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Found 254 results

  1. ...well, it's decent, I guess. Here's a look at what you'll get throughout November. Let's not mince words here: Tales from the Borderlands is said to be great (I still haven't played it, unfortunately), but how many people don't actually own that yet? Imo, Nights into Dreams doesn't hold up to today's standards; Trackmania Turbo seems alright if you're into racing games; Deadfall Adventures is not something I know anything about, so who knows how that is. Overall, not terrible, but also not one of the better months. What do you guys make of the selection?
  2. It's the end of an era for one Microsoft product this week; namely, the Kinect. This week officially marks the end of production for the motion-tracking device as confirmed by the Redmond tech giant. You might be surprised as I was to find out they were still producing Kinects given that no new major games have used it in the last several years. However, it did have a better run than most might realize. From its release until now, Kinect has sold more than 35 million units around the world. A good portion of that number includes bundles with the Xbox 360, and more notably with the Xbox One when it infamously launched only as a bundle at the console's launch. It was arguably the Kinect that could be blamed for Xbox One's lagging behind PlayStation 4 since the bundling in of the motion-tracking camera set Microsoft's console a cool $100 above its competition. Regardless, the Kinect has had a colorful life, if not an acclaimed one. While it's not known for any big game experiences in particular -- one of its most infamous uses was for a bizarrely off-tone dance minigame in Kinect Star Wars -- its best use for many gamers was its voice recognition, which could be used to open different games, apps, movies, and the like. Farewell Kinect. You may not be missed, but you'll certainly be remembered... in one way or another. Source: Polygon What are your thoughts on Microsoft ending production for the Kinect?
  3. Steven Universe fans, prepare yourselves; Cartoon Network has finally announced a release date for the upcoming game, Steven Universe: Save the Light, and it's coming very soon. Save the Light is a sequel to the mobile-only RPG Steven Universe: Attack the Light, and features a brand new story in partnership with show creator Rebecca Sugar. You'll go on a journey and meet new and familiar characters and enemies while also exploring fan-favorite locations like Beach City, Strawberry Battlefields, the Great North, and more; all to combat a brand new threat. While playing, you'll assemble a party from a crew of eight playable characters -- including newcomers like Connie, Lapis, Peridot, and even Steven's dad, Greg Universe (in addition to the show's primary four protagonists, Steven and the Crystal Gems) -- and level them up with new abilities and craftable gear. Battles are active turn-based, and will feature team attacks as well as the ability to use different Gem/character fusions like Stevonnie, Opal, and Sardonyx. Steven Universe: Save the Light will be releasing on October 31 on PlayStation 4 and Xbox One. Source: Press Release Are you looking forward to this game?
  4. If you thought Star Wars Battlefront II was just more of what the last game did, think again. Chief among the new additions to Battlefront II is an actual, original, singe-player campaign that highlights the story of female protagonist Iden Versio and her Inferno Squad, and what happens to the Empire after the events of Return of the Jedi when the second Death Star is destroyed. Take a look at the story sequence below. Impressive visuals aside, the sequence exhibits EA Motive's impressive efforts to replicate a cinematic feel to the story, and the inclusion of the Emperor's messenger droid is both creepy and a neat addition to the universe at the same time. It's a good indication of what the overall story will be like, so if you're a big Star Wars fan, you might not want to miss this one. Star Wars Battlefront II is slated to release on PlayStation 4, Xbox One, and PC on November 17. What are your thoughts on the story scene trailer for Battlefront II?
  5. Final Fantasy XV director Hajime Tabata mentioned in the past that a multiplayer update would be coming for the game for everyone who bought the Season Pass, but little else has been said about it since. The good news is we're finally getting that multiplayer update next month on October 31st, and it's titled 'Comrades.' The big question on most peoples' minds about this expansion like is: "How does multiplayer fit into FFXV's story, especially when it's about Noctis and his three friends?" And the answer to that gets a bit spoilery; needless to say, you might want to finish Chapter 13 before reading further if you haven't gotten that far yet and want to avoid any spoilers. In any case, this mode takes place in the world that's engulfed in darkness after Noctis disappears. You'll create your own member of the Kingsglaive (who'd managed to survive the attack on Crown City) and set out to discover what happened to the prince while tapping into different powers and abilities from various Lucian kings. Square Enix mentions that there will also be single player quests in addition to multiplayer ones to play through. You can check out the trailer for Final Fantasy XV's 'Comrades' multiplayer expansion below. Source: Press Release Are you interested in playing FFXV's multiplayer expansion?
  6. Tokyo Game Show (TGS) is underway this week in Japan, and last night Sony held their annual pre-TGS press conference to showcase new games and other announcements. While there were a host of new games announced, one very big piece of news was also revealed: Monster Hunter: World's release date. Capcom mentioned the game would be releasing sooner than most people probably realized: January 26, 2018. This effectively makes it the first big AAA game release of 2018, and is also sure to make Monster Hunter fans pretty happy to boot. Also announced were Digital Deluxe and physical Collector's Edition versions of the game alongside the standard version; pre-orders for all three start today. The Digital Deluxe Edition includes the digital game, plus additional customizable options that can be used in-game: a Samurai Set skin, three gestures, two sticker sets, plus an extra face paint and hair style option for the hunter. As for the North American version of the physical Collector's Edition, it includes a physical copy of the game, voucher for the additional customizable options from the Digital Deluxe Edition (a Samurai Set skin, three gestures, two sticker sets, plus an extra face paint and hair style option for the hunter), a 32 page hardcover art book, high-quality flagship monster statue, and digital soundtrack code, all for $149.99. Capcom also released a new trailer for the game, which can be seen below. Monster Hunter: World kicks off the hunt globally on January 26, 2018 on the PlayStation 4 and Xbox One, with a PC version to follow sometime after. Source: Press Release Are you looking forward to Monster Hunter: World?
  7. In an unexpected move today, Rockstar announced that on November 14 they are bringing back LA Noire as an enhanced version for PlayStation 4, Xbox One, and even Nintendo's Switch and a VR experience that pulls from the game. The Switch version of LA Noire represents the first Rockstar game on the console, and it'll consist of the full original game, all of its DLC, Switch-specific gyroscopic/motion controls, and HD Rumble. New touch controls have also been added for handheld mode. As for Xbox One and PS4, they'll also be getting the full game and all of its DLC, plus "a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high resolution textures and more." The game will run at 1080p natively on Xbox One and PS4, while also offering 4K for Xbox One X and PS4 Pro. Finally, the VR experience is called LA Noire: The VR Case Files and will release for the HTC Vive headset. It focuses on seven of the cases from the game, which have been rebuilt for the VR experience. Could this possibly be a prelude to Rockstar creating a future LA Noire sequel? While LA Noire's original developer, Team Bondi, shut down back in late 2011, it certainly looks like a possibility, though releasing the game on Switch is also a great way for the company to gauge how well M-rated content as a whole will sell on the console. Source: IGN Does LA Noire's announcement for current consoles surprise you? Will you be buying it?
  8. Jordan Haygood

    Review: Mages of Mystralia

    Developer: Borealys Games Publisher: Borealys Games Platform(s): PC, PlayStation 4, Xbox One Release Date(s): May 18th, 2017 (PC); August 22nd, 2017 (PS4) ESRB: E10+ for Everyone 10+ Official Website Note: This review is based on the PC version of the game I always appreciate when game developers try something new and different, opting to get creative with their craft rather than making their games carbon copies of other games. Perhaps the game has a really unique aesthetic that makes the game look like no other game out there. Or perhaps the game has a gameplay mechanic that hasn't been seen before. Developer Borealys Games is one developer whose action-adventure title Mages of Mystralia applies to the latter example. With a fresh new mechanic that allows for a unique and customizable magic-wielding adventure, Mages of Mystralia definitely has its charm, and a pleasantly colorful art style and beautiful soundtrack certainly help to emphasize that. But is that enough to make this game good? Or does Mages of Mystralia's flaws hurt it too much to make the game worth your time? What is Mages of Mystralia? Well, it's a game about mages, of course. To be more specific, the story involves a land (called Mystralia, funny enough) where mages, who once prospered, are now banned from society thanks to a mage-king from long ago who became mad with power and ...just plain ruined it for everyone. Gee, thanks a lot, dude. You play as Zia, a young woman who has recently awakened her arcane abilities. Unfortunately, in the process, her new yet uncontrolled abilities cause her house to burn down, her uncle perishing along with it. So yeah, she basically murdered her uncle by accident. Even though this game is fairly lighthearted, it definitely has its dark moments. After she flees from her village, she finds a fellow mage who introduces himself simply as Zia's mentor, since he decides to teach her the ways of the mage so she doesn't accidentally wreak havoc on Mystralia. After a transition involving Zia receiving a wand and a robe, the game finally kicks off. The story of Mages of Mystralia isn't really what I would consider a highlight, though. That's not to say it's terrible, in fact, I'd say it's fairly interesting, just that it's not really something you should look forward to since there's not a whole lot to it. But there are a couple of nice twists, even though they might be a bit predictable to some, and I enjoyed the development of Zia as a mage over the course of the game, so the story is still enjoyable. The real highlight of Mages of Mystralia is its gameplay. I've played games with customizable spells before, but none were quite like what this game has to offer. You basically have four main spell types - Immedi, Actus, Creo, and Ego. Seems simple enough, right? But then you have your runes, and that's where things get fun. You start with very few but gather much more as you do things like progress the story or solve various puzzles. And the more you have, the more you can put together with your four spells to create a plethora of different spells, from simple to chaotic. Want a spell that creates a clone of you that shoots fire out like a turret? Go ahead and make it. Want to shoot five fireballs that bounce off walls and shoot more fireballs upon impact with an enemy? You do you. Oh, and did I mention that you can change the element of any spell later on? Because you totally can. Which makes spell-crafting even deeper more fun. One thing that makes spell-crafting pleasantly challenging is this game's puzzles. There will be times when you have to create specific spells that will allow you to meet a given challenge, such as lighting several torches before a timer resets them. The best part about those particular puzzles is that they sometimes have multiple methods, some of which make the challenge a lot easier if you can conjure up the right spell. However, there's another type of puzzle that doesn't use your spells. With these, you basically move circles around a board until the arrows on them point to each other and the circles each light up. If I confused you just now, oh well. Just know that these are fun, too, if you like puzzles that make you feel smart afterward. Which I certainly do. Like with any game, it's hard not to find at least one gameplay flaw. Mages of Mystralia is no different. For one thing, I found that the controls could get in the way at times. For example, I fell off cliffs and into the water far too often because the controls didn't always get along with the camera angles in certain spots. Thankfully, you only lose a bit of health, but it still gets annoying. Maybe I just suck, but it seemed to me like an oversight that forces you to be extra careful to avoid pitfalls such as those. I also found it quite irritating when I got hit by an enemy, fell down, got back up and got hit again before I could even do anything. Seems like the whole invincibility frames thing could have been utilized a bit better. I noticed a few pretty bad glitches, too. Fortunately, they mostly helped me, like a couple of times when enemies fell through the floor and died or that time when my attack never dissipated and enemies kept getting hit by it. It should still get patched, of course. The game also has some sidequests, and while they are indeed a welcome addition, the lack of some sort of quest log makes it confusing to keep up with them. I also wish that the map was bigger (as in not just one overworld map of Mystralia but also maps of each individual area) and allowed you to mark it, or at least marked itself so you didn't have to constantly backtrack to find a single puzzle, item, or quest you couldn't get/pass before. These features are nice to have to keep you engaged, but could have been streamlined better. As far as looks go, Mages of Mystralia has a very charming art style. Rather than boasting high-end graphics, or even attempting something remotely close, Borealys Games chose a simpler, colorful aesthetic that is certainly pleasant to look at, which will actually help it age better in the long run. And it makes sense, considering this is an indie game, so it was a smart move to keep it simple instead of trying to be overly ambitious and making the game super ugly like some indie devs (and even some triple-A devs). Even with the simplistic graphical style, though, I did notice some lagging here and there. I'm not completely sure if it's the game's problem or mine, but my computer has run more graphics-heavy games without lag before, so I'm thinking Mages of Mystralia might have a framerate issue. I'll let you determine that yourself if you decide to purchase the game. It wasn't a game-breaker, but it was noticeable. Mages of Mystralia has a very pretty soundtrack as well. It's soothing to listen to while playing through the game, which is generally a plus with video game soundtracks. Beautifully written and beautifully orchestrated, composer Antoine Vachon did a splendid job composing a soundtrack that fits perfectly into the world of Mystralia. I can't think of much to say about the sound design, though, since there's really nothing noticeably bad about it. When characters talk, they make a vocal noise when a word bubble pops up, and it works fine. As do the spell-casting sounds, enemy sounds, various background sounds, and the voice acting heard in the beginning and ending cutscenes is pretty good. Maybe some players will notice something jarring, but everything worked just fine for me. All in all, Mages of Mystralia has a lot going for it, and I enjoyed my playthrough. Unfortunately, the game suffers a bit from somewhat flawed controls, a few glitches here and there, and lacks some features that make certain other features feel incomplete. But with its lighthearted yet occasionally dark story with some pretty good main character development, a delightfully creative and fun spell-crafting mechanic, a charming and pleasantly vibrant art style, and a beautiful soundtrack that fits the world perfectly, Mages of Mystralia is a good game that I recommend picking up. Pros + Lighthearted yet occasionally dark story with some pretty good main character development + Delightfully creative and fun spell-crafting mechanic + Charming, pleasantly vibrant art style + Beautiful soundtrack that fits the world perfectly Cons - Suffers a bit from somewhat flawed controls - Apparent glitches here and there - Lacks some features that make certain other features feel incomplete Overall Score: 8 (out of 10) Great A game that can easily be described as "The Legend of Zelda meets Harry Potter," Mages of Mystralia is a fun action-adventure game well worth your time thanks to its brilliant spell-crafting system alone, but also has vibrant visuals, a beautiful soundtrack, and enough other good qualities to push whatever shortcomings it may have off to the sidelines. Disclosure: This game was reviewed using downloadable code provided by the publisher
  9. barrel

    Review: Valkyria Revolution

    Developer: Media Vision Publisher: Sega Platform: PS4, Xbox One, PS Vita Release Date: June 27, 2017 ESRB: T for Teen Note: This review is based on the PS4 version of the game Few games from the last console generation command such fervent respect from me than that of the original Valkyria Chronicles on PS3 back in 2008. It was so beautifully executed for such a fresh take on the strategy-RPG subgenre and featurded highly-rewarding yet challenging third-person tactical gameplay, a triumphant Hitoshi Sakamoto soundtrack -- all this and more while bannered in an absolutely gorgeous visual style that gave Valkyria Chronicles a real storybook-like flair that caused it to be lauded for years to come. And... no one bought it at the time. It was after this that the series gradually descended in ranks to approach a different audience. To cater to specific Japanese gaming tastes they made two handheld sequels to the original Valkyria Chronicles. Both were good games in their own right, despite the mixed reception that II“s high school setting brought in particular, but clearly made compromises in scope for the weaker PSP hardware. To rekindle the fires of war in what is easily the most divisive Valkyria release to date comes the entirely new action-RPG spin-off: Valkyria Revolution. With a negative Japanese reception, and it forgoing most of the series' signature SRPG elements, it begins to bring into question what merits that Valkyria Revolution has to rally existing veterans of the series. What is likely to feel like a first traitorous act to the beloved franchise is simply in how Valkyria Revolution looks. Characters move stiffly and have doll-like facial expressions, environments are lifeless as well as frequently recycled, and at times the title has the gall to not be animated at all during certain story scenes using only still frames and voice acting to propel it. There are moments where it does try to utilize visual filtering tricks to evoke the storybook-esque effect of the prior titles, but hardly comes close to parity with the original. Really, just about everything about its look feels a step back from its nearly decade old influential forefather, which only adds insult to injury. It may be clear the game was largely hamstrung by the PS Vita hardware but it is still a real shame that Valkyria Revolution has failed to really imitate Valkyria Chronicles' visual charm on even the most basic level. Valkyria Revolution tries to gain its bearing by other means, however. And as a spin-off it does technically have leeway in doing so despite many creative liberties it tries to take in its departure. First and foremost Valkyria Revolution is a four-person squad-based action-RPG. There are certainly elements of the previous strategy titles like the ability to take cover, how action pauses when lining up shots, or issuing orders to allies, but their practical use is next to non-existent on the standard difficulty. Gameplay rarely feels more complicated than running up to enemies, often rather mindlessly, to hopefully exploit their weakness in the process from doing actions like a rocket launcher on a mechanical foe or a well-timed spell (or "ragnite") in a mob of foes. But I would struggle to say if even that much forethought is really necessary depending on how much time you are willing to spend during a skirmish. Most of the inherent difficulty feels dictated by how much time you are willing to spend upgrading your character's abilities and gear than actually making calls of the battlefield, in all honesty. For example, early in the game it felt like it was taking me forever to kill certain mechanized spider-like foes. I decided to then update a character's weapon via a node-based skill tree (which is essentially progressed by using leftover "ragnite" item drops) and was able to shred through that same enemy in far less time. I also found a more satisfying flow the more creative I got with using different ragnite skills by playing upon each of the squad members affinities. The four primary classes bring a sort of MMO mindset to character builds, like shielders being a tank equivalent while sappers on the other hand have a higher affinity towards long range attacks or healing abilities. Depending on if one plays upon a character's strengths well enough can make them feel nigh invincible based on if certain unique character traits of theirs are triggered mid-battle (which are gained either through story or optional character events in the certain town hub). Weirdly enough, the gameplay and the systems around Valkyria Revolution aren't particularly bad overall but rather they are hardly remarkable in the long run. This is largely due to how little variety there is to combat. Enemies are frequently recycled as well as levels. Plus there is an encouraged grind to get new ragnite, or to enhance a character's weapons, which makes it drag its feet more so. Plus, when it has such a strong source material to serve as contrast, as Valkyria Chronicles had wildly varying objectives each story mission, only makes the squandered potential that much more depressing. What is actually Valkyria Revolution's stronger annoyance is not its generally average gameplay but rather the storytelling--and not in the way you would expect. The main story itself would make a good case for the best in the series, spin-off or otherwise, were it not for how terribly it is paced. Cutscenes are abnormally long, redundant, and often last around thirty minutes after each story mission. Every bit of political intrigue, or darker narrative implications, are entirely drowned out by either pointless slice-of-life fluff of squadmates or how much they pound you over the head with things you already know by now. I get it, game, "The Traitors" instigated a war for their revenge under the guise of a liberation. You don't need to tell me the same thing for twenty hours from both the characters themselves and the historians attempting to tell me the truth of that same history as well. There is one aspect that Valkyria Revolution absolutely nails, however -- and that's Yasunori Mitsuda's phenomenal soundtrack. To empowering shifts in the soundtrack in the midst of battle, or more joyful beats when walking around the central town, really stands the musical score out in sharp contrast to the rest of the game. Other than that the trend of mediocrity carries over to other departments such as the voice acting as well. Yet, the generally well-written localization makes whatever awkward narrative scenes more palatable in spite of it and the iffy dub. As tempting as it is to forever compare what it does not do as well as its original legacy, Valkyria Revolution's biggest problem really is that it is thoroughly average for the most part. One can glean instances of potential from it here and there, from storytelling intrigue and gameplay systems, but they are dragged out for way too long to be compelling (story scenes in particular). What is left is a husk of a spin-off that is unlikely to really satisfy existing Valkyria fans, and is not built sturdy enough to stand on its own feet either in a year where one has so many better RPG alternatives. Although, one should give the soundtrack of Valkyria Revolution a listen at the very least. Pros + Storytelling is intriguing when it doesn't drag its feet (which is rare) + Battle Palletes allow for solid party customization in the wide array of skills that can be applied + Mitsuda's soundtrack is phenomenal Cons - Why are the cutscenes so dang long?! -Extremely repetitive and often bland combat/level design - Clearly made with the Vita's hardware limitations in mind and the presentation really suffers for it on the big screen - Those expecting strategic gameplay, like that of mainline Valkyria Chronicles, will be bitterly disappointed Overall Score: 5 (out of 10) Average For a spin-off meant to breathe new life into a beloved series, Valkyria Revolution only serves to lower morale amidst a year of far more capable gaming options to recruit from Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  10. Another month, another set of DLC updates for Final Fantasy XV. This month sees four new updates, the biggest of them being the wearable Magitek Exosuits. Essentially, the Magitek Exosuits will grant players 30 minutes of invincibility per day, which can be useful for the more dangerous enemies out there. And even after the invincibility wears off, you can still wear the suit. Next up is a new quest called "O Partner, My Partner," which is accessible at Meldacio Hunter HQ after you complete Chapter 8. There's also a new "Cross Chain" system which lets players increase the number of linked attacks, causing massive damage to more heavily defended enemies. But it's only available after players acquire two Royal Arms: the Sword of the Wise, and Axe of the Conqueror. Finally, the Moogle Chocobo Carnival is returning in Altissia from July 31 to September, where players can play mini-games, participate in Chocobo water races, and buy special Moogle Chocobo items at the Square Enix cafe. Source: Press Release Will you be checking about any of the new DLC from July's update?
  11. Today's D23 Expo brought with it a number of pretty big announcements, making it one of the more memorable Disney expos in recent years, but perhaps the biggest announcement for many video games was the revealing of a new world in Kingdom Hearts 3. Oh, and its official release window. Joining previously revealed worlds -- Hercules, Tangled, and Big Hero 6 -- is the first Pixar-based one: Toy Story. In keeping with the theme of having Sora fit into each world in a special way, both he, Donald, and Goofy will be appearing as a toy version of themselves -- with all three having a thin, blocky aesthetic. The question is, will Tom Hanks and Tim Allen reprise their roles as Woody and Buzz in this game? I could see Allen, but who knows if Square Enix could muster up enough money to get Tom Hanks. Guess we'll see. Oh, and that release window? Earlier than you may have thought. The new trailer that was shown off reveals that the game is being planned for release next year. Yup, 2018. Now that doesn't mean that it won't be delayed, but at least we know Square Enix is getting serious when they start to put a real release window out there. There's also the fact that series creator Tetsuya Nomura mentioned that Square Enix doesn't want a year to go by without a Kingdom Hearts release, and with the recent release of Kingdom Hearts HD 2.8: Final Chapter Prologue and Kingdom Hearts HD 1.5 + 2.5 ReMIX and no other titles planned beside Kingdom Hearts 3... the math appears to add up for next year. Be sure to check out the newest trailer for the game below. Kingdom Hearts 3 is set to release on PlayStation 4 and Xbox One next year. Source: Press Release ARE YOU EXCITED FOR... *ahem* are you excited for Toy Story in Kingdom Hearts 3? Also, how about that 2018 release date? Think it'll happen?
  12. Jason Clement

    Xbox BC Sale - What games did you buy?

    Forgot to post about this before but I figure everyone here probably heard about this on social media or otherwise. Microsoft hosted a pretty big sale for Xbox One Backward Compatible games, pretty much all of them, I believe, and most are super cheap. Anyhow, the sale ends tonight, so I picked up a bunch of stuff. Here's what I got: Blue Dragon - $5 Earthworm Jim HD - $2.50 (I think?) LEGO Indiana Jones - $5 Mirror's Edge - $5 Splosion Man - $2.50 Ms. Splosion Man - $2.50 Stacking - $3.74 Tron Evolution - $3.74 Not too bad for around $30, I guess? Who knows when I'll get to them, but at least it feels good to have a solid backlog of games to play on the Xbox One now, ha. Did you guys buy any games from the sale?
  13. Developer: Kou Shibusawa Publisher: Koei Tecmo Games Platform: PlayStation 4, Xbox One, PC Release Date: April 25, 2017 ESRB: E10+ Note: This review is based on the PS4 version of the game Last year, Koei Tecmo brought Romance of the Three Kingdoms XIII, the latest entry in the long-running strategy series, to the west. Though a very challenging game, it also proved to be a rewarding experience to those with a taste for the complex systems it“s built on. And now the publisher has released a proper expansion pack entitled Fame and Strategy that attempts to add more of both into the core gameplay. Unlike last year“s Nobunaga“s Ambition: Sphere of Influence – Ascension, a stand-alone title that was built on the mechanics of the original Sphere of Influence, Fame and Strategy is strictly an expansion pack. (You can read my thoughts on the original Romance of the Three Kingdoms XIII release here.) It adds some new scenarios based on events of the source novel and ancient Chinese history, but the meat of the expansion is in how it builds upon the established gameplay. As hinted at by the title, Fame and Strategy brings new gameplay concepts to the table that focus on these aspects. In terms of “Fame,” there is now an officer prestige system. Essentially, as the player“s officer acquires fame, new prestige titles can be unlocked that grant the officer new abilities. These titles exist on what amount to skill trees and have the ability to enhance officers of any standing. Even as a free officer, or an officer that is unaligned with any established force, it“s possible to gain fame and prestige, and use that to build up an independent force. On the “Strategy” side, the expansion introduces war councils, which allow for planning special tactics to use in the coming battle. During the battles themselves, there are new tactical points present on the battlefields that, when under the player“s control, enable the use of these tactics. These new features do add twists to how battles play out, but ideally, to make the best use of them, the player should already have a good grasp on how combat worked in the original release. Fortunately, Fame and Strategy does add two new side stories to the game“s Hero Mode. Effectively the tutorial, Hero Mode introduces the expansion“s new gameplay concepts in these scenarios. It should be stressed, however, that Romance of the Three Kingdoms XIII was already a challenging game, and Fame and Strategy does not ease up. In the original release, Hero Mode scenarios would often introduce new concepts, and then instruct the player to complete the scenario before throwing them to the wolves, and these new Hero Mode challenges are no different. There is a Help menu that gives guidance on the game“s many gameplay topics, but learning in Romance of the Three Kingdoms XIII is generally done by doing, and most likely failing. That“s not necessarily a bad thing, but Fame and Strategy in no way makes things easier for newcomers. It only serves to make an already complex game more complex. The one proper new mode outside of the core gameplay that Fame and Strategy introduces is Edit Events. As a way to create custom events to insert into scenarios, it“s both fascinating and incredibly daunting with the numerous menu options for customization. Some sample events are included so that novice event designers aren“t forced to create new events from scratch, and events can be shared online, so examples are never too far away. But in terms of creating a new event, from the various steps involved in selecting the right event triggers and describing the actual text content, building a quality custom event is not a simple task. This is an unusual review for me to write, as it“s the first time that I“ve reviewed a proper expansion pack to an existing game. In that sense, it can be difficult to separate my feelings on the original release from Fame and Strategy because so much of what the expansion offers is deeply intertwined into the original Romance of the Three Kingdoms XIII. In that sense, I suppose it“s fair to consider this text an expansion of my review of the original release. If you liked Romance of the Three Kingdoms XIII and wanted more, or a new reason to jump back in, then Fame and Strategy should have you covered. Pros + New gameplay features add even more depth to an already deep strategy game and are woven into the core gameplay well + All of the features of the original release are still here + Edit Event mode offers an enticing new way to customize campaigns Cons - Playing the game with a console gamepad can still be awkward at points - The expansion does nothing to make introducing the game to newcomers any easier Overall Score: 8 (out of 10) Great If you liked Romance of the Three Kingdoms XIII and wanted more, or a new reason to jump back in, then Fame and Strategy should have you covered. Disclosure: This game was reviewed using downloadable PS4 code from the publisher
  14. This year has been great for hand-drawn animated games so far (see: Wonder Boy: The Dragon's Trap in particular), and the train is about to continue with the release of 2D platformer Seasons After Fall when it hits consoles next week. In the game, you play as a fox who has the ability to change seasons, altering and manipulating the world in order to progress. For example, spring rain will raise water levels, waterfalls freeze in winter, summer will cause plants to grow and so forth. Also, the music is performed by a live string quartet and -- did I mention the game looks gorgeous? If you're into platformers, this looks to be one you should keep your eyes on for sure. You can check out the game's trailer below. While it actually released first on PC in 2016, Seasons After Fall hits Xbox One and PlayStation 4 on May 16 next week. Source: Press Release Are you interested in checking out Seasons After Fall?
  15. If you're getting a bit bored playing Overwatch's current set of maps, I have good news for you: the game's director, Jeff Kaplan, mentioned in the Overwatch forums on Battle.net that the team currently has three new maps in development for Quick Play and Competitive modes. Kaplan also said they've passed the initial playtesting phase but cautioned that "something could always change." In the event that everything works out, he said that a release this year was "likely." Of course, that's not the only thing the Overwatch team is working on; Kaplan mentioned that three non-standard maps (not QP or Competitive) were also in the works along with various other experiments. Considering that seasonal events have kept the fanbase engaged over the last year, it seems pretty likely that potential new events are part of those experiments. Overwatch's latest seasonal event Uprising began just a few weeks ago, in which players experience a pivotal moment right before the fall of Overwatch. Source: Battle.net (via Game Informer) Are you excited for new Overwatch maps?
  16. Flinthook Developer: Tribute Games Publisher: Tribute Games Genre: Platformer Platform: PS4, Xbox One, PC (Steam) If you love indie games and platformers but you've never heard of Tribute Games before, they'll certainly be on your radar after today. Most recently known for Mercenary Kings and the Mega Man-inspired Ninja Senki DX, Tribute Games focuses on pixel-stylized action and platforming games, not unlike some of the great classics of yesteryear. In Flinthook, you play as a space pirate who uses a hook device to zip around procedurally-generated levels and plunder treasure and the like. Check out the trailer above! Marvel's Guardians of the Galaxy: A Telltale Series Developer: Telltale Games Publisher: Telltale Games Genre: Episodic Point and Click Adventure Platform: PS4, Xbox One, PC, Android, iOS Before 2014, almost no one outside of the comics realm knew who the Guardians of the Galaxy are, but thanks to the Marvel Cinematic Universe film of the same, Star-Lord and his crew are some of the hottest new heroes around. Telltale's new episodic series continues the same fun and edgy vibe projected in the movie while taking the crew on a new story that will test each team member's resolve. Plus Thanos is in it, so... instabuy, right? Wonder Boy: The Dragon's Trap Developer: Lizardcube Publisher: DotEmu Genre: Action platformer Platform: PS4, Switch, Xbox One, PC (Steam) I didn't grow playing SEGA games in my household, so I missed out on the Wonder Boy series up till now. Turns out that was a huge mistake, as Wonder Boy is one of the best platformer series of yesteryear, and Lizardcube and DotEmu's have given Wonder Boy: The Dragon's Trap one of the best-looking makeovers I've ever seen for a game that came out close to 30 years ago. Disney Afternoon Collection Developer: Digital Eclipse, Capcom Publisher: Capcom Genre: Action platformer, shmup Platform: PS4, Xbox One, PC Ducktales. Darkwing Duck. Chip & Dale: Rescue Rangers. Tale-Spin. What more could you ask for than some of the most classic animated cartoons from the '90s? If you've never played their companion games that came out for the NES (or even if you have), this is an amazing way to experience them all. Seriously, these are some of the best licensed games of all time, and most of them hold up extremely well. Full Throttle Remastered Developer: Double Fine Games Publisher: Double Fine Games Genre: Point and Click Adventure Platform: PS4, Xbox One, PC First it was Grim Fandango. Then Day of the Tentacle. And now, LucasArts' classic Full Throttle is getting the remaster treatment courtesy of Tim Schafer's Double Fine. Though not was well known as the former mentioned games, Full Throttle was an interesting game about a biker who gets tangled up in a tale of intrigue, and this is the best way to experience it nowadays. Shiness: The Lightning Kingdom Developer: Enigami Publisher: Focus Home Games Genre: Action RPG Platform: PS4, Xbox One, PC It seems rare that we get full 3D RPGs from indie devs these days, but Shiness: The Lightning Kingdom definitely deserves props for being one of the best looking and most interesting in recent times. In Shiness, your crew of characters gets caught up in a conflict spanning multiple kingdoms and takes you on a journey through a universe on the verge of collapse. Let us know which of these games you're thinking of buying this week!
  17. Volition has long been known for their Saints Row series, but now they're finally trying their hand at their first new project in quite a while with Agents of Mayhem, and it's finally coming in late August. Agents of Mayhem may not be Saints Row per se but it carries a lot of the same gameplay characteristics, such as the focus on action, customization, an open world, and even some of the same style and humor. You can see for yourself in the newest trailer below, which details all 12 agents in the game. You can play Agents of Mayhem for yourself when it hits PS4, Xbox One, and PC on August 15. Source: PlayStation Blog Will you be checking out the game this Summer?
  18. Did you know that the beautifully hand-drawn retro-remake that is Wonder Boy: The Dragon's Trap is only a few weeks away from release? Time certainly flies! And publisher DotEmu has released a new trailer for the game, detailing a brand new feature: you can also play as the brand new Wonder Girl. It appears that this is more of a palette/character swap, if anything, given that Wonder Girl is shown to have the same skill set and no new special abilities of her own. But it's a welcome addition nonetheless for female players who want to play as a female hero. Developer Lizardcube mentions in a blog post that that's actually the reason behind them adding Wonder Girl, adding that "an 8 year old girl [sic] could be playing the game today, and we felt it was the right thing to do." In addition to the Wonder Girl news, the trailer once again showcases the previous announcement where you'll be able to swap between modern and retro visual styles while playing the game. Pretty nifty indeed! Check out the Wonder Boy and Wonder Girl Trailer below. Wonder Boy: The Dragon's Trap is slated for release on Nintendo Switch, PS4, and Xbox One on April 18. Source: The Dragon's Trap Are you looking forward to playing as Wonder Girl in the game?
  19. With Telltale Games having finished up their episodic run with Batman: The Telltale Series back in December, and looking to finish up The Walking Dead: A New Frontier (aka Season 3, which Episode 3 just released a few days ago), the developer is now looking ahead to its next release: Guardians of the Galaxy: The Telltale Series. The good news? It's coming a lot sooner than you think. Like, very soon. As in two-and-a-half weeks away soon. Yeah. As such, Telltale has shared the trailer for Episode One: Tangled Up in Blue, and it showcases the same humor that James Gunn infused into the movie from a few years back. Thanos, who most will know as the big bad behind the Marvel Cinematic Universe currently, is also shown to have a part in the episodic series as an antagonist. The plot as detailed by Telltale reveals that the Guardians discover an artifact of unspeakable power in the wake of an epic battle, with each of them having a reason for desiring it along with a new, ruthless enemy who is the last of her kind. Take a look at the trailer below. Given that the game appears to be set in its own canon (separate from the MCU), it's possible Telltale might throw a couple of curveballs at fans with some unexpected reveals, similar to what they did with Batman: The Telltale Series. Also, Nolan North plays the voice of Rocket Raccoon, so get hype! Guardians of the Galaxy: The Telltale Series is set to release on April 18 on PC, PS4, Xbox One, Android, and iOS. Source: Press Release Are you excited to play Guardians of the Galaxy: The Telltale Series?
  20. We're about a month and half out from Injustice 2's release, and the playable character reveals are still coming. The latest trailer released today showcases some of the game's villains. Some of them -- such as Grodd and Bane -- have already been announced, but the trailer does reveal that Batman baddie Scarecrow and The Flash villain Captain Cold will also be joining the roster this time around. For the most part, Captain Cold looks as you'd expect with his signature parka but is also sporting a somewhat goofy facemask. His attacks are all virtually synonymous with his cold gun, which involves freezing enemies and the like. In keeping with his persona, Scarecrow's incarnation in this game looks pretty nightmarish with his skeleton-like body and chain hook. It appears that you're seeing him after being dowsed with his fear toxin, given that it looks like there's nothing but fire behind his mask. Also, the new Bane costume really seems to be taking inspiration from Mortal Kombat's Sub-Zero, which isn't too surprising given that the game's director, Ed Boon, also created and worked on the aforementioned series. Take a look at the "It's Good To Be Bad" trailer below. Injustice 2 is slated to release on PlayStation 4 and Xbox One on May 16. Source: What are your thoughts on Scarecrow and Captain Cold joining Injustice 2's roster? Are you looking forward to playing as either?
  21. Developer: Inxile Entertainment Publisher: Techland Publishing Platform: PC, PS4, and Xbox One Release Date: February 28, 2017 ESRB: M for Mature Note: This review is based on the PS4 version of the game I think it says a lot about my awareness of Kickstarter when I had not even heard of Torment: Tides of Numenera prior to reviewing it. A Kickstarter campaign that was so successful that it conjured up over four million in crowd-funding donations adding even more to its prestige. Moreover, it is also a spiritual successor to the cult-classic PC role-playing game Planetscape: Torment. With more than its share of delays, and nearly four years of development time, it is curious to see the anticipated CRPG (computer role playing game) title arrive after its beloved Kickstarter contemporaries already basked in their critical acclaim years ago like Pillars of Eternity and Divinity: Original Sin. Was it worth the wait to see the Ninth World or does it stand faceless among better CRPG options in recent memory? If you told me that Torment: Tides of Numenara was delayed entirely due to writing its highly detailed world for several years I would be more than keen believe you. The sci-fi fantasy world-building and writing in Torment: Tides of Numenara is extremely top notch. Filled with painstaking nuance and detail, the Ninth World in which Torment: Tides of Numenara takes place truly feels lived in despite how extremely foreign just about everything surrounding is at the same time. Now, admittedly, the Ninth World is a very difficult setting to parse initially. The game quickly entertains the thoughts of alternate worlds and the incredibly rich sci-fi fantasy world-building is so distinct that you feel just as lost as your mostly blank slate protagonist. But, in an attempt to try sum up preamble in a somewhat comprehensive way, the character you play is a former vessel (also referred to as The Last Castoff) of a being called the Thousand Faced God. Gaining your own sense of self, while uncovering the world around you, you learn that you are but one of many discarded bodies that your former Thousand Faced God “sire” has used in pursuit of his/her own personal endeavors. However, the huge caveat is that the death-cheating/soul-transferring Thousand Faced God, as well as the former vessels that have developed their own sense of self, live in constant fear of a powerful monster known as The Sorrow that is in active pursuit of them, which is seemingly the only way to permanently kill and absorb their existence at any time. I may argue that Torment: Tides of Numenara is more into its world-building than anything else (and for good reason), but it certainly has the soul of a classic CRPG as well. There is a ton of flexibility in character builds and whatever strengths and weaknesses you want to have your variation of The Last Castoff predicated on. Various class molds and D&D styled skill checks are all there and then some. More than anything else this is the most traditional aspect about the game, and it being built within the Pillars of Eternity engine also helps it conform within the familiar CRPG mold too. To be frank, however, I have played more than thirty hours of the game, and have only seen the combat system about three times total (arguably two because one was a tutorial). I was certainly presented with many more chances to fight, but I pretty much avoided most conflict just by talking or passing various ability checks. Apparently the original Planetscape: Torment was very similar in this regard in which you could avoid just about any potential fight based on your actions as well. I think that's awesome, since so many RPGs pretend to have the narrative conceit of player choice and Torment: Tides of Numenara truly follows up on it. What I will say is that even if I did not have much exposure to battles, it does seem rather underwhelming compared to the much more varied and strategic gameplay of Divinity: Original Sin. It also did not help that I battled with an obscured view because of the often fixed camera angles of environments too. Weirdly enough, even if you were to fail or die in a battle it does not matter all that much because the main character literally revives somewhat shortly after. Actually, the biggest consequence of dying, outside of seeing the context of certain quests change, are, well, seeing the various load screens. Basically, one load time when you go into the labyrinth of your subconscious (did I mention the storytelling is complex?) and another when you choose to revive into the real world. Problem is, each loading screen is at least thirty seconds each and in worse moments can get rather close to one minute. You may guess what I am trying to lead into, but as it is currently, the PS4 port of Torment: Tides of Numenera runs extremely poorly. It does not matter if you are using a PS4 Pro with boost mode enabled (or are extra crazy like me and have a solid state hybrid drive in it too). Constant thirty-second or more load times as well as regular frame rate hitches (which I have counted to be nearly every ten seconds) are your main companions when playing. I hate that I found myself annoyed by quests that wanted me to go to different locations and not just pick the brains of individuals within that zone. Not because quests weren't interesting -- heck, most of the storytelling is truly fascinating and I found myself engrossed in even the most random of NPCs and the ambiguity of so much of the storytelling -- but because I knew I'd lose many minutes of my time in long load screens simply trying to reach the zone. It is all the more jarring that they are so frequent when the various towns or areas aren't even that big -- just very compartmentalized and load screen-ridden. Really, it's the technical hiccups that mar the whole experience more than anything else. There is not any reason for it either with visuals that are hardly remarkable for the PS4 hardware, despite some neat environmental backdrops. It controls well enough for something clearly intended for mouse and keyboard (though, a bit sluggish), which, for as much as I adore Divinity: Original Sin, I could not say the same about the console port all the time. When it comes to fighting with the stuttering presentation, painful load times or less common issues like a few bugs that forced me to reload earlier saves to make them truly disappear just makes it so the PS4 port is that much less desirable to play. Of course, I still played thirty hours of it, so that just goes to show how engrossed I was in Torment's storytelling despite how frustrated I was in how it all was being presented to me. As it is currently Torment: Tides of Numenara on PS4 is in a state of limbo. The brilliance of its rich fantasy sci-fi setting and very smart writing is not enough to carry one through the constant frustrations of its gameplay. Hopefully, such issues are alleviated over time via various patches in particular. Until then, it's very hard to recommend seeing what the Ninth World has to offer on PS4 when The Sorrow of technical grievances that follows behind it makes it such as hassle to carry on through it. Pros + Masterful writing and world-building. + Truly follows the conceit in which you can avoid most conflict based on the decisions you make + Fascinating side quests with many unpredictable outcomes Cons -Can be rather difficult to parse early in from both a narrative and gameplay perspective - PS4 version runs terribly: Awful load times, frequent frame rate hitches, and noticeable bugs plague a normal playthrough - Underwhelming combat - So-so presentation Overall Score: 6 (out of 10) Decent A very disappointing port to PS4 that is all that much agonizing to behold when the world underneath Torment: Tides of Numenara is so fascinating Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  22. While the recently-named Sonic Forces will be bookending 2017, fans of a more classic, 2D Sonic will be able to get their hands on the upcoming Sonic Mania much sooner. Just... maybe not as soon as you were initially expecting. Sega announced at SXSW 2017 that Sonic Mania will now be releasing sometime in the Summer instead of its original Spring 2017 release date. It's unfortunate for sure, especially considering that many fans are more excited for this one over Sonic Forces due to it being a compilation/remix of levels from the classic 2D Sonic titles, but the good news is the delay isn't too long. Also good news -- Sega announced another classic Sonic stage that would be returning in Sonic Mania: Flying Battery Zone. Fans will likely remember playing the stage from Sonic & Knuckles, along with its catchy theme. Check out footage of the remade Flying Battery Zone below. Hopefully this isn't the last we hear about Sonic Mania for a while. If Sega is following the Super Smash Bros. method of drip-feeding announcements, perhaps it won't be too long before we hear more about the game and its remaining levels. Sonic Mania is coming to PS4, Xbox One, PC, and Nintendo Switch this Summer. Source: Polygon Are you disappointed to hear about Sonic Mania's delay?
  23. Project Sonic 2017 was initially announced last year as the next new 3D Sonic game in the works, but little else was revealed beyond a short trailer that didn't include any gameplay. That is, until yesterday. Sega has now announced that the game's title will be Sonic Forces. The reasoning for the name has yet to be revealed, but it seems to imply that Sonic may team up and unite with other characters to stand against Eggman's latest machinations; we'll have to wait for the official synopsis from Sega to be sure. Also, the first gameplay footage for the game was revealed at SXSW, where it shows Sonic racing through a city that appears to be under siege by Eggman's robots. We'll likely have to wait just a bit longer for Sega to completely spill the [chili] beans on this one, so you can probably expect to hear more at E3 2017 in just a few short months. In the meantime, Sonic Forces is currently slated to launch during Holiday 2017 for PS4, Xbox One, Nintendo Switch, and PC. What do you think of Sonic Forces' name and first footage?
  24. Microsoft has announced the Games With Gold lineup for March and... well... ...it honestly doesn't do anything for me. I'm not interested in the least in any of these games, unfortunately, and unless you're into horror or shooter games, your mileage may vary. Evolve might make for an interesting game night, but didn't they shut the servers for that down? I guess not if it's a GWG game (since that's the only way it can be played, I think?). I think everyone has played Borderlands 2 by now, and I'm not sure what Heavy Weapon is but chances are I won't ever play that one. In any case, sorry for being a Debbie Downer but what do you guys make of this lineup?
  25. You might know Sumo Digital as the developer behind the Sonic and All-Stars Racing series as well as the more recent LittleBigPlanet 3, but these days they're looking toward producing their own IP in addition to the larger AAA work they do with large publishers like SEGA and Sony. Case in point: say hello to their newest project: Snake Pass. It's a physics-based 3D action-puzzle game that puts you in the role of Noodle the Snake, who also has a helping buddy known as Doodle the Hummingbird. Noodle's goal is to reach the top of Haven-Tor, where a mysterious intruder threatens the tranquility of the area. While that might seem a bit Banjo-Kazooie-esque, the gameplay is anything but. Snake Pass is all about making use of each level's landscape in order to scale up and reach different destinations. There is no jumping from platform to platform; you'll need to slither up poles and complete puzzles to get Noodle and Doodle where they need to go. Another reason you should pay attention? David Wise -- the composer on the first three Donkey Kong Country games and Donkey Kong Country: Tropical Freeze -- is working on the soundtrack. Considering that the music is a big reason why that series is so good, Snake Pass is looking to be in great hands. For a preview of what Wise has in the works for the game, check out the snippet here on Soundcloud. Expect to hear more on the game as we get closer to its launch. For now, Snake Pass is targeting an early 2017 release date on Steam, Xbox One, PS4, and Nintendo Switch. Check out the game's latest trailer below! Source: Snakepass.com Are you looking foward to Snake Pass?
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