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  1. Plenty of assassins gamers have gotten their hands on Assassin's Creed III by now, and it seems they won't have to wait too long to get some new episodes to fulfill their assassinating needs. Ubisoft has confirmed the official release dates of DLC episodes for the three-part tale Assassins Creed III: The Tyranny of King Washington. These episodes will take Ratonhnhaké:ton into an alternate dimension where the United States of America sees a new king crowned - George Washington. The Infamy is the first of these episodes, and will be available for download starting February 19 for the Xbox 360 and PC, while the PS3 version releases on the 20th. The following episodes, The Betrayal and The Redemption, will be available March 19 and April 23, respectively. All three episodes will be available through the Assassins Creed III Season Pass, which you can buy on Xbox Live for 2400 points and on PC and PS3 for $29.99. You can also buy these episodes for the Wii U via the Nintendo eShop. If you'd rather buy each episode separate, they will be 800 MS points or $9.99 a piece. For more info on Assassins Creed III: The Tyranny of King Washington, check out the official website. Have you played Assassin's Creed III yet? Are you excited for this upcoming DLC?
  2. After some extremely critical reception, the PlayStation 3 and Xbox 360 title Ninja Gaiden 3 was revamped into the improved Wii U exclusive Ninja Gaiden 3: Razor's Edge. Aside from the Wii U GamePad's added gameplay features, this updated version boasts improved enemy AI, doesn't force you to rely on quick-time events as much, and is a lot bloodier than the original. Additionally, Razor's Edge features new characters to play as, such as female ninja Ayane, Dragon Sword's Momiji, and Dead or Alive's Kasumi. Get ready to drop that "exclusive" label pretty soon, though, as it appears developer Team Ninja has decided to port the improved version of the game back over to the PS3 and 360. This news was originally based on listings on a Japanese retailer's database, as well as a little Famitsu leak. But Tecmo Koei Europe has officially announced that these ports of Ninja Gaiden 3: Razor's Edge are indeed real, and should be expected in American stores on April 2nd and European stores on April 5th. Does this news interest you at all? Have you been wanting to play the better version but don't own a Wii U?
  3. It was around this time last year that the last Skylanders game was announced, so it's not too surprising that Activision has announced an all-new Skylanders game for this year today. Dubbed Skylanders Swap Force, this entry expands on the collectible figurine frenzy by allowing you to swap interconnecting body parts from 16 all-new Skylanders. In this sense, you can be more creative with how you want your Skylanders to look and what abilities they'll have to play with. And like last year's Skylanders Giants, figurines from the previous games will be compatible with this title as well. Interestingly enough, Joystiq reports that Toys for Bob is passing on the development of this title to Vicarious Visions, giving the former more time to prepare their next thing. Luckily, Vicarious Visions already has a good amount of experience with the Skylanders franchise, having developed the 3DS version of Skylanders: Spyro's Adventure, the Wii U port of Skylanders Giants, and three variations of Skylanders for iOS. Skylanders Swap Force will be available on Xbox 360, PS3, Wii U, Wii, and 3DS at the end of the year.
  4. Last week, we told you about how Grand theft Auto V had been pushed back for a September release date. Rockstar themselves were the ones to announce this delay in a post on their official website. Now it appears the company has updated that post with an explanation as to why there is a delay: “Sometimes such delays are necessary in all forms of entertainment," said a Rockstar representative, "and especially in the case of a game experience as massive and complex as GTAV.†The representative continues to say that “to those of you saying or seeing various conspiracy theories about there being some other ulterior motive for this delay, rest assured that they“re all nonsense – literally the only reason we“ve delayed the release is because we want the game to be as good as it needs to be.†Along with GTA V's release date being pushed back, so too was the game's box art reveal, which was originally supposed to be shown off last month. Rockstar has explained that the box art “will be coming out a bit later as well.†Are you looking forward to Grand Theft Auto V?
  5. A few weeks ago, the gaming community saw the reveal of Dead Island: Riptide's UK special edition. As you're all probably aware, things didn't go over too smoothly after people saw what came in this special edition - namely, the dismembered, large-busomed statue. The joke going around the internet was that it's pretty much a bust of a bust. But that's wrong. A bust is made up of the head and shoulders of a character. This thing doesn't have a head and it goes all the way down to the torso. I mean, if you're going to do statue humor then do it right! I also think critics were incorrect to say that this statue was a bad idea in every way. It's certainly in bad taste, yes, but there was likely a calculated ulterior motive behind the special edition. So what was it? Well, read on to find out. Trick Them With Emotion All you really need to do to understand why this special edition was a good business move is to look at the advertising history of the Dead Island games. First we'll start with the obvious - the initial slow motion with the kid. The media and internet alike absolutely ate the trailer up. It made the game look like it would be a serious and emotional journey through an undead apocalypse. If that was the only media you saw released for Dead Island, you would probably be pretty shell shocked when you started the game up for the first time just to see this video play. Warning, this video is not exactly safe for work. So how do you go from that first trailer to that? Its simple. The announcement trailer was just made to drum up interest. Dead Island wasn't exactly "on the map" early on into its development. By this point, the zombie genre of games had started to wind down and people had had their fill. But that initial trailer made Dead Island look serious. It looked like a welcome change, and it got people talking. Of course, then people started seeing gameplay and that all kind of went down the drain. But the game still had to get advertised to people! How were they going to do that now that we saw the game was pretty much Left 4 Dead with some light RPG elements? The answer is sex. Sex sells and it causes controversy. Controversy gets you advertising. Its a win-win. This leads us to the promotional images. Weird Them Out With Sex Appeal Once it became apparent that Dead Island wouldn't be the emotional rollercoaster ride implied by the game's trailer, it was time to move on to bigger and better things. Namely, posing the rotting carcasses of the game's island inhabitants in different promotional shots. You had girls with missing arms playing volleyball and women with eviscerated stomachs lounging next to the pool. "This is pretty hot," said that one guy who isn't welcome here anymore. It was weird and people didn't really take a liking to them. But they got passed all around the internet because of it. While it didn't have as large of an impact as the slow motion trailer, it still got the game some free advertising. Just some though. The images themselves were quickly forgotten. Just seeing a few still images wasn't going to get anybody's goat. This can be considered sticking your toe in the pool to see how the water felt. It wasn't big enough to spread like wild fire across the internet, but it was enough to illicit a response from different websites. So, of course, the next step in this advertising operation was to just go all out with a dead booby statue. Man, advertising is weird. Not a bust, not a bust, not a bust! That brings us to the present. It was revealed that Dead Island Riptide (a game I didn't even know existed up to this point) would be getting a special edition where the statue was a woman's well-endowed dismembered body. Pretty much every major gaming website posted a news story about it along with a few news channels as well. It was a bad idea, it was in poor taste, and the whole thing was just awful. That seemed to be the overall message following the statue's reveal. But here's the thing. That statue's image was plastered freaking everywhere. You couldn't throw a piece of the statue of David without hitting an image of the boob statue. The internet had played right into Deep Silver's hands and given them the advertising they wanted. Of course, I could be wrong about all of this, but just look at their past history with Dead Island. Practically every big news release on the game was tailor made to get a response out of the gaming community. In my opinion, it's kind of a cheap way to drum up interest, but it clearly worked. What do you think about all this? Why not post in the comments below? As always, thank you for reading.
  6. A Californian Senator by the name of Leland Yee was recently quoted as saying "Gamers have got to just quiet down. Gamers have no credibility in this argument. This is all about their lust for violence and the industry's lust for money. This is a billion-dollar industry. This is about their self-interest." The argument he's referring to is about censoring video games. I'm now going to reword his quote so he sounds crazy. "Doctors have got to just quiet down. Doctors have no credibility in this argument. This is all about their lust for curing diseases and the medical industry's lust for money. This is a billion-dollar industry. This is about their self-interest." The argument he's pretend-referring to is the banning of flu shots. Senator Yee should know by this point in his life that if you try to ban or censor something, the people you're directly affecting will come out of the woodwork and try to defend their hobbies and in the case of the video game industry, their livelihoods Does he just expect people to lay down and take it because somebody did something bad? Syringes don't kill people; overly complicated radio dramas do. Here's a bit of backstory for those of you not in the know. This isn't Senator Yee's first time tangling with video games, and odds are it won't be his last. You see, two years ago California tried to pass a law that would make it illegal for stores to sell M rated video games to people under the age of 18. Yee was one of the people supporting that bill. Why did it fail, then, if violence and mass killing sprees were just as bad as they've been these last few months? Because the Supreme Court knows what's up when it comes to the first amendment. Just because something is seen as negative by some people doesn't mean it should be banned from being purchased. While that should be obvious to just about anybody, here's where things get stupid. That legal battle to pass a law to ban kids under 18 from purchasing violent video games I just mentioned? That was six whole years in the making. Six years of government meetings, court cases and trips to the Supreme Court. All in, millions in tax dollars were spent trying to pass a law that made it harder for businesses to make money. A law pretty much everyone knew would fail. At this rate we're going to have to dig a new money hole Now they're gearing up for round two knowing it will fail and the state is going to suffer for it. I understand Senator Yee thinks he's doing the right thing by trying to ban violent video games. But he simply doesn't know enough about the medium to understand that he's more than likely targeting the wrong problem. Yes, a lot of these people going on rampages played violent video games, but do you know why? Because it's a billion dollar industry, Yee! You said so yourself! Millions of people buy and play video games every single day. These same people probably also watch TV and read books (probably less on the book reading part) When you get into the millions, you're going to get a few bad apples. These people are what we like to refer to as "psychopaths." They existed before video games and they will continue to exist after video games. There needs to be better ways to help these sorts of people, but we'll have to wait for that solution. GTA V is coming out soon later this year, and they can't let that happen. What do you think about Senator Yee's comments? I'm pretty sure I already know, but feel free to leave a comment below. As always, thank you for reading.
  7. Last year the Nintendo 3DS saw the release of Resident Evil: Revelaitons Revelations, one of the most graphically impressive games the handheld has ever seen. Fast forward to today and you'll see that Revelations is now releasing on almost every major console. While that's all fine and dandy, I have one simple question. Why is a rerelease of a year old handheld game going to cost more than when the game originally released? I understand there will be more features added in and some of the visuals will be receiving a facelift for its debut on consoles, but that doesn't change the fact that it is still a year old handheld game. So whats the deal? Other HD Releases Go ahead and jump onto any online retail site and look at the prices for every single HD collection ever released. You'll notice a lack of any of those games breaking the $40 price point. That's including those recently released PS3 game collections. You'll also notice that those HD collections all include more than one game. Does this look like a $50 purchase? In fact, there's only one other HD rerelease I can find that broke the $40 price point... and it was Capcom's Monster Hunter Portable The 3rd HD with a price of just under $50 when converted from Yen. In fact, I think Monster Hunter is the reason we're getting a $50 Resident Evil Revelations. Why might that be? Because Capcom is testing the waters. While Monster Hunter might not be that big of a franchise in the states, it absolutely kills in Japanese sales. I believe Capcom will use Resident Evil as a stepping off point for Monster Hunter. If they can get high sales numbers on Resident Evil despite its $50 price point then they might feel more comfortable in placing the less popular Monster Hunter HD at the same price point. Slippery slope, people. It Could Just Be A Ploy... Again. Think back to last year. It was announced that Resident Evil: Revelations would be the 3DS's first ever $50 game due to the fact it required a larger capacity game card than what most 3DS games were using at the time. I understand game cards can cost more to produce than SD cards since they're different kinds of technology, but I'm not buying that it needed a $10 increase. Look at the savings! But Capcom stuck to their guns on the game's price. They felt $50 was the price the game deserved, and for the longest time you could lock in your preorder at $50 on various websites. But then, as if they had a change of heart, Capcom graciously decided to drop the price by ten dollars just a few short weeks before the game's release. How gracious of them to make the game cost standard MSRP for a 3DS game. Now we're a few months away from the same game releasing again and just look at the news. Its going to be $10 more than any other retail HD collection, just like it's 3DS counterpart. And Capcom is sticking to their guns on the inflated price point once again. We'll see just how long it sticks as we get closer to release. Why Not Just Go All Out At $60? If Revelations HD is going to be a full fledged console game, why not give it a full fledged console game price? $60 appears to be the norm these days, so why didn't Capcom go with that price point? Two reasons. Firstly, they aren't that crazy. It might seem like it, but even they have to know people would revolt at a $60 year old handheld port releasing on consoles. Nice face there, Leon. Secondly, they can make more than $60 on each copy sold once the inevitable DLC starts releasing. If Capcom really decided to push the price of Revelations all the way to $60 then they would run the risk of turning away a lot of potential costumers. Obviously that isn't something they want. While people will be more hesitant spending the extra ten dollars if they had to add the additional $50 onto the price, they might not consider it if the $10 increase comes later in DLC. And trust me, there will be DLC. Its a Capcom game, so it kind of comes with the territory. Don't be surprised if people find DLC on the disc when the game first releases. There's no guarantee, but when a company has to start putting out press releases ahead of game's release to explain why the game has locked content on the disc, then you know there's going to be DLC at some point. All of this is just me guessing. I could be completely wrong with my beliefs, but looking back on Capcom's record, I really wouldn't be surprised if one or even all of these scenarios play out over the next few months. What do you think about Revelation's pricing? Are you going to point out that you live in New Zealand where prices are crazy by law? Why not post in the comments below? As always, thank you for reading.
  8. The first time we saw Metal Gear Rising: Revengeance, known as Metal Gear Solid: Rising at the time, it was a very early-in-development project showcasing the PlayStation Move and how precise its watermelon-slicing controls really are. Putting you in the cyborg-ninja outfit of Raiden, who actually debuted without an outfit in Metal Gear Solid 2: Sons of Liberty, Revengeance began looking more and more promising as it journeyed further into development, even being handed off to Platinum Games partway through to work on it alongside Kojima Productions. The game is slated for release this month for the PlayStation 3 and Xbox 360. Wait, so no Wii U version? This is a question that has been pondered since the release of the Wii U, and it even led to rumors about the game making a Nintendo appearance. These rumors were shot down by Hideo Kojima himself sometime last year when he announced that a Wii U version of the game was not in the plans for the time being. Kojima's words aside, when you fast-forward to this point in time, you can see hope on the horizon for a Wii U port, if only just a glimmer. JP Kellums of Platinum Games replied to a fan on Twitter, who asked if we would see a port one day: In other words, if we would like to see Metal Gear Rising: Revengeance arrive on Nintendo's new home console, we will have to convince Konami that there's a high enough demand for it. It's not a guarantee, but with enough support and requests, a Wii U version of the game is definitely a possibility now. Of course, if you don't really care and just want to play the game, you can get your hands on it later in the month. Would you be interested in playing Metal Gear Solid: Revengeance on Wii U?
  9. When Resident Evil 6 hit the market, it was met with very mixed reviews. The 3DS ex-exclusive title Resident Evil: Revelations, on the other hand, was well-praised as a sort of return to form for the series after the very action-filled Resident Evil 5. Now that Resident Evil: Revelations is coming to home consoles, the game's producer Masachika Kawata has stated that Capcom plans on watching the port's reception upon release, and use that feedback to determine the series' future. "I think we'll get a lot of input from the fanbase and the media on what it means for Resident Evil, and what it could mean for the future of the series," Kawata told Eurogamer. "We'll definitely be looking at that as a signpost for where we need to be going next." Kawata also said that, depending on the reception of the Revelations port, Capcom may very well start focusing more on "the horror aspect and fear in the series" when developing upcoming titles. To give you an idea of how good the reception might be, the 3DS version, which was released about a year ago, has an 82 over on Metacritic. Capcom is certainly pleased about this reception, considering the game a success, but Kawata said that they would have liked it better had the game sold more. "Given the large development costs we had on the 3DS version, we would have liked to have even a little more sales than we did in the end," said Kawata. "But that doesn't mean we saw it as a failure by any means," If you would like to get Resident Evil games in the future that are more like Revelations, tell Capcom with your wallets when the game releases for Wii U, Xbox 360, PS3, and PC on May 21. Will you be buying Resident Evil: Revelations when it hits home consoles? If you've played the original, would you like to see the series be more like that game?
  10. Jordan Haygood

    Grand Theft Auto V Gets Delayed

    The Xbox 360 and PS3 title Grand Theft Auto V was originally going to be releasing sometime in Spring, but publisher Rockstar Games has shifted that release window to September 17 instead. Rockstar says that this decision was to "allow additional development time." “We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you," said the publisher in a message to fans, "but, trust us, it will be worth the extra time.†They went on to say that “GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require.†Grand Theft Auto V is planned to be the largest GTA yet, taking place in the fictional city of Los Santos, which you may remember from Grand Theft Auto: San Andreas. The game will also feature three protagonists, and will include more "extreme" missions than ever before. Now that it has been delayed, you should expect to see Grand Theft Auto V breaking into stores on September 17, later this year. Are you looking forward to GTA V? Are you disappointed by this delay?
  11. The Mass Effect trilogy may have ended, but that hasn't stopped series creator BioWare from giving us a few downloadable sidestories for our Commander Shepard fix. Sure, there are more Mass Effect games coming in due time, but with Commander Shepard's story at its end, it certainly doesn't hurt to have some extra time with the guy/gal. On that note, it appears that another DLC story might just be coming soon, as series producers Casey Hudson and Michael Gamble have gone to the Twitterverse with screenshots of what looks like something new. Check 'em out below: Of the two images above, the first one shows a decked-out Krogan pounding at the ground with some kind of funky hammer. Alongside this image, Gamble, who tweeted the image, wrote "[this] does not look like a guy you'd want to mess with." As for the second image, which features a city of neon akin to Las Vegas, Hudson, who tweeted the image, said "[this] looks like a nice place for some R&R." These are fairly strong hints at new Mass Effect 3 DLC, but as BioWare has yet to give us any more than a tease, that remains to be seen. Are you excited for some new ME3 DLC?
  12. The developers of the Tomb Raider reboot - Crystal Dynamics - will be releasing their game for PlayStation 3, Xbox 360, and PC. But wait...no Wii U? Sadly, it seems Lara Croft's new guardians have decided against making a port of the game for Nintendo's new home console, and with valid reason. Were Crystal Dynamics to bring Tomb Raider to Wii U, they would want to make it much more than a simple port. Considering the console's unique interface. In a recent interview with the Arabic website True Gaming, the game's creative director Noah Hughes shed some light on this very matter: "I'm always a fan of the Nintendo systems," Hughes said. "in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces. Having said that it's something that I think we would want to tailor the experience to if we were going to do it." That's all well and good, but why not just release a different version of the game for Wii U like other third-party developers have been doing? Hughes covered that by explaining that Crystal Dynamics has been working to give players the same experience on PS3, 360, and PC versions of the game. By bringing Tomb Raider to Wii U, the developer would be too inclined to do more than simply port the game, changing up the control scheme and whatnot to accommodate the console's unique GamePad. And by doing so, they'd be giving one console a different version of the game, which would be going against their plans on making each version equal. In the same interview with True Gaming, Hughes said that "all three [other console versions] are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface." Hughes went on to say, "that's something as a gamer I love but it's something you don't want to do half-heartedly as a developer." You can check out the full interview in the video below: Would you have liked a Wii U version of Tomb Raider? How do you feel about the game in general?
  13. Late last year, Disney Interactive revealed an upcoming toy-collecting video game akin to the popular Skylanders franchise. This game, bearing the title Disney Infinity, was announced to be releasing this Summer for Wii, Wii U, PS3, Xbox 360, and 3DS. And just like with the Skylanders games, you will also be collecting and scanning toys into the game itself, only with characters from famous Disney classics. The game's producer, John Vignocchi, spoke at a recent press event with news that his company will be releasing new versions of Disney Infinity every year after the first game's release. And to make things easier on your wallet, you will be able to use figures bought for previous versions in the later ones. Not only that, but figures bought for the later versions will, you guessed it, be compatible with the earlier ones. This is possible via updates, and will allow for players from all versions to interact with each other. In other news, the people working on Disney Infinity will also be working with film-makers throughout the development process. This allows the team access to films not even out yet, giving them time to create characters from upcoming Disney films that will be released with Play Sets alongside their respective films. "We“re actually directly working with them," said Vignocchi on the matter, "so what they“re doing is giving us access to their films as they“re in development, so we“re getting such early access that that is what is allowing us to create these Play Sets where we“re expanding on their content and collaboratively working with these film-makers to create a true transmedia experience." Disney Infinity certainly seems to be shaping up well, and Summer will surely bring joy to any Disney fan out there. Are you looking forward to Disney Infinity? What are your thoughts on the toy-collecting aspect some games are beginning to use? Source: Nintendo Life
  14. Not too long ago, it was officially announced that the Nintendo 3DS exclusive Resident Evil: Revelations would be dropping the "exclusive" label and coming to other consoles. The thing is, though, the PlayStation Vita seems to be the only console this game won't be releasing for. Needless to say, people wanted to know why. In response, Capcom product manager Mike Lunn made it clear on the PlayStation blog that the reasoning involves the Vita's small screen and its lack of surround sound. In his response, Lunn wrote, "when we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc." He went on to say that "this type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent." When you put it that way, it's understandable. However, what about the fact that the game was on the 3DS? Well, Lunn explained that the "3DS and PS-vita infrastructure let alone developing games for them are extremely different beasts." He then explained how "even just the screens as you mention are completely different resolutions/functions." From Lunn's reasoning, it can be determined that Resident Evil: Revelations was made for the 3DS due to its unique 3D feature, whereas a Vita version of the game would simply be the same as the home console versions. And according to Lunn, Capcom wanted the new version to take advantage of a larger format screen and surround sound to give players a truly horrific experience - one that the Vita version wouldn't have been able to provide. Vita version or not, though, non-3DS owners will finally get a chance to play Resident Evil: Revelations when it hits the Wii U, PS3, Xbox 360, and PC on May 21st. Are you disappointed that you can't play Revelations on your Vita?
  15. Dominic Dimanche

    Review: DmC: Devil May Cry

    Developer: Ninja Theory Publisher: Capcom Platform: PS3, Xbox 360, PC Release Date: 1/15/13 ESRB: T for Teen This review is based on the Playstation 3 version of the game Alright then, first things first – everyone put away your pitchforks and torches, Ninja Theory“s offering, DmC: Devil May Cry has everything that makes the Devil May Cry series great (and a few things that made it just as annoying). One of the many maligned points of this game has been the story and the remixed character designs. As far as the storyline goes, think of it as an alternate universe of the mainline Devil May Cry series (kind of like the Ultimate Marvel Universe version of the series). With this in mind, the new approach to the story is a welcome shift. Redoing the origins of the famed demon hunter, Dante is transformed from a silver-haired party boy to a hard drinking, rebellious, brunette youth who sleeps around just as much as he slays otherworldly monsters. Despite the changes, Dante is still Dante. He is still cocky and flippant, still gives the smart-ass remark in the face of demons and monsters alike, and does it all with a certain swagger that only he can muster. He comes off as a more grounded realistic rendition of Dante from games“ past. Well, as realistic as you can get in a game where the world itself is actively trying to kill you. In DmC, the world is split between the human world we live in and a demonic mirror realm running parallel to ours called “limbo.” The world of limbo acts as the biggest enemy in the game as it warps and bends to thwart Dante“s progress through the levels; floors tear apart, buildings collapse and twist up into the sky as words like “KILL DANTE” slowly scrawl across the walls as demonic voices constantly demand your death. If anything, the locales and variety range from dark carnivals, churches, night clubs, even to high-rise business buildings. The sheer variety and design of the levels offers a great deal of challenges in platforming and traversals, especially when the levels shift under your feet. But what truly comes to mind when you think of Devil May Cry is not platforming – it is good old fashioned fighting, and it is with great pleasure that I tell you DmC does not disappoint in that regard. What makes the fighting system so enjoyable is the feature of the angel/devil weapons. Dante, has access to angelic and demonic weapons in the game, and both offer different facets to his bread and butter sword and gun combos. His angel weapons provide quick strikes which cover huge swaths of foes for excellent crowd control. While the devil armory are slow-hitting singular focused weapons which hit like a howitzer when they connect. Plus, with the press of a button these weapons can all be switched on the fly, making for a Heavenly Sword vibe in terms of combat as you fluidly swap weapons and styles mid-combo. In addition, DmC features a grapple system akin to Devil May Cry 4's Nero“s demon grapple. Dante is able to pull lighter foes towards him with his devil weapons and he pull himself towards his foes with his angel weapons. In addition certain enemies can only be damaged with certain aligned weapon types and combos. For example, in the game are shielded foes that block Dante“s attacks. The most effective manner to beat them is to pull away their shields with the devil grapple, then follow up with your attacks while they are vulnerable. While in the beginning the game sends these variants one at a time, in the later stages it will throw multiple foes with such nuances your way and each fight becomes an insane chess match as you try to exploit one foe“s weakness while keeping an eye on other enemies mauling you from behind. And much like previous Devil May Cry titles, it rewards the inventive and unique combo strings and variety with bonuses and skill points which can be used to purchase new skills for all your weapons. Plus, you have the option to reallocate any earned skill points towards any other abilities in between missions and at checkpoints. They also provide a practice mode to experiment with learned move sets to concoct new combos to unleash in the main game. While the console version of DmC runs at 30 fps, it still has fast and fluid play style that fans will enjoy. But despite all of the things the game does right, it is not without its faults. The first nitpick with the title is the difficulty. The game starts you off on “Devil Hunter” which is their version of normal difficulty. But for anyone who has played Devil May Cry before, it is far too easy a play through for those looking for a challenge (I did not die once – save for some close calls). If you want a challenge, I suggest you go for the third difficulty level. For those still looking for more punishment, they do provide unlockable difficulty levels like Son of Sparda and the infamous Dante Must Die, Heaven and Hell, and the truly painful Hell and Hell which features incredibly tough enemies and a Dante that dies in one hit. Another annoyance is the targeting system, or lack thereof. The game has an auto-target which has Dante focus gun fire and physical attacks to the nearest foe. However, during the latter stages when the enemies are a mix of ground and air enemies, it gets rather bothersome when you are trying to shoot down a flying target only for Dante to target a grounded foe. Also, the camera gets a bit wonky, leaving off-screen enemies free to hit you without seeing them coming. In spite of these shortcomings, the crew of Ninja Theory did an excellent job bringing a nuanced and fresh approach to the Devil May Cry franchise, and I for one cannot wait to see where they take the series next. Pros: + Excellent Combat + Awesome levels and design + Dante is still Dante + Extra difficulty levels and unlockables provide replay value Cons: - Might be too easy by DMC standards - Targeting gets dumb from time to time - Camera can be weird at times Overall Score: 8.5 (out of 10) Great DmC: Devil May Cry doesn“t try to follow in the footsteps of its predecessors and in doing so, has made a unique and much needed addition to the series.
  16. Rumors for Sony's and Microsoft's next-gen consoles have been pouring in a lot lately, with anonymous sources spouting technical specs and others speaking of a 2013 release date. None of these rumors have been proven as of yet, but it appears that Sony's own CEO Kazuo Hirai has provided some interesting hints about his plans on timing for the PS4, suggesting that they might wait until Microsoft makes their move. "Why go first when your competitors can look at your specifications and come up with something better?".said Hirai when asked about console release windows. This train of thought mirrors Nintendo's reason for waiting on releasing their tech specs too early before releasing their own next-get console, so some could see this as a good business move. But keep in mind that Hirai hasn't officially stated this as a company decision of the PlayStation business, so it is unknown if his colleagues feel the same way. One senior source of CVG told them that it would be "ridiculous" to give the next Xbox another head-start when you consider how much ground Microsoft gained last time by launching the 360 a year before the PlayStation 3. Whether Sony does wait for Microsoft before releasing their new home console or attempts to gain more ground on them this generation remains to be seen. We'll surely hear some info in the months to come, though, and E3 seems like as likely a time and place as any. Do you expect Sony to wait for Microsoft before releasing their console as their CEO suggests or do you think they'll try releasing it before them to gain more ground?
  17. Metal Gear Rising: Revengeance isn't exactly a main entry into the Snake-filled series we've been playing all these years, but it still looks cool. With the game's unique style of gameplay and loads of promise (especially apparent after seeing the main character, Raiden, slice up watermelons), Kojima ultimately decided to hand the project off to Platinum Games, responsible for such games as Madworld, Bayonetta, and the upcoming Wii U exclusive The Wonderful 101. So how's the project holding up under Platinum's wing? Well, this new trailer that was just released certainly shows one thing: the bosses are looking awesome! In this new boss trailer, our favorite cyborg ninja (and former nudist) Raiden faces off against four unique cyborg baddies - the million-armed Mistral, the sliced-up Monsoon, the heavy-hitting Sundowner, and Raiden's ninja rival Samuel. As you will see in the trailer, each of these bosses have their own special abilities that will make fighting them quite challenging. Metal Gear Rising: Revengeance slices its way into North American stores on February 19th for the Xbox 360 and PlayStation 3. Are you looking forward to Raiden's solo adventure? Are you excited about this game's bosses?
  18. The Wii U had what is best described as a really confusing launch. After the console“s initial announcement at E3 2011 following some pretty accurate rumors, there was quite a bit of hype about it, and gamers were anxious to know the specifications, release date, and price point... for a while. For months and months we heard very little about the Wii U aside from what we already knew, and it got to the point where people began bad-mouthing the console and the company, even going as far as to make baseless claims about how Nintendo was too afraid to release their new console“s specs because they were unimpressive. This, of course, was not the case. Once we all got the info we wanted, it became obvious (for those who understand what the specs mean) that Nintendo“s next-gen console was indeed more than a match for any of the current-gen consoles. There was certainly room for excitement in seeing games like Mario and Zelda in HD, but more importantly, the console“s GamePad spoke waves to people looking for new ways to play games. All this excitement showed ever-so-plainly when stores were immediately flooded with pre-orders, and the console was pretty much sold-out right away. That didn“t stop the bad-mouthing, though, and people then started to predict the console“s failure, saying that the console wasn“t worth the price for either of the two models. And after what seemed to be a lackluster launch involving retailers all over the U.S. still carrying plenty of Wii U“s and most other consoles outselling it over Christmas break, it appeared that these guys were right, and that the Wii U had a terrible, horrible, no good very bad launch. Recent sales statistics say otherwise, however… Reggie sits down to discuss sales figures with Nintendo's higher-ups The NPD Group has recently finished their December report, showing sales figures for the Wii U between its launch on November 18th through December 29th, and Nintendo of America has deemed it necessary to show us exactly what they are. Why? Because these statistics are actually a lot better than most people are aware, and we need to know that. In the first six weeks of the console“s launch, it managed to sell 890,000 units in the U.S. alone. Coupled with Japan“s 636,000 units sold, it“s doing really well so far. So then, why does it seem to be doing the complete opposite? Why does the Wii U seem to be doing poorly? The answer is plain and simple: we like to compare it to how the Wii did at its launch and how the PlayStation 3 and Xbox 360 are doing nowadays. As we all know, the Wii was a hit. Nobody had seen anything like it for home consoles, and it was a widely popular novelty ridden with potential. People wanted to get their hands on one, which caused it to sell a whopping 600,000 units in the U.S. in only one week. In comparison, the Wii U sold 400,000 in that same timeframe. So when compared with its cheaper, more casual predecessor, the Wii U didn“t do quite as swimmingly here in the U.S. However, Nintendo has pointed out an area where the Wii U trumps its predecessor: generated revenue. In the console“s first six weeks, approximately $300 million has been generated in revenue, whereas the Wii“s first six weeks generated $270 million. This is obviously due to the Wii U“s higher price point, but it still shows that the Wii U is actually doing better than the Wii by Nintendo“s standards. Japan certainly has a more impressive revenue difference, since the Wii sold 544,034 units after its first three weeks while its successor sold 557,901. For those who don“t like math, that means the Wii U actually did better in its first three weeks than the Wii did. Luigi collects the revenue generated by the Wii U So now we“ve compared the Wii U with its predecessor, but how does its launch stack up against the PS3 and 360? To answer that, let“s take a look at the actual U.S. sales figures of the three consoles after the first four weeks of each of their launches: Wii U: 849,068 PS3: 378,603 360: 477,303 When you compare how these three consoles are doing at the moment, it“s easy to think the Wii U isn“t doing so hot, but as you can clearly see, it has actually done really well. Especially when you take into account the fact that we currently live in tougher economic times than we did back then. Looking at the European sales during the first three weeks, however, shows a different result: Wii U: 340,310 PS3: 691,843 360: 403,037 From what I understand, Nintendo hasn“t made much of an effort at all to make their new console all that visible to the U.K. You think the advertising in the U.S. is bad, people over there aren“t even aware that there“s a thing called “Wii U†unless they managed to see one of the very few TV spots about it. Japan does make up for those low figures, however. Here are the Japanese sales figures during the three consoles“ first two weeks after launch: Wii U: 437,390 PS3: 130,335 360: 65,430 Pretty good, don“t you think? So how about we tally up the sales of all four of these consoles (Wii included this time) and compare how they did in the first four weeks of their respective launches: Wii U: 1,817,166 Wii: 2,071,242 PS3: 524,687 360: 948,162 Obviously, these figures are off by a little due to the fact that they weren“t launched worldwide at the same time, but you get the picture. The Wii U hasn“t had a bad start by any means, and almost reached the Wii“s level of sales in terms of launch while surpassing it in generated revenue. It“s not easy to beat the explosive launch that the Wii had, but the Wii U has actually gotten pretty darn close. And since Nintendo has shown us that the Wii U is currently generating more money at launch than the Wii did at its own launch, this new console is nowhere near the disappointment people are thinking it is. Nintendo skeptic Video Game Analyst Michael Pachter after we told him the news The fact of the matter is that all home consoles typically have a slow start. Or at least, what seems to be a slow start when looking at the consoles that are already out and about. But if you do some simple research, you can see that history has always repeated itself; the PS2 sold more than the PS3 during its launch, the DS sold more than the 3DS during its launch (until the 3DS turned the tides), and so on. Though seeing how Nintendo is the first company through the gates of the eighth generation of home consoles, and therefore the only one around, I can understand how people may overlook this and make comparisons a little too hastily. When you compare the console“s launch with the launches of last generation“s home consoles, however, you can see that the Wii U's launch is actually right on target. Of course, it“s way too soon to predict its success later on; we'll need to give the Wii U another year or so before we find out for sure. Nonetheless, the whole point of this analysis is to tell you one simple fact: the launch of the Nintendo Wii U was actually fairly good, not bad. Sources: IGN, Nintendo Life, The Motley Fool
  19. Jason Clement

    Disney Infinity Formally Unveiled

    Back in November, we reported on a rumor about Disney developing their own model of a toy/figurine-based game similar to Activision's hugely popular Skylanders and that it would be called Disney Infinity. It looks like the rumor was dead on, as the game was formally announced by Disney today, and it will indeed be called Disney Infinity. The game is said to integrate collectible physical toys into a sandbox game that will include the best of Disney and Pixar franchises. As far as the Disney Infinity platform itself goes, there will be an initial line of 40 collectible interactive pieces that will expand players' experiences as well as allow a certain amount of customization. In addition, there will be 17 character figures that players can bring into the Toy Box mode. There will also be an Infinity base of sorts that the figures and pieces will interface with. Disney Infinity power discs can also be placed on the Infinity base in order to power-up different characters with unique powers, gadgets, and so forth. Disney Interactive co-president John Pleasants described Disney Infinity as not a single game, but a platform that would grow over time. "Who would win a race between Lightning McQueen or Dash?" Pleasants asked. "Who would win a sword fight between Jack Sparrow and Phineas Flynn? This is the promise and magic of Disney Infinity. It's up to you to unlock the heart and soul of Disney Infinity." Principal creative adviser of Disney Imagineering John Lasseter brought out that the Disney characters and figures have been reimagined for Disney Infinity with a stylized approach that brings a cohesive aesthetic to all of the different characters. You'll notice in the pictures that the characters are actually made to look like action figures in-game to a degree as well. The game is being developed by Avalanche Software (not to be confused with Avalanche Studios, of Just Cause 2 fame), who developed the highly acclaimed Toy Story 3 video game adaptation a few years back. Not coincidentally, the whole Disney Infinity concept was actually birthed from the development of a proposed sequel to the Toy Story 3 game that would have focused more on Buzz Lightyear and Toy Box elements in general. Disney Infinity is set for release in June on Xbox 360, PS3, Wii, WiiU, 3DS, PC and Mobile, and will debut with three playsets based on The Incredibles, Monsters University, and Pirates of the Caribbean. Be sure to take a look at the announcement trailer below. http://youtu.be/96U2gkgK0o4 Source: Polygon Are you excited for Disney Infinity?
  20. In February 2012, the Nintendo 3DS was graced with a fantastic entry into a certain survival horror series - Resident Evil: Revelations (or "Revelaitons" for those who got the rare typo'd cases). Many fans of the series from back in its younger days have noted how much this game keeps to the series' roots, and just how plain awesome it is in general. The thing about this game, however, is that it was an exclusive, and was Capcom's way of putting faith into the 3DS when it was launched. That may very well change, however, as new evidence has arisen that shows that this game may very well be coming to at least the Xbox 360. Over at Xbox360achievements.org, an Achievement list has been leaked, showing 50 Achievements for an Xbox 360 version of Resident Evil: Revelations. Sure, that website isn't the most legitimate of sources, but it does seem to support earlier rumors when the game was rated for Xbox 360 and PlayStation 3 versions by a Korean ratings board. Capcom has yet to confirm these recent leaks, but they haven't denied anything when asked about them, so it's certainly a possibility that we will see Revelations branch out onto home consoles sometime in the future. If that never happens, however, at least the 3DS will still have its exclusive Resident Evil title. Home consoles already have plenty of Resident Evils of their own, don't you think? Would you like to see this game reach home consoles? Have you already played the game in its original 3DS form? If so, how do you feel about the game?
  21. Go to any major search engine and just slam your hands against your keyboard. What comes up on the search bar will more than likely just be gibberish, but I can guarantee* you'll still find at least six articles mentioning how badly people want Shenmue 3 to release. When it came to Duke Nukem Forever, the hype was a bit more than absolutely insane. But to be fair, that was entirely warranted. The over-the-top nature of the game's twelve year marketing campaign perfectly matched the game's history. It didn't save the game from bad reviews, but it cemented it in history. This is not the type of hype that follows the hope of a Shenmue 3 announcement. After enough time had passed, the hype behind Duke Nukem was more of a joke instead of actual interest in the game. The hype behind Shenmue 3 is that of pure desperation. So why hasn't it been announced yet? Well here's the most obvious reason. The Shenmue series bled so much money that there was never any chance of the games making even the smallest amount of profit. To put just how expensive Shenmue was into perspective, its been said that Sega would have had to sell at least two copies of the game to every single Dreamcast owner just to make a profit. As you might be aware, that is simply impossible. At the time of it's release it was the most expensive game ever made and took a whopping seven years to produce. At that point Sega had no choice but to continue working on it. They were simply in too deep. The fact that we even got one sequel to the game at all is absolutely amazing, but not completely unwarranted. I'm looking for some sequels Once the game's engine was created, Shenmue 2 was actually a breeze for Sega to make. And it was just good business sense. Despite being unable to sell an infinity amount of copies of Shenmue, it still sold considerably well. If Sega wanted any chance at making some money off their IP, then Shenmue 2 was their only route. Shame that the Dreamcast was already knocking on death's door at that point. No matter how much people enjoyed Shenmue 2, there was never any chance of it saving Sega. But that wasn't the end of the franchise by any means. There was still the chance of porting the game to a different console! And that's exactly what Sega did... to disastrous effect. Because Microsoft had exclusive rights to Shenmue 2 in America, the Dreamcast version of the game never made it to our shores. This means that any of the original fans of the Dreamcast version of the game couldn't play it, and any Xbox users who didn't own a Dreamcast couldn't play the first game to be able to follow the second game's story. Have you seen any sequels around here? Sega effectively locked out any potential consumers and killed any chance of Shenmue ever making a profit on it's new console. To make matters worse, the game was poorly advertised in the American marketplace, so any Dreamcast user who was willing to buy an Xbox for the game ended up getting left out in the dark with no knowledge of the it's existence. Since then, Sega hasn't exactly been able to rebuild itself. They've made plenty of great games, but they've gone on record plenty of times saying that if they tried to make another game as ambitious as Shenmue, it could very easily tank the company. So how could they pull it off? Well, it isn't exactly going to be easy. But it could be done. Option One: Sell The Rights While I'm sure it would just kill Sega to sell off one of their most beloved franchises, it seems like it would be a better use of the IP than shoving Ryo into different racing games or trying to set up some sort of social cellphone game using his image. But here's the problem. Shenmue has proven time and time again that it is revenue poison. Both games in the series managed to end up costing Sega millions of dollars, so why would someone want to buy the series off of them? Option Two: HD Remakes Sega has really been on a roll with all these HD remasters they've been churning out this last year.You would think with so many iconic Dreamcast games already on the different console stores that Shenmue 1 and 2 wouldn't be far behind, right? Could you help me find some sequels? Well you need to remember that those games are a completely different beast compared to Space Channel 5 and Sega Bass Fishing. While the cost wouldn't be astronomical, it could end up eating into the profits of all the other remasters they've already released! And I already mentioned that whole exclusivity mess that went into releasing Shenmue 2 into the west. While I have no idea how it would end up working with an HD remake, let's just assume Microsoft wouldn't take a Shenmue 2 release on the PSN very well at all. Option Three: Just Go For It We already know that Sega can't handle the stress that would accompany a game as costly Shenmue in this day and age, but what about a budget Shenmue title? Couldn't Sega release a watered down version of the game just so people could finish the story? Well of course they could. They could release the next Sonic game one level at a time and try to sell the rest of the game as DLC if they wanted to. The reason they don't is simple. They would kill their fanbase and possibly even hurt sales for their games with larger budgets. Sega knows that if they ever had a chance to make another Shenmue game then it would have to be top notch. They'd just be wasting money otherwise. Barring the possibility of someone over at the SEGA headquarters winning the Powerball and then funding the Shenmue 3 production by themselves, we probably won't ever see Shenmue 3 come to light. There's just too much going against it. But Sega is still a game company, and as long as they live there is always hope for a sequel. Just not much. Thanks for reading!