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Found 93 results

  1. Jordan Haygood

    Pokemon Black and White 2

    From the album: Kaptain's Gallery

    © Nintendo, Game Freak

  2. Looks like a Pokémon Black 2 and White 2 trailer currently airing in Japan is teasing us with BIG Pokémon-related news that's set to be announced on January 8th. That's all that is known so far, though. It could be related to games that are currently out, or could even be an announcement for a brand new Pokémon game. Ruby/Sapphire/Emerald remake, anyone? Just one more week and we'll see! What do you think this Pokémon announcement will be about?
  3. We never seem to go that long without a new Pokemon game on the horizon, and given that Pokemon Black 2 & White 2 released back in October, chances were pretty good that a new game in the series (whether it be a sequel or spin-off) would be announced within a few months. Sure enough, today Nintendo announced that a new game was coming to the series in the Spring in the form of Pokemon Mystery Dungeon: Gates To Infinity on the 3DS. The game will feature "vibrant 3D graphics" and more than 20 Mystery Dungeons that change every time they are entered. Like past Pokemon Mystery Dungeons, you'll start off with one of five different Pokemon (Pikachu, Snivy, Oshawott, Tepig or Axew) and make your way through dungeons, battle and befriend new Pokemon, collect treasures, and explore a vast world. Gates To Infinity also features a new gameplay aspect called a "Magnagate," and to open them you'll need to scan a circular object in the real world using the 3DS's camera. Opening the Magnagates will then provide new Mystery Dungeons for you to explore. There will also be wireless multiplayer featured in the game as well. It's worth noting that Gates To Infinity will mark the first time the Pokemon Mystery Dungeon series has come to 3DS, as well as being the first game in the series in some 3.5 years since the last one (Pokemon Mystery Dungeon: Explorers of Sky) was released for DS in late 2009. Pokemon Mystery Dungeon: Gates To Infinity will release for Nintendo 3DS through retail and on the eShop on March 24, 2013. Expect more info on it to arrive in the coming months; in the meantime, check out screenshots of the game in the gallery below.
  4. Japan gets all the best stuff, and that includes the legendaries for Pokemon Black 2 and White 2 Versions. Now that Japanese players have their hands on Kyogre and Groudon, Deoxys is next up, in the form of a Wi-Fi event. November 21st to January 10th, players in Japan have the chance to pick up Kyogre and Groudon, the mascot Pokemon of Ruby and Sapphire. In the guts of that, however, is the reveal of yet another Wi-Fi event, Deoxys. Like those other two dudes, Deoxys is at level 100, but unlike them, it has a more Deoxys-like move set, including Psycho Boost, Nasty Plot, Dark Pulse, and Recover. So, it'll probably be best for being a Speed Forme sweeper, recovering the Special Attack loss of Psycho Boost with Nasty Plots. Its ability, Pressure, doesn't really help in that, since it is best for stalling out the PP usage of other Pokemon, but hey, you take what you can get. Deoxys will also be holding a Life Orb, which boosts damage by about 30%, but also costs 10% max HP per attack. It also appears to be held in a Dusk Ball, but it may be a Cherish Ball, since that's what event Pokemon tend to be held in. There's no word as to whether this Deoxys will be headed Stateside, but it's not impossible. Last event in the US was Genesect from October 7th to November 12th, so... keep an eye out!
  5. Marshall Henderson

    Review: Pokemon Black 2 and White 2 Versions

    Developer: Game Freak Publisher: Nintendo, The Pokemon Company Platform: Nintendo DS Release Date: October 7, 2012 ESRB: E This review is based on the Pokemon White 2 version If any series has partaken from the Fountain of Youth, it is Pokemon.The effete criticisms of cynical once-fans, jaded by superficially unchanged gameplay and the introduction of hundreds of unfamiliar Pokemon faces, haven“t touched the series. Pokemon Black 2 and White 2 are testaments to this; nearly fifteen years after the original two came Stateside, a fifth generation of Pokemon games hit the shelves. But those years were long to travel, and it hasn“t all been uphill. Time is rarely kind, so one has to wonder, can Pokemon survive the trip? Nothing is gained without something lost, but Black 2 and White 2 Versions does honor to those games that came before. Two years have passed since the Hero defeated N in the events of Pokemon Black and White, and Unova has changed. You play a new character from the small town of Aspertia City, a new area set at the foot of some mountains. Bianca, now a professor“s assistant, comes to town and gives you a new Pokemon and sends you out on your journey. It becomes the age-old tale of traveling across the lands, reaching far and wide, but for fans of the series, there“s nostalgia here. Instead of eking a destiny from the unfathomed lands of a new region, the Unova region has the distinct impression of the last game“s events. Players will trudge through the footprints left behind from the last protagonist, while seeing how the landscape changed because of them. For a Pokemon story, Black 2 and White 2 follow the trend set up by the original two, doing extremely well by virtue of actually having a proper story. It isn“t just “go collect badges with some Team Whatever B-Plot,” instead going for integrating the stories of both the last and the current protagonists, giving backstory to rivals other than just that you happened to grow up together, and giving the world“s characters their own conflicts and motives. The story is not quite as strong, perhaps, as Black and White “s story, but the influence of it gives this one more texture, and the characters, influenced by the last story“s events, feel more dynamic. Insofar as a proper, full-bodied JRPG goes, this would fall under the lighter categories, like the Lunar series or Breath of Fire, but it is still distinctly very Pokemon. Black 2 and White 2 , relative to Black and White , can be compared to the difference between Red and Blue versus Gold and Silver ; built on the same infrastructure, Black 2 and White 2 don“t really deviate from their older siblings that much on a graphical level. Fundamentally, everything looks basically the same as Black and White, save for the fluidly animated trainer sprites at the beginning of battle and maybe a little cosmetic work at the edge, but the UI benefits the most from this sequel and is exceptionally better through small conveniences and interface cleaning. The Pokedex is, for those who want to catch ”em all, the greatest of these, with the new Habitat feature. Each area is identified in your Pokedex, and every Pokemon you“ve encountered will be identified. When you“ve encountered them all, the area will receive a “stamp” in your Pokedex, and a different one when you“ve caught everything available there. Which is a lot of Pokemon. The roster doesn“t seem to be the full selection (649, for those of you keeping count at home), but Pokemon from previous generations are mixed in this time, adding for an immense array of different monsters to pocket. You don“t have to wait until after the dust settles in the main story to round out your team with an Arcanine or a Pidgeot or whatever, as they (in some form or another) are readily available throughout the game. This doesn“t come at a dearth of previous Pokemon, either, as all the Foonguses and Sawks and whatnot are still here, and even the variety of seasonal forms that Deerling has. Insofar as gameplay itself, this entry is largely the same. Combat is familiar, though with some light changes to movesets and tutor availabilities, and the old metagame populars, like breeding, are still around. There have been a few changes with that, such as the Everstone having a 100% chance to pass down the parent nature, to streamline the process, but ultimately, it all works the same. Then there are new features like the Pokemon World Tournament (which is mostly a cooler version of Battle Tower) and PokeStar, which replaces the Musicals in the previous version. Instead of doing musicals, players participate in making a movie, which has them following a script in battle in order to get one of several endings. It doesn“t contribute much to the main gameplay, but it does provide interesting prizes and, more importantly, some side stories as distractions if you don“t want to keep pounding at the main story. Pokemon tends to rearrange tracks and add in a lot of new ones generation-by-generation, but Black 2 and White 2 did this with aplomb. The familiar jams are there, such as the battle theme and biking theme, but they“ve gotten the usual Missy Elliot-esque flip it and reverse it treatment, remixed to suit a new game. The other songs are far more impressive, though, and represent their area of application very well. Certain town musics can get annoying, but the story is paced well enough where that isn“t really an issue. It isn“t a perfect game, however. Pokemon Black and White posed an interesting level of self-awareness, questioning how okay it was for Pokemon to essentially act as slave and gladiator to human kind. This was a moral issue that acted as a throughline to the entire game, spurring the majority of the narrative and thematic conflict in the story. The opposition of ideals represented an exceptionally compelling, for Pokemon at least, moral conflict that never quite had a resolution, as there was no right answer. While every Pokemon game has a narrative theme, none was so active or obvious as this. Pokemon Black 2 and White 2 , unfortunately, shy away from this. Instead of indulging in the philosophical debate here, that whole subplot disintegrates into “Team Plasma is bad and steal Pokemon” without any serious deliberation to the theme. There“s no debate there, and this is immensely disappointing. Where Black and White played a risk with that, this entry, instead, favors the (no pun intended) black-and-white morality of the conventional Pokemon story, which feels like a major step back. And taking steps back tends to be par for the course in Pokemon sequels. Features like the Pokemon following the player, VS Seeker, and the ability to toggle sprint haven“t made their glorious return to the game, despite existing in previous games. One could argue against me that the first two are design choices, but surely the sprint toggle is useful and certainly not game-breaking, as the same thing can be accomplished by simply holding the button. Nothing is game-breaking, but this isn“t a huge step forward for the series, either. Pokemon Black 2 and White 2 are great experiments in the Pokemon series, having continued the concept experienced in Gold and Silver , while adding in plenty of new ideas to keep the series mobile. Unfortunately, it suffers from simply not moving things forward much. Black 2 and White 2 are definitely worthwhile, albeit not perfect, but fans of the series probably already knew that. Pros: + Excellent UI improvements + Superb narrative landscaping + Great mix of past and present Pokemon + Dynamic characters Cons: - Lacks strong themes - Very little substantial series progress made Overall Score: 8 (out of 10) Great For anyone who says that Pokemon is predictable, Pokemon Black 2 and White 2 Versions may just surprise you.
  6. DarkCobra86

    Hyper-Realistic Pokemon

    http://www.ign.com/articles/2012/10/22/check-out-these-hyper-realistic-pokemon These are definitely really cool pictures by artist. He definitely had a lot of inspiration from dinosaurs which allowed him to change the pokemon designs.
  7. Things can get confusing when it comes to my taste in games. I enjoy games that give me total control of character customization, but at the same time I can't help but love games that keep me in the dark on what my character will ultimately end up looking like. This brings me to games with an evolution mechanic. One minute you're a monkey beating lizards to death, the next minute you're suddenly a monkey horse that can breathe fire. I live for those moments, and now I want to share some of them with you. Of Course We're Going To Talk About Pokemon Remember when Pokemon was just about catching monsters and training them? The only thing that went into evolving a Pokemon was the amount of Rattata heads you had to smash in before it happened, or the fact that you could never get a Golem because you didn't have a trading cable. Those days are long gone, my friends and acquaintances. The days of simply grinding away with your Pokemon have been replaced with moods, natures, special stats and more. This isn't a bad thing, obviously; having more options can't be bad! The problem is that people go insane with it. Graveler is for free. Golem's gonna cost ya. You can look on Youtube to see what I mean. There are multiple videos showing off computer programs that estimate where your best odds of finding a shiny Pokemon are. Other videos where kids have four Game Boy Advances stacked side by side all playing the same game in the hopes of getting one of the rare Pokemon. They put so much work into getting the one perfect one that the rest of the game just becomes a blur. Everything is going towards the statistically perfect team so they can beat more people online. There are levels of insanity and dedication going into this new form of Pokemon that not even the Elite Four could hope to achieve. Have You Heard Of Seventh Cross? Enough complaining about things I know I'll never fully comprehend; now we'll be talking about Seventh Cross: Evolution. As a game released in the very early years of the Dreamcast, Seventh Cross never really had a chance to become a big name title in the console's lineup. To be fair, it wasn't that great of a game, but the random nature of the game's evolution system was a lot of fun. Players were given a 10x10 grid and told to fill it in using six different colors, with each one representing certain traits. When you finished, your first creature was born. It was either this or a fish with human legs beating up an octopus. This was fun because there was simply no way of knowing what you were going to get. You would always start out as something small and simple like a microorganism, and as you fed on plant life and wiped other creatures out, you would then get the chance to draw another image. Eventually you would be quite the monster after enough evolutionary changes. I personally ended up with a monster that had a human head, gorilla arms, a lizard tail, and horse legs. Did I mention he would spit fire at people? The game was seriously flawed, but the random evolution system made it so worth it. Seaman Don't Stay Fish For Long If I asked you what Seaman was about, you would probably give me one of two answers. Had you known anything about the Dreamcast game, you would say it's a game where you talk to fishmen. But if you don't know what Seaman is, you would probably giggle and think I was weird. Both answers are incorrect though! True, you do talk to fishmen at one point in the game, but that doesn't last forever. In fact, there are multiple stages of the Seaman's life. First you start out with some eggs that get eaten by a Nautilus. Then you have the baby fishmen. After a few days you'll get the normal fishmen, or as Leonard Nimoy calls them, "Gillmen." STOP EATING THE FREAKING SPIDERS, CHARLIE. After a few days with the Gillmen, something terrible happens; they start killing each other! The few that survive this purge begin to change. They'll start sprouting legs and lose their gills. They'll jump to the top of the tank for air, even. At this point, you empty out their water and turn up the humidity. The Gillmen are now frogmen. It was a surprise for me when I first played the game because nobody ever mentioned the frogmen, and probably for good reason; it was really hard to get to that point in the game. To be honest, I never even beat it. I was very close, I'm sure of it. But after my Gillmen turned into frogmen, they decided to eat some spiders that got into their habitat and died. Kind of sad after all that time I spent raising them. Huh... E.V.O. The Search For Eden: Just As Insane As It Sounds Of all the things I've written about so far, E.V.O. is easily the most insane. Sure, none of the other things I've listed come close to hoping to make sense or even resemble evolution in any way shape or form, but E.V.O. actively tries to make things crazy...and it succeeds. In E.V.O. The Search For Eden, the player is tasked by Gaia (daughter of the Sun) to achieve higher intelligence so they can take the throne at the Garden of Eden with Gaia as their wife. The player does this by ruthlessly killing Gaia's other creations and eating them so they can evolve. Did you catch all that craziness from the game's cover? Evolution is handled in parts. Literally. You have eight body parts that you can pour evolution points into to make your creature stronger, faster or more defensive. Depending on what areas you increase, your creature will change accordingly. This all sounds straight forward enough, so let's get into the aliens portion. As you evolve along the planet's timeline you'll encounter strange crystals. The animals that eat these crystals become hyper evolved and quite insane. Gaia tasks you with putting these creatures out of their misery and bring peace to evolution once again. But where do these crystals come from? Spoilers, the answer is aliens. They came from aliens. Martians to be precise. They were raining evolution crystals down onto planet Earth in the hopes of speeding up evolution so they could have partners in the intergalactic side of things. Upon learning that their crystals are doing more harm than good, the Martians are like, "Whatever," and then they stop paying attention to Earth. Oh, and then you become God of the Martians or something. Go figure. You can hardly even call the things I listed above "evolution." They're more like some strange form of metamorphosis. Like when a caterpillar turns into a dog sometimes. Either way, I love when games use mechanics like these. What are you some your favorites? Why not post them in the comments below? As always, thanks for reading.
  8. PETA has done it again, folks. With the launch of Pokémon Black & White 2, the animal activist group has released a parody game going by the name of Pokémon Black & Blue. It was only a matter of time before PETA went after the Pokémon franchise when you think about it. Being about animals fighting animals, these guys think that Pokémon teach kids the wrong way of treating animals. PETA claims that “the amount of time that Pokémon spend stuffed in pokéballs is akin to how elephants are chained up in train carts, waiting to be let out to 'perform' in circuses," going on to say that "the difference between real life and this fictional world full of organized animal fighting is that Pokémon games paint rosy pictures of things that are actually horrible.†Pokémon Black & Blue plays a lot like core Pokémon games like the newly released Pokémon Black & White 2. The big difference in this parody is that you play as Pikachu fighting actual trainers, who all seem to have gone insane. Furthermore, PETA's message is very much like what Team Plasma was trying to do in the first Pokémon Black & White, in which they were trying to liberate Pokémon from their trainers. In fact, on the game's official site, there is an image of Pikachu holding a sign that says "I support Team Plasma," making it obvious that these guys have never played through the game themselves, since Team Plasma's ultimate goal was actually to control all the Pokémon in the world. Of course, for all we know, Team PETA might actually have something truly evil planned... If you'd like to check it out, you can find it HERE. How do you feel about this new parody? What are your thoughts on PETA bashing games with these insulting parodies?
  9. Marshall Henderson

    Online Pokemon Game Not in the Cards, Says Producer

    That Pokemon MMORPG you've been praying for to your Satoshi Tajiri shrine for doesn't seem to be likely, according to producer Junichi Masuda. It just wouldn't be good for the franchise, so he believes. We've all read in the history books that the original Pokemon concept was based on the idea of trading; Satoshi Tajiri saw the Link Cable for the GameBoy and, being the bug-collecting nerd he was, imagined bugs crawling down them. With the internet revolutionizing gaming as a worldwide affair as it has, Pokemon was undoubtedly pulled into this. Instead of crawling down the Link Cables, they now crawl through the tubes of the internet, with this being especially pertinent with the soon-to-be-released Pokemon Black 2 and White 2 versions. Series producer Junichi Masuda isn't married to the idea of the game going all internet, though. "It's much more enjoyable when you're talking in person," he said in an interview with Gamasutra. "So I think the best way is to have kind of both at the same time, being able to enjoy this kind of faraway communication, as well as having aspects that allow you to enjoy communication face-to-face and in-person communication." To Masuda, the Pokemon series is a face-to-face affair, with the online implementations being just a bonus. To lifelong fans, that idea could be heartwarming, considering the time spent in schools doing all the face-to-face battles and trading for hard-to-find Pokemon. Still, that nostalgia doesn't completely cloud the idea of how cool a Pokemon MMORPG would be. But hey, they know what they're doing. Pokemon Black 2 and White 2 Versions will be available this Sunday, October 7, for the Nintendo DS. Would you be interested in more expanded Pokemon online functionality? Maybe an MMORPG? Let us know in the comments!
  10. Marshall Henderson

    Review: Pokemon Conquest

    Developer: Tecmo Koei Publisher: Nintendo Release Date: June 18, 2012 ESRB: E For Everyone Platform: DS Pokemon has always been a series about conquest. Very few games so thoroughly conquered the market as Pokemon Red Version and Pokemon Blue Version did back in the nineties, and even afterwards, the most poorly-received spin-offs sold by the millions. Even in the games themselves, players travel across the lands, punching Pokemon out and becoming the Muhammad Ali of Pokemon. Dungeon-crawling and pinball are nice distractions, but Pokemon as a series has always been about conquering. The commiserate themes make Nobunaga“s Ambition seem a ripe target for absorption into the glorious empire of Pokemon. Unfortunately, Pokemon Conquest is an object lesson in the fact that even the hardest fought battles can win little more than a pyrrhic victory. Pokemon Conquest follows the story of a young, player-named Warlord on the path to unify Ransei and bring about peace, in the only way that anyone of history knows how: violent warfare and taking everyone else“s land. The Warlord and his or her Eevee is joined by a woman named Oichi and her Jigglypuff, and the two of them get to work capturing each area. The biggest threat lies on the horizon, however, as Oda Nobunaga himself seeks to do the same, though as a seemingly more sinister character. For fans of Japanese history (or Omega Force/Koei“s Samurai Warrior), however, Pokemon Conquest offers plenty of familiar faces as the Warlord and Oichi do battle against the biggest names in Japan. It“s all about the Pokemon elements. The most exceptional part of Pokemon Conquest is how well it integrates the themes and feel of Pokemon, even to a fault. The writing has the sort of levity that one would expect from the series, with defeated enemy warlords being as impressed as they are friendly, even after the player kicks them out of their own castle. Everyone seems to have their own convictions and motivations, but they lack any sense of gravitas, seeming as arbitrary and capricious as the story itself. It“s fun, it“s light, but it sweeps the rug out from under the narrative. For the first half of the conquest, what the player is doing doesn“t seem to necessarily contribute to the main plot, and even afterwards, the plot only seems to gain meaningful traction in the last three or four areas out of seventeen. While Pokemon isn“t a series lauded and beloved for its potent storytelling, the primary goals are always present for the player, whereas this isn“t the case here. There“s enough story where it bottlenecks a player into battling against specific enemies at a specific time, but yet is sparse enough where players won“t really be able to really sink their teeth in. Once the player completes the main campaign, other stories, focused around the historical figures, unlock. Unlike the main story, these stories are more consistent and compelling, providing at least a little historical context to events, even if it isn“t in a particularly groundbreaking way. There“s a difficulty curve from one story to the next, so if players don“t find the game challenging, and there are likely many who won“t, then this is a chance to take a few beatings. After all, conquest is about the battles fought, and if there“s any strength that needs to be had, it“s this. Instead of having the four move set-up of the main series games, Pokemon each have one ability, generally one of their base type. Type advantage is still important, though stats are simplified to just Attack and Defense, instead of breaking them up with Special Attack and Special Defense. Different attacks, as expected, have different attack patterns, and require a certain degree of strategy and forcible maneuvering to line things up properly. This can be especially irritating when a Pokemon evolves, changing the attack they use and forcing the player to re-evaluate their strategy, but that isn“t necessarily a bad thing; dynamic strategy being forced on the player is the main way Pokemon Conquest stays challenging, as enemies conform to a fairly predictable pattern. When selecting a Pokemon in battle, the warlord trainers each have their own abilities that they can use on the Pokemon. Usually it“s some sort of stat-boosting ability or a healing ability, and these can really help out in a crunch. The trainer can also use the one item a Pokemon holds, if it is a usable item. This is all done before a command is issued to the Pokemon, so players don“t waste a turn doing this. Each Warlord has affinity with a specific Pokemon, determining how high their “Link” with that Pokemon can go, with a higher link being equitable to leveling up. Each warlord starts with a Pokemon for which they may not necessarily be ideal, but it“s entirely possible to link with other Pokemon. When the player maneuvers a warlord beside an unowned Pokemon, “Link” can be selected, initiating a rhythm-style minigame. The number of successful beats hit increases the link, and if all are hit in the first try, it usually leads to a link. Unfortunately, there“s no way of knowing what Pokemon is perfect for a trainer before going into battle. When a Pokemon is selected in battle, the enemy Pokemon will have an icon of either an X, a bronze circle, silver circle, or gold circle overhead, indicating what degree of link can be made, if any at all. This is very useful once IN the battle, but outside of battle, it isn“t visible at all. When attempting to build the best team possible, this is a huge shortcoming, as a perfect link can evolve both trainer and Pokemon. Hazards and bonuses are spread throughout areas, with things like healing hot springs being in some areas, while poison may be spread across the floor in another. Areas are diverse enough to avoid stagnation, but also not really different enough to make a player feel challenged or surprised, and certainly not enough to blow a player away. Much like with the Beckett-esque Pokemon art, the level designs are familiar, but not stunning. Combat is either “wipe out the enemy” or “capture/hold the banners,” so the level designs act more as strategic roadblocks than strategic boons, making players have to take the long way around something or just eat the effects taking damage or a bad status. There is never a point where the Nobunaga“s Ambition angle feels like it really comes into play. Yes, it“s a strategy game, and yes, it is about Japanese history, but it doesn“t have the careful economic or social micromanagement that goes into the strategy elder. Pokemon Conquest feels like a Pokemon SRPG with a heavily guided narrative and a Japanese backdrop, and neglecting the richness that Nobunaga“s Ambition could have brought seems like a huge misstep. Remixes for Pokemon are iconic, but Pokemon Conquest knows that a merger is necessary for taking this back to the past. While nothing jumps out as strictly an especially iconic Pokemon Jam, the type of music is very faithful to the original compositions, with a classic Japanese sound in the undertone. For any other faults with the game, the music is a statement to what the blend intended to do, but even it can fade into the background after grinding for Links or prowling for Pokemon. Still, when the time is just right, a few major events still bring the heat with some pretty sweet jams. No campaign of conquest is perfect. This is a fact that warriors and generals of all history have learned. There are missteps, losses, and poorly planned gambits, and the Pokemon Empire is familiar with these. Pokemon Conquest, however, snatches victory from the jaws of defeat. It“s a good game, it really is. There is joy to be had here, but it feels as though neither Pokemon nor Nobunaga“s Ambition fully brought their greatest strengths to bear. It is a win, but a win with a cost. Pros: + Combat and the Pokemon are diverse and entertaining + Music blended well between the two source series + Combination of trainers and Pokemon provides an interesting dynamic Cons: - Inconsequential story - Lack of clarity for Perfect Link - Area designs can be cumbersome Overall Score: 6 (Out of 10) Decent Pokemon Conquest is a game that will be fun for Pokemon fans, but less so for anyone else. It is an ambitious idea that never quite made it to shore.
  11. A new trailer for Pokemon Black 2 and Pokemon White 2 has violently erupted from the womb of the internet, dripping with gameplay of the up-to-now largely secretive game. Well, not that secretive, but we in the West haven't seen too much of it. Fortunately, that's changing with this brief trailer showing off some cutscenes, the tournament arena, some exorbitantly-overpriced Pokemon food, a little bit of Elesa, a tiny bit of N, and a smidgen of Ghetsis. While it isn't as glamorous as the anime trailers of Japan's days past, it does set the stage for the sequel to last year's Pokemon bonanza. We see some sepia tones and some Team Plasma, so, as to be expected, shenanigans are underfoot. But, as usual, you don't have to take my word for it. Take a look below to see the sweet, decadent trailer to fulfill all of your bacchanalian Pokemon desires. Pokemon Black 2 and Pokemon White 2 will be hitting those shelves on October 7th, 2012, as you can see in the trailer. You can play it on the DS, I guess... if you want... If you want to get some added functionality, though, The 3DS is the place to do that.
  12. Nintendo has released a new animated trailer for Pokemon Black 2 and White 2 versions, this time featuring a gym battle. Hold on to your pokeballs, people, because things are about to get action-oriented. Cheren, the first gym leader, has come to clash with the female trainer. Cheren's Stoutland, which evolves at 32, is standing against the trainer's Serperior, which evolves at level 36. Okay, so... maybe this isn't the first gym, but it could be a representation of the World Tournament mode. We see some Pokemon moves, such as Protect and Frenzy Plant, as well as an outdoor arena. The trainer has some spoken lines, like the male trainer did in the last animated trailer. This promo seems a little less oriented on the overall plot and introducing conflicts, and more interested in focusing on this one battle, but apparently the first trailer was popular enough to get a second made. But you don't have to take my word for it, check the trailer below to see for yourself! Pokemon Black 2 and White 2 Versions have already released in Japan, but you can expect to see them stateside on October 7th, 2012 for the Nintendo DS.
  13. Jason Clement

    Black And White 2

    From the album: Pokemon Images