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Found 752 results

  1. It's that time again! Another Humble Indie Bundle is upon us, and this one features six great games that you can pay what you want for. As always, all the games are playable on Windows, Mac, and Linux, they're DRM-free, the money you pay supports charity, and you'll receive Steam keys if you pay $1 or more. Here's what is in the Humble Indie Bundle this time: Sci-fi action platformer Rochard Physics-based brick-breaker Shatter Top-down shooter S.P.A.Z. Fantasy action-RPG Torchlight Puzzle platformer Vessel And if you pay more than the average, you'll also get acrobatic platformer Dustforce The soundtracks for Dustforce, Rochard, Shatter, S.P.A.Z., and Torchlight You can view all these games in the trailer below! Will you be purchasing the Humble Indie Bundle 6? Have you played any of these games already?
  2. Marcus Estrada

    Review: Home

    Developer: Benjamin Rivers Publisher: Benjamin Rivers Platform: PC (Steam, web) ESRB: N/A (M suggested) Release Date: Out now When surveying the modern horror gaming landscape, it“s plain to see that a lot has changed. In the past, horror games seemed to be a lot slower, almost ponderous, but also fairly scary. Many current titles focus instead on action rather than scaring the player, but not all. What of the games which try to retain the old styles? Home is one such game that relies completely on atmosphere and narrative to disturb. The question is does it manage to succeed or is it a failed attempt? Home is a bit of both. You begin the game by waking up in a strange house. Quickly you discover a dead body and other awful stuff. You can“t even recall why you“re in this building or how you got there. All that“s on your mind is returning home to your wife to make sure she“s okay. Starting us off with about as much knowledge as the lead character is a nice narrative effect. It makes every observation all the more important as both the player and avatar “learn” information. For better or for worse, you“ll be examining every item to try and glean insight into the story. Searching through the world is really the main point of the game. Instead of focusing on some goofy threat like zombies, there“s only the very real threat of worrying something bad might have happened to your wife. Sometimes the game leads you to believe there are threats all around you, but the biggest one is your own mind. What was that sound? Is there really something behind you as the game suggests? Whether or not there is a threat really depends on your own perceptions, and that“s pretty cool. If you can get into the right mood it does really feel like terrible things are afoot - and they are. The only problem is if you can“t get into the mood the game certainly feels like a dull slog. There is no run button, although the story makes this purposeful (the lead character hurt his leg). Home is short on any truly heart-pounding moments beyond a few sound scares, and threats are mostly imagined. For those who aren“t good at getting immersed the game will be a complete waste. Because of this, it“s really suggested that they not even try. This is a game made for having an experience with, not something to “complete” or kick butt at. If you“ve never seen a screenshot of this game before, then it's best to detail exactly how it looks. The entire thing is done with pixelated art. Although the character design isn“t the most aesthetically pleasing, it gets the job done and doesn“t look too cute for the subject matter. Strangely, the pixelated darkness around your character seems perfectly apt and still keeps the atmosphere uncomfortable. More than anything it“s the narrative that gets under your skin. For example, a pixelated cage with red stuff on the bottom isn“t all that scary but the accompanying dialog bothered me. Home has been applauded by others because of its narrative. It does deserve some credit for attempting to frame a game completely as a horror experience (emphasis on the experience). Although it takes only an hour to clear, it manages to tell a murder mystery with branching story paths. However you choose to play the game will alter bits and pieces of your narrative all the way to the ending. This is meant to help show you the conclusion that you were unconsciously or consciously forming as the story unravels. This is certainly a cool idea although its execution is hit or miss. Sometimes it will feel like the story went just the way you planned while other times it seems the game is focusing too much on certain elements used to determine endings. As the story is the main draw, it“s fair game for dissecting further. The coolest thing about the game is that it leaves interpreting events up to you. Many facts are presented to you but it“s up to you to piece together exactly what went on. There“s nothing wrong with this in theory although the game feels almost a bit too open-ended with possibility. Because of that, it doesn“t feel like you“re solving a puzzle when you come to your own conclusions. Instead it feels more like kind of plausible resolutions which aren“t nearly as satisfying. Still, perhaps this is better than having had only one ending which was rigid and would never please everyone. Once you move beyond the story, there is very little to the game but this is intentional. The narrative is the entire focus of the game and the game itself is purely the vehicle used to deliver a story. If books were more capable of being interactive, this may have just been a short story. With Home not fully succeeding at telling a story, it is hard to recommend it for other reasons. A foreboding atmosphere permeates the game but this will only last for the first playthrough. Beyond that, you can easily replay but it just doesn“t feel the same. At the end of the day, what is a singular hour experience worth to you? If you can answer that question around $3 then the game is for you. The small price seems completely fair to ask for a neat little narrative experiment in game form. If you are opposed to buying games that don“t hold millions of hours of replay value then this is definitely not for you. If you are willing to experience a neat little horror story though, then Home is worth your time. The game might only be an hour long but you just might find yourself thinking about the story for longer. Pros: + Story changes subtly depending on your moves in game + Players aren“t hand-fed a story - they must work for it + Graphics don“t downplay the grisly nature of the world Cons: - Story may lead ways opposite of player“s opinions due to how it was made - Doesn“t manage to maintain a nerve-wracking atmosphere after the first playthrough - Overall, doesn“t feel like a completely satisfying experience Overall Score: 6 out of 10 Decent Horror fans as well as fans of creative storytelling methods will want to give Home a look.
  3. Marcus Estrada

    Review: FTL: Faster Than Light

    Developer: Subset Games Publisher: Subset Games Platform: PC (GOG, Steam, Web) ESRB: N/R (E10+ suggested) Release Date: Out now Have you ever wanted to play a real-time strategy/roguelike title with a space theme? If you“ve got such oddly specific tastes, then a new indie game has just arrived to fulfill that need. It“s called FTL: Faster Than Light, and it is an RTS and roguelike hybrid. It gives you control of a spaceship which must travel from one side of the galaxy to the other in order to stop some invading aliens. It“s also pretty hard - but is it too hard to be good? Many of us consider ourselves fans of RPGs, but how many are also interested in the subgenre of roguelikes? A roguelike has various hallmarks of your standard RPG but then enforces rules like permanent death for characters. Sure, it“s one thing to play a hard game - but to play one where you“ve only got one life? It“s pretty tough, but also a lot of fun if you“re into it. In FTL you“ve definitely got that one life to deal with and that makes every second that much more tense. Every decision is more calculated. Some gamers just won“t find the roguelike elements enjoyable, but for the rest of us it“s an incredibly thrilling game. Once you do die, which you will, you“re able to restart with your same ship or just return back to the dock to start a brand new journey. Of course, either way you“re going to have your ship back to its basic components and levels. Thankfully each journey has a score attached to it so even when you die you might find that you“ve made a brand new high score. Enough about death though, let“s discuss how the game itself plays. Once you“ve selected your ship you head out into the galaxy. There are a handful of sectors and different paths you may take through your journey. The map marks which sectors are friendly, neutral, and hostile. Each sector mostly fits in with those statements although you“ll still come across rogue pirates and distress signals in each. No matter what, you“re never likely to stay in one sector for too long as ships are coming to track you down. If you“re lazing around for too long they will catch up to you and make your trip a whole lot more dangerous. Exploring is useful as it helps you find distress signals, stores, and friendly people who are apt to give you items. Distress calls may find you fixing a broken ship component, sharing fuel, or fending off a hostile ship. Regardless of what you do there“s a tendency to be rewarded for exploring. This isn“t always the case though as sometimes you may answer a distress signal, pry open an old ship, and find that the angry alien inside has jumped into your ship to wreak havoc. The unpredictability is fun, although sometimes unfair. The real meat of FTL comes from battles. These are typically stumbled upon, and can sometimes even be avoided. Regardless, once you“ve initiated a battle, it“s probably a good idea to go through with it. In order to fight, you“ve got to make use of the ship“s various weapons as well as manage power. Your ship has an upgradeable power supply and each bit of power is used to keep weapons systems (also upgradeable) online. At the start of the game you“ll probably be able to keep all your ship“s components powered up, but after buying new weapons or upgrades you“ll have to do more. Either way, once your weapons are ready you target where on the opponent“s ship to strike. Both ships have rooms that house the shield, weapons, drones, oxygen, and other systems. By targeting specific systems you can cause all kinds of trouble, such as targeting the oxygen system to make their shipmates run out of breathable air. There“s a fair bit of strategizing involved. Of course, enemy ships can also target your systems right back. When an enemy breaks through your own shield, they will be able to shoot at specific things or simply shoot beams out to set fire to various rooms. Once you“ve been hit, you“ll find yourself scrambling to send the crew to repair items or clear out enemies and fire. Oftentimes it“s too hectic to take care of your own ship while trying to shoot the enemy in different ways, which is why there“s a handy pause function. While in pause mode you can still set orders but without the worry of something happening while you“re thinking. It“s so important to have a crew to help you because they are the main way you“ll fix your ship parts. It“s possible to have augmentations to your ship or drones to take care of specific things, but the crew is often a big help. If your weapons system is targeted and gets hit, then you won“t even be able to use all your vast weaponry until it“s patched up. Similarly, if there are cracks in your ship from being hit, they will slowly suck the oxygen out of the room. Fires, too, are a huge issue which are best put out by crew or by simply opening up doors to the outside to suck out the oxygen yourself - just make sure the doors get closed again afterward! For all the many ways a battle can go, it“s a shame that there aren“t more weapons and drones available to use. They are sometimes picked up while exploring or from a vendor, but overall there is only a handful. You“re also only able to equip a set amount depending on which ship you have. It would be cool to have the ability to load a ship to the brim with firepower, but this isn“t really a possibility. Although there are nine ships in all (and nine alternates), only one is unlocked at the start and there is no way to create your own from scratch. More weapon types are something that you“ll find yourself longing for after a bit of playing. Graphically, the game is pretty attractive although it could have more done with it. The graphics themselves are done in a retro pixel sort of way but it“s a clean art style. The ships have distinct looks and are cool but beyond that there“s little to see. There are times in the game that random events will occur, and they may talk about all sorts of things happening, but you won“t get to see them. You“re just presented purely with text of things like an alien horse race showing your crew to some items, or slicing a crew member in half, or any other number of things. The plus is that there are many events you“ll see over the course of playing but the con is they“re things you must imagine in your minds eye. It just doesn“t seem like it would be that much work to put in a bit more effort visually. Despite a lack of scope, FTL is a very fun game to play. It manages to be easy to understand but hard to win at. These are the kind of games that not everyone will love but some will find an addicting experience. It“s just so fun to try and complete the game over and over again. Death is only a small setback to starting fresh and getting further than before. If you are extremely lucky and skillful then the game can be beat in an hour. However, even if you do finish it, you“ll probably want to go back many more times over with new ships and strategies. If you“re someone who finds enjoyment with RTS or roguelike games, then this is worth trying out. For those who like both genres, it is an instant buy. For $10, it manages to offer infinite replayability despite being somewhat limited in scope. FTL: Faster Than Light could be better with the addition of more content, but as it stands the game is already massively fun. Pros: + Massive replay value due to randomized worlds and variety of ships + Blends RTS and roguelike mechanics well + Clean, pleasant graphics Cons: - Not enough weapon/drone type available - No ship customization from the ground up Overall Score: 8 (Out of 10) Great Faster Than Light is an addictive blend of the RTS and roguelike genres that is bound to please gamers.
  4. From the album: Leah's Review Images

    © Freebird Games

  5. Leah

    To the Moon - Liftoff

    From the album: Leah's Review Images

    © Freebird Games

  6. Marcus Estrada

    FTL: Faster Than Light Losing Screenshot

    From the album: Review Images

  7. Marcus Estrada

    FTL: Faster Than Light Event Screenshot

    From the album: Review Images

  8. Marcus Estrada

    FTL: Faster Than Light Upgrade Screenshot

    From the album: Review Images

  9. Marcus Estrada

    FTL: Faster Than Light Battle Screenshot

    From the album: Review Images

  10. It's been less than two weeks since Steam's new feature, Greenlight, has launched. Greenlight gives developers and publishers a better chance at getting their games onto Steam by allowing the community of users to vote and offer their opinion. There have been some bumps in the road, such as joke listings and overly inappropriate content being uploaded onto Greenlight, which caused the implementation of a $100 entry fee. Despite that, it looks like the first set of Greenlight games that will officially launch through Steam has been announced! There are 10 games for now, all of which will be released independently throughout the months ahead (since some games are not yet finished): Black Mesa Cry of Fear Dream Heroes & Generals Kenshi McPixel No More Room in Hell Project Zomboid Routine Towns Anna Sweet of Valve says that "more titles [will be] coming to Steam via Greenlight soon." What do you think of this first set of Greenlight games that will be launching on Steam? What Greenlight game do you hope is chosen soon?
  11. Marcus Estrada

    Review: Symphony

    Developer: Empty Clip Studios Publisher: Empty Clip Studios Platform: PC (GOG, Playism, Steam) ESRB: N/A (E suggested) Release Date: Out now Although we have seen many games over the years attempt to perfect procedurally-generated gameplay to music, only a few have been great successes. Titles like Audiosurf and Beat Hazard managed to be quite fun to play with our own unique soundtracks but many more games were unable to achieve such a victory. Symphony is the latest entrant into this subgenre of music games - but is it good? The first thing you“ll notice with Symphony when playing is how gorgeous it looks. Sure, it“s no Skyrim but it in no way needs to be. What it does offer players is a very pleasing art style where everything is geometric and glowing. Musical notes dance around the screen at times and the background pulses with your music. The whole thing looks great, although at times the aesthetics get in the way of seeing where enemies are. If you can train your eyes to read the field though, which takes maybe a few hours of playing, then the issue won“t be much of one anymore. Playing the game is also a thrill. There“s very little you have to do aside from shoot and move your ship about the level. Movement is contained to the mouse which means you“re going to be zipping around with complete control. It“s possible to make certain weapons fire with the left or right mouse buttons but unfortunately there“s little room for such strategy. More often than not, you“re simply going to want to fire continuously as there are always new waves of enemies entering the field. That“s when setting weapons to shoot continuously comes in handy. Selecting how to use weapons isn“t all you“ve got to work with though. The game grants you weapon after weapon as you complete songs. These items can be swapped out and placed on your ship, although only four can be on it at a time. Do you want pulsing blasts that take a while to charge but are incredibly powerful? Do you simply want lots of super fast shots? You can deck your ship out however you please and even change the angle they will blast at. These powerups are a lot of fun to mess with because it takes a while to see what works best with your own playstyle. When it comes to playing the game there is a lot done right but it“s still far from perfect. The music synching seems fairly well done, as enemies will pop into the screen with the beat and even go faster or slower depending on tempo. The screen as well will switch colors from a cool blue to red when things get exciting. For all that good stuff though, perhaps the biggest component that“s missing is truly distinct tracks. You may listen to all variety of genres but most songs end up playing out in much the same way. Each enemy has their own movement pattern and will always do that and there are only about six entry points onto the screen. Things always end up feeling very similar, even the boss fights that randomly appear from time to time. This is perhaps the second-biggest issue a game of this sort can have. The first is taking far too long to generate something completely un-fun. Now, Symphony is fun but if you“re expecting to have vastly different levels with your songs you“ll be disappointed. At least the main play that the game provides is fairly entertaining even though it is rarely changed up. With such a responsive ship and variety of enemies it keeps things seeming fun. The best way to enjoy the game is by getting to higher difficulty settings. It takes three boss battles to unlock the next difficulty but once you do it“s best to get going with it. On higher difficulties you can start to see what the game is meant to be. The frantic march of enemies and stronger ones on the field require you to think fast and change up the experience somewhat. Unfortunately there“s no perfect way to unlock these increases as it only happens once you trigger enough random boss fights. It“s also a bit dull to see that each set of bosses will have the same style until you gain the next difficulty. It would have been much more exciting to see each boss have different patterns. Now with that out of the way, it“s time to talk about the biggest failing of Symphony. It doesn“t know how to handle a music library. Now, it does do one pretty cool thing, which is to not let you play a song less than a minute long or one that is over eight. It would be dull to play a tiny song and tiring to go with a long one. However, beyond that, it“s all bad news. You are able to select what folders to have the game read and then may look through all the files by album, artist, or all. If all your music isn“t tagged perfectly though then you“ll find that the sorting filters aren“t very useful. Even if they were, you are still forced to flip through your entire library in one cumbersome viewer. It shows only three tracks at a time and was a horrible mess with my thousands of tracks. Now how can one have complete fun with a rhythm game that is focused around playing with your own music when you can“t even find the songs you want? Those who have a lovingly curated music collection will probably not have much trouble, but anyone else should look out. If the music selection could just be streamlined then the game would immediately be more playable. All they would need to do is either let you see the folders you set, add more filters, and let more tracks be visible at once. As it stands though the whole thing is a huge bother and detracts from the overall experience. The point of a game like this is to have fun with your songs, not grow tired of searching and settle for random tracks. When it comes right down to it, Symphony both succeeds and fails. It manages to have a great look and play a great deal of music files, but there“s still a lot to be desired. Having a nice selection of weapons to customize your ship with is neat until the game reveals itself to be quite similar track after track. If you can manage to play long enough you“ll even open up higher difficulties which make the game a whole lot more fun. Even with that though it still stuffers with a poor song selection screen which is quite a shame. Those who simply must own every rhythm game that allows custom tracks will find this to be better than many, but it“s not set to become the best anytime soon. Pros: + Lovely visual presentation + Customizing ship for your play style is fun + Game will play most songs thrown at it (MP3, M4A, FLAC, OGG, WMA, etc) Cons: - Music selection menu is a chore to use - Gameplay is far too repetitive until higher difficulties - Bosses are dull Overall Score: 5 (Out of 10) Average Some will get a lot out of Symphony but it“s only recommended for big music game fans.
  12. We've heard talk about the "Big Picture" mode of Steam for a while now but it is finally coming to fruition. In fact, by later today we should all be able to access the streamlined mode. Kotaku was able to visit Valve and test it out and answer some burning questions. What exactly is Big Picture mode? Basically, it is a version of Steam which has a heavily modified interface that is easier to look at and browse through from the couch. It has been possible for gamers to hook up their computers to TV (or just really large) monitors but they would still be stuck using the PC-centric interface. With the newer one, text is larger, easy to navigate with a controller, and even features a new typing method so you don't require a wireless keyboard. This is what it is. It is not a way to wirelessly stream games from your PC to your smart TV. It's not a console - you've only got your own PC and television to work with. While it is hardly a revelation for some, others who have been using Steam on the couch may find this a nice feature. All Steam users will get to choose and toggle between the standard and Big Picture interfaces whenever they want. For those who have something like a dedicated PC connected to a living room TV they can choose to have Big Picture as the default boot. That way, it'll basically look as if they have a "Steam console" hooked up. Does Valve view this as the first step toward their own console? Valve's Greg Coomer, head designer of Big Picture mode, said this: "What we really want is to ship [big Picture mode] and then learn. So we want to find out what people value about that. How they make use of it. When they make use of it. Whether it's even a good idea for the broadest set of customers or not. And then decide what to do next. "So it could be that the thing that really makes sense is to build the box that you're describing. But we really don't have a road map. And we think we're going to learn a tremendous amount through this first release." For now, and maybe forever, this is simply a new interface for Steam designed to make TV gaming a simpler process. If you'd like to see more then check out the promotional video made for Big Picture mode.
  13. Marcus Estrada

    Home Screenshot 3

    From the album: Review Images

  14. Marcus Estrada

    Home Screenshot 2

    From the album: Review Images

  15. Marcus Estrada

    Home Screenshot 1

    From the album: Review Images

  16. Marcus Estrada

    "Half-Life 3" Greenlight

    From the album: Marcus's Album

  17. Marcus Estrada

    Space Heroes 5 Greenlight

    From the album: Marcus's Album

  18. Can you believe that police duo, Sam and Max, are already 25 years old? To commemorate the occasion, Telltale Games has marked down the prices on their Sam & Max games for a limited time. Xbox LIVE (now through September 10th) $10 (800 Microsoft Points) for each individual season, which includes Sam & Max: Beyond Time & Space and Sam & Max: Save the World Steam (September 13th-16th) $15 for the Sam & Max Complete Pack (includes all 3 seasons – Sam & Max: Save the World, Sam & Max: Beyond Time and Space, and Sam & Max: The Devil“s Playhouse) Sam & Max: Save the World and Sam & Max: Beyond Time and Space will be available individually for $10 each and Sam & Max: The Devil“s Playhouse will be available individually for $11.49 iOS (now through October 1st) $1 for all individual episodes in the Sam & Max: Beyond Time and Space season PSN (now through October 2nd) $20 for Sam & Max: The Devil“s Playhouse and Sam & Max: Beyond Time and Space bundle $13 for individual purchases of Sam & Max: The Devil“s Playhouse and Sam & Max: Beyond Time and Space Now onto the giveaway details! One lucky person will be able to win a limited edition, deluxe Sam & Max statue. All you need to do is tweet to @telltalegames, include the hashtag #SamMax25, and have anything in your tweet relating to Sam and Max. Winners will be announced at the end of September. Good luck!
  19. Marcus Estrada

    Symphony Boss Screenshot

    From the album: Review Images

  20. Marcus Estrada

    Symphony Gameplay Screenshot

    From the album: Review Images

  21. Marcus Estrada

    Review: The eXceed Collection

    Developer: Flat Software, Tennen-sozai Publisher: Capcom, Nyu Media Platform: PC (GamersGate, GameTap, Impulse, Steam, Web) ESRB: E10+ Release Date: Out Now If you“re a fan of shoot ”em up games then you“re definitely not lacking in choices for games to play. Although many of the best came out years ago, there are still new games in the genre coming forth. Much of the new stuff isn't by established developers and instead are indie efforts. There are many “doujin” shooters out there and now a pack of them has been brought to Steam. Dubbed The eXceed Collection it contains three games of the eXceed series which can be purchased together for one price. It“s definitely a deal, but are the games themselves any good? Thankfully this is a good pack of games. The bundle contains these three games: eXceed - Gun Bullet Children, eXceed 2nd - Vampire REX, and eXceed 3rd - Jade Penetrate Black Package. If you can look past the ridiculous naming, they“re all solid additions to the genre. Although they are all solid in regards to gameplay, presentation definitely increased as more games came out. A lackluster visual presentation wouldn“t turn away hardcore fans, but less serious shooter fans might be turned off by this. The original eXceed was made by Flat Software, which was later spun off into the company known as Tennen-sozai. They were the ones who made the 2nd and 3rd games. Gun Bullet Children came out in 2005 and since then the original game code has been lost. Because of this, it was not possible for the game to have an English translation inserted into it now. What does that mean? This is the only game of the collection which could be viewed as a digital “import." The game remains exactly as it was in Japan, which means all story text and voice acting is in Japanese. Thankfully, the main menu is in English which means all you“re missing out on is the story. If you were interested in knowing what's happening though the script is available online. There is certainly an apparent effort to create some story with this game. You shouldn“t expect it to be anything special though. An English script of the game has been provided in case you really want to know but you“re missing little by simply playing the game. The focus is obviously on shooting and dodging bullets rather than listening to a simplistic tale. Perhaps the untouched nature of the original may even please some gamers. It“s just a shame that the original game couldn“t have any touched up graphics either. The bullet design for this game is rather bulky and at times its hard to tell where exactly the hitboxes are. For Vampire REX you have a translated game, although the vocals are still in Japanese. The same holds true for the 3rd game. One thing that makes Vampire REX different in comparison to the rest of the games is one gameplay feature called “polarity”. In a nod to Ikaruga, you are able to switch your polarity between holy and evil. What this does is allow you to absorb bullets of the same polarity and also cause more damage to enemies who are the opposite. You can switch on the fly, although if you switch back and forth too fast it will cause the game to slow down. All three games have great music but in my opinion the 2nd game is where the soundtrack truly shines. It manages to have songs that get you pumped for dodging entire screens full of bullets as well as stuff that just sounds nice. Overall, a good soundtrack is one that either blends with the world or stands out as completely awesome, and eXceed music falls into the latter category. The soundtracks are also available along with the games if you download from certain distributors. By the third title, eXceed finally grew into a very slick package. It definitely still has the feel of its precursors but also with a coating that makes it look even better. Items like bullets, power and bomb orbs now have a graphic which looks modern instead of a simplistic, unattractive design. It“s a big update from Gun Bullet Children which had rather poor bullet visuals. Boss attack patterns have always been well done in the series, but by this game they now look as good as they play. Overall, Jade Penetrate Black Package is the most professional game of the trio. There are certainly distinguishing factors about the eXceed series. Once you move beyond the distinctive soundtrack and great bullet patterns, you have a set of games which probably look incredibly similar to everyone not involved in the genre. This isn“t necessarily a problem though, as those people probably aren“t looking at this game. If you fall into this category, then make sure you realize this isn“t just any shoot ”em up game. All the eXceed games also happen to fall into the category of “bullet hell” shooters. This means they“re even harder than other games as they regularly have loads of bullets on the screen. Expect bosses to clutter things up consistently with winding and pulsating bullet waves. At $10 for three games, it“s hard to come up with reasons against it. Sure, the game isn“t as professional-looking as it could be but that doesn“t take away from the fun it provides. Just like other shooters, it isn“t tremendously long either but that doesn“t bother fans much. If you want to give the series a try then check out the 2nd or 3rd game first, as they are where it shines best. Those who are up to the challenge should definitely give The eXceed Collection a look. Pros: + Gameplay is solid and patterns are challenging but fun + Consistently great soundtracks across the games + Vampire REX“s polarity feature is addictive Cons: - Presentation leaves something to be desired in first two games - Bullets in original game look amateurish and can cause trouble Overall Score: 7 (Out of 10) Good The eXceed Collection provides shooter fans with a good deal as long as they're not expecting something highly polished.
  22. From the album: Review Images

  23. Marcus Estrada

    eXceed 2nd - Vampire REX Screenshot

    From the album: Review Images

  24. Marcus Estrada

    eXceed - Gun Bullet Children Screenshot

    From the album: Review Images

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