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  1. http://www.bestbuy.com/site/32gb-memory-card-for-playstation-vita/4757256.p?id=1218523194716&skuId=4757256&st=vita%2032gb&cp=1&lp=1 Cost is $65 - $20 off with Gamer club discount. Click the offer on that page to sign in and have discount reflected at checkout. Free shipping to store.
  2. When Sony first unveiled the PS4 and mentioned that streaming PS3 games via Gaikai would be a reality down the road, there were many who expected this to come years down the road instead of sooner. Yet, if what Sony's Shuhei Yoshida is saying is correct, we could see it as early as next year. Yoshida made mention that Sony plans to launch the Gaikai streaming service sometime in 2014, with a selection of PS3 games available then. And, similar to the Wii/U's Virtual Console, they'll expand with more games little by little afterward. The good news is you'll be able to experience this on not one, not two, but three different platforms: the PS4, PS Vita, and the more recently announced PS Vita TV (though we still don't know when we'll be getting that). Unfortunately, there's no specific news to share about a European launch at this time, which means that it will likely launch there after the US gets it. Are you excited for playing PS3 games through Gaikai?
  3. Remember how Sony sold off their New York headquarters for 1.1 billion? It looks like they'll be resettling in Silicon Valley, aka The Bay Area of California. This new headquarters will house some 2,000 employees and is 450,000 square feet. The new headquarters for Sony Computer Entertainment is said to be where they will plot out their design, marketing, and strategy. Apparently it also has a state-of-the-art music studio, 19 mixing and edit rooms, and two live recording spaces large enough for a 20-piece orchestra. In addition, there's an Art Fabrication & Design room for making toys and statues for game events and such. Anyhow, check out the Bloomberg video below for more info:
  4. Harrison Lee

    Review: Killzone Mercenary

    Publisher: SONY Developer: Guerrilla Games Platforms: PS Vita Release Date: September 10, 2013 Rating: M for Mature A download code was provided by the publisher for this review The PS Vita has always struggled to find the killer app that screams, "YES, buy me and enjoy this amazing experience that only I have!" Laughable attempts to bring Call of Duty and Resistance to the powerful handheld hit the market dead-on-arrival. The Vita, which should lend itself quite well to shooters and console-quality titles, has been left relatively barren save for a few notable exceptions. Finally, however, a developer has cracked that mysterious code and created a truly great Vita game. For all of its flaws, Killzone Mercenary is that special Vita-exclusive experience we've been clamoring for. Mercenary wastes no time in dropping players into the thick of the fictional sci-war between the ISA and black armor-clad Helghast. For those familiar with the plot, Mercenary roughly takes place between Killzone 2 and 3. Newcomers need not worry as the plot is fairly straightforward. Players will take on the role of independent mercenary Danner and lay waste to soldiers from both sides of the conflict. Neither the Helghast nor the ISA are as good or evil as previous games have shown, and Mercenary rides the line of moral ambiguity better than the heroic presentations of the ISA from previous entries. The Helghast, while still evil, are portrayed less harshly this time around. Despite the new storyline, a deep plot is nary to be found. There's the token super weapon both sides need, the defecting doctor and other standard sci-fi tropes. Playing for both sides also isn't a choice and largely doesn't change the gameplay experience. You'll shoot a few types of grunts and heavier enemies as you progress throughout levels to complete objectives. It all sounds pretty standard but feels great thanks to Mercenary's great gunplay and action. Like the console entries, weapons are meaty and feel thunderous. Enemies explode in showers of red and vibrant special effects really make the title stand out. Mechanically, Mercenary is the same as the PS3 counterparts with a few notable changes. Movement is faster and more focused on fast gameplay. Stealth has been made a valid, even desirable, option and the new weapon purchase system provides plenty of tactical options. For every action Danner commits, he gets cash. Killing enemies and destroying objects yield in-game currency to buy new guns and equipment. Weapons might have scopes or silencers and can be paired with special side arms and equipment. Flash grenades and silent body armor with a tranquilizer gun make for easy stealth kills. Mercenary's in-game store offers great flexibility for every play-style. The biggest addition is the VANGUARD system, which offers rechargeable drones, shields and missile launchers to the already-potent loadout. Each VANGUARD comes at a premium price; since every purchased weapon is made available for multiplayer, it's best to buy them when you can. To earn more cash, players can interrogate or melee enemies. This triggers a touch-screen action that is reminiscent of the early gimmicky iOS games. While relatively unobtrusive the touch-based QTE moments are a bit silly and unnecessary. The rear touchpad also caused me to randomly sprint or crouch when I didn't want to, leading to one or two odd deaths. Like the control nubs and cramped controller design, the touch-based controls can get a bit tricky against the AI. Multiply that difficulty when facing human opponents. Mercenary's campaign is sadly short, clocking in at about 5 hours. For added challenge players can take on Contracts, which add secondary objectives to each mission that earn bonus cash if completed. Level design is as solid as the console entries, if a bit smaller in scale. Again, the gameplay is tailored towards shorter sessions and faster completion. For a handheld title, the faster pace and short campaign length feels appropriate. If I had one particular beef with the campaign, it's the lame boss fight at the end. I won't spoil it, but suffice it to say the fight felt anticlimactic and forced. When I fired the game up, I'll admit my jaw dropped a bit. Mercenary can be stunning in motion, even when small visual glitches pop up or the framerate drops. Guerrilla has made few concessions to bring the full Killzone experience to the Vita and it absolutely shows. Animations are strong, effects are beautiful and the environments are nicely detailed; this is easily one of the best looking titles available on the Vita. Audio is well-done with decent voice-overs, strong sound effects and an inoffensive soundtrack. While the script delivery can come across as hammy or forced, it feels right at home for the meat-and-potatoes violence on display. The action sounds great with headphones as bullets clang against cover and explosions rock the landscape. Guerrilla is to be commended for how much of the experience they've managed to transfer from PS3 to Vita. I've spoken at length about the single-player, but how does the much-touted multiplayer hold up? As you might expect, Mercenary's online component is fun but limited in scale. Four-on-four matches across the three game modes is entertaining in short spurts but lacks enough variety to keep it interesting. Mercenary comes preloaded with free-for-all, team deathmatch and the objective-oriented Warzone. Warzone is the gold standard of the Killzone franchise and is still as fantastic as the console brethren, albeit with a limited number of maps. To make things more exciting, random VANGUARD pods will drop from the sky, up for grabs for the first player to reach them. Opening a pod leaves players exposed, creating a cat-and-mouse game when the free pick-ups appear. Unfortunately, VANGUARD weapons do tend to unbalance the game against new players and can feel cheap at times. Other times I loved having their utility at my disposal. When all is said and done, the multiplayer is a mechanically-sound, fun experience designed for short spurts. Mercenary is certainly the most competent online shooter on the Vita and, with enough new content, could be a big hit. Coupled with a short but entertaining campaign experience, flexible loadout system and awesome combat system, Mercenary is a great value for those wanting the definitive Vita shooter. From the visuals to the multiplayer, Guerrilla has done a great job of emulating the Killzone experience on a mobile platform. While some features have had to be trimmed to account for the Vita's limits, Mercenary maintains a fantastic amount of what makes the series great. It may not always be technically sound or control the tightest. No one, however, will question Mercenary's status as one of the Vita's best experiences. Pros: + Excellent gunplay + Entertaining campaign + Caters to different playstyles + Visually stunning Cons: - Framerate drops - Limited multiplayer - Campaign is a bit short Overall Score: 8.5 (out of 10) Great Killzone Mercenary is the Vita game you should own. It's one of those special showcase titles that's fun to play.
  5. I'm excited for the Playstation 4. In fact, I still have my preorder set up and ready to go in the event that I change my mind. But I've come into a bit of a problem when it comes to actually purchasing the system. That problem just happens to be the Playstation 3. And time. But we'll get to that in a minute. First we'll talk about what that pesky Playstation 3 is doing to sabotage my interest in the PS4. Playstation Plus Has Given Me A Backlog I don't normally buy video games right when they come out. I'm a spend thrift at heart, and only the most hyped up or story driven titles can get my attention right when they release. This has worked out for me for the last few years thanks to the fact that more and more AAA titles seem to tank in price after the first two weeks of being on store shelves. But in the last year or so, something new came onto my radar. I've still got three years of the stuff left That thing was of course, Playstation Plus. I've only ever actually paid the full five dollars for a single month of the service. Despite this, I'm currently all paid up through Christmas, 2014. Aren't contests just great? The point is, I've got a lot of free games being hurled at me with very little time to actually play them. Of the dozens of games I've already received, I've probably only beaten three of them. The rest? All in my quickly forming backlog. To make matters worse/better, the Playstation 4 will be included in the Playstation Plus service from day one. So not only do I have a huge backlog of unplayed games, but the longer I wait to buy the new console, the bigger of a backlog I'll have waiting for me once I take the dive. Games, Games, Games The fact of the matter is, none of the Playstation 4's launch titles really excite me. Knack looks like a winner and I'm sure I'd play Killzone: Shadowfall at some point, but nothing they're offering at release is really a "must have" title so far. Of course, there are a lot of really big games releasing in the months following the system's release, but those are still almost half a year away. I'm only getting this game for the Willem Dafoe aspect I'm okay with waiting for those. In fact, waiting might even land me a better deal on the console after it releases, and that would just make it all the sweeter when I do go out to buy the console. Until then, the PS3 is here and ready to go, and there are still some pretty big games coming out well into the PS4's release. Games like Grand Theft Auto V and Beyond: Two Souls. While those are the only two releases I'm really hyped up for at the moment, that is still $120 out of pocket for those since I'll be buying them on day one. Not a lot of money considering it'll be spent over the span of a few months, but it is chump change compared to the problems the PS4 would cause for my wallet. Remember Remember, What Comes After November The Xbox One and Playstation 4 are both seemingly scheduled for release this November. Just in time for the chaos brought on by Black Friday to take system sales by the horns and really bring up each competing company's sales numbers right out of the gate. While that is all great for them, it causes one serious problem for me. And that is Christmas. Santa really hasn't been carrying his weight lately I've got a very large family, and each year during the holidays I make it my mission to knock their socks off on Christmas morning. As you might expect, this makes things very expensive for me very quickly. But that isn't the problem for me. The problem comes from me spending half a grand on myself a month before Christmas. I just can't do it. If I did end up buying a Playstation 4 this year, it would end up being a gift for someone else just because of how close to the holidays that the console giants are releasing their systems. Of course, this shouldn't stop you from buying yourself one of the big three later this year, but don't be surprised if you start hearing about more people cancelling their pre-orders as the months drag ever closer. As always, thank you for reading.
  6. barrel

    Review: Soul Sacrifice

    Developer: Marvelous AQL, SCE Japan Studio, Comcept Publisher: Sony Computer Entertainment Platform: Vita Release Date: April 30, 2013 ESRB: M for Mature I really like playing games on my Vita, I sincerely do. I know it's crazy talk, but I've enjoyed several games on the system beyond the multiplatform titles and ports that are easily associated with its library. The reality is though, the 3DS has been rallying a surprising amount of software support as of late, and for fair reason. Heck, Nintendo having the Monster Hunter franchise close to its chest has more or less shifted the entire handheld marketplace in Japan and has left the Vita neglected by many developers. Despite that being the case, game developer icon Keiji Inafune and his newest development team at Comcept attempt to play on Japan's very popular Monster Hunter mold via a distinct approach with Soul Sacrifice on Vita. Soul Sacrifice brings a very dark perspective to its gameplay style and setting with a faithful emphasis to its eerie name. Does it make for a worthy system savior or a fruitless sacrifice? The world of Soul Sacrifice starts off in its final toll and in a bleak, apocalyptic situation. The sky is painted forever black, the earth robbed of most of its life, and the remnants of mankind are imprisoned, awaiting their final days as sacrificial fodder for the sorcerer, Magusar, who brought the world to its current state. As a human captive, the player happens upon a mysterious talking book, who goes by Librom, in their skeletal cell and is offered a chance to change their sorry circumstance. Despite telling the player of how many have failed before them, Librom offers the ability to reclaim the power of a former sorcerer's life, and the possible strength to fight Maguasar, if they relieve the chronicles of the sorcerer's life through his pages. If anything, Soul Sacrifice should be lauded more so for its imaginatively realized setting than its actual storytelling. The main story itself is a bit heavy-handed with its themes and is rather predictable at times, however, the lore behind Soul Sacrifice and how the story is presented is actually rather interesting. Flipping through Librom's pages help paint an interesting faded novel aesthetic that is spliced with stylized animated comic strips for certain scenes. Even beyond that, players can study up on plenty of optional but pretty in-depth and well-written lore and mythology entries, with the backstories of the archfiends, or bosses, in particular being the most interesting. There is also little things like how Librom will interject during certain parts of the narrative, and throw out possible theories about what is about to happen next, humoring the player's possible lack of knowledge, that creates an interesting dynamic about how the story is presented. Even if the main story isn't very noteworthy by itself, Soul Sacrifice does certainly does go out of its way to flesh it out its setting by how it is presented for those willing to take notice. While the emphasis on sacrificing is a bit overbearing in the main story, the way it ties into gameplay is implemented in an engaging way. Everything from skills, abilities, and handling felled monsters is divided between the 'saving' and 'sacrificing' mechanics in Soul Sacrifice. In terms of narrative context, sacrificing forever embeds a creature into the sorcerer's right arm while also granting them power and saving revitalizes the creature and/or caster and gives them at a second chance at living; even if it sounds like a binary good and evil, there is a darker edge to both actions. Both sacrificing and saving in gameplay each have their perks and minuses based on player builds and battle situations, and this ties into multiplayer as well. The easiest comparison for Soul Sacrifice's core gameplay structure is certainly Monster Hunter, but it is also reminiscent of the hidden gem Phantom Dust on the original Xbox due to how skills are allocated and its overall faster and more mobile approach to gameplay. Mission structure of Soul Sacrifice is pretty straightforward where it is designed around either killing a certain amount of enemies, gathering X amount of items, or defeating large scale boss monsters. The player is also ranked at the end of each mission, which yields different offering/spell ability drops. Because of how the quests are structured in Soul Sacrifice, like many games in the 'hunting' subgenre, it leads to some very deliberate repetition. While Soul Sacrifice is faster paced/less grindy than most of its ilk when it comes to its questing, the repetition can certainly wane the enjoyment of less patient action-rpg fans who just want to enjoy the single player. Where Soul Sacrifice most impresses in gameplay is when its more unique facets come into play. Soul Sacrifice has tons of individual skills and abilities to play with, with even more to create using the fusing and combining system for new or better ones. The game also really rewards understanding the weakness of enemies or smartly timed attacks, which reflects most of the time in the midst gameplay and even post-battle grading. A smart parry with an effective shield, a well-timed 'Black Rite', or specific elemental offensive equipment that can paralyze a foe can easily control a tough battle. The difficulty and duration of many battles can easily be set based on how the player utilizes skills/offerings and the game will reward them for understanding it. Beyond standard abilities are Black Rites, which utilize powerful skills at a cost. Black Rites can easily turn the tides of a archfiend (boss) fight depending on when and how it is used. For example, do you use a Black Rite that can easily clear a map of enemies for crowd control or a separate one that allows the player bind an enemy, hopefully a boss, for an extended period of time in multiplayer so your allies can safely beat down on it. Of course, these versatile and powerful skills could also really penalize the player if they are careless and use them too early: negative effects ranging from halving their maximum defense, constantly draining health, or making you unable to see clearly for rest of the fight; so it is safe to say you should use them wisely. Speaking of multiplayer, that is easily the most desirable/satisfying means of playing Soul Sacrifice. Admittedly, you will at first want participate in multiplayer because the single player ally AI is next to useless, or in my opinion, arguably worse than soloing, but also because it creates a different layer of gameplay strategy. Some abilities like a couple of 'Black Rites' as well as standard offerings/skills are only effective in multiplayer. Also having another party member can easily remove the tension of a tough fight since they can save/revive you when you are down ... or sacrifice you because they think you are useless and want large damage on a boss and better item drops. But don't fret, even allies that seem down and out for that battle, most likely because an ally sacrificed them mid-battle (jerk, who would do that? *cough*), doesn't mean they can't help; even fallen/sacrificed allies can boost the attack of fellow allies and also decrease the defense of bosses. In general, I think the multiplayer of Soul Sacrifice is pretty fun and reflects the game at its best... or worst because of these clever extra mechanics. In terms of actual visual fidelity, Soul Sacrifice doesn't seem to be pushing the Vita hardware a whole lot. Environments in Soul Sacrifice generally rather small in scale with few exceptions and will become familiar in no time. When it comes to enemies and character models the attacks animation that accompany them are generally imaginative, even they themselves also don't push the hardware much. However, I've seen the framerate buckle down in gameplay for a couple bosses in particular and just random moments during multiplayer, but that might've been connection related for the latter. Even if I don't inherently like Soul Sacrifice's grotesque art direction, or "metal" style as some might define it, I did find myself respecting it the more I played. As mentioned previously, I think Librom's book presentation from menus to storytelling is creatively done. In addition, I like how the mind's eye, or the game's way of scanning the environment, enemies, and allies, conveys important information without deliberately telling you what is what despite using simple visual color filters. Also, in regards to battles I find myself appreciating the design for the bosses and regular enemies, which showcase several visual quirks and are rather faithful to the narrative lore written about them. If dissected technically I don't think Soul Sacrifice will impress most graphical enthusiasts, even on the vita's lovely screen, but I think it gets by with the interesting aspects of its presentation and art design. The soundtrack of Soul Sacrifice is excellent and has established videogame composer Yasunori Mitsuda at the helm, which some may recognize for his work in titles like: Chrono Trigger/Cross, Xenoblade Chronicles, and Shadow Hearts 1/2. Fitting for Soul Sacrifice, the musical compositions are dense with powerful foreboding orchestral compositions for battles to more somber and melancholic arrangements in the story sequences. The voice acting is less impressive however, with what feels like a stilted delivery for both English and Japanese, even considering the game's oppressive and dreary atmosphere. The voice work is by no means bad at the end of the day, but it is very underwhelming in terms of what the great audio the soundtrack establishes. After investing a surprising amount of time into Soul Sacrifice, I can safely say it is an interesting game to say the least. While it is tempting to label Soul Sacrifice as a dark Monster Hunter clone without any real insight, it offers a lot more than that and more than differentiates itself from the crowd. Soul Sacrifice weaves a surprisingly elaborate setting that carries over from gameplay to its storytelling devices, which most of the hunting subgenre can't honestly claim to have. Soul Sacrifice is also punctuated by fast-paced and rewarding gameplay mechanics, a very distinct art direction, and an excellent musical score. Unfortunately, it does also fall into a few of the genre's traps in regards to uninspired/repetitive quest design and enjoyment that is best served with a group in multiplayer; Also for the main story it does have it is not as realized as the intriguing written lore that sets it up. Regardless, even if Soul Sacrifice isn't likely the vita's system savior for most people, for those who really sit down and play the game they might easily find themselves something far more enjoyable than a certain other monster slaying juggernaut-- I know I did. Pros: + Creative setting that is realized in interesting ways from gameplay to storytelling + Tons of useable abilities and skills + Intriguing background narrative lore + Excellent soundtrack + Fun online multiplayer with clever additions Cons: - Repetitive quest design with little variety, more glaring in single player - Main story is a bit predictable and heavy-handed with its themes - Occasional visual stutters and framerate drops - Poor single-player ally A.I. Overall Score: 7.5 (out of 10) Good For an action-rpg subgenre that is so very stagnant, Soul Sacrifice manages to breath a surprisingly amount of life into it with the creative use of its setting and gameplay.
  7. It was during E3 2010 that Sony unveiled their subscription service titled PlayStation Plus. At the time, they touted the new addition would grant exclusive discounts, access to betas, Qore subscription, as well as the Full Game Trial that allowed users to play a complete game for an hour, rather than trying a specially-made demo. There were even free games granted to users to try and lure in new customers. However, at the beginning, there wasn“t a hugely compelling reason for anyone but PS diehards to subscribe. The service has trucked along from June 30th, 2010 until now. Of course, it wasn“t until E3 2012 that Sony revealed the true show-stopper. Instant Game Collection was announced as a part of PS Plus that would grant users access to a slew of new games each month to download at no extra cost. Gamers were enticed by the availability of first party titles such as inFamous 2, LittleBigPlanet 2, and Ratchet & Clank: All 4 One. It seemed like this might be the start of Sony having a truly competitive service. PlayStation Plus“ Instant Game Collection (IGC) has been around for a year now. How has it done? As was promised, Sony has continued to bring new titles to the collection every month. Sometimes the choices might not be great, but other times they are fantastic. Either way, it seems they are skilled at selecting a variety of games for all tastes. Subscribers no doubt feel they have gotten their money“s worth from a $50 a year subscription. Have you ever been curious to know exactly how much the games would have cost otherwise, or how much space they all take up, or even how long IGC games generally remain a part of the collection? We“re about to answer all of these questions and more. First, let“s discuss the most exciting component of the IGC. When Sony revealed PS Plus they stated that users “will receive more than $50 worth of content”. While that may have been debateable near the start, it is 100% true now. In fact, it is astonishing to add up the prices of the 64 games that were made available in the first year of IGC. Valuing every game at its current cost on the SEN Store, IGC has brought exactly $1,049 worth of games to subscribers. This works out to an average per game cost of $16 (with $5 and $40 being the cheapest and most expensive game prices thus far). A $50 yearly subscription seems downright measly in comparison. Of course, you“re only accruing that value if you download every single game. It“s likely that most subscribers do not do this, but let“s imagine that you are someone who is a digital hoarder and has been doing so. If you downloaded all 64 games then you would be looking at approximately 188.6 GBs of game content. Due to how Sony handles game downloads on PS3, this would lead to doubling of size for many games.To be safe, let“s just say you would need at least 400 GBs across your PS3 and Vita to store them all. The average size of a game download is about 2.94 GBs. Thankfully, it“s not difficult to buy a cheap external hard drive and stuff it into the PS3. For the long term subscriber and hoarder, a hard drive exceeding 1TB is suggested (retail value $70+). The same is not the case with Vita. So far, approximately 13.08 GBs of PSP and Vita downloads have been made available to PS Plus users. As such, you might be able to squeeze buy with a 16GB card, but to really keep as many games as possible, you“re definitely going to have to invest in a pricey 32 GB card (retail value $100) and likely another down the road. The main reason to save IGC games and not delete them is because once they leave the collection they will not be accessible for free downloads in the future. On average, if you remove the first month of PS Plus, each month offers 11.52 GBs of content. This is not important to many of us, but others have data caps to worry about. Data caps are imposed by some internet providers and, once reached, may slow down a person“s internet a great deal if not turning it off completely, or charge them extra per GB over. These individuals need to be aware of what they download at all times. While 11 GBs might not seem much to you, it may to these people. With data caps in the United States being around 50 GB per month though hopefully PS Plus does not cause any detrimental effects. Exactly how long do games get to stay on IGC anyway? This is unfortunately not easy to tell because until 2013, Sony did not specify which games would be leaving IGC and when as they do with current entries to the PS Blog. Gathering from what information is available it was shown that 35% of games are only have a month long window in which to download them. The second biggest section is fourth months at 22%. Of course, a few of the games which were inaugural editions lasted the full twelve months, only now finally being switched out in July. More lately however, there is a trend of games lasting only a month on ICG to make room for new faces. Many PS Plus subscribers out there are now reticent to buy PSN games because of the ever-present possibility it will be added to IGC in the near future. So is this something really worth worrying about? Analysis must then be done on the time between when a game originally launched and when it is made available on IGC. As it turns out, 50% of games on IGC were launched within a year of their arrival on PS Plus. This is both incredible and detrimental, because it does cause many to choose to avoid purchasing new titles on PSN. Although only 13% of games on IGC are three or more years old, the amount of aging games coming to IGC is increasing. In fact, a bigger issue may be with which games Sony chooses to add so shortly after their launch. If you guessed that indie games would be the majority for this trend then you are right. Although only 38% of IGC games could be classified as “indie”, they are disproportionately the titles that come to IGC within the first six months of their launch. The trend benefits Sony by keeping IGC continuously stocked, but is likely detrimental to these independent teams who find their games getting great press but low sales. Let“s not end on a downer, though. The first few months of IGC were PS3 specific before the addition of Vita games in November. Since then, we have seen an uptake in Vita game availability on IGC and the trend seems to be pushing Sony toward equal representation for both systems. Of course, we“ll have to see how the PS4 factors into this. For the first year though we see that the PS3 dominates with 69% of IGC titles while Vita trucks along with 31% representation. Unfortunately, a chunk of that is PSP games that have been brought to Vita rather than Vita exclusives. What does the future hold for PS Plus and the Instant Game Collection? If they continue along this trend, then they“ll be offering thousands more dollars of gaming content to users every year. So far, the subscription works for Vita and PS3, and is said to carry over to PS4 as well. Unless Sony nixes IGC or splits PS Plus up into different system-based plans then it will likely continue to thrive. If you“re a PS Plus subscriber then hopefully you“re making tremendous use of the subscription by collecting as many fabulous IGC titles as possible!
  8. http://www.ign.com/articles/2013/07/11/china-likely-to-unban-foreign-consoles?utm_campaign=fbposts&utm_source=facebook This seems like it could be big. This could open up jobs for the big 3. They would be able to open up a market there and send employees over to China to start a production and marketing team.
  9. The Vita may not be full of killer triple A titles just yet, but it does have a pretty big indie presence. As such, it seems that the Vita is a handheld that targets a very specific, and possibly “hardcore”, subset of gamers. With that being the case, a free-to-play social game should be completely ignored on it. After all, these types of players don“t care for rudimentary click-fests, right? Maybe this isn“t actually the case. When Toro“s Friend Network launched on Vita it was met with a great deal of skepticism. First, there were those who considered it to be a confusing version of the 3DS“s own StreetPass features. Others figured it was something a little too weird for their tastes and avoided it entirely. Those who did play... well, some of them have found themselves entrenched in a Toro-branded hell. That“s not to say the game is bad. No, it is so simple and addicting that it can cause users to obsessively turn the app on multiple times throughout the day in order to organize their meaningless tasks. But we“re getting ahead of ourselves. First, let“s say what the game has to offer players. You begin as a little character who has made friends with Sony“s Japanese mascot Toro. The adorable cat wants 100 friends and so it is your task to get them. Along the way, you also have to tend to your various rooms by assigning friends to work on cultivating the landscape/objects in each room. When a friend is assigned to a task, they take anywhere from a few minutes to hours to complete it. Of course, you have to do this repetitively to level a part up more and more. There is also a component which has you and two other friends enter a dungeon. Even this part has a time-restricted component wherein you can only use one friend every 24 hours. That means you can“t continue to reuse your strongest friends time and time again. Leveling up occurs when you make friends or do any tasks in the game which contribute to adding to your XP. Of course, currency is also procured although, as with many F2P games, there is more than one form of money. Although it is incredibly meaningless, Toro“s Friend Network really compels you to expand your rooms and level them up. After all, getting your friends to work on it aids them as well as you with rewards of money and experience. And, as players force themselves into believing, you need that stuff! Unfortunately, it is as players become obsessed with the game that more insidious design features become apparent. First, there is the whole thing about adding 100 friends. These friends are not specific to the game but directly associated with PSN accounts. Any friends who you have currently in your friends list who aren“t playing Toro also don“t count. Instead, you have to jump into a random room filled with strangers and send out friend requests to them for the sole benefit of Toro. It“s possible real friends may first meet through the game, but mostly everyone is in it to help themselves along. This causes some real trouble once you get closer and closer to the fabled 100 friends. Did you know that PSN only allows you to have 100 friends? That means if you already have real friends on your list then players usually choose to either convert them to Toro-holics or oust them for other players. Are your real friends worth pushing aside only to see what Toro does when you reach his goal? Maybe, maybe not, but it“s a poor design choice. Why would Sony wish you to spread the word about their social game? As a F2P title there are obviously paid items in the game. And, like some other games of the category, these yield unfair advantages. Players can buy items to help them with the dungeon in the form of potions, outfits, and fancy name cards. Outfits are not necessarily important but in the dungeon they offer various boosts to the player wearing them. The same is true of name cards and stickers that can be placed over them. The stickers, which can only be purchased with real money, add a distinct edge for those players which is not attainable by players who never spend any funds. The game is certainly playable without ever spending money, but you“ll likely feel left out in comparison to the “friends” on your list who seem to surpass you. Or, it may already seem like a lost cause with incredibly leveled up players being the main ones still playing. Playing Toro“s Friend Network starts fun, turns into a part-time job, and then either you flush the game from your palette or work towards becoming one of the top players. But with little truly compelling play to offer, the app is probably better left uninstalled.
  10. Never got a chance to play the highly addicting Tokyo Jungle for PS3? If you own a Vita or Android device, you can now check out Tokyo Jungle Mobile instead. Tokyo Jungle Mobile plays pretty much like its console counterpart, except it seems to be based on a grid system instead. Survive, mate, and make it over 100 years through generations of offspring! The animal selection is still just as hefty as well with over 40 species to choose from. You can buy Tokyo Jungle Mobile now for only $3.
  11. Marcus Estrada

    PS Plus Version of DriveClub is Incomplete

    Although we don't know everything about how PS Plus will function on the PlayStation 4, we do know that it is definitely coming. So far, it will even be a part of the same subscription cost alongside Vita and PS3. Sony previously revealed that launch title DriveClub would be the first free game for PS4 PS Plus users. But is this version as complete as the other existing Instant Game Collection titles? Unfortunately, no. An interview was conducted by PlayStationer with Evolution Studios which helped explain what is missing: "The PS Plus version will be the exact same as the full version, except that it may be missing a few assets such as cars or tracks, that will be found in the full version. However the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version. The PS Plus version gives us to the biggest open community, day one." This means that you've got the full multiplayer experience but certain items are going to be kept from PS Plus users. They may choose to upgrade the free copy to the "full" digital version by, well, purchasing it. Apparently there is no way to simply buy the few items that are missing as DLC on their own, only the entire game. Perhaps we will see this parceling out of the game into free and paid versions more with PS4 PS Plus.
  12. "So I Gotta Rant" he says. He says it's the first in some brand spankin' new series. Well, where's the rest of it if it's such a great new series, by gar? Well, dear hypothetical reader who only exists in my head, I'm here to answer that question for you, because today, So I Gotta Rant gets its second installment. Rejoice! Or don't...either way, enjoy. Over an hour. That's how long I've been sitting here, waiting for LittleBigPlanet 2 to finish updating. I put the game in over an hour ago fully intending to play the game, and yet, now, I've somehow lost interest in it. Somehow, the giddy excitement of dressing up a cute little Sackboy and cavorting off on a magical platforming adventure has lost its luster. Is it because I've been sitting here waiting for the empty, boring install screen to finally go away? Yes. It is because of that. Whatever happened to the days when I could just pop in a game and play it? It used to be that you could buy a game, take it home, pop it in your system of choice (or the system you got whether you wanted it or not, depending on your childhood) and it was ready to go right out of the box. Nowadays there are games that literally get patches the day they land on store shelves. Did they not have time to finish? Did they not care because they knew they could patch it? What happened to the days when game developers either shipped complete games with almost no bugs and glitches or else suffered the wrath of a thousand angry gamers, critical lambasting, and the expenses of several returned copies? You know, these days. But, alright, let's back up a little bit. There's nothing inherently wrong with patches and updates - I mean, if we'd had them in the Atari days, E.T. could have been made playable. It's actually great that some developers care enough about the community to listen for problems and actively attempt to fix them. But it also means that developers can get away with not finishing their games before release because they know they can just patch them later. Of course, most developers don't do this (because most developers aren't Terminal Reality) but the point still remains that patches have made it all too easy to turn the players into your quality control team. And when your player has to wait anywhere between 20 minutes to an hour (or more) just to play the game, they're not exactly going in with high hopes. I mean, don't get me wrong, sometimes it's well worth the wait, but other times, well... Don't mind me, just trying to find my AI. Yeah. "So you have to wait for some patches. Big deal! It makes the game more stable/playable/better/etc." you might say. But the point is that in doing so, I have to wait quite a while just to even play the game, depending on which game it is. But, fine, have it your way, patches are wonderful and great and I'm thankful we have them. That still doesn't excuse install data. Mandatory install data as most games tend to have. Because, once you've finally gotten done with the patches and your game has finally started, the first thing you should want to do is wait some more. Let's take Metal Gear Solid 4 for an example. In the 2 or 3 times I've played through the game, I never had my PS3 online, so I never downloaded any patches. Not that I needed them, since the game ran fine as it was. Regardless, I still had to sit and wait...and wait...and wait while the game installed it's massive data at the beginning and after every chapter or so. I get it, MGS4 was a huge game and wouldn't have been possible without this, but, seriously, THE WAITING. Once again, it had me pining for the days when I could just put a game in and see the title screen seconds later, not minutes/hours later. It's me again. Not to mention that some games that have optional installs don't really seem all that different with or without the data installed. So why bother? Why not make them all optional? At least then I could start playing the game immediately...immediately after the patch is done downloading, that is. So, needless to say, it's getting to be rather annoying to have to wait to play a game that I might actually be pretty excited about playing. Excitement can only last so long, and sometimes it doesn't last as long as a patch download or data install. Yes, these are necessary evils in today's gaming world, but they are an evil that I will continue to rant about, because when I grew up the worst waiting was waiting to get home from the store to play the game. Now it's waiting for the patch to finish downloading, and that will never cease to bother me. On a related note, it took me about 45 minutes to write this. The LBP2 update is at 94% now. Make your own conclusions about the validity of my annoyance.
  13. http://www.ign.com/articles/2013/06/19/kingdom-hearts-3-new-details-announced?utm_campaign=fbposts&utm_source=facebook So this should be the end of the saga. I just bought KH 2 so I need to finish KH 1 and 2 to prepare for this. Also play dream drop distance. Not sure if I'm missing anything else. But looks like I'll have time because the game doesn't look like it'll be out anytime soon.
  14. Dominic Dimanche

    Shuhei Yoshida Discusses Future of Console Gaming

    Sony's president of development Shuhei Yoshida states that there is still a future in console gaming Games Industry reports. Many critics and commentators have been foretelling the demise of console gaming in light of the fall of major gaming studios like THQ and the onset of mobile gaming and free-to-play. However, Yoshida remains confident that the PlayStation 3 and PlayStation 4 still have plenty of life left in them: "It's not the decline of consoles, it's the decline of a generation...This generation has been the longest on the PS3 and the Xbox, it's the seventh year. In older times we would have launched a new system already. Really, developers hit the limits after a couple of games on the same system, typically. There are a few developers like Naughty Dog or Quantic Dream who are doing more, but that's kind of the exception. After you see the sequels to the same three games people feel like they've seen everything before. That's natural, but that's nothing like the end of the consoles." What has caused the stagnation in systems has been the fact that they have lasted far longer than any other previous generation. The PS3 and Xbox 360 have been going on for the last seven year, if this was the past generation we would have already moved on to another by now. Shuhei goes on to say they plan to have a ten year life-span projection for the PlayStation 4, using the increased 8 GB or RAM and faster more up to date software updates over the PlayStation Network. "It will be the same with the PlayStation 4," Yoshida said. "We are launching this holiday but we already have plans on the roadmap for additional features and improvements on the services side which will constantly evolve with time." Through this constant innovation and wider array of resources, Shuhei claims that the PlayStation 4 will retain its place as a premier home console and entertainment system.
  15. Marcus Estrada

    Toro's Friend Network Screenshot 3

    From the album: Marcus's Album

  16. Marcus Estrada

    Toro's Friend Network Screenshot 2

    From the album: Marcus's Album

  17. Marcus Estrada

    Toro's Friend Network Screenshot 1

    From the album: Marcus's Album

  18. Though quite a few had speculated as to how Sony could price the PS4 $100 cheaper than its rival, Xbox One, it's now official that Sony had originally planned to include a PS4 camera add-on (known previously as Playstation 4 Eye) with the console but quietly changed that in the months leading up to E3 so as to reduce the cost from its initial MSRP, which would have been $499, according to IGN. In fact, Sony never revealed what the lower price point would be to its retail partners so as not to reveal their hand to Microsoft; instead, they only informed them of the decision to sell the camera separately for $59.99. Unfortunately, it remains to be seen what kind of support the camera will receive now that it isn't being built into the console (as Kinect is with the Xbox One), and it's likely the support will be diminished since it will be seen as a secondary, not primary, use of the PS4. In any case, Sony's gambit to lower the price has seemingly paid off so far, with pre-orders for the console breaking records and such. What do you think of Sony not bundling the PS4 Camera in with the console so as to reduce costs? Was it smart in the short-term or will it have consequences later on?
  19. Marcus Estrada

    PixelJunk Monsters Scares Up Vita Launch

    The PixelJunk series by Q-Games has been a quirky subset of titles that each have their own unique style that makes them worth playing. PixelJunk Monsters originally came to PS3, and later to PSP with the word "Deluxe" amended to its name. However, that release was way back in 2010 meaning many have never played either version. With a different Sony portable system now available, Q-Games decided to bring their title back. PixelJunk Monsters: Ultimate HD was announced for Vita on the PS Blog today. The port is being handled by Double Eleven and includes graphics redone for Vita, as well as some 30 hours of possible playtime. The edition of course includes everything that was present in the PS3 and PSP games but has also added touchscreen controls. Trophies are also included for those who simply need to have a reminder of their accomplishments. You'll be able to play PixelJunk Monsters: Ultimate HD on your Vita this Summer.
  20. Did you see the recent announcement of Hotline Miami 2 and feel an immense amount of gamer shame for having not even touched the original? If so, and you have access to PSN on Vita or PS3, then you're in luck! The port of the game is coming soon - next Tuesday, in fact. What might make this the best version to buy? First, there is an exclusive mask available which makes the game black and white minus the egregious red pools of blood. Leaderboards, touch controls, and Trophies have also been added in. Perhaps the best reason to consider this version is that you get all that alongside of Sony's Cross-Buy promotion. As such, if you buy one version you will then have Hotline Miami for both your PS3 and Vita. Feel free to check the PlayStation Blog for more info before the game's launch on June 25th.
  21. DarkCobra86

    How to share used game on PS4

  22. Marshall Henderson

    E3 2013: Sony Conference Recap

    A lot of people were excited to see the large showing of games for the Xbox One, but there were still some issues. The PlayStation 4 has been playing ti close to the vest, however, as to whether they've got any responses to that, Now, at E3 2013, the battleground has been set. Will this be when Sony decides to take off the kid gloves and start punching Xbox in the face? Or has the library revealed for the Xbox One, as well as the hype train from it being more recently announced, given Microsoft a chance to win E3 once and for all? Check out the recap below to find out! [6:17 PM] Okay, so they were almost 20 minutes late, but hey, it's finally starting! Some sweet jams play while swirly ribbon-y things flip around the screen. Face button shapes appearing and whatnot. [6:18] The jams are being pumped up, while we get a montage of a bunch of different games. The Last of Us, GTA5, Final Fantasy X, some baseball, other stuff. We are now moving into our third genre of music. [6:20] Jack Tretton takes the stage. The bass has been dropped, now he's going to drop some Sony business... after he talks about how much he loves everyone. The feelings are high. [6:22] He said "Playstation Vita," which I thought was illegal for Sony. Time to drop some knowledge about the Vita. "Vita owners have purchased an average of ten games." He doesn't specify what kind of games, so that is probably the most inclusive statistic. Arkham Origins, Counterspy, Doki Doki Universe, Kill Zone Mercenary, and Tearaway. God of War HD 1 and 2, Final Fantasy X and Final Fantasy X-2, Flower, Dead Nation are all coming to the Vita. [6:25] The Walking Dead, 400 Days, is coming this summer to Vita. A bundle with the full first series and the new one come this Summer. The Vita's supposedly super-attached to the PS4. It's supposed to be the ultimate companion app. [6:26] PlayStation 3 game lineup time. They're opening with The Last of Us, which Tretton identified as "Game of the Year candidate." I think it's already pretty clear how dope this game is supposed to be, based on reviews and stuff. [6:28] Puppeteer is next. The trailer shows off the platforming and stuff. Very LBP-esque. Immediately after that, the trailer for Rain, coming this Fall. Soft music and stuff to make us all cry openly. [6:29] Beyond: Two Souls. Willem Dafoe's here, telling Ellen Page to go join the military, and the rest of the trailer os far is about her doing just that. Running through tires and firing guns and stuff. [6:30] Now Ellen Page has to go hunt down terrorists. This trailer makes it look basically like a military shooter, with mild sexual tension between Ellen Page and Random Guy. [6:31] Gran Turismo 6! More cars that look good, more driving around. Weird emphasis on solar panels. It has a new physics engine, so your car can flip. New tire models, new suspension model. New aerodynamics model. Adaptive tessellation. New rendering engine. [6:32] So the lesson to take away, as with every racing game, is that cars go fast, stuff looks mad real. You should more or less know what to expect with this stuff. [6:33] That was all for PS3 stuff. Tretton's now talking about The Last of Us again. [6:34] It's Batman time. Bane was there, Black Skull have a small amount of face time. Black Mask is not happy with Batman, so he puts a hit out on The Batman. Deathstroke, Deadshot, and Bane. [6:35] If your fears about Troy Baker as the Batman were sincere, you have nothing to worry about. Gadgets are different, even in a prequel, they're better. As usual. The Joker had a bit of voice-time as well. [6:36] Some PlayStation-exclusive stuff. Also, an exclusive GTA5 bundle for $299 for PS3. Also, a headset, because you want to use stage time to talk about peripherals. [6:37] Sony dreams of bringing a more "Immersive, innovative experience." Let's go ahead and check that off of everyone's bingo lists. [6:38] Andrew House is here to talk about PlayStation 4. [6:39] The PlayStation 4! It's....! Well, it's a black box. Kind of looks like the PlayStation 3 mixed with a Wii? Or like a Blu-Ray player. [6:40] They strive to assure that their services are relevant and meaningful, House says. They're showing a bunch of videos and stuff, so I guess they're covering the Microsoft in the livingroom stuff... Why? [6:41] CEO of Sony Entertainment Michael Lynton takes the stage. Lynton says they're ready to do next generation stuff "for gamers." He's discussing the music and other media, and name-drops Daft Punk, Nine In Nails, and Jack White. The '90s live! [6:43] Sony's big connections to all forms of media are apparently to play into the PlayStation Network, and the programming is to be tailor-made for gamers, so he says. [6:44] Video Unlimited, where you can buy videos and stuff. [6:45] Music Unlimited is still a thing, and can be used on non-PlayStation stuff. [6:46] Redbox Instant is coming to PlayStation Network. They're making a point where, as they talk about the media-oriented stuff, they keep saying, "This is tailored to gamers." [6:47] Shuhei Yoshida is taking the stage now that they're done talking about that junk. [6:48] "I'm so excited to begin... *pause*" Yoshida is wearing a really sleek suit. "We, the gamers, use social media" for the purpose of discussing games. Yoshida discusses his Twitter. [6:50] "A highly imaginative new IP, coming exclusive to the PS4." Santa Monica Studios. Looks sorta of Steampunk-y. Victorian-esque setting, airships of some variety, as well as guns. Whitechapel. A woman with a gun, some guys with awesome facial hair. [6:52] Uh oh! The carriage driver was killed! They have radios, and subway trains. [6:53] A bunch of groaning humanoids are all in the fog and causing a ruckus, so the characters are killing them. The Order is the name of the game. [6:54] Yoshida says the demos and stuff will be online on their Facebook and Twitter, and on PlayStation.com. [6:55] Killzone Shadow Fall. As expected, it's another FPS, though this seems a little more colorful, and the gadgets include a drone that can put up shields and stuff. [6:56] RACING time! Driveclub, which was just pretty cars and driving fast. [6:56] inFamous: Second Son. The main dude is a vandal, his brother is a cop. The facial capture is really good. [6:58] Nirvana remix in the trailer... [6:58] Another look at Knack, which still looks pretty good. Very briefly. [6:58] All three of those games will be released on launch. Q1 of 2014. [6:59] Quantic Dream has done another tech demo, this one named The Dark Sorcerer. The Old Man is back! He's the Dark Sorcerer. [7:01] Oh, it's a funny! It's a film-screen room! (Note: It was not funny) [7:03] Time to talk about indies. Adam Boyes takes the stage. He says that Shuhei Yoshida has the most infectious smile in the industry. He is not wrong. [7:04] Supergiant Games's Amir Rao Greg Kasavin take the stage. Transistor is to make its debut on PS4 early next year. Cloudbank is the city, where everyone has a voice, but some people are disappearing. The art style is similar-ish to Bastion, and the gameplay is not dissimilar, but the feel of the game seems pretty different. [7:06] Indies are to be able to self-publish their own content. [7:07] Don't Starve is apparently PS4-bound. Tribute Games is working with them again to bring Mercenary Kings to PS4. Young Horses is joining. Octodad: Dadliest Catch is coming to PS4. Secret Ponchos, a shooter/fighting(?) game, Outlast, Odd World Inhabitants. New remake of Oddworld. Galaxy, a sidescrolling space shooter. [7:10] Each of these above are PS4 exclusives. [7:11] Diablo III will have exclusive items from PlayStation games. [7:12] Tetsuya Nomura left a video message about Square Enix. There's a Final Fantasy Versus XIII trailer. That child's face is stupid-looking. [7:14] A little bit of gameplay. It's action-oriented, some wall-climbing. It looks largely like a hack-and-slash. Some familiar classic monsters, like a Behemoth, Leviathan... Well, it's Final Fantasy XV now. [7:16] A new Kingdom Hearts trailer! Recaps of the old games, and now Sora is on Destiny Island, in a different version of his KH2 outfit. Actual gameplay! "Now in Development," meaning we'll see it in 20 years. [7:18] Final Fantasy XIV will be coming to PS4 and PS3. Pirates PIRATES Assassin's Creed: Black Flag pirates. [7:20] The environments look pretty great, a rich forest, fog and stuff. [7:22] The gameplay looks mostly samey, but if you like AssCreed, the jungle environment might be reason enough to pick it up. [7:23] Back to set-pieces! And Kenway's on a boat now, because pirate. Ship-to-ship combat and what not. The demo's freezing to business. They cut it. [7:25] Watch_Dogs. You can drive, go in coffee shops. [7:30] A little more gameplay than we've seen in the past, showing off some of the hacking and ranged stuff. [7:31] Ugh, it looks like they're using the hacking as a generic puzzle-solving method. [7:33] PlayStation owners get an hour of additional gameplay for Watch_Dogs. [7:33] Sports time! Lebron James is playing basketball digitally. It's a bunch of glamour shots. NBA2k14. [7:35] Bethesda time, The Elder Scrolls Online. For the first time, this actually looks like a TES game to me. It comes to PS4 Spring, 2014. It will have a beta first on PlayStation 4. [7:38] Some dead bodies, a junked up car... Is... Is that a Raider outfit...? Is this... [7:39] Is this.... Oh. It's just Mad Max. [7:40] Exclusive Road Warrior survival kit only on PlayStation. Jack Tretton is back on stage. [7:41] PS4 won't impose restrictions on used games. The audience is crapping themselves right now. [7:42] Just as the applause dies down, it starts back up again. They don't require an online connection, yet another audience cheer. [7:44] Cross-game voice chat, transition to friends network, share button, whatnot. PlayStation Plus is a focus now. PS+ membership carries over to PS4. They secretly slipped in that multiplayer is a little more in-line with Microsoft's previous stuff, in that you have to pay for multiplayer. [7:45] PlayStation Plus gets Driveclub on PS4 at the PS4 launch. [7:46] A new game every month for free, Don't Starve, Outlast, Secret Ponchos as examples. "PlayStation is all about games." [7:47] Now, Destiny is on-screen. Some ambient music, "Earth, Many Years from Now." Landscapes. A small collection of rusted out cars, and some bug monsters jumping around and scoping down planes and stuff. [7:50] It's some normal FPS gameplay so far, multiplayer. They're approaching a huge city. The lighting is pretty, it's fairly colorful as a game, relatively-speaking. There's some magic. He summoned a "ghost" which flies around and provides a flashlight. [7:51] There are integrated HUD features, like the ammo count on an LED screen on the gun, but it stil lhas a conventional hud for some reason. [7:52] A little combat. Iron sights, soe melee. The bad guys can fire Spirit Bomb-looking things. I think Jack Tretton just cackled. [7:54] Jack Tretton's a terrible team player. It has loots and stuff. [7:57] A third player shows up, a public event. Apparently a lot of people can join and they are fighting in an arena. Dropship is dropping stuff, including a gant robot spider monster. [7:58] Lots of people showing up now. They're shooting the legs off of the robot spider. [7:59] Despite the awful stage banter, Destiny looks like a pretty solid FPS. [8:00] Andrew House is back. They're discussing the cloud-based videogame stuff. Cloud service is available in 2014, including PS4, PS3, and PS Vita, allowing fast gaming networks. [8:02] PlayStation 4 is priced at $399. It'll be out this holiday season. And that's it! Sony had one little slow point, but they apparently were geared to fight in this E3. They addressed people's fears about Microsoft, brought out a strong and diverse line-up, and even nailed it on price. Online connection has to be paid for now, and the Vita got very, very little love on stage, but other than that, it looks like a categorical victory for Sony. Recap written by Marshall Henderson. Screencaps provided by Jason Clement. But who wore it better? Sony. Sony wore it better, but if you disagree, or just want to let loose, hit the comments below and let your voice be heard!
  23. Marcus Estrada

    E3 2013: PS4 Does What the Xbox One Doesn't

    Gamers felt the sting of a new generation when Microsoft first shared information that used games would have weirdly limited functionality, and possibly even cost money to purchase beyond their regular prices. Similarly, the realization that the Xbox One would have to check in online every 24 hours left a bad taste for many. What is Sony doing with the PS4? They are on the complete opposite side of the spectrum, and happily so. Games do not require an online checking in. Sony will not stop you from trading in games or playing them on your own console. Sony is keeping things simple, or at the very least, similar to the PS3. This was definitely the best thing Sony could do in response to Microsoft. Although the battle between Xbox One and PS4 has yet to be waged, it is likely these distinctively different responses will have an impact at retail. It may be worth noting that Tretton also seemed to inadvertently suggest that online gameplay is now part of the PS Plus subscription. That may prove to be the one low point of the otherwise excellent mocking of Microsoft's decisions.