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Found 752 results

  1. Marcus Estrada

    Steam Early Access Sings with Electronic Super Joy

    Some weeks it seems like zillions of games get their debut on Steam's Early Access program. On other occasions however we see only one or two pop up. For this week, there was only one. However, there were also a few games last week which we did not cover! First, let's take a look at the newest member of the Early Access crew. Electronic Super Joy is primarily a platformer with emphasis on its electronic soundtrack. With over 45 difficult levels to jump through it seems developer Michael Todd Games is trying to create a new addicting platformer. As of right now they are hoping the Steam Community will help them tweak their product so it is as fun as it is frustrating. Feel free to jump in at the cost of $4.99. Cannon Brawl arrived on Early Access last week and appears to be channeling Worms as well as tower defense titles. Players fight against each other on a 2D plane, aiming their artillery square at each other. During the alpha they have a single player campaign as well as ranked online mode. You can get into the alpha for $9.99. Take on Mars is a far different game from the rest of the pack. It gives players control of a Rover Operator on its Mars mission. The game has three main modes which have you work through scenarios, help the space program, or edit your own missions. Right now the game can be had for $12.99.
  2. Marcus Estrada

    On Steam This Week: Guacamelee, Spelunky, and More

    Those looking for a great new game to play today are in massive luck because Steam has added a handful to their library during this week. Many of these titles have been long-awaited and with good reason. First there is Beatbuddy: Tale of the Guardians which connects action and puzzling gameplay with the beat of background music. Threaks' game might not be all that familiar to you but it has made its way around the indie world. In fact, it has been nominated for and won various awards. Now it is available at 10% off for $13.43. Next up is Divinity: Dragon Commander which infuses real time strategy with the awesomeness of making dragons fight one another. Both single and multiplayer are included, with multiplayer working via local or online. The game is $39.99 but if you own Divinity II: Director's Cut on Steam you can it at 10% off instead. Guacamelee! is a game that PSN or XBLA gamers may have already experienced but is now available to PC owners. In fact, we're treated to Guacamelee! Gold Edition which includes all the fancy things associated with Steam (Steam Trading Cards, Workshop Support, etc). For the first week you can buy it at 10% off for $13.49 and get a free copy of Mutant Blobs Attack! Infected: The Twin Vaccine is next on the list. This is the most "casual" of the releases but it's nice for the library to be rounded out with all types of genres. In any case, this is a hidden object game which takes place during a mysterious outbreak of a new disease. For the first week the game is 15% off which makes it $11.89. Then we've got Inquisitor which is an independently developed RPG. The three playable classes include paladin, priest, and thief. While hte game can be had for only $8.99, you can pick up the Deluxe Edition for $11.99 which includes two novels, an artbook, and 38 track soundtrack. The most important release this week to some gamers is the launch of Papers, Please. The title plunges you into the fictional world of Arstotzka where you live your days out as an immigration inspector. It might sound weird but the game has gotten tons of attention because of its strangely addictive nature. You can pick it up for $9.99. Finally, we've got Spelunky on Steam. No, this is not the original PC game which was free but is instead a port of the enhanced port that came to XBLA. It's a tough 2D exploration game but is a great deal of fun in single or multiplayer. Interested explorers can try it for 10% off ($13.49) this week. Is there anything you're interested in picking up from Steam this week?
  3. Harrison Lee

    Review: Skyward Collapse

    Developer: Arcen Games Publisher: Arcen Games Platform: PC ( Steam, Web) Release Date: 5/23/2013 Rating: N/A (E10+ suggested) A download code was provided by the publisher for this review. In my younger days I was a fan of god game simulations. If you remember Populous, you know the kind I'm talking about. You'd normally play as an almighty deity, tasked with leading your people to salvation and rewarding human devotion to you with gifts of abundance and happiness. Skyward Collapse is a god game too, but with an entirely different objective. Part puzzler, board game, and sandbox simulation, Skyward Collapse is the biggest shake-up the genre's seen in years. The best part is that it's all brilliant. As the Creator, your goal is to create the perfect balance between the fledgling Greek and Norse societies. Both are at constant war and are eager to slaughter each other. You don't really care how many people die, so long as neither side becomes too powerful and crushes the other. While the Greeks have the best infantry, the Norse have better mythological creatures (we'll touch on that in a bit). As the Creator, your only abilities are summoning creatures, building towns, and creating landscapes out of square tiles. You can only influence what goes on in Skyward Collapse's world, a far cry from the micromanagement of similar god sims. I mentioned that the Creator only influences the world. This is done by creating town-specific resources (like pigs and lumber). You can also build human barracks and various other buildings of war. Each side has access to nine Action points. Building any structure for both will consume one point while more destructive or direct actions consume more. Once you've built the structures, it becomes a hands-off affair. Each side will construct its own random units and harvest the resources you've set up. Units will then go about the map and scout or attack other buildings and enemies. Your goal is to ensure each side has enough resources to keep the war going while making sure neither side becomes too powerful. Seeing the complicated nature of Skyward Collapse yet? It only gets harder from here. To win the game, you need to guide both civilizations through several ages. Random events are frequent and largely include bandit forts or falling landscape tiles. Mythological creatures, mentioned above, add an extra wrinkle to combat. Each one has its own strengths and weaknesses. While all are vulnerable, some are more effective against humans or buildings than others. The Creator can also drop pick-ups for both sides to collect, adding resources or unit buffs. When there are dozens of creatures and units on the field, it gets tough to track how many resources there are and what is being used for construction. The most finicky creatures to summon are the demi-gods. Their presence can severely upset the balance of the conflict, which explains their high Moonstone price. Using them is as risky as it sounds but necessary when large armies come a-knocking. While I would prefer to use Smite or Destroy to take out individual buildings or troops, it's far easier to drop an ultra powerful demi-god onto the field. Like all things in Skyward Collapse, it's all about finding the equilibrium between both sides as much as it is the luck of the draw. Since the learning curve is steep, you're gently guided in with the Tutorial difficulty. This explains the game's basic and more complex mechanics. The rest of up to you to discover through trial and error. Increasing the difficulty usually adds more bandits and random Woes, various events that will decimate unprepared towns. If you like playing without stress, a sandbox mode is included for your enjoyment. Skyward Collapse has a hand-drawn art style that looks great with the tiled game field. While the units don't look too impressive up close, I was hardly bothered as I was busy trying to wisely spend my Action points each turn. The music can get a bit repetitive as it mostly consists of a minimalist acoustic guitar. Nothing too outstanding but it gets the job done. The game was rock solid in stability and the UI was snappy and responsive. I'm glad to report there's nothing out of the ordinary here. Unsurprisingly, Skyward Collapse also offers multiplayer. The intricacies of balancing civilizations multiplies tenfold when co-op in introduced. Everyone else is busy trying to satisfy their own towns, in addition to fending off the increased bandit spawns. While it sounds easy in concept, it's still a challenge in practice. If this all sounds very daunting, you can completely skip the co-op and play the game solo. You won't miss anything. With the infinite replayability, customizable game settings and tactical depth, Skyward Collapse is a steal at $4.99. I've never played anything quite like it and have enjoyed my time with this unique twist on the god game. If you're curious, give the game a try and let me know what you think. If you purchase it on Steam, the bonus of trading cards might also sway you. It's worth the investment for a very unique title. Pros: + Ridiculous amount of content + Unique twist on the genre + Bargain priced at $4.99 + Co-op can be quite fun Cons: - Steep learning curve - Better soundtrack would have been nice Overall Score: 9.0 (out of 10) Fantastic Skyward Collapse is a gem of a god game. If you're even remotely curious, pick it up! It's quite addicting!
  4. Marcus Estrada

    A Bunch of Horror Games Survive Steam Greenlight

    Steam Greenlight continues to march onward! No matter how unfair of a metagame it may be for independent developers, they must all now go through it if they want to send their game to Steam. Fifteen more games were greenlit today and there's a good mix of alpha, Kickstarter, and horror goodies. Here are all the games (no non-game software this time around): 7 Days To Die The 7th Guest Crashtastic The Dead Linger Door Kickers INFRA Maia Nekro The Novelist Paranomal Satellite Reign Stranded Deep Strike Vector Viscera Cleanup Detail Wayfarer: The Outer Reaches Some of these games are still in progress while others are probably going to jump onto Steam shortly. The 7th Guest, for example, is a classic point and click title from the early 90s. As you can see, there's a big trend toward horror, but then there always seems to be. As we head to October you can expect that even further attention will be paid to horror titles (if they aren't all sapped out of Greenlight by then).
  5. Developer: nFusion Interactive Publisher: Replay Games Platform: Windows/Mac/Linux (Steam, Web), iOS Release Date: June 27, 2013 ESRB: RP (M suggested) This review is based on the PC version of the game. Leisure Suit Larry in the Land of the Lounge Lizards was an incredibly novel game to release to PCs in 1987. The idea of arcade, computer, and console games were accepted in the world but were not as popular as they would eventually become today. Developer Sierra On-Line was one of the kings of the time and was pumping out adventure games left and right to cater to various genre fans. Co-owner Ken Williams joined up with writer Al Lowe and together the two created one of the first truly “adult” video games to see critical success. From there, Larry Laffer went on to star in a multitude of games before Sierra, and adventure games as a whole, took a nosedive in the 90s. Ever since then, Larry has made a few more appearances but they have been in tasteless drivel such as Magna Cum Laude and Box Office Bust where the staff had nothing to do with the originals. That“s why Al Lowe and others came back to Kickstarter in 2012 and proposed a brand new remake of Larry“s first game. Does the remake manage to draw in a new crowd with Larry“s charmingly stupid self or does it completely miss the mark? There“s a mix of both in here, but not for the reasons you might think. First, Leisure Suit Larry is as hilarious as ever. For those who have never experienced one of the games first hand, although they are about adult relationships, sex, and sexuality, they hardly ever actually become very titillating. In fact, Larry is a slimy middle aged guy who has the best intentions but no way of eloquating them in ways beyond painful pick up lines which make him sound more like a child than grown man. Seeing the poor guy stumble helps players want to aid him in his quest, although there“s still room to laugh at his mistakes too. Beyond his own ridiculous mannerisms, there is also the narrator who plays a continuous role in the humor. Basically every written piece of dialogue or description has an accompanying voice actor. The one with the most vast amount of lines is the narrator. His snide, sometimes disturbing, observations add a great deal more to laugh at. Many players will likely find themselves clicking on everything possible just to hear everything he has to say. The writing is definitely on par with where classic Larry games left off. With that said, it“s very apparent that all involved wanted to create a Leisure Suit Larry game for the old crowd, and not necessarily for new ones. This is most apparent in the stringent “copying” of the original game. Sure, it is a remake but it“s amazing how incredibly similar it does feel. Sure, the graphics have been upgraded and there are some new puzzles, but overall there is very little changed gameplaywise. Players interact with the world in the standard point and click interface that it has long had. This time around though, the game is infused with the control scheme of the more modern Larry adventures. Instead of typing, you simply use a variety of icons to talk, look, and take objects. Items are regularly used with others to solve puzzles and characters require a talking to to get information out of. It“s all standard fare as far as adventure games are concerned, except for the distinctly grungy and adult fare found in this game“s world. Adventure games “died” for a reason in gaming culture and that“s because they were seen as unable to evolve beyond simple point and click controls with inane puzzles. No, Larry is not an incredibly difficult game, but it still fits squarely in the style of “old” adventure games which repel many because of preconceived notions. For example, Larry can and will die a multitude of times throughout play. Thankfully, he is set back right where he was before so it doesn“t feel like much of a lose condition. So would a fan of the classic games enjoy this one? For the most part, most likely, if only for the nostalgic feelings it brings back. There“s fun to be had exploring the new coat of paint and wondering if things are just as they were before. Recalling that certain actions would result in death, I still decided to seek them out to see if they still did. It was a lot of fun to see, although it is a shame the graphics didn“t have as much of an improvement as possible. The graphics are better visually than Leisure Suit Larry: Love for Sail! but still don“t look as attractive as was hoped. Instead, they look more like what you might expect of an iOS game, which makes sense considering the game is on that OS. This leads into another issue which was realized quickly after launch. In order to appease Apple“s censor-happy policies, there is no nudity in Leisure Suit Larry Reloaded. It has never been a large hallmark of the series, but it is odd considering the depraved descriptions and phrases sometimes spoken. There will be new players who enjoy this game but the majority will be fans of the originals. Sure, there“s no issue with that but it just seems like a lost opportunity. If the new game makes new players want to experience more of Leisure Suit Larry, then the sequels are all available on GOG but not Steam. There are some glitches and problematic puzzles, but overall it is the same charmingly silly Leisure Suit Larry that was all the rage in the 80s. Pros: + Update to the original Larry game recalls fond memories + Easier control scheme than the original game to suit current adventure gamer tastes + Lovely soundtrack from Austin Wintory Cons: - Various glitches have been reported - Character designs aren“t particularly high quality - Not much done to attract new players Overall Score: 6.5 (out of 10) Decent Leisure Suit Larry is still as hilarious as ever but is not doing anything to attract new players. Those who enjoy retro-styled adventure games who have never played the series should give it a look.
  6. Marcus Estrada

    Gone Home Release Date Set for August

    There are a great deal of upcoming indie games worth knowing about. One in particular that is looking good is a game by the name Gone Home. Developed by The Fullbright Company, Gone Home tells the story of coming back home after years, seeing the resident family is nowhere to be found, and combing through mementos of years past. It has been drawing a ton of attention from the indie scene and if you haven't looked into it before then you probably should now! Today the word got out that Gone Home is launching on August 15th. Seriously, in just two weeks one of the most talked about independent titles in recent memory will be out and we'll see if it was worth the fuss. Gone Home will be arriving on Steam at launch and cost $19.99. Those who don't want to deal with Steam can instead purchase/download from the developers directly.
  7. Developer: a jolly corpse Publisher: a jolly corpse Platform: PC (Desura, Web) Release Date: June 14, 2013 ESRB: N/A (E suggested) A review code was provided by the publisher for this review. Sometimes, I want to play games where your main goal is to destroy everything in your path. Other times, it is to inhabit the shoes of some new, intriguing character and help them save the world. Then there are the times when all I want is to challenge my brain to creative, difficult, or even incomprehensible puzzles. Although puzzle games are often tough they make me feel incredibly smart afterwards. So when it came time to review Wyv and Keep: The Temple of the Lost Idol I was pretty pumped. Thankfully, the game doesn“t disappoint (much). It“s a cute tale of two characters, named Wyv and Keep, who have decided it“s a great idea to search through various tombs, forests, and otherwise very Indiana Jones-esque locations in order to secure more and more treasure for themselves. Of course, if you were promised heaps of treasure just by solving puzzles wouldn“t you do the same? Wyv and Keep is a 2D puzzle platformer with attractive pixel graphics and an equally lovely soundtrack that gets you in the mood for adventuring. Although this sounds like a lot of indie games out there these days, it manages to chart its own course via gameplay mechanics. You see, this game is one that can be played by either one or two players simultaneously. However, even if you play alone, you still must control the two characters because they are both integral to solving each puzzle. Playing with a friend locally is likely the best way to play, although if you“re the type who prefers to have everything perfect then you“re probably going to prefer going it alone. All the same, each puzzle is made to require both of the team members to push blocks, jump to specific areas, light fuses, and a host of other things. It“s basically impossible to have only one of the characters carrying out all actions simply because it wasn“t designed for this. With another person by your side, it“s likely you“ll quickly come up with solutions. Although there is online multiplayer included, I was unable to try it out. This is due to two reasons. For one, there are not a ton of people playing this game. Secondly, many players have documented the fact that multiplayer just plain doesn“t work for them! A fix is on the way, but so far if you want to play with friends then local co-op is the way to go. So far, a jolly corpse have proven themselves they want to fix Wyv and Keep by already providing a handful of patches that went up very quickly after issues arose. Whether you choose to play alone or with a friend you“ll likely find that Wyv and Keep is one tough game. Sure, it might have adorable pixel graphics and animations, but it will leave you scratching your head on a multitude of occasions. Even though things feel as though they should be simple, smart level design helps puzzles need exact accuracy for completion. At times, I found myself searching for the proper solution only to have it finally flash in my mind after repeated failures. Moments like these are great fun and will likely happen a lot over the 60 main game levels. At the end of each level you are ranked on multiple criteria, one of which is speed of completion. In particular, speedrunners may find this a fun new challenge. With just the levels provided Wyv and Keep is still likely to keep you busy for hours. But that“s not all there is thanks to a level creator included with the game. You can do a whole lot with the tools, even going so far as to adding in your own custom sprites. Or, if you“re not the creative type, you can always simply browse and download the maps that others have created online. Although the community is not massive, there are regularly new levels being created thanks in part to the developer hosting level-making contests. Even if the gameplay features weren“t top rate, the visuals and soundtrack most definitely are. This is a game that has been in the works for years and it shows. The sprite characters are bright and lively, backdrops are interesting and detailed, and everything comes together to make it look fantastic. The music is also supremely well done. Luke Thomas, the composer, has put together one great selection of music that is a joy to listen to and to have getting stuck in your head. Wyv and Keep is such a fantastic product that it“s amazing it is not on Steam. In years past it is likely the game would have gotten onto the digital distributor no problem. If you purchase the game right now you will even get a Steam key later if it does get through Greenlight, meaning you might want to upvote the title. In the meantime, definitely get Wyv and Keep: The Temple of the Lost Idol if you dig puzzle platformers and are in the mood for co-op! Pros: + Tons of interesting puzzles + Extremely well done visuals + Soundtrack fits the world perfectly Cons: - Online multiplayer still causing issues for many - Various smaller bugs have plagued the game although most are now patched Overall Score: 9.0 (out of 10) Fantastic Wyv and Keep is just the kind of product that encompasses all that is great about puzzle platformers. If you have a co-op partner it becomes an even more entertaining experience.
  8. Developer: Tribute Games Publisher: Tribute Games Platform: PC Release Date (of Early Access on Steam): July 22nd, 2013 There's just something about nostalgia that makes us want to go back to older games, games that we played as a kid or in our teens. Games on the SNES or Neo-Geo had vibrant colors, great music, and some addicting gameplay. Mercenary Kings nearly perfectly catches this same vibe of nostalgia and uses it the max with some fresh, more modern gameplay ideas. Mercenary Kings primarily takes from two games about 10 years apart- Metal Slug and Monster Hunter. Is this a bad thing that it copies concepts from two equally classic games? Well, for the most part, not really! Gameplay consists of your slightly customizable character running around, shooting your weapon in the four basic directions (up, down, left and right), killing baddies. Crafting new, fancy weaponry is also a key part of being successful in the currently ~60 missions in the game. If you don't have a bigger gun, you can't defeat the bigger enemies, right? The gun crafting, while not too complex, seems pretty neat from the start. You have a wide variety of "parts" that you can attach to your little base weapon that make it larger and more cool-looking. Do you want to make a pistol that looks like a shotgun? Get a pistol base and put tons of shotgun parts all over it. You can also have different ammo for your gun, but certain guns will only take certain ammo, which makes sense. The way you get different materials to craft parts is through killing enemies and picking up what they drop. Beyond that, the RPG elements sort of stop, which is a bit unfortunate. You have a military rank, which is like a level, but all you do to rank up is just complete missions for a flat XP grab each time. There's 60 missions in the game currently (with a confirmed 40 more to be added by release), and each is fairly long, so the game isn't really lacking in length at least. Depth? Perhaps, but if you play with friends the fun can be endless. It doesn't really feel like a game meant for co-op though, so playing by yourself is perfectly fine. Each mission for example tasks you with a different objective, but if you watch your map it isn't too hard to find where to go. Well, the game is still fairly challenging. You can only take a few hits before dying, but you merely respawn at the last infirmary you passed by. The time limit, however, is your greatest enemy. Can't find all 8 hostages before the 15 minute limit is up for that mission? "Mission failed!" The somewhat low time limit on some of the harder missions and how the game doesn't seem to be meant for co-op are my only two major complaints however. Every other aspect of the game is stellar! The gorgeous SNES/Neo-Geo style graphics are lovely, and the animations are very fluid and sometimes amusing. I swear, Tribute Games and whoever does their art do some amazing retro stylized graphics! The rockin' chiptunes are equally great too though. I made sure to listen to some of the catchy tunes while I worked on this review and sometimes even while just sitting at my computer doing nothing. That main theme on the title screen is gold! The music will not disappoint! One thing I'll say before concluding this look at what will probably be one of the best pixel-art games this year is that the keyboard+mouse controls are pretty bad. The options menu is blocked so you can can't change anything yet, and the default keyboard controls are really strange. I immediately switched to just using a controller because it felt way more natural and not awkward and weird. This is definitely a game that you can only use a controller on for now, so keep that in mind before you check it out! Honestly, Mercenary Kings feels much more like a finished game with a few small nitpicks that can be patched in with "version 1.1", if you get what I mean. This doesn't seem like an early alpha that is barely playable, no, it's a full game pretty much. So, I highly recommend you play it! It's not an insta-buy as is, but if you can wait for the price to drop or don't mind the $15 price tag, this is a fantastic game to check out!. If you aren't into platformers with a lot of shooting in them like the Metal Slug games, this isn't for you most likely. If you're fine with that though, this game is a ton of fun and with friends it's even a bit more. In it's current Early Access state, Mercenary Kings gets a: 8.5/10 "Whether its solo or with friends, move out, cut down CLAW and save the world!"
  9. Marcus Estrada

    Rise of the Triad Remake Out Now on Steam/GOG

    Ludicrous gibs! Rise of The Triad has finally launched! This remake of the 1994 game makes the shooter prettier and more accessible than ever before. Whether you play in single or multiplayer it appears that you'll definitely be having a fun time with the remake. There are 20 levels in single player as well as a host of multiplayer maps. Steam users can work their way through 100 different Steam achievements as well which seems a rather ridiculous amount but maybe that's fitting for Rise of the Triad. Another Steam-specific feature is the ability to share user created maps with others via Steam Workshop. Of course, if you'd rather get the game without DRM then you can hop over to GOG instead. For the same price you get the game, 5 track soundtrack sampler, some wallpapers, and concept art. Grabbing Rise of the Triad today from GOG or Steam will cost you $14.99.
  10. Jason Clement

    Guacamelee Heading To Steam With A Gold Edition

    Guacamelee! released earlier this year on both PS3 and PS Vita, and quickly gained popularity due to its unique Mexican/luchador-themed 2D aesthetic as well as being a great 2D action platformer of sorts. If you happened to miss out on it due to not having either platform, you're in luck. IGN has confirmed with developer Drinkbox Studios that the game will be heading to Steam soon. Titled Guacamelee! Gold Edition, this version of the game will feature two DLC packs (the Costume Pack and The Devil's Playground Pack) in addition to full Steam functionality, which includes Steam Trading Cards, achievements, leaderboards, cloud-saving, and more. Also of note is the fact that when you purchase Guacamelee! Gold Edition, you will receive Tales from Space: Mutant Blobs Attack (Drinkbox's previous game) entirely for free. You'll be able to buy Guacamelee! Gold Edition on Steam on August 8th for $14.99 (£11.99 and €13.99 for Europe, respectively).
  11. If you've been looking for a fiendishly hard game to play then perhaps you're in for a treat with Cloudberry Kingdom. Okay, so the name sounds incredibly sweet, but that is just an attempt to throw you off guard. This platformer is made to be difficult, just like some other infamous platformers out there. Strangely, the game also has randomly generated levels. This sounds incredibly dangerous for a platformer but developer Pwnee Studios assures players that the AI is far more intelligent then we all expect. It is apparently able to judge distance between platforms, what would be considered a good layout for various difficulty settings, and the like. You can download Cloudberry Kingdom right now on PSN (for PS3) for $9.99. A Vita version is likely to launch next month. If you absolutely hate PSN though you can wait until August 2nd to grab the game on Steam. Or you can even wait for the eventual launches on XBLA and Wii U. Cloudberry Kingdom is ready to spread the pain to all types of gamers.
  12. Hey there folks who missed out on playing Castlevania: Lords of Shadow on either PS3 or 360! If you have a fairly modern PC and still want to give the game a shot you'll get your chance on August 27th because that's when the title lands on Steam. If you feel like putting down a pre-order you'll get the game at a slight discount too. The regular price is $29.99 (itself cheaper than the PS3/360 launch cost - but that was 3 years ago). At 10% off, Lords of Shadow can be had for $26.99 instead. Sure, it's not a massive deal but if you know it's going to get purchased anyway then might as well take a slight discount. The version of Castlevania: Lords of Shadow on Steam is called the Ultimate Edition. It is so named for including the main game as well as Reverie and Resurrection DLC. Of course there were also PC specific upgrades done to make sure the game runs at a constant 60 FPS.
  13. Marcus Estrada

    CastleStorm Arrives on Steam

    Did you miss out on CastleStorm when it arrived on XBLA? If so, you could check out our review of the title, or possibly pick it up today now that it is available on Steam. The game comes from Zen Studios - yes, the developers of Zen Pinball. They went for something very different with their latest creation. The cartoony 2D game is all about tower defense/offense. In it, you have your castle where you can send out all sorts of troops as well as shoot at the opposing tower/enemy. Of course, they can fire back quite powerfully if you're not properly strategizing against them! With that said, it doesn't quite manage to be the next great tower defense title but may still please players. CastleStorm comes to Steam at the cost of $9.99. Because it already launched on Xbox 360 it also has PC gamepad support. Players can chip away at the fairly long campaign mode, team up with another player in co-op, or fight against local or online foes.
  14. Marcus Estrada

    Steam Week Long Deals for July 29th to August 5th

    Welcome, one and all, to another week of Steam Week Long Deals. There are six games singled out for the honor of sales this week. Two are adventure games, two are space 4X titles, and the rest are other things. No pieces of non-game software have made it in this week. Here are your Steam deals: No Time to Explain - $4.99 Prime World: Defenders - $10.04 Space Empires IV Deluxe - $2.49 Space Empires V - $3.74 Still Life - $2.49 Still Life 2 - $2.49 Those who were looking to get into either the Space Empires or Still Life series are in great luck this week! Of course, if you don't care about either then this might seem a very paltry set of sales. In any case, there will be a new one next week, and the week after that and so on and so forth.
  15. Marcus Estrada

    Painkiller: Hell & Damnation Screenshot 3

    From the album: Review Images

  16. Marcus Estrada

    Painkiller: Hell & Damnation Screenshot 2

    From the album: Review Images

  17. Marcus Estrada

    Painkiller: Hell & Damnation Screenshot 1

    From the album: Review Images

  18. Now that the Steam Summer Getaway 2013 sale is over we can assess the damage it did to our collective wallets. Wait, what do you mean you didn“t spend tons of dollars and end up increasing your backlog tenfold? I“ve heard it from my friends, the internet in general, and my own head that this year“s sale was disappointing. There were too may repeat sales, deals weren“t ridiculous enough, and in general nothing was tremendously exciting about it. So what has happened to cause such a shift in the world of previously notorious Steam sales? In fact, there have been changes, but ones that have completely warped our perceptions of how the sale presents games to us. For most of the Steam Summer/Winter sale history, there was no such thing as “Flash Sales” or “Community Choice” selections. These were introduced more recently and give us a shot at more deals at a time. However, because they exist, we begin to see the unfortunate truth about these sales. Steam has only made so many deals with various developers/publishers to have their games possibly featured on the front page. Before these extraneous deals existed, we were only presented with Daily Deals. With less games in our face each day, we were less likely to be presented with duplicate game deals (minus on the final “encore” day). With multiple sale sections going at once it is way easier to notice when Skyrim or Fallout goes on sale two or three times. It becomes annoying to us, but primarily because we were never used to having access to so many deals on the homepage before. There“s a more obvious reason that the sales might seem so pitiful this time around, though. If you are like me, you“ve weathered more than a couple of these sales over the years. As is standard practice, I am willing to put $100 into a sale, but no more than that. If less gets spent, then that is considered a success. In either case, I tend to buy a great deal of games during each sale. You may be similar in maximizing the deals while they last. As such, we likely all have a great many of the games we want to own already. When you already have the games you felt you wanted most, how can Steam really interest you further? They at least put some more recent games on sale such as Bioshock Infinite, Tomb Raider, and Deadpool, but those of us who wanted those games the most probably already played them in some capacity. There are only so many games Valve are going to be willing to put on sale because they generate the most attention. Unfortunately, those are the games that we have likely already played or purchased by this point. This leads into another aspect of the Steam Sales. Familiarity with previous sales, or even never experiencing them before, makes them seem more fantastical. If your first sale was years ago, you likely don“t remember exactly what it was like, only that you were blown away by the incredible discounts. In an age where most retail storefronts were not discounting games at all, this must have seemed huge. Discounts over 50% were unheard of! We were all so unprepared for excellent discounts that they have been amplified in our head as something monumental. Those who have never participated in a sale prior likely have heard these tales and created something equally insane in their heads. Our unfamiliarity with sales at the time of our first Summer/Winter Steam sale was a big deal. It etched itself out in our minds as the best time of the year to buy heavily discounted games. As we sit through more and more sales we can never reach that “discount high” again because we only become more familiar with it. 50% isn“t enough anymore and neither is 75%. We are seeking out games cheaper and cheaper because we know the deals can get there. When they don“t, it“s a shame and this disappointment will only continue to grow during future sales. Steam has not changed their operating procedure much in negative ways. Deals have been about the same amount and thousands of games have always gone on sale in the background. There have long since been repeat days on the final day of sale, and preference for “popular” games to be singled out as Daily Deals. This is the way it works and unfortunately it impacts gamers as less impressive the longer we are a part of it. Perhaps Valve will find a new way to spice up their annual sales, but until then, put aside your dreamy memories of Steam Sales because they aren“t going to be like that again.
  19. Marcus Estrada

    Steam Early Access Brings Mercenary Kings to Lineup

    Usually Valve unleashes multiple Steam Early Access games each week. For this week though only one game made it through. Perhaps this means Valve are being more cautious with the games allowed on the service? Or maybe they're just taking a little break before hammering users with a million more alpha/beta games next month. In any case, a really promising title just hit Early Access and it's Mercenary Kings. Although the game is still in beta, Tribute Games have already provided a fairly solid product. The current version available already includes 60 missions! According to the developer, they're aiming for over 100 missions in the final release. The 2D shooter looks like a mix of Contra and Metal Slug with really appealing pixel art. Both single and multiplayer co-op are included (local or online). If you're interested in Mercenary Kings then be prepared to spend $14.99. Or, if you are willing to bet that you (and three friends) will love the game then try out the 4-pack for $44.99.