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  1. Pikmin 3 comes out in less than a month, but if you live near select GameStops, you just might have the chance to try it out and even download it on your Wii U a day before it officially launches! There are two days to try an in-store demo of Pikmin 3: July 20th and July 21st (click on either date to find a store near you that will be hosting the event). If you pre-order the downloadable version of Pikmin 3 during this event, you will be able to download the game a day before it launches on August 4th! If you need more details, Reggie Fils-Aime has them for you in the video below. http://youtu.be/AFynjjTEKLw
  2. If it seemed like Nintendo played it relatively safe at E3 this year with their focus on games in established franchises and very few new game announcements, you wouldn't be alone in thinking that. But in a recent meeting with investors, Iwata revealed that there are "new types of games" in development right this moment, and if things go smoothly, we may hear more about them in Nintendo Directs in the near future. But wait, why didn't they just spill the beans on these supposed new types of games in their E3 Nintendo Direct? Iwata acknowledged that it's all a part of their plan in keeping the competition at bay, saying: "When it comes to brand-new types of games, we have to announce them not too far in advance of the actual release dates in order to have a strong impact in the market and minimize the chance of others introducing similar or competing products. We are working on new types of games, but we would like to announce them much closer to their actual release timings for this reason." When it comes to Wii, as ”Wii Sports“ spread throughout the world at a sensational speed, some misunderstood that all Wii could do is enable them to play games by moving the Wii Remote. With Wii U, therefore, we planned to satisfy existing video game fans first and provide new surprises later.” In the meantime, it seems Iwata is teasing a possible announcement before the end of the year, but what will these new types of games be? It seems likely that they'll be a part of Nintendo's blue ocean strategy of reaching out to casuals (read: everybody) with new, intuitive ways of playing games. One feature of the Wii U Gamepad in particular has been strangely unused in games so far - the NFC functionality (which would allow users to scan in objects to the game by placing them in a certain spot on the Gamepad). Perhaps this will feature into the brand new types of games that Nintendo is referring to? What do you think the new types of games will be like?
  3. Note: The majority of the article (black text) was written by me, Leah. The blue text is written by Marcus Estrada, who added his own thoughts on the game's demo as well. Of the many Mario spin-offs, the Mario Kart series is probably one of the most popular ones. It“s a pretty old one, too, with over 20 years under its belt. With the latest iteration, Mario Kart 8, making its way onto Wii U, friendships will continue to be broken as Blue Shells fly. Even though the demo featured at Nintendo“s booth didn“t allow multiplayer, I still decided to give Mario Kart 8 a shot. I never got a chance to play Mario Kart 7 even though I really would like to. That means I haven“t played a Mario Kart game since the Wii version came out. After figuring out how the controls on the Wii U GamePad worked, I chose Bowser as my character and got ready to race. I'm worse off than Leah, having not played a home version of Mario Kart since the one on Nintendo 64. Without much of that baggage on me I found the new game quite a bit of fun. Perhaps it isn't that different from previous games but unfortunately I can't offer that knowledge. Hardcore Mario Kart fans should be able to tell easily though, so that's what matters. On the subject of controls, Mario Kart 8 obviously makes use of the GamePad“s gyroscope, which means that the GamePad can act as a steering wheel. It sounds fun, but I found it too difficult to control. Thankfully, the option to steer using the analog sticks still exists. Simply tap the appropriate icon on the touch screen whenever you want to switch between the two control schemes! Anyway, back to how Mario Kart 8 plays. From what I experienced in the demo, it“s still classic Mario Kart. Items still work the same, drifting still works the same, and so forth. Gliders and underwater driving from Mario Kart 7 also make their return, as do motorcycles from Mario Kart Wii. On top of these returning features, Mario Kart 8 also introduces some new elements, of course. Mario Kart 8 looks great. Again, it may not be the best visuals that the Wii U will ever offer, but it still looks lovely! The worlds are absolutely bursting with color, the characters all look perfect, and tracks also look nicely detailed. Despite not having "realistic" graphics, it manages to show off its great visuals. One of the new features that Mario Kart 8 is focusing on is anti-gravity. This attempt at keeping the series “fresh†allows players to experience tracks in a new light. At first, it“s pretty cool driving upside-down and sideways throughout the game. You“ll soon realize how gimmicky and pointless it is, though. Hopefully I“m proven wrong once the full game releases. Maybe driving on walls and the ceiling is gimmicky but it's also really cool. To me it seemed to extend the track in a way that could lead to far more interesting races. I did not recall seeing the NPCs drive on the walls when it was unnecessary, but surely real players will. It makes me wonder if that will be a way to escape various items or if they will follow the player despite shifting from floor to wall or ceiling. Despite that, I had fun playing the Mario Kart 8 demo. I“m not sure that I“ll get the game right at launch, but I“m still interested in how it will fare critically and what characters will be added in as racers.
  4. Leah

    Mario Kart 8 - 2

    From the album: Leah's Editorial Images

    © Nintendo

  5. Leah

    Mario Kart 8 - 1

    From the album: Leah's Editorial Images

    © Nintendo

  6. Video games have always courted controversy and one such title was Conker's Bad Fur Day on the Nintendo 64. Considering the Nintendo system was full of family friendly wares, this crude Conker game was definitely something out of the ordinary to many who encountered it. What does the developer of these games plan to do now? Chris Seavor revealed to Nintendo Life that he's returning to Nintendo platforms for his next game. It's titled The Unlikely Legend of Rusty Pup and will be on both Wii U and 3DS eShops. Apparently the story is sad but not similar to the so-called "mature" stylings of Conker. It plays as a 2D Lemmings-style platformer and features a rusted robot dog head which rolls around on a single wheel. Developer Gory Detail expects to see the game ready sometime in 2014.
  7. Note: The majority of the article (black text) was written by me, Leah. The blue text is written by Marcus Estrada, who added his own thoughts on the game's demo as well. In recent years, Sonic has been steadily regaining his former glory and effectively putting a stop to the infamous “Sonic Cycle.†Even though I still haven“t gotten my hands on the last few great titles, such as Sonic Colors and Sonic Generations, I still wanted to try out the recently announced Sonic Lost World and see what it had to offer. So, Marcus and I made our way towards Sega“s E3 booth to get that started. In regards to Sonic, I'm even further out of the loop than Leah. I've focused my time with the Genesis games the most, of course, with attention paid to the Sonic Adventure games as well. Then I took up some of the more dubious titles - Sonic the Hedgehog (2006) and Shadow the Hedgehog - which really means any Sonic game I play next will be considered "good" by comparison. For this preview, I“ll be focusing on the Wii U version of Sonic Lost World. I decided to try out the Windy Hill Zone level, which is more 3D-focused versus the other playable Desert Ruins level, which felt akin to old 2D Sonic games. Immediately, I was greeted by bold, bright colors and fluid animation. After fiddling around with buttons and learning the controls, I was soon blasting through the level as the blue hedgehog. Like with any other Sonic game, the goal is to dash through the level while defeating any enemies that may get in your way. To improve your score, it“s advised to avoid damage and collect as many rings as possible. Leah actually had a really hard time with the controls because they were not logically placed, at least to both of us. A separate button for running meant that she actually waddled through most of the level instead of running which Sonic is so well known for. I was able to play with a great deal of speed and still found some segments to be impeding Sonic's dash through the world. As I progressed, Sonic Lost World felt more and more similar to the Wii“s Super Mario Galaxy. Floating land masses? Check. Bouncing between said land masses in an extravagant fashion? Check. Gravity not a problem as you run around each area? Check. Some people may think it“s blatant copying and that it will just be a Super Mario Galaxy clone. However, I have played and watched enough of Sonic Lost World to say that this is not the case. It“s different enough to be its own game, and a promising one at that. It's not like Super Mario Galaxy is the only game that features traveling across planets, but Sonic Lost World sure does make it seem a lot similar. However, I feel that Sonic works better with it than Mario ever did. Jumping from planet to planet flows better when you're the famous blue hedgehog and it doesn't seem out of place for a Sonic game. I say that Sonic Lost World is a game from Sega to look forward to. Not only that, but it“s a seemingly good game that the meager Wii U library needs. I know I“m definitely going to keep my eye on it as its release draws near!
  8. Marcus Estrada

    E3 2013: Hands-On With Game & Wario

    The WarioWare franchise has been one of my favorite Nintendo character spin-off games out there. Of course, the whole thing began to change once WarioWare D.I.Y. came out. Instead of granting players another bunch of microgames, they decided to let us make our own. Although the concept is interesting, it wasn“t what I wanted from WarioWare. We may never get back to that classic style of play though if Game & Wario is a sign of things to come. Your enjoyment of Game & Wario may also be dependent on whether or not you feel similarly wistful for the original games. It's a little too early to call it right now, but here are descriptions and opinions on two of the sixteen included games in the upcoming collection. In Game & Wario, players are tasked with only a handful of minigames. These are far longer than any of the microgames of the series“ past and, for the most part, far less quirky. Each minigame has multiple levels to play through as well as a listing for high scores. Nintendo only had a few minigames playable at E3, so I played two. First was a game titled "Kung Fu," where you must play as Young Cricket to try and reach the Master to snag his meal. All you do in the game is move the character and he jumps whenever he touches the ground automatically. What makes this difficult is that he is forced to traverse pretty dangerous territory. Falling into water or lava ends your run pretty abruptly. What makes this game interesting is that sometimes you“ll do better by looking at the TV screen and other times it is best to use the GamePad screen. On occasion, you“ll actually need to look at both to safely navigate. The GamePad shows a top down perspective which is useful for landing on small platforms while the TV showcases the world in third person. At one point during the demonstration, I had to dodge columns of lava shown on the TV screen while also jumping across very small platforms. The simple concept of using two screens to navigate proved to be quite difficult at that point, but also fun, and encouraged “backseat gaming” as well to keep me aware of incoming lava. Although some may dislike it, I found it fun to ask for the aid of others in such an instance. The next minigame, Gamer, felt more like a classic WarioWare title. Playing as 9-Volt or 18-Volt, I was meant to play WarioWare microgames on the GamePad until my mother popped into my room. At that point, you“re supposed to act like you“re sleeping instead of gaming. Just the premise is funny enough but the execution was excellent. While playing microgames on the GamePad, you can hear when mother is approaching from outside the hall, outside your window, or whatever else weird location she may appear from. However, just staring at the GamePad screen won“t let you know when she“s about to peer into the room - you have to look up at the TV to be sure. When she does appear, it“s often quite frightening/hilarious! It was also fun to see some classic WarioWare games brought back for this mode. I found myself often getting caught up in the microgames, just as 9-Volt would, before being spotted. What makes the game more interesting is that you can't simply hide every time you hear a creak, either. If the player uses the hide function too much then they'll actually just end up falling asleep! Overall, the game is quite comedic as well as an interesting use of the two screens. Of the two modes, I only really found one compelling enough to want to play again. Of course, there are sixteen modes in all but it“s tough to say if they will skew more towards entertaining or something akin to tech demos. For the most part, it appears that Game & Wario has lost much of its series“ charm and I really hope that appraisal is off the mark. Here is a video of the first stage of Kung Fu:
  9. Leah

    Sonic Lost World - 2

    From the album: Leah's Editorial Images

    © Sega

  10. Leah

    Sonic Lost World - 1

    From the album: Leah's Editorial Images

    © Sega

  11. The Legend of Zelda: The Wind Waker is definitely one of the best games I“ve ever played. When an HD version for the Wii U was announced, I was ecstatic. Not only is it the perfect excuse to replay Wind Waker for the thousandth time, but it“s also a chance to experience the game in a new light. While I wandered around Nintendo“s booth during E3, I definitely made some time to try out the Wind Waker HD demo that was provided. In this Wind Waker HD demo, there were two playable modes: Island Stroll and Boss Battle. Island Stroll is basically the beginning of Wind Waker, where you“re given tutorials and attain your sword. You“re also given some weapons like the bow to mess around with. This mode is pretty much a way to show off Wind Waker HD“s updated graphics and new control scheme. I tried out and will be focusing on the Boss Battle mode. This mode features the battle against the Helmaroc King at Forbidden Fortress. I know how this battle works like the back of my hand, but the Wii U GamePad made it into a very different experience. If you“re quick enough and you aren“t slowed down by bokoblins, you can make it to the top to start the battle without having to use your grappling hook. Unfortunately, a bad jump caused me to fall all the way back down to the bottom. When I had to whip out my grappling hook, I realized I had to aim by moving the GamePad around. It was very awkward to accomplish perfectly, though, and I missed more than half the time. On the other hand, Link is now able to move in any direction without having to stop his swinging completely. In any case, I eventually did make it to the top. Thus, my showdown with the mighty Helmaroc King commenced. The battle remained largely the same, and I cracked open his protective headgear in no time and proceeded to slay the bird. I also had a chance to really appreciate how smooth and beautiful the new graphics looked (though I still have some problems with how much of the bloom effect is used). Another thing about Wind Waker HD to delve into is how the GamePad is taken advantage of. Similar to Ocarina of Time 3D, the GamePad“s screen contains everything from the main menu – weapon selection, the map, and so forth. This will make things a lot easier, especially with selecting weapons. Personally, I was very pleased with my time playing the Wind Waker HD demo and can“t wait for October to come so I can once again dive into Wind Waker“s world.
  12. Marcus Estrada

    E3 2013: Bayonetta 2 Preview

    If there was one game nobody would expect to come to the Wii U it was most certainly Bayonetta. Of course, gamers were rightly shocked to hear that a sequel was coming to that very device. Now that we“re aware of it, the multiplayer mode, and most importantly, Bayonetta“s new hairdo, we must appraise whether or not the game is as good as the original. I can“t pretend to know everything about Bayonetta 2 just yet, but giving the demo a spin at Nintendo“s E3 booth help gave me an idea of where it“s going. So far, the game has all the hallmarks of the first, still gorgeous graphics, and a new play mode possible only on Wii U. Here“s my thoughts on the upcoming title. If you were worried that Bayonetta has been toned down for her Nintendo debut then you“d be dead wrong. The game still includes plenty to be seen during Bayonetta“s transformations as well as incredibly unorthodox camera angles. Even with her new poncho made of hair, you“re still treated to lovely visuals such as when the poncho fans out to act as wings for Bayonetta to fly around with. The original game was downright gorgeous and included many flourishes like these. All of this design savvy appears intact and even amplified at parts, which sometimes makes it even harder to see what“s going on. Of course, that sometimes proved an issue in the original game too. However, even if you never know how to actually play, it“s likely you“ll be able to pull off kick-ass combos all the same. Those who abhor mashing controller buttons may choose to play through the game using the new GamePad mode. The entire game can be played in this way using only touch screen functionality. Bayonetta 2 appears on both the TV and GamePad screen and you tap on enemies, user interface icons, or paths to make Bayonetta fight, use a special weapon/item, or move about the level. It ends up being an incredibly simple way to play the game. All you really ever need to do is press on a character to have her wail away at enemies. Combos are much easier to pull off, and especially so if you choose the easiest difficulty. The only problem with this mode seems to be that it can be hard to see the enemies considering the screen is not terribly large. Your hand will also cover up boss enemy HP if you“re right-handed or items if you“re left-handed. The mode is very, very easy although Nintendo didn“t allow players to choose a higher difficulty setting than “easy”. Hopefully there will be harder difficulties available on the GamePad mode to make it a truly interesting mode for big fans of the series and not just new players. For the most part, though, it seems most should simply gravitate to standard controls for Bayonetta 2.
  13. Marcus Estrada

    Game & Wario Screenshot 4

    From the album: Marcus's Album

  14. Marcus Estrada

    Game & Wario Screenshot 3

    From the album: Marcus's Album

  15. Marcus Estrada

    Game & Wario Screenshot 2

    From the album: Marcus's Album

  16. Marcus Estrada

    Game & Wario Screenshot 1

    From the album: Marcus's Album

  17. When Deus Ex: Human Revolution initially launched back in 2011 it was available for PS3, 360, and PC. As is often the case, Wii was left out. More recently, Square Enix revealed that they were going to release the Director's Cut version of the game on Wii U exclusively. Not only would it include DLC and gameplay tweaks but also GamePad functionality. Now Square has announced that this better version of the game is coming to PC, PS3, and 360 alongside Wii U. How exactly will these other systems replicate the Wii U-exclusive aspects? Simple! SmartGlass technology will be used on Windows and 360 while the Vita can be used as a second touch screen with PS3. Of course, these methods require the player to own a SmartGlass-compatible device or Vita alongside their home consoles, but it is a solution all the same. Deus Ex: Human Revolution Director's Cut was asked for by fans of other platforms which is why we're now seeing it lose Wii U exclusivity. Players can get a shot at the definitive Deus Ex: Human Revolution experience later this year.
  18. This morning during Nintendo's E3 press event, the company revealed that the trainer character from the Wii Fit series would be joining the roster of playable characters in the newly announced Super Smash Bros. game. Her inclusion seems bizarre at first, but there's a certain humor to seeing her along with the rest of the characters (which Nintendo is surely cognizant of). She is the third new character announced for the game after Animal Crossing's Villager and the surprise announcement of Mega Man. Her attacks are, unsurprisingly, based on fitness routines and such. Check her out in the Developer Direct video of Super Smash Bros. below!
  19. Nintendo's "surprise announcement" during their E3 Nintendo Direct was revealed to be a new installment in the Donkey Kong Country series. This is the second game in the series to be developed by Retro Studios and is called Donkey Kong Country: Tropical Freeze. The story this time around sees Donkey Kong Island invaded by viking animals from the north. Iwata also mentioned that Dixie Kong would be returning as a playable character in the game (complete with her helicopter hair move) and that new barrel blast sequences would show a dynamically changing camera movement around levels for a psuedo-3D effect (similar to Klonoa) despite the game being played on a 2D plane. Underwater levels, which were famously missing from Donkey Kong Country Returns, also look to be returning here as seen in the 26:41 mark in the trailer. Donkey Kong Country: Tropical Freeze is set to release on Wii U in November later this year.
  20. Jason Clement

    E3 2013: Mario Kart 8 Announced For Wii U

    Nintendo previously announced that they would show off a new Mario Kart for Wii U at E3 2013, and today they delivered on that promise as Mario Kart 8 was announced in the latest Nintendo Direct presentation. Mario Kart 8 looks to carry on the gliding mechanic introduced in Mario Kart 7, as well as driving underwater, and also adding the ability to ride a motorcycle (as in Mario Kart Wii) but the new gameplay focus in this version is on anti-gravity. Players will be able to play through courses that shift to driving on the walls as well as driving upside-down. Iwata has promised that the game would feature the "best collection of multiplayer modes the series has yet seen" as well, so stay tuned for more information on that in the future. Mario Kart 8 is currently slated for release in Spring 2014. You can check out a trailer for the game below.
  21. Jason Clement

    E3 2013: Bayonetta 2 and X Confirmed For 2014

    Information on Bayonetta 2 and Monolith Soft's X has been scant since the two were announced last Fall and earlier this year respectively, but Nintendo finally spilled more details on the games in today's E3-related Direct presentation. A brief scene from Bayonetta 2 was shown highlighting an impressive battle between Bayonetta and an unknown adversary, and it also showed off her new, shorter hairdo and costume. As for X, a new video was shown highlighting more of the game's open world and its mech suits; it looks to match or exceed the world size of Xenoblade, which would indeed be an impressive feat. Iwata announced that more information would be provided on the games leading up to their release in future Nintendo Directs. In the meantime, you can check out the newest trailer for each game below.
  22. Marcus Estrada

    E3 2013: Wind Waker Out in October

    The Legend of Zelda: The Wind Waker was previously announced as being remade for Wii U, but we barely got to see a taste of it. During today's first Nintendo Direct of E3, we were shown a great deal more. There was actual gameplay on display! Visuals have been tweaked slightly since we last saw the game and it appears even prettier now. The game is being updated with Miiverse connectivity because previously Wind Waker was able to utilize Game Boy Advance. Miiverse letters will arrive as letters in a bottle. As you might expect, the game is also updated to 1080p visuals and has been updated in a few more ways for modern players. We will see Wind Waker available on Wii U in October.
  23. This E3, Nintendo has more to prove than ever before. While they had a free shot at getting the Wii U the attention it needed in the conferences over the last two years, the initial information they announced was confusing to many (where it wasn't even immediately known if the Wii U was a Wii add-on or a new console) and the launch line-up was somewhat lackluster. Now they have to contend with two new powerful consoles from their competitors and will need to come in with all guns blazing if they hope to secure the "talk of E3" as it were. Yes, Nintendo needs to drop the bomb and make some big announcements in order to get people excited for the future of Wii U, not only in the short term, but in the long term as well. If there's any time they're poised to do that, it's now, and they may just deliver on some of those big surprises on Tuesday. The good news? We already know that Nintendo is slated to show off a new 3D Mario game, a new Mario Kart, and we'll finally get our first look at the next Super Smash Bros. title. It's also highly likely that Retro will unveil their next game since it's been 3 years since Donkey Kong Country Returns originally released on Wii; more than enough time for development on their next title to be mostly complete. Beyond those announcements, who knows? Here's what the GP staff is predicting from the next Nintendo Direct. Retro At Last Jason Clement | Editor-in-Chief The possibility of Retro Studios showing off their latest title is extremely high; almost guaranteed. But the question is, what have they been working on for so long? Many believe it's a new Metroid title, likely continuing from where they left off with Metroid Prime 3, but something tells me that it might be something else. You see, over the years, Retro has had many of the key players on the Metroid Prime team depart, but in that time they've acquired quite a bit of talent from other super-talented developers, including Naughty Dog, Vigil, and more. Eric Kozlowsky, formerly of Naughty Dog has said about Retro's new project that "if all goes well it might just be one of my crowning achievements as an artist." Current rumors are indicating that it may be a new IP, and I think they might be right on the money. After all, why waste Retro's talent simply reinvisioning older Nintendo franchises? They did spectacular work with the Metroid Prime series and Donkey Kong Country Returns, but Retro is absolutely Nintendo's equivalent of Naughty Dog; why not utilize their talents to the fullest potential and create something entirely new? Nintendo probably realized this as well, and that's why I believe they've given Retro the go-ahead to create something that Nintendo's in-house teams could not - a new IP that is attractive to Western and mature audiences. Has Retro finally created Nintendo's Uncharted? We'll find out shortly as all eyes (and ears) center on the next Nintendo Direct come Tuesday morning. Animal Crossing Adds Paid DLC Marcus Estrada | Managing Editor Nintendo had previously given out free DLC for the more modern Animal Crossing games (Wild World, City Folk) and are doing so with New Leaf as well. However, they have never had the audacity to charge for it. Because Animal Crossing is always such a popular series, though, I think they might seriously consider adding it in. Of course, then they would need to navigate between what is worthy of being paid DLC versus the free ones given out in SpotPass. It's Been A Long Time Coming Gaiages | Community Manager So, Nintendo has shown quite a bit of support for the 3DS this year... Link to the Past 2, Mario & Luigi Dream Team, and the list goes on for all the great portable titles Nintendo's giving us this year. It really seems like the Wii U isn't getting any love... yet. Do I expect the Wii U to get some attention? Certainly, but if my prediction is correct, it'll all be drowned out by the massive fan noise that'll generate from the announcement of the Mother 3 translation. Think that's farfetched? It's really not. With Earthbound coming to the Wii U VC, and the fan translators offering to give their high quality translation to Nintendo for free, the Big N might just take that leap and bring one of the most asked-for games over to the West. Of course, it'd have to be on the 3DS VC since it's a GBA game, so that'd kind of downplay any Wii U news, but still... Pokemon Ready To Rumble John Kidman | Contributing Writer Skylanders proved to the world that a game could make you pay for characters on your disc while receiving very few complaints. Disney followed suit with the announcement of Infinity, but how could Nintendo pass up such a cash cow for its western audiences? My prediction is that Pokémon Rumble U will utilize Surf to reach the West. I can envision this Japanese eShop title to be localized for North America and Europe just in time for the holidays. Pokemon Rumble U will likely still be an eShop title, but there is a possibility that Rumble U could also receive a physical release with a few starter Pokémon to help stock the shelves this holiday season. Parents would gladly pay $2-3 for new characters, albeit a smaller toy for a much shorter game, over the MSRP of Skylanders and Infinity characters that range anywhere from $10-15 each. Release Dates and Windows - Near and Far Jason Clement | Editor-in-Chief So far this year we know that The Wonderful 101, Pikmin 3, and The Legend of Zelda: Wind Waker HD are coming to Wii U, but is that all? Not by a long shot. Nintendo knows they need to go big or go home if they hope to distract consumers from the impending launches of the Xbox One and PS4 so they'll have a few more big marquee titles on the way. The biggest? 3D Mario and Mario Kart will also hit the Wii U before the end of 2013. Those two would act as the one-two punch that many have been waiting for all along, and if you remember in 2011, that was the masterful move Nintendo made on the 3DS with the release of Super Mario 3D Land and Mario Kart 7. As for what else might release? Expect to see Pokemon Rumble U release in the Fall in order to get all the kids on board with actual toy pokemon collectibles this time around. If Skylanders is any indication, it could be huge. As for other games, expect to see Monolith Soft's X (which will also get an actual name) and Bayonetta 2 get a release date in 2014 (likely in the latter half). More Japanese Games Make Their Way West Barrel | Moderator After the recent success of Fire Emblem: Awakening and the anticipation for Shin Megami Tensei IV (which has been doing well in Japan), I expect Nintendo to actually make a localization announcement for Shin Megami Tensei X Fire Emblem for Wii U at the next Nintendo Direct and show a tiny bit of gameplay. Also, in much more bold speculation I expect Treasure (the developers behind stuff like Sin & Punishment 1/2 and Ikaruga) to make a new action game for Wii U, but not necessarily a shmup or bullet-hell like their pedigree would suggest. I could see them getting creative with the system's capabilities by having something similar to The World Ends With You in terms of gameplay flow where you alternate between the gamepad and touch-screen while also changing your focus on the TV to the gamepad. Crazy? Indeed. But I feel like Treasure has been sitting on a new project after a steady stream of re-releases on Xbox Live Arcade, and it would be the perfect time to show it off when Wii U owners are hungry for new titles, no matter how bizarre. For the 3DS, I expect to see Camelot Software Planning tease another Golden Sun sequel (those who have seen the end of Dark Dawn will know why) or possibly a new RPG series altogether for 3DS. Oh, And Just One More Thing... Jason Clement | Editor-in-Chief In the past, Nintendo was known to end their conferences with one super big last announcement; a coup de grace, if you will. In 2004, they ended their conference with the huge bombshell reveal trailer for what would later become The Legend of Zelda: Twilight Princess. In 2009, they revealed the the first trailer for Metroid: Other M, which, at the time, looked downright exciting; they also shocked fans everywhere with the partnership between Nintendo and Team Ninja on the project. Expect them to end on a big note again this year. Interestingly enough, rumor has it that Nintendo's conference ended on a strange note last year (with a doubly long Nintendo Land segment) because Retro's game was pulled from the presentation (at Retro's request) at the last moment for not being ready. If this is true, it would seem to corroborate that we will likely see the game this year, so perhaps Retro's new project will get the famed final spotlight during the conference? It's possible; if I were a betting man, that would be the safest bet to go with. Last we heard from Zelda producer Eiji Aonuma is that it would take some time for them to develop the Wii U Zelda title, and that they are currently in the conceptual phase so it's unlikely we'll see any video content of it. So if the big announcement at the end isn't Retro's game or Zelda, what could it be? Why, another big exclusive in the vein of Bayonetta 2, of course. Bayonetta 2's reveal as a Nintendo exclusive was one of the biggest shockers in recent Nintendo history, especially given the game's source material and Nintendo's family friendly image, but if anything, it's proof that Nintendo realizes they need big AAA games that appeal to older gamers as well. Expect to hear of another big exclusive snapped up by the big N. Shenmue 3, perhaps? Hey, a guy can dream... What do you think? Do you have any predictions for what Nintendo will announce?