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Found 114 results

  1. Jason Clement

    Review: Child of Light

    Developer: Ubisoft Montréal Publisher: Ubisoft Platforms: Wii U (eshop) PS4/PS3 (PSN) Xbox One/Xbox 360 (XBL), PC (Steam) Release Date: April 29, 2014 (Wii U, PS3,PS4) April 30, 2014 (PC, Xbox One/Xbox 360) Rating: E 10+ This review is based on the Wii U version of the game Child of Light is a 2D side-scrolling platformer/RPG hybrid that evokes a fairy tale-like aesthetic in its visuals and story. The main character in this tale is Aurora, a young princess with a pure heart whose soul was brought to the Kingdom of Lemuria. At first, the whole predicament seems like a nightmare to her and she wishes for nothing more to wake up from it all, but she soon discovers that it's all too real as she's thrust into a quest to reclaim the three sources of light and defeat the Black Queen who has taken over the realm. Now if you're wondering why this review started out with a poem, it's because the game's narrative and dialogue is told liberally through rhyming—again, much like many fairy tales of old used to be. Though a bit unorthodox at first, it does put a charming and unique spin on the way the story is told. Also, it can't be stated enough just how beautiful the art direction in this game is. Using the same UbiART Framework engine that Rayman Legends and its predecessor used, Ubisoft Montréal has brought to life the drawings and colors of a storybook fairy tale, and it's arguably even more impressive and surreal than the other two aforementioned games. The sheer attention to detail in animations (such as Aurora's constantly flowing hair or how her crown gets knocked off when she's attacked during battles) is astounding, as are the minute intricacies of the different paintings and backgrounds that make up each area. On the platforming side of the game (everything outside of battle mode, essentially), you control Aurora by herself, though you'll eventually meet characters that will join your party and assist you in your quest as well as in battles. Aurora also has a little elemental spirit (who literally looks like a rain drop) named Igniculus for a companion, and you'll be able to move him around the screen with the right analog stick (or if you're playing the Wii U version, you can assign him to a Wiimote so a second player can control him). He plays an important part in battles as I'll explain in a bit, but outside of them he can be used to collect orbs called wishes (which, if collected in a certain order, will help restore HP and MP) as well as open treasure chests and light beacons and switches that will help you progress through some of the game's light puzzles and dungeon areas. As you make your way through each area, you'll encounter various dark creatures and enemies, but you can choose to avoid them most of the time if you want. Still, you're doing no favors if you avoid most of them since you'll need the experience for tougher battles like the boss fights. If you do come into contact with one, a battle will start, though how it begins is contingent on how you approach the enemy. In a nice touch, you can actually gain the advantage of having first strike if you come at them from behind, but the same is also true of the opposite; get struck by them (or by a projectile) and they'll suddenly have the jump on you. Speaking of which, the battle system is without a doubt one of the best and most exciting parts of Child of Light. It's similar to the Active Time Battle system known to Final Fantasy fans, but a bit modified. Both your party's characters and the enemy characters adhere to a time bar on the bottom of the screen, starting on the left and ending up on the right side before you can execute your move. The last 20% or so of the right side of the bar is a red zone known as the casting phase. When a character first reaches this part of the bar, you'll be able to select their move which will then have its own, potentially shorter waiting period. Depending on the type of move you execute, the wait could be instantaneous (i.e. using items, defending), short, medium, long, or very long (most powerful magic). You can also only have two active party members at a time in a battle, but you can switch back and forth with any of them at the beginning of each turn. Where it gets really interesting is when you factor in the ability to use Igniculus's wish power to either slowly heal one of your characters or hinder an enemy character's progress, thus slowing them down and increasing their waiting time between moves. Just like when you're outside of battles, this uses up the wish bar, so you have to be careful with how you use it; if you run out of wishes, you'll have to wait for it to slowly refill. Something else you'll need to consider is the fact that if an enemy attacks one of your characters while they are in the casting phase, they'll be interrupted and have to start all over on the bar, but the opposite is also true. By taking advantage of Igniculus's ability to slow enemies down, you can turn battles in your favor by ensuring that the enemy's casting phase is interrupted, thus buying you time before they can attack again. This is a crucial part of the gameplay and it makes for some truly intense boss fights throughout as a result. The only downside to this mechanic is that you can pretty much game the system once you're down to one enemy left on the screen (including bosses), ensuring that you can almost always interrupt its casting phase. However, the bosses get around this somewhat by being faster and having some brutal counterattacks, buffs, and/or debuffs if you do interrupt them, making things a bit more interesting. These particular battles will also have you making full use of many of your characters' different abilities, keeping things fast-paced and strategic. Outside of battle, there is also a system that allows you to equip and craft gems called Oculi, which give your characters certain bonus and stat enhancements. For example, equipping Sapphire Oculi will make a character more resistant to fire attacks, while others can add attack bonuses, extra HP, and more. The whole system is extremely useful due to the ability to combine Oculi together to create even more powerful versions, giving you a degree of control over how you want to set up your characters, stat-wise. It's also fun to see what new Oculi you can make from combining others. There's also a branching skill tree where you'll use skill points gained from leveling up to unlock new stat bonuses and skills, allowing you to customize your characters in a way you see fit. Aside from the main quest, there are also a number of side quests you can undertake which often result in being rewarded with rare items as well as some additional side stories, like those of some of your companions. Your party members will also talk with each other in cutscenes occasionally after battles, lending to a greater sense of them being individuals with their own personalities and quirks. This is something Child of Light does exceptionally well—even in the shorter time span the game has compared to most other RPGs, you really do feel like you grow with your companions, each of which have their own motivations and desires. Not all of them are incredibly interesting, but you'll likely have a favorite or two among the bunch. In the end, Child of Light is, without a doubt, a triumph in every way. Its formula and fusion of storybook fairytale aesthetic combined with RPG and platforming elements make for one of the most fun, unique, and beautiful titles I've played in some time, and its soundtrack is also a joy to listen to. The story is exceptionally good as well, with many of the characters making it even stronger with their own sub-plots and struggles. Ubisoft has now also set the bar for downloadable games, not only in quality of content, but also when it comes to value, as this is possibly the best $15 you'll spend in your life so far due to the breadth of content and depth of gameplay you're getting. If you love RPGs or are even the slightest bit curious about this, then you should absolutely play Child of Light. It's far and away one of the best games not only this year, but of the generation. Pros + Amazing visuals and fairytale aesthetic brought to life by UbiART Framework + Great story and interesting use of rhyming in narrative + Battles are extremely engaging and fun + Great value; $15 for deep gameplay and 15+ hours of content Cons Battles, especially boss fights can become predictable in nature Overall Score: 10 (out of 10) Masterful Child of Light is breathtaking to behold and brilliant to play. If any of Ubisoft's games deserve to be called a masterpiece, it's this one. Disclosure: This game was reviewed using downloadable code provided by the publisher.
  2. Marcus Estrada

    Review: Trials Fusion

    Developer: RedLynx Publisher: Ubisoft Platform: PC, PS4, Xbox 360, Xbox One Release Date: April 16, 2014 ESRB: E10+ The Trials series is one that almost always pleases fans. Since Trials HD launched in 2009, players have continuously craved more of the ridiculous motorcycle racing game. Slowly but surely RedLynx has brought out more entries, with the newest being Trials Fusion. This also marks the series“ first jump onto a new round of platforms. Does Trials Fusion succeed as a “next gen” game while still retaining the charm of previous entries? Yes, it does indeed. Regardless if you are a long-time fan or brand new player you“ll likely find the game is tremendously fun. Trials Fusion is a 2.5D physics-based racing game where players ride a variety of bikes through a great deal of stages. Each level is filled with precarious jumps, bumps, and other strange obstacles to overcome. Failure greets players often, but is usually hilarious thanks to the rider“s floppy disposition. The poor fellow looks like a ragdoll upon crashing into walls, getting exploded, and a host of other tragedies. Levels come in a collections grouped by difficulty and theme. For example, there are sections that are mountainous and filled with nature while others take place in futuristic cities. Thanks to the distinct nature of every stage, you likely won“t get bored despite the mostly simple controls. As the game is nearly a 2D experience, you can only increase or decrease bike speed as well as tilt it and the rider. Getting a hang of the controls isn“t too bad and means that players of many skill levels should be able to enjoy Trials Fusion. At least, things start out that way. As you climb the ranks it eventually becomes a far more difficult game. This is due to unlocking a couple motorcycles that require much more precision handling. The game also expects players to use more advanced tricks, such as bunny hopping and climbing up super steep inclines. All stages start out locked, but even accessing the hard ones requires playthroughs of all previous easy and medium difficulty stages. In that way, they“re at least hoping players will learn the ropes well enough. There is no real detriment to bailing a lot except when it comes to scores. At the end of a race you“re given a bronze, silver, or gold medal along with some prize money. Bronze is awarded for simply finishing the course while silver and gold can be harder to attain. They often ask for a minimum of failures as well as completion under a certain time. Medals also are used to unlock new racing areas. Unfortunately, getting bronze on every stage does not provide enough medals to unlock new sections, so you are required to increase in skill to experience the game completely. What is the money for? Players use in-game currency to purchase new clothing outfits for their rider. It“s fairly routine customization but some of the outfits are fun. For example, one outfit channels Evel Knievel and fits perfectly with the silliness of Trials Fusion. Clothes also unlock the more you play, meaning that just having loads of cash isn“t enough. Outfits impart no boosts or skills but are nice cosmetic bonuses. A neat new feature for the game is known as the FMX Tricks System. When in the air, players can now access a wide variety of tricks by moving the left and right thumbsticks. It“s a bit tough to get a hang of, but once you do, things really get fun. Now instead of simply doing flips, you can also string together various rider tricks and hopefully pull off the landing. A handful of stages require the player to match movements, while others simply ask for the highest trick score possible. In regards to the PS4 version, the game looks very fresh overall with interesting stage designs. It also escapes the curse many PSN games on PS4 have and actually manages to look better than a PS3 title. Graphics are bright and detailed; far more so than any Trials before. This does cause issues every once in a while as an incredibly bright sun blinds me to the track. On other times, the darkness of stage segments causes a similar problem. It“s one thing to bail due to making a mistake and another to mess up because you simply couldn“t see what was going on. Outside of a few hiccups, Trials Fusion is a great new entry for the franchise. It maintains that goofy fun and addictive quality it always possessed. This time around they“ve just amped it up further with more unique stages and a bit more freedom for the rider. PS4 gamers in need of something new should definitely pick it up and compete on the leaderboards. Fans also are in for a treat with this latest venture. Trials Fusion is an awesome motorcycle racing experience raring to eat up hours of your time. Pros: + Excellent bike controls + Stages are varied nicely with distinct features and backdrops + Tons of replayability via medal and scoring systems Cons: - Some distracting lighting leads to unfair crashes - Not many vehicles to choose from Overall Score: 9.0 (out of 10) Fantastic Trials Fusion hits a few bumps in the road but nothing that can stop it from being an incredibly fun racing game.
  3. It's official - after not hearing about the Wii U version of Watch Dogs for some time and Ubisoft even dodging questions about it for a while when rumors flew about that the version was cancelled - the company is now confirming a delay for the Wii U version. “We made the difficult decision to further delay the release of Watch Dogs on Wii U to focus the team“s resources where they could have the broadest possible benefit for both our customers and Ubisoft,” Ubisoft CEO Yves Guillemot mentioned in a financial call today. Meanwhile, other versions of the game, including Xbox One, Xbox 360, PS4, PS3, and PC, are scheduled to release sometime between April and June. Ubisoft also mentioned that their fiscal 2014-2015 lineup will see five major titles releasing, including Watch Dogs, Just Dance, The Crew, South Park: The Stick of Truth, and one other unannounced game that is expected to be the next Assassin's Creed game. Of course, the company still has some smaller releases coming as well, such as Child of Light (which is coming in April) and Valiant Hearts. For now, Wii U owners can rest easy knowing the company still intends to bring Watch Dogs to Wii U, albeit later in the year. Source: Game Informer
  4. Child of Light, which was first revealed at Ubisoft's E3 2013 Press Conference, is the company's next game to utilize their UbiArt Framework engine, and boy does it look gorgeous. You might recall that UbiArt Framework was the engine that was previously used to design both Rayman Origins and Rayman Legends. In any case, Child of Light is inspired by Japanese RPGs and will be turn-based as evidenced by the trailer. However, the gameplay is said to be more akin to a side-scroller with RPG elements, similar to something like Muramasa or Odin Sphere (but with a battle system more like Final Fantasy's Active Time Battle system). Ubisoft announced that the game will be priced at $14.99 and will be releasing on PS3 and PS4 (via PSN), Xbox 360 and Xbox One (via Xbox Live), Wii U (via eShop), and PC (via Steam) on April 30, so mark your calendars, RPG fans. In the meantime, be sure to check out the trailer below! Source: Ubiblog Are you excited for Child of Light?
  5. Jordan Haygood

    Rayman Legends

    From the album: Kaptain's Gallery

    © Ubisoft

  6. Jordan Haygood

    Rocksmith 2014

    From the album: Kaptain's Gallery

    © Ubisoft

  7. Jason Clement

    Rumor: The Crew Now Coming in Fall 2014?

    The last we heard about Ubisoft's upcoming racing game The Crew was that it was being delayed from its expected next-gen launch release alongside Xbox One and PS4 until sometime later next year. According to new retail documents revealed by NeoGAF user dzelly, it appears that the game may now be surfacing in late August 2014. However, a quick look at the calendar reveals that 8/31/14 is actually a Sunday, which is typically not a day new games release on (with the exception of Nintendo titles), so it's possible it may just be a placeholder date for now. Still, Ubisoft has not confirmed any release date for The Crew officially, so take the news with a grain of salt in the meantime. Would you be disappointed if this ends up being true?
  8. Jordan Haygood

    Rocksmith 2014 Cover

    From the album: Kaptain's Gallery

    © Ubisoft

  9. Jason Clement

    Review: Rayman Legends

    Developer: Ubisoft Montpellier Publisher: Ubisoft Platform: PS3, Xbox 360, Wii U, PC, PS Vita Release Date: September 3, 2013 ESRB: E10+ for Everyone 10 and Older This game was reviewed using a PS3 retail copy provided by the publisher Before 2011, Rayman hadn't been a relevant IP for years, even if he did help kickstart the Rabbids series of games earlier in the generation, but that quickly changed when Rayman Origins took video game critics by storm. While previous Rayman titles before it got lost in the trend of 3D platformers, Origins returned the limb-less hero to his original 2D-platforming glory and turned the genre on its head by giving us fast, loose gameplay mixed with whimsical humor. It was no surprise then, that the world was ready for more when its sequel, Rayman Legends, was announced. Not only did Legends look to expand even more on Origin's concepts, it would also give us entirely new ones, like levels set to the rhythm of a song. And after what amounts to a nearly year-long delay from its original release, is this the Rayman game we've all been waiting for? Once again, the plot is barebones, but a game like this scarcely needs one. It turns out that Rayman and his blue pal Globox have been sleeping for a century, and in that time, the Bubble Dreamer's nightmares grew in strength and number, and the 10 princesses of the land and all of the teensies have been captured by the nightmares and the five dark teensies. Thus Rayman and his pals set out to rescue the captured and return peace to the land. Let's not beat around the bush here - if you played Origins, you'll know mostly what to expect when you start playing here, as Legends doesn't stray too far from what the former game established. The gameplay is still as fast and furious as ever, with a few new tricks and plenty of new levels and variants. Think of it as an expansion of sorts on Origins, like Super Mario Galaxy 2 was with the first Super Mario Galaxy. However, the first major noticeable difference in Legends is the change from a world map to a 2D hub world where you enter different rooms and jump into paintings that represent each level. I didn't mind the change in the end, but I would be lying if I said I didn't miss the overworld from Origins. Also notable is the introduction of new playable protagonist, Barbara the Barbarian, who literally has an axe to grind with the game's villains. She controls similarly and yet differently from the other three main heroes; whereas Rayman controls a bit more loosely, she's a bit more stable and balanced. I actually played more as her as well as her fellow princess cohorts (all of which are variants on Barbara's design) throughout the game than Rayman or the others. Each world in Rayman Legends consists of a number of normal platforming levels, followed by two challenge levels that you need to complete in order to unlock that world's two princesses, followed by a dedicated chase level, boss level, and musically themed level at the end. Much like in Origins, the normal levels span the gauntlet of experiences, always keeping things fresh with new gameplay mechanics in every world. In fact, each world focuses on different types of platforming; for example, the Fiesta de los Muertes world (based off of the Spanish holiday, "Day of the Dead") mixes in a new ability that sees Rayman switch from normal size to tiny (and back), while 20,000 Lums Under The Sea is loosely based as a Bond spoof, with most of the action being stealth-based aboard an enemy submarine. The levels that are perhaps the most memorable, however, are the chase levels, wherein you'll be chased by walls of fire, vicious creatures, robotic sea dragons and more, and the level design that follows is meticulous, well-balanced, and well timed. One of the best examples is a level where you're being chased by a giant luchador; the action is fast and frantic, but his punches help create holes and pathways for you to progress through at just the right moment. Another level has you running through a collapsing structure as it continues falling over on itself in the desert. And yet, the most unique levels are the musically-themed ones which are set to renditions of popular songs spanning '70s rock to classical pieces and others. My personal favorite is the Castle Rock level from the first world that plays along to the beat of Ram Jam's "Black Betty"; as Rayman makes his way through the level, everything corresponds to the beat of the song beautifully, from enemy movements to Rayman punching objects and more. One of the only detractions during my experience was the addition of levels where you partly control a new flying frog character named Murphy. Depending on which version of the game you have, you'll either be controlling Rayman and Murphy (in the PS3, 360, or PC version), or Rayman will be automated by CPU and you'll control Murphy's movements by touch on the Gamepad (in the Wii U version). After playing these segments, it's clear as day that this was built from the ground up for Wii U's gamepad, as moving Murphy manually with a button is largely unintuitive and doesn't change up the gameplay much. Unfortunately, I did not get to try out the Wii U version for this review, but I did play the demo on it enough to know that I liked using the touch controls for this a lot more. Aside from the normal five world campaign, Rayman Legends is jam-packed with extra content, including an extra world that can be unlocked, most of the levels from Rayman Origins (that's not a spoiler, by the way; it's made apparent immediately), a 2D soccer-like minigame, daily and weekly online challenges that present a level where you either have to make your way through it as fast as you can or fall as far as you can; more unlockable heroes to play as (which are mostly just variants on Rayman, Globox, and teensies); and a monster collection that will help you acquire more Lums. Visually, the game looks great and just as good, if not better than Origins. The UbiArt Framework engine once again pulls off its magic, with the game looking almost reminiscent of an interactive cartoon, slapstick and all. And once again, the music deserves a ton of merit here, whether it's the whimsical orchestrated sections that recall bits of Peter and the Wolf, the Latin-inspired songs from the Fiesta de los Muertos world, or the many other songs, it's no hyperbole to say that Rayman Legends has one of the best and most addicting soundtracks of the year. Despite being so similar in formula to its predecessor, its amazing just how much Rayman Legends is able to up the ante on its gameplay and levels. Although it clearly isn't as fresh if you've played Origins, Legends feels sharper and more refined in just about every way, and extremely entertaining to boot. Even if we don't get another sequel for a long while, this is certainly a great place to leave off, as it's definitely one of the best 2D platformers developed in a long while. Pros + Same great platforming as Origins but expanded upon + New worlds really change up the gameplay in each level + UbiArt Framework continues to shine with its visuals + Soundtrack is irresistibly good Cons - Murphy levels don't feel like they add anything new in non-Wii U versions - Not as fresh as Origins was, despite great new levels Overall Score: 9 (out of 10) Fantastic Rayman Legends is a great follow-up to an already amazing game, and manages to pack in a ton of content to boot. Which Version Should You Buy? There's no escaping the fact that Rayman Legends was developed to be a Wii U game; there are a few things that make it obvious during the playthrough, not least of all being Murphy's levels. That said, it largely depends on what you want. If you hate touch-centric designs, definitely go for the Xbox 360, PS3, or PC versions. But if you enjoy games that make use of the Wii U's gamepad in certain ways not possible on the other consoles, by all means go with the Wii U version. Of course, if you enjoy handheld games the most, the Vita version is the one you'll want there.
  10. It wouldn't be Fall without a proper delay of one of Ubisoft's titles, would it? Of course not, and Ubisoft seems to agree as they announced that the highly anticipated Watch_Dogs and next generation racing exclusive, The Crew, will now be releasing in 2014. The delay is unfortunately a by-product of the fact that Ubisoft is projecting an 88 million dollar loss by the end of the fiscal year. Instead of the 1.94 billion they had expected to make, it is now projected that they will make around 1.38 billion instead. Ubisoft CEO Yves Guilletmot mentioned that the delay wasn't taken lightly, and that he wanted to secure the long-term viability of both franchises by ensuring that they receive as much polish as possible and debut at a high quality. In any case, Watch_Dogs' release has now been pushed forward at least four months into Spring 2014, whereas The Crew is being delayed until sometime between April and September. Are you disappointed by the delays for Watch_Dogs and The Crew?
  11. Marcus Estrada

    Watch Dogs Limited Edition Unveiled

    As with most high profile games out there, Watch Dogs is drumming up tons of interest before launch. Also like most of these games Ubisoft has decided to craft a special edition of the title. If you're expecting to absolutely fall in love with Watch Dogs then maybe take a look at what it has to offer. The Watch Dogs Limited Edition consists of a handful of physical goods: Watch Dogs game Steelbook game case Hardcover artbook (80 pages) Official sountrack Replica Aiden mask 9" statue of Aiden Most consoles will be getting the Limited Edition, although not all. This version will be available on PS3, PS4, Xbox 360, Xbox One, and PC. Wii U users are denied the snazzy collection although they can still buy the regular game. If you're willing to spend $130 for the set then pre-order before Watch Dog's launch date of November 19th.
  12. Harrison Lee

    Review: Call of Juarez: Gunslinger

    Developer: Techland Publisher: Ubisoft Platforms: PC, XBOX 360, PS3 Release Date: 5/21/13 Rating: M for Mature This review is based on the PC version of the game Just a few months ago, Ubisoft released one of its most ambitious and insane downloadable games ever, Far Cry 3: Blood Dragon. Marked at a $15 price-point and packed with more laughs and explosions than most AAA-retail titles, Blood Dragon was a creative burst of freedom that was a welcome addition to Ubisoft's library, even if the game itself lacked in a few areas. Mercifully, the Far Cry series wasn't the only franchise to get mini-sized in a downloadable title; the Wild West shooter Call of Juarez is in for the same treatment with the recently-released Gunslinger. But can Call of Juarez: Gunslinger redeem the embattled franchise's checkered past? I can't believe I'm saying this, but Gunslinger is already one of my favorite games of the year. Players take on the role of protagonist Silas Greaves, a former bounty hunter who seems to have found solace in drinking and telling bar stories. One day, he wanders into Abilene, Kansas, and orders a few pints. The local residents know Silas's name and ask him to regale his stories. With a smirk and some stylish comic-book cutscenes, Silas begins his tale of violence, legendary Wild West outlaws, and bloody revenge. Call of Juarez: Gunslinger certainly looks like a comic book in motion, with beautiful cel-shaded graphics and lots of red matter spraying all over the place. Silas walks among his outlaw foes like a god, dispatching enemies with reckless abandon. As Silas engages everything from revolver-shooting bandits to Apaches, he narrates his story and fills in details about who he was killing and why. If someone calls him out on an inconsistency in the story, he might rewind the gameplay and tell the "correct" version. You'll get to experience the same segments, albeit with different enemies and such. It's a great little conceit and makes the extremely linear campaign feel fresh and exciting. Silas is the definition of a grade-A gunslinger, and his skills trees prove it. Throughout the 3-5 hour campaign, Silas can upgrade his revolver, shotgun, and rifle skills by building kill combos. Kill more bad guys in rapid succession and Silas will earn even more XP. You'll also get access to Gunslinger's better gun variants, many with significant damage buffs and fancy engravings. While the upgrades are fairly basic, one major skill is incredibly useful and should be upgraded ASAP; the Focus ability. Focus lets you slow down time and dispatch baddies in cinematic fashion. Think of an ultra-gory Matrix bullet time and you'll get idea of Focus. It makes the sometimes daunting task of building a 40-plus kill-chain as easy as squeezing the trigger. I guarantee you'll feel like a kick-butt action hero, just as you should given Silas's incredible story embellishments. I beat the campaign in about 3 hours, but there's an Arcade, Duel, and New Game Plus mode for those seeking even more content. Arcade takes out all of the narrative filler and throws you right into the combat, setting up leaderboards for high kill-scorers. Duel mode takes the familiar quick draw boss fights from the campaign and makes them back-to-back. I wasn't too fond of the duels in the story mode, but at least you can test your reflexes again. New Game Plus allows you to retain all of your previous skills, as well as unlock weapon chests at the start of each mission. Starting off with akimbo sawed-off golden shotguns is pretty awesome if you ask me. The plot isn't particularly superb or unexpected but is presented in a fun and entertaining format. I laughed at some of the inside pokes at Wild West tropes and enjoyed the light-hearted tone the game went for. Gunslinger finally did away with the brevity of previous entries and just went haywire, building a Quentintino-esque vibe throughout the whole experience. Blood flows freely and enemies litter the ground as you rack up the kill count. Just let yourself go and the plot will seem like a distant memory as you decimate hundreds of enemies. Visually, Gunslinger is pretty darn gorgeous. The improved Chrome engine finally brings the series into the modern age and the cel-shaded visuals are fantastic. I did encounter micro-stutters due to using a keyboard but there is a hotfix for this. The audio is also pretty solid, with convincing voice-overs for Silas and the bar patrons. You'll feel every squeeze of the trigger and the gushy sounds coming from fallen foes. Call of Juarez: Gunslinger is an absolute hoot in the presentation department, featuring more polish and shine than any of the previous entries. I have very few complaints about Gunslinger, and those that might have been a valid concern (like the missing FOV slider) are currently being patched. The game is short, but it felt like the perfect length for a $15 budget title. There's so much spit and polish that it's almost surprising this is a download-only title. I'd love to see more of this from Techland from Ubisoft, and if Blood Dragon is any indication, you can bet there'll be more Call of Juarez in the future. Gunslinger is an absurd amount of fun, more fun than it should be, and is an absolute must-buy if you like blowing big holes in bad guys. Pros: + Absurdly fun + Low budget price + Lots of bang for your buck + Very polished release Cons: - Duels aren't much fun - A little short Overall Score: 8.5 (out of 10) Great If you're tired of the same old shooters, there isn't a reason not to try Gunslinger. It's old-fashioned, gory fun!
  13. Rayman Origins was one incredibly loved game when it came out. Although the Rayman name hadn't really been going anywhere in recent years, the title completely revived it. Fans have been eagerly anticipating Rayman Legends although they have had to contend with delay after delay. Ubisoft designer Michel Ancel spoke to Joystiq about the game's included extra levels. Alongside a world full of new content for Legends, the game is also going to include 40 levels from Origins. This should definitely appeal to players who never got around to playing the first game. All of these extra stages are reworked in the newer game engine and even include specific touch features on Vita and Wii U. Also included is a minigame called Kung Foot. The soccer (or football, if you prefer)-based game was created during the developer's spare time. As such, it's a simplistic little addition but nice for them to have added in all the same. Rayman Legends is currently poised for simultaneous launch on September 3rd for Wii U, PS3, Vita, and Xbox 360.
  14. Another Assassin's Creed game, another limited edition. This one is sure to please pirate fans out there. For $130, the Assassin's Creed IV: Black Flag limited edition (for all platforms except Wii U) comes with the following: A copy of Assassin's Creed IV Steelbook game case Official soundtrack Exclusive 80-page art book Collectible 18" Edward Kenway figurine 28" x 48" iconic pirate flag with crest Assassin's Creed IV releases for PS3, 360, PC and Wii U on October 29th. It will also be available for PS4 and Xbox One.
  15. Leah

    Assassin's Creed 4 CE

    From the album: Leah's News Images

    © Ubisoft

  16. Yesterday I started up a new file on Assassin's Creed III, fully intending to play through the game and try to actually finish it, something I didn't do last time I played. When I played before, I got a little bit into the game after it switches control to Connor, and ended up stopping for no particular reason and never going back. While it's probably safe to say I'm not missing out on a particularly engaging story, I am making a harder push to finish games I start and go back and replay games I started and never finished, and I was hoping ACIII would be the next game in line in my (admittedly failing if Tales of Vesperia is any indication) quest to conquer some of my backlog. But I've come across a bit of a problem after playing the ship mission and reaching America. It's not really a problem with the game itself or any issues with the Wii U version since I was playing on PS3 last time or anything like that. It's more of an issue with compulsion. The compulsion to kill every Redcoat I see like I'm possessed by the vengeful spirit of a Revolutionary soldier. Say "wot" again. I DARE YOU. You may recall some months ago (shameless plug imminent) I spent 3 hours on the first level of Scribblenauts Unlimited because I was just so enthralled with the limitless creation. Well, ACIII doesn't have that. It has something, but I don't know what. I don't know if the combat is just that fun or I'm just that easily distracted. Maybe I'm more into Colonial history than I realized, or maybe it's that vengeful spirit thing. All I know is that I haven't even completed the first mission available after stepping off the boat in Boston. I'm really not even sure where it is anymore. I mean, yeah, there's that big exclamation point marker on my mini-map, but I don't really have time to look for that when I'm looking for the red dots that signify enemies. Sometimes they're on the ground, sometimes they're on the roof, sometimes they're marching in groups, sometimes they're just standing around chatting it up with one or two other soldiers. With so many different variations on their military tactics, a sharp-minded assassin always has to explore the best avenue for avoiding detection and slipping past the enemy to complete his objective. Or he can march directly into their camp and kill every single one of them instead. Well, almost every single one of them. Every time I turn on the game, I immediately charge towards the nearest Redcoat and attack him, and I just keep going from there. From the rooftops to the dock, anyone wearing red is a prime target for my fist or sword or whatever happens to be in my character's hand at the time. In fact, the combat is becoming my sole reason for even turning on the game. It's not so strange for me to ignore the missions and go off to find ways to create random hilarity in open-world games, but ACIII doesn't really have a lot of room for hilarity outside of glitches. It just has a lot of room for killing, and that's all I seem to be doing. There are even times where I'll toy with my opponent before finally finishing him off, like by disarming him, letting him pick up his gun, then disarming him again, or by tossing him around the area and seeing what all he runs into. Other times I'll just rush headlong into a group of marching soldiers and tackle one of them only to finish them all off within a few seconds. My point is, the combat in the game is really easy, and yet it's somehow keeping me entertained more than anything else in the game possibly could. Granted, the game has the word "assassin" in the title, but I think I'm supposed to be killing other people too. People other than this guy. I should probably see what that "creed" part means too. And yet, for reasons I can't explain, I've killed more Redcoats than I could ever count if I had all the time in the world, and I keep going and going, killing and killing and making piles of bodies that terrify passersby until they inevitably pop out of existence to be replaced with identical soldiers for me to kill. There's a part of me that wants to get back to the game and start that first mission, but even if I was to head in the direction of the mission marker I'd just start killing every Redcoat along the way until I spotted a group off the path and ran off, never to find my way back again. Maybe once AC4 comes out I'll have a reason to finish the game, but until then I'll just keep playing with no aim or reason, making the bad guys' coats redder until I finally get tired of it, some other game comes along and takes my attention, or until the vengeful spirit is satisfied, whichever happens first.
  17. Marcus Estrada

    E3 2013: Two Trials Games Announced

    Trials is a fantastic series wherein players must drive their motorbikes through rough environments filled with obstacles ready to crash you. The games have existed on PC and 360 but now they're reaching to new platforms. Trials Fusion was announced first. The game is coming to PS4 and Xbox One as well as PC. At least in the trailer, it showed a hilariously scary race track in the sky. The next game announced was Trials Frontier. Unlike the other title, this is the series first jump onto mobile devices. It seems to have the same core Trials gameplay but with lower graphical quality.
  18. Earlier at Ubisoft's E3 press conference, they announced a new racing title called The Crew. It seems to be inspired by Need for Speed, but Ubisoft is touting that it has more variety of cars and vehicles in a persistent online open-world that is bigger than ever, referring to it as an "open-world playground" of sorts. In The Crew, you'll be able to take over a criminal organization one city at a time. A live demo was shown on stage which showed off the game's impressive graphics and draw distance. Also shown was the ability to strip away a car's parts and customize and rebuild it exactly as you want. The Crew is coming to Xbox One and PS4 early next year.
  19. Marcus Estrada

    E3 2013: Ubisoft Showcases New Free to Play Title

    During today's Ubisoft E3 press conference they showecased a brand new title by the name of The Mighty Quest for Epic Loot. This game is completely ditching the world of Xbox One and PS4 (at least so far) and is instead a PC title. As with many PC multiplayer games, it is a free to play title. Basically, your goal is laid out by the title. You want to get the most loot as possible, kill enemies, and hopefully escape death yourself. Unlike other titles, your means of killing are focused on creating deadly dungeons filled with traps. The beta is open for signups at the moment but you'll likely have to wait until the website stops being hammered by E3 clicks to check it out.
  20. Marcus Estrada

    E3 2013: New Rocksmith Announced

    Are you ready for more Rocksmith? Although peripheral-based music games have lost steam over the years, there has still been room for innovation. Ubisoft brought out Rocksmith late in the game but made it playable with real guitars. Players who enjoyed that version or would now like to give learning the guitar a shot can do so with the upcoming Rocksmith 2014. A new mode has been added, as well as a different cast of starting songs. Did you play Rocksmith before and did it teach you guitar playing concepts?
  21. Beyond Good & Evil 2 has been in development limbo for a while. Although we saw a teaser trailer for the game a while back very little has ever been said since. Basically, we just know that the project hasn't been canceled. Maybe this will be the year Beyond Good & Evil makes its triumphant return via a Xbox One, PS4, or Wii U announcement. This is the latest speculation because Ubisoft's official Facebook page posted a photo with character Pey'j in reference to E3 recently. Previously, they posted a similar pre-E3 image featuring Altair. Ubisoft is certainly going to talk about the Assassin's Creed franchise considering their upcoming title Assassin's Creed: Black Flag. Do you think Beyond Good & Evil 2 will be unveiled as a 'next generation' game during E3?
  22. Marcus Estrada

    Ubisoft E3 Lineup Announced

    With E3 closing in, companies are finally revealing the content they'll have on hand. Yesterday Ubisoft shared the big names that they'll be bringing to convention. Of course, there's going to be more available as well, but some things have to be kept secret. Here are the main titles Ubisoft is bringing to the convention: Assassin's Creed IV: Black Flag Rayman Legends South Park: The Stick of Truth Splinter Cell: Blacklist Watch Dogs Interestingly, this upcoming game content will also be playable outside of E3. If you happen to be near Los Angeles then you can try and sign up for an invitation to their Uplay event. The lounge is going to host their E3 games so some of the public can try them out.
  23. Marcus Estrada

    Rayman Legends Coming to Vita

    If you've been waiting to play Rayman Legends but weren't sure of what console to buy it for then this news will make that purchase decision even harder. The game, which was previously announced for launch on 360, PS3, and Wii U, is now also coming to Vita. The port had been initially revealed for Europe but has since been confirmed for US release as well. What differentiates this version from others? First, there are five levels exclusive to the handheld. Secondly, the rear touch pad can be used to guide Murphy around. Rayman Legends on Vita will also allow for local co-op as well as online multiplayer. Unless the dates get changed again, Rayman Legends is looking toward a September 3rd launch on all platforms.
  24. While there was a bunch of reveals and information at the conference today, Ubisoft decided instead to reveal some information via Twitter. One of their tweets today has given Microsoft fans some great news: "We confirm that Assassin's Creed IV Black Flag and Watch_Dogs will both be available on #XboxOne." Are you planning on picking up either of these games on the Xbox One?