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  1. "What would you do for your freedom?" That's the main tagline for Crytek UK and Deep Silver's next game, Homefront: The Revolution. A follow-up to the original Homefront, "The Revolution is a free-roam FPS where you must wage guerrilla warfare and ignite the Revolution." The game takes place four years after North Koreans took control of the United States. You play as a resistance leader in the streets of Philadelphia trying to rally others to the cause. Using guerrilla warfare you must fight back the occupiers while inspiring the oppressed citizens of Philly. Homefront: The Revolution will feature a co-op mode in addition to the main story. According the game's official website, the mode allows you to "form your own Resistance Cell and become renowned as Heroes of the Revolution." The Revolution comes to PS4, Xbox One and PC sometime in 2015. More information will be coming at E3 next week so stay tuned to Game Podunk for updates. Source: Crytek
  2. Microsoft dug up more than just an old urban legend out in that New Mexico desert. Back in April of this year, Microsoft funded an expedition into the desolate New Mexico wastelands to search for the long fabled trove of E.T the Extra Terrestrial cartridges buried in an ancient landfill in the hopes that it would help advertise an Atari documentary that the company had in the works. Their expedition was a success, but reports coming out of the electronics giant have revealed that the cost was far greater than they could have ever imagined as it becomes more and more clear that the curse placed on the crypt of Atari games was as real as the trove itself. The ancient curse had first manifested itself as an ominous warning to the archeologists the moment they had broken through the concrete that sealed the games and curse in their endless prison. Gamers are advised not to open Xbox One boxes if they are hissing. The long, shrill scream that was heard was written off as "the wind" at the time as the crew continued excavating until they had undeniable proof of the treasure trove that had lay beneath them resting in their hands. Now, two months after the fact and a startlingly large rash of disappearances over such a short period, Microsoft is finally admitting that their company just might have a problem with the supernatural. While different members of the board have admitted poltergeist type activities going on, Microsoft's CEO Satya Nadella continues to dismiss the curse as a bunch of hokey pokey and the many disappearances as nothing more than coincidence, he has had a much tougher time explaining why so many Xbox One consoles have transformed into bundles of snakes and locusts, or why such ominous clouds have been hanging over the Microsoft headquarters seemingly suspended in space, unmoving despite how windy this last month has been. How the curse might effect Microsoft's E3 presentation or investors is still unknown, but journalists and game designers have been advised by the tech giant to bring any luck charms and protection spells they might have into the conference hall with them, and to know where the exits are at all times.
  3. Jason Clement

    Forza Horizon 2 Coming Later This Year

    Earlier today, Microsoft revealed to IGN that Forza Horizon 2 would be releasing later this year for both Xbox One and Xbox 360. Xbox One development is being handled by the first Horizon's developer, Playground Games, though they're working closely with Motorsport developer Turn 10 Studios on a shared technology pipeline and such. They'll also be using Forza Motorsport 5's graphics engine as a baseline for Horizon 2. Sumo Digital (of Sonic and All-Stars Racing Transformed fame) is revealed to be working on the Xbox 360 version of the game, which will be built off of Horizon 1's engine. Horizon 2 is also slated to have extensive improvements and features as well as taking place in Southern Europe around a music festival. Expect to hear more information about Forza Horizon 2 from Microsoft at E3 next week. Source: IGN Are you excited to hear that another Forza game is coming this year?
  4. Mojang announced on Thursday that Xbox One, Playstation 4 and Playstation Vita versions of their uberly popular video game Minecraft will be coming this August. They also provided details on pricing, features and compatibility. The Xbox One and Playstation 4 Editions of Minecraft will be available for $19.99 but you can upgrade from the Xbox 360 or PS3 versions for $4.99. To do so on Xbox One you will need to have either bought the game through the Xbox Live Marketplace or signed in online using the disc-based version. At this time only PS3 owners who bought the game via the Playstation Network will be able to take advantage of the upgrade option. Mojang is working with Sony on a way for blu-ray owners to upgrade but there is not a solution yet. Xbox One and PS4 owners will be available to take advantage of this option for one year after release. Players will be able to import their Xbox 360 saves to Xbox One and PS3/Vita saves to PS4. However, they will not be able to transfer them in the opposite direction. Cross-platform play will not be possible. Most previously purchased DLC will be available for use in the upgraded versions. The Playstation Vita Edition will be a bit different. It will feature cross-buy and cross-save. This means that the Vita version will be free for owners of the PS3 version and PS3/Vita saves will be transferable. Again, Mojang is working with Sony on a way for blu-ray owners to unlock the Vita copy of the game. If you do not yet own Minecraft on PS3, it will cost you $19.99. All previously purchased DLC will be available for use on PS Vita. Well there you have it! We will bring you more on the upcoming versions of Minecraft as the release date approaches. Source: Mojang Which new version of Minecraft are you most interested in?
  5. Jason Clement

    2K Games' Evolve Now Has a Release Date

    Back in January, Left 4 Dead developer Turtle Rock Studios revealed that they were working on a brand new IP called Evolve, and now publisher 2K Games has announced that the title now has a confirmed Fall release date. Evolve is a sci-fi multiplayer shooter that pits four hunters (each with their own skill sets) against one lethal monster that evolves and grows deadlier over the course of the matches. Right now 2K Games is offering a pre-order incentive through the Monster Expansion Pack, which will include a Savage Goliath skin for one of the monsters, as well as a new monster that will be released after the game ships. Evolve is set to release on October 21 for PlayStation 4, Xbox One, and PC. You can check out a new trailer for the game on the (there is a content advisory warning, so you'll need to log in to view it). Source: Polygon Are you interested in playing Evolve?
  6. Marcus Estrada

    Review: Super Time Force

    Developer: Capybara Games Publisher: Capybara Games Platform: Xbox 360, Xbox One ESRB: T for Teen Release Date: May 14, 2014 This review is based on the Xbox One version of the game Every so often we see games that mess with the concept of time. Sometimes, the results are quite impressive and other times its just a total headache. Super Time Force“s mechanic is not entirely unique but Capybara Games have managed to do something quite cool with it. Players rewind time, place new characters into battle, and engage in increasingly ridiculous firefights. But is it all fun? Does it measure up to the standards fans have come to expect from Capybara? Yes, a million times yes. Super Time Force is an astoundingly good new game that is, for now, exclusive to Xbox One and Xbox 360. In the story's beginning, a scientist creates a working time machine. Seconds later, the world is in chaos. Future scientist appears, briefly explains the situation, and forces himself to command a small band of heroes known as the Super Time Force. These folks are tasked with destroying everything that screwed up the space time continuum. Players take the team and journey through a variety of timeframes, ridding the world of evil. Levels range from a post-apocalyptic wasteland to the age of the dinosaurs, knights and castles, and a handful more. Selecting stages is done similar to a Mega Man game, meaning there“s no required progression path to completion. However, each stage has multiple sections to play through, including boss battles. The gameplay is where Super Time Force is both familiar and incredibly unique. Played in a 2D side-scrolling fashion, players are tasked with defeating everything that stands in their path. There are a handful of team members to choose from and each offers unique weapons and skills. After selecting who you want to wade through enemies you head out and attempt to kick butt. Thanks to the bullet-ridden landscape, you“ll likely die fast. And that“s where the main hook comes into play. Dying is not the end. When a character dies, you can simply rewind time. There“s no restriction on how far you can go back, meaning you can even return to the start of the stage if needed. Once you“ve backed up to a suitably safe location, you choose another Super Time Force member (or the same as before) and resume play. A ghost of your previous combatant will appear, doing just as was commanded prior to their death. No matter what, the ghosts will always persist until they reach where they were killed. If you can manage to save them they will actually provide an additional hit point. Although skilled players might be able to make it through stages with only losing a few out of the 31 given lives, this isn“t enough to save the world. Each level is also timed, meaning you not only have to perform carefully enough to not use your stock of lives but also play fast. This is practically impossible when you“ve got 10 seconds on the clock and a giant boss to beat. Or is it? Just use your powers to set up a ton of Time Force characters and each will whittle away at a boss health meter. Stacking up teammates to increase attack power is a common theme in the game. It takes a little bit of practice to get right but proves a very powerful part of the player“s arsenal. The game might seem like it“s pure action goodness, but there“s actually a lot of thinking that goes into successful playthroughs. This is because the ghost partners play as you instructed them initially and will not do other things. For example, when coming across a boss with moving hit points, simply telling your team to shoot forward will not work. Figuring out how to place each teammate and which of their skills works best to the given situation might take a few tries. Usually these moments prove far more fun than frustrating. No review of Super Time Force would be complete without appraisal of the graphics and music. Many games make use of the pixel art style but few can make it look as good as Capybara Games. The colors are blocky, bright, and each character is humorously distinctive. Screenshots fail to capture how attractive it looks in motion. Listening to the soundtrack also makes it feel like you“ve just inserted a cart into a retro console rather than playing a supposedly ”next gen“ game. In this case, that“s a good thing. The purposefully hammy writing only strengthens the comparison. Because of the puzzling aspects of character placement and choice, there are no multiplayer modes included. However, there are leaderboards which are probably going to become very competitive soon. If you don“t care about that, then you may not get long to adore the game, as its six stages take around four hours to complete. The experience is great, but it“s a shame there wasn“t just a tad more to Super Time Force. While you“re playing, Super Time Force provides an exhilarating (possibly even exhausting) experience beyond any 2D action games that have come before it. The unique time mechanics add a layer of strategy which isn“t keen on punishing players. No matter what your playstyle, it“s easy to have fun screwing around. Sometimes, that“s all you need from a game and Super Time Force certainly delivers. Pros: + Time mechanic is incredibly well-executed and neat to toy with + A team of up to 16 unique characters ready to handle any situation + Great presentation with lovely pixel art, music, and goofy writing Cons: - Having only six time periods to explore means the experience is over rather quickly Overall Score: 9.0 (out of 10) Fantastic Super Time Force is an incredible 2D action game with creative puzzle elements that non-Xbox owners should be jealous of (at least until they can play it themselves via ports!). Disclosure: This game was reviewed using downloadable code provided by the publisher
  7. Marcus Estrada

    Super Time Force Screenshot 3

    From the album: Review Images

  8. Marcus Estrada

    Super Time Force Screenshot 2

    From the album: Review Images

  9. Marcus Estrada

    Super Time Force Screenshot 1

    From the album: Review Images

  10. Steve Bitto

    Far Cry 4 Coming in November 2014

    Ubisoft announced this week during a financial presentation that Far Cry 4 will be releasing November 18, 2014 on PS4, Xbox One, PC, PS3, and Xbox 360. According to the slide show, Ubisoft's Montreal, Red Storm, Toronto, Shangai and Kiev studios are all working on the game. They describe Far Cry 4 as, " A new step towards the revolution of the shooter genre." Financially, Ubisoft expects it to be among the top 10 best selling games of the year. Far Cry 4 will be set in the Himalayan region of Kyrat governed over by a tyrannical king. It will feature a wide variation of weapons and vehicles. Expect to see and hear more on Far Cry 4 at E3 next month. Until then stay tuned to Game Podunk. Source: Ubisoft and Ubisoft Blog
  11. Take-Two Interactive revealed during a financial conference call yesterday that Rockstar Games is working on an unannounced title for next generation consoles to be released this fiscal year. Unfortunately, no other information on the game was discussed which leaves us to do what we do best... Speculate. The title will most likely be the rumored next generation version of Grand Theft Auto V. Retail listings for PS4 and Xbox One versions GTAV have been popping up over the past few months. Additionally, it was revealed that the game had shipped 33 million units and surpassed $1 billion in sales. It wouldn't be surprising if Rockstar wanted to further cash in on this wildly successful video game by bringing it to next gen consoles. If not GTAV, then what? Rockstar has a number of franchises in need of sequels such as Red Dead Redemption, LA Noire, and even Bully. The small time window make these far less likely scenarios but we can hope, right? With the fiscal year ending March 31, 2015 news on the unannounced title is expected to come in the near future. Stay tuned to Game Podunk for updates. Source: VG247 What do you think this mysterious release could be?
  12. Capybara Games has announced that its over-the-top, side-scrolling, shoot 'em up game Super Time Force is set to release next week on May 14. The game follows the exploits of a time-traveling military organization with a unique game mechanic—upon dying (which you'll do, a lot), you'll travel back in time with more of your doppelgangers to take on the enemy with an even footing, resulting in some truly chaotic gameplay. While it was originally slated for release last year, the game was held back in order to launch simultaneously on Xbox 360 and Xbox One, so next week you'll have a chance to find out just how crazy the gameplay really is. You can check out the trailer for the game below. Source: Supertimeforce.com (via Polygon) Are you excited for Super Time Force?
  13. Today, Disney officially announced its next iteration of the Disney Infinity franchise, this time called Disney Infinity: Marvel Super Heroes. The game is slated to feature the likes of the Avengers, Spider-Man, the Guardians of the Galaxy, and villains such as Loki and MODOK, and they'll all share the same type of visual aesthetic that the characters from the first game had. Also, like the first Disney Infinity, this one will also feature a starter set which includes Thor, Black Widow, and Iron Man, the Avengers play set, and two minigame-discs. All characters, power discs, and the base from Disney Infinity 1.0 will work here as well. This year will feature 20 new characters and 80 new power discs releasing. Speaking of the latter, the power discs will now feature new types such as costume changes and sidekicks. Super heroes will also figure into different category types (such as brawler, ranged, etc.) and will have their own branching skill trees that players can upgrade over the course of the game. The Toy Box mode is also said to be getting an overhaul this time around as the developers are spending a good 60% of their time on it in order to streamline building as well as letting players enter interior structures and even letting you decorate your own home with achievements and the like. Disney Infinity: Marvel Super Heroes will be released this Fall on PS4, Xbox One, Wii U, PS3, Xbox 360, PC, and iOS. Reportedly, a new starter kit will be required for the Xbox One version, but the PS3's base will be usable with the PS4 version of the game. Source: Game Informer Are you excited for Disney Infinity: Marvel Super Heroes?
  14. It looks as though Mass Effect may appear on next gen consoles sooner than expected. Rushersauce, a member at NeoGAF, found postings for PS4 and Xbox One versions of the Mass Effect Trilogy. The listings appeared on the Chilean retailer Zmart Games' website. Unfortunately, no other information was leaked leaving us to only speculate about a release date or price. One thing's for sure, the internet is buzzing about the chance to play Mass Effect 1, 2 and 3 in 1080p at 60 FPS. Stay tuned to Game Podunk for more info on when you can defeat the Reapers... Again. Source: NeoGAF If this rumor turns out to be true, will you play all three Mass Effect games again on PS4 or Xbox One?
  15. Jason Clement

    Review: Child of Light

    Developer: Ubisoft Montréal Publisher: Ubisoft Platforms: Wii U (eshop) PS4/PS3 (PSN) Xbox One/Xbox 360 (XBL), PC (Steam) Release Date: April 29, 2014 (Wii U, PS3,PS4) April 30, 2014 (PC, Xbox One/Xbox 360) Rating: E 10+ This review is based on the Wii U version of the game Child of Light is a 2D side-scrolling platformer/RPG hybrid that evokes a fairy tale-like aesthetic in its visuals and story. The main character in this tale is Aurora, a young princess with a pure heart whose soul was brought to the Kingdom of Lemuria. At first, the whole predicament seems like a nightmare to her and she wishes for nothing more to wake up from it all, but she soon discovers that it's all too real as she's thrust into a quest to reclaim the three sources of light and defeat the Black Queen who has taken over the realm. Now if you're wondering why this review started out with a poem, it's because the game's narrative and dialogue is told liberally through rhyming—again, much like many fairy tales of old used to be. Though a bit unorthodox at first, it does put a charming and unique spin on the way the story is told. Also, it can't be stated enough just how beautiful the art direction in this game is. Using the same UbiART Framework engine that Rayman Legends and its predecessor used, Ubisoft Montréal has brought to life the drawings and colors of a storybook fairy tale, and it's arguably even more impressive and surreal than the other two aforementioned games. The sheer attention to detail in animations (such as Aurora's constantly flowing hair or how her crown gets knocked off when she's attacked during battles) is astounding, as are the minute intricacies of the different paintings and backgrounds that make up each area. On the platforming side of the game (everything outside of battle mode, essentially), you control Aurora by herself, though you'll eventually meet characters that will join your party and assist you in your quest as well as in battles. Aurora also has a little elemental spirit (who literally looks like a rain drop) named Igniculus for a companion, and you'll be able to move him around the screen with the right analog stick (or if you're playing the Wii U version, you can assign him to a Wiimote so a second player can control him). He plays an important part in battles as I'll explain in a bit, but outside of them he can be used to collect orbs called wishes (which, if collected in a certain order, will help restore HP and MP) as well as open treasure chests and light beacons and switches that will help you progress through some of the game's light puzzles and dungeon areas. As you make your way through each area, you'll encounter various dark creatures and enemies, but you can choose to avoid them most of the time if you want. Still, you're doing no favors if you avoid most of them since you'll need the experience for tougher battles like the boss fights. If you do come into contact with one, a battle will start, though how it begins is contingent on how you approach the enemy. In a nice touch, you can actually gain the advantage of having first strike if you come at them from behind, but the same is also true of the opposite; get struck by them (or by a projectile) and they'll suddenly have the jump on you. Speaking of which, the battle system is without a doubt one of the best and most exciting parts of Child of Light. It's similar to the Active Time Battle system known to Final Fantasy fans, but a bit modified. Both your party's characters and the enemy characters adhere to a time bar on the bottom of the screen, starting on the left and ending up on the right side before you can execute your move. The last 20% or so of the right side of the bar is a red zone known as the casting phase. When a character first reaches this part of the bar, you'll be able to select their move which will then have its own, potentially shorter waiting period. Depending on the type of move you execute, the wait could be instantaneous (i.e. using items, defending), short, medium, long, or very long (most powerful magic). You can also only have two active party members at a time in a battle, but you can switch back and forth with any of them at the beginning of each turn. Where it gets really interesting is when you factor in the ability to use Igniculus's wish power to either slowly heal one of your characters or hinder an enemy character's progress, thus slowing them down and increasing their waiting time between moves. Just like when you're outside of battles, this uses up the wish bar, so you have to be careful with how you use it; if you run out of wishes, you'll have to wait for it to slowly refill. Something else you'll need to consider is the fact that if an enemy attacks one of your characters while they are in the casting phase, they'll be interrupted and have to start all over on the bar, but the opposite is also true. By taking advantage of Igniculus's ability to slow enemies down, you can turn battles in your favor by ensuring that the enemy's casting phase is interrupted, thus buying you time before they can attack again. This is a crucial part of the gameplay and it makes for some truly intense boss fights throughout as a result. The only downside to this mechanic is that you can pretty much game the system once you're down to one enemy left on the screen (including bosses), ensuring that you can almost always interrupt its casting phase. However, the bosses get around this somewhat by being faster and having some brutal counterattacks, buffs, and/or debuffs if you do interrupt them, making things a bit more interesting. These particular battles will also have you making full use of many of your characters' different abilities, keeping things fast-paced and strategic. Outside of battle, there is also a system that allows you to equip and craft gems called Oculi, which give your characters certain bonus and stat enhancements. For example, equipping Sapphire Oculi will make a character more resistant to fire attacks, while others can add attack bonuses, extra HP, and more. The whole system is extremely useful due to the ability to combine Oculi together to create even more powerful versions, giving you a degree of control over how you want to set up your characters, stat-wise. It's also fun to see what new Oculi you can make from combining others. There's also a branching skill tree where you'll use skill points gained from leveling up to unlock new stat bonuses and skills, allowing you to customize your characters in a way you see fit. Aside from the main quest, there are also a number of side quests you can undertake which often result in being rewarded with rare items as well as some additional side stories, like those of some of your companions. Your party members will also talk with each other in cutscenes occasionally after battles, lending to a greater sense of them being individuals with their own personalities and quirks. This is something Child of Light does exceptionally well—even in the shorter time span the game has compared to most other RPGs, you really do feel like you grow with your companions, each of which have their own motivations and desires. Not all of them are incredibly interesting, but you'll likely have a favorite or two among the bunch. In the end, Child of Light is, without a doubt, a triumph in every way. Its formula and fusion of storybook fairytale aesthetic combined with RPG and platforming elements make for one of the most fun, unique, and beautiful titles I've played in some time, and its soundtrack is also a joy to listen to. The story is exceptionally good as well, with many of the characters making it even stronger with their own sub-plots and struggles. Ubisoft has now also set the bar for downloadable games, not only in quality of content, but also when it comes to value, as this is possibly the best $15 you'll spend in your life so far due to the breadth of content and depth of gameplay you're getting. If you love RPGs or are even the slightest bit curious about this, then you should absolutely play Child of Light. It's far and away one of the best games not only this year, but of the generation. Pros + Amazing visuals and fairytale aesthetic brought to life by UbiART Framework + Great story and interesting use of rhyming in narrative + Battles are extremely engaging and fun + Great value; $15 for deep gameplay and 15+ hours of content Cons Battles, especially boss fights can become predictable in nature Overall Score: 10 (out of 10) Masterful Child of Light is breathtaking to behold and brilliant to play. If any of Ubisoft's games deserve to be called a masterpiece, it's this one. Disclosure: This game was reviewed using downloadable code provided by the publisher.
  16. Harrison Lee

    Review: Titanfall

    Developer: Respawn Publisher: EA Platforms: PC, Xbox One Release Date: 3/11/2014 Rating: M (for Mature) Microsoft is banking everything on Respawn Entertainment's premier shooter, Titanfall—they've pulled out all the stops to make sure everyone and their mother knows what the game is all about, whether it's through live-action TV spots or a seemingly endless tide of preview articles. This is the game that's meant to sell the Xbox One, from the former esteemed creative leads of the Modern Warfare series. While I don't think Titanfall will be the game to prove the Xbox One is the best next-gen system, it's still one heck of an entertaining ride. The first thing you'll notice about Titanfall is that it's a multiplayer-only experience. Teams of up to 6 players will duke it in 5 game modes familiar to almost every FPS aficionado; Attrition (TDM), CTF, Hardpoint (mini-Conquest), Pilot Hunter (Pilot kills award more points) and Last Titan Standing (Titans-only). There is a solid handful of maps to experience the war between the Militia and IMC, but the limited amount of game types means you might start feeling a sense of deja vu. The 12-player matches and limited modes might have been dealbreakers if it weren't for the 65-foot tall Titans. Titans are massive humanoid mechs capable of dishing out insane amounts of punishment. They control similarly to Pilots, if slower and less maneuverable. Every Titan comes equipped with a primary weapon, some sort of missile, tactical abilities, perks and a charging offensive/defensive buff. It sounds complicated but it's essentially the same set-up as the infantry. They can change the tide of battle but every player has the opportunity to call down his or her own after a 2-minute timer clocks out. However, the timer can be shortened by damaging other Titans, killing Pilots or killing the various AI Grunts that roam the chaotic battlefields. Skilled players will be calling Titans to the field like clockwork, though any novice can quickly adapt to the learning curve and call down their own death machines in short order. Titanfall has been balanced to perfection, featuring a limited number of weapon unlocks and attachments. Perks are more like abilities, including cloaking and combat stims. Starting weapons and abilities can be just as effective as the higher-level ones, so long as you persistently unlock new gear and learn each weapon's capabilities and trade-offs. No particular unlock feels overpowered or better than another weapon. Complementing loadouts are single-use Burn Cards, which offer XP boosts for killing certain enemy types or spawn you with a buffed weapon. The best Burn Cards are Titan drops, though their frequency of attainment is extremely low. Use them wisely at the beginning of matches to help tip the battle in your team's favor. Weapon handling is about what you'd expect from the former developers of Call of Duty. Gunfire is tight and focused, featuring limited recoil and enhanced accuracy. It's not as frustrating as Call of Duty's easy marks but the weapon modeling isn't far off either. Controls are incredibly responsive and the parkour system in place for Pilots allows players to traverse entire maps without ever touching the ground. Wall-running to rodeo and expose Titans to extreme damage is always a blast, especially when the Titan operators don't realize someone's on top of their rig. Pilots can level up to 50 before they need to regenerate and start over. Gear unlocks will be reset and players can re-earn every piece of equipment up to 10 times. While I haven't gotten very far in the 2nd generation, I've seen numerous players already hitting the 7th and 8th generations. Leveling is fairly quick and each regeneration adds an XP multiplier to get you leveled even faster. I wish new equipment and weapons were added as you progressed but it would likely upset the delicate balance Respawn has achieved. I played Titanfall on PC and saw the game at its best looking. While the animations and effects can be impressive, the overall art direction and texture work is not. This is a Source engine game with all of the limitations that that entails. It's certainly far better than Half-Life 2 in the visuals department, but it won't unseat Crysis 3 or Battlefield 4. Then again, it also runs at a solid 60 FPS. For the amount of on-screen action happening, I can't complain all that much. The audio is snappy and effective, with sound effects that pop and a decent backing soundtrack. It's not as visceral as DICE's sound work but it's fine for what Titanfall sets out to do; be a great, accessible competitive shooter. As I mentioned earlier, the variety of Titanfall's experience is somewhat limited. With a game that stretches the limited amount of modes, weapons and Titans across a handful of maps, some fresh content is in dire need of being added. Don't get me wrong, though—Titanfall can be downright thrilling when you're tricking off of Titans and scoring chain-kills on Grunts and Pilots. It just needs more to do, which a free content update and some season pass DLC seek to rectify. There is a campaign mode but it's still multiplayer-only. It's also an incredibly dull affair but is necessary to complete for both the Militia and IMC in order to unlock the the other two Titan types. I haven't completed either and find the Atlas Titan perfectly suitable for almost all weapon and ability combos. It would be nice if the other Titans weren't locked behind the boring, noncompetitive campaign but I don't feel like I'm missing out on a whole lot either. In it's current state, Titanfall is a blast. Bar the limited content and lackluster campaign, it's an adrenaline shot of pure action and violence. The Titans are a blast to control and every bit of kit is balanced to near perfection. The learning curve is quick to get into and you won't need to be the best FPS player to pull off insane moves and great kills. Titanfall isn't the savior of the Xbox One but it is the perfect introductory experience for anyone buying the console. Pros: + Consistently thrilling combat + Balanced equipment and leveling system + Titans are fantastic to control + Easy to pick up and play Cons: - Lack of content (soon to be fixed) - Lackluster campaign locks away two Titans Overall Score: 8 (out of 10) Great If you're tired of Call of Duty and Battlefield, Titanfall is begging for your attention. The game is a genuine joy to play despite a lack of content. Disclosure: This game was reviewed using a retail copy purchased by the writer
  17. Dragon Age: Inquisition will launch on PC, PS3, PS4, Xbox 360 and Xbox One October 7 in the US and October 10 in Europe! Inquisition will be the third in the series and the first on next gen consoles. According to the game's official website, those who pre-order the game will also get the Flames of the Inquisition DLC pack. EA and Bioware were nice enough to provide this trailer to whet your appetite. Excited to get your hands on Dragon Age: Inquisition this October? Source: Dragon Age Inquisition Official Website
  18. EA hasn't been the most well-liked company in recent years as evidenced by their Golden Poo award wins for worst company in America two years in a row. A third win just wasn't in the cards for them this year, but it can be argued that the only reason they lost was because of the poll's new voting system. In light of recent events however, I think they should be on the list of most improved companies this year for their work in identifying health problems in gamers across the nation. It might sound crazy, but EA has teamed up with a company known as Living Essentials to advertise their new Xbox One game Titanfall while also opening the eyes of gamers who might not be aware they have a serious health problem that makes them in need of some sort of medical intervention. The plan they've put into action is simple while genius at the same time. They're going to sell energy drinks to gamers. Now I've never taken one of these 5-hour Energy drinks or any sort of product that boasts it's ability to boost your energy throughout the day, but I know plenty of people who have. They say it works for them and they will routinely take a shot of the product before an abnormally rough day at their job. A job is a daily event where you do work that can be stressful or taxing on your body for upwards of eight hours or more at a time. This is where the 5-hour Energy product does it's supposed magic as intended. Leaving CD's out of their cases? Disgusting. The act of playing a game is widely regarded as a leisure activity that people do to unwind and escape the troubles of their life and job so they can just relax. This is where EA's newest partnership comes into play. Their newly endorsed product asks the tough question that everyone else is too afraid to ask - "Have you ever felt tired and worn out by the act of playing a video game?" The hope with this new ad campaign is that when a gamer sees the product they'll think one of two things, such as, "Playing games doesn't tire me out; I don't need this," and the much less hoped for but entirely expected, "My God, why is this in my shopping cart?" Am I really so out of shape that I need to drink special formulas to play games so I don't pass out from the physical stress? I need help." Much like the poison dart frog, the package's design just screams danger. In the very rare event that a person actually goes out and buys a Titanfall Five Hour Energy for the express purpose of playing games longer, EA and Living Essentials included a fail-safe in the product's packaging. Doing away with the energy drink's usual bright and flashy design is a new eye catching color scheme with the words "TITANFALL" in large bold letters across the front. While the packaging does have the TITANFALL name emblazoned on the front of the drink, there is little else to imply that it has anything to do with video games. This has been done purposely in an effort to get people to ask their ailing loved one as to what it all means. Someone who is beyond the point of understanding that they're horrifically out of shape will gladly explain what they're using it for and their loved ones will then be able to seek help for them. The only downsides I can find in all of this is that the ad campaign will only be active for a limited time and is currently found exclusively in Walmarts around the country. And maybe all of that other stuff about marketing energy drinks to people who clearly don't need it so they can complete tasks that don't require energy. *To all of the EA and Living Essentials executives undoubtedly reading this right now, I'd just like to point out that I'm not claiming the Five Hour energy shots are doing damage to people as I have no proof of that nor do I care to investigate it. The joke is that advertising energy shots to people that don't need it is evidence that the people buying it are so out of shape that they can't even stay awake to play games and are terribly unhealthy human beings. Sorry for losing the Golden Poo, but there's always next year! And thanks for reading.
  19. The March NPD sales numbers for the United States have been released. The Playstation 4 was the best selling console in March despite a push from Titanfall Xbox One bundles. Speaking of Titanfall, it grabbed the top spot on the software sales chart followed by inFAMOUS: Second Son and South Park: Stick of Truth. Below are the top ten selling software in order: Titanfall (XB1, PC) inFAMOUS: Second Son (PS4) South Park: Stick of Truth (360, PS3, PC) Call of Duty: Ghosts (360, PS4, PS3, XB1, NWU, PC) Dark Souls II (PS3, 360) Metal Gear Solid V: Ground Zeroes (PS4, XB1, PS3, 360) NBA2K14 (360, PS4, PS3, XB1, PC) Final Fantasy X/X-2 HD Remaster (PS3, PSV) The Lego Movie Videogame (360, PS3, 3DS, NWU, XB1, PS4, PSV) Minecraft (360) The main take away this month is that the game industry is alive and well in the United States. The Playstation 4 and Xbox One continue to outpace their predecessors, even the PS Vita saw a boost thanks to FFX/X2 HD Remaster. Hopefully these trends continue. Source: Joystiq Which of these games did you purchase this month? Worth the price tag?
  20. Marcus Estrada

    Review: Trials Fusion

    Developer: RedLynx Publisher: Ubisoft Platform: PC, PS4, Xbox 360, Xbox One Release Date: April 16, 2014 ESRB: E10+ The Trials series is one that almost always pleases fans. Since Trials HD launched in 2009, players have continuously craved more of the ridiculous motorcycle racing game. Slowly but surely RedLynx has brought out more entries, with the newest being Trials Fusion. This also marks the series“ first jump onto a new round of platforms. Does Trials Fusion succeed as a “next gen” game while still retaining the charm of previous entries? Yes, it does indeed. Regardless if you are a long-time fan or brand new player you“ll likely find the game is tremendously fun. Trials Fusion is a 2.5D physics-based racing game where players ride a variety of bikes through a great deal of stages. Each level is filled with precarious jumps, bumps, and other strange obstacles to overcome. Failure greets players often, but is usually hilarious thanks to the rider“s floppy disposition. The poor fellow looks like a ragdoll upon crashing into walls, getting exploded, and a host of other tragedies. Levels come in a collections grouped by difficulty and theme. For example, there are sections that are mountainous and filled with nature while others take place in futuristic cities. Thanks to the distinct nature of every stage, you likely won“t get bored despite the mostly simple controls. As the game is nearly a 2D experience, you can only increase or decrease bike speed as well as tilt it and the rider. Getting a hang of the controls isn“t too bad and means that players of many skill levels should be able to enjoy Trials Fusion. At least, things start out that way. As you climb the ranks it eventually becomes a far more difficult game. This is due to unlocking a couple motorcycles that require much more precision handling. The game also expects players to use more advanced tricks, such as bunny hopping and climbing up super steep inclines. All stages start out locked, but even accessing the hard ones requires playthroughs of all previous easy and medium difficulty stages. In that way, they“re at least hoping players will learn the ropes well enough. There is no real detriment to bailing a lot except when it comes to scores. At the end of a race you“re given a bronze, silver, or gold medal along with some prize money. Bronze is awarded for simply finishing the course while silver and gold can be harder to attain. They often ask for a minimum of failures as well as completion under a certain time. Medals also are used to unlock new racing areas. Unfortunately, getting bronze on every stage does not provide enough medals to unlock new sections, so you are required to increase in skill to experience the game completely. What is the money for? Players use in-game currency to purchase new clothing outfits for their rider. It“s fairly routine customization but some of the outfits are fun. For example, one outfit channels Evel Knievel and fits perfectly with the silliness of Trials Fusion. Clothes also unlock the more you play, meaning that just having loads of cash isn“t enough. Outfits impart no boosts or skills but are nice cosmetic bonuses. A neat new feature for the game is known as the FMX Tricks System. When in the air, players can now access a wide variety of tricks by moving the left and right thumbsticks. It“s a bit tough to get a hang of, but once you do, things really get fun. Now instead of simply doing flips, you can also string together various rider tricks and hopefully pull off the landing. A handful of stages require the player to match movements, while others simply ask for the highest trick score possible. In regards to the PS4 version, the game looks very fresh overall with interesting stage designs. It also escapes the curse many PSN games on PS4 have and actually manages to look better than a PS3 title. Graphics are bright and detailed; far more so than any Trials before. This does cause issues every once in a while as an incredibly bright sun blinds me to the track. On other times, the darkness of stage segments causes a similar problem. It“s one thing to bail due to making a mistake and another to mess up because you simply couldn“t see what was going on. Outside of a few hiccups, Trials Fusion is a great new entry for the franchise. It maintains that goofy fun and addictive quality it always possessed. This time around they“ve just amped it up further with more unique stages and a bit more freedom for the rider. PS4 gamers in need of something new should definitely pick it up and compete on the leaderboards. Fans also are in for a treat with this latest venture. Trials Fusion is an awesome motorcycle racing experience raring to eat up hours of your time. Pros: + Excellent bike controls + Stages are varied nicely with distinct features and backdrops + Tons of replayability via medal and scoring systems Cons: - Some distracting lighting leads to unfair crashes - Not many vehicles to choose from Overall Score: 9.0 (out of 10) Fantastic Trials Fusion hits a few bumps in the road but nothing that can stop it from being an incredibly fun racing game.
  21. Marcus Estrada

    Trials Screenshot 3

    From the album: Review Images

  22. Marcus Estrada

    Trials Screenshot 2

    From the album: Review Images

  23. Marcus Estrada

    Trials Screenshot 1

    From the album: Review Images

  24. Capybara Games' Below was one of the more intriguing indie titles announced for the Xbox One during Microsoft's E3 conference last year and we haven't gotten to hear too much about the game since then, but the good news is that the developer is out in full force at PAX East, showing off gameplay demos and such. A new teaser was also revealed for the game, and there's a nice little touch at the end, announcing an eventual Steam version for the game coming after its timed exclusivity with Microsoft is up. Early reception from those who have gotten to play the game has been promising so far, so hopefully it won't be too much longer before we hear a release date. You can check out the newest teaser below. Are you excited for Below?