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Found 126 results

  1. Let's go for another night of #MarioKart8 and chill out with some awesome video game jazz covers by @TheConsoulsBand! Come on by the #Twitch stream and relax, enjoy the music and have a morphonominal night! ROYZYABOY! https://www.twitch.tv/royzoga123
  2. It's time for more #MarioKart8 fun! Come swing by, listen to some 80's Japanese Mixtapes and hang out on #Twitch! ROYZYABOY! https://www.twitch.tv/royzoga123
  3. Time for another night of #MarioKart8 tonight on my #Twitch stream. Come swing by and listen to some cool Japanese 80's Mixtape jams, it's gonna be a morphenominal night! ROYZYABOY! https://www.twitch.tv/royzoga123
  4. Happy Monday, people! Let's tackle the week with another night of #MarioKart8 and some LoFi music! Come swing by the #Twitch stream and hang out, it's going to be morphenominal! ROYZYABOY! https://www.twitch.tv/royzoga123
  5. Last night of #MarioKart8 for the week, so let's make it an awesome one! Come swing by, hang out, and listen to some cool synthwave jams on my #Twitch stream! ROYZYABOY! https://www.twitch.tv/royzoga123
  6. Happy 4th of July, everyone! Come hang out on the #Twitch stream and check out some more #MarioKart8. We even have a new mixtape of Japanese 80's tunes! ROYZYABOY! https://www.twitch.tv/royzoga123
  7. Tuesday is here, so lets hang out with some Japanese jams from the 80's and play some more #MarioKart8! Come swing by the #Twitch stream and hang out! ROYZYABOY! https://www.twitch.tv/royzoga123
  8. I'm back from SGDQ! Come hang out in the #Twitch stream, jam out to some 80's Japanese Mix Tapes, and play some #MarioKart8 with me! Oh, and feel free to ask anything about GDQ you wanna know. ROYZYABOY! https://www.twitch.tv/royzoga123
  9. Last night before I head off to GDQ! Come swing by the #Twitch stream and hang out with some #MarioKart8 plus some cool Japanese jams from the 80's! ROYZYABOY! https://www.twitch.tv/royzoga123
  10. Let's keep the wheels turning and win some more races! Come swing by the #Twitch stream to catch another night of #MarioKart8! That and listen to some chill music, it'll be morphenominal. ROYZYABOY! https://www.twitch.tv/royzoga123
  11. Developer: Arc System Works Publisher: Arc System Works Platform: PS4, Nintendo Switch, and PC Release Date: May 31, 2018 ESRB: T for Teen Arc System Works has been quick to fill in the crossover team fighter void left by Capcom's extremely disappointing Ultimate Marvel Vs Capcom. By seemingly invoking the power of Shenron (through Dragon Ball FighterZ) Arc System Works has rapidly jumped in power level in both sales and status among hyperactive team-based fighters. This year, Arc System Works has decided to follow up with another team-based fighter, Blazblue Cross Tag Battle, but this time it leans far more heavily into its crossover nature. Featuring characters from Blazblue, Persona 4, Under Night In-Birth, and the most surprising addition of all -- Rooster Teeth Production's popular action web series RWBY -- one can only hope Blazblue: Cross Tag Battle is as satisfying to actually play as it is inherently bizarre as a crossover game. With such a broad selection of characters, the immediate concern is how daunting it is mechanically. Weirdly enough, Blazblue Cross Tag Battle may be Arc System Works' most approachable fighter to date, even with the strides in accessibility that Dragon Ball FighterZ made earlier this year and Persona 4 Arena before it. Everything from button mash-friendly auto-combos to extremely simple button inputs being no more complex than a quarter circle motion, as well as two button reversals like in P4A more than considerably help lower the execution barrier. Blazblue Cross Tag Battle goes a few steps further than that, however, including little details such as your character automatically trying to close the distance themselves when you input a grab command, leading to far less missed throws. If anything, anyone who has played Blazblue, Persona 4 Arena, or Under Night In-Birth may feel like they have a larger learning curve here than those who have not. The reasoning for this is that most of the characters in this game originally come from four-button fighters while Blazblue Cross Tag Battle primarily relies on two for most attack strings (before getting into tag commands and the "Clash" button, at least). So, in addition to potentially unlearning years of muscle memory, it can lead to many characters feeling quite foreign due to their much more limited movesets. Personally speaking, I found myself gravitating towards characters I had very little experience with before, or outright new ones like members of RWBY, because of how odd it felt playing once familiar 2D spites. Of course, at the end of the day, Blazblue Cross Tag Battle is a team-based fighter and the synergy between character pairs is arguably more important than being decent with any one fighter. A good assist, for instance, can give slow/short-ranged characters like Azrael the opportunity to easily close the distance. To put this into practice even more, Blazblue Cross Tag Battle clearly borrows many mechanics from Marvel vs Capcom like its own version of push blocking, DHC cancels (changing characters mid-super), and its equivalent of X-Factor to dramatically power up a character when their own ally is knocked out. However, there are a few extra tools in Cross Tag Battle that allow much more combo creativity due to its distinct tagging options. Players can switch characters during normal ally assists or the craziest tag feature of all which involves the "Cross Combo" mechanic that has one's second character on-screen at the same time and perpetually attacking, allowing for some truly devious pressure and combo potential for a brief moment. It is truly impressive just how much free reign players are given with the tag mechanics, both offensively and defensively, making the initially easy-to-approach mechanics for newcomers also appetizing for far more seasoned players with its potential depth and enjoyable yet frenetic combat. Those that do not necessarily want to overload their brains with systems can veer into a much more straightforward environment, like the game's visual novel-style story mode. The story by itself is hardly special as it basically revolves around the many characters being taken from their world and the mastermind behind it forcing them to battle others in hopes to return to their own. In spite of this simple setup, Cross Tag Battle does a great job at being fully aware that it is a crossover game and never takes itself too seriously. There is a lot of fun, self-referential writing regarding each respective franchise and it is entertaining to see unlikely character interactions with one another, such as Ruby fangirling over the bizarre weapons of much of the cast, for example. From an English localization perspective, they go the extra mile for quality, such as having nearly every Persona 4 and Blazblue voice actor reprise their former roles, which is a nice nostalgic touch. Unfortunately, the story mode does frequently serve as an unpleasant reminder about the game's tacky approach to DLC as well. Many characters that appear in the story are outright unplayable in the base game, and with nearly half of the roster locked behind a paid DLC pass, it makes what is supposed to be a discounted fifty dollar game on paper closer to seventy dollars in actual practice. And frankly, it is especially hard to ignore when Persona 4, Under Night In-Birth, and RWBY characters have four characters or less to play as in the initial twenty roster. Though, in fairness, Arc System Works has made an effort to make sure at least the two extra RWBY characters Yang and Blake are free, and I'd be lying if I did not say that Blake Belladonna is probably my current favorite character to play in the entire game... despite me knowing next to nothing about RWBY as a series. The rest of the gameplay feature set is quite standard when compared to Arc System Work's most recent titles. There is the typical training, VS mode, survival, as well as a fairly insightful tutorial that teaches the gameplay systems in addition to character specific nuances, which are incredibly welcome. The same applies to the online lobbies that allow players to roam around in cutesy character avatars and challenge other in sixty-four player rooms, and it is still as endearing as ever. Plus, a fairly solid netcode (without the obnoxious rollback in various Capcom titles) helps its case too. Blazblue Cross Tag Battle successfully delivers in crossover fanservice and as a hyperactive tag team fighter. A very low execution barrier, incredibly fast-paced action, and surprising depth to its many gameplay systems makes this truly bizarre mashup an entertaining time, regardless of one's inherent fighting game skill level. Yet, for everything it does right as a game, it becomes that much harder to shake the feeling of Blazblue Cross Tag Battle coming off as an incomplete package, especially regarding its character roster with so many playable characters clearly locked behind DLC. If one can accept the distinct fine print required for the full package then Blazblue Cross Tag Battle should make for an enjoyable fighter despite how it "Can't Escape From Crossing Fate" with its intended audience through its questionable DLC business practices. Pros + Very low execution barrier for basic controls makes both high and low level play frantic and enjoyable + Lighthearted story mode that is fully aware it is a crossover game and never takes itself too seriously + Immense potential for combo creativity thanks to really flexible tag mechanics Cons - Most of the cast play extremely different than they do in their original games which can be rather off-putting initially - Nearly half the potential playable cast are paid DLC and having them frequently teased in the story mode makes them feel less than optional for the full package - Clearly recycled assets from entirely separate games lead to the visuals not being exactly cohesive Overall Score: 7.5 (out of 10) Good Blazblue Cross Tag Battle does quite a bit to provide a very accessible, yet deep fighter that is chock full of crossover fanservice but the stigma of its poorly handled playable character DLC unfortunately severely hampers it as a complete package. Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  12. Let's play some more #MarioKart8 with my good pal @Hohlxx! We're doing a collaboration stream for a while and hanging out, so be sure to come swing by our streams on #Twitch! ROYZYABOY! http://multitwitch.tv/hohlx/royzoga123
  13. Time for some late night #MarioKart8 learning and fun, come swing by the #Twitch stream and listen to some LoFi jams while hanging out. Or even come play with me! ROYZYABOY! https://www.twitch.tv/royzoga123
  14. It's a #MarioTennisAces kind of night! Come swing by the #Twitch stream and strap in for a morphenominal night! ROYZYABOY! https://www.twitch.tv/royzoga123
  15. This is not a drill. REPEAT, this is not a drill! SEGA's long-awaited Valkyria Chronicles 4 is finally set to release in late September! The first true sequel in the series since 2011, Valkyria Chronicles 4 is set in the same time period as the first game, but features an all-new cast as they brave the realities of war. Once again, the BLiTZ battle system makes its return, offering a mix of turn-based strategy, RPG, and real-time third-person shooter elements. You'll also be introduced to new additions such as the Grenadier class, offensive/defensive battleship support options, the chance for units to take a "Last Stand" action before their death, and much more. And, of course, Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), makes his grand return here with a sweeping orchestral score for the fourth installment. Valkyria Chronicles is set to launch with two different versions at retail. One is the standard "Launch" version, which contains a Ragnarok (the adorable medic doggo) controller skin for whatever platform you chose, as well as the game itself. The other is the "Memoirs from Battle" Premium Edition ($99), which contains the following: Vinyl statue of the "Hafen" tank "Claude's Travel Journal" 100-paged themed artbook Two DLC adventures featuring Squad 7 characters (offers over 3 hours of content across 4 exclusive story missions and fully-voiced cutscenes) Valkyria Chronicles 4 is slated to release digitally and via retail on September 25 on PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam. Source: Press Release Will you be getting the game on launch? If so, which version will you get? Let us know in the comments below!
  16. We're just a week out from the release of Choice Provision's Runner3 and the anticipation fans are feeling couldn't be any higher. But if you thought Choice Provisions was done announcing surprises, think again. The developer revealed that two high-profile indie characters will be able to be unlocked as playable characters in-game. First up is Yacht Club's Shovel Knight, who has made cameo appearances in a number of indie games since his self-titled, breakout game in 2014. As for the second character, it's none other than Eddie Riggs, the protagonist of Brutal Legend. Fans may recall that Double Fine recently received the rights back from EA for the game, meaning you could possibly see Eddie Riggs make appearances in other games as well. Finally, a third character that was revealed was none other than Charles Martinet, also known as The Narrator of Runner2 and Runner3. But you would probably know him better as the iconic voice of Nintendo's Mario for the last 22 years. I... probably wouldn't expect to hear him do Mario's voice here, however. You know, all of that copyright stuff and such. You can play as all three cameo characters (well, when you unlock them) when Runner3 hits the Nintendo Switch eShop first on May 22 and then on Xbox One, PlayStation 4, and PC at a later date. Source: Runner3.game Are you looking forward to playing as these characters in Runner3?
  17. Nicalis and Treasure have teamed up to bring Ikaruga, one of the most beloved vertical shooters of the last 20 years, to Nintendo Switch later this month. Starring a pilot named Shinra who battles against enemy forces in his ship (the titular "Ikaruga"), the main hook in the game has you switching between two energy polarities in order to absorb bullets. Not only does this help the Ikaruga avoid damage, but it also increases your special meter which, when maxed out, gives you the option to unleash a special homing laser attack that's 10x more damaging than your normal attack. The Switch version of Ikaruga will have both singleplayer and two-player (local) co-op modes, global leaderboards, and can be played in the standard horizontal mode or flipped vertically for arcade-style "TATE" action. Ikaruga will debut on the Nintendo Switch eShop on May 29 for $14.99. Source: Press Release Are you excited that Ikaruga is heading to Switch this month?
  18. If you've been wondering how much longer you'd have to wait to play SNK's all-female fighting throwdown known as SNK Heroines ~Tag Team Frenzy~, then wonder no more. NIS America has announced that the game will be making its way to a Nintendo Switch and PlayStation 4 near you in both North America and Europe on September 7. Also announced as joining the in-game roster is another fan-favorite female fighter from SNK's past: Shermie. First appearing in King of Fighters '97, Shermie is a grappler and one of the Four Heavenly Kings of Orochi. Also, fun fact: she's based on the character of Fujiko Mine from the anime, Lupin the 3rd. Check out the trailer below to see Shermie in action. Source: Press Release Are you interested in playing as Shermie in SNK Heroines ~Tag Team Frenzy~?
  19. Tribute Games is one of the hottest up-and-coming indie developers in recent years thanks to their most recent games -- Mercenary Kings, and last year's fast-paced roguelike, Flinthook. And now, thanks to Limited Run Games, you'll have the chance to buy physical versions of both games for the Nintendo Switch. Pre-orders have officially opened today (April 23) and will run until May 7 at 11:59 pm ET. The games will cost $29.99 each (hey, those Switch carts aren't cheap!) and will feature reversible covers and full-color manuals. Not bad! Additionally, a special, limited collector's edition containing both games called "The Tribute Treasure Box" was also announced for $89.99. In addition to including physical versions of Mercenary Kings and Flinthook, this edition also contains the following: Reversible cover and comic book Reversible cover and manual Official Tribute Treasure Box SteelBook® that can hold both games Mercenary Kings Physical Soundtrack CD Flinthook Physical Soundtrack CD Double sided 18 x 24 inch Flinthook poster Double sided 18 x 24 inch Mercenary Kings poster The Tribute Treasure Box is being limited to 3,000 copies worldwide, so if you're interested in it, you'll have just one more opportunity to preorder it. While the first allotment has sold out, it will be available again later today (April 23) at 6pm ET; at the time of this writing, that's less than two hours away, so you'll need to act quick. Here are the links to each product's pre-order pages: Click here to go to the Flinthook preorder page Click here to go to the Mercenary Kings preorder page Click here to go to The Tribute Treasure Box preorder page [limited to 3,000] Last but not least, Marcus reviewed Mercenary Kings here when it originally released on PC back in 2014, so if you're interested in finding out more about that game, check out his thoughts by clicking here. Will you be preordering the Limited Run releases of Flinthook and/or Mercenary Kings?
  20. We first got word about Splatoon 2's 3.0 update in last month's Nintendo Direct, and wouldn't you know it, it's already here. The amount of additions, changes, and fixes is too numerous to mention here, but here's a rundown of the major things that the update adds, as a reminder. First off, Callie is back! Yes, if you meet a certain condition in the game's story campaign, Callie will appear in Tentakeel Outpost in Octo Canyon and offer recent multiplayer stats about the player's character. Next, 100 pieces of gear are being added; they're a combination of new and returning gear (from the first Splatoon). New songs from Chirpy Chips (an in-game chiptune band also from the first game) are being added to multiplayer matches. And tonight, Camp Triggerfish (originally from the first Splatoon) will be added to the level rotation. Finally, arguably the biggest new addition to the gameplay is a new rank called "Rank X." It'll be the most challenging experience in Ranked mode thus far, and any players that reach S+10 (or are currently at that point or above) will attain the rank. Rank X players will battle to increase their X Power level, and each month, 500 players with the highest X Power levels will be announced on the Splatnet 2 mobile app. X Power levels will also be reset every month, thereby reducing players' ranks back to S+9. According to Nintendo, this is being done to encourage players of all ranks to enjoy improving their play and maintaining their skill, as opposed to simply focusing on playing to rank up. To see a complete list of the other changes and fixes that Update 3.0 brings, see the official documentation on Nintendo's website. Splatoon 2's 3.0 update is scheduled to go live at 6 PM PT later today. Source: Press Release Will you be checking out the new additions in Splatoon 2's 3.0 update?
  21. When you think of SNK, you probably think of their classic titles for NEOGEO, like The King of Fighters or Metal Slug series. However, SNK's earliest games were arcade titles that have mostly stayed in the past. Now NIS America is re-releasing those arcade titles for a whole new generation of gamers in a compilation called SNK 40th Anniversary Collection. Every title will feature updated graphics at 1080p, a rewind functionality that will help you easily bypass any pesky mistakes you make, redesigned control schemes, and high definition artwork and original promotional assets from each game. The collection currently stands at just over a dozen titles with more to be announced, according to NIS America. Here's a look at the first 13 games that have been announced. Alpha Mission (Console/Arcade) Athena (Console/Arcade) Crystalis (Arcade) Ikari Warriors (Console/Arcade) Ikari Warriors II: Victory Road (Console/Arcade) Ikari Warriors III: The Rescue (Console/Arcade) Guerilla War (Console/Arcade) P.O.W. (Arcade) Prehistoric Isle (Arcade) Psycho Soldier (Arcade) Street Smart (Arcade) TNK III (Console/Arcade) Vanguard (Arcade) It's worth noting that some games, like Crystalis -- which was only recreated as a Game Boy Color game -- haven't been available to play on any other platform since its arcade debut, so this is a great way to finally collect and experience them. SNK 40th Anniversary Collection is currently slated for release on Nintendo Switch this Fall. A more detailed release date will be provided at a later date. Source: Press Release What are your thoughts on NIS bringing back some of SNK's older games?
  22. Hailinel

    Review: Attack On Titan 2

    Developer: Omega Force Publisher: Koei Tecmo Games Platform: Switch, PlayStation 4, Xbox One, PC Release Date: March 20, 2018 ESRB: M Note: This review is based on the PS4 version of the game Released in 2016, the original Attack on Titan was both a fun action game and a novel title from Omega Force, which for most of its history has been focused almost exclusively on the long-running Musou franchise. With Attack on Titan 2, the studio has returned to the world of high-flying, giant-slaying action, bringing some significant new twists along for the ride. Is a return to the world outside of the walls worth it? Like the original game, Attack on Titan 2 is based on the anime, rather than the original manga. Where the first game covered the scope of the first (and at that point, only) season of the series, the sequel covers both Seasons 1 and 2. The biggest change in terms of the story presentation, however, is in the point of view. New to the game is an original, player-created protagonist who joins the fight against the Titans alongside the established cast, and elements of the story have been rewritten to account for the player-character’s presence. For the most part, the presence of the new character works. The character creation system is robust, allowing for a fair degree of fine custom detail. The plot remains focused on Eren, Armin, Mikasa, and the other cadets of the 104th, giving the player a secondary observational role in most of the proceedings as famous scenes from the series play out. This premise does stretch itself thin in the latter half of the game, however, as the player zips back and forth between different battlefields as the characters are scattered, but that logistical detail is simple enough to forgive. The core gameplay of Attack on Titan 2 is nearly identical to that of the original game. During battle, the player can swing through the air using ODM (omni-directional mobility) gear to approach and latch onto rampaging Titans; giant, monstrous humanoids that can only be killed by striking at the napes of their necks, but who can be weakened or slowed down by severing their arms and legs. The core gameplay loop of approaching and downing Titans one after another is a satisfying one, but it can take practice to learn ideal positioning. And sometimes, what appears to be an ideal strike will result instead in a miss, causing the player to rebound away. Similar issues can arise when a Titan has been sent falling to the ground. Prone Titans can clip through nearby environmental objects such as buildings or supply bases, which can sometimes hamper getting in a clean shot on the nape. This can be mitigated with practice, but it’s still disappointing that Titans don’t react to the surrounding environment when they fall. In the original Attack on Titan, some portions of the story allowed the player to assume direct control of Eren’s Titan form, allowing for direct hand-to-hand combat against other Titans. While Attack on Titan 2 removes such sequences from the Story Mode’s primary scenarios, this feature has been given a new focus in a mini-game that becomes available at the Titan Research Lab. The player can “learn” about Titan behavior by taking on timed challenges while in control of one of the many standard Titans found in the game, though this feature isn’t available until after the player has managed to capture a Titan for the first time, rather than kill it. Getting rewarded for successful human-munching rampages is amusing and a good distraction from the game’s primary action, though the context of its inclusion relative to the story is bizarre. The biggest gameplay change to come with the sequel is a new emphasis on day-to-day life and activity. Between missions, the player has the freedom to wander the Trost District and other locales to speak with their comrades. Similar to mechanics in games like the Fire Emblem series, the player can raise support levels with various characters they meet by both fighting alongside them in battle and during social events responding to their comments appropriately. As these support levels rise, the player will gain access to new skills that boost stats or impart new combat abilities. That in mind, socializing is a must, and fortunately, many of the social event scenes in the game are entertaining. Outside of Story Mode, the other primary game mode is Another Mode. Playable in single-player as well as in online multiplayer, this mode is focused around completing smaller side-missions. These missions can generally be finished in a matter of minutes, making them ideal for quick play. Those that play it on the Switch also have the option of local wireless multiplayer, though I have not had the ability to test this feature out for myself. Online play quality has from my experience been OK, though I have also run into several connection errors while accessing online features in the lobby. The presentation in Attack on Titan 2 is on par with the original game. Its characters, both human and Titan, are rendered in colorful detail, and the story dialogue is fully voiced in Japanese. Performance is mostly smooth, though some battles that become particularly hectic with large numbers of Titans and aerial humans on screen at once can cause spots of momentary chugging. Attack on Titan 2 is what a good sequel should be. It improves on the key features of the original game, and its player-created protagonist adds a fresh take to previously-adapted material. While there are rough patches that could have used more polish, it’s a respectable sequel overall, and fans of the series should find it well worth their time. Pros + Fully adapts two seasons of the Attack on Titan anime from the perspective of an original protagonist + Tweaks to aerial combat provide the player with new options + The character progression system offers a great deal of flexibility + A larger roster of major and minor Attack on Titan characters can be unlocked for use in Another Mode Cons - Camera angles can sometimes make lining up an attack more difficult - Some of the finer elements of combat aren’t as well-explained as they could be, making some aspects of getting good at combat an at-times frustrating act of trial-and-error Overall Score: 8 (out of 10) Great Attack On Titan 2 is a worthy follow-up that improves on key features of the original game while also adding fresh takes, even if the game could use a bit more polish in some areas. Disclosure: This game was reviewed using a retail copy that was bought by the reviewer
  23. 13AM Games' colorful platformer Runbow has been a modest hit for the indie developer over the past few years, releasing first on Wii U and then subsequently on other platforms. Now the Canadian indie team is ready to unveil its next game. Double Cross is an action-adventure game that puts players into the role of Zahra -- an agent of an interdimensional peace-keeping agency called R.I.F.T. (Regulators of Interdimensional Frontiers and Technology) -- as she investigates an attack on the organization by an unknown assailant and must uncover their nefarious plans. One big aspect of the game will give players the ability to custom tailor their own play style by collecting Upgradium and using it to level up and unlock new R.I.F.T. gear. The game's adventure style investigation system also lets players tackle levels in the order they want. Double Cross is currently being planned for release on Nintendo Switch and Steam later this year. If you're going to PAX East, you'll be able to demo the game if you stop by publisher Grafitti Games' booth. Be sure to check out the game's initial trailer below. Source: 13AM Games Are you interested in checking out Double Cross?
  24. We found last year's Chicken Wiggle to be a fun and charming platformer, but unfortunately, the game was released on 3DS at a time when its audience had moved onto the Nintendo Switch, and it didn't perform as expected sales-wise. Not one to give up so easily, Atooi's Jools Watsham launched a Kickstarter on March 6 to bring an HD version of the game -- renamed Chicken Wiggle Workshop -- to the Nintendo Switch. The good news is that the Kickstarter crossed the threshold with success, closing after meeting its funding goal and the first stretch goal. Not only does this mean that the Switch version of the game will go into production and get a visual upgrade with redone HD art, it also means that Grant Kirkhope -- legendary video game composer who scored Banjo Kazooie, Donkey Kong 64, and more -- will be contributing an all-new orchestral soundtrack to the game. Of course, the level creation and sharing aspect will also be present in this new version, as will be the function to switch back and forth between retro visuals (of the 3DS version) and the newer, HD art. According to its Kickstarter, Atooi is aiming to have Chicken Wiggle Workshop available on Nintendo Switch by December 2018. Source: Kickstarter Are you excited that Chicken Wiggle be getting an enhanced HD version for Switch?
  25. Nearly a year after its initial release, SEGA has announced today that Sonic Mania will be getting an all-new edition of the game called Sonic Mania Plus. This new version will not only be the first real physical version of the game, it also includes a SEGA Genesis reversible cover (for those nostalgic for old Genesis boxart covers), a 32-page art book, and two new characters: Ray the Flying Squirrel and Mighty the Armadillo. The latter might be more familiar to longtime Sonic fans, since Mighty appeared in Knuckles' Chaotix on SEGA's short-lived 32X add-on for the Genesis. But both characters first appeared in a Japanese-only arcade game called SegaSonic the Hedgehog (no, I'm not making this up!). SEGA says there is "more" to the game as well, leading us to believe they'll reveal more info leading up to its release. In the meantime, you can look forward to playing Sonic Mania Plus when it releases this Summer on Xbox One, PlayStation 4, and Nintendo Switch. Source: SEGA (via Twitter) Are you interested in Sonic Mania Plus and its new additions?
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