last year (just check out our review). Not only was the game suitably creepy despite pixel graphics, it managed to offer the player a multitude of choices while playing. So what purpose will players have to check out a Sony version as opposed to the existing PC version of Lone Survivor? First, are the obvious features Sony fans have begun to expect. There will be Trophies, Cross-Play, and Cross-Buy. However, there are also additions to the game which include new items, new ending, new dialogue, and two extra sidequests. If this news angers fans of the PC version then please quell your emotions. This added content is only exclusive to the ports for a limited time. If all goes well, we should see Lone Survivor make its way to PSN in July.
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