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  1. So Microsoft has had a pretty rocky start with their next generation console, the Xbox One. This isn't entirely the fault of the console though. While they're pushing away their core market by adding in all of these other features that nobody really wants, the main problem they're dealing with is customer trust. In the months leading up to this announcement they've had a tough time with DRM rumors. And now that the console is out in the open, these rumors have only gotten worse thanks to a series of he said she said articles being posted on the web. While we still don't have a clear and honest answer from Microsoft, I can safely say it is looking incredibly bad for the electronics giant. But it doesn't have to be that way. Here is how Microsoft can win this generation in three simple steps. Step One: Give The Xbox One A Voice The moment people could talk to their 360's is the same moment people's 360's should have been able to talk back to them. People want to experience (a word Microsoft loves) the future of technology, and a seemingly sentient console would have been the perfect way to pull this off last generation. Of course the problem here was that the Kinect appeared late in the console's life and developer's understanding of the peripheral was still just starting to flourish. But that shouldn't be a problem for a console that has made the newer and more powerful Kinect 2 mandatory for every single one of their consoles to function. Not only will everyone have to make use of the peripheral on day one, but they'll also have past experience from the last few years of tinkering with the original version of the device on the Xbox 360. Now, what do I mean by a console that can talk back to you? I nominate Ellen McLain for the female Xbox One voice. Well I'll get into that in a bit, but first let's talk about how it needs to be set up. Microsoft can't just throw Microsoft Sam onto every Xbox One and call it a day. They'll need to hire at least one actor and actress to fill the roles of your Xbox One guide. And then they need to lock those two people down into contracts forever, because their voices will be the Xbox One's Kevin Butler. Every advertisement and every big reveal would have to include those voices. If done right, potential buyers will become familiar with them before they ever even considered buying a console. Microsoft needs an advertising gimmick, and a talking Xbox would fill that role perfectly. But now we're going to get into the crazy stuff. Give The Voice Personality Now, just what do I mean by giving the Xbox One the ability to talk to you? A simple yes and no system wouldn't suffice at this point in history. That would just be embarrassing. If Microsoft wanted this to work, they would have to give the voices personality. The best example I can think of that would accurately show off what I mean would be the game Seaman for the Dreamcast. I hate how much this game title appears in my search history. In it you take care of little fish people who occasionally ask you questions about yourself while also appearing extremely lifeless and cold. It was clunky and slow going, but to be fair, this is from a game released over a decade ago. And it was also absolutely phenomenal stuff back then. What Microsoft needs to do is make that the Kinect 2's whole gimmick. Not only should they put in a voice that responds to your commands, they should put in a voice that asks you questions and remembers what you tell it. It would essentially be a disembodied Project Milo, a game I was so hyped up for that I ignored all of the Kinect's other flaws. Of course Project Milo never surfaced, but perhaps his tech demo could be used to make my dream come true with the Kinect 2. Make It Personal To The User So now the Xbox has a voice and an interesting personality. What else does it need? Well, we're going to go back to the game Seaman for a bit. In the game you usually had between three and five little fishmen. Instead of forcing you to grow a bond with each and every one individually, the game gave you the ability to name them. Of course they couldn't say their own name, but they reacted whenever you said it. And that was pretty impressive for decade old technology. While I'd still be just as impressed today if another company pulled it off successfully, there is actually another reason I'm bringing this up, and its griefing related. During the Xbox One reveal, people watching the show on their Xbox's were subject to frequent pauses and complete closure of their streams due to the commands being said to the new Kinect. This image will make sense in a minute. Just keep reading. Since everyone will have a Kinect 2 hooked up to their Xbox One, then it isn't too much of a stretch to imagine people being able to hijack their opponents Kinects simply by yelling commands into their own and having everyone else's Kinects pick up on it. While this would be hilarious, giving the Kinect a name would help cut down on issues like this. Instead of saying "Xbox, turn on." you could say "[iNSERT NAME HERE], turn on." But we're going to take it one step further. We're going to go the companion route. Look at games like Bioshock: Infinite. While the game has been out for about a month, people are still actively talking about it and posting things on the web. Why are they doing this? Its all because of the character Elizabeth, and people's tendency to grow attached to her. If Microsoft can give their Kinect's male and female voice a pleasant enough personality, then people will become attached to them the same exact way. No longer will you be reading about people calling Elizabeth their waifu, instead you'll be seeing people calling the Xbox One itself their waifu. Its a hilarious thought, but you all know it would work in Microsoft's favor. A never ending stream of constant discussion on the internet about each person's own console and how their personality has developed over this next generation paired up with the ravenous fanbase of people declaring their actual love to their consoles? Its a win win for Microsoft, and they know they can do it if they only tried. As always, thank you for reading.
  2. Video games are something that we all have in common. No matter what genres you“re into, or what consoles (or PC) you affiliate with, it doesn“t change the fact that we all spend at least some portion of our time with video games. So, now that Microsoft has stepped away from their much hated DRM plans for Xbox One, many are now able to accept the system as something possibly worth purchasing down the line. I was one such person who was not pleased with the direction Microsoft was pursuing, but even now, there is very little currently luring me to the system. What would it take to get me to want to own the system? I do not oppose it on the fact that they ever attempted to do “anti-consumer” things, but simply see little of interest to my tastes. There are definitely some games that I loved that came exclusively to Xbox and Xbox 360, though. If some of these titles were reborn then I would be ready to jump into a midnight launch line to pick up the Xbox One. Breakdown Namco provided an incredibly unique game to Xbox owners in 2004 with Breakdown. In regards to story, voice acting, and visuals, it isn“t the most stunning thing out there. Instead, what makes this game such an interesting part of gaming history is the viewpoint. Instead of the first-person camera we“re used to where we just see a gun, players were greeted to a set of limbs. Not just limbs for holding a gun and shooting with, either. You were also able to interact with the environment in a multitude of ways, punch and kick people, and view all of this occurring as if it were your body. Now it might not seem that fantastic now but at the time the game was known primarily because of the oddness. As “next gen” is meant to be about experimentation and innovation this would be a great game to revisit. Kameo: Elements of Power Rare has gotten a lot of attention lately due to the reveal of a new Killer Instinct game at E3 2013 (even if it is actually being developed by Double Helix). But what about Kameo: Elements of Power, the property they brought to Xbox 360 for its launch in 2005? The action-adventure game was surprisingly fresh for the time and brought bright, lively visuals to a system that would rarely seem them over its own lifespan. If it seemed strangely suited to Microsoft“s system, that“s because it was initially set to be on the GameCube. This may have reflected itself in the relative ease of gameplay, but all the same, it brought an interesting gameplay concept of shape shifting to Microsoft“s box. Why not revitalize and expand upon such elements with the power of a more modern system? Metal Wolf Chaos First off, yes, I“m aware that this video game gem never left Japan. Secondly, that doesn“t mean it was unable to become known by Microsoft and non-Microsoft fans alike as one of the most hilariously “American” games ever made. Sure, it might have been developed by FromSoftware in Japan, but they sure beat us to it. The game focuses on the United States as a country in serious unrest. As the President, you decide to take matters into your hand. Foregoing the House, Senate, and any other sort of governmental decision making, Mr. President jumps into his personal mech and gets to work. Considering the fabulous-looking mech game Titanfall is likely going to be a huge hit for Microsoft platforms, they could use more games of the genre in the future. If only Metal Wolf Chaos 2 could be one of them. Phantom Dust Why on Earth didn“t Phantom Dust take off? It“s hard for me to figure out considering the game is so incredibly fun. Mostly, it must have come down to the Xbox userbase at the time who found themselves more compelled by standard Western games than anything niche. Obviously that is not true of all players, but what a shame. Phantom Dust was in fact developed by Microsoft Game Studios but you“d likely never realize it while playing. The game seems far more like an interpretation of Jojo“s Bizarre Adventure than Halo. This is likely due to the design aid of Yukio Futatsugi who crafted the much-loved Panzer Dragoon. Considering that Futatsugi is already involved with Microsoft again for Crimson Dragon, this may be the most likely possible sequel on my list! Yes, a lot of the choices are niche but that's what it would take. The Xbox One and PlayStation 4 are both going to see a lot of sales, but many of those will hedge upon which has the better exclusives - real exclusives. Timed DLC is unlikely to sway consumers nearly as much as full games. Although these four games likely won't come to fruition, or even change perceptions if they did, it would certainly add an air of creativity to the system.
  3. http://www.ign.com/articles/2013/07/11/microsofts-alleged-collaboration-with-nsa-surveillance-programs-detailed?utm_campaign=fbposts&utm_source=facebook Be careful what we do on skype now people . But I guess part of the kinect spying on us would have been very helpful to the NSA. As everyone have already stated, we knew we would get spied on from the camera.
  4. http://www.ign.com/articles/2013/07/11/fans-petition-for-microsoft-to-restore-original-xbox-one-policies?utm_campaign=fbposts&utm_source=facebook Apparently this guy have gotten 12,000 signatures already. I personally don't think xbox would do this unless they want only 12,000 units sold. But then again, this could be a good excuse for them to reimplement some of those original features.
  5. http://www.ign.com/articles/2013/07/11/china-likely-to-unban-foreign-consoles?utm_campaign=fbposts&utm_source=facebook This seems like it could be big. This could open up jobs for the big 3. They would be able to open up a market there and send employees over to China to start a production and marketing team.
  6. When Don Mattrick left his role as MIcrosoft's interactive entertainment business manager many were surprised. It was not just that he left Microsoft, but that he went and joined Zynga instead. All the same, in his departure, there were many rumors suggesting who would replace him. One name that stood out in particular was Julie Larson-Green. She has long since been a member of Microsoft, being an integral part in the development of new ideas such as the Ribbon introduced in Microsoft Office 2007 and subsequent operating systems. Now she has been officially brought on board to hopefully bring that same innovation and creative thinking to the Xbox brand. Here is the statement from Steve Ballmer about Larson-Green about her new role: "Julie Larson-Green will lead this [device and studios engineering] group and will have all hardware development and supply chain from the smallest to the largest devices we build. Julie will also take responsibility for our studios experiences including all games, music, video and other entertainment." What do you think of the choice? Will Larson-Green be able to bring something new to the Xbox One brand?
  7. Marcus Estrada

    Metal Wolf Chaos Cover

    From the album: Marcus's Album

  8. Marcus Estrada

    Phantom Dust Cover

    From the album: Marcus's Album

  9. Marcus Estrada

    Breakdown Cover

    From the album: Marcus's Album

  10. Marcus Estrada

    Kameo: Elements of Power Cover

    From the album: Marcus's Album

  11. Since Microsoft ventured into the world of video game consoles they have offered a service called Xbox Live. Through it, subscription members gain access to online games which they can play with friends or complete strangers. Many have found themselves dissuaded from using Xbox Live Gold though as it introduces one to a bunch of annoying children, annoying teens, and annoying adults. What if these routinely awful players could be "voted off the island" so to speak? It appears that new, and more useful reputation tactics are finally getting underway for the Xbox One. Here's some of what Microsoft's senior project manager, Mike Lavin, said to Official Xbox Magazine: "What we're looking at doing is creating a very robust system around reputation and match-making. If people are in your friends list, we're not touching that, we're just making it easier for you to come together. It's really the anonymous side of things where we're making these investments. Ultimately if there's a few per cent of our population that are causing the rest of the population to have a miserable time, we should be able to identify those folks." Those players who are good members of the community will be rewarded for their sportsmanship, although specifics were not detailed. On the other hand, players who constantly grief others will be moved to more matches with players similarly annoying/crude to themselves. It was also noted that someone can't suddenly have their reputation destroyed, but instead their status is tracked over a long period of time. If you play many games over months where most players down rank you consistently then that is when you may see a shift in your pool of opponents. Since this is all a concept right now it remains to be seen if the new reputation system will work without a hitch or see abuses.
  12. Dominic Dimanche

    Xbox Chief Don Mattrick Now Zynga CEO

    According to reports from Kara Swisher of AllThingsD (which have since been confirmed) Microsoft's head of the interactive gaming department Don Mattrick is taking leave of the company. The article goes on to report that Mattrick is in close talks with Zynga to become their next CEO, which is now confirmed by Zynga itself. With word spreading of the transition, Zynga's shares have risen by 11.5 percent while Microsoft has seen a .25 percent drop. This comes as yet another shaking change in the Microsoft house after the recent PR maelstrom concerning the Xbox One's DRM and other policies. In spite of removing most of those policies, Microsoft still has a way to go to quell concerns in the market. Whether Mattrick's handling of the Xbox One at E3 and before is a defining factor in his departure, it has yet to be seen. How will this affect Microsoft and its performance in the coming console bout? And who will they have to replace Mattrick's now vacant position? Be sure to keep an eye on Game Podunk for the latest updates on the situation.
  13. Earlier in the day, Giant Bomb made waves by posting a piece which stated that various sources were saying Microsoft was about to change their stance on some of the most contentious policies for their new system. There was very little time for people to debate the merits of the unnamed sources however as shortly after Microsoft updated the Xbox One FAQ with the comment that changes had been made. Since then, the official statement of changes has been posted. Don Mattick, president of the interactive entertainment section of Microsoft, posted a long update about the Xbox One and how the company is listening to feedback. Here's what matters most - there are no longer 24 hour online check-ins for games or any weird used game rules: "An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360. Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360." So, how do you feel knowing that Microsoft has bowed to public opinion? Does it matter or has the damage already been done?
  14. During the heyday of the Xbox 360, Microsoft were in a very good position in regards to indie games. Even if you ignore the allegations of mismanagement, or problematic organization, they had a great thing going with both Xbox Live Arcade (XBLA) and Xbox Live Indie Games (XBLIG). Through them, a huge audience was exposed to independently developed titles that they otherwise may have been completely blind to. Digital behemoths like Super Meat Boy, Fez, and Minecraft all graced the system to the acclaim of many. Despite the success Microsoft has had with indie games on their system, it now seems they have turned their back on the community. They indeed spoke all about games during the E3 Xbox One conference, but they put very minimal attention on indies. Throughout a great deal of new games and IPs, we saw a very tiny sampling of indie game presence, especially when compared to Sony's own E3 conference. Regardless, let“s look at what Microsoft has decreed so far for their upcoming system. As ShackNews reported, general manager of Redmont Game Studio, Matt Booty, stated that “as of right now” all games require a publisher to get onto the Marketplace. Much of the time, indie games are self-published by their developers but this is a thing of the past - at least on the Xbox One. We have seen publishers turn to indie games more lately, and even publishers created with the purpose of celebrating indies, but not every developer will have the luxury of being chosen. Another strange decision, which very likely may see change, is that the Xbox Marketplace will no longer have separate sections for XBLA or XBLIG games. Instead, everything will come together in a big melting pot. In a way, this is positive because it means that an indie game can stand proudly right next to a digital copy of the next triple A shooter. As Phil Harrison explained to Eurogamer: "Just games, right. Search, recommendation, what your friends are playing, game DVR - these all go to helping you discover the games you want to play, so I think we solve fantastically some of the challenges that independent developers face, particularly around discovery and connecting their game to an audience, by some of the platform features we have in the machine itself." This is far from the perfect solution though. It“s important to listen to everything that is said, rather than just the gist of things. As was also noted in the Xbox One reveal conference, users will be shown games the console/network thinks they want to play. Recommendations tailored to user interests are not new, but what will the specifics be? Are these pure recommendations from previously played games or are they a mix of requisite triple A games and then two you might like? Will publishers be able to pay to have their latest game on this panel for the week or month of its launch? How much attention is paid to indies versus big names? Unfortunately, none of these specifics are likely to be revealed. Of course, the same applies to the Marketplace as a whole. Without multiple sections, the Xbox One will require excellent genre categories. It is likely that the most popular or newest games will also sit at the very front of these lists. Will precedence be given to huge names over small or is every developer going to get a fair shot? Well, just judging from their presentation, it“s obvious Microsoft wants to present an ubiquitous game/TV/etc device for the living room. The “common” consumer they are aiming for is probably not interested in indie games - if they“re even into games at all. There was one indie game showcased during their E3 conference with as much excitement as the next Call of Duty or Battlefield. This was of course Minecraft which already saw launch on 360. Why did they select this to be their main indie game shown during the event? Because Microsoft knows they have a winner with Minecraft. It is one of the most successful, if not the most, indie game of this generation and therefore has a massive inbuilt audience. Instead of seeking out upcoming and unknown indies, they have allowed Sony, Nintendo, and Valve to become the much more alluring storefronts. In the end, Microsoft just does not appear to be trying to win indies back. Perhaps they do not want them. Until this generation, indie games had been mostly ignored by big names except in rare instances. Now that indie games have found a real foothold with players, they are a great market full of potential success for both developers and those who support them. Microsoft does not need indies to succeed, but it is losing a possible boon of great games in the coming generation.
  15. Marshall Henderson

    E3 2013: Microsoft Conference Recap

    This is it. Microsoft is out to prove the Xbox One's worth today with a number of exclusive game announcements, features, and more. Did they manage to surprise us? Check out our recap of the conference below and let us know what you think! [9:36] IT BEGINS! After Keighley spent the last minute stalling, Big Boss has to go to Afghanistan. It's Metal Gear Solid 5, obviously. Man, Ocelot is telling Snake to use binoculars, and that seems really insensitive... Would a binocular with one lens just be a nocular? The open-worldedness has Snake on a horse... doing Horse stealth. It's all very pretty. Apparently with real-time weather and hanging off the side of a horse for stealth. Snake can ride in cars and hop in the back of passing-by trucks to hide and whatever. Good news, smoking is still an option. Seriously, this is really pretty. Realistic passage of time, so they say. Snake has to save Kaz from Afghanistan, so that's cool. Another female sniper, a little kid named Eli, a guy named Skull Face (apparently Ghostface Killah was taken). Emmerich is back. Ocelot, an old dude named Codetalker. Was Snake just choking Chico out? "Punished Snake" is what they're calling him in this. Okay. Metal Gear Solid V: The Phantom Pain looks exciting. "Kaz. I'm already a demon." [9:42] Don Matric and Kojima are here. Kojima is talking about the graphic power and stuff. Can't argue, it looks mad dope. Kojima just left. Okay. So he just showed up to say that, then leave. [9:43] Yusuf Mehdi takes the stage, to share some information about the Xbox 360. The Xbox 360 is being updated to look like the Xbox design... available now. [9:44] "Our commitment to the Xbox 360 has never been stronger." Gold members receive two free game downloads per month. Assassin's Creed 2, Halo 3 are the first two. "Hundreds of new games coming to Xbox 360." Splinter Cell Blacklist, Arkham Origins, Lightning Returns, Grand Theft Auto 5 are some examples. [9:46] World of Tanks is coming to Xbox 360, for the first time ever on consoles, apparently tailor-made, as trustworthy as an Xbox person can be to tell you that. World of Tanks Xbox 360 Edition. [9:47] Victor Kislyi showed up. They decided the Xbox 360 apparently because of the large Xbox Live community. He basically just said "We did it cause you have a big community." [9:49] Mehdi's back, to share two more of the games for 360. Max: The Curse of Brotherhood. Max searches a spell to get rid of his brother, and it works, so now he has to go into a magical world to go find him. Looks very Limbo-esque, though more colorful. [9:51] Dark Souls 2 is the second. Looks pretty standard-fare for the series, angsty background music and grim level design. Giant monsters. "Go beyond death." It looks pretty decent, yeah. [9:52] Phil Spencer takes the stage. "Welcome to the new generation of games." Everything from here on in is for Xbox One. [9:55] Ryse is a Roman game. "Brave man dies once, a coward dies a thousand times over." Probably was intentional to quote Shakespeare's "Julius Caesar" here. Third-person action game with some QTEs, hack-and-slash-ish?, it looks. You're clearly in the role of the leader, you can form a phalanx and stuff when you're with people, which they're using in the demo to have the player move towards a tower filled with archers. [9:59] So basically, Ryse's combat seems pretty Uncharted-y, except with sword and shield rather than guns. Like if a hack-and-slash and Uncharted had a beautiful Roman baby. There are squad-based things as well. Dismemberment, graphic deaths. All the high notes. [10:00] Cevat Yerli takes the stage. Marius Titus, and you fight as a general of the Roman empire. Ryse: Son of Rome is an Xbone [10:01] Killer Instinct, all the character designs are VERY modernized and not Battletoads. [10:02] Ted Price from Insomniac is taking the stage to talk about Sunset Overdrive. [10:03] A "living-world game." The game is altered by player-input and stuff. Art style is cartoony as business, there's some parkour-ing with this guy in the bowling shirt. [10:04] Sort of Borderlands-esque 'cartoony' violence that is fun and silly. [10:05] Forza 5. Racing games! It's all about how cool cars are great. WHOA STROBE LIGHTS. And now there's a car on stage. [10:06] The graphics are pretty, but he's talking about "air you can taste and texture you can feel," so you know, graphics that are so good that your eyes operate other senses. [10:08] "Driveatar" logs your speed and style and learns how you play so it can emulate it. Your Driveatar--which is the worst word--goes worldwide and bases the AI of other people's games on your play style. [10:11] Phil Harrison--or possibly Moby--takes the stage. "Push the boundaries" and the usual new console rhetoric. [10:13] Minecraft for Xbox One, because a game that can be played on cell phones is truly the backbone of the Xbox One's boundary-pushing hardware. [10:14] Remedy is here to talk about Quantum Break. The choices made in the game create a personalized version of the television show. "This will be the ultimate Remedy experience." [10:15] It's all rendered in-engine, but it's entirely a cutscene of a localized frozen time thing called "zero state." [10:16] Swery65's new game, a murder-mystery named D4. Cel-shaded style and stuff. It got far too little screen time, and was barely spoken about. [10:17] Art, science, and magic. Two of those words don't fit together, unless you're watching the Sorcerer's Apprentice. [10:18] Dave McCarthy is here. "This team came together for one purpose: To give the gift of games to everyone." Project Spark. "Spark, show me rivers. Make that mountains," and it does it. Using smartglass, you can do personal touches. It looks like the most mid-'90s science thing ever. [10:20] You can add behaviors to stuff, like rocks. It'll make the rock jump and follow. "Come on everybody, let's rock and roll," Claude says. Damn it, Claude. [10:21] Multiplayer options, including morphing landscapes. [10:22] Rockman becomes... Rock Mech. Okay. It's like Lionhead and '90s sci-fi had a baby. You can use it to build game-type things or scenarios or something. [10:23] Marc Whitten takes the stage. [10:25] SmartGlass demo, showing off how it works. Compare stats, pop into games with people, timeline changes while doing it. It has tips and stuff. [10:26] Shows off Killer Instinct. Good, trashtalking with the most stilted dialogue. "Just let it happen, it'll be over soon." Well, that's a horrible thing to say. Killer Instinct looks like Killer Instinct. The game was automatically recorded for the Game DVR, and can be shared on the cloud. with whatever commentary he wants to add or whatever. [10:28] Partnership with Twitch, so you can automatically stream games as you play them. Great if you care about that sort of stuff and have a good internet connection. [10:29] More than 100 friends, and a moving away from MSP to real currency. Anyone in your house can enjoy your Gold benefits, including online play, even without being logged in. [10:30] Crimson Dragon demo... they lost audio, apparently, but it sure looks like Panzer Dragoon... I guess. It looked like it was cool, except it had no audio. [10:31] Josh Bridge and Mike Jones take the stage to announce Dead Rising 3. It's three days after a big outbreak, and the new hero is in a fight for his life. City's all burning, car horn is blaring, and zombies are making zombie noises. The new main character, Nick, is apparently a mechanic. Oh boy, if you don't like red-screening, you're probably not going to like this game. Attacking enemies with melee apparently causes blood spatter on the screen in a pretty big way. [10:33] It's an open-world game, meant to be like a real city, including some destructable environments. [10:34] In-field weapon customization, like taping a flashlight to a gun. You can distract zombies with things like flare guns. Assault rifles apparently are just lying around. Nick comments on stuff, and weapons are readily available to just be picked up on the fly. Cars are still a thing to get around. [10:37] SmartGlass gives you a unique way to deal with zombie outbreaks, like calling in artillery strikes. That as a SmartGlass thing probably will make some people unhappy. Equally, Dead Rising 3 is exclusive to Xbox One. [10:38] The Witcher 3. It's open-world. Optional voice-commands, free-roam. This sounds pretty familiar... [10:40] Geralt looks super awesome with a beard. "Multi-region Open World." There are mermaids, the gameplay seems a lot more free-flowing than the rigid combat in previous games. Different environments, weather, the usual stuff, but it looks pretty baller. Maybe the biggest applause I've heard so far. [10:42] Patrick Soderland and David Silverman show up. It's about Battlefield 4. It's a live demo now, so... No sound, so they decided to start the trailer over. "We will start over. *pause* It will happen, I promise." Some heckling now. HERE we go, audio's back, after Patrick almost surrendered. [10:44] Military Jargon, dark, murky sea. It's very naturalist, very Open Boat. There's a minimap, the usual shooter type thing. The team's trying to get off of a boat, which sems to be coming apart. Big set pieces! Its very pretty. [10:47] The top right corner says to press backspace for Battlelog... The Xbox One is closing the gap between PC games and console games. [10:49] The first Battlefield 4 map pack will be launched on Xbox One before anywhere else. [10:50] Capybara's new game. "Below." It's a very simple hand painted-looking artstyle, pulled-back camera, supposedly Roguelike gameplay... Well, that was all of it. [10:51] Microsoft is invested in Black Tusk to get them to pump out AAA games on Xbox One. Now that's done. [10:52] It's all windy, there's a person dressed in a bunch of cloth while walking through the desert... to a bunch of dead bodies. Gravity, which was wonk, is now unwonked, and a giant robot is coming out of it... OH NO, IT'S MASTER CHIEF! EVERYONE IS SHOCKED NOW... why was he wearing cloth over his armor? It's not like he'd get sand in his eyes or whatever... [10:54] Bonnie Ross is taking the stage. She's discussing the Halo television series and Xbox One's Halo. It runs at 60 frames per second, and it comes out in 2014. [10:56] $499 for the Xbox One, in November. [10:57] The final Exclusive Title, by Respawn Entertainment. "They're going to call us marauders, terrorists... or worse..." It's all sci-fi, giant ships, filthy, high-tech cities, jumpsuit-type things with rocket launchers, fighting giant robots. "This is our land, and we'll fight for it." There's stealth and stuff. It's Titanfall. [10:59] Vince Zampella comes out to talk about it. It uses a lot of cloud stuff and stuff beyond the hardware. The demo shows that, despite the trailer being all third-persony, the actual gameplay itself is first-person, which is disappointing. [11:02] Gameplay itself looks like a pretty typical FPS, with some rocket jumps and wall-running. You can summon forth a mech to ride around in, which seems to turn it into a regular FPS except you're in a mech. [11:05] Spring 2014, Xbox One exclusive. And that was it for the E3 2013 Xbox One conference! They surely did maintain the fact that it was about games, with phrases like "open world" being the watchwords here. There was a degree of indie love, but it seemed like the core Triple A's were at the core. Aside from that, there wasn't much said to actually address the issues people have had. Is Microsoft just moving past it? Recap written by Marshall Henderson. Screencaps provided by Jason Clement. What did you think about the Microsoft Conference? Let us know in the comments!
  16. Marcus Estrada

    E3 2013: Dead Rising 3 Revealed

    Dead Rising began as a title which was meant to hype up the Xbox 360 launch. Although it ended up being a bit cumbersome, it was also exciting to see so many zombies on screen at one time. Dead Rising 2 attempted to up the ante, but still showcased various issues. Although Dead Rising 2 came to both PS3 and 360, it looks like Dead Rising 3 is an Xbox One exclusive (at least for now). A great deal of gameplay was shown which featured a handful of various weaponry, as well as the main character using a flare gun and flashlight. Most interestingly, it was shown that the player can call in artillery support to cut down hordes of zombies. Oh, there is a brand new lead character in the game too. The black-haired guy seems keen on whining about the zombie outbreak, which is at least slightly more interesting than accepting everything going on around him. Dead Rising 3 is available exclusively for Xbox One this holiday season. http://youtu.be/Tn9QRIM4_Oo
  17. Marcus Estrada

    E3 2013: Twitch Partners with Xbox One

    Are you a fan of Twitch.tv livestreaming? If so, then the Xbox One now has an interesting feature for you to take advantage of. Microsoft has partnered with Twitch to integrate the service with Xbox One. Apparently it is used via Kinect and can be called up to record and upload your gameplay moments. It was shown alongside a bout of Killer Instinct. It was not stated however if you require Xbox Live Gold for this to work, or the Twitch Turbo subscription. It's possible you may need one, both, or none at all. We'll let you know when anything like that is confirmed.
  18. Marcus Estrada

    E3 2013: Swery Bringing D4 to Xbox One

    Swery 65 was a pretty niche developer until Deadly Premonition hit it big. Well, big enough to become a game with quite the cult status. Although it was not the first game he ever crafted, it was the one which was a hit with Western players. Many have been clamoring for a Deadly Premonition sequel. Unfortunately, that was not announced, but we did get a teaser trailer for the game D4. Very little is known about it right now since we just have a teaser to go off of. Swery made the adorable tweet after the reveal of simply saying "D4 it's mine". We'll likely see a bit more of D4 on the show floor. The game is going to be an episodic exclusive on Xbox One.
  19. Okay, so were you scared that the earlier reveal by Rare on Spike TV was the real thing? Nope, thankfully that was just Rare getting the dull game out of the way with Kinect Sports Rivals. They were indeed bringing a core game to the show. The game in question is none other than Killer Instinct. The game had a great life back on arcade and SNES but has unfortunately not seen much attention since. Xbox One getting Killer Instinct as an exclusive is big news for Rare fans, as well as lovers of fighting games.
  20. Marcus Estrada

    E3 2013: Ryse: Son of Rome Coming to Xbox One

    Ryse is a game that you may have heard about sometime in the past. It seems that the name first came up years ago and had something to do with Kinect at latest reference. All the same, the game was left completely in the dark until today. Ryse: Son of Rome is now revealed as an Xbox One title and seems to focus on all the excitement and violence of being a Roman soldier. The third person action game certainly has nice graphics but does it offer compelling play? After the teaser trailer they showecased gameplay. Ryse appears to focus on both play as just one soldier as well as commanding the troops around you. As opposed to games such as God of War, it also looks to be taking a more "realistic" view of things. Well, as realistic as a game glorifying violence and incredible, unkillable main soldier are. Ryse: Son of Rome will be available on Xbox One on launch.
  21. Marcus Estrada

    E3 2013: Xbox Live Gold Tweaked

    Xbox Live Gold has existed on Microsoft platforms from the beginning. For a long time, people were willing to pay the price because that's where everyone was playing games. Of course, in order to play multiplayer online you require the Gold subscription. Now that PS Plus exists though, the two don't seem to offer the same amount for the price. Microsoft is attempting to address the incoming competition by tweaking Xbox Live Gold. Instead of simply offering what they have for the years, they are now adding in two free games per month. This seems like a way to try and combat PS Plus's Instant Game Collection. What two games will you get with the first month of new Xbox Live Gold? Assassin's Creed 2 and Halo 3. No, these aren't particularly "fresh" games but what can you do? Perhaps Microsoft will become more adventurous in the future.
  22. The upcoming Metal Gear Solid V has been getting a lot of attention due to being the newest entry int eh series, as well as the shift between voice actors away from David Hayter. Although the series is most often associated with Sony, Microsoft got the first trailer of E3. They showed it right out of the gate and revealed a handful of things. First, the game is an open world adventure. CQC was also denoted as being dynamic, and it seems neat if the trailer is an accurate representation of the game. Metal Gear Solid V has no release date, but at least now we're certain the game is coming to both Sony and Microsoft platforms. Later on, we will update this post with the E3 trailer so you can get a taste for "Punished Snake".
  23. So, we're only a few minutes away until Microsoft's pres conference and hopefully a great deal of new game announcements. Spike TV has been running a pre-show and getting a few exclusive announcements for the show. In particular, Rare showed up. Yes, they came to announce a new game which has been seeing a lot of buzz on the internet lately. Would it be a new Killer Insinct? What about Banjo Threeie? Rare still has something in store for E3, but they did reveal one game for the pre-show. It's Kinect Sports Rivals! Their series has been the best-selling on Kinect so it makes sense they want to bring out a new one. It also featured more built, humanoid characters in the game which may be Xbox One avatars, such as how previous Kinect Sport games used Xbox 360 avatars. Now to watch the Xbox One conference and to hopefully see the "real" Rare announcement.
  24. Microsoft has gone back to the starting point with Xbox One. No longer should we focus on the original Xbox or Xbox 360 but look toward a brand new era of digital entertainment. Do you watch TV shows or movies? Microsoft wants to own your living room and have you enjoy all that media through Xbox One. Oh, and the device will have something to do with games too. Although the Xbox One reveal had nothing to do with games, it has been proclaimed that Microsoft's E3 presence will be all about the games. What about these supposed fifteen exclusive games - will they all be shown? Will we get much-needed answers to our questions about used games and online connectivity? The staff of Game Podunk have put on their "game analyst" hats and are ready to share their best E3 predictions. A Rare Opportunity Jason Clement | Editor-in-Chief "Most of us have heard the news by now - Microsoft will be announcing a sequel to a 'historic' Rare franchise, but the question is which franchise are they referring to? Many people seem to think it will be none other than the long dormant Killer Instinct series, and for good reason - Microsoft recently renewed the trademark for the series last Fall. While Killer Instinct is clearly the frontrunner in all this speculation, what if the Rare sequel in question isn't from that series? The Banjo Kazooie series is probably Rare's hallmark franchise and what people love them most for, but somehow I don't think that will be it either. No, we're going to need to go back in time a bit more. There are two series that haven't been considered that would push fans' nostalgia buttons like crazy if Rare were developing a new game for them - Battletoads and R.C. Pro-Am. While neither series has been relevant for some time, they might provide the nostalgia bomb that Microsoft is looking for in getting some people to jump onboard with the Xbox One. The problem with R.C. Pro-Am is that Microsoft already has a popular racing game in Forza, so unless the former does something dramatically different, we can probably rule it out for now. Which leaves us with Battletoads. Crazy? Sure, but it might just be crazy enough to work and give Microsoft the big surprise they're looking to shock people with." Silence Is Golden (When It Comes To DRM) Marcus Estrada | Managing Editor "Microsoft has recently explained the problematic parts of the Xbox One and is unlikely to step away from them now. So what can they do to calm gamers down during their conference when all they're currently arguing about is a 24 hour internet check in and changing used game market? Simple, they won't talk about it at all! They're going to focus on their games and other properties but not say a single thing about the online pushback against their decisions. They already canceled their after-conference appointments with journalists so it's likely Microsoft will just clam up about any of this. They've given their answer via the official Xbox news website and are now done discussing it. Take the Xbox One or leave it because the console's controversial features are (probably) here to stay!" The Great Used Games Tax John Kidman | Contributing Writer "I suspect a speedy retreat from the poorly articulated 'fee' surrounding used and borrowed games. Microsoft hit everybody in the jaw when they initially announced the existence of this surcharge, so expect a few audible 'boos' from the audience when they first begin to address the issue that sent the twitter feeds and gaming websites into flame spirals. Microsoft will likely fully articulate a smaller-than-anticipated ($5 or $10) fee after a few pithy comments, perhaps about 'not believing everything you read on the internet.' I suspect this fee will similar in structure to online passes. The gaming industry is like any other industry, consumer driven, and imposing a large fee is truly a bad business model. A much better business model would be embracing the used game market on consoles by creating the ability to buy and sell ownership of digital titles, sending 10% of the proceeds of the transaction to the developer and paying the seller the balance in whatever monopoly money the console creator decides to implement." A Double Dose of Halo Gaiages | Community Manager "At the Xbox One reveal, it was stated that the Xbox One was going to get a bunch of exclusive, some of them even being new IPs, so they better flaunt their gaming power at the biggest gaming conference of the year! As to what they will show, that's anyone's guess... and my guess is that we'll be seeing a new Halo game. Yes, I know, there's the Halo TV series, but what better way to hype that than with a tie-in game? Also, Halo is pretty much one of Microsoft's system sellers, so what better way to hype their new system than with a new entry into the franchise?" 15 Exclusives, 8 New IPs, 1 to Rule Them All Jason Clement | Editor-in-Chief "One of the biggest things about Microsoft's conference is that they're set to announce 15 first-party games for release within the console's first year on shelves. That's a lot of games, especially for a launch console's initial year, which is typically rife with delays and periods of game droughts as gamers weather the wait for the true next-generation games to arrive in year two. While we don't know if MS can make good on that proposition for sure just yet, we can guess as to what they'll announce as part of the 15 exclusives. Let's start with a few that we actually know of already: Ryse and Ascend: Hand of Kul (formerly Ascend: New Gods). The former was announced in 2012 and is a new IP being developed by Crytek, and the latter is a free-to-play online role playing game being developed by Signal Studios, who created Toy Soldiers for XBLA, and though the game was originally announced for 360, I have a sneaking suspicion that it has moved to Xbox One. Both games would also fulfill the new IP condition as well. What else do we know is coming? LocoCycle from Twisted Pixel was recently announced. Not surprisingly, Forza 5 is also on the way. Alan Wake developer Remedy Entertainment's latest game Quantum Break was revealed as a new IP at the Xbox One reveal event. Is it likely we'll see Halo 5 release in the Xbox One's launch year? Likely not, though it's probable if 313 Industries simply continues using Halo 4's engine without any huge upgrades. You can also bet on seeing some type of new Gears of War title being announced; possibly Gears of War 4. Let's assume Lionhead isn't only working on Fable Anniversary as well and has been working on another next-gen Fable; that would round out the big 4 MS franchises. And last but not least, Black Tusk Studios is reportedly working on MS's next big game, and it's assumed to be a new IP as well. Breaking down what we know and what we're predicting- 1. Forza 5 2. LocoCycle 3. Quantum Break 4. Ryse 5. New Halo title 6. Gears of War title 7. New Fable title 8. Black Tusk Studios title 9. Ascend: Hand of Kul (?) Assuming Ascend: Hand of Kul does make the leap to Xbox One and that three of the 15 games are new entries in the Halo, Gears of War, and Fable series, then that accounts for 9 of the 15 exclusives that MS is referring to. As for the remaining 6 games? We'll have to wait and see. Expect them to be a mix of smaller XBLA-like titles and a perhaps a few AAA titles. One thing seems certain, though - MS is banking big on at least one big game to really get people talking, and it could very well be the Black Tusk Studios title. Stay tuned as we find out the answer in just a few short days." What do you think? Do you have any predictions for Microsoft's Pre-E3 Conference?
  25. DarkCobra86

    How Xbox One Differs From Xbox 360

    Though this was interesting and wanted to share with GP. Definitely making me sure I don't want an Xbox one. Credits goes to milkman on GDD for finding this on neogaf.