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Found 752 results

  1. Marcus Estrada

    AirBuccaneers Screenshot with GUI

    From the album: Review Images

  2. Marcus Estrada

    AirBuccaneers Screenshot 2

    From the album: Review Images

  3. Marcus Estrada

    AirBuccaneers Screenshot 1

    From the album: Review Images

  4. Marcus Estrada

    Forge Screenshot 3

    From the album: Review Images

  5. Marcus Estrada

    Forge Screenshot 2

    From the album: Review Images

  6. Marcus Estrada

    Forge Screenshot 1

    From the album: Review Images

  7. Marcus Estrada

    Guides Infiltrate Steam Community

    A lot of change has been coming to Steam lately. First, there was all this Greenlight stuff going on. Then, more recently, Big Picture mode and Community Market went live. There's still more to go though as yesterday the addition of Guides made its way onto the service. Guides are fairly self explanatory. In a way, it seems as if Steam is attempting to challenge the already established game guide locations such as GameFAQs. Regardless, creating a guide has been made as simple as possible on Steam. You're able to add pictures from an external source, or from within your own Steam Cloud while writing. Once it's ready, all you have to do is hit publish so the rest of the community can look it over. Guides are setup to be a part of their respective game's community within Steam. In order to find them, you first must select the game you're interested in finding games for and go to its Community Hub. In that section, you will see tabs, including one titled "Guides". If you see nothing there then it means no guides have been submitted yet. As of right now, most games are lacking in the guide department but expect them to get filled in soon.
  8. Are you angry about how the Humble Bundle "betrayed" gamers by selling one pack full of nothing but Steam keys? If you've got money still burning a hole in your pocket from one lost bundle transaction then perhaps Little Big Bunch will be up your alley. Out of ten games, nine come with DRM-free downloads! Here are all the games available, although you only choose five for one $10 transaction: Archon Classic (PC, Steam) Dark Scavenger (PC, Steam) Disciples II: Rise of the Elves Gold (PC, Steam) Grotesque Tactics (PC, Steam) Serious Sam: The Random Encounter (PC, Steam) Space Colony HD (PC, Steam) Tofu 1 & 2 Bundle (PC, Steam) The Trouble with Robots (PC, Steam) Unstoppable Gorg (PC, Steam) Worms Reloaded (Steam) In the list, only Worms Reloaded does not have a DRM-free version available to download. The rest though can be grabbed in such a method or you may choose to simply grab Steam codes for all of them. With any purchase, half the cost goes to the developers and the other half benefits the GamesAid charity.
  9. Marcus Estrada

    Steam Community Market Beta Open for TF2

    Team Fortress 2 has been one of Steam's most popular multiplayer games for a while now. From being sold to going free to play, it has only managed to increase its player base as time goes on too. As such, Valve is often tinkering with things for Team Fortress 2 players. There is the Mann Co. Store and item trading, but now there is something else to be added to the list. The newest addition to the Team Fortress 2 economy is Steam Community Market. Yes, players have been able to trade their in-game items for over a year now, but that isn't what this is. Instead of simple trading, players can now buy and sell their in-game items to other players for real money. Yep, those Steam Wallet funds can be depleted for things other than just sales now. Presumably, the prices of objects here may be cheaper than the "retail" Mann Co. values. For each transaction, Valve makes 5%. In the case of Team Fortress 2, an extra 10% is collected as well. However, it appears that most listings are all only for a few cents each, so it seems that no one is going to really reap those rewards yet. With the start of 2013, the hope is to expand the Community Market to other popular games as well.
  10. Our world's doomsday might be scheduled for December 21st, but that hasn't stopped the Grim Reaper of games from coming early for the different indie bundles that have become so prevalent over these last few years. Why do I think the Indie bundles are doomed to death, you might ask? The answer is simple: THQ. I'm sure you're all quite aware of the amazing bundle that THQ released a few weeks ago that allowed anyone to pay what they wanted for some very high-end PC games. That was great and all, and it certainly worked out in THQ's favor... but now it's time to deal with the aftermath. More Developer Bundles Could Be On The Way News has recently come out that THQ's stocks rose 40% after they released their Humble THQ Bundle. On top of that they managed to make a nice chunk of change by selling their older catalog games that had passed their prime shelf life and they've improved their image by giving to charity. A triple win, right? You can bet other publishers were watching all of this closely, and now that everyone knows about the potential profit and good PR that comes with releasing their own humble bundle, it's safe to say they're going to start coming out of the woodwork. Don't be surprised to see an EA, Square-Enix, Ubisoft bundle, or more in the coming months. Bill Murray seen here negotiating with the CEO of THQ Yes, this will be an awesome time to be a PC gamer. You're going to be getting a lot of games for incredibly cheap prices. But here's where the problem comes in - while you're more than likely going to drop $5 on a bundle of Ubisoft games, how likely are you to drop another $5 on a pack of games you've never even heard of? It's a product quality problem. Sure, the games in the humble indie bundles are good, but why should you pay the same price for those games when you can get AAA games over at the EA bundle page for nearly the same price? The whole point of the indie bundles was to get the names of these smaller developers out in the open, and of course, for charity. The Flash In The Pan This THQ bundle was a pretty big deal. So many good games for so cheap and without the need for a Steam sale?! Like I said earlier, every other developer and their cousin is going to be getting in on this new platform for selling their old games. But what happens after they've had their fill of it all? Are they going to keep releasing bundles with newer and newer games out of the goodness of their hearts? Of course they aren't. They're going to move onto the next big money maker, leaving the indie bundles to once again fend for themselves. Its funny, the q sort of looks like water going down a drain But here comes the problem with that quality again. Once we've had so many great bundles come out, we're going to start expecting them to become the norm. People may be more likely to hold onto their money in the hopes of another big one appearing instead of purchasing the bundles that actually help out indie developers. Once those bundles start to fail to bring in money, then bigger developers will see that the gravy train has stopped and refuse to release their own bundles altogether. Now Indie bundles will be suffering and charities will be out of millions of dollars. Hopefully I'm wrong to worry about all of this, but we'll know for sure when we start seeing more big game bundles... As always, thank you all for reading. Do you think this THQ bundle could be the start to a disastrous age for the indie bundles? Obviously we won't see the effects just yet, but what do you think will happen when we see everyone releasing their own bundles? Why not comment with their thoughts below?
  11. The Independent Games Festival is a yearly celebration of all things indie gaming. For the 15th annual festival, both IGF and Valve have come together to offer something great to nominees. Those who are Main Competition Finalists for IGF will be able to get their games onto Steam. Obviously, the developers do not need to, but if they so desire, the ability to accept a distribution agreement for Steam is available. No matter what category they are a finalist in, they will have this opportunity. Many developers never got that golden opportunity, and even now it may be harder thanks to Steam Greenlight being the default method of game submission. Finalists have not been named yet. This announcement will come in January of next year, preceding the event in March. IGF winners are declared during Game Developers Conference in San Francisco. Some previous IGF nominees and winners have been Braid, Super Meat Boy, and World of Goo.
  12. Jared

    Thq logo

  13. Marcus Estrada

    Review: Miasmata

    Developer: IonFX Publisher: IonFX Studios Platform: PC (GOG, Steam) Release Date: November 28, 2012 ESRB: N/A (Teen suggested) In this era of gaming we are seeing many people create titles without ever requiring massive studios. While many of the most popular games still do come from hundred-person development teams, indie titles are taking more of the spotlight. The game Miasmata is one such game which was made by only two individuals. These brothers set out to make a free-roaming adventure/survival game which fulfilled their dreams and it seems to be just that. The question is, how much will their very specific dream appeal to anyone else? It manages to work quite well for a larger audience, although still has very niche components. In Miasmata, you arrive at the shore of an island. Your character is a scientist who has been stricken with a deadly disease. This island has the cure to your sickness but you have to survive long enough to find it. How are you supposed to find a miracle cure on an island? At the start of the game you are quickly introduced to the fact that scientists had been here before trying to gather local flora to search for cures. This is the whole reason why your character has gone to seek them out. Unfortunately, none are living still to tell you what they learned, but their notes are still around. The clues left by others are most of what you have to go off to begin with, but exploration and studying plants yourself yields many more discoveries. Obviously, the scientists did not leave perfectly explicit instructions. Instead, their remaining documentation serves as hints to keep you going. Not only do they have notes as to cures, but to the island itself as well. Oftentimes, you will discover abandoned shacks with map pieces in them. Whatever is found is what needs to be made use of, as no one is going to be coming to your aid if you get lost in the middle of a swamp or dehydrated. Exploration is handled in a very different way from most games. Instead of having a map from the start, or having one procedurally generated, you must instead create it. This is taken care of via a cartography function in the game. You must mark out known landmarks (visible on map pieces or pictures you“ve found), unknown landmarks, and then triangulate them to reveal that section on the personal map. This isn“t a requirement, but is incredibly helpful as the island is fairly large. The cartography is fairly complex at first if you have no concept of it, but once you learn how to make use of it this becomes a really neat part of Miasmata. Earlier, this game was defined as part “survival”. Along with searching for a cure, you must also keep track of your character“s general well-being. They must sleep, drink water, and generally do everything they can to stave off the disease fever. There are many places around to help you with beds, fruits, and the like but if you get lost you may not stumble into the safety of one soon enough. This is where keeping your map updated comes in handy, although it is possible to learn the landscape with enough dedication. The player carries their personally concocted healing goods and weapons but other than that it“s hard to live long while being completely lost. Although the game is an entirely interesting experience with just the exploration and survival, there was a decision made at some point to include a monster on the island. All the time that you are looking around the world you may be spotted and attacked by this being. He seems to appear randomly, although may be able to better target players who have succomed to a ever. Most often, being spotted is a death sentence. It is possible to hide until he leaves, but other times you“ll be down with just a few swipes. The inclusion of this being doesn't feel necessary, but it does add more to the experience. It makes you more cautious about exploring at night, or how far you wish to go into the heavily-wooded forest. Other times, it can become a pain if you haven“t saved for a long time and then whirl around to find him inches from your face. Having an option to turn off the monster would have been great for exploration lovers but currently such an option doesn“t exist. Visually, there is a lot to be said about this indie title. With everything cranked on maximum settings, it looks great. The water is definitely on the better side of things, as are the environments. The world has a nice design and things rarely look out of place for it. This is astonishing considering the engine was built from the ground up by the brothers. However, this does lead into the fact that it causes issues for some players. While Miasmata definitely brings great game concepts to the table it also shows its humble roots. One main issue is that certain features of the game cause it to lag out massively for a fair bit of players. Water tech in particularly can slow certain machines to a crawl, so if it happens to you, try lowering it down. More amusing, there are issues revolving around resolution. Switching resolution while in game tends to be a death sentence as the re-sized screen will freak out and be stuck spinning until the entire thing is restarted. There are other, smaller bugs to be hammered out but these are really unacceptable for those having said issues. As it stands, Miasmata is an incredible game for a survival and exploration enthusiast if they can run it at an acceptable speed. IonFX have stated they are trying to fix these big issues and will release a patch soon. The game has so many fantastic features that just wouldn“t be expected to come from the big names. A lot of heart went into this game but so too did interesting mechanics. Either buy this game now and hope it runs, or try it out once a patch has been released. Miasmata offers an engaging experience that deserves more attention than it“s getting. Pros: + Lush, huge island to explore + Cartography functions are quite interesting + Visuals are great considering the small development team Cons: - Bugs that make the game unplayable for some - Monster can cause more annoyance than fear Overall score: 8 (out of 10) Great Miasmata is an excitingly innovative game marred only by its own ambition.
  14. Marcus Estrada

    Miasmata Screenshot 3

    From the album: Review Images

  15. Marcus Estrada

    Miasmata Screenshot 2

    From the album: Review Images

  16. Marcus Estrada

    Miasmata Screenshot 1

    From the album: Review Images

  17. Marcus Estrada

    Steam Big Picture Public Release

    Big Picture mode for Steam was already something that has been available for many. By simply allowing yourself to participate in beta content, a button was added to the Steam interface which allowed users to switch between a regular layout and Big Picture layout. Those not inclined to participate and wait for the official release will now be able to test it out as Valve has just announced the public release of Big Picture. This mode allows for players to use Steam in an interface designed carefully for TVs instead of computer screens. This means that everything is larger, and requires less searching around. The interface has been tweaked enough so that controllers can navigate through it easily, although mouse and keyboard controls still work with it too. All Steam games are accessible via Big Picture, although not all have controller functionality. With this new feature finally launched Steam having a sale to celebrate. Starting today and going until December 10th, some thirty games will be discounted. The selected games include the likes of Portal 2, Left 4 Dead, Alan Wake, and others, and were chosen due to being playable with a controller.
  18. Harrison Lee

    Review: Hitman: Absolution

    Developer: Io Interactive Publisher: Square Enix Platforms: PC, XBOX 360, PS3 Release Date: November 20, 2012 ESRB: M This review is based on the PC version of the game. A download code was provided by Square Enix for review. Few action-stealth game franchises have had an impact as large on the games industry as the Hitman series. With the enigmatic (and bald) anti-hero known only as Agent 47, developer Io Interactive has crafted a bold series focused on eliminating those who seek to threaten the world's safety. Working under the shadowy Agency, 47 has become a legend among gamers. But time hasn't been kind to the assassin, and Io has struggled to find its rhythm with flawed titles like Kane and Lynch. Can Hitman: Absolution reinvigorate the stealth genre and resurrect Io's classic franchise? Absolution begins with a solemn contract; eliminate Diana Burnwood, 47's former Agency handler and friend. Diana has been marked as a traitor by the Agency's new head, Benjamin Travis. 47 is sent in to deal with the matter personally and kills Diana. During her last breaths, she tells 47 about a special girl named Victoria hidden within her house. Victoria, who initially appears as a fragile young girl, is slowly revealed to be far more than meets the eye. I won't spoil the straightforward plot for you, but suffice it to say that the Agency and a number of criminal scuzzballs take an avid interest in Victoria's abilities. 47 takes it upon himself to defend the girl from all manner of nasty villains. Leading the bunch is the charismatic, psychotic Blake Dexter. Blake is as disgusting as folks get, pushing 47 to the limits of his scarce humanity. He often manipulates the police and his own private security forces to prevent 47 from protecting Victoria. Across 20 diverse levels, 47 will have to outwit Blake's men, powerful Agency hit squads who are gunning for 47's head, and regular law enforcement officers. How the suit-clad assassin accomplishes his mission is up to you. Choice is Absolution's finest feature. Each of the 20 levels is a microcosm of stealth and action gameplay. You can sneak about, snuff out guards, disguise yourself, and remain completely undetected by blending in with crowds and hiding in cover. If you prefer a more direct approach, Io has you covered. Absolution boasts a much-improved combat system, including an Instinct Kill system that marks targets for cool, slow-mo gunfights akin to Splinter Cell: Conviction. 47 is also skilled with melee weapons, each of which have their own unique animations and limitations. Figuring out how to take out each of Absolution 's primary targets is as entertaining as the combat and stealth mechanics. Every opponent can be eliminated through environmental manipulation, long-distance sniper rifles, or one of Absolution's many other firearms. Going the direct route isn't always the smartest as the game's AI is pretty good at making your life miserable on the harder settings. NPCs often check for your last known position and search areas on random patrol routes, making each encounter slightly different. On the higher difficulties, you'll also encounter more enemy targets and patrols, meaning a solution on Easy or Normal might not work on Purist. You may also miss out on the numerous pieces of evidence and hidden disguises scattered throughout the missions. On the easier modes, 47 has the Instinct ability which helps to identify secrets, enemies, patrol routes, and mission objectives. While veterans of the series may cry foul over Instinct's simplification of stealth, the harder difficulties should be more than sufficient. Instinct won't do much for players, especially on Hard and Purist, where every guard is a potential game-over scenario. Hitman: Absolution is largely a singleplayer affair and should take roughly 10-12 hours to beat. The narrative, while not revolutionary, does a solid job of introducing the great cast of characters and set-piece missions. In many ways, the mission-plot structure is reminiscent of Dishonored. The plot is only to service the great gameplay. If you're looking for online play, Absolution also offers Contracts. As the name implies, Contracts is a stand-alone game mode where players can create hits based on NPCs and pre-existing levels. Individual mission success conditions can be created, including weapon use and disguises. Completing Contract missions rewards players with money to spend on upgrades to 47's arsenal and abilities. It's a fun distraction and gets you straight into the action, though the editor isn't particularly deep. You can also complete Contracts from other players, many of which have bizarre and entertaining scoring conditions. Io did a great job updating the gameplay mechanics to modern day standards, but the technical aspects have suffered a few hits. The visuals are, in a word, beautiful. The Glacier2 engine is able to render massive crowds and detailed environments with ease. Unfortunately, I ran into a number of minor performance issues at random intervals. One sequence actually crashed my game as Absolution failed to render a scene correctly. Other visual oddities include clipping and some rough animations. All in all, however, Absolution looks remarkably good and features incredibly diverse environments. Enemy AI can also be fairly idiotic on the easier difficulties. I would kill several guards, only to have their buddies walk past me in front of my crosshairs. In other instances, they completely overwhelmed me from positions that were completely empty seconds before. It's a quirky, if noticeable inconsistency. The audio is equally as strong, featuring a great dynamic soundtrack by Jesper Kyd, and strong voice overs. The weapon effects are serviceable but nothing special. I did appreciate the attention to detail, especially in terms of how sound interacts with environments. Inside buildings, sound echoed off of walls and had a noticeably tin-can quality in metal hangars. Io nailed the immersion aspect well; you really feel like you're Agent 47 stalking your prey through each of Absolution's missions. When I heard a new Hitman game was coming out, I was understandably wary. Io Interactive has had it's fair share of ups and downs as of late. I worried that they wouldn't be able to deliver a solid product. I was right about one part. Hitman: Absolution isn't a solid game; it's an excellent title with a few annoying flaws. And given how much polish is already evident in the final product, Io will likely fix the few performance and visuals bugs that remain. Is Absolution the best entry in the series? For hardcore fans of the Hitman franchise, probably not. But few games offer the sheer amount of unique kill and stealth options that Absolution does. Io's latest release is the most visually diverse, content-rich title in their portfolio. Bolstered by the fun Contracts multiplayer mode, Hitman: Absolution is a great entry in any gamer's library. It's rich in content and offers numerous solutions to any problem. Pros: + Strong production values + Memorable cast of characters + Diverse missions and choices + Contracts mode offers replayability Cons: - Some lingering bugs present - AI can be silly at times Overall Score: 8.5 (out of 10) Great If you're a fan of the Hitman series or a newcomer, there's no better place to start than Absolution.
  19. Greenlight has been bustling with content since it launched months ago now. So far, Steam had accepted two rounds of games, and now today they've announced the third bunch. These new games should please many, although a few choices are unexpected. One new addition is that, from here on out, Steam will begin offering indie non-game software as well. Here are the newest games: Blackspace Darkfall Unholy Wars Dawn of Fantasy Dragon's Lair Euro Truck Simulator 2 Gear Up Kinetic Void - Space Adventure The Light No Time To Explain Primordia Sang-Froid: Tales of Werewolves StarForge Waking Mars Along with the games, there were also six pieces of software accepted onto Steam. Here's the list: Action! Screen Recorder Bandicam: Game Recorder Construct 2 Display Fusion HitFilm 2 You Need A Budget 4 With these latest updates, fifty indie games have made their way through Greenlight to secure a spot on Steam. Only seven (such as McPixel and Towns) have actually launched on the store so far, but hopefully we will see a deluge of others soon enough. If you want to see all the games that have currently been Greenlit then check this link.
  20. Marcus Estrada

    Cherry Tree High Comedy Club Screenshot 3

    From the album: Review Images

  21. Marcus Estrada

    Cherry Tree High Comedy Club Screenshot 2

    From the album: Review Images

  22. Marcus Estrada

    Cherry Tree High Comedy Club Screenshot 1

    From the album: Review Images

  23. Have you felt like indie bundles are sometimes too indie? Maybe not, but for many, there are often packs filled with games that we've never heard of before. That's certainly not a bad thing, but there is something to be said for familiarity. Perhaps sensing this, the Humble Bundle people have started up a developer-specific pack. This certainly isn't the first time they've done so, but it may be the first time it has been for a well-known developer. The Humble THQ Bundle is currently offering probably the best deal on these games you can get (outside of Steam sales). At any price over a dollar you will get these six titles: Company of Heroes (PC: Steam) Company of Heroes: Opposing Fronts (PC: Steam) Company of Heroes: Tales of Valor (PC: Steam) Darksiders (PC: Steam) Metro 2033 (PC: Steam) Red Faction Armageddon (PC: Steam) However, the most enticing part of the bundle comes only if you pay higher than the average (currently near $8). For that donation, Saints Row: The Third will also be included. There's a little more being done to entice players to purchase from Humble Bundle as well. Picking up this set also entitles you to soundtracks for almost every game. Only Metro 2033 is left out of the MP3 roundup. Here's Humble Bundle's trailer although most of these games are probably familiar: